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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Romar Thel
Mythos Corp Nulli Secunda
3
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Posted - 2013.11.11 19:58:00 -
[571] - Quote
wow... large ships will warp EVEN slower.
I don't see any point in changing the existing situation. |
Iam Widdershins
project nemesis
835
|
Posted - 2013.11.12 08:29:00 -
[572] - Quote
Romar Thel wrote:wow... large ships will warp EVEN slower.
I don't see any point in changing the existing situation. Welcome to the wonderful world of missing the point entirely! You will find there is a lot to do here. Lobbying for your right to delete your signature |
Lady Zarrina
Republic Military School Minmatar Republic
110
|
Posted - 2013.11.13 00:56:00 -
[573] - Quote
This is a joke right?
You are making it take longer for a freighter to make an average jump? Cause it was like way too fast before..... Everyone I know complains how fast freighters are....
I have erased this sentence 6 times now and replaced it with this drivel as it was probably pushing the forum boundaries.
Is this just to make the new implants useful???? bad, bad, ******* horrid *&^&*^%&$*^(*(%%^$$^ design if so.
Allocate resources to POS improvement |
Rommiee
Mercury Inc.
638
|
Posted - 2013.11.13 12:46:00 -
[574] - Quote
CCP Fozzie wrote:Tubrug1 wrote:Why are Freighters becoming faster? They're getting faster for long warps, slower for short warps. We didn't want to have speeds too low with the new system, as it would have been easy for the slowest ships to become prohibitive.
In effect they are getting slower. The majority of warps are less than 80k ish, which is the point at which they get faster.
They are bad enough to fly now, making them on average slower is so retatrded it is beyond belief.
CCP Fozzie wrote:Obviously there's a fine line to walk here, but I think we found a strong compromise with the amount that we raised the freighter and JF warp speeds. It is definitely an increase in their average warp times, which is intentional. But it's not back breaking and I believe that it's quite well balanced in relation to their massive cargoholds.
Have you EVER flown a freighter ? Seriously.... |
Lady Zarrina
Republic Military School Minmatar Republic
110
|
Posted - 2013.11.13 15:12:00 -
[575] - Quote
CCP Fozzie wrote:And now a quick note on freighters. We knew that we wanted to expand the spread between the slowest warping ships and the fastest, and we didn't want to take the tempting but potentially damaging route of just buffing everything and making the galaxy smaller for every ship.
Obviously there's a fine line to walk here, but I think we found a strong compromise with the amount that we raised the freighter and JF warp speeds. It is definitely an increase in their average warp times, which is intentional. But it's not back breaking and I believe that it's quite well balanced in relation to their massive cargoholds. For trips where faster warp speeds are needed, people always have the choice of taking smaller volumes in something like an industrial or DST.
Options like adding rigs to freighters could very well happen someday, as we're fairly open that that idea and have been giving it some thought. However we're not going to commit to anything along those lines at this time.
So let me get this right, you believe it to be a good thing to make freighters take longer to warp on average. Have you ever used a freighter, and I don't mean one time every year or two. I would bet you haven't. I know you will now say you have but I can honestly call bullsh1t if you do.
If you do these changes, you better look into adding modules/rigs to freighters ASAP, as I can honestly say this is among the worst changes you can make regarding freighters. No one has ever said a freighter is too fast, sure wish they would nerf a freighters average warp time. Seriously, I would rethink this. Allocate resources to POS improvement |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
975
|
Posted - 2013.11.13 17:01:00 -
[576] - Quote
Lady Zarrina wrote:So let me get this right, you believe it to be a good thing to make freighters take longer to warp on average. Have you ever used a freighter, and I don't mean one time every year or two. I would bet you haven't. I know you will now say you have but I can honestly call bullsh1t if you do.
