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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Falcon
4107
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Posted - 2013.09.26 21:01:00 -
[1] - Quote
EVE Online: Rubicon, the 20th Free Expansion for EVE Online, has been announced and will be hitting Tranquility on November 19th, 2013.
Please feel free to use this thread for discussion!
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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CCP Falcon
4107
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Posted - 2013.09.26 21:02:00 -
[2] - Quote
Also, first!
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Rhes
GoonWaffe Goonswarm Federation
238
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Posted - 2013.09.26 21:04:00 -
[3] - Quote
Looks good. It's great to see that you are still focusing on real Eve content and not wasting time on more WiS nonsense. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2422
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Posted - 2013.09.26 21:04:00 -
[4] - Quote
I, for one, am super excited about interceptors getting some much needed upgrades and love.
So I can lock things faster. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Crasniya
Strange Energy Gentlemen's Agreement
176
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Posted - 2013.09.26 21:05:00 -
[5] - Quote
Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. |
Bubanni
ElitistOps Pandemic Legion
774
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Posted - 2013.09.26 21:05:00 -
[6] - Quote
Warp acceleration YES! Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Jimtom
Allied Front Darkspawn.
9
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Posted - 2013.09.26 21:05:00 -
[7] - Quote
sorry to say I'm a little underwelmed atm couple of nice things like the new factin ships but I think i expected more hopefully when more concrete details emerge i'll get excited |
Akrasjel Lanate
Naquatech Conglomerate
1210
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Posted - 2013.09.26 21:07:00 -
[8] - Quote
Wohoo
I like it so far |
Intex Encapor
22
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Posted - 2013.09.26 21:08:00 -
[9] - Quote
Intex Encapor Likes received: 22
#26 Posted: 2013.09.26 21:03 | Report
hope there will be something other than current wardec mechanics for shooting highsec pocos. would make stuff kinda expensive for small entities if big blocks set their eyes on stuff.
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SKINE DMZ
Stay Frosty.
177
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Posted - 2013.09.26 21:08:00 -
[10] - Quote
Highsec customs offices
PERSONAL DEPLOYABLE STRUCTURES!!!!!
4 new type of structures
This is all early, things may changes, they are working on it and want feedback rumour has it (more mechanics to mess with each other especially 0.0 and lowsec), and from what I understand within these types will be more structures.
Siphon Unit - steal resources from star base's.
Depot - Mobile home base, personal you can put it out in space, allows you to have your own little spot to hold your stuff, and a cheap fitting service, bunch of different uses (can be killed, all these things can be destroyed you can shoot these in highsec, you will just get a suspect timer).
Deployable Automatic tractor beam and looting device (won't salvage).
Deployable Temporary short range cyno jammer, disposable one time use, around a 100km range they are working on that.
Fixing warping acceleration, warp speed will affect acceleration, anything below a t1 cruiser will be warping faster, bigger will be slower although may adjust some warp speeds like freighters.
Ship balancing changes (more stuff that hasn't been talked about will come), marauders(will transform, ewar immunity, can't move and tank a ton), inceptors(will get bubble immunity, will get a thread open about it, they stole this idea from a player on the forum) and interdictors.
New bubble graphics.
New missile launcher battle ship sized, rapid launcher.
New ships - Pirate faction ships - Frigate, Cruiser, first t1 faction ships that get covert ops.
Frigate: http://imgur.com/VqYroaz,jnPYG9J#1
Cruiser: http://imgur.com/VqYroaz,jnPYG9J
New certificate system, better & cleaner, certificates will be organised together for ships, and have only skills and no other certificates as pre-req's.
A kind of in-game map of all EVE ships to see how good you would be at flying them with your current skills & certificates.
Changes to character selection screen - Completely new / easier to use, more information about your character, more to come on that.
Integration Twitch TV into the EVE client, no 3rd party, all in-game integrated and you can share a lot easier.
I believe this is it for now, but mentioned there will be more in the expansion. Personally am looking forward to the personable deploying base, this is going to add some new ways to WH daytripping, or soon weektripping?
Oh and 23rd October the collection edition will be shipped out.
awesome.
I disagree |
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Rhes
GoonWaffe Goonswarm Federation
241
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Posted - 2013.09.26 21:08:00 -
[11] - Quote
Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing.
Neither one of those things have anything to do with Eve.
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Chaotica Donma
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
2
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Posted - 2013.09.26 21:09:00 -
[12] - Quote
I'm hoping the new player structures means that a whole new management mechanic has been developed for them overall, and that it will be backported to the existing structures. I hear nothing but horrible things about the management API for the existing structures. Catch me Wednesdays and Fridays at Midnight GMT on Split Infinity Radio
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Roime
Quantum Cats Syndicate Samurai Pizza Cats
3489
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Posted - 2013.09.26 21:10:00 -
[13] - Quote
Awesome <3
Seriously,we won't be bringing back the old unique ships for events. We might give other stuff away that is interesting, but no Guardian Vexor, Opux Luxury Yacht, Fedthron, Impoc, SIR, etc, etc.-á |
Katherine Landier
Dept. of Defense
0
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Posted - 2013.09.26 21:13:00 -
[14] - Quote
For the new SOE ships is the "covert ops" going to be a cloak or cyno? |
NeoShocker
Interstellar eXodus The Retirement Club
177
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Posted - 2013.09.26 21:14:00 -
[15] - Quote
Hm! Very interesting. New stuff is good, but i am always interested in game balances. Wonder what the inty is gonna change to |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
844
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Posted - 2013.09.26 21:16:00 -
[16] - Quote
Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve.
yes they do ...
why do I see dust bunnies in local if they have nothing to do with eve .. your statement makes no sense
anyways .. EAF's getting some much needed loving, the Kitsune will rock (I hope) |
Crasniya
Strange Energy Gentlemen's Agreement
183
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Posted - 2013.09.26 21:18:00 -
[17] - Quote
Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve.
Incorrect. Both need to be iterated on, alongside balance changes and new ships, in order to compete in an environment where EVE is seeing it's first competitors in years in it's genre and playstyle. DUST needs more representation in the EVE client, and a greater role in the game design. There needs to be a reason for players to interact across New Eden.
WiS remains the most important element in selling the combined EVE/DUST/Valkyrie universe. |
Lateris
40
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Posted - 2013.09.26 21:18:00 -
[18] - Quote
Me and Rehes are going to get a CQ together so we can role play dance moves... then when WoD comes out were going to bite each others necks in RP glory within the game!
Gratz CCP on the expansion./ Stil looking forward to one day walking out of the CQ..or I will just build a sci fi game myself .:=[ObscuriLateris.com--áMining Corp]=:. .:=[ObscuriSoft.com- Soft Development]=:. |
Schmata Bastanold
The brothers inc WHYS0 Expendable
976
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Posted - 2013.09.26 21:18:00 -
[19] - Quote
NeoShocker wrote:Wonder what the inty is gonna change to
Little more effort for catching traffic than just bubble everything into oblivion and alpha ships at safe distance? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Stoogie
Space Pygmies
97
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Posted - 2013.09.26 21:21:00 -
[20] - Quote
Whats actually happening about the ccp Seagull stuff? I want that part of eve and none of these features actually seem to leading towards it. I like some of the new stuff but in general its pretty underwhelming. |
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Rhes
GoonWaffe Goonswarm Federation
243
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Posted - 2013.09.26 21:21:00 -
[21] - Quote
Crasniya wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Incorrect. Both need to be iterated on, alongside balance changes and new ships, in order to compete in an environment where EVE is seeing it's first competitors in years in it's genre and playstyle. DUST needs more representation in the EVE client, and a greater role in the game design. There needs to be a reason for players to interact across New Eden. WiS remains the most important element in selling the combined EVE/DUST/Valkyrie universe.
Eve is spaceships.
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Jada Maroo
Native Freshfood Minmatar Republic
1189
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Posted - 2013.09.26 21:22:00 -
[22] - Quote
Where are the ship skins, CCP? |
Terh Rumnatarn
Epidemic Inc.
28
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Posted - 2013.09.26 21:22:00 -
[23] - Quote
A small step for CCP (because of lack of funding due to other so called projects), a big step of faith for the community.
Or o stick with the theme... alea iacta est, a 6 month break for me.
Came excited, left unimpressed. |
blue dehazon
Industrial Mining Exploration
17
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Posted - 2013.09.26 21:23:00 -
[24] - Quote
Second expansion whid more nerf to hi sec,whis i newer trained all may acconts and som alts for PI.nowe custom office will be the new pirat tool,pirat probe to steal your stuff in pos more pirat stuff.CCP neglect a larg part of the player base in hisec.Cool whit som neew ships but thats it. |
Rhes
GoonWaffe Goonswarm Federation
243
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Posted - 2013.09.26 21:25:00 -
[25] - Quote
blue dehazon wrote:Second expansion whid more nerf to hi sec,whis i newer trained all may acconts and som alts for PI.nowe custom office will be the new pirat tool,pirat probe to steal your stuff in pos more pirat stuff.CCP neglect a larg part of the player base in hisec.Cool whit som neew ships but thats it.
Highsec POCOs are for Goons.
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Dracvlad
Taishi Combine Pirate Nation.
105
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Posted - 2013.09.26 21:26:00 -
[26] - Quote
Depot - Mobile home base, personal you can put it out in space, allows you to have your own little spot to hold your stuff, and a cheap fitting service, bunch of different uses (can be killed, all these things can be destroyed you can shoot these in highsec, you will just get a suspect timer). Now that has me very very excited, thank you CCP, looks like I will not be de-subbing while I get X-Rebirth out of my system, furthermoreI like the SOE ships very much.
HS customs offices, actually I like it, could get very interesting, guess we know where those new Maurauders will be used on...
And if you can develop new regions in later expansions I will be a very happy bunny indeed. If you do not want LOCAL go to WH space, its as simple as that!-á-á-á-á-á-á-á There are people who think that WH space is like 0.0 but without local, well they should light a cyno and try jumping to it. |
Henriette Malia Alette
Pator Tech School Minmatar Republic
28
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Posted - 2013.09.26 21:28:00 -
[27] - Quote
A few lines from the Rubicon page:
Imagine capsuleer corporations, rising in power and capabilities, flying their own colors and using their might to build up whole areas of space.
Imagine what could happen if capsuleers truly mastered the science of space travel itself, and were no longer bound to the known universe.
Yet the capsuleers, the immortal pilots of EVE's most powerful spaceships, are becoming a stronger and stronger force of their own. They will not settle with what has been served to them thus far. EVE Online: Rubicon is the first step beyond a point of no return, on a dangerous path to ascension with consequences that neither capsuleers nor players can predict.
Can u spell "Null Sec". That is what rubicon is the first step towards... u are turning High Sec - into Low and Null Sec - simply put.
Lets take it bit for bit: Capsuleer Corporations "Rising in power ? - u mean, when the Null sec alliances - with theyre iskies and ships, etc starts taking over High sec.. Bcause - u dont seriously gonna try sell that the little corporation of 20-50 ppl, whom tries to actually build theyre own little space, will be allowed to do that without consulting/asking the larger alliances first do u ? " Imagine disrupting what someone else built up, through cunning or force. " - yeah.. 10 Capitals will fix any of those issues.
"space travel itself, " - You mean Black Ops's and Bridges ? - why not just write that.. its in NS already.. or are you really gonna try tell us that its gonna be something completly new, and the huge alliances in NS arent gonna control them ? - right.. bcause that is soo gonna happen..
