Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 93 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Constans Macob
EVE University Ivy League
0
|
Posted - 2013.10.03 01:43:00 -
[391] - Quote
I'd like to see the following changes to the Stratios
Replace the cap need bonus with a 100% Medium energy turret damage Reduce the turret hardpoints to 2 Reduce the high slots to 4 Increase the low slots to 6 |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
25
|
Posted - 2013.10.03 01:44:00 -
[392] - Quote
Can we see how it is fitted t o do 1127 DPS please. |
PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 01:45:00 -
[393] - Quote
Thaddeus Eggeras wrote:Can we see how it is fitted t o do 1127 DPS please. Read the dam thread, it's been linked four or five times. |
M1k3y Koontz
Thorn Project Surely You're Joking
332
|
Posted - 2013.10.03 01:49:00 -
[394] - Quote
PotatoOverdose wrote:M1k3y Koontz wrote:
Not to mention that 900 DPS comes at the cost of a poor tank, less than 30k.
Nothing is perfect at everything, and the cruiser-whos-name-I-haven't-yet-learned is not an exception. The gank comes at the cost of tank, and ignoring an armor resist bonus.
My problem is it does 1127 dps before heat. That's twice as much as a cloaky proteus, and 3 times as much as a typical cloaky loki. In a typical nullsec site (the one's that people run solo anyway) you'll get about 400-600 incoming dps from the npc's, and then that cruiser uncloaks on top of you and...boom. As a ganker, I think it's a little over the top. I'll use the ship to gank along with everyone else, but there's a point where it stops being reasonable. You're getting Talos levels of dps on a cruiser with a covops cloak. And the Talos uses blasters, and the Talos gank fit only has 29k ehp, and that had to be nerfed in one of the recent patches. IDK, it just seems a bit much for a covops cruiser. But I'll happily retire my Cloaky Proteus when it comes out, I guess...
Put your fit where your mouth is. Put your fit here on the forums, that way we can see ALL the stats, including the ugly ones that blow your cries of "OP!!!" out of the water.
Edit:
PotatoOverdose wrote:Thaddeus Eggeras wrote:Can we see how it is fitted t o do 1127 DPS please. Read the dam thread, it's been linked four or five times. Edit : For the Lazy.
Can't hurt to trot it out again. Your specific version that got you 1127 DPS, thank you. How much herp could a herp derp derp if a herp derp could herp derp. |
PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 01:52:00 -
[395] - Quote
Check the post directly above yours. Le sigh.
M1k3y Koontz wrote:
Put your fit where your mouth is. Put your fit here on the forums, that way we can see ALL the stats, including the ugly ones that blow your cries of "OP!!!" out of the water.
When a boat with 1127 dps uncloaks on top of you in a site where the rats are already doing 400-600 dps to you... |
Endo Saissore
The Scope Gallente Federation
15
|
Posted - 2013.10.03 01:55:00 -
[396] - Quote
PotatoOverdose wrote:M1k3y Koontz wrote:
Not to mention that 900 DPS comes at the cost of a poor tank, less than 30k.
Nothing is perfect at everything, and the cruiser-whos-name-I-haven't-yet-learned is not an exception. The gank comes at the cost of tank, and ignoring an armor resist bonus.
My problem is it does 1127 dps before heat. That's twice as much as a cloaky proteus, and 3 times as much as a typical cloaky loki. In a typical nullsec site (the one's that people run solo anyway) you'll get about 400-600 incoming dps from the npc's, and then that cruiser uncloaks on top of you and...boom. As a ganker, I think it's a little over the top. I'll use the ship to gank along with everyone else, but there's a point where it stops being reasonable. You're getting Talos levels of dps on a cruiser with a covops cloak. And the Talos uses blasters, and the Talos gank fit only has 29k ehp, and that had to be nerfed in one of the recent patches. IDK, it just seems a bit much for a covops cruiser. But I'll happily retire my Cloaky Proteus when it comes out, I guess...
You may have a cov-ops cruiser doing a Talo's damage, but you'll also be paying 5X as much to get it. Thats like complaining that a Navy Brutix does too much damage compared to a standard Brutix. You have to account for the price of the hull my friend.
