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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Mapets
Combinatul Chimic ROMANIAN-LEGION
0
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Posted - 2011.11.14 20:38:00 -
[451] - Quote
minie - are geting a posibile substitute for the nano tempest (bc is cheaper)
Amarr - getting a verry damn good ship
Gallente - a gorgeous looking ship they can fit with broken guns .... pointless,... they'd be better off with another droneboat then this thing.
Caldary - the aproach on the ship is all wrong soo it is a compleate fail. Why do we nead another torp launcher 'fregate' when u alwready have the sb on all races that fitt that role ? why not: role bonuses : ability to fit siege and cruise missile launchers; BC skill lvl bonus 10% bonus to siege and cruise missile velocity and 7,5 bonus to kinetic missile dmg Soo getting either a closerange torp boat able to realy hurt caps and bs(with some painters true) or a realy longrange missileboat as caldary ships are said to be... |
Nikuno
Atomic Heroes The G0dfathers
3
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Posted - 2011.11.14 20:43:00 -
[452] - Quote
Well the latest from SiSi has the Naga looking much better with the rails only bonuses - the problem is it only serves to make the Talos now fall into last place.
We went from Tornado>Oracle>Talos>Naga to Tornado>Oracle>Naga>Talos. Spot the hybrids at the bottom of the pile still
With the range bonus the Naga can now use respectable ammo and apply better dps than than Talos at any range they'd care to engage until they close to within about 20km, and that's not what these ships will be doing. So the Talos has drones now? That really does nothing to rescue this ship, it's still a train wreck.
For crying out loud CCP, it's 4 ships !! 4 ships from scratch !! Surely you can get better balance than this? |
Javius Rong
Sigillum Militum Xpisti Fatal Ascension
0
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Posted - 2011.11.14 20:46:00 -
[453] - Quote
the Talos really needs to be able to fit small webbing drones. Make the drone bandwidth really high for web drones with a bonus for the Talos to utilize (99% bandwidth reduction) these drones. Give the a flight of 5 drones a 30 to 40% speed reduction (less than a web). Talos problem solved. Keep the current gun bonuses.
I like the change to the Naga. Torp Naga could have worked if CCP would have allowed explosion radius reduction or a significant +% damage. |
Sim Cognito
Cognito Consortium
0
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Posted - 2011.11.14 21:22:00 -
[454] - Quote
Excellent work on the Naga changes!
It works and feels a lot better as a dedicated hybrid platform. With the now appropriate bonuses the ship is viable and actually usable. Some powergrid/cpu adjustments may be needed - as with all the new battlecruisers - but other than that, I don't see any major problems with the Naga so far.
Thank you!
EDIT: I am under the impression that the Naga right now cannot fit Large Tech 2 Railguns at all. Someone with the skills should confirm though. Also it seems to be a little sort on CPU.
The Naga needs some extra CPU and Powergrid. |
Jennifer Starling
Imperial Navy Forum Patrol
285
|
Posted - 2011.11.14 21:34:00 -
[455] - Quote
BarryBonez wrote:so what was wrong with increasing the torpedo velocity to 20 or 30% per level? Great. Now the Naga not loses missile bonusses but also the element of surprise. I saw it in a role of a mini-Typhoon; has it hybrids? Torps? Both?
Not going to train large hybrids for this. Too bad then. |
Iam Widdershins
Project Nemesis Moar Tears
227
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Posted - 2011.11.14 21:44:00 -
[456] - Quote
CCP Ytterbium wrote:Here is the latest update on these ships: NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh). I understand the desire for the Naga to be a great hybrid platform, and I think that's good, but I very much believe that there is no reason we cannot have both missiles and guns on the same ship.
I REALLY liked having the option to field Torpedoes. A lot. Haters gonna hate, but it was one of my favorites of the new ships; none of the others had the same effect.
The biggest issue facing the Naga's damage projection was the low velocity of its torpedoes compared to that of the ship (the ship was often faster than its own missiles). Giving something like a built-in role bonus that gives it +150% torpedo velocity and -60% torpedo flight time would solve this completely, giving it more rapid projection without changing its range; I also believe that there is no good reason not to bring back the explosion velocity bonus for Torpedoes, as it REALLY would not be helping it hit smaller targets as was originally believed. |
QuantumTunnel
ORE WHORES GALOURE Intrepid Crossing
0
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Posted - 2011.11.14 22:03:00 -
[457] - Quote
no missiles on naga? guess what you'll never see naga fleets. Most caldari do not have hyrbid turrets skills let alone t2 large hybrids. Naga isn't worth it now.
Naga with torps would have been a great anti-BS sniper fleet setup. |
Iohet Nolafew
Star Frontiers BricK sQuAD.