"are becoming a stronger and stronger force of their own. They will not settle with what has been served to them thus far." And we are back to the NS part... alliances already claimed NS.. they want more land, ure giving them it... as for newbie friendly.. can you say "goodbye new players" ? - bcause that is what will happen, once this is done...
Let me tell u what i think will happen... NS items, like sov, bridges etc will start appear in HS instead of Gates: Through live events, we will see one empire after another either fall, or becoming increasingly limited in size - severly turning space from NPC controlled HS to player controlled NS: (which will NOT benifit anyone besides the NS Alliances)... eventually, HS will be small islands, very small, camped, and surrounded by pirates... we will see that concord, the protector of the newbie "in live events" or whatever other means u can think off, suddenly "vanishes", most places.. they might even be killed off in a live event "sorry ppl, Concord is bad.. they need to go..." - effectivly turning all that we know and love as HS into a NS haven for the Alliances that already control and owns so much - and we the casual - the HS players, will be left at the mercy of whatever mittens, and his "fellow" alliance bosses feels space should be run like.. we already seen how that works in NS - now its coming to HS aswell...
Seriously.. if u really are tired of us players, that seeks the PVE, a more relaxing or different approach then PVP of any sort - why not simply make that statement in a nice CCP blog, and be done with it... and we can take our hats and go..
Some of the stuff coming in Rubicon - is nice.. but once u start reading between the lines - if u cant see that this is a path leading to turning all of EVE into NS.. well.. |
Fix Sovmechanics
School of Applied Knowledge Caldari State
0
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Posted - 2013.09.26 21:29:00 -
[28] - Quote
Instead of spending several expansions on a large mechanic (that might not work) how about re-balancing and updating the current large mechanics like sov and wormholes. The siphoning deploy-able is a nice idea, however the only reason it would have to exist is because of a redundant sov system, even just minor re-balances to reinforcement times or hp of structures would be a nice gesture.
Please sov mechanics.
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None ofthe Above
680
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Posted - 2013.09.26 21:29:00 -
[29] - Quote
Well, have to say I was hoping for more on the construction and exploration side, particularly with Seagull sitting in front of that artwork. Hopefully that will come over the course of the next few expansions.
We knew the Modular POS was going to be a big job and we pushed it anyway. It's interesting to see these things starting to happen. Let's give them a chance to make this work. Hopefully, this expansion will get a lot of behind the scenes foundation work done that will allow many more things to be built on it in the future.
Is that what CCP's Rubicon is? Crossing into working on Modular Stations? Odyssey at least was clear on what it was that you were trying to do. Rubicon not so much.
Sister's ships is interesting. Nice looking.
Warping changes sound great. I like the idea of interceptors being bubble proof. You'll get a lot more nullsec tourists that way.
Rapid Heavy Launcher, nice. Can Stealth bombers use them? Would make it more possible to build an anti-frig SB.
Other stuff sounds great, although I think there will be plenty of details to be worked out.
Anyway CCP, we also want more, but excited by what I do see here. Hope this works out for us all. Don't make me hand you a wizard hat. |
Crasniya
Strange Energy Gentlemen's Agreement
185
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Posted - 2013.09.26 21:30:00 -
[30] - Quote
Rhes wrote:blue dehazon wrote:Second expansion whid more nerf to hi sec,whis i newer trained all may acconts and som alts for PI.nowe custom office will be the new pirat tool,pirat probe to steal your stuff in pos more pirat stuff.CCP neglect a larg part of the player base in hisec.Cool whit som neew ships but thats it. Highsec POCOs are for Goons.
Being the obvious concern/problem. |
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Musca Sklir
Pator Tech School Minmatar Republic
1
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Posted - 2013.09.26 21:30:00 -
[31] - Quote
why would you introduce new faction ships dedicated to exploration using drones? this seems like a waste of resources. we already have t3 which are not limited to one weapon system but seriously need to be looked at. makes le wonder if there really is a generell concept how ship classes/tech lvls (t1, t2, t3) are supposed to perform. a change for changes sake and introduction for introductaries sake... |
Anslo
The Scope Gallente Federation
2766
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Posted - 2013.09.26 21:30:00 -
[32] - Quote
Sweet Jesus DAT SOE CRUISER I CAN'T EVEN
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SKINE DMZ
Stay Frosty.
178
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Posted - 2013.09.26 21:31:00 -
[33] - Quote
Henriette Malia Alette wrote:
"space travel itself, " - You mean Black Ops's and Bridges ? - why not just write that.. its in NS already.. or are you really gonna try tell us that its gonna be something completly new, and the huge alliances in NS arent gonna control them ? - right.. bcause that is soo gonna happen..
I am more thinking of new region, build jump gates and other structures and maybe even set rules in those systems. I disagree |
Celeste Taylor
Ruby Dynasty
184
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Posted - 2013.09.26 21:31:00 -
[34] - Quote
With a 9.24 faction standing with SOE, I find this excellent news. I was saving my SOE LP points for an implant set, but now I think I will wait for more expansion announcements. Someone mentioned on another thread that SOE ships will be like pirate faction ships with Gallente and Amarr as the racial skills needed. This seems a bit off though since SOE is more in tune with Minmitar than Amarr. |
Rhes
GoonWaffe Goonswarm Federation
244
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Posted - 2013.09.26 21:31:00 -
[35] - Quote
Henriette Malia Alette wrote:Can u spell "Null Sec". That is what rubicon is the first step towards... u are turning High Sec - into Low and Null Sec - simply put.
Thank goodness. Have you been to highsec recently? It's horrible there.
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Zappity
Kurved Space
468
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Posted - 2013.09.26 21:33:00 -
[36] - Quote
Deployable short range cyno jammer should help against AFK cloakers? Hopefully the nullbear whiners will shut up about it. Zappity's Adventures for a taste of lowsec. |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
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Posted - 2013.09.26 21:34:00 -
[37] - Quote
Kitty Bear wrote: why do I see dust bunnies in local if they have nothing to do with eve .. your statement makes no sense
Because your member list settings are wrong? |
Rhes
GoonWaffe Goonswarm Federation
248
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Posted - 2013.09.26 21:36:00 -
[38] - Quote
Crasniya wrote:Rhes wrote:blue dehazon wrote:Second expansion whid more nerf to hi sec,whis i newer trained all may acconts and som alts for PI.nowe custom office will be the new pirat tool,pirat probe to steal your stuff in pos more pirat stuff.CCP neglect a larg part of the player base in hisec.Cool whit som neew ships but thats it. Highsec POCOs are for Goons. Being the obvious concern/problem.
Obvious? I don't see the problem.
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Fix Sovmechanics
School of Applied Knowledge Caldari State
1
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Posted - 2013.09.26 21:36:00 -
[39] - Quote
Zappity wrote:Deployable short range cyno jammer should help against AFK cloakers? Hopefully the nullbear whiners will shut up about it.
"Doesn't stop covert cynos"
Listening is hard. |
scorchlikeshiswhiskey
The Wise Man's Fear You Failed the Mumble Test
0
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Posted - 2013.09.26 21:38:00 -
[40] - Quote
All I want is a Pirate Faction Caldari/Minmatar Battleship that is missile oriented. And before anyone says anything, the Rattlesnake is a drone boat, not a missile boat. 4 launchers is a joke when a Navy Raven has 8, and a regular, standard issue Raven has 7. I would like to see torps a little more like the old ones, but I can wait on that. And so since you want to create ships can you give us a new Pirate BS? Or maybe a more useful missile module? Something other than another module I'll never buy? |
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Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
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Posted - 2013.09.26 21:39:00 -
[41] - Quote
Fix Sovmechanics wrote:Zappity wrote:Deployable short range cyno jammer should help against AFK cloakers? Hopefully the nullbear whiners will shut up about it. "Doesn't stop covert cynos" Listening is hard. Also single use and 70-100km jam range. As in, you would need to procure and drop a new one for every anomaly you run. |
Mhax Arthie
120
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Posted - 2013.09.26 21:40:00 -
[42] - Quote
Balancing forever, that should be a much more proper expansion name than Rubicon. Even Odisey 1.1 had more features than this so called expansion. No new content, no new features, is all about rebalancing .. again and again. I was seriously hoping for player built gates, opening of Jove space or at least the damn door in the CQ,.. this is hilarious. I feel that CCP somehow abandoned EVE and now is focusing only on Dust or that valkirye stuff
And giving away the pocos in hi sec.. really?! So any null sec alliance can take them over for **** and giggles and halt any PI production in hi sec for noobs and eventualy crash the PI market. Came excited, left extremely disapointed :/ 0/10 |
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
117
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Posted - 2013.09.26 21:41:00 -
[43] - Quote
Re: High Sec Customs Offices
The announcement today that they will be replaced in Rubicon, with POCO's (Player Owned Custom's Offices) begs a question:
QUESTION: Will resource concentrations between High/Low/Null/W-Space be re-balanced as well?
REASONING:
At present High sec planets have virtually no value in comparison to Low/Null/W-Space counter parts. So to hear CCP Fozzie speak today on EVE TV about fights over valuable High Sec planets seems 'odd' - the only value for those that are heavily invested in Planetary Interface has been as a safe haven for High-Tech Commodities production since the implementation of POCO's in Low Sec on Temperate and Barren planets with a static taxation rate.
This seems insufficient to constitute presuming any High Sec planets to be 'valuable'.
Hence the promotion of the idea that there will be greater immersive game play based on competition for 'valuable planets' in High sec is disingenuous at the most, and a 'gaffe' in the least; unless there is a parallel and slight re-balancing of the resource concentrations to create high value planets in High Sec without dissolving the current hierarchy of PI Resource Concentrations being commensurate with greater risk - which absolutely should be maintained.
Moving the sliding scale of PI further to the right 'across the board' will help bring a reality to the statement of 'valuable' High Sec planets - of which currently there are none. |
PotatoOverdose
SONS of LEGION RISE of LEGION
236
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Posted - 2013.09.26 21:42:00 -
[44] - Quote
Mhax Arthie wrote:Balancing forever, that should be a much more proper expansion name than Rubicon. Even Odisey 1.1 had more features than this so called expansion. No new content, no new features, is all about rebalancing .. again and again. I was seriously hoping for player built gates, opening of Jove space or at least the damn door in the CQ,.. this is hilarious. I feel that CCP somehow abandoned EVE and now is focusing only on Dust or that valkirye stuff
And giving away the pocos in hi sec.. really?! So any null sec alliance can take them over for **** and giggles and halt any PI production in hi sec for noobs and eventualy crash the PI market. Came excited, left extremely disapointed :/ 0/10 The two new ships look cool. The siphon units are new and interesting, stealing moon goo may be quite....lucrative. Could quite possibly promote some interesting emergent gameplay. 100km Cynojammers are nothing to sneeze at, though that depends largely on their cost. Depots could be useful. Intereceptors get built in nullifiers.
Honestly, it's more than what we got in odyssey, and maybe even retribution. Although honestly, given that it's :CCP: odds are BPO's for all of these items will only be available through Somer Blink or Ebank. |
Anslo
The Scope Gallente Federation
2766
|
Posted - 2013.09.26 21:42:00 -
[45] - Quote
Question: So can ANYONE use these Depots, or do you have to be in a player corp like with a POS?
