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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
94
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Posted - 2013.10.28 16:08:00 -
[181] - Quote
CCP Fozzie wrote:It's also very vulnerable to anti-support fire. Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it. Please explain how the new buffed T2 resist and mwd bonused dictors are very vulnerable to anti-support. The reload timer for one bubble is basically nothing, in fleet situation you usually have more than two dics anyhow. Hostile fleet still stays bubbled, survivability of dics just has been increased by going out of own bubble and warping out got easier. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
Montami
Love Squad Confederation of xXPIZZAXx
9
|
Posted - 2013.10.28 16:36:00 -
[182] - Quote
Abdiel Kavash wrote: The interdictors are a special case though. Everything else you can just get rid of by applying sufficient firepower. If a dictor bubbles you, that bubble is there to stay for 2 minutes even if you kill it.
You can get rid of a bubble with 1 bomb. Literally. |
Alyssa Haginen
State War Academy Caldari State
9
|
Posted - 2013.10.28 16:55:00 -
[183] - Quote
This idea kills null sec for anyone small. IMHO being able to warp in without appearing on d-scan is a glitch. One good easy idea I read was to increase directional scan range. If your d-scan had 28au range even the fastest dictors will appear on d-scan for at least a second. Right now the future tactics you are introducing will lean toward large brawling fleets of small ships. Also, you are once again discouraging small and solo PvP in favor of a numbers war. This is great and all if your someone without a job or someone who doesnt really care about their job and plays eve while 'working'. You can wait on someones order to jump for countless hours and then ask how high.
Most people don't want to be stuck on a single game for 8 hours a day. The average game playing person will play for an hour or two and if things dont get fun then good bye. Most players dont want to have to make a ton of 'virtual friends' just to be able to play the game and make a little isk. A so called 'virtual friend' can put a knife in your back much more easy then a real one. I remember doing wh sites solo and then I got to doing high class whs with a fleet and even when evenly split, the isk made was not impressive. This will make it so pretty much any player will need a large support fleet to pve. The result, high sec lvl 4 missions will be the highest money maker.
Im starting to see a pattern though through all of these updates and the way the eve economy has been affected. CCP has now switched from the idea of making money from new players to making money from alt accounts and selling plex. What they are saying when they ignore this server side glitch is that the guy that wastes 8 hours of his life on this game is worthless compared to the guy that just buys a plex.
Its probably true that most of eve's pvping players are the kind of people that have the mentality of step on the weak to get whatever I can. Human nature is to find safety in numbers but there are a few of us who get off on hunting the predators. CCP you are once again taking away tools from small gangs and solo players. Its not like fcs are going to resort to any other tactics because of this. The same tried and true eve strategy of, "How many in their fleet, 10? Ok we need 30 people and 5 falcons" will stay. I try to stay with this game because I like the idea of a space exploration sandbox game but it gets harder with CCP's new flavors for eve. Pretty obvious CCP's exclusive release idea for dust was kind of a fail so its not surprising the marketing strategy is once again changing. Im not gonna look at high sec PvE doing the same mindless missions as fun for a solo player. That got old after the first year. Also not goona look at the idea of waiting for a bunch of people try to coordinate for whatever reason is fun because its not. Even when you have it on the calender it still take a fleet at least 30 minutes to prep and thats if the fleet command is trying to roll out with no plan and no ship preferences. Add a plan and ship type preferences and you just blew more brain neurons then a stash of hard drugs. |
Lazei
Magellanic Itg Goonswarm Federation
4
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Posted - 2013.10.28 17:04:00 -
[184] - Quote
CCP Fozzie wrote:Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it.
How are you not seeing how big of a difference the warp speed changes will make in null sec warfare? You are killing at least half a dozen fleet comps with this change while making a lot more even more unviable than they were. Its not like nullsec alliances have many choices anymore... A couple of armor battleships, tech 3s and maybe Zealots/Eagles and thats it.
Clearly I'm missing something so maybe you can explain why I'm wrong. Don't you see any problems with Interdictors warping so fast that they can bubble fleets before they even start aligning out after they have landed on grid followed by squads of bombers? A competent prober will catch cruisers and bigger quite easily especially in high TiDi where you have more time to look at dscan and start running your probes when a hostile fleet is seen at the right distance. If the prober's timing is good enough he can start warping a dictor instantly when the hostile fleet lands, dictor bubbles them and the prober's friends of 4 squads of bombers unload bombs on them. This will happen every time a fleet lands on grid as long as the bomber fleet has dictors to spare.
