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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
stoicfaux
3354
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Posted - 2013.11.14 02:25:00 -
[481] - Quote
Minecraft Deployable. Lets you build blocks out of asteroids in the same vein. |
McDarila
Lost Society Get Off My Lawn
13
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Posted - 2013.11.14 02:25:00 -
[482] - Quote
I personaly in favor of a structure that disables all cloaks in a system for 5 min has cool down of hour, uses stront as fuel. Make the structure have 10k ehp and 20 to 50 million cost. |
Lyra Gerie
Bareback Pornstars Carthage Empires
8
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Posted - 2013.11.14 02:27:00 -
[483] - Quote
Jump structure. Similar to the junk you see in star wars. Three types; small, medium, and large. Small fits frig/dessy, med cruiser/BC and large fits BS.
A larger ship would have to deploy it for a smaller ship typically or be deployed from a POS array. This would be used by smaller corps to jump ships without titan bridges or cyno hot dropping. Each one requires a certain amount of fuel to jump and only can hold enough fuel for a single jump requiring it to be refilled after each jump. Their jump distance would have to be balanced out (to be honest Im a WH resident and don't know much about jumps)
The structure itself would be relatively weak having similar EHP to their designated ship class.
Could have a spool up and or down timer for use to balance as well. |
Alphax45
Turanic Cartel
32
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Posted - 2013.11.14 02:27:00 -
[484] - Quote
DarklordKarn wrote:Giant mobile disco ball, that plays random sci-fi theme tunes, while shooting disco lasers and fireworks !! And snowballs! Can't forget those |
Aynen
Federal Guard and Recon Corporation
29
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Posted - 2013.11.14 02:34:00 -
[485] - Quote
How about a mobile space structure that allows you to circumvent the fee from using someone else's planetary customs offices? It would have to be placed within 100km of the customs office and the owner of the office gets a report that smuggling has taken place. If you do it only once, chances of getting caught are very small, but if you have installations on a planet's surface, you're not going to do it only once, and the owner will wise up to what you're doing. |
Alphax45
Turanic Cartel
32
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Posted - 2013.11.14 02:35:00 -
[486] - Quote
I read about 10 pages into this and there are so many good ideas. As a miner I would love a drop module, come back later and pick up ore type device. Combine that with something that can shoot and loot the rats and I'm golden. Yes I realize this promotes AFK mining, but make it have low HP so you have to at least be around while it does it's thing. |
stoicfaux
3355
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Posted - 2013.11.14 02:37:00 -
[487] - Quote
Mini-Acceleration Gate. Works like the NPC acceleration gates. Such a method of transportation doesn't get you pulled into bubbles (unless you actually land in the bubble.) Why should NPCs have all the fun?
Dead Space Deployable. Creates a pocket that cannot be warped directly to. Instead, you land land at the perimeter of this anti-warp bubble. Ex: you scan down a target and then warp to it with your short range blaster fit. However, because of the Dead Warp Space deployable, you actually land 100km away...
Emergency Warp Jump Deployable a one shot deployable that MJDs you 1 to 1,000 km away in a random direction.
Warp Tracer Deployable. When a ship goes to warp within X km of the Warp Tracer, the Warp Tracer follows the ship into warp (like a fighter.) The owner then has the option to warp to the Tracer (which could be still be in warp, but will hopefully be at the target's destination.)
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Vladimir Norkoff
Income Redistribution Service
284
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Posted - 2013.11.14 02:38:00 -
[488] - Quote
Deployable Gate Guns. Require high-level Sov, high cost, limit number placed around gate, etc. |
stoicfaux
3355
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Posted - 2013.11.14 02:41:00 -
[489] - Quote
Automated Courier Deployable. This deployable will (slowly) deliver a small amount of cargo to a destination, traveling from gate to gate.
Message Delivery Deployable. This deployable will try to track down a person, jumping from system to system, scanning local for a person. The deployable then reports their current location so you can deliver a message in person. The deployable can search for player names via regexes and has a limited operational time.
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stoicfaux
3355
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Posted - 2013.11.14 02:42:00 -
[490] - Quote
Rick Roller Deployable. This poses as a deployable that you interact with normally (e.g. a siphon unit) but once interacted with, will Rick Roll the player and disappear.
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stoicfaux
3356
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Posted - 2013.11.14 02:50:00 -
[491] - Quote
Defender Deployable. Simply has an X% chance of launching a defender when a missile volley is launched at it. Goes into reinforced mode quickly to make it indestructible. Only purpose is to test Defender missiles which act really screwy now that we have insanely fast cruise missiles.