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handige harrie
Hedion University Amarr Empire
110
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Posted - 2013.09.26 21:43:00 -
[46] - Quote
The siphon unit is most interesting;
but do POS guns shoot the Siphon unit? Baddest poster ever |
Solstice Project's Alt
Pator Tech School Minmatar Republic
64
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Posted - 2013.09.26 21:43:00 -
[47] - Quote
I'm an awesome interceptor pilot ...
i love the idea.
Bring it ! :D |
PotatoOverdose
SONS of LEGION RISE of LEGION
236
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Posted - 2013.09.26 21:44:00 -
[48] - Quote
Anslo wrote:Question: So can ANYONE use these Depots, or do you have to be in a player corp like with a POS? It does say personal deployable structure, not corporate deployable structure so....probably. |
arcca jeth
Dark Alliance Dark Empire Alliance
233
|
Posted - 2013.09.26 21:44:00 -
[49] - Quote
Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve.
Um no, that's where you are wrong and your attitude is typical Goon sentiment. Go bury your head in the sand, you obviously don't have a clue |
Anslo
The Scope Gallente Federation
2766
|
Posted - 2013.09.26 21:46:00 -
[50] - Quote
PotatoOverdose wrote:Anslo wrote:Question: So can ANYONE use these Depots, or do you have to be in a player corp like with a POS? It does say personal deployable structure, not corporate deployable structure so....probably. Eh, just didn't want to assume and get my hopes crushed....now the next question...can you give others access to these structures. If so....man Scope PvP just got a whole lot more interesting.
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Henriette Malia Alette
Pator Tech School Minmatar Republic
28
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Posted - 2013.09.26 21:47:00 -
[51] - Quote
SKINE DMZ wrote:Henriette Malia Alette wrote:
"space travel itself, " - You mean Black Ops's and Bridges ? - why not just write that.. its in NS already.. or are you really gonna try tell us that its gonna be something completly new, and the huge alliances in NS arent gonna control them ? - right.. bcause that is soo gonna happen..
I am more thinking of new region, build jump gates and other structures and maybe even set rules in those systems.
Which will very quickly come under control of the NS alliances... i dont see any LS/HS corp or alliance in any short or long run getting a chanse here to "build"... we adding more space to NS, and we give them more stuff they can do.. including gates etc.. all nice, IF the "small guys" also would/could be involved - but they wont be... 10 sec after the space comes online, u gonna see the race of the NS alliances with theyre capitals ready to jump in.. the entire system are flawed, if we really seriously talking bout "every corporation should have a chanse, with hard work and dedication to claim a part of space for themself".. it wont happen - the game as it works, will let anyone "by force" take what they want.. and by force usually is when someone jumps in theyre little 1000 man fleet and claims the area.. you dont like it.. to bad..
A more correct describtion would be "we are adding more space for the NS alliances, and now they can build theyre own gates".. eve future changes will contiounsly move control over to players - which would be alright - until u realise that theyre moving HS space into beeing nullsec.. adding more space, wont let more players do fun stuff.. it will let those "few" in the NS Alliances control more of the game, and control more space, getting more moons, etc etc.. there nothngin the long run that will benifit the HS playerbase what so ever.. on the contrary.. its not a coincidence that main focus are on fixing exploration, adding exploration ships, adding player controlled this or that.. and at same time ignoring anything and everything that has anything to do with HS.
|
raven666wings
Cyber Chaos Crew
134
|
Posted - 2013.09.26 21:47:00 -
[52] - Quote
Fear not my brothers not everything is lost. After helping the pilgrims cross the RubimehGäó by holding the tides Jesus will finally guide them to the holy HallelujahGäó heavens. Please donate your charity to help us in this crusade. In the name of the father and the holy spirit, ashes to ashes Dust to dust. Amen. |
Karak Terrel
As Far As The eYe can see Chained Reactions
300
|
Posted - 2013.09.26 21:47:00 -
[53] - Quote
Now those depots are a nice idea. But what is preventing high sec miners from anchoring them directly in the belt and get a save can (yes you can shoot it, but there will be a reinforced mechanic)? Or is that intended? Doesn't that make the ships with the large ore hold obsolete? am i missing something? |
EI Digin
Sniggerdly Pandemic Legion
1255
|
Posted - 2013.09.26 21:48:00 -
[54] - Quote
There are quite a few good little flashy quality of life changes and small additions in this expansion.
But it feels like it is missing a key element and a defining purpose. |
Himnos Altar
An Errant Venture
212
|
Posted - 2013.09.26 21:49:00 -
[55] - Quote
Rhes wrote:Henriette Malia Alette wrote:Can u spell "Null Sec". That is what rubicon is the first step towards... u are turning High Sec - into Low and Null Sec - simply put. Thank goodness. Have you been to k-space recently? It's horrible there.
fixed that for you 0.- |
Solstice Project's Alt
Pator Tech School Minmatar Republic
64
|
Posted - 2013.09.26 21:49:00 -
[56] - Quote
Karak Terrel wrote:Now those depots are a nice idea. But what is preventing high sec miners from anchoring them directly in the belt and get a save can (yes you can shoot it, but there will be a reinforced mechanic)? Or is that intended? Doesn't that make the ships with the large ore hold obsolete? am i missing something? Didn't they say *anybody* can take from them ? |
SKINE DMZ
Stay Frosty.
180
|
Posted - 2013.09.26 21:50:00 -
[57] - Quote
Anslo wrote:Question: So can ANYONE use these Depots, or do you have to be in a player corp like with a POS? Anyone from what I gathered, no need for a POS. I disagree |
Lateris
40
|
Posted - 2013.09.26 21:51:00 -
[58] - Quote
Question: Will there be any updates for PI? .:=[ObscuriLateris.com--áMining Corp]=:. .:=[ObscuriSoft.com- Soft Development]=:. |
Rengerel en Distel
1946
|
Posted - 2013.09.26 21:51:00 -
[59] - Quote
Kassasis Dakkstromri wrote:Re: High Sec Customs Offices
The announcement today that they will be replaced in Rubicon, with POCO's (Player Owned Custom's Offices) begs a question:
QUESTION: Will resource concentrations between High/Low/Null/W-Space be re-balanced as well?
REASONING:
At present High sec planets have virtually no value in comparison to Low/Null/W-Space counter parts. So to hear CCP Fozzie speak today on EVE TV about fights over valuable High Sec planets seems 'odd' - the only value for those that are heavily invested in Planetary Interface has been as a safe haven for High-Tech Commodities production since the implementation of POCO's in Low Sec on Temperate and Barren planets with a static taxation rate.
This seems insufficient to constitute presuming any High Sec planets to be 'valuable'.
Hence the promotion of the idea that there will be greater immersive game play based on competition for 'valuable planets' in High sec is disingenuous at the most, and a 'gaffe' in the least; unless there is a parallel and slight re-balancing of the resource concentrations to create high value planets in High Sec without dissolving the current hierarchy of PI Resource Concentrations being commensurate with greater risk - which absolutely should be maintained.
Moving the sliding scale of PI further to the right 'across the board' will help bring a reality to the statement of 'valuable' High Sec planets - of which currently there are none.
You don't think there will be a value in securing factory planets in High Sec with 0 tax? It's not always the resources on the planet that make it valuable, but what you can build on the planet that makes it valuable.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 21:51:00 -
[60] - Quote
Kassasis Dakkstromri wrote: This seems insufficient to constitute presuming any High Sec planets to be 'valuable'.
Off the top of my head, the temperate planets around high sec (or rather, their POCO's) are the most valuable. You buy resources at the hub, drop them down(tax), process into higher tier products, bring them up (tax) and resell at the trade hub. Bonus is you don't have hundreds of people extracting on top of you with no control, killing yield. You're not actually extracting at all and as such the planet can support as large a number of players as the supply in the trade hub can keep up with. Making the POCO that much more desirable.
Next would be the few planets that have a decent supply of things rare in high sec. The yield is bad because there's a pile of people mining with you without repercussions. Take the POCO, gouge them with taxes and they stop mining, moving their operation elsewhere. Suddenly your yield goes up on top of not paying the standard high sec POCO taxes. Win win. |
|
PotatoOverdose
SONS of LEGION RISE of LEGION
236
|
Posted - 2013.09.26 21:51:00 -
[61] - Quote
Karak Terrel wrote:Now those depots are a nice idea. But what is preventing high sec miners from anchoring them directly in the belt and get a save can (yes you can shoot it, but there will be a reinforced mechanic)? Or is that intended? Doesn't that make the ships with the large ore hold obsolete? am i missing something? All you get is a suspect flag for shooting depots, so you'll probably want to be careful as to how and where you use them. People will be out looking to blow up your pretty toys, as it should be. |
Karak Terrel
As Far As The eYe can see Chained Reactions
300
|
Posted - 2013.09.26 21:52:00 -
[62] - Quote
Solstice Project's Alt wrote:Karak Terrel wrote:Now those depots are a nice idea. But what is preventing high sec miners from anchoring them directly in the belt and get a save can (yes you can shoot it, but there will be a reinforced mechanic)? Or is that intended? Doesn't that make the ships with the large ore hold obsolete? am i missing something? Didn't they say *anybody* can take from them ? That would be the siphons, not the home depots or not? |
Rengerel en Distel
1946
|
Posted - 2013.09.26 21:54:00 -
[63] - Quote
This still seems like yet another announcement where CCP says "Trust us, the cool stuff is coming, we just have to do this behind the scenes stuff first." and then we never get the cool stuff.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 21:54:00 -
[64] - Quote
Henriette Malia Alette wrote: Which will very quickly come under control of the NS alliances
Yes, null alliances will take ALL the POCO's in High Sec and be able to hold it all at once with the power projection of their supers.
Oh wait. |
SKINE DMZ
Stay Frosty.
180
|
Posted - 2013.09.26 21:55:00 -
[65] - Quote
Henriette Malia Alette wrote:SKINE DMZ wrote:Henriette Malia Alette wrote:
"space travel itself, " - You mean Black Ops's and Bridges ? - why not just write that.. its in NS already.. or are you really gonna try tell us that its gonna be something completly new, and the huge alliances in NS arent gonna control them ? - right.. bcause that is soo gonna happen..
