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Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Abraxas
C C P C C P Alliance
89
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Posted - 2013.11.05 11:36:00 -
[181] - Quote
Maennas Vaer wrote:From a lore perspective, being as neither the pirates or the 4 empires want us in these sites, shouldn't hacking them in high sec give a suspect timer?
From a lore perspective, the empires have their hands full tracking down and destroying these sites all on their own, all while trying to keep the capsuleers in line. They certainly don't want you there, but they also don't want to attract attention to the sites, and they don't dare anger you too greatly. (The ones you find are not ones that CONCORD explicitly directed you to; they're ones that your scanning equipment finds unassisted.) |
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CCP Abraxas
C C P C C P Alliance
89
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Posted - 2013.11.05 11:39:00 -
[182] - Quote
Seismic Stan wrote:I'm glad to hear this, and it's exciting to see a bit of new mystery being injected into the narrative. I was wondering if a humanitarian organisation like Sisters of EVE should be getting labelled as a 'pirate faction,' but they're clearly up to something too. I've never trusted them, myself. They make a guest appearance in the related chronicle, too. |
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Mabelaba
Bella Donna Enterprises
8
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Posted - 2013.11.05 11:44:00 -
[183] - Quote
CCP Affinity wrote:SalubriousSky Rinah wrote:So, ghost sites in w space...will these be seeded with sleepers at the start like current data and relic sites are in w space? And if so, will they be even meaner sonovabitches? no sleepers, pirate NPCs but A LOT of them in WH sites
Why are there pirates in Wormholes ? |
Lair Osen
Unlawful Unit Initiative Mercenaries
70
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Posted - 2013.11.05 11:58:00 -
[184] - Quote
CCP Affinity wrote: 2. The NPCs will scramble (even in hi sec) and are pretty tough
Do the NPCs "Warp Scam" the way that mission rats do (actually disrupt instead) or do they actually scram and deactivate MWDs and MJDs? |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3635
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Posted - 2013.11.05 12:00:00 -
[185] - Quote
Sounds cool, I just don't get why there's a unique item for hisec. It's the only area of space where game mechanics limit player access. All other areas are free for all, so why lock certain items from the reach of your players?
Mabelaba wrote:CCP Affinity wrote:SalubriousSky Rinah wrote:So, ghost sites in w space...will these be seeded with sleepers at the start like current data and relic sites are in w space? And if so, will they be even meaner sonovabitches? no sleepers, pirate NPCs but A LOT of them in WH sites Why are there pirates in Wormholes ?
Probably for the same reasons as capsuleers
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jonnykefka
Adhocracy Incorporated Adhocracy
234
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Posted - 2013.11.05 12:10:00 -
[186] - Quote
CCP Affinity wrote:SalubriousSky Rinah wrote:So, ghost sites in w space...will these be seeded with sleepers at the start like current data and relic sites are in w space? And if so, will they be even meaner sonovabitches? no sleepers, pirate NPCs but A LOT of them in WH sites
Then we shall give them as warm a welcome as we give any K-space invaders. |
Victuri
Neo-Com Solutions
0
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Posted - 2013.11.05 12:11:00 -
[187] - Quote
Thsi would totally be a perfect opportunity to introduce a new pirate WH faction rather than use existing |
marly cortez
Mercurialis Inc. RAZOR Alliance
29
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Posted - 2013.11.05 12:28:00 -
[188] - Quote
More utterly pointless BLING Designed by people paid way to much and with far to little imagination, sorry guys another -10 on the interest factor scale. |
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CCP Abraxas
C C P C C P Alliance
89
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Posted - 2013.11.05 12:28:00 -
[189] - Quote
CCP Affinity wrote:Rio Bravo wrote:Sounds really exciting, can't wait to see it first hand!
When I first heard ghost sites I thought you were actually talking about the introduction of ghosts. Glad it was just a name. Please, in the future, never introduce ghosts, magic, or even aliens into EvE. I like that EvE is human, industrial, scientific, and mathematical. We can always play World of Warcraft or Minecraft if we want monsters. Ghost is also a military term :) CCP Abraxas picked it and I can't imagine us ever doing 'fantasy'esque expansions ;) would be crazy, in a bad way! No worries: It's pure military lingo, like "Black Site" and "Skunkworks", (which I'm still annoyed we can't use). We're talking same category as Ghost Protocol, TC: Ghost Recon, CoD: Ghosts, etc. No spooks, and no bloody magic. |
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CCP Abraxas
C C P C C P Alliance
89
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Posted - 2013.11.05 12:29:00 -
[190] - Quote
Bienator II wrote:CCP Affinity wrote:Rio Bravo wrote:Sounds really exciting, can't wait to see it first hand!