I use freighters quite often, and I think it's a good idea. It's too fast and too easy to move large amounts of materiel. |
Lady Zarrina
Republic Military School Minmatar Republic
110
|
Posted - 2013.11.13 18:23:00 -
[577] - Quote
Gypsio III wrote:Lady Zarrina wrote:So let me get this right, you believe it to be a good thing to make freighters take longer to warp on average. Have you ever used a freighter, and I don't mean one time every year or two. I would bet you haven't. I know you will now say you have but I can honestly call bullsh1t if you do. I use freighters quite often, and I think it's a good idea. It's too fast and too easy to move large amounts of materiel. Sure you do .... CCP is substantially increasing the average warp time of freighters. If you use these ships I would read the Warp Speed and Acceleration discussion in the Features and Ideas Forum. |
ZenThunder
Thirtyplus Spaceship Samurai
0
|
Posted - 2013.11.13 18:32:00 -
[578] - Quote
This is a huge change folks, with the potential to drastically change game play for anyone not in high-sec. You may very well find yourself unable to play solo anywhere after this. EDIT - sorry not just the warp speed but the inty 'can't bubble me' thingy.. Thats HUGE along with it. We will see. |
Romar Thel
Mythos Corp Nulli Secunda
4
|
Posted - 2013.11.13 21:02:00 -
[579] - Quote
but for some reason there are these people that get excited with whatever change CCP does...
Updated list of ships that you cannot tackle (unless they stay to fight!):
1) Strategic cruisers 2) Any bs with MJD 3) new entry: interceptors |
Rommiee
Mercury Inc.
638
|
Posted - 2013.11.13 21:20:00 -
[580] - Quote
Romar Thel wrote:but for some reason there are these people that get excited with whatever change CCP does...
It's been a while since I got excited at anything CCP does.
Now its usually indifference combined with varying degrees of disappointment and / or irritation.
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GetSirrus
Imperial Academy Amarr Empire
65
|
Posted - 2013.11.14 01:42:00 -
[581] - Quote
Fozzie, with these changes to warp, would be also be possible to visit the use of "friendly" webs when assisting Freighters into warp? Currently this earns a 60sec timer. Most of the time, the freighter will need more than 60 sec to complete a warp to the next gate - which avoids. Some form of remote agility unit would be a welcome in place of a "work around". |
Stridsflygplan
Tigers in the Snow Nyratic
72
|
Posted - 2013.11.16 20:57:00 -
[582] - Quote
I looked at the new warp speed and also looked at the rigs that improves warp speed. (Hyperspatial Velocity Optimizer I and II) The calibration cost of these rigs need to be increased from 50 to 125 on T1 and from 75 to 150 on T2 so that Tech 1 ships cant have a higher warp speed then there T2 counterparts. Right now its not really Revenant and since T2 are getting a warp nerf also, HACs for example 3.75 to 3.3 this become noticeable. Since T1 have 3 rigs slots a cruiser with triple Hyperspatial Velocity Optimizer I will go faster (3x1.2x1.2x1,2 = 5,18AU/s) then a HAC with dual Hyperspatial Velocity Optimizer II (3.3x1.25x1.25 = 5,16AU/s) and with dual Hyperspatial Velocity Optimizer I (3.3x1.2x1.2 = 4,75AU/s). With the calibration fix T1 ships will only be able to fit 2 of these rigs like just like T2 ships. Have CCP Fossie and CCP Masterplan taking this into account otherwise I hope you read this Or do we want T1 ships like Cynabal to warp faster then HACs? |
Devlin Shardo
Gallivanting Travel Company Rebel Alliance of New Eden
12
|
Posted - 2013.11.17 23:28:00 -
[583] - Quote
Rommiee wrote:Romar Thel wrote:but for some reason there are these people that get excited with whatever change CCP does...
It's been a while since I got excited at anything CCP does. Now its usually indifference combined with varying degrees of disappointment and / or irritation. Disappointment and / or irritation, are key words. Odyssey was Meh mixed with okey. Rubicon is GHAAA mixed with Ohh nooo, and a little bit of indifference. I don't even have the energy to point out all the flaws because i know that there are 3 Groups, 1 group agrees with everything CCP does without question, 1 groupsays what ever they can to feed tears, and the third group don't agree or looks at things Objectively but rarely say anything due to the 2 first groups screaming louder. CCP listens to the 2 first Groups. |
John Stanfa
Viziam Amarr Empire
0
|
Posted - 2013.11.18 00:53:00 -
[584] - Quote
Gypsio III wrote:Lady Zarrina wrote:So let me get this right, you believe it to be a good thing to make freighters take longer to warp on average. Have you ever used a freighter, and I don't mean one time every year or two. I would bet you haven't. I know you will now say you have but I can honestly call bullsh1t if you do. I use freighters quite often, and I think it's a good idea. It's too fast and too easy to move large amounts of materiel.