So what are fleet supposed to do to counter this? Warp in a big big line a few at the time giving the hostiles who set up on grid a huge advantage? Even if the line is 100km long and your spreading is perfect you will still lose 30% of your fleet to a bombing run. Warp in several suicide dictors to get your warp in spot covered in bubbles? That might work but sacrificing 5+ dictors every time you want to warp to a grid seems a bit too much. Warp to hostiles at 0 and hope that their bombers don't want to bomb their friendlies? If you do this you just have to hope the 3rd party bombers kill both of your fleets. Have some large smartbombs to kill incoming bombs or maybe bubbles? Might work if your smartbomb dudes get lucky and are on the correct sides of the fleet warp ball and if the game doesn't lag out and they don't miss their 1-2 second time window. BC fleets are still dead though and the dictor can be warped to 10km too which is nicely out of range.
Now someone is thinking that the first bomb will kill the bubble allowing the fleet to warp away. That might work well for some faster aligning fleets but in reality you will still get hit by multiple bombs, have to spend time repping in a safe, warp in again and get bombed again. Also the bomber fleet might have a Heavy Interdictor that gets warped after the Light Interdictor but before his bubble goes up. HIC would land inside the bubble and put his own bubble up forcing the fleet that is about to get bombed to stay on grid long enough for the bombs to explode.
Please note that all the examples are from a subcap sov blob side of things. Your 40 man rail Naga fleet will be fine but when you have 500-2000 player fights everyone is bringing bombers and you end up in a situation like 1-SMEB where Test Rokhs died by the hundreds against 4 different bomber fleets..
Some of you are probably laughing at null sec alliance's F1 monkeys that are nothing compared to the elite pvp small gang dudes who hate the blob. But what are the alliances supposed to do? The game mechanics don't allow any fancy strategies at such large scale and the game is just too slow with its 1 second ticks to handle these kinds of speeds. The only option is to either go for it in a ****** cheap t1 cruiser fleet and hope you don't get bombed or go with more expensive tech 3 fleets that are able to survive. Both choices aren't really fun as the first is like saying we have already lost the fight and the second causes less fights because people are more afraid to use more expensive (isk and skillpoint wise) fleets. Its fun for the bombers of course.
After these changes the only thing that matters in nullsec sov fights is your ability to stay on grid, bomb survivability and how long beforehand you form a fleet so you can setup on the timer's grid before it gets too dangerous.
Fleets this change will kill: - All tier 3 sniping BCs. You will get probed and bubbled before you even finish warping and bombed a few seconds afterwards - All other BC fleets, just don't have the EHP or speed to survive or dodge bombs - All remaining shield BS fleets (not that there were many left because of constant shield nerfs/armor buffs). Its amazing that shield BS fleets are becoming even bigger joke. I didn't think that would be possible - Some high sig or low tank armor BS fleets (anything that can't be double plated pretty much) - Some HAC fleets like Muninns
I want to make something very clear here. Bomber's warp speed has nothing to do with all of this. They could warp slower than a battleship and the results would be the same. This is all about Interdictors being able to force fleets to stay on grid, especially at the moment they land and have no defensive bubbles up. And even with defensive bubbles its not certain that you wont die. In the Fountain war CFC bombed many completely bubble surrounded Dominix fleets. Sure CFC lost a couple of dozen bombers in each run from the 100 or whatever there were in fleet but killing 100-200 hostiles was worth it.
Its a lot of words to say bombers, with good support, are imbalanced. But these warp speeds changes will make them even more unstoppable killing machines especially considering their cheap cost and extreme mobility with Blackops bridges.
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Dirk Action
Sniggerdly Pandemic Legion
193
|
Posted - 2013.10.28 17:11:00 -
[185] - Quote
the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
this is due to the fact that the people on the destination grid have zero time to react to an interdictor even if they are fully prepared. this includes having eyes on the interdictor as it warps toward you and you being aligned out.
