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Heather Tsukaya
Feather Ventures
14
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Posted - 2013.11.06 15:48:00 -
[1] - Quote
Limit carriers to 5 drones but give them 20% drone damage per level so that the damage stays the same.
Also double fighter base damage.
This would make the interface cleaner and most importantly reduce lag. |
Caleb Seremshur
Gladiators of Rage Fidelas Constans
131
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Posted - 2013.11.06 17:42:00 -
[2] - Quote
It would also remove one of the carriers main defensive abilities which is unique to its particular class of ship. |
Heather Tsukaya
Feather Ventures
14
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Posted - 2013.11.06 19:38:00 -
[3] - Quote
Caleb Seremshur wrote:It would also remove one of the carriers main defensive abilities which is unique to its particular class of ship. How would it remove anything?
Could you clarify? |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1896
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Posted - 2013.11.06 23:55:00 -
[4] - Quote
Is drone lag even still a thing? |
Lykouleon
GoonWaffe Goonswarm Federation
1135
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Posted - 2013.11.07 03:38:00 -
[5] - Quote
No and no. |
wagashi
Aliastra Gallente Federation
3
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Posted - 2013.11.07 05:39:00 -
[6] - Quote
Drone swarms have always been hard on the server, now that missiles are no longer 'mini ships' I assume they're official the most resource heavy 'module' to calculate. CCP has throughout the years made updates both to AI for drones and database values used with drones to streamline them. At this point the performence hit doesn't get felt unless there is more than few hundred drones on field. Realistically it's as about as good as it's going to get. You suggestion makes the capitals more vulnerable to opponents killing off the drones without giving anything in return. While I wholeheartedly agree with' death to all supers'This won't have much an impact as the current meta of the sentry drone doctrines will guarantee that drone counts from sub capitals will by and large outnumber the capitals altogether. |
xttz
GoonWaffe Goonswarm Federation
270
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Posted - 2013.11.07 12:38:00 -
[7] - Quote
This has been done before. Carriers used to have 20 drones and Dominixes etc could field 10.
Drones have since been changed to be far less resource-intensive by ensuring they don't collide with most ships/objects. They're nowhere near the resource drain they once were. The largest bottleneck by far in big fights is still the session change (especially players entering/leaving system).
The one thing to be said for drones in this case is that they were never redesigned with the weapon-grouping feature that turrets and missiles received. As there's obvious practical issues in the way of that, I don't see it being resolved anytime soon. |
Malcanis
Vanishing Point. The Initiative.
12275
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Posted - 2013.11.07 13:05:00 -
[8] - Quote
Danika Princip wrote:Is drone lag even still a thing?
It definitely is when you have 300 carriers deploying 10 sentries each. |
Asuka Solo
Stark Fujikawa Stark Enterprises
2560
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Posted - 2013.11.07 14:49:00 -
[9] - Quote
No.
Malcanis wrote:Danika Princip wrote:Is drone lag even still a thing? It definitely is when you have 300 carriers deploying 10 sentries each.
As it is with 600 sub caps deploying 5 drones each... so clearly this is not a Capital specific observation....
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Homem na Estrada
Pator Tech School Minmatar Republic
0
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Posted - 2013.11.08 03:07:00 -
[10] - Quote
I assume that if people in CCP are more professional than 13 yr olds doing computing class they dont render things in the server, which makes renders and colliders a CLIENT LAG not SERVER LAG. The server takes time to respond for requests because the client takes time in formulating them, but serverside everything may happen text like communication. So SERVER LAG has nothing to do with models or colliders. But who knows, maybe CCP does server rendering ... (just kidding devs).
The main issue is that EVE is a resource demading client which cant be done in the state of today's technology as it is but less demanding. Maybe for a ton of people that doesnt care to buy a good machine to play or wants to see shinny and shadows, glows and blows, the clients gets stuck all the time, but either you buy a better machine, lower your graphics or get over it.
Lessen the game to enhance overall performance for average computers wont be a good idea. Blizzard tried it and failed. LoL |
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Draconus Lofwyr
UK Corp RAZOR Alliance
76
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Posted - 2013.11.11 00:10:00 -
[11] - Quote
its not a rendering issue, its a entity issue, even if you tell the client not to render drone models, its still the equivalent of 10-25 new frigates jumping into or jumping out of system every time a single pilot launches or recalls its drones, multiply that by 300, 500, 2000 ships on grid, and the server entity tracking system goes Tango Uniform quickly. add to that the moment they fire and the projectile tracking system crashes, especially when they have all been assigned to assist the FC so they all fire in unison.
Drones have needed an overhaul for more than 4 years and no real work has been done to them, just the token useless module changes.
if you remove the drone spam, you will have to uber buff the tank as well as make them invulnerable to ewar, otherwise removing a carrier/supercarriers only source of damage becomes too easy and makes them practically useless on the field.
there are a lot of changes that would possible reduce the lag but the changes would have to come with a ton of buffs to counter this.
one change i would be for would be the way the drone control unit works, (currently the most lolworthy module in the capital arsenal) make it a single passive high slot module that instead of new drones, adds a percentage to both DPS and tank per level.
correct the assist mechanics for drones where you can only "assist" ships that are in your squad, unless in a command position "fleet/wing/squad command"
give carriers and supercarriers a command boost similar to, but less than the titans more in line with their roles to encourage capitals to be fleet flag ships. This will require some massive changes to fleet mechanics as well, but i have no issue with capitals having better boosting capacity than command ships.
Here is hoping that if and when CCP finally gets around to the capital re-balance (after they get around to fixing the node lag wall that TiDi bought them some time on but didn't fix the issue) that capital drone issues is high on their list. |
Lord Zilla Waffer
Vanguard Unlimited Sovereign Stars
7
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Posted - 2013.11.12 20:14:00 -
[12] - Quote
Lykouleon wrote:No and no.
Hate to say it, but I actually agree with Lykouleon. The fact you would even bring up making a carrier able to deploy the same number of drones as regular ships really doesn't even warrant an intuitive response. However, I hope you are reading this so that in the end you can waste your time reading my post, just as I have just wasted my time reading yours. |
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