9
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Posted - 2011.11.14 22:06:00 -
[458] - Quote
CCP Ytterbium wrote:NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh).
So, uhm, like the Rokh the Naga will be optimally engaging at a range that is warpable? Any chance that the warp-to mechanics get looked at so that large rails aren't detrimental to a fleet completely? |
Sirius Cassiopeiae
Perkone Caldari State
43
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Posted - 2011.11.14 22:11:00 -
[459] - Quote
CCP Ytterbium wrote:Here is the latest update on these ships: NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh).
WHAT????
THNX A LOT... NOT... 90% of caldary pilots dont use hybrids... look at usage of other hybrid ships... and you just made NAGA only nice picture in market window...
Thnx a lot CCP...
You know what... if you make NAGA hybrid platform... then you didnt need to create it in first place... |
Sirius Cassiopeiae
Perkone Caldari State
43
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Posted - 2011.11.14 22:16:00 -
[460] - Quote
Make NAGA all missile platform... (torps and cruise) - and decrease explosion velocity for cruise missiles... - and add much speed for torps - decrease flight time of torps
that would be it then... |
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2SLOW Kado
Rules of Acquisition Acquisition Of Empire
0
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Posted - 2011.11.14 22:16:00 -
[461] - Quote
QuantumTunnel wrote:no missiles on naga? guess what you'll never see naga fleets. Most caldari do not have hyrbid turrets skills let alone t2 large hybrids. Naga isn't worth it now.
Naga with torps would have been a great anti-BS sniper fleet setup.
Second that....
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XavierVE
Reasonable People Of Sound Mind
32
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Posted - 2011.11.14 23:20:00 -
[462] - Quote
I thought it was suspicious that the Naga was named similar to the Moa.
And now it's as crap as the Moa, a comedy ship. Boo. |
Tanya Powers
Science and Trade Institute Caldari State
202
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Posted - 2011.11.14 23:36:00 -
[463] - Quote
Bug report
Ship: Talos
Module: 350mm Railguns II
Bug: changing ammo from javelin -> spike or spike -> javelin = only the weapon showing the group changes ammo, all others don't - everything seems to work properly on blasters (well they still suck without full lows of dmg mods)
|
Tanya Powers
Science and Trade Institute Caldari State
202
|
Posted - 2011.11.14 23:38:00 -
[464] - Quote
XavierVE wrote:I thought it was suspicious that the Naga was named similar to the Moa.
And now it's as crap as the Moa, a comedy ship. Boo.
Try talos and you'll love naga |
Sevenfold Sins
Omega-Fleet Motivated and Determined
0
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Posted - 2011.11.14 23:39:00 -
[465] - Quote
Here is an extreamly effective fit for the Naga before this patch, it was effective in both lv3 and lv4 missions and would of been effective as a pvp boat:
Highs: 8 arbalest heavy missile launchers
Mediums: 3 Invulnerability Field II 1 Y-S8 Hydrocarbon Afterburners 2 Large F-S9 Regolith shield induction
Lows: 1 Co-Processor II 2 Ballistic control system II
Rigs: 3 Medium core defence field extender I
Between its speed (isnt bad as a mission boat) and the fact that you can stagger the higher range launchers to constantly have missiles in space means that it had higher actual dps then the other caldari battlecruisers, 13k shield hp, 50% and up resists, and it fit nicely on the ship itself.
Mission Rating:
Lv4: The scarlet pirate (New mission for me, would rank around worlds collide level in difficulty against most mission fits) and should be able to handle most if not all combat lv4 missions
Lv3: Completed every lv3 thrown at the fit without blinking
All in all this ship can be extreamly effective when fitted correctly, it handles mission rats battlecruisers and lower faster then drones, doesnt have anywhere near as many range limitations as the pre-existing torp naga, could be effective in pvp with afew slight tweaks as the constant damage limits any sort of tank pulsing, and actually can have the tank to back it up.
So thanks CCP, you just turned a ship with great potential into one of the long line of useless caldari railgun platforms. |
Damion Rayne
Dark-Rising Executive Outcomes
15
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Posted - 2011.11.14 23:59:00 -
[466] - Quote
Any true Caldari will never have spent the 60 some days of training just to fly a Caldari gunboat, the Naga is now utterly useless. So instead of listening to us players and giving it duel bonus sets and keeping the launcher slots and giving it more CPU, you just rip the launchers off. Fail CCP, fail. Teamwork.. Maturity.. Tactics.. www.tacticalgamer.com |
Miriiah
Republic Military School Minmatar Republic
9
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Posted - 2011.11.15 00:04:00 -
[467] - Quote
I'd sorta still want the Naga to have Torps aswell :/ givingi t dual bonuses wouldn't really be a bad idea imo, should be able to fit torps aswell. |
Zemkhoff
Science and Trade Institute Caldari State
0
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Posted - 2011.11.15 00:13:00 -
[468] - Quote
QuantumTunnel wrote:no missiles on naga? guess what you'll never see naga fleets. Most caldari do not have hyrbid turrets skills let alone t2 large hybrids. Naga isn't worth it now.