You forgot your sarcasm indicators.
People AFK freighters so frequently now because you have to have less than no life to sit around and manually jump them. This just makes the problem worse. Are freighter pilots the group CCP intends to drive demand for the new implant set? That's +brilliant game design+ and I'm sure all of them will blow the +loads of cash they make handling courier contracts+ on the new sets right away.
If freighter pilots were smart then they would stop carrying other people's crap for a week or two to allow others to experience the joy of piloting a freighter. But we aren't a smart bunch so... |
Thieving Monkey
Mastercard.
15
|
Posted - 2013.11.18 18:03:00 -
[585] - Quote
Makes no sense. You have warpspeed inversely proportionate to the size of the hull, which is daft. Biggest ship would have largest warpcore and would therefore achieve higher warpspeeds.
In all seriousness, you're giving blanket changes by class of ship. It makes no sense for the slowest ship in a class to warp the same speed as the fastest ship in its class. This is ignoring your blatant disregard of physics ofcouse. Certainly faction hulls would warp much faster than t1/t2. Mach has higher base speed than most cruisers, also has faster align time, but warps like a t1 BS? Yeah, right. |
Arcadia Arcan
Asgard Systems
0
|
Posted - 2013.11.19 00:39:00 -
[586] - Quote
I don't mind them making smaller ships warp faster. But there is no need to make the larger ships (BS, Orca, and Freighter) slower. Already it is painfully slow to move them any significant distance through space. I really do think this is the final change that will make people want to stop playing this game. |
sabastyian
Death By Design
10
|
Posted - 2013.11.19 04:06:00 -
[587] - Quote
I didn't see anything about this in the patch notes, does that mean these ( slightly horrible changes ) aren't going through, but instead you're going to wait til the next patch to rethink this atrocity? |
Oraac Ensor
School of Applied Knowledge Caldari State
303
|
Posted - 2013.11.19 04:28:00 -
[588] - Quote
sabastyian wrote:I didn't see anything about this in the patch notes, does that mean these ( slightly horrible changes ) aren't going through, but instead you're going to wait til the next patch to rethink this atrocity? From patch notes:
Quote:Ships GÇóAll ships have had their warp speeds rebalanced. Additionally, a ship's maximum warp speed affects how quickly it reaches that speed. (Ships with a higher warp speed will reach that speed in a shorter time). Previously all ships took the same time to accelerate up to their maximum warp speed. Deceleration rates have been similarly tweaked. See this blog for details. |
sabastyian
Death By Design
10
|
Posted - 2013.11.19 05:11:00 -
[589] - Quote
Oraac Ensor wrote:sabastyian wrote:I didn't see anything about this in the patch notes, does that mean these ( slightly horrible changes ) aren't going through, but instead you're going to wait til the next patch to rethink this atrocity? From patch notes: Quote:Ships GÇóAll ships have had their warp speeds rebalanced. Additionally, a ship's maximum warp speed affects how quickly it reaches that speed. (Ships with a higher warp speed will reach that speed in a shorter time). Previously all ships took the same time to accelerate up to their maximum warp speed. Deceleration rates have been similarly tweaked. See this blog for details. Gah, i looked like 6 times.... great.... this terrible change is going through |
Sarah Stallman
International Unification
73
|
Posted - 2013.11.19 06:20:00 -
[590] - Quote
Thought. Are the new warp speed changes going to effect scan probes? What are their maximum warp speeds? |
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Andrea Keuvo
Science and Trade Institute Caldari State
38
|
Posted - 2013.11.19 12:50:00 -
[591] - Quote
OMFG thanks for making traveling anywhere in a battleship f*#king awful |
Arthur Aihaken
The.VOID
613
|
Posted - 2013.11.19 22:51:00 -
[592] - Quote
Andrea Keuvo wrote:OMFG thanks for making traveling anywhere in a battleship f*#king awful x100 on this... Can we look at a tweak to at least make battlecruisers and battleships at least as fast as they were in Odyssey? I am currently away, traveling through time and will be returning last week. |
Scatim Helicon
GoonWaffe Goonswarm Federation
2640
|
Posted - 2013.11.20 00:45:00 -
[593] - Quote
Thieving Monkey wrote:Makes no sense. You have warpspeed inversely proportionate to the size of the hull, which is daft. Biggest ship would have largest warpcore and would therefore achieve higher warpspeeds. The engines on an oil tanker are much bigger than those on a jetski, so of course the oil tanker accelerates much faster and has a much higher top speed!