When I first heard ghost sites I thought you were actually talking about the introduction of ghosts. Glad it was just a name. Please, in the future, never introduce ghosts, magic, or even aliens into EvE. I like that EvE is human, industrial, scientific, and mathematical. We can always play World of Warcraft or Minecraft if we want monsters. Ghost is also a military term :) CCP Abraxas picked it and I can't imagine us ever doing 'fantasy'esque expansions ;) would be crazy, in a bad way! but you could pull off something they did in movies like event horizon. Its a movie about hell, but they don't mention it in the movie. "Where we're going, we don't need eyes to see." One of the few movies I've bought on DVD, and a definite inspiration for my writing. But no. Tempting ... but no. |
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CCP Abraxas
C C P C C P Alliance
89
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Posted - 2013.11.05 12:34:00 -
[191] - Quote
Vincent Athena wrote:Mioelnir wrote:Makoto Priano wrote:yes. What the hell is a villard wheel, and is it something that can even be shattered? There was a rookie tutorial mission that gave you a Perpetual Motion I bpc. To complete the mission, you needed to hand the agent a built tech 2 perpetual motion unit. Instead of inventing the BPC and building the tech2 items, most rookies tried to manufacture the tech 1 items, which used the non-existent "villard wheel" items as production components. It was the bane of all help channels. I think there is still a character called "Villard Wheel" with the mission walkthrough in his bio around; just so one could link the character. Even better: Last years special edition items included a perpetual motion machine. And you could reprocess it and get... Thats right a Villard wheel! In RL a Villard wheel is an "over balanced" wheel type of perpetual motion machine made by people who do not understand basic physics, think anything is possible, and with just a little more effort they will get it to work. I'm the one who created the Villard Wheel (only the object itself; I can't remember who designed the tutorial mission it was used for) and you pretty much summed up the in-joke behind it. I've never quite been able to let go of the damn thing, so when opportunity presented itself, I just had to grab it. It's up there with the Fedo as an entity of endless possibilities.
Also, a player on Twitter told me I should totally make the new item be a Wagon Wheel. So, uh, I did. Kind of. |
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CCP Abraxas
C C P C C P Alliance
89
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Posted - 2013.11.05 12:41:00 -
[192] - Quote
Mabelaba wrote:CCP Affinity wrote:SalubriousSky Rinah wrote:So, ghost sites in w space...will these be seeded with sleepers at the start like current data and relic sites are in w space? And if so, will they be even meaner sonovabitches? no sleepers, pirate NPCs but A LOT of them in WH sites Why are there pirates in Wormholes ? There's two answers to that. Well, three. The purely mechanical answer is just for more variety, but that's a copout. The first answer, which is safe and won't get me into trouble, is that the pirate factions use wormholes just as capsuleers do, and that there's such a glut of Ghost Sites in W-space that you're bound to happen upon some of them.
The second answer, which I'm going to phrase carefully because I know this'll come up again years from now, is this: Part of the long-term view with Ghost Sites is that the pirates are developing technologies that allow them to cross immense expanses - but at the moment, only under extremely limited conditions. (The upcoming Rubicon chronicle touches on this idea.) There is no guarantee that this development will mean pirates - or players - will eventually be able to, I dunno, cyno into w-space at will or something ... but it doesn't take a huge leap of logic to imagine that this kind of instantaneous-transport research might eventually be the cornerstone of new stargate technology. |
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CCP Abraxas
C C P C C P Alliance
89
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Posted - 2013.11.05 12:44:00 -
[193] - Quote
Adaahh Gee wrote:Can you please include one of the ingredients for building the implants as a corpse (or an item made from a reprocessing a corpse)
The it will make corpse collecting a career instead of a hobby!