I am more thinking of new region, build jump gates and other structures and maybe even set rules in those systems. Which will very quickly come under control of the NS alliances... i dont see any LS/HS corp or alliance in any short or long run getting a chanse here to "build"... we adding more space to NS, and we give them more stuff they can do.. including gates etc.. all nice, IF the "small guys" also would/could be involved - but they wont be... 10 sec after the space comes online, u gonna see the race of the NS alliances with theyre capitals ready to jump in.. the entire system are flawed, if we really seriously talking bout "every corporation should have a chanse, with hard work and dedication to claim a part of space for themself".. it wont happen - the game as it works, will let anyone "by force" take what they want.. and by force usually is when someone jumps in theyre little 1000 man fleet and claims the area.. you dont like it.. to bad.. A more correct describtion would be "we are adding more space for the NS alliances, and now they can build theyre own gates".. eve future changes will contiounsly move control over to players - which would be alright - until u realise that theyre moving HS space into beeing nullsec.. adding more space, wont let more players do fun stuff.. it will let those "few" in the NS Alliances control more of the game, and control more space, getting more moons, etc etc.. there nothngin the long run that will benifit the HS playerbase what so ever.. on the contrary.. its not a coincidence that main focus are on fixing exploration, adding exploration ships, adding player controlled this or that.. and at same time ignoring anything and everything that has anything to do with HS. You talk like the areas are completely separate, nothing is stopping you from going into null sec if you think that's where the fun is at. I disagree |
Karak Terrel
As Far As The eYe can see Chained Reactions
300
|
Posted - 2013.09.26 21:55:00 -
[66] - Quote
PotatoOverdose wrote:Karak Terrel wrote:Now those depots are a nice idea. But what is preventing high sec miners from anchoring them directly in the belt and get a save can (yes you can shoot it, but there will be a reinforced mechanic)? Or is that intended? Doesn't that make the ships with the large ore hold obsolete? am i missing something? All you get is a suspect flag for shooting depots, so you'll probably want to be careful as to how and where you use them. People will be out looking to blow up your pretty toys, as it should be . But they have a reinforced mode and they can just come and pick it up if I understand that correctly. So all you get is a suspect flag. They can just pick up their secure stash and run away.. |
Rhes
GoonWaffe Goonswarm Federation
250
|
Posted - 2013.09.26 21:56:00 -
[67] - Quote
arcca jeth wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Um no, that's where you are wrong and your attitude is typical Goon sentiment. Go bury your head in the sand, you obviously don't have a clue
Please enlighten me. What do WiS and Dust have to do with Eve.
|
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
845
|
Posted - 2013.09.26 21:56:00 -
[68] - Quote
Mhax Arthie wrote:Balancing forever, that should be a much more proper expansion name than Rubicon. Even Odisey 1.1 had more features than this so called expansion. No new content, no new features, is all about rebalancing .. again and again. I was seriously hoping for player built gates, opening of Jove space or at least the damn door in the CQ,.. this is hilarious. I feel that CCP somehow abandoned EVE and now is focusing only on Dust or that valkirye stuff
And giving away the pocos in hi sec.. really?! So any null sec alliance can take them over for **** and giggles and halt any PI production in hi sec for noobs and eventualy crash the PI market. Came excited, left extremely disapointed :/ 0/10
anyone will be able to attack those highsec poco's .. without concord intervention the owner player/corp/alliance will be free to set taxation rates
if you think the tax rates are too high .. LAUNCH YOUR **** DIRECTLY INTO SPACE and pay no tax, your not forced to use the orbiting POCO .... it's not rocket science |
SKINE DMZ
Stay Frosty.
180
|
Posted - 2013.09.26 21:57:00 -
[69] - Quote
Rhes wrote:arcca jeth wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Um no, that's where you are wrong and your attitude is typical Goon sentiment. Go bury your head in the sand, you obviously don't have a clue Please enlighten me. What do WiS and Dust have to do with Eve. I'll take this one, that's easy. WiS was meant to be a feature in EVE and Dust is incorporated in the EVE Universe. I disagree |
SKINE DMZ
Stay Frosty.
180
|
Posted - 2013.09.26 21:58:00 -
[70] - Quote
delete double I disagree |
|
Gilbaron
Free-Space-Ranger Nulli Secunda
1090
|
Posted - 2013.09.26 21:59:00 -
[71] - Quote
great changes ! gonna be a fantastic expansion (please don't **** up the Siphon Unit) We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Winter Archipelago
Autumn Industrial Enterprises
97
|
Posted - 2013.09.26 21:59:00 -
[72] - Quote
For those saying "what's the purpose" and "underwhelming," to me, this expansion reads like the first step in two major events:
Firstly, POS's appear to be on their first step to being revamped (looking at the deployable structures here). That is a huge deal for what is, admittedly, a small part of the community, but it is a small part that plays a large, critical role for everyone else who makes use of what those POS-holders create.
Secondly, and (in my opinion) more importantly (also what I think the "Rubicon" part deals with): This expansion seems to be a step towards putting the game entirely in the hands of the players.
With players being able to take high-sec POCO's, a major part of NPC control has been removed. Not the biggest part, but it's still a very big one. This could easily be a step towards the long-term total elimination of things such as CONCORD and Empire Space, or at the very least, the drastic alteration of it (I doubt we would ever be rid of it completely, simply because of how important a mostly-safe area is for bringing new players in).
So yes, there is the Crossing of the Rubicon: CCP have handed the first major piece of Empire Space to the players. May it be the first of many! Ransoms are accepted in Isk, Ships, Mods, and Dolls. |
Karak Terrel
As Far As The eYe can see Chained Reactions
301
|
Posted - 2013.09.26 22:00:00 -
[73] - Quote
I really like the vulcan SOE ships, they will be pretty handy in w-space i guess. |
Rhes
GoonWaffe Goonswarm Federation
250
|
Posted - 2013.09.26 22:00:00 -
[74] - Quote
SKINE DMZ wrote:Rhes wrote:arcca jeth wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Um no, that's where you are wrong and your attitude is typical Goon sentiment. Go bury your head in the sand, you obviously don't have a clue Please enlighten me. What do WiS and Dust have to do with Eve. I'll take this one, that's easy. WiS was meant to be a feature in EVE and Dust is incorporated in the EVE Universe.
WiS is currently a single room with a couch. Dust is a failing console shooter. Neither of them have anything to do with Eve Online.
|
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
117
|
Posted - 2013.09.26 22:01:00 -
[75] - Quote
Rengerel en Distel wrote:Kassasis Dakkstromri wrote:Re: High Sec Customs Offices
The announcement today that they will be replaced in Rubicon, with POCO's (Player Owned Custom's Offices) begs a question:
QUESTION: Will resource concentrations between High/Low/Null/W-Space be re-balanced as well?
REASONING:
At present High sec planets have virtually no value in comparison to Low/Null/W-Space counter parts. So to hear CCP Fozzie speak today on EVE TV about fights over valuable High Sec planets seems 'odd' - the only value for those that are heavily invested in Planetary Interface has been as a safe haven for High-Tech Commodities production since the implementation of POCO's in Low Sec on Temperate and Barren planets with a static taxation rate.
This seems insufficient to constitute presuming any High Sec planets to be 'valuable'.
Hence the promotion of the idea that there will be greater immersive game play based on competition for 'valuable planets' in High sec is disingenuous at the most, and a 'gaffe' in the least; unless there is a parallel and slight re-balancing of the resource concentrations to create high value planets in High Sec without dissolving the current hierarchy of PI Resource Concentrations being commensurate with greater risk - which absolutely should be maintained.
Moving the sliding scale of PI further to the right 'across the board' will help bring a reality to the statement of 'valuable' High Sec planets - of which currently there are none. You don't think there will be a value in securing factory planets in High Sec with 0 tax? It's not always the resources on the planet that make it valuable, but what you can build on the planet that makes it valuable.
Just to be clear - I am basing my statement/qustion purely on CCP Fozzie's words; wherein he was clearly referring to capsuleers 'using' the planets, and that the incentives on the POCO owners (CCP feels) is to offer lower tax rates to increase usage.
My words validate that there is value in P4 Commodity production in High Sec - but that is insufficient to justify a change like this for the reasons stated.
If CCP Fozzie says "valuable planets", and is clearly inferring more than just Temperate and Barren P4 Production, then I think the question is warranted. |
Karash Amerius
Sutoka
128
|
Posted - 2013.09.26 22:03:00 -
[76] - Quote
Good buff to highsec warfare allowing POCOs to be 'managed'. I forsee a lot of very good unintended consequences from this change. Karash Amerius Operative, Sutoka |
SKINE DMZ
Stay Frosty.
180
|
Posted - 2013.09.26 22:03:00 -
[77] - Quote
Although you might be correct in some way, unfortunately they do have something to do with EVE online, your logic fails there Rhes. I disagree |
Rhes
GoonWaffe Goonswarm Federation
250
|
Posted - 2013.09.26 22:04:00 -
[78] - Quote
SKINE DMZ wrote:Although you might be correct in some way, unfortunately they do have something to do with EVE online, your logic fails there Rhes.
You still haven't explained what, though.
|
SKINE DMZ
Stay Frosty.
180
|
Posted - 2013.09.26 22:05:00 -
[79] - Quote
Now you're just trolling. I disagree |
Vincent Athena
V.I.C.E. Aegis Solaris
2188
|
Posted - 2013.09.26 22:05:00 -
[80] - Quote
Rhes wrote:arcca jeth wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Um no, that's where you are wrong and your attitude is typical Goon sentiment. Go bury your head in the sand, you obviously don't have a clue Please enlighten me. What do WiS and Dust have to do with Eve. To those who have to ask, no explanation will suffice.
But Ill try anyway. CCP has said many times Eve is not a spaceship game, its a science fiction simulation game. Almost every Sci Fi movie or series Ive seen has people walking and fighting in spaceships, in stations, and on planets. Without those elements Eve cannot be complete. http://vincentoneve.wordpress.com/ |
|
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
847
|
Posted - 2013.09.26 22:06:00 -
[81] - Quote
Rhes wrote:Crasniya wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Incorrect. Both need to be iterated on, alongside balance changes and new ships, in order to compete in an environment where EVE is seeing it's first competitors in years in it's genre and playstyle. DUST needs more representation in the EVE client, and a greater role in the game design. There needs to be a reason for players to interact across New Eden. WiS remains the most important element in selling the combined EVE/DUST/Valkyrie universe. Eve is spaceships.
spaceships are just a tool to accomplish certain tasks other tasks can be accomplished without using a spaceship at all
so basically your overall understanding of eve and it's many metagaming aspects is very low. |
Horus V
The Destined Drunken Hyena Association
54
|
Posted - 2013.09.26 22:06:00 -
[82] - Quote
No WiS, no corp improvment, no pos improvment. This isnt an expansion sorry. Its a little patch with some tweaks from what I can see. :( V |
Deviana Sevidon
Jades Falcon Guards
350
|
Posted - 2013.09.26 22:06:00 -
[83] - Quote
Everything mentioned here is nothing but a extra headache for anyone not having the backing of a super-powerful alliance or the time to watch their PoS 23/7. For the same reason controlling the PoCos will be out of question for many casual players.
The Rubicon is indeed a good name because CCP crossed the point of no return and I don't want to follow them into whatever hell EVE is being turned into.
I regret having re-subscribed and this is my last account to go. Goodbye
....as if 10,058 Goon voices cried out and were suddenly silenced. |
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
118
|
Posted - 2013.09.26 22:07:00 -
[84] - Quote
Kitty Bear wrote:Mhax Arthie wrote:Balancing forever, that should be a much more proper expansion name than Rubicon. Even Odisey 1.1 had more features than this so called expansion. No new content, no new features, is all about rebalancing .. again and again. I was seriously hoping for player built gates, opening of Jove space or at least the damn door in the CQ,.. this is hilarious. I feel that CCP somehow abandoned EVE and now is focusing only on Dust or that valkirye stuff
And giving away the pocos in hi sec.. really?! So any null sec alliance can take them over for **** and giggles and halt any PI production in hi sec for noobs and eventualy crash the PI market. Came excited, left extremely disapointed :/ 0/10 anyone will be able to attack those highsec poco's .. without concord intervention the owner player/corp/alliance will be free to set taxation rates if you think the tax rates are too high .. LAUNCH YOUR **** DIRECTLY INTO SPACE and pay no tax, your not forced to use the orbiting POCO .... it's not rocket science
Except that anyone that actually does PI seriously generates too much production for the command center to launch. The launch timer is prohibitive and m3 is ridiculously prohibitive. Yes it works in a pinch, but only for P2/P3 Commodities and lower ... with P4 Commodities at 100m3/unit you would only be able to launch 3 units and then wait an exorbitant amount of time to try to launch more...
