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Thread Statistics | Show CCP posts - 1 post(s) |
Sentient Blade
Walk It Off Coalition of the Unfortunate
50
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Posted - 2011.11.01 16:20:00 -
[1] - Quote
Infomorph psychology currently allows you to install one additional jump clone per level where ever you please, subject to standing.
However, once you jump to it you have 24 hours before you are able to jump again - and if you are jumping into an empty clone for combat or the likes, this can result in a not insignificant loss of skill training through lack of implants, or just being stuck in a part of space where you don't really want to spend an extended period, being bored to death on your main character.
How about another skill that decreases the time it takes you to "recover" from using a jump clone - and knocks off 3 hours per level off the time you have to spend?
Or just reduce the timer to 6 / 12 hours. More jump cloning means more people willing to "jump" into combat without having to sit on their arses for 20 hours after the op is done. Which I know is a big turn off for a lot of people when they head into null.
After all - my pod can explode half a dozen times within an hour - and so long as I keep my clone up to date it does me no harm. So why not drastically cut the next-jump timer too.
Thoughts? |
Xercodo
Xovoni Directorate Not Usually Killing Everyone.
130
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Posted - 2011.11.01 16:21:00 -
[2] - Quote
yay for flexibility ( ' ')-b The Drake is a Lie |
Ana Vyr
100
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Posted - 2011.11.01 16:22:00 -
[3] - Quote
That works for me, but i bet there's a rebuttal coming along any second now that this idea breaks the game somehow. |
JTS III
Magnus Imperium Coalition of the Unfortunate
0
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Posted - 2011.11.01 16:32:00 -
[4] - Quote
Good idea!
+1 |
MNagy
Yo-Mama Quixotic Hegemony
27
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Posted - 2011.11.01 16:46:00 -
[5] - Quote
I like your idea...
I can be the first to point out a negative effect:
I am suspecting that the reason there is a 24 hour counter is so you cannot escape pvp.
Example: (in its simplest terms).... You gank / pew pew someone and their pod gets away and they get in thier pvp ship and come back to you. Their corp is closing in too to try to catch you. However you dock up and jump clone 25 jumps away and wave goodbye. Now they fly all the way to meet up with you and you jump another 25 away.
At least now - a corp has a chance to catch up to you and chase you down.
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RaTTuS
BIG Gentlemen's Agreement
132
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Posted - 2011.11.01 16:52:00 -
[6] - Quote
the amount of times this has been suggested can be written in a very large book...
the ability to reduce the amount of time by 1hr / level would help - no need to more would help those with 24hr play windows http://eveboard.com/ub/419190933-134.png
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Hershman
G-Weezy
40
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Posted - 2011.11.01 16:52:00 -
[7] - Quote
That's a very intuitive look at an old dreary mechanic, it's dynamic, I like it
If it's to be added, however it must be considered the consequences on TimeZone warfare.
Some factions have to travel great distances to reach a POS at the correct cycle time, and this could potentially remove that vital barrier.
Good, but needs discretion and moderation. |
Sentient Blade
Walk It Off Coalition of the Unfortunate
50
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Posted - 2011.11.01 16:58:00 -
[8] - Quote
MNagy wrote:You gank / pew pew someone and their pod gets away and they get in thier pvp ship and come back to you. Their corp is closing in too to try to catch you.
I would consider this occurrence to be a rare one.