You would not believe how many people at CCP, me included, have suggested using corpses for various endeavors of dubious legal and moral standing. I'm sure we'll get around to it someday. |
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CCP Abraxas
C C P C C P Alliance
90
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Posted - 2013.11.05 12:47:00 -
[194] - Quote
marly cortez wrote:More utterly pointless BLING Designed by people paid way to much and with far to little imagination, sorry guys another -10 on the interest factor scale. I'll cop to the overpaid bit, certainly, but I think this is genuinely the first time in my life anyone has ever accused me of having too little imagination! Have you seen some of the fiction I've written for the game? |
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Lipbite
Express Hauler
1142
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Posted - 2013.11.05 12:50:00 -
[195] - Quote
Tzar Sinak wrote:Lipbite wrote:No scanning + no loot spill = best exploration sites ever. Too bad they will be rare - so I'll just continue to ignore exploration altogether. Please note the Dev Blog specifically stated that this is NOT exploration content. I'm sure devs always know what they are talking about. It's not like you need exploration ship with hacking module for the mini-game in these sites - you could use your standard heavily tanked L4 Rattlesnake instead. |
ChromeStriker
The Riot Formation Fatal Ascension
608
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Posted - 2013.11.05 12:52:00 -
[196] - Quote
CCP Abraxas wrote:Vincent Athena wrote:Mioelnir wrote:Makoto Priano wrote:yes. What the hell is a villard wheel, and is it something that can even be shattered? There was a rookie tutorial mission that gave you a Perpetual Motion I bpc. To complete the mission, you needed to hand the agent a built tech 2 perpetual motion unit. Instead of inventing the BPC and building the tech2 items, most rookies tried to manufacture the tech 1 items, which used the non-existent "villard wheel" items as production components. It was the bane of all help channels. I think there is still a character called "Villard Wheel" with the mission walkthrough in his bio around; just so one could link the character. Even better: Last years special edition items included a perpetual motion machine. And you could reprocess it and get... Thats right a Villard wheel! In RL a Villard wheel is an "over balanced" wheel type of perpetual motion machine made by people who do not understand basic physics, think anything is possible, and with just a little more effort they will get it to work. I'm the one who created the Villard Wheel (only the object itself; I can't remember who designed the tutorial mission it was used for) and you pretty much summed up the in-joke behind it. I've never quite been able to let go of the damn thing, so when opportunity presented itself, I just had to grab it. It's up there with the Fedo as an entity of endless possibilities. Also, a player on Twitter told me I should totally make the new item be a Wagon Wheel. So, uh, I did. Kind of.
Damn YOU laws of physics!!! damn you!! |
Rosen Thornn
House of Nightshade
25
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Posted - 2013.11.05 13:00:00 -
[197] - Quote
These sound very neat. Since we are talking about lore and the story and what not, I always wished I could do for the faction or corporation that I run missions for or fight in the faction war. Wouldn't they like to get there hands on the things the pirates are working on? Couldn't these Ghost Sites drop data or equipment that while useless to me, the Amarr Navy, Scope, Serpentis or any other corporation might like. I could take this to one of thier stations and they give me maybe a little ISK, some standings and some Loyalty Points. Have these stations you have to turn the items into in Low Sec. The corps don't need Concord knowing what they are doing and Low Sec is perfect place for them to do this type of research so thats why you have to turn them in there. |
Flying Apocalypse
14
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Posted - 2013.11.05 13:20:00 -
[198] - Quote
CCP Abraxas wrote:marly cortez wrote:More utterly pointless BLING Designed by people paid way to much and with far to little imagination, sorry guys another -10 on the interest factor scale. I'll cop to the overpaid bit, certainly, but I think this is genuinely the first time in my life anyone has ever accused me of having too little imagination! Have you seen some of the fiction I've written for the game?
Though from what I heard the prices in Iceland aren't exactly cheap either like in other countries that are not an island. |
Ishtanchuk Fazmarai
2426
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Posted - 2013.11.05 14:05:00 -
[199] - Quote
CCP Abraxas wrote:marly cortez wrote:More utterly pointless BLING Designed by people paid way to much and with far to little imagination, sorry guys another -10 on the interest factor scale. I'll cop to the overpaid bit, certainly, but I think this is genuinely the first time in my life anyone has ever accused me of having too little imagination! Have you seen some of the fiction I've written for the game?