Sounds great, but in practice it's not that simple. |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 22:07:00 -
[85] - Quote
PotatoOverdose wrote:Karak Terrel wrote:Now those depots are a nice idea. But what is preventing high sec miners from anchoring them directly in the belt and get a save can (yes you can shoot it, but there will be a reinforced mechanic)? Or is that intended? Doesn't that make the ships with the large ore hold obsolete? am i missing something? All you get is a suspect flag for shooting depots, so you'll probably want to be careful as to how and where you use them. People will be out looking to blow up your pretty toys, as it should be .
More likely to be used in docking games just off the undock. Refitting mid-fight to get an edge or stash away the bling mods inside before they go down. |
Rhes
GoonWaffe Goonswarm Federation
250
|
Posted - 2013.09.26 22:09:00 -
[86] - Quote
SKINE DMZ wrote:Now you're just trolling.
I'm really not.
|
Schmata Bastanold
The brothers inc WHYS0 Expendable
976
|
Posted - 2013.09.26 22:10:00 -
[87] - Quote
Vald Tegor wrote: More likely to be used in docking games just off the undock. Refitting mid-fight to get an edge or stash away the bling mods inside before they go down.
Nobody said anything about docking in them, just stash and refit so maybe you will be very vulnerable during refitting like everything disabled even under fire. Which would be funny for probing those structures and just wait under cloak for owner to warp in and spring this trap on himself :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 22:11:00 -
[88] - Quote
Kitty Bear wrote: anyone will be able to attack those highsec poco's .. without concord intervention
if you think the tax rates are too high .. LAUNCH YOUR **** DIRECTLY INTO SPACE and pay no tax, your not forced to use the orbiting POCO .... it's not rocket science
Please enlighten us on your magical ways of making P4's without the use of a POCO
Also citation needed on Concord and POCO's, I understood that to be related to depots not POCOs. |
Mhax Arthie
123
|
Posted - 2013.09.26 22:11:00 -
[89] - Quote
Kassasis Dakkstromri wrote:...
At present High sec planets have virtually no value in comparison to Low/Null/W-Space counter parts. So to hear CCP Fozzie speak today on EVE TV about fights over valuable High Sec planets seems 'odd' - the only value for those that are heavily invested in Planetary Interface has been as a safe haven for High-Tech Commodities production since the implementation of POCO's in Low Sec on Temperate and Barren planets with a static taxation rate.
This seems insufficient to constitute presuming any High Sec planets to be 'valuable'.
Hence the promotion of the idea that there will be greater immersive game play based on competition for 'valuable planets' in High sec is disingenuous at the most, and a 'gaffe' in the least; unless there is a parallel and slight re-balancing of the resource concentrations to create high value planets in High Sec without dissolving the current hierarchy of PI Resource Concentrations being commensurate with greater risk - which absolutely should be maintained.
Moving the sliding scale of PI further to the right 'across the board' will help bring a reality to the statement of 'valuable' High Sec planets - of which currently there are none. Dude, PI is not only about extraction! You buy the raw material in Jita, then 1 jump later you build P2-3 stuff. And the raw material is cheap just because noobs extract them in hi sec and sell it for nothing in the trade hubs. If you know what are you doing, PI can be much more profitable in hi sec than in low or null. I bet that the next day after the new expansion release, all pocos around the major trade hubs will be taken over by the main null sec alliances and this could seriously impact the whole market, including ship productions. |
Hammer Crendraven
Center for Advanced Studies Gallente Federation
39
|
Posted - 2013.09.26 22:13:00 -
[90] - Quote
Well CCP has been trying to get more player interaction going in high sec. And this expansion is going to do just that. |
|
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
118
|
Posted - 2013.09.26 22:13:00 -
[91] - Quote
Vald Tegor wrote:Kitty Bear wrote: anyone will be able to attack those highsec poco's .. without concord intervention
if you think the tax rates are too high .. LAUNCH YOUR **** DIRECTLY INTO SPACE and pay no tax, your not forced to use the orbiting POCO .... it's not rocket science
Please enlighten us on your magical ways of making P4's without the use of a POCO Also citation needed on Concord and POCO's, I understood that to be related to depots not POCOs.
I can confirm that statement from CCP Fozzie today on EVE TV @ 2000 UTC announcement for Rubicon.
He said very clearly and unambiguously that POCO's will NOT be protected by Concord (paraphrasing) |
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
119
|
Posted - 2013.09.26 22:16:00 -
[92] - Quote
Mhax Arthie wrote:Kassasis Dakkstromri wrote:...
At present High sec planets have virtually no value in comparison to Low/Null/W-Space counter parts. So to hear CCP Fozzie speak today on EVE TV about fights over valuable High Sec planets seems 'odd' - the only value for those that are heavily invested in Planetary Interface has been as a safe haven for High-Tech Commodities production since the implementation of POCO's in Low Sec on Temperate and Barren planets with a static taxation rate.
This seems insufficient to constitute presuming any High Sec planets to be 'valuable'.
Hence the promotion of the idea that there will be greater immersive game play based on competition for 'valuable planets' in High sec is disingenuous at the most, and a 'gaffe' in the least; unless there is a parallel and slight re-balancing of the resource concentrations to create high value planets in High Sec without dissolving the current hierarchy of PI Resource Concentrations being commensurate with greater risk - which absolutely should be maintained.
Moving the sliding scale of PI further to the right 'across the board' will help bring a reality to the statement of 'valuable' High Sec planets - of which currently there are none. Dude, PI is not only about extraction! You buy the raw material in Jita, then 1 jump later you build P2-3 stuff. And the raw material is cheap just because noobs extract them in hi sec and sell it for nothing in the trade hubs. If you know what are you doing, PI can be much more profitable in hi sec than in low or null. I bet that the next day after the new expansion release, all pocos around the major trade hubs will be taken over by the main null sec alliances and this could seriously impact the whole market, including ship productions.
Point taken - again though my statements are just the 'reasoning' behind the question. in my opinion the marginal value of purchasing P1/P2 and refining is not where the real profit is, but I'm more than happy to apologize for not taking that into account in my reasoning behind the question :)
None the less CCP Fozzie's statement was indicative of extraction, and it's highly dubious that his statements about POCO's can be taken any other way for those that watched it on twitch today. |
Karak Terrel
As Far As The eYe can see Chained Reactions
304
|
Posted - 2013.09.26 22:17:00 -
[93] - Quote
Deviana Sevidon wrote:I regret having re-subscribed and this is my last account to go. Goodbye May I ask for your stuff if you leave and no longer use it? I will put it to good use <3 |
Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
710
|
Posted - 2013.09.26 22:20:00 -
[94] - Quote
My main concerns about this POCO business is whether or not a wardec is needed to take them down. The cost of taking them would be to high should they indeed be claimed by a large bloc. I'm not that concerned about 0.0 powers moving in to claim these POCO's as they can't bring their caps obviously, and there are lots of small lowsec alliances owning POCO's in the space they live in, already. If that model can be extended to hisec: all power to that. The balancing factor is that it 0.0 usually has something better to do then save a couple of lowsec POCO's from local bandits, I'd think hisec would start to work the same way. |
Chendow Decent
Multiplex Gaming Li3 Federation
20
|
Posted - 2013.09.26 22:20:00 -
[95] - Quote
Sorry, I'm pretty disappointed. There is, once again, no new content. Nothing like wormholes or incursions, nothing awe inspiring. Just some ship re-balancing to bring tech 2 ships in line with the tech 1 changes. They added a few useless modules to shine up this turd they call an expansion. It should just be a point release like Odyssey 1.5 or something.
I hope they are fixing and updating a ton of the old code because this expansion came up short in my book. |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 22:20:00 -
[96] - Quote
Schmata Bastanold wrote:Vald Tegor wrote: More likely to be used in docking games just off the undock. Refitting mid-fight to get an edge or stash away the bling mods inside before they go down.
Nobody said anything about docking in them, just stash and refit so maybe you will be very vulnerable during refitting like everything disabled even under fire. Which would be funny for probing those structures and just wait under cloak for owner to warp in and spring this trap on himself :)
You missed my point.
Anchor it off the Jita 4-4 undock.
Undock in a deadspace fit battleship. Do your station game thing. Can't break the guy's tank? Refit to neuts, kill his cap, put the guns back on. He's shooting a specific damage type? Swap a hardener. About to die anyway and can't dock? Store the deadspace mods in the depot to deny the drop. (you can already do this with an Orca alt mind you)
Of course, you can still get bumped out of range. |
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
119
|
Posted - 2013.09.26 22:20:00 -
[97] - Quote
Karak Terrel wrote:Deviana Sevidon wrote:I regret having re-subscribed and this is my last account to go. Goodbye May I ask for your stuff if you leave and no longer use it? I will put it to good use <3
He'll tell you no, because it's a hollow threat that's been used since 2003; and because of the fact he'll resubscribe once a few expancsions come through and he can actually then see what CCP is doing (that he could not perceive in advance)
I want to see other things too: like WiS - which is LONG over due... but if you can't be patient then you shouldn't be playing EVE in the first place imo. |
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
119
|
Posted - 2013.09.26 22:22:00 -
[98] - Quote
Inxentas Ultramar wrote:My main concerns about this POCO business is whether or not a wardec is needed to take them down. The cost of taking them would be to high should they indeed be claimed by a large bloc. I'm not that concerned about 0.0 powers moving in to claim these POCO's as they can't bring their caps obviously, and there are lots of small lowsec alliances owning POCO's in the space they live in. If that model can be extended to hisec: all power to that. The balancing factor is that it 0.0 usually has something better to do then save a couple of lowsec POCO's from local bandits, so why should hisec be any different?
Unless CCP adds 'charters' (like High Sec POS's) then no War Dec will be necessary - we'll have to see. What I heard was CCP will make it just like low sec - no CONCORD and only a suspect timer. |
J3ssica Alba
Federal Navy Academy Gallente Federation
942
|
Posted - 2013.09.26 22:23:00 -
[99] - Quote
SKINE DMZ wrote:Now you're just trolling.
1. He's Rhes 2. He's a goon
He trolls with every breath he takes, I ignore his posts anyways This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
119
|
Posted - 2013.09.26 22:23:00 -
[100] - Quote
Vald Tegor wrote:Schmata Bastanold wrote:Vald Tegor wrote: More likely to be used in docking games just off the undock. Refitting mid-fight to get an edge or stash away the bling mods inside before they go down.
Nobody said anything about docking in them, just stash and refit so maybe you will be very vulnerable during refitting like everything disabled even under fire. Which would be funny for probing those structures and just wait under cloak for owner to warp in and spring this trap on himself :) You missed my point. Anchor it off the Jita 4-4 undock. Undock in a deadspace fit battleship. Do your station game thing. Can't break the guy's tank? Refit to neuts, kill his cap, put the guns back on. He's shooting a specific damage type? Swap a hardener. About to die anyway and can't dock? Store the deadspace mods in the depot to deny the drop. (you can already do this with an Orca alt mind you) Of course, you can still get bumped out of range.
Refitting during combat?? |
|
Sabriz Adoudel
Oppan Ganknam Style
857
|
Posted - 2013.09.26 22:25:00 -
[101] - Quote
This looks interesting.
I wonder if the POCOs will be worth fighting over in highsec or if (as I expect) they'll just be a small passive income stream to anyone that can be bothered setting them up, like R&D agents are. Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |
Jenn aSide
STK Scientific Initiative Mercenaries
2872
|
Posted - 2013.09.26 22:27:00 -
[102] - Quote
Henriette Malia Alette wrote:A few lines from the Rubicon page:
Imagine capsuleer corporations, rising in power and capabilities, flying their own colors and using their might to build up whole areas of space.