Naga with torps would have been a great anti-BS sniper fleet setup.
I'm sure PL are losing sleep over never having a powerhouse fleet comp like the 20km range, cruiser hp torp naga
Sirius Cassiopeiae wrote:Make NAGA all missile platform... (torps and cruise) - and decrease explosion velocity for cruise missiles... - and add much speed for torps - decrease flight time of torps
that would be it then...
Did you do this when suggesting bonuses and layout for the eagle? |
Aglais
Deep Core Mining Inc. Caldari State
3
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Posted - 2011.11.15 00:13:00 -
[469] - Quote
If you ever decide to give it torps again, at least make it so that you can fit all eight of them, a bit of tank and a microwarpdrive.
I couldn't do that. |
SMT008
Les chevaliers de l'ordre Goonswarm Federation
209
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Posted - 2011.11.15 00:24:00 -
[470] - Quote
I just tested the Tornado, the Talos and the Naga.
The Tornado is fine, it works, it shoots, it hurts, simple as that.
The Naga felt AWESOME to me. I have crappy skills (Large hybrid III, Battlecruiser III, most gunnery skills at IV, some of them at III), I had T1 regular ammo, and damn it really do damage. I tried both blasters and railguns (350mms).
The blasters worked just fine, with the nice range bonus (50% at BC V, gives you about 30km optimal + falloff), it really felt like a working weapon system, thank you CCP.
The railguns did pretty good hits (considering my skills) at 42/45km with antimatter (1200k per volley or something), and I consider this ship really worth flying.
The Talos, well, didn't try it myself, a friend did. But from what I heard...It sucks. I mean, he have T2 large blasters/railguns and everything, BC V and all that, and still, it doesn't work. Not enough slots imo. I mean, not enough lowslots to fit any sort of tank, not enough medslots to fit a shield tank. Add either a lowslot or a medslot, it would help the ship a little bit.
The Talos really needs some love in order to be worth flying :(
Can't talk about the Oracle, I didn't see it in the game yet. |
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Ghads Ghost
Katana Intergration Network
0
|
Posted - 2011.11.15 00:25:00 -
[471] - Quote
Sevenfold Sins wrote:Here is an extreamly effective fit for the Naga before this patch, it was effective in both lv3 and lv4 missions and would of been effective as a pvp boat:
Highs: 8 arbalest heavy missile launchers
Mediums: 3 Invulnerability Field II 1 Y-S8 Hydrocarbon Afterburners 2 Large F-S9 Regolith shield induction
Lows: 1 Co-Processor II 2 Ballistic control system II
Rigs: 3 Medium core defence field extender I
Between its speed (isnt bad as a mission boat) and the fact that you can stagger the higher range launchers to constantly have missiles in space means that it had higher actual dps then the other caldari battlecruisers, 13k shield hp, 50% and up resists, and it fit nicely on the ship itself.
Mission Rating:
Lv4: The scarlet pirate (New mission for me, would rank around worlds collide level in difficulty against most mission fits) and should be able to handle most if not all combat lv4 missions
Lv3: Completed every lv3 thrown at the fit without blinking
All in all this ship can be extreamly effective when fitted correctly, it handles mission rats battlecruisers and lower faster then drones, doesnt have anywhere near as many range limitations as the pre-existing torp naga, could be effective in pvp with afew slight tweaks as the constant damage limits any sort of tank pulsing, and actually can have the tank to back it up.
So thanks CCP, you just turned a ship with great potential into one of the long line of useless caldari railgun platforms.
AS a mission runner I wasnt to happy with the new ships... they seemed useless unless you wanted to do PVP which I didn't...now I see this fit and it seemed that a silk purse was made out of a sows ear...but now with launchers gone completly this is just a waste of materials ...sorry CCP this Nage is now a fail fit |
Mortalitis
The first genesis BricK sQuAD.
0
|
Posted - 2011.11.15 00:53:00 -
[472] - Quote
Naga is now awesome. Caldari really need more Hybrid ships that are not lol grade. |
Takon Orlani
Excrutiating Dirge
1
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Posted - 2011.11.15 00:54:00 -
[473] - Quote
The data shows that the naga projects 500 dps when set at 100 km, and it out damages the tornado beyond ~80km
Yea that sounds like a ****** ship to me.