the fact that Fozzie has come in here and said, "I understand your concerns, and I don't really see the issue" with taking away the option of maneuvering for any number of fleets is simply astounding. nobody in their right mind is asking for a complete rollback to the WARP SPEED or ACCELERATION changes, but unless you somehow make grids stretch to about 5+ AU (which opens up an entirely new can of worms since you'll be seeing an entire mess of ships that have nothing to do with you when travelling or generally playing the game) then the only way this can be balanced again is by keeping warp deceleration as it is now. |
Dirk Action
Sniggerdly Pandemic Legion
193
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Posted - 2013.10.28 17:17:00 -
[186] - Quote
if you have taken steps to protect yourself and your assets through awareness, be it a quiet evening gatecamp, a fleet of coward Tornados or a fu-üking supercapital fleet, you shouldn't be penalized for it. because as it stands now, as soon as an interdictor shows up in a system you might as well completely disregard any sort of maneuverable options you may have had because they won't matter because you can't see the dictor coming. |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
94
|
Posted - 2013.10.28 17:18:00 -
[187] - Quote
New dictors can easily fit cloak, expanded probe launcher, bubble, mwd and reasonable tank. But I am pretty sure that is not OP.
Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
Ahnn
Space Zombiez
3
|
Posted - 2013.10.28 17:29:00 -
[188] - Quote
CCP Fozzie wrote:Michael Harari wrote:CCP Fozzie wrote:https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to.
Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivability to dictors but removes some of their warp speed in compensation.
They'll still be able to "appear" on grid with rigs and implants, but like I said before we'll be watching how these changes shake out and adjusting as needed. It isnt just dictors though. Interceptors, particular t3 fits, and particular t2 cruiser fits can all do the same thing. I mean, its not like you can fire on the interceptor if you get your scan res high enough, or get warning of it coming if you mash dscan often enough. It just appears on grid having already scrammed you, without appearing on dscan or appearing on grid without having locked you. It's also very vulnerable to anti-support fire. Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it.
How many billions of isk lost to this will it take before you are convinced?
Don't use TQ and player's hard earned money to make the "it's OP" decision. Listen to your player base, please. |
gascanu
Bearing Srl.
47
|
Posted - 2013.10.28 17:30:00 -
[189] - Quote
CCP Fozzie wrote:Michael Harari wrote:CCP Fozzie wrote:https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to.
Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivability to dictors but removes some of their warp speed in compensation.
They'll still be able to "appear" on grid with rigs and implants, but like I said before we'll be watching how these changes shake out and adjusting as needed. It isnt just dictors though. Interceptors, particular t3 fits, and particular t2 cruiser fits can all do the same thing. I mean, its not like you can fire on the interceptor if you get your scan res high enough, or get warning of it coming if you mash dscan often enough. It just appears on grid having already scrammed you, without appearing on dscan or appearing on grid without having locked you. It's also very vulnerable to anti-support fire. Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it.
oh my god.... the problem is you won't have a single dictor to worry about... big coalitions will have entire wings of intis/dictors warping on your fleet, and with the new interceptors bubble immunity good luck trying to pin them down....they will be able to warp out and back on the grid very fast: warp in, tackle your fleet before you can see it and then will just have to wait a bit till main fleet lands; hell, those intyes can even do drive-bys on the field, there is no way a sniping fleet for example, can stop a large number of them warp in/out on the grid... |
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CCP Fozzie
C C P C C P Alliance
7940
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Posted - 2013.10.28 17:39:00 -
[190] - Quote
Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships.
The part of this change you don't like is also virtually the only part that has any impact Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Dirk Action
Sniggerdly Pandemic Legion
193
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Posted - 2013.10.28 17:42:00 -
[191] - Quote
CCP Fozzie wrote:Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships. The part of this change you don't like is also virtually the only part that has any impact
Surely you can make Acceleration and Deceleration two separate things?
I know that "deceleration" in real life is simply acceleration in the opposite direction but for the sake of balance I'd imagine something could be thrown together in EVE. |
Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1062
|
Posted - 2013.10.28 17:48:00 -
[192] - Quote
Well, I'm not saying that tackle that basically decloaks on you without actually having any cloak doesn't have ossumness factor but maybe your next big project could be fixing grid related things like loading delay and that weird invisible walls between them preventing to interact with ship that is basically few km from you. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Destoya
Sniggerdly Pandemic Legion
182
|
Posted - 2013.10.28 17:55:00 -
[193] - Quote
Personally, I'd like to see how the changes pan out before making modification. The threat of t2 warp speed rigged dictors is largely overemphasized I feel and isnt nearly as relevant as people are making it sound. |
Michael Harari
Genos Occidere
695
|
Posted - 2013.10.28 18:09:00 -
[194] - Quote
CCP Fozzie wrote:Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships. The part of this change you don't like is also virtually the only part that has any impact
I like the changes. I dont like the magnitude of the changes, to the point that the EVE engine and interface start failing. |
Berluth Luthian
Meltdown.