Imagine what could happen if capsuleers truly mastered the science of space travel itself, and were no longer bound to the known universe.
Yet the capsuleers, the immortal pilots of EVE's most powerful spaceships, are becoming a stronger and stronger force of their own. They will not settle with what has been served to them thus far. EVE Online: Rubicon is the first step beyond a point of no return, on a dangerous path to ascension with consequences that neither capsuleers nor players can predict.
Can u spell "Null Sec". That is what rubicon is the first step towards... u are turning High Sec - into Low and Null Sec - simply put.
Lets take it bit for bit: Capsuleer Corporations "Rising in power ? - u mean, when the Null sec alliances - with theyre iskies and ships, etc starts taking over High sec.. Bcause - u dont seriously gonna try sell that the little corporation of 20-50 ppl, whom tries to actually build theyre own little space, will be allowed to do that without consulting/asking the larger alliances first do u ? " Imagine disrupting what someone else built up, through cunning or force. " - yeah.. 10 Capitals will fix any of those issues.
"space travel itself, " - You mean Black Ops's and Bridges ? - why not just write that.. its in NS already.. or are you really gonna try tell us that its gonna be something completly new, and the huge alliances in NS arent gonna control them ? - right.. bcause that is soo gonna happen..
"are becoming a stronger and stronger force of their own. They will not settle with what has been served to them thus far." And we are back to the NS part... alliances already claimed NS.. they want more land, ure giving them it... as for newbie friendly.. can you say "goodbye new players" ? - bcause that is what will happen, once this is done...
Let me tell u what i think will happen... NS items, like sov, bridges etc will start appear in HS instead of Gates: Through live events, we will see one empire after another either fall, or becoming increasingly limited in size - severly turning space from NPC controlled HS to player controlled NS: (which will NOT benifit anyone besides the NS Alliances)... eventually, HS will be small islands, very small, camped, and surrounded by pirates... we will see that concord, the protector of the newbie "in live events" or whatever other means u can think off, suddenly "vanishes", most places.. they might even be killed off in a live event "sorry ppl, Concord is bad.. they need to go..." - effectivly turning all that we know and love as HS into a NS haven for the Alliances that already control and owns so much - and we the casual - the HS players, will be left at the mercy of whatever mittens, and his "fellow" alliance bosses feels space should be run like.. we already seen how that works in NS - now its coming to HS aswell...
Seriously.. if u really are tired of us players, that seeks the PVE, a more relaxing or different approach then PVP of any sort - why not simply make that statement in a nice CCP blog, and be done with it... and we can take our hats and go..
Some of the stuff coming in Rubicon - is nice.. but once u start reading between the lines - if u cant see that this is a path leading to turning all of EVE into NS.. well..
I tried to read this, But I don't speak Tinfoil, someone translate for me. |
Femina Debic
Caldari Provisions Caldari State
0
|
Posted - 2013.09.26 22:27:00 -
[103] - Quote
I too get the feeling that this seems like the start of a move to take the relative pve area of Hi Sec and start turning it into a much more pvp area ala NS LS. As the players begin to own more and more of the game and particularly the big alliances.
If that is so I am afraid of Eve's base of new players shrinking, due to the fact that Pve may become a thing of the past. Many of those initial carebear new comers go on to investigate null, lo and wh pvp playing and enjoy the game in that way. But if they find themselves totally stifled from day one in the game,, to a method of play they may at first reject, perhaps they will never get to the point where they even try the Pvp game and leave because of the losses.
If Eve does continue to take this line, and doesn't take account of upcoming games that are at present in the development stage, they may be giving away new players to these upcoming games. One in particular sticks in my mind, and it is one that Eve has a lot of history with, is Elite: Dangerous which starts beta next spring.
I have for a long time had a love hate relationship with Eve but if it goes the way that I see it indicating from this expansion on, I may just feel that my internet space ship adventure may be served in a different game.
If my fears are realised with the direction Eve looks like it is heading to I shall be sorry to have lost this game that at this time has something for all. |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 22:28:00 -
[104] - Quote
Kassasis Dakkstromri wrote:Vald Tegor wrote:Kitty Bear wrote: anyone will be able to attack those highsec poco's .. without concord intervention
if you think the tax rates are too high .. LAUNCH YOUR **** DIRECTLY INTO SPACE and pay no tax, your not forced to use the orbiting POCO .... it's not rocket science
Please enlighten us on your magical ways of making P4's without the use of a POCO Also citation needed on Concord and POCO's, I understood that to be related to depots not POCOs. I can confirm that statement from CCP Fozzie today on EVE TV @ 2000 UTC announcement for Rubicon. He said very clearly and unambiguously that POCO's will NOT be protected by Concord (paraphrasing) I'm also paraphrasing and understood "no concord involvement, at most you will get a suspect flag" to be specifically referring to the four new personal anchorable modules.
Therefore, citation needed.
Required wardec fees for POCO's would do interesting things as a gold sink and the fluctuating cost of that would have interesting impact on the balance of control. But without a required wardec it would be a constant state of "welp, can't do my PI today the POCO got randomly reinforced again". |
Karak Terrel
As Far As The eYe can see Chained Reactions
306
|
Posted - 2013.09.26 22:29:00 -
[105] - Quote
Kassasis Dakkstromri wrote: He'll tell you no, because it's a hollow threat that's been used since 2003; and because of the fact he'll resubscribe once a few expancsions come through and he can actually then see what CCP is doing (that he could not perceive in advance)
I'm sure his thread is sincerer and he will gladly donate his wallet and assets to me to reinforce his statement. |
Rengerel en Distel
1947
|
Posted - 2013.09.26 22:34:00 -
[106] - Quote
Vald Tegor wrote:Kassasis Dakkstromri wrote:Vald Tegor wrote:Kitty Bear wrote: anyone will be able to attack those highsec poco's .. without concord intervention
if you think the tax rates are too high .. LAUNCH YOUR **** DIRECTLY INTO SPACE and pay no tax, your not forced to use the orbiting POCO .... it's not rocket science
Please enlighten us on your magical ways of making P4's without the use of a POCO Also citation needed on Concord and POCO's, I understood that to be related to depots not POCOs. I can confirm that statement from CCP Fozzie today on EVE TV @ 2000 UTC announcement for Rubicon. He said very clearly and unambiguously that POCO's will NOT be protected by Concord (paraphrasing) I'm also paraphrasing and understood "no concord involvement, at most you will get a suspect flag" to be specifically referring to the four new personal anchorable modules. Therefore, citation needed. Required wardec fees for POCO's would do interesting things as a gold sink and the fluctuating cost of that would have interesting impact on the balance of control. But without a required wardec it would be a constant state of "welp, can't do my PI today the POCO got randomly reinforced again".
I'd guess he meant no concord taking out the npc custom offices, but normal wardecs would be necessary to take out POCOs.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 22:34:00 -
[107] - Quote
Kassasis Dakkstromri wrote: Refitting during combat??
I expect it will work just like the fleet hangar and ship maintenance bay on a Carrier/Orca, so yes. |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 22:36:00 -
[108] - Quote
Rengerel en Distel wrote: I'd guess he meant no concord taking out the npc custom offices, but normal wardecs would be necessary to take out POCOs.
That sounds far more plausible |
Dinsdale Pirannha
Pirannha Corp
1251
|
Posted - 2013.09.26 22:40:00 -
[109] - Quote
Well, I am somewhat surprised in the manner that the cartels attacked high sec, but the thrust of Rubicon remains the same: Kill high sec. Allowing the null sec cartels to obliterate all high sec POCO's gives them far more territory to control. Next step, allow the cartels to take over control of high sec stations with the summer release.
And of course, there is still lots of time for CCP to drop the bomb on high sec industry before Nov 19th.
Oh, and the cartels must be adoring the new cyno jammer. First supercap fleet in wins. Counter drops is a thing of the past. BL and PL must be hating Fozzie.
And nice to see that after the first set of changes the masses screamed about re: the Marauder class, CCP has finalized the changes, ignoring the massive amount of ongoing conversation. Incursion runners that used Marauders are utterly screwed. Of course, the cartels are giggling over that.
Now, I have to say, the EAF changes will be awesome. Happy I trained EAF V and my Sentinel will be a blast.
The 4 new deployable modules, don't have a clue how that will fall out.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Schmata Bastanold
The brothers inc WHYS0 Expendable
976
|
Posted - 2013.09.26 22:41:00 -
[110] - Quote
Vald Tegor wrote:Kassasis Dakkstromri wrote: Refitting during combat??
I expect it will work just like the fleet hangar and ship maintenance bay on a Carrier/Orca, so yes.
But maybe it won't be harder to kill it than Carrier/Orca? :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
|
Schmata Bastanold
The brothers inc WHYS0 Expendable
976
|
Posted - 2013.09.26 22:44:00 -
[111] - Quote
Dinsdale Pirannha wrote:Oh, and the cartels must be adoring the new cyno jammer. First supercap fleet in wins. Counter drops is a thing of the past. BL and PL must be hating Fozzie.
Covert cyno. Just saying. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
blue dehazon
Industrial Mining Exploration
18
|
Posted - 2013.09.26 22:51:00 -
[112] - Quote
Femina Debic wrote:I too get the feeling that this seems like the start of a move to take the relative pve area of Hi Sec and start turning it into a much more pvp area ala NS LS. As the players begin to own more and more of the game and particularly the big alliances.
If that is so I am afraid of Eve's base of new players shrinking, due to the fact that Pve may become a thing of the past. Many of those initial carebear new comers go on to investigate null, lo and wh pvp playing and enjoy the game in that way. But if they find themselves totally stifled from day one in the game,, to a method of play they may at first reject, perhaps they will never get to the point where they even try the Pvp game and leave because of the losses.
If Eve does continue to take this line, and doesn't take account of upcoming games that are at present in the development stage, they may be giving away new players to these upcoming games. One in particular sticks in my mind, and it is one that Eve has a lot of history with, is Elite: Dangerous which starts beta next spring.
I have for a long time had a love hate relationship with Eve but if it goes the way that I see it indicating from this expansion on, I may just feel that my internet space ship adventure may be served in a different game.
If my fears are realised with the direction Eve looks like it is heading to I shall be sorry to have lost this game that at this time has something for all. i agre,this game turning more and more in to a playground for the large alliances and les and les a game for smal corp or singel player,if the next expancion gose the same way then am don whid this game.
|
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 22:51:00 -
[113] - Quote
Schmata Bastanold wrote:Vald Tegor wrote:Kassasis Dakkstromri wrote: Refitting during combat??
I expect it will work just like the fleet hangar and ship maintenance bay on a Carrier/Orca, so yes. But maybe it won't be harder to kill it than Carrier/Orca? :) Carriers and Orcas don't have reinforce timers. Though the amount of damage to reinforce it might be very low to prevent in combat use. But shooting it also gives the attacker a suspect timer, turning it into a bait for getting your friends in on the kill. |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 22:53:00 -
[114] - Quote
Dinsdale Pirannha wrote: Oh, and the cartels must be adoring the new cyno jammer. First supercap fleet in wins. Counter drops is a thing of the past. BL and PL must be hating Fozzie.
Because we already know it anchors and onlines instantly and has the EHP of a station, right? |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 22:56:00 -
[115] - Quote
blue dehazon wrote:i agre,this game turning more and more in to a playground for the large alliances and les and les a game for smal corp or singel player,if the next expancion gose the same way then am don whid this game.