Also you can't compare it to a tech 3 cruiser. Tech3 cruisers are very generalized, so they aren't the best at anything, just really good at everything. |
M1k3y Koontz
Thorn Project Surely You're Joking
332
|
Posted - 2013.10.03 01:56:00 -
[397] - Quote
I'm HIGHLY skeptical about the EHP of this 1100 DPS fit. Without a damage control, and on a shield tanked ship with an armor bonus 35k EHP seems absurdly high. The fact that only an AB fits is also telling, you're pushing your ship to the limit of its fitting ability, and if you want to fit an MWD like any other PVP ship, you'd need an ancillary rig or smaller guns.
Basicly, you're trotting out the SOE cruiser version of the 1 million EHP Proteus. It can be fit up that way, but nobody does.
As for rat DPS, that DPS is on the ship when a cloaky Prot or cloaky Loki decloaks on it as well, so that means nothing. How much herp could a herp derp derp if a herp derp could herp derp. |
Sentinel Smith
Center for Advanced Studies Gallente Federation
137
|
Posted - 2013.10.03 01:56:00 -
[398] - Quote
Guys, seriously, stop with asking about the SOE Battleship. They already said it'll be on the way long term, but it's not gonna be here for the winter.. so it being asked once a page is getting really old.
I understand the change/edit to the Drone HP vs DPS.. But I still would like to see something added to the drones.. I've had enough of the tracking speed bonus that we've seen lately, not that it's bad, just has been done.
My idea would be to make the second half of the drone bonus the drone mwd speed, like the Algos has. So.. 20% Bonus to Drone Hitpoints and MWD Speed.
Leave the Drone bay alone.. I like the extra room, even more needed for one that is running sites for Salvage drones, and a good mix of Light/Medium/Heavy/Sentries.. And with no dps bonus to the hull at all, the added room for selection is nice.
Only other comment that I really agree with is on the frig, it needs an extra high slot to be useful. It really does.. Cloak and 2 guns, or cloak and probes, or whatever. |
PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 02:03:00 -
[399] - Quote
M1k3y Koontz wrote:I'm HIGHLY skeptical about the EHP of this 1100 DPS fit. Without a damage control, and on a shield tanked ship with an armor bonus 35k EHP seems absurdly high. The fact that only an AB fits is also telling, you're pushing your ship to the limit of its fitting ability, and if you want to fit an MWD like any other PVP ship, you'd need an ancillary rig or smaller guns.
Basicly, you're trotting out the SOE cruiser version of the 1 million EHP Proteus. It can be fit up that way, but nobody does.
As for rat DPS, that DPS is on the ship when a cloaky Prot or cloaky Loki decloaks on it as well, so that means nothing. Well, it has two LSE's and an Invuln so it's not exactly untanked.
Also, look up just about any pilgrim fit. Almost all of them (with the exception of the double plated ones) have 20-30k ehp. And pilgrims were at one point one of the most feared solo ships in eve. Also, as I've said before, typical pilgrim fit is/was ab+scram and it worked.
You're absolutely right about rats being there for proteus/loki as well, but the Difference between taking 500 rat dps + 500 proteus dps and taking 500 rat dps +1127 SOE cruiser DPS is absolutely massive. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
498
|
Posted - 2013.10.03 02:04:00 -
[400] - Quote
M1k3y Koontz wrote:PotatoOverdose wrote:Nyancat Audeles wrote:
THIS.
It's an exploration ship. Stop focusing on PvP. EFT DPS is NOT EFFECTIVE DPS.
EDIT: Shield gank fit anything, and that's exactly what it will be: Shield gank with high dps.
But nerfing a ship based on how it performs in a shield gank role is plain stupid. Because then for the actual purpose of the ship - long deployment exploration - it will be absolutely useless.
"I don't care what anything was designed to do, I care about what it can do. " ~Apollo 13 And it isn't in a shield gank role, it's in a cloaky gank role which puts it in a fundamentally different category. The ship, in its current form, can fit that role regardless of what else it was designed to do. It's up to CCP to decide if it does cloaky ganking too well, well enough, or not well enough. There are two types of people in this thread, those that see what this ship will be used for in pvp, and those that want to run 6/10's without using a scout alt to check the gate if its clear to jump in the next system. Not to mention that 900 DPS comes at the cost of a poor tank, less than 30k. Nothing is perfect at everything, and the cruiser-whos-name-I-haven't-yet-learned is not an exception. The gank comes at the cost of tank, and ignoring an armor resist bonus.
This too. The cruiser really sucks when shield gank fit.
|
|
Prometheus Exenthal
mnemonic.