117
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Posted - 2013.10.28 18:10:00 -
[195] - Quote
IOW: Warp acceleration changes = capitals nerf? |
Michael Harari
Genos Occidere
695
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Posted - 2013.10.28 18:36:00 -
[196] - Quote
Berluth Luthian wrote:IOW: Warp acceleration changes = capitals nerf?
Not really. The main problem is that ships are warping so fast that it breaks the game engine, like way back in the day when frigates could go like 50k/s |
Giullare
Insurgent New Eden Tribe RAZOR Alliance
22
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Posted - 2013.10.28 19:52:00 -
[197] - Quote
CCP Fozzie wrote:Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships.
The part of this change you don't like is also virtually the only part that has any impact
So, by " fixing " you mean introducing an exploitable mechanic to a long time well tested feature?
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Bubanni
ElitistOps Pandemic Legion
790
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Posted - 2013.10.28 20:19:00 -
[198] - Quote
Fozzie, please don't make this go live without making adjustments to the engine... you should always be able to see whats warping in on you, it shouldn't be limited to "Oh well the grid has to load first"
I really do like the idea of stuff loading the grid it's warping to even if it's not yet in the same grid bubble :3... or something! srsrly. Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Tappits
North Eastern Swat Pandemic Legion
16
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Posted - 2013.10.28 20:27:00 -
[199] - Quote
Alyssa Haginen wrote:This idea kills null sec for anyone small. IMHO being able to warp in without appearing on d-scan is a glitch. One good easy idea I read was to increase directional scan range. If your d-scan had 28au range even the fastest dictors will appear on d-scan for at least a second. Right now the future tactics you are introducing will lean toward large brawling fleets of small ships..
What about using Local as your Intel tool and not D scan?
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Max Kolonko
High Voltage Industries Ash Alliance
354
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Posted - 2013.10.28 20:41:00 -
[200] - Quote
CCP Fozzie wrote:Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships. The part of this change you don't like is also virtually the only part that has any impact
the only problem in all this change is the "appearing" on grid part. I think this can be fixed by altering the deceleration (and acceleration) curve.
at first stage, when ship is still in mid-warp make deceleration more rapid so that you reach grid faster. the moment before entering grid ship should slow down deceleration to level that would allow enough time to load grid and actually decelerate on grid for a second or two more than right now (comparing to interdictor with rigs right now on sisi) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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Max Kolonko
High Voltage Industries Ash Alliance
354
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Posted - 2013.10.28 20:42:00 -
[201] - Quote
Tappits wrote:Alyssa Haginen wrote:This idea kills null sec for anyone small. IMHO being able to warp in without appearing on d-scan is a glitch. One good easy idea I read was to increase directional scan range. If your d-scan had 28au range even the fastest dictors will appear on d-scan for at least a second. Right now the future tactics you are introducing will lean toward large brawling fleets of small ships.. What about using Local as your Intel tool and not D scan?
come to WH :) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
130
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Posted - 2013.10.28 20:44:00 -
[202] - Quote
after extensive testing with Lelob last night we've come to a conclusion that ships instantly appear on grid when they hit somewhere around 8 au/s. I can't give you a more exact number, but I was able to warp away from 8 au/s dictor with about 50% success rate. Anything slower I could see coming to grid, anything faster I had no chance at all.
So this poses a problem for any ships that have final warp speed of over 8 au/s, which is basically any t2 cruiser hull and smaller. It'll take implants for a t2 cruiser hull to do this, but is the Ascension set is 57% total bonus then t2 rigged implanted hics will go at roughly 9.2 au/s. Not only does this mean that you aren't safe jumping a super into empty lowsec system, but it means you won't see it coming on grid either. However THIS is purely an issue for supercaps seeing how hictors aren't really useful for much else in lowsec and in 0.0 no one is gonna use 3bil worth of implants while sitting in this own bubble.
This really leaves the problems of dictors and general frigates. A ceptor that warps to grig can point an aligned ship that isn't ready to insta-warp. Granted if you are hovering on the warp button you will get out. If you are not and you still aligned out you will probably not get out. Basically this is really nothing new, however it took down the reaction time you need to warp away from 5-6s that it is now to perhaps as little as 2s. Good pilots will take advantage, bad pilots will suffer. This is really nothing new, good pilots are generally better at adapting to changes, so power to them.