The level of stupidity on this forum shouldnt surprise me, but manages to anyway. |
Shiroi Okami
Genos Occidere HYDRA RELOADED
13
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Posted - 2011.11.15 01:01:00 -
[474] - Quote
The new naga is much, much better than the split bonus bullshit it had before. Torps are highly limited in their usefulness, whereas now we have a shield tanked gunboat which can wreck people with blasters and do awesome damage at mid to long range with rails. All of you mission running drake pilots who wanted the naga simply because it would make it easier than your drake to run l4s, GTFO. The tier 3s were designed as pvp ships and they should stay that way. My Latest Video: Freestyle II |
Dibsi Dei
Salamyhkaisten kilta
1
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Posted - 2011.11.15 01:05:00 -
[475] - Quote
Thanks for making Naga a true tier3 Caldari boat.
Don't forget to boost powergrid though! |
Miriiah
Republic Military School Minmatar Republic
9
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Posted - 2011.11.15 01:05:00 -
[476] - Quote
Shiroi Okami wrote:The new naga is much, much better than the split bonus bullshit it had before. Torps are highly limited in their usefulness, whereas now we have a shield tanked gunboat which can wreck people with blasters and do awesome damage at mid to long range with rails. All of you mission running drake pilots who wanted the naga simply because it would make it easier than your drake to run l4s, GTFO. The tier 3s were designed as pvp ships and they should stay that way.
I want the ability to chose between torps and hybrids in pvp, by "dual bonus" I mean, 2 missile and 2 hybrid bonuses.
for pvp purposes.
I like torps but I dislike their uselessness in pvp(in most situations -stealthbombers) Exp velocity and range bonus plox |
Maksim Cammeren
The Tuskers
1
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Posted - 2011.11.15 01:08:00 -
[477] - Quote
Stealing someone else's dps graph. Currently on SiSi, T3 BC's and a few other ships, fitted to hit at 110km, drone dps not included:
http://mitglied.multimania.de/roemern/EVE/Ti3BC110km2.gif
blue - tornado // red - oracle // green - talos // yellow - naga // (purple - muninn)
(I don't have the targets size/transverse that was used, but I can look it up if someone really cares). |
Ghads Ghost
Katana Intergration Network
0
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Posted - 2011.11.15 01:09:00 -
[478] - Quote
Shiroi Okami wrote:The new naga is much, much better than the split bonus bullshit it had before. Torps are highly limited in their usefulness, whereas now we have a shield tanked gunboat which can wreck people with blasters and do awesome damage at mid to long range with rails. All of you mission running drake pilots who wanted the naga simply because it would make it easier than your drake to run l4s, GTFO. The tier 3s were designed as pvp ships and they should stay that way.
LOL I havent flown a Drake in a year I fly a Rattlesnake for Level 4's the Naga seemed to be a fun alternative with Sevenfolds fitting guess we will never know...
FOr those that like PVP have fun... just isnt what I come to Eve to do............
But why waste a ship just for PVP? Eve fitters are an inventive crew they will ALWAYS find to use a ship for what it isnt intended to do... looks like in this case another sue was found... until this nerf from CCP |
Bomberlocks
CTRL-Q
47
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Posted - 2011.11.15 01:17:00 -
[479] - Quote
Ghads Ghost wrote:Shiroi Okami wrote:The new naga is much, much better than the split bonus bullshit it had before. Torps are highly limited in their usefulness, whereas now we have a shield tanked gunboat which can wreck people with blasters and do awesome damage at mid to long range with rails. All of you mission running drake pilots who wanted the naga simply because it would make it easier than your drake to run l4s, GTFO. The tier 3s were designed as pvp ships and they should stay that way. LOL I havent flown a Drake in a year I fly a Rattlesnake for Level 4's the Naga seemed to be a fun alternative with Sevenfolds fitting guess we will never know... FOr those that like PVP have fun... just isnt what I come to Eve to do............ But why waste a ship just for PVP? Eve fitters are an inventive crew they will ALWAYS find to use a ship for what it isnt intended to do... looks like in this case another sue was found... until this nerf from CCP Being able to do 500dps damage beyond the range of all NPC ships except missile ships makes it a good PVE ship. |
Gypsio III
Dirty Filthy Perverts
100
|
Posted - 2011.11.15 01:20:00 -
[480] - Quote
Sevenfold Sins wrote:Here is an extreamly effective fit for the Naga before this patch, it was effective in both lv3 and lv4 missions and would of been effective as a pvp boat:
Highs: 8 arbalest heavy missile launchers
Mediums: 3 Invulnerability Field II 1 Y-S8 Hydrocarbon Afterburners 2 Large F-S9 Regolith shield induction
Lows: 1 Co-Processor II 2 Ballistic control system II
Rigs: 3 Medium core defence field extender I
Good God.
Is there a way to stop carebears and other idiots from posting in this thread?
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