638
|
Posted - 2013.10.03 02:05:00 -
[401] - Quote
The new cruiser looks amazing. No reason for me to use a cloaky recon anymore :) -áwww.promsrage.com |
Endo Saissore
The Scope Gallente Federation
21
|
Posted - 2013.10.03 02:06:00 -
[402] - Quote
I had posted this earlier but I'll restate the idea.
Everything about this ship is good except for the Role Bonus of Capacitor Usage for Lasers. I'm sorry but no one will fit lasers.
For PVE/Exploration in wormholes I'm going to have a Cov-ops, Probe-Launcher, Salvager, and two autocannons in my highs (Because they don't use cap and I'll be active tanked)
For PvP I'll have a Cov-ops, Probe Launcher, and 3 Neutron blasters to make up for the lost turret. I'll have dual webs in the mids to apply the damage. Why oh why would I fit lasers?
There is a quick and easy fix for this. Have only 2 turret hardpoints. Role Bonus: 100% damage to laser turrets.
Now in PvP fits I can have my Cov-Ops cloak, Probe Launcher, Utility High, and I HAVE to fit lasers to get the most out of it. And this will quiet those who fear Cloaky Blaster Ganks. No one is ganking anyone with two unbonused blasters.
*Edit: This also clears up CPU problems because there are two less turrets. And since you are using half of the laser turrets the cap bonus is built in |
M1k3y Koontz
Thorn Project Surely You're Joking
335
|
Posted - 2013.10.03 02:07:00 -
[403] - Quote
PotatoOverdose wrote: You're absolutely right about rats being there for proteus/loki as well, but the Difference between taking 500 rat dps + 500 proteus dps and taking 500 rat dps +1127 SOE cruiser DPS is absolutely massive.
The pilgrim also had a web, active tank, and tracking disruptor.
My point about the rats is that they're irrelevant. Nobody counts them when comparing CLokis and Cloaky Prots, so why drag them up now? The only reason to demagogue the SOE cruiser into some terror. CCP's approach so far has been "Lets try this and see what happens" and if its OP they'll nerf it.
Fact of the matter is that the 1100 DPS fit isn't practical, and when it goes live that fit will be used in an underwhelming minority of cases as people favor MWD fits with ions (lost DPS) and probably more tank (DCU) so they can get a good bump on their target and survive longer. How much herp could a herp derp derp if a herp derp could herp derp. |
King Rothgar
Path of the Fallen
363
|
Posted - 2013.10.03 02:07:00 -
[404] - Quote
CCP Rise wrote: Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 20% bonus to drone hitpoints
Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Good base at first glance but I'd alter the bonuses some. As others have noted, it should have the a higher virus strength to make it the go to ship for exploration. I also suggest dropping the 20% drone HP bonus for a more traditional 10% damage and HP bonus. Realistically, I see this ship being a 4 slot armor tank with this slot layout. Basic fit should be this:
Highs: Sisters expanded probe launcher, cov ops cloak Mids: MWD, both analyzer types, probing or drone upgrade Lows: Rep, DCII, 2x ANP's Rigs: Probing or analyzing upgrades
Obviously with only a single non-cloak high slot, it has basically no pvp use beyond probing.
CCP Rise wrote: Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
I think I speak for every single player in this game when I say the 50% energy turret capacitor usage bonus should be banished from every single ship in the game. It is the most useless bonus ever as you might as well just use autocannons instead. Get rid of it please (also on all other ships with it). If a damage bonus is too much, give it a range bonus. That would be useful, match the ships design and not be overpowering. Alternatively, a cap recharge bonus would be useful for pve.
Beyond that, it looks fine though once again it should have a higher virus bonus. As with the frigate, I see this revolving around a 4 slot tank with the 5th being a drone damage upgrade. Most practical drone loadout is sentries of course with a pair of drone tracking upgrades. This has some potential pvp use as well using a 1600mm plate instead of a rep. Not sure about the PG though and I don't see it being useful with only an 800mm plate.
Concept art on both is very nicel. The Troll is trolling. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
31
|
Posted - 2013.10.03 02:07:00 -
[405] - Quote
To fit the OP issue with the cruiser just take one or two of the turret slots out and give it a real laser bonus like to optimal or damage. Leave everything else the same and those 2 things should fix the OP issue. The issue has nothing to do with the drones, other cruisers have the same and aren't OP. Also 1127DPS is nice, but with Orge IIs aren't ganking much, they are too slow and too easy to kill. Sentries is where there might be an OP isssues.
