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Sybylle
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Posted - 2006.02.10 13:51:00 -
[1]
Little question on the new effect of Damage control modules... Do they benefit of the bonuses allocated by this or this skill?
That would be kinda nice Site ICEÖ since 697576 AD
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Artie Fufkin
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Posted - 2006.02.10 14:05:00 -
[2]
Since the Damage Control is an active module, and they apply primarily to passive stuff, i doubt it, but i've not actually tried.
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Sybylle
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Posted - 2006.02.10 14:15:00 -
[3]
Well...the skills apply to both active AND passive hardeners. The only thing I would check is if they do apply also to damage controls, as they aren't primarly hardeners...
I will test that later (not IG right now...) Site ICEÖ since 106605 AD
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Artie Fufkin
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Posted - 2006.02.10 14:18:00 -
[4]
Edited by: Artie Fufkin on 10/02/2006 14:18:36 "To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active" Would Apply, but not when the Damage Control is Turned on. Hence giving a... 15% Resist with them off (Edit: with lvl5 skill), or a I think its about 15% with then on using 1cap/30s...
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Sybylle
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Posted - 2006.02.10 16:18:00 -
[5]
Take this one.
Even with one only one active, you can have something really nasty with shield and armor compensations skills at hight level (let's say 4). I means you get something like +25 % to each shield resistances and +27 to armor ones while having them on. Coupled with one or 2 of this you get a pretty nice defense, and some resistance to the shield (always usefull). Site ICEÖ since 333406 AD
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Sybylle
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Posted - 2006.02.13 07:32:00 -
[6]
Did anybody test it? I have no connection for at least 1 week, so... Site ICEÖ since 172799 AD
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Tiuwaz
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Posted - 2006.02.13 07:48:00 -
[7]
afaik Compensation skills do not work with Damage controls (by intent)
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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Elaron
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Posted - 2006.02.13 08:09:00 -
[8]
From my experiences working with Damage Control modules, they are not affected by the compensation skills. |
Elah'n'matir
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Posted - 2006.02.13 09:30:00 -
[9]
Originally by: Elaron From my experiences working with Damage Control modules, they are not affected by the compensation skills.
I second those experiences. Still, it's nice that Damage Control isn't taken into account in the stacking penalty formula.
Signed,
Elah'n'matir ---- ---- Suggested features: Agression Markers |
Sybylle
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Posted - 2006.02.13 10:48:00 -
[10]
Originally by: Elah'n'matir
Originally by: Elaron From my experiences working with Damage Control modules, they are not affected by the compensation skills.
I second those experiences. Still, it's nice that Damage Control isn't taken into account in the stacking penalty formula.
Signed,
Elah'n'matir
Hmm...interesting new >:D Site ICEÖ since 652572 AD
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Jai Cee
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Posted - 2006.02.13 11:14:00 -
[11]
What resists would I get with all 4 of these at lvl 4 fitting energised adaptive nanos II. Is it additive eg 28% to all resists or multiplicative 21.6% to all. How would this then stack if I fitted two of these?
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Sybylle
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Posted - 2006.02.13 12:55:00 -
[12]
Originally by: Jai Cee What resists would I get with all 4 of these at lvl 4 fitting energised adaptive nanos II. Is it additive eg 28% to all resists or multiplicative 21.6% to all. How would this then stack if I fitted two of these?
I recommend this : Quickfit
You will have the exact values according to your skills :)
I forgot to use it in the beginning As far as I understood, it's a multiplicative bonus. Site ICEÖ since 983747 AD
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Kai Lae
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Posted - 2006.02.13 13:12:00 -
[13]
You can only fit 1 DCU at a time, therefore you can't stack them.
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ZilverFox
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Posted - 2006.02.13 14:23:00 -
[14]
Damage control are active, so it dosent gain anything from the compesations skills. Active hardeners dont gain anything from the skill either, only thing the skill does to active hardeners, is to give em a higher "passive" resistance when they are offline. In case you run out of cap or forget to turn em on... or so
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Sybylle
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Posted - 2006.02.13 15:33:00 -
[15]
Originally by: ZilverFox Active hardeners dont gain anything from the skill either, only thing the skill does to active hardeners, is to give em a higher "passive" resistance when they are offline. In case you run out of cap or forget to turn em on... or so
Not sure about your statement here...
According to skill description :
To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
It means, you can gain up to 3*5=15% bonus resistance to an active hardener, OR 5*5=25 resistance bonus to passive ones. At least is how I understand it...
Site ICEÖ since 311283 AD
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Vishnej
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Posted - 2006.02.13 20:38:00 -
[16]
Edited by: Vishnej on 13/02/2006 20:39:57
Originally by: Sybylle
Originally by: ZilverFox Active hardeners dont gain anything from the skill either, only thing the skill does to active hardeners, is to give em a higher "passive" resistance when they are offline. In case you run out of cap or forget to turn em on... or so
Not sure about your statement here...
According to skill description :
To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
It means, you can gain up to 3*5=15% bonus resistance to an active hardener, OR 5*5=25 resistance bonus to passive ones. At least is how I understand it...
For the active bonus - it just turns the offline module into a passive hardener with that much resistance. As for the passive bonus - it does not add, it multiplies. So a 20% energized adaptive nano, with level 5 in all skills, turns into a 25% (20*1.25) energized adaptive nano.
In devblogs about the skills, devs specifically stated that it would work differently from this (that it would work on the remainder, and would only be 3%, so 20% @ level 5 -> (20+0.15*80)), but it does not hold up in testing.
Damage controls are active and unstackable, though, so the best you could do was turn it into a passive 15% armor/shield while it's offline.
Industry Demands |
Tachy
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Posted - 2006.02.13 20:48:00 -
[17]
Damage controls aren't considered hardeners so the compensation skills wont have no effect. That is unless a dev accidently moved them into the hardener group. I didn't check the effect on the ship though so take it with a grain of doubt. The devs info from help definately wasn't worth the sorting of the electrons needed to display the text in help in the new font on various matters that evening. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
Malthros Zenobia
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Posted - 2006.02.14 01:38:00 -
[18]
Originally by: Elah'n'matir
Originally by: Elaron From my experiences working with Damage Control modules, they are not affected by the compensation skills.
I second those experiences. Still, it's nice that Damage Control isn't taken into account in the stacking penalty formula.
They aren't? Damn, I might need to start fitting DCMs more often...
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran |
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