Well, in regards to delivering content to hiseccers, your imagination is crushed under a pile of CCP's usual attitude of "feed them sh*t until they leave". |
Vol Arm'OOO
Imperial Academy Amarr Empire
127
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Posted - 2013.11.05 14:12:00 -
[200] - Quote
The site explosion thing strikes me as being destined to be a fail. If the explosion is set a defined or predictable number e.g. 9k or below, players will simply tank their ships and render it trivial. If the explosion is random and extreme, players will complain and moan about a game mechanic that is random and not tied to player skill and will therefore be perceived as being unfair. |
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Ishtanchuk Fazmarai
2426
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Posted - 2013.11.05 14:13:00 -
[201] - Quote
Major Issue wrote:Ishtanchuk Fazmarai wrote:Mara Rinn wrote:TigerXtrm wrote:It basically means that even the largest explosion is of no concern to a heavily tanked Battleship or Marauder. Sure, go run relic sites with your marauder. If you fail to hack, the container blows up. If you fail to hack quickly enough, all the containers blow up and NPCs spawn. For folks who don't lose their ships, there will still be the loss of the shines in those containers. So you want a ship that will get to the site before everyone else. You want a ship that can help you hack quickly. You want to be able to withstand a failed hack or two. As insurance you want to be able to tank the NPC spawn at least long enough to kill the tackle and get out. Is your marauder going to be able to do all this as easily as the Stratios or a covert hacking T3? Certainly, the reason why somebody sets up a ship worth a billion, is to run some hisec sites worth 500,000 ISK a piece, with 0% chance to find any of the 300 milion ISK ones. It makes so much sense that it just feels like masterful game development. I'll drink a toast to it when I see the first unexploited ghost site, sitting abandoned for an hour in a busy hisec system like a pearl amidst a string of the usual 8 unexploited anomalies... If you really want to do this for the ISK (and not for watching your ship transversing the beautiful nebula and causing many explosions) and don't like to risk anything, then you are doing it wrong anyway. Only stick to highsec is a good idea, true. But you should also play SOMER blink, because EVERYONE gets richer there. This may sound like a lottery, but I have never heard of any person actually losing money there - that's why it is so popular. Also you should go to Jita. It has become a nice and well-known tradition that players who don't want to play EVE any more go to Jita and gift all their assets to newer players. So if you go there it typically won't be long until someone just offers to double your ISK.
It's not the ISK. It's doing something new and feel I achieved something when I log out. Being told beforehand by some smartass that you won't get anything worth your time, NEVER, because it's been designed this way, is not exactly encouraging. |
Vol Arm'OOO
Imperial Academy Amarr Empire
127
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Posted - 2013.11.05 14:30:00 -
[202] - Quote
Ishtanchuk Fazmarai wrote:Major Issue wrote:Ishtanchuk Fazmarai wrote:Mara Rinn wrote:TigerXtrm wrote:It basically means that even the largest explosion is of no concern to a heavily tanked Battleship or Marauder. Sure, go run relic sites with your marauder. If you fail to hack, the container blows up. If you fail to hack quickly enough, all the containers blow up and NPCs spawn. For folks who don't lose their ships, there will still be the loss of the shines in those containers. So you want a ship that will get to the site before everyone else. You want a ship that can help you hack quickly. You want to be able to withstand a failed hack or two. As insurance you want to be able to tank the NPC spawn at least long enough to kill the tackle and get out. Is your marauder going to be able to do all this as easily as the Stratios or a covert hacking T3? Certainly, the reason why somebody sets up a ship worth a billion, is to run some hisec sites worth 500,000 ISK a piece, with 0% chance to find any of the 300 milion ISK ones. It makes so much sense that it just feels like masterful game development. I'll drink a toast to it when I see the first unexploited ghost site, sitting abandoned for an hour in a busy hisec system like a pearl amidst a string of the usual 8 unexploited anomalies... If you really want to do this for the ISK (and not for watching your ship transversing the beautiful nebula and causing many explosions) and don't like to risk anything, then you are doing it wrong anyway. Only stick to highsec is a good idea, true. But you should also play SOMER blink, because EVERYONE gets richer there. This may sound like a lottery, but I have never heard of any person actually losing money there - that's why it is so popular. Also you should go to Jita. It has become a nice and well-known tradition that players who don't want to play EVE any more go to Jita and gift all their assets to newer players. So if you go there it typically won't be long until someone just offers to double your ISK. It's not the ISK. It's doing something new and feel I achieved something when I log out. Being told beforehand by some smartass that you won't get anything worth your time, NEVER, because it's been designed this way, is not exactly encouraging.
People keep expecting the minigame to be skill based because it kinda, sorta, looks like a game where player choices matter. Unfortunately, it plays like wack-a-mole, with no more player skill involved then the ability to click a button.
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Ishtanchuk Fazmarai
2426
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Posted - 2013.11.05 14:47:00 -
[203] - Quote
Vol Arm'OOO wrote:Ishtanchuk Fazmarai wrote:It's not the ISK. It's doing something new and feel I achieved something when I log out. Being told beforehand by some smartass that you won't get anything worth your time, NEVER, because it's been designed this way, is not exactly encouraging. People keep expecting the minigame to be skill based because it kinda, sorta, looks like a game where player choices matter. Unfortunately, it plays like wack-a-mole, with no more player skill involved then the ability to click a button.
And in hisec, you are 100% certain that there is no cake... but somehow they expect that you will spend your precious time trying. |
Cryo Kool
Tax Holiday
18
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Posted - 2013.11.05 14:50:00 -
[204] - Quote
Vol Arm'OOO wrote:
People keep expecting the minigame to be skill based because it kinda, sorta, looks like a game where player choices matter. Unfortunately, it plays like wack-a-mole, with no more player skill involved then the ability to click a button.