Actually, this looks like something for smaller high-sec bound corps to get into as they grow, before they can handle defending such assets in low sec vs capital/supercap fleets.
Or were you expecting to hold a POCO as a corp with three players and half a dozen alts? |
Rhes
GoonWaffe Goonswarm Federation
258
|
Posted - 2013.09.26 22:58:00 -
[116] - Quote
Dinsdale Pirannha wrote:but the thrust of Rubicon remains the same: Kill high sec.
It sort of gives you a tingle doesn't it? I know I'm excited.
Dinsdale Pirannha wrote:Oh, and the cartels must be adoring the new cyno jammer. First supercap fleet in wins. Counter drops is a thing of the past. BL and PL must be hating Fozzie.
Personally I can't decide if I'm more excited about highsec POCOs or the portable cyno jammer. Either way it's going to be good times. |
Alexander the Great
Imperial Academy Amarr Empire
138
|
Posted - 2013.09.26 23:02:00 -
[117] - Quote
So when are you going to address really important issues like: - PvE - production - sov warfare - force projection - POSes |
Kyle Maltese
University of Caille Gallente Federation
6
|
Posted - 2013.09.26 23:03:00 -
[118] - Quote
A lot of you are missing quite a few things about the new mechanics:
POCOs are going to be fought over all the time, and they don't need a war dec. In HIGH sec. Also, no supers to tip the scales to one side or the other too much.
This is going to make highsec a lot more exiting while giving new players a chance to watch the battles in relative safety; they don't need to journey to lowsec to get a good show. And if they like what they see, they can even join in on the fight. It's going to grow a lot more mercenary corps; ones to attack the POCOs and ones to defend them on behalf of the owning corps.
The syphon structures give people a reason to watch their bases. Imagine hiring out your corp to do fly-bys of a slew of POSes in an area to make sure that nobody is stealing resources from your employer. Guard duty, essentially. It makes money for the merc corp, and makes sure the hiring corp doesn't loose the resources they're trying to extract.
Depots will allow a small team of people to operate behind enemy lines much easier; especially if the bases are able to be packed up and moved quickly. They mentioned the big four, but they also mentioned stuff that falls under those; "sub-modules" if I remember right. Perhaps defensive structures? Turrets and EWAR maybe?
it also opens up a big possibility for wormhole explorers; the ability to carry your base with you from wormhole to wormhole. It makes my plan of traveling through wormhole space in a BS, Voyager style, much easier when I don't need to stop in K-space and refit constantly.
The new missiles are going to be a great addition. Imagine a small fleet of BSes taking on a larger frigate fleet. No more are Battleships only really viable in a fleet; FW is going to be seeing them a lot more now that they can defend themselves with more than just drones.
You guys are thinking too linear about this. With every expansion, we've proven that we can take tools they've given us and use them in novel and unexpected ways. This expansion will be no different. |
Schmata Bastanold
The brothers inc WHYS0 Expendable
976
|
Posted - 2013.09.26 23:04:00 -
[119] - Quote
Alexander the Great wrote:So when are you going to address really important issues like: - PvE - production - sov warfare - force projection - POSes
In Eve Online: Himalayas I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Berluth Luthian
Meltdown.
113
|
Posted - 2013.09.26 23:06:00 -
[120] - Quote
Two thoughts:
Supply Depots in dungeons? I wonder how that might work? Could you store ships in them?
Also, the siphons, did they say they only work on starbases, or maybe could they be used on POCOs? |
|
blue dehazon
Industrial Mining Exploration
19
|
Posted - 2013.09.26 23:06:00 -
[121] - Quote
Vald Tegor wrote:blue dehazon wrote:i agre,this game turning more and more in to a playground for the large alliances and les and les a game for smal corp or singel player,if the next expancion gose the same way then am don whid this game.
Actually, this looks like something for smaller high-sec bound corps to get into as they grow, before they can handle defending such assets in low sec vs capital/supercap fleets. Or were you expecting to hold a POCO as a corp with three players and half a dozen alts? i wont tray that. just stop doing PI |
Zeus Maximo
Mentally Assured Destruction
470
|
Posted - 2013.09.26 23:11:00 -
[122] - Quote
Kyle Maltese wrote: The new missiles are going to be a great addition. Imagine a small fleet of BSes taking on a larger frigate fleet. No more are Battleships only really viable in a fleet; FW is going to be seeing them a lot more now that they can defend themselves with more than just drones.
I do not follow this.
How will missiles help out bs's and how does any of this affect drones?
What are they doing that changes this much? |
Vincent Athena
V.I.C.E. Aegis Solaris
2189
|
Posted - 2013.09.26 23:14:00 -
[123] - Quote
On high sec POCOs:
Having a null alliance take them all over and lock everyone out will bad for new players, and casual players. But thats what will happen if players can take over high sec POCOs. Unless there are in-game mechanics that prevent it.
For example, there could be a limit that, at least in high sec, a POCO must be available to all and the tax rate has an upper limit of about what the current tax rate is. But thats sort of against the sandbox of Eve, and also against the idea that we pod pilots are taking over. Where is this limit coming from? (CONCORD?)
Is there a way to protect new players doing PI while at the same time removing a limit on the sandbox? I propose that the limit on the number of POCOs orbiting a planet be removed. If you do not like the tax rate, or have no access, you can put up your own POCO. If the POCOs orbiting a planet exclude some groups of players, you could put one up without such limits and capture that market. http://vincentoneve.wordpress.com/ |
Kyle Maltese
University of Caille Gallente Federation
8
|
Posted - 2013.09.26 23:17:00 -
[124] - Quote
Zeus Maximo wrote:Kyle Maltese wrote: The new missiles are going to be a great addition. Imagine a small fleet of BSes taking on a larger frigate fleet. No more are Battleships only really viable in a fleet; FW is going to be seeing them a lot more now that they can defend themselves with more than just drones.
I do not follow this. How will missiles help out bs's and how does any of this affect drones? What are they doing that changes this much? Rapid Heavy Missile Launchers, if I remember right. They'll be more effective vs frigates than anything else, especially if BSes get bonuses to them ( I believe they hinted towards that in the video, but I could be wrong). |
Jada Maroo
Native Freshfood Minmatar Republic
1195
|
Posted - 2013.09.26 23:21:00 -
[125] - Quote
Anyone else notice that the depot seems to have points on each side as if to attach things in the future? |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 23:22:00 -
[126] - Quote
blue dehazon wrote:Vald Tegor wrote:blue dehazon wrote:i agre,this game turning more and more in to a playground for the large alliances and les and les a game for smal corp or singel player,if the next expancion gose the same way then am don whid this game.
Actually, this looks like something for smaller high-sec bound corps to get into as they grow, before they can handle defending such assets in low sec vs capital/supercap fleets. Or were you expecting to hold a POCO as a corp with three players and half a dozen alts? i wont tray that. just stop doing PI I bet you stop running missions too because there's a tax on the bounty and a one man corp is too easy to wadec, right? |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 23:25:00 -
[127] - Quote
Vincent Athena wrote:On high sec POCOs:
Having a null alliance take them all over and lock everyone out will bad for new players, and casual players. Implying new or casual players are incapable of joining a high sec organization that is capable of holding their own POCO or has blue standings with another entity who does.
The M stands for Multiplayer.
|
Zarnak Wulf
In Exile. Imperial Outlaws.
1349
|
Posted - 2013.09.26 23:26:00 -
[128] - Quote
I like the siphon tool. Hopefully that isn't it for 'guerrilla warfare' |
Liberty Belle
MBTI Suborbital Engineering Group
2
|
Posted - 2013.09.26 23:26:00 -
[129] - Quote
CCP Falcon wrote:EVE Online: Rubicon, the 20th Free Expansion for EVE Online, has been announced and will be hitting Tranquility on November 19th, 2013. Please feel free to use this thread for discussion!
Let me start by saying that Odyssey was a very pleasant surprise expansion in terms of what it delivered. The bar is getting high again; please do not disappoint with the content that was discussed today!
I love the storyline / gameplay direction that the senior producer opened with, and I think the new structures, ship re-balancing/re-purposing, etc. is putting us on the path to another 10 years of adventure!
Good luck - - can't wait to see the upcoming dev blogs! |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
7
|
Posted - 2013.09.26 23:28:00 -
[130] - Quote
Kyle Maltese wrote:Zeus Maximo wrote:Kyle Maltese wrote: The new missiles are going to be a great addition. Imagine a small fleet of BSes taking on a larger frigate fleet. No more are Battleships only really viable in a fleet; FW is going to be seeing them a lot more now that they can defend themselves with more than just drones.
I do not follow this. How will missiles help out bs's and how does any of this affect drones? What are they doing that changes this much? Rapid Heavy Missile Launchers, if I remember right. They'll be more effective vs frigates than anything else, especially if BSes get bonuses to them ( I believe they hinted towards that in the video, but I could be wrong). Yes a raven will be able to fire bonused Precision Heavy missiles with a higher rate of fire than a standard heavy missile launcher.
It's also still going to be a Raven. |
|
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
120
|
Posted - 2013.09.26 23:35:00 -
[131] - Quote
Vald Tegor wrote:Kassasis Dakkstromri wrote:Vald Tegor wrote:Kitty Bear wrote: anyone will be able to attack those highsec poco's .. without concord intervention
if you think the tax rates are too high .. LAUNCH YOUR **** DIRECTLY INTO SPACE and pay no tax, your not forced to use the orbiting POCO .... it's not rocket science
Please enlighten us on your magical ways of making P4's without the use of a POCO Also citation needed on Concord and POCO's, I understood that to be related to depots not POCOs. I can confirm that statement from CCP Fozzie today on EVE TV @ 2000 UTC announcement for Rubicon. He said very clearly and unambiguously that POCO's will NOT be protected by Concord (paraphrasing) I'm also paraphrasing and understood "no concord involvement, at most you will get a suspect flag" to be specifically referring to the four new personal anchorable modules. Therefore, citation needed. Required wardec fees for POCO's would do interesting things as a gold sink and the fluctuating cost of that would have interesting impact on the balance of control. But without a required wardec it would be a constant state of "welp, can't do my PI today the POCO got randomly reinforced again".
Nothing wrong with asking for citation - it was an implicit reference that they are 'bringing' POCO's to high sec = i.e. the same mechanic that exists in low sec.
What many will miss is that this is the beginning of the end of Empire as we know it - it is clear to me, that excluding CONCORDs ever watchful eye, CCP will begin to allow capsuleers greater control over current empire space in the coming months and years.
The deconstruction of NPC everything has begun! |
blue dehazon
Industrial Mining Exploration
20
|
Posted - 2013.09.26 23:36:00 -
[132] - Quote
Vald Tegor wrote:blue dehazon wrote:Vald Tegor wrote:blue dehazon wrote:i agre,this game turning more and more in to a playground for the large alliances and les and les a game for smal corp or singel player,if the next expancion gose the same way then am don whid this game.
Actually, this looks like something for smaller high-sec bound corps to get into as they grow, before they can handle defending such assets in low sec vs capital/supercap fleets. Or were you expecting to hold a POCO as a corp with three players and half a dozen alts? i wont tray that. just stop doing PI I bet you stop running missions too because there's a tax on the bounty and a one man corp is too easy to wadec, right? read the forum tread name,its not about what i migth do. |
|
CCP Manifest
C C P C C P Alliance
649
|
Posted - 2013.09.26 23:38:00 -
[133] - Quote
Vincent Athena wrote:On high sec POCOs:
Having a null alliance take them all over and lock everyone out will bad for new players, and casual players. But thats what will happen if players can take over high sec POCOs. Unless there are in-game mechanics that prevent it.