(ps. on ceptors: i think giving them interdiction nullification is a going too far, and the feature should be ultimately saved for t3s only)
The other ships that will be capable of insane warp speeds for their size are t3s with warp speed subsystem. Tengu will be the biggest beneficiary of this. It can fit both nanos/istabs while having 10 au/s warp speed, which means it will be able to cover distances insanely fast, of course it will lack interdiction nullification, but in lowsec this doesn't matter, in 0.0 i'd probably go with a nullifier and warp speed rigs/implants. This will likely only have an impact on sleeping carebears.
Lastly this brings us to dictors, which are ultimately entirely broken. Going forward any "coward" fleet will be always aligned, and the person with the fleet warp button will be tasked with a single objective. Spam scan, and as soon as there is a dictor on it warp fleet, it doesn't matter if the dictor isn't even coming to the fleet or just passing through. The moment it's on scan the fleet leaves, simple as that, and it doesn't come back until that dictor is gone. This will lead to nullified t3 sniping doctrines which are the ultimate form of coward fleet. It will have a larger impact on any and all forms of capital warfare to the point where smaller entities will simply refuse to use capitals in any capacity. Large capital entities will be the least impacted. If you can put over 50 supers on the field you probably don't really care because there is only likely 3-4 entities who can even do this. Getting them out might be a pain but that's about it.
I think this about sums it up. Whether this is entirely correct or entirely wrong remains to be seen, but I don't see how can possibly be very wrong. |
Delhaven
Arkhon Industries Solarmark Coalition
18
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Posted - 2013.10.28 20:50:00 -
[203] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after. CCP Fozzie wrote:Nobody is gonna ban you guys for overusing this if it's too powerful, so go forth and theorycraft and prove your assertions in the wild. CCP Fozzie wrote:I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it. So, the official party line is: ships magically appearing out of nowhere, and taking action before you're even aware that they're on grid, is the expansion working as intended. And actively trying to break the game by taking advantage of this known behavour is the recommended way to get things changed.
Ok.
Although, the last time I remember seeing this level of blatent disregard for the folks that spend a lot of time in the test servers trying to spot problems so the rest of don't have to spend months having to suffer through it, there were riots in Amarr and huge player discontent for months.
Slippery slope, CCP. |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
94
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Posted - 2013.10.28 21:02:00 -
[204] - Quote
Remember how this forum told CCP that the new launcher is broken as ****? Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
Tappits
North Eastern Swat Pandemic Legion
16
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Posted - 2013.10.28 21:27:00 -
[205] - Quote
Max Kolonko wrote:
the only problem in all this change is the "appearing" on grid part.)
http://www.youtube.com/watch?v=ZD1H5G4vpd8&feature=player_detailpage#t=23
New EvE Online changes inline with pretty much every other ship that warps in every other sci-fi source i can find.
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Zilero
Love Squad Confederation of xXPIZZAXx
111
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Posted - 2013.10.28 21:29:00 -
[206] - Quote
Capqu wrote:every time anyone in pizza posts im embarrassed to be in pizza
I love you capqu. |
Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.28 21:38:00 -
[207] - Quote
Makalu Zarya wrote: TEARS GLORIOUS TEARS
For people not wanting to read that long rant I remade it into a TL;DR. |
Giullare
Insurgent New Eden Tribe RAZOR Alliance
22
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Posted - 2013.10.28 22:54:00 -
[208] - Quote
I can see only 1 real fix. Close Singularity and test server feedback forum section. No more customers warning you are breaking the game. |
Tappits
North Eastern Swat Pandemic Legion
16
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Posted - 2013.10.28 23:02:00 -
[209] - Quote
Makalu Zarya wrote: I think this about sums it up. Whether this is entirely correct or entirely wrong remains to be seen, but I don't see how can possibly be very wrong.
You have been known to be completely and utterly wrong in the past, so who knows. maybe this one thing will be your shining glory and you will for years to come be able to say "i got it right" prob not tho sorry. |
eXistentiA
Bacon.
86
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Posted - 2013.10.29 00:22:00 -
[210] - Quote
leave it as it is now on the test server, Having that sudden drop out is good for both the guy warping and the guy on the field and for those that think otherwise , it wont be long before they adapt. Simply saying its bad if someone can get on grid without any notice, but on the flip side, that some someone has much less time to take in and react to the space they have landed in. Its an awesome double edge blade. |
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