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Smithers
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Posted - 2006.02.27 03:11:00 -
[1]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
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Smithers
|
Posted - 2006.02.27 03:11:00 -
[2]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[3]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[4]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[5]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[6]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[7]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[8]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[9]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[10]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
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Smithers
|
Posted - 2006.02.27 03:11:00 -
[11]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[12]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[13]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[14]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[15]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[16]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[17]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[18]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[19]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
Smithers
|
Posted - 2006.02.27 03:11:00 -
[20]
Because the new patch notes say more of the missions will be ported to deadspace format, asides from this being boring. You take sec hits for missions in deadspace instead of "corp" hits or no hits at all. So now if you are minmatar for example and get a deadspace to kill amarr instead of the old non-deadspace you will now lose status towards Amarr more than you would if you did an important mission especially if you kill a structure as they give you a -1% hit to the faction.
Which after a few missions quickly adds up. For example i just did a Mordu's deads-space non-important mission for a Pirate faction and my standing with Mordu's went from 3.5 to 0.45. Imagine if they make the empire faction mission for deadspace this bad, 4 missions and you cant go into caldari space etc :/
Just wanted to point this out before you port everything to deadspace fix the bug with structures giving huge hits and some ships. Or just make them like they are now and give no hits at all for empire faction ones apart from on important missions.
We are already seeing this in all the 1/4 and 1/5 etc missions where you go against other empire factions and take huges hits.
Good for rper's yes, but not your everyday mission runner it will ruin our game play
I wanna go to Caldari space :(
|
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Torze
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Posted - 2006.02.27 04:48:00 -
[21]
Edited by: Torze on 27/02/2006 04:49:02 I've never understood the line of reasoning on the complaints on the new missions. IMO, when you take a mission for say, Minmatar. You are working FOR Minmatar. You have chosen to do the Minmatar's government (or a corporation that is extremely friendly with the Minmatar govenment) dirty work. This alone should hurt your standings with any faction that is against the Minmatar.
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Torze
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Posted - 2006.02.27 04:48:00 -
[22]
Edited by: Torze on 27/02/2006 04:49:02 I've never understood the line of reasoning on the complaints on the new missions. IMO, when you take a mission for say, Minmatar. You are working FOR Minmatar. You have chosen to do the Minmatar's government (or a corporation that is extremely friendly with the Minmatar govenment) dirty work. This alone should hurt your standings with any faction that is against the Minmatar.
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Torze
|
Posted - 2006.02.27 04:48:00 -
[23]
Edited by: Torze on 27/02/2006 04:49:02 I've never understood the line of reasoning on the complaints on the new missions. IMO, when you take a mission for say, Minmatar. You are working FOR Minmatar. You have chosen to do the Minmatar's government (or a corporation that is extremely friendly with the Minmatar govenment) dirty work. This alone should hurt your standings with any faction that is against the Minmatar.
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Torze
|
Posted - 2006.02.27 04:48:00 -
[24]
Edited by: Torze on 27/02/2006 04:49:02 I've never understood the line of reasoning on the complaints on the new missions. IMO, when you take a mission for say, Minmatar. You are working FOR Minmatar. You have chosen to do the Minmatar's government (or a corporation that is extremely friendly with the Minmatar govenment) dirty work. This alone should hurt your standings with any faction that is against the Minmatar.
|
Torze
|
Posted - 2006.02.27 04:48:00 -
[25]
Edited by: Torze on 27/02/2006 04:49:02 I've never understood the line of reasoning on the complaints on the new missions. IMO, when you take a mission for say, Minmatar. You are working FOR Minmatar. You have chosen to do the Minmatar's government (or a corporation that is extremely friendly with the Minmatar govenment) dirty work. This alone should hurt your standings with any faction that is against the Minmatar.
|
Torze
|
Posted - 2006.02.27 04:48:00 -
[26]
Edited by: Torze on 27/02/2006 04:49:02 I've never understood the line of reasoning on the complaints on the new missions. IMO, when you take a mission for say, Minmatar. You are working FOR Minmatar. You have chosen to do the Minmatar's government (or a corporation that is extremely friendly with the Minmatar govenment) dirty work. This alone should hurt your standings with any faction that is against the Minmatar.
|
Torze
|
Posted - 2006.02.27 04:48:00 -
[27]
Edited by: Torze on 27/02/2006 04:49:02 I've never understood the line of reasoning on the complaints on the new missions. IMO, when you take a mission for say, Minmatar. You are working FOR Minmatar. You have chosen to do the Minmatar's government (or a corporation that is extremely friendly with the Minmatar govenment) dirty work. This alone should hurt your standings with any faction that is against the Minmatar.
|
Torze
|
Posted - 2006.02.27 04:48:00 -
[28]
Edited by: Torze on 27/02/2006 04:49:02 I've never understood the line of reasoning on the complaints on the new missions. IMO, when you take a mission for say, Minmatar. You are working FOR Minmatar. You have chosen to do the Minmatar's government (or a corporation that is extremely friendly with the Minmatar govenment) dirty work. This alone should hurt your standings with any faction that is against the Minmatar.
|
Torze
|
Posted - 2006.02.27 04:48:00 -
[29]
Edited by: Torze on 27/02/2006 04:49:02 I've never understood the line of reasoning on the complaints on the new missions. IMO, when you take a mission for say, Minmatar. You are working FOR Minmatar. You have chosen to do the Minmatar's government (or a corporation that is extremely friendly with the Minmatar govenment) dirty work. This alone should hurt your standings with any faction that is against the Minmatar.
|
Torze
|
Posted - 2006.02.27 04:48:00 -
[30]
Edited by: Torze on 27/02/2006 04:49:02 I've never understood the line of reasoning on the complaints on the new missions. IMO, when you take a mission for say, Minmatar. You are working FOR Minmatar. You have chosen to do the Minmatar's government (or a corporation that is extremely friendly with the Minmatar govenment) dirty work. This alone should hurt your standings with any faction that is against the Minmatar.
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