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Aynen
Federal Guard and Recon Corporation
29
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Posted - 2013.11.14 02:51:00 -
[492] - Quote
A mobile structure that can either remotely increase your targeting range (gallente version), remotely increase your targetting strength (caldari version), remotely enhance your tracking speed (minmatar version), or remotely transfer cap to you (amarr version). These structures cannot be placed within 100 km of each other, so the first side to successfully deploy one gets an advantage. (usually defender's advantage) These structures are one-time use, have limited hp, and are intended for small engagements. Could prove especially powerful in solo pvp. |
Lich Reaper
Chaotic Tranquility Casoff
2
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Posted - 2013.11.14 02:51:00 -
[493] - Quote
Mobile GM Inhibitor - prevents GM from entering local after blowing up his main/alt in a Viator cuz 100 drones on gate decloaked him! No notifications, nothing - just removed all our drones that were inactive and active... 5 minutes after that death.
Thus, it is clear we need this sort of Mobile structure to prevent abuse.
True story |
Gummy Worm
Lollipop Hot Drop
14
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Posted - 2013.11.14 02:54:00 -
[494] - Quote
CCTV deployable that watches a particular area, and it can only be accessed while in captain's quarters on the TV. |
Faceless Parmala
Chaotic Tranquility Casoff
5
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Posted - 2013.11.14 02:57:00 -
[495] - Quote
Lich Reaper wrote:Mobile GM Inhibitor - prevents GM from entering local after blowing up his main/alt in a Viator cuz 100 drones on gate decloaked him! No notifications, nothing - just removed all our drones that were inactive and active... 5 minutes after that death.
Thus, it is clear we need this sort of Mobile structure to prevent abuse.
True story
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Sitting Bull Lakota
Ministry of War Amarr Empire
0
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Posted - 2013.11.14 03:01:00 -
[496] - Quote
Deployable structure that prevents all players within 100km from appearing in local. |
stoicfaux
3358
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Posted - 2013.11.14 03:13:00 -
[497] - Quote
Chum Deployable. Attracts NPC pirates. No restriction on how close it can be to another deployable.
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
154
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Posted - 2013.11.14 03:24:00 -
[498] - Quote
haven't read through the thread yet, still on page 2, so sorry if it has already been suggested.
Beacon Re-configurator Type 1 Converts the on Grid Cosmic Anomaly Beacon into a Cosmic Signature Beacon
Beacon Re-configurator Type 2 Converts the on Grid Cosmic Signature Beacon into a Cosmic Anomaly Beacon |
stoicfaux
3359
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Posted - 2013.11.14 03:26:00 -
[499] - Quote
Mining Permit Clerk deployable. If you're not on the list, then you get a private chat message inviting you to buy a permit. If a permit isn't acquired in X time, the deployable appears on system wide overview until you leave the belt.
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Dawn Harbinger
Corp 54 Curatores Veritatis Alliance
14
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Posted - 2013.11.14 03:30:00 -
[500] - Quote
Probably already mentioned but I'd really love to see anchorable vanity structures. Give us a chance to make sov-systems feel like "home" with structures like momuments, ship-carcasses, billboards, debris fields (for the Minmatars), cantinas, or whatever else people would like to decorate their space with.
Maybe even add customizable skins/colors I'd pay Aurumn for that! |
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stoicfaux
3359
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Posted - 2013.11.14 03:31:00 -
[501] - Quote
Wormhole Environment Effects Deployable. Randomly applies one wormhole environment effect to the local grid.
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Binkles
Aliastra Gallente Federation
2
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Posted - 2013.11.14 03:32:00 -
[502] - Quote
Mobile jump clone facility. |
Felicity Love
Nighthawk Exploration
992
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Posted - 2013.11.14 03:54:00 -
[503] - Quote
I want to see a very rare BPC from ghost site drops that allows for a "faction" level mobile structure that is CLOAKABLE and jump-capable.
Y'know... put the definition of "mobile" to a new level and give people a real "easter egg" to hunt for.
And give me one, of course, for suggesting it. I'm a busy pilot, my time is valuable... can't be spending all day on the Forums inspiring a new generation of Dev for nothing.
Proud Beta Tester for "Bumping Uglies for Dummies" |
Arthur Aihaken
The.VOID
555
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Posted - 2013.11.14 03:57:00 -
[504] - Quote
CCP Fozzie wrote:Would you like to see a mobile drug lab with a meta version called the 'Winnebago'? I still want to see this. Can we get another meta version called 'Heisenberg'? I am currently away, traveling through time and will be returning last week. |
stoicfaux
3361
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Posted - 2013.11.14 03:58:00 -
[505] - Quote
Racing Lap Counter deployable. Record who "touched" the deployable and when. Used to help judge races. The data would need to be made available via api or have some meaningful interface to ensure that racers ran the lap in the proper order, etc..