However, for the sake of being thorough; prevent JCs being used while under an aggression timer. |
Tippia
Sunshine and Lollipops
1106
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Posted - 2011.11.01 17:03:00 -
[9] - Quote
10k (or, more realisticallsy, 4k) is pretty insignificantGǪ
And anyway, a reduction to 23h to make it an actual once-per-day thing, rather than a silly fence-post error, is enough to make a worth-while change. Cutting the timer down by 12-15h makes it quite a bit too cheap and convenient. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Lord Ryan
True Xero
71
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Posted - 2011.11.01 17:05:00 -
[10] - Quote
+1
I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |
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Barakkus
987
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Posted - 2011.11.01 17:11:00 -
[11] - Quote
I would like to be able to jump between appropriate clones for the task at hand more than once every 24 hours personally. |
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CCP Phantom
C C P C C P Alliance
124
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Posted - 2011.11.01 17:22:00 -
[12] - Quote
Moved from General Discussion. CCP Phantom - German Community Coordinator |
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Obsidiana
White-Noise
11
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Posted - 2011.11.01 17:53:00 -
[13] - Quote
CCP Phantom wrote:Moved from General Discussion. I know you know you wanted to give it a +1. >;]
My argument for it is this: This is a feature that a lot of people want. An hour a day, a percentage of the day, 3 hours a day... the 24hr wait time is a bother. It makes it hard to use clones if your play time is inflexible. Take a 9to5er for example. If they work late one day and get off one time the next, then they are stuck in their clone when they login. Not earth shattering, but annoying. LetGÇÖs look at the weekend. If you jumped during the week, you are stuck for a much longer time.
The design of the system overly discourages use of it. I think a lot of the reason it hasn't been added is that so many other things need to be tweaked and duct-taped. There is a possibility that the clock cycle is linked to down time, but, even if that's the case, it could be worked around. That said, it would be all the more reason to put it off.
Personally, I think the time should be flatly reduced to 23 or 22 hours. That would make it more forgiving. |
mxzf
Shovel Bros
87
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Posted - 2011.11.01 18:09:00 -
[14] - Quote
I could definitely go for a skill that reduces the time to jump between clones. My vote would be for a rank 2 skill that reduces the clone jump timer by 2h per level. |
Tanya Powers
Science and Trade Institute Caldari State
98
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Posted - 2011.11.01 18:28:00 -
[15] - Quote
+1 |
Junior Frog
Jump Frog
3
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Posted - 2011.11.03 16:30:00 -
[16] - Quote
Jump Frog supports this! Seems like a straightforward solution. I would consider maybe making it top out at 12hrs though. Jump Frog provides free jump clones and Pod Express travel.
Jump Frog is an official Red Frog Freight affiliate. |
Emperor Salazar
Dreddit Test Alliance Please Ignore
140
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Posted - 2011.11.03 19:31:00 -
[17] - Quote
I would support this if the base timer got changed to 50 hours and the new skill reduced it by 5 hours per level. |
Abdiel Kavash
Paladin Order Fidelas Constans
107
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Posted - 2011.11.03 22:12:00 -
[18] - Quote
I would support a short timer after the first jump, and then gradually increasing after every next jump you make within a certain time period. Just to illustrate the concept, say, 3h after the first jump, 6h after the second, 12h after the third, etc., and if you do not jump in a 24-hour period, it gets reset to 3h again.
This would allow people to clone jump to do some PvP or save a tower on the other side of the universe, and jump back to their learning clone; but it still wouldn't allow people to jump around as much as they want. |
mxzf
Shovel Bros
96
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Posted - 2011.11.03 23:36:00 -
[19] - Quote
Abdiel Kavash wrote:I would support a short timer after the first jump, and then gradually increasing after every next jump you make within a certain time period. Just to illustrate the concept, say, 3h after the first jump, 6h after the second, 12h after the third, etc., and if you do not jump in a 24-hour period, it gets reset to 3h again.
This would allow people to clone jump to do some PvP or save a tower on the other side of the universe, and jump back to their learning clone; but it still wouldn't allow people to jump around as much as they want.
I like this idea. I think that starting at 3h is a bit short, since it doesn't require pretty much any commitment, but something along those lines would be cool. |
Warzon3
Perkone Caldari State
0
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Posted - 2011.11.03 23:53:00 -
[20] - Quote
just give people 2 jumps. You jump to your clone and lose one jump in 24 hours you will have 2 again. The catch comes when you jump more then twice. Lets say the op is done after 4 hours (20 hours left) and you jump back with your remaining jump.
Now you have used your second jump and as a penalty for using them both you get 24 hours added to your timer and at the end of your now 44 hour timer you get both 2 jumps again.
This allows you to quickly jump into combat and then back into your pve clone but by doing this you limit yourself to your pve clone for the next 2 days where if you waited one day you could jump to your pve clone and still have one jump to go back to pvp if needed. |
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