Right? CCP: Not out to ruin your game, out to ruin their game. |
The Renner
Canadian Operations Yulai Federation
32
|
Posted - 2013.11.20 01:04:00 -
[594] - Quote
It now takes an entire minute to complete a 35 au warp in a battleship. (not including align time) Terrible change. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1144
|
Posted - 2013.11.20 01:07:00 -
[595] - Quote
Scatim Helicon wrote:Thieving Monkey wrote:Makes no sense. You have warpspeed inversely proportionate to the size of the hull, which is daft. Biggest ship would have largest warpcore and would therefore achieve higher warpspeeds. The engines on an oil tanker are much bigger than those on a jetski, so of course the oil tanker accelerates much faster and has a much higher top speed! Right?
Absolutely! Everyone knows that oil tankers are famous for cruising at 300+ knots in international waters when nobody's looking. That business of going slowly is only when they're near a harbor or being filmed. |
Revan Antilles
The Scope Gallente Federation
0
|
Posted - 2013.11.20 02:12:00 -
[596] - Quote
So new warp speed mechanic and new warp speed implants are being released. It seems like something is missing... oh yeah, how about a warp speed skill? Nothing too much, just like a 5% boost per skill level. I think that would have been developed before implants to be honest; it just seems like something that was overlooked. |
NaK'Lin
the unified SCUM.
14
|
Posted - 2013.11.20 05:22:00 -
[597] - Quote
I hoped it wouldn't hit TQ in this state, but...
Is it intentional that BS hulls are being jammed into the garbage can with these warp speed modifications? I can see where you wanted to go with the saller ships becoming fast, and all the glory to you, I think it is an interesting feature. However, I don't see why the larger hulls had to be slowed to down to the point where BS size hulls become unusable outside of a LARGE fleet or it being bridged and thus not needing to warp.
Anyone ever thought of lowsec and how people actually WANT to warp around in a solo BS or small BS gang? and even in hisec, its a pain to warp a BS a few systems across for a mission. Having capital ship warp slower, enter my mind. they are cynoed most of the time.
But how about, while maintaining a difference in warp speeds and making it so intys can catch stuff, still leave subcaps usable. Why even bother training a toon beyond 60 mill SP now is beyond me. MANY people people do not fly in big gangs.
Any chances you will be tweaking those speeds still, after live TQ? |
Aldap
Club Bear
379
|
Posted - 2013.11.20 10:54:00 -
[598] - Quote
The warp time of Battleships is completely unreasonable. I understands it looks good on paper, in theory. But in reality, CCP, you are wasting the RL time of the player. Roaming a BS feels like you're in a constant warp, its torture, and an actual real waste of one's time. An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo |
Spc One
The Chodak Void Alliance
209
|
Posted - 2013.11.20 11:09:00 -
[599] - Quote
This warping speed change is ultra bad thing. In battleship it takes forever to do 160 AU or even 60 AU.
It's super stupid idea of ccp trying to change something that was working ok with old warping speeds.
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
309
|
Posted - 2013.11.20 11:25:00 -
[600] - Quote
Spc One wrote:This warping speed change is ultra bad thing. In battleship it takes forever to do 160 AU or even 60 AU. It's super stupid idea of ccp trying to change something that was working ok with old warping speeds.
it really wasn't. Warp speed had (almost) zero impact on ship mobility.
If you want your BS to warp faster there are rigs for this which now make a large difference. There are also some new implants out there which are currently being farmed. These will also improve your warp speed. |
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