I feel the same. Having played in excess of 5000 mini-games (literally), it feels like a glorified game of whack-a-mole where your skill level is just an adjustment on the mole speed. With maxed skills in a T3 cruiser with T2 hacking mod, I can clear the core strength 50 mini-game in ~3 seconds, core 70 in 5-8 seconds and core 90 in 8-15. Anything over 15 seconds in a core strength 90 one and you are better off retrying it. |
stoicfaux
3321
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Posted - 2013.11.05 15:07:00 -
[205] - Quote
CCP Abraxas wrote: The second answer, which I'm going to phrase carefully because I know this'll come up again years from now, is this: Part of the long-term view with Ghost Sites is that the pirates are developing technologies that allow them to cross immense expanses - but at the moment, only under extremely limited conditions. (The upcoming Rubicon chronicle touches on this idea.) There is no guarantee that this development will mean pirates - or players - will eventually be able to, I dunno, cyno into w-space at will or something ... but it doesn't take a huge leap of logic to imagine that this kind of instantaneous-transport research might eventually be the cornerstone of new stargate technology.
Got it. Bridging is getting nerfed/replaced/obsoleted. I'll go spread the word.
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Valterra Craven
129
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Posted - 2013.11.05 15:16:00 -
[206] - Quote
Major Issue wrote: But you should also play SOMER blink, because EVERYONE gets richer there. This may sound like a lottery, but I have never heard of any person actually losing money there - that's why it is so popular.
I've lost over 110mil to the scam that is somer blink. |
Esan Vartesa
Samarkand Financial
295
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Posted - 2013.11.05 15:19:00 -
[207] - Quote
Fonac wrote: However, i think putting hack/analyser modules in as a requirement in order to do these sites, a very very bad idea. If you want to do any kind of exploration, and dont want to use a multi billion isk ship, you jump into a covert op. This makes you very good at doing the hack sites, and useless at combat sites. Vice versa, with pve fitted "dps" ships. Someone is not going to do this with a normally fitted pve ship, which means you have to go back and get your covert op, this is a timesink, of more warping around.. this does not make it a better enjoyment - This is boring.
I, too, have no friends. |
Cryo Kool
Tax Holiday
18
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Posted - 2013.11.05 15:35:00 -
[208] - Quote
CCP Affinity wrote: 1. Being able to hack a tower without some kind of hacking module just makes no sense :) Unfortunately, people will just have to bring one
4. The damage number is not set in stone yet, we will see how it feels :)
If you allow me, I have some suggestions that address player suggestions, keep in line with your intended effect and resolve lore concerns:
1) Make the site use the salvager module to access the cans, assigning it virus values, like they were used in sites prior to odyssey. This will make it more likely that a player will already have the required mod fitted and would not have to sacrifice tank to do it. This ties in well with the lore fix.
2) Scale the damage. Make the ships signature radius be the deciding factor in how much damage is applied when the site/can explodes. Like missiles, there is an explosion radius and the sig radius of the ship being hit determines if full damage is applied or not. Smaller ships take less damage because the have less surface area exposed to the blast.
3) Lore fix. It can be explained that the site is visible on basic scanner because there was an accident at the site that caused it's cloaking field to go offline. The absence of ships on warp in is because they were destroyed in the accident. The entire site will explode within a set amount of time due to some type of chain reaction taking place that will destroy the entire station. Perfectly fits with having to use a salvager to access the containers. "Ghost site" refers to the fact that everyone manning the place was killed in the initial accident leaving it a ghost town possibly haunted by the ghosts of dead employees. The NPC's who arrive during a failed hack can be explained as a response team attempting to salvage some of the research before it is destroyed. |
Ansylia
The Scope Gallente Federation
2
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Posted - 2013.11.05 16:01:00 -
[209] - Quote
*jumps around with her hand raised*
I still have one nagging lore-related question. In the Dev blog, it mentioned we have Crews on our ships. Is this actually true? I thought the purpose of Jovian Pod technology was to give us completely automated ships?
Quote from the Dev Blog:
Quote:Your objective, if you wish to risk life and limb (well ... your crew's lives and limbs) |
Wrayeth
Inexorable Retribution
135
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Posted - 2013.11.05 16:27:00 -
[210] - Quote
If I might ask, which slot is the omega going to occupy? Will it be slot 6 like the rest of the omegas, or is there a chance a different slot could be used?
The reason I ask is that the Ascendancy implants will become pretty much required if you want to use a battleship as pretty much anything other than a defensive tool thanks to the warp speed nerf, and I've got quite a few fits that require a powergrid implant to make them function. |
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