The frigate needs another high slot, just take a slot from med or low.
And there needs to be a BS version like ALL the other faction races ships. |
M1k3y Koontz
Thorn Project Surely You're Joking
335
|
Posted - 2013.10.03 02:09:00 -
[406] - Quote
Prometheus Exenthal wrote:The new cruiser looks amazing. No reason for me to use a cloaky recon anymore :)
Other than, ya know, EWAR bonuses...
The model beats the hell out of all of EWar bonuses who am I kidding How much herp could a herp derp derp if a herp derp could herp derp. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
501
|
Posted - 2013.10.03 02:11:00 -
[407] - Quote
Has anyone noticed it's the same 3 or 4 people reposting and saying the ship is OP?
The ship is fine, as I said before. No one will realistically shield gank fit this. It's too expensive. It's like fitting a hull-tanked Cynabal or single-LSE Vigilant and then calling it overpowered. And if cost isn't an issue, it has too little HP.
It sounds like some people here want the ship to be good at NOTHING, because it gives solo and small gangs some guerrilla power over big blob alliances. It also prevents them from getting easy kills in low/null sites. |
PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 02:13:00 -
[408] - Quote
Nyancat Audeles wrote:Has anyone noticed it's the same 3 or 4 people reposting
You're one to talk. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
502
|
Posted - 2013.10.03 02:22:00 -
[409] - Quote
PotatoOverdose wrote:Nyancat Audeles wrote:Has anyone noticed it's the same 3 or 4 people reposting
You're one to talk. Sort of trying to balance out the discussion and inject some sense into it. |
Omnathious Deninard
Novis Initiis
1615
|
Posted - 2013.10.03 02:31:00 -
[410] - Quote
CCP Rise wrote: Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 20% bonus to drone hitpoints
Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
I like it, it could use a drone damage bonus, it will get only about 120 DPS with 1 DDA. The triditional 10% drone dmage and HP bonus would put it up to 180 DPS with a single DDA.
CCP Rise wrote: Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
Here is the "fun" one, it can get reduculous paper DPS and that, rightfully so, scares many people simply due to the fact that is can be actually be applied some of the time.
The 50% cap usage reduction for lasers is silly. It would be nice to see it changed to something more drone or ship oriented. Like a CPU reduction for the covert ops cloaking device or a 25% drone MWD velocity.
Also ditching 2 turret hardpoints will cut back on some of the shield gank paper DPS. And remove about 700 shield HP that is just too much for an armor ship, one that has a resistance bonus at that, maybe split that 700 HP between armor and hull 40-60. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|
Pavel Lemmont
Makanen Industries
1
|
Posted - 2013.10.03 02:34:00 -
[411] - Quote
the frigate has the same problem with all the so called "exploration" frigates, unless you take away the necessity of a module for scanning probes you need to understand that exploration requires MORE high slots if you want to do some profit of it and also understand that the nature of exploration itself makes that almost any pilot that practice it its a solo runner so please remember that when you design these exploration vessels . |
Freako X
Doom Inc
104
|
Posted - 2013.10.03 02:39:00 -
[412] - Quote
Joe Risalo wrote:Kagura Nikon wrote:Joe Risalo wrote:CCP Rise wrote:HERE THEY ARE I think we will have a lot of discussion here, these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions. That's fine! What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. We're supporting that model with things like: Covert cloaks Exploration role bonuses Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often Extremely high ship agility And more! Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy). Thanks! AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 20% bonus to drone hitpoints Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet) Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more? one will hit market for 50m .. other for 600-700m once they really dig in, I really don't think the cruiser will be that much..
I'm going to agree that there needs to be a difference between the Frigate and Cruiser.
Cruiser update to .....
Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: 100% bonus to Logistic Drone repair amount. Role Bonus: 1000% bonus to range of remote armor repair and energy transfer systems.