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Anomaly One
Imperial Academy Amarr Empire
25
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Posted - 2013.11.14 04:00:00 -
[506] - Quote
stoicfaux wrote:Racing Lap Counter deployable. Record who "touched" the deployable and when. Used to help judge races. The data would need to be made available via api or have some meaningful interface to ensure that racers ran the lap in the proper order, etc..
that would be awesome, betting on races! |
Bienator II
madmen of the skies
2174
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Posted - 2013.11.14 04:01:00 -
[507] - Quote
deployable spamtastic-2000 blocks everybody within 5AU to type something in local unless its "gf". eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
225
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Posted - 2013.11.14 04:03:00 -
[508] - Quote
So many good ideas:
CONCORD jammer that eliminates CONCORD response for five minutes in a 100 km radius is genius. Two minute spool up time, can't scoop it back up, 100 HP while anchoring, 100,000 HP when active ( equal shields/armor, can be repped) lasts fifteen minutes, when destroyed/expiring there is a fifteen second warning window before CONCORD is ready to join the grid and start blapping. Great for free for alls, miner/ratter griefing, or luring people to their death in high sec. Cannot be used within 1,000,000 km of station, gate or other anchored structure. Somewhat expensive.
Acceleration gate, align it when you drop it and it creates a deadspace bubble 10,000 km in one direction with it's own "return" acceleration gate. Five minute spool up time, can't scoop it back up, 100 HP while anchoring, 1,000,000 HP when active. Has a reinforce timer at 25% shields. Usable by anyone, no restrictions. Deadspace bubble at the end is the ideal place to set up other modules/temporary base camp. Very expensive.
One time cyno bridge module, linked to another one time cyno bridge module. Fifteen minute spool up time, can't scoop it back up, high HP (all structure). Usable by anyone in space, as long as it has sufficient fuel. Lasts 10 minutes, and works both ways (again, assuming enough fuel). Anyone can add (or take) fuel. Self destructs at end of life. Very expensive.
Wormhole stabilizer: anchored within 100 km of a wormhole, shows up on system scanner. Triples the available remaining mass limit on a wormhole, does not affect lifespan, does not extend maximum mass limit. Five minute spool up time, lasts 12 hours maximum then self destructs. Low HP (all structure). One one allowed per wormhole. Destruction of module reverts remaining mass limit to whatever it was prior to deployment minus a percentage of what went through while module was active. Somewhat expensive.
Mines. Cannot be anchored close to gates or stations, or within 1 AU of another mine. Deployed instantly, 1 HP, Last for one hour. Will be activated by ships in warp, and pulse AoE damage for 30 seconds when activated. Very expensive. Better bring a scout, or have good bookmarks to bounce to :)w
Mobile stasis webbifier bubble. Five minute spool up time, then cloaks. Cannot be anchored within 100 km of station or gate. Activated by a high slot module with heavy fitting requirements; ship must be on grid to activate. When activated, module uncloaks and causes 60% speed reduction in 30km radius. 100,000 HP, lasts two minutes. Cannot overlap a warp disruption bubble or module fails. Fairly inexpensive.
Stargate jammer. Fifteen minute spool up time, anchored within 100 km of a stargate. Prevents use of stargate (one way). Low HP, all structure. Lasts fifteen minutes. Cannot be used on both sides of stagate pair. Very expensive.
Probe scrambler. One minute spool up time, no limits on where it can be anchored. Disrupts probe scans, reducing effectiveness of combat probes by 30% for ships within the area of effect, 25 km radius. Lasts thirty seconds, low HP, self destructs at end of life. Effects do not stack with other probe scrambler modules. Fairly inexpensive, small m3.
I am not an alt of Chribba. |
King Rothgar
Path of the Fallen
366
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Posted - 2013.11.14 04:05:00 -
[509] - Quote
1) Scanner Scattering Array: Makes all objects within its range harder to probe.
2) Decoy: Mimics the launching ship's sig radius, sensor strength, name and ship type on both d-scanner and probes.
3) Comm Jammer: Jams local chat and puts it into delayed mode. Cannot be used in high sec.
4) Mobile Cyno Beacon: It's a cyno beacon that isn't attached to a ship or POS.
5) Mobile Stasis Webifier Field: It's an AoE webber deployable, just like mobile warp bubbles. Affects both players and npc's.
6) Mobile Target Painting Field: Target painter bubble, affects both players and npc's.
7) Mine: Comes in 4 flavors (1 of each damage type), detonates when an object comes within range. Range may not overlap with other mines. Will attack launching ship if still in range after anchoring timer. 1 time use obviously. Fireworks and snowballs are great, but what I really want is a corpse launcher. |
Liana Tian
Venantium Vendetta Mercenary Group
0
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Posted - 2013.11.14 04:13:00 -
[510] - Quote
Mobile Acceleration Gate - Consumable structure to create a gate into a temporary deadspace pocket. Can be used as a hidey hole or trap, possibly prevents microwarpdrives inside. Shows up on system scanner. |
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