I've mentioned it before, but I think that while less sexy, logistics in a covert fleet would be huge. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
752
|
Posted - 2013.10.03 02:42:00 -
[413] - Quote
Freako X wrote:Joe Risalo wrote:Kagura Nikon wrote:Joe Risalo wrote:CCP Rise wrote:HERE THEY ARE I think we will have a lot of discussion here, these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions. That's fine! What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. We're supporting that model with things like: Covert cloaks Exploration role bonuses Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often Extremely high ship agility And more! Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy). Thanks! AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 20% bonus to drone hitpoints Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet) Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more? one will hit market for 50m .. other for 600-700m once they really dig in, I really don't think the cruiser will be that much.. I'm going to agree that there needs to be a difference between the Frigate and Cruiser. Cruiser update to ..... Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: 100% bonus to Logistic Drone repair amount. Role Bonus: 1000% bonus to range of remote armor repair and energy transfer systems. I've mentioned it before, but I think that while less sexy, logistics in a covert fleet would be huge. Not saying that idea is or isn't good, but why would we transform an exploration cruiser into that? Also why would SOE be the ones to develop it? |
Freako X
Doom Inc
104
|
Posted - 2013.10.03 02:43:00 -
[414] - Quote
^^^
Fits the SOE humanitarian theme. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
752
|
Posted - 2013.10.03 02:46:00 -
[415] - Quote
Freako X wrote:^^^
Fits the SOE humanitarian theme. considering that logi's are typically used as accessories to people blowing each other up, not so much really. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4151
|
Posted - 2013.10.03 02:53:00 -
[416] - Quote
I would love to see the laser bonus dropped in preference for logistics bonuses.
I get nice DPS out of my Gila, so I figure sacrificing something from the Gila to get a covert cloak and ability to use black ops portals and a bonus to logistics? I would give up one sentry drone. So 100Mbps drone bandwidth plus energy and armour range/cap/CPU bonus would be awesome.
Encourage multi-player cooperation by shifting away from resist bonus to remote tank bonus!
I am keen to see what you do with the SOE battleship to prevent it out-competing the Sin ;)
Day 0 advice for new players: Day 0 Advice for New Players |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
31
|
Posted - 2013.10.03 02:57:00 -
[417] - Quote
They don't need to be different, no other faction race frigate, cruiser and bs are really different on their bonuses, so why would these be? They are exploring ships, that are able to defend themselve. The fits are pretty sound, just a could things need to be tweaked and good to go. And a damn BS one too haha!
I like the 2 lasers with 100% to damage, that will keep it lasers. But really I would have rather seem hybrids with shields, they just look like shield boats, too bad :^ ( |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4151
|
Posted - 2013.10.03 02:58:00 -
[418] - Quote
Tyberius Franklin wrote:Freako X wrote:^^^
Fits the SOE humanitarian theme. considering that logi's are typically used as accessories to people blowing each other up, not so much really. Edit: Also not understanding the logic behind the 2 being vastly different in purpose to begin with, considering the current pirate lines.
As opposed to lasers and combat drones? Logistics is a pacifist profession in comparison to pew pew laser boats. Day 0 advice for new players: Day 0 Advice for New Players |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
502
|
Posted - 2013.10.03 02:59:00 -
[419] - Quote
Mara Rinn wrote:I would love to see the laser bonus dropped in preference for logistics bonuses.
I get nice DPS out of my Gila, so I figure sacrificing something from the Gila to get a covert cloak and ability to use black ops portals and a bonus to logistics? I would give up one sentry drone. So 100Mbps drone bandwidth plus cap and armour transfer range/cap/CPU bonus would be awesome. Not as powerful as an Etana/Augoror/Exequror
Encourage multi-player cooperation by shifting away from resist bonus to remote tank bonus!
I am keen to see what you do with the SOE battleship to prevent it out-competing the Sin ;)
No no no! This ship was designed to be a solo exploration ship. For the lone mission runner / DED complex runner. Sacrificing it's DPS for logi capabilities would make it less effective at the purpose it was designed for, and would become useless for its intended audience.
Next thing, big blob alliances would buy large clusters of these and all of nullsec will be faced with covert logistics. That would be bad.
Also, these can't use covops jump portals. They aren't T2. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4151
|
Posted - 2013.10.03 03:00:00 -
[420] - Quote
Thaddeus Eggeras wrote:They don't need to be different, no other faction race frigate, cruiser and bs are really different on their bonuses, so why would these be? They are exploring ships, that are able to defend themselve. The fits are pretty sound, just a could things need to be tweaked and good to go. And a damn BS one too haha!
I like the 2 lasers with 100% to damage, that will keep it lasers. But really I would have rather seem hybrids with shields, they just look like shield boats, too bad :^ (
Sure, dropping the logistics ideas these boats look nice: you have to make compromises to fit them which is IMHO something many ships are missing.
I can't wait! Day 0 advice for new players: Day 0 Advice for New Players |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 93 :: one page |
First page | Previous page | Next page | Last page |