For example, there could be a limit that, at least in high sec, a POCO must be available to all and the tax rate has an upper limit of about what the current tax rate is. But thats sort of against the sandbox of Eve, and also against the idea that we pod pilots are taking over. Where is this limit coming from? (CONCORD?)
Is there a way to protect new players doing PI while at the same time removing a limit on the sandbox? I propose that the limit on the number of POCOs orbiting a planet be removed. If you do not like the tax rate, or have no access, you can put up your own POCO. If the POCOs orbiting a planet exclude some groups of players, you could put one up without such limits and capture that market.
Awww man, if an Alliance took over all high sec POCOs they would be amongst the most logistically impressive groups of people of all time and probably be able to publish their work in political, sociological and scientific journals for decades to come. Do you know how many POCOs are in high sec space?
Anyways, part of POCOs is that if they stack their tax rate too high for use, I'd assume another nullec alliance would start getting into the business of owning all POCOs and offer more competitive and realistic taxes. You know, cartel style competition.
Either which way, if and when players do something super crazy with Rubicon designs, we always have the option to patch. Good old Patchy McPatchersson, such a stalwart friend! ======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
|
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
120
|
Posted - 2013.09.26 23:39:00 -
[134] - Quote
Karak Terrel wrote:Kassasis Dakkstromri wrote: He'll tell you no, because it's a hollow threat that's been used since 2003; and because of the fact he'll resubscribe once a few expancsions come through and he can actually then see what CCP is doing (that he could not perceive in advance)
I'm sure his thread is sincerer and he will gladly donate his wallet and assets to me to reinforce his statement.
Let me know if he puts his money where his mouth is... |
Jesse Liverm0re
Lonetrek Foundation
0
|
Posted - 2013.09.26 23:43:00 -
[135] - Quote
Is siphon tool all about force people to babysit their POSes 24/7 ? If it is like that then it's really a failed design, no matter how real EVE is, every player still has the REAL real life to take care of. It will be like 0.01 isk war in Jita, the guy with the most persistence and durability wins, it's not a game that is enjoyable to play.
Beyond that I can't see how this expansion has anything to do with the most of the critical problems in EVE at all, first thing better to do is to fix the current game mechanism (like sov grinding system) then think about new features later. |
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
120
|
Posted - 2013.09.26 23:44:00 -
[136] - Quote
CCP Manifest wrote:Vincent Athena wrote:On high sec POCOs:
Having a null alliance take them all over and lock everyone out will bad for new players, and casual players. But thats what will happen if players can take over high sec POCOs. Unless there are in-game mechanics that prevent it.
For example, there could be a limit that, at least in high sec, a POCO must be available to all and the tax rate has an upper limit of about what the current tax rate is. But thats sort of against the sandbox of Eve, and also against the idea that we pod pilots are taking over. Where is this limit coming from? (CONCORD?)
Is there a way to protect new players doing PI while at the same time removing a limit on the sandbox? I propose that the limit on the number of POCOs orbiting a planet be removed. If you do not like the tax rate, or have no access, you can put up your own POCO. If the POCOs orbiting a planet exclude some groups of players, you could put one up without such limits and capture that market. Awww man, if an Alliance took over all high sec POCOs they would be amongst the most logistically impressive groups of people of all time and probably be able to publish their work in political, sociological and scientific journals for decades to come. Do you know how many POCOs are in high sec space? Anyways, part of POCOs is that if they stack their tax rate too high for use, I'd assume another nullec alliance would start getting into the business of owning all POCOs and offer more competitive and realistic taxes. You know, cartel style competition. Either which way, if and when players do something super crazy with Rubicon designs, we always have the option to patch. Good old Patchy McPatchersson, such a stalwart friend!
CCP Manifest - that is not very "emergent" of you...
Any chance to get a clarification on CCP's vision of High Sec POCO's vis a vis the current resource allocation on High Sec Planets compared to Low/Null/W-Space sec planets? It would be helpful for the purposes of feed back from the PI community if we had a better understanding of the "valuable planets" comment made by CCP Fozzie... |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1433
|
Posted - 2013.09.26 23:46:00 -
[137] - Quote
So when are you announcing that T2 res for marauders was just a joke? BYDI recruitment closed-ish |
Bischopt
Arbitrary Repossession
191
|
Posted - 2013.09.26 23:47:00 -
[138] - Quote
Interceptors! Gimme back my ranis.
Looking good. As long as there are no new microtransactions coming, all is well. |
Deviana Sevidon
Jades Falcon Guards
352
|
Posted - 2013.09.26 23:52:00 -
[139] - Quote
Kassasis Dakkstromri wrote:Karak Terrel wrote:Kassasis Dakkstromri wrote: He'll tell you no, because it's a hollow threat that's been used since 2003; and because of the fact he'll resubscribe once a few expancsions come through and he can actually then see what CCP is doing (that he could not perceive in advance)
I'm sure his thread is sincerer and he will gladly donate his wallet and assets to me to reinforce his statement. Let me know if he puts his money where his mouth is...
You have obviously already put your foot into your own neckbeard mouth.
....as if 10,058 Goon voices cried out and were suddenly silenced. |
Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
121
|
Posted - 2013.09.27 00:01:00 -
[140] - Quote
Deviana Sevidon wrote:Kassasis Dakkstromri wrote:Karak Terrel wrote:Kassasis Dakkstromri wrote: He'll tell you no, because it's a hollow threat that's been used since 2003; and because of the fact he'll resubscribe once a few expancsions come through and he can actually then see what CCP is doing (that he could not perceive in advance)
I'm sure his thread is sincerer and he will gladly donate his wallet and assets to me to reinforce his statement. Let me know if he puts his money where his mouth is... You have obviously already put your foot into your own neckbeard mouth.
Thank you for noticing my neck beard... it is rather impressive isn't it?!
|
|
Jada Maroo
Native Freshfood Minmatar Republic
1199
|
Posted - 2013.09.27 00:02:00 -
[141] - Quote
Where is the new Crucifier hull?
And how much m3 will the undeployed depot be? |
Axe Coldon
Coldon Enterprises Axion Bionics
7
|
Posted - 2013.09.27 00:07:00 -
[142] - Quote
Wow so much speculation. I would assume that CCP knows they can't eliminate High Sec. The game would die. Having a safe haven in a pvp game (well sort of safe..always the gankers) is what makes Eve different from other pvp games. Even though I have lived in Null since 2010 I wouldn't have stayed with the game if it weren't for High Sec.
So what if the POCO's are owned by the Goons. I don't see that as a big deal. Most taxes at Poco's in Low and Null that I have run across are 5% with a growing number inching down. As a high sec pilot you pay the tax to a NPC or a large Player Corp. As long as you can do you PI stuff..I don't see that it matters.
I want to know if that tractor beam loot thingy can bring in ore cans and store ore there till a hauler picks it up?
I want to know what the POS loot stealer thingy is capable of stealing exactly?
lastly..seems to me the new interceptors might be able to get to Exhumers (in null) before they can warp out. If they can..that will be interesting to say the least. |
blue dehazon
Industrial Mining Exploration
20
|
Posted - 2013.09.27 00:09:00 -
[143] - Quote
[quote=CCP Manifest
Awww man, if an Alliance took over all high sec POCOs they would be amongst the most logistically impressive groups of people of all time and probably be able to publish their work in political, sociological and scientific journals for decades to come. Do you know how many POCOs are in high sec space?
Anyways, part of POCOs is that if they stack their tax rate too high for use, I'd assume another nullec alliance would start getting into the business of owning all POCOs and offer more competitive and realistic taxes. You know, cartel style competition.
Either which way, if and when players do something super crazy with Rubicon designs, we always have the option to patch. Good old Patchy McPatchersson, such a stalwart friend![/quote]Its more likly to be the bigg aliances in hisec and losec that will be intrested, and pirats (gankers) that all redy operate in hisec .0 sec corp migth be intrested if valu on hisec PI matrials gos mutch higer up in price,the problem however is that it take weeks to fill up a lounch pad whid higer lvl products and bay that time ther migth be a new owner of the POCO asking for a mutch higer tax.so way bother to do PI at all then.
|
Flamespar
Woof Club
745
|
Posted - 2013.09.27 00:12:00 -
[144] - Quote
It would be cool to see some Sisters of EVE clothing added to the LP store.
Or a Rubicon t-shirt as a free gift when the expansion launches I can post on a forum, therefore I represent everyone. |
Noi lek
Brave Newbies Inc. Brave Collective
0
|
Posted - 2013.09.27 00:17:00 -
[145] - Quote
When will we get ambulation? |
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
248
|
Posted - 2013.09.27 00:17:00 -
[146] - Quote
Those new interceptors mean the end of nul-sec mining. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
ArmyOfMe
Teddybears. Nocturnal Legion
168
|
Posted - 2013.09.27 00:17:00 -
[147] - Quote
CCP Falcon wrote:Also, first! Reported for no content Jaden Adoudel > If I knew where you'd live I'd ******* blow your head off
|
Bienator II
madmen of the skies
2043
|
Posted - 2013.09.27 00:23:00 -
[148] - Quote
looking forward to every feature so far.
However i think the new structures will only work if you would hide them from dscan but make them still probeable. There should be at least a small effort involved to find them. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Montevius Williams
Eclipse Industrial Inc
548
|
Posted - 2013.09.27 00:25:00 -
[149] - Quote
Rhes wrote:Crasniya wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Incorrect. Both need to be iterated on, alongside balance changes and new ships, in order to compete in an environment where EVE is seeing it's first competitors in years in it's genre and playstyle. DUST needs more representation in the EVE client, and a greater role in the game design. There needs to be a reason for players to interact across New Eden. WiS remains the most important element in selling the combined EVE/DUST/Valkyrie universe. Eve is spaceships.
EVE is more than Spaceships lol
For an EVE player you have a very limited view of your game.
Those pesky Goonies are at it again... "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
Montevius Williams
Eclipse Industrial Inc
550
|
Posted - 2013.09.27 00:36:00 -
[150] - Quote
Rhes wrote:WiS is currently a single room with a couch. Dust is a failing console shooter. Neither of them have anything to do with Eve Online.
Saying Dust 514 has nothing to do with EVE is like saying World of Warcraft has nothing to do with Warcraft. They may not share the same gamespace (even though Dust 514 does with EVE) but they are most certainly part of the same universe.
And WIS station is a feature of EVE. Just because YOU dont use it doesnt mean its not part of the game. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
645
|
Posted - 2013.09.27 00:43:00 -
[151] - Quote
Need a yes or no on the T3 sub system switch out that has been promised for like years with the new structures |
helana Tsero
Science and Trade Institute Caldari State
1
|
Posted - 2013.09.27 00:48:00 -
[152] - Quote
Arrived excited about new expansion.
left wondering... what expansion ???
What eve needs is new content that will bring in additional players ! !
Can anyone honestly see anything in rubicon that will bring in new players ?
More players = more pvp, richer pve, more emergant content
Rubicon expansion = just do enough to keep existing player base happy. This is ccp's grand vision : Just do enough.... and we can keep the cash cow running so we can fund other games.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |
Tasha Saisima
State War Academy Caldari State
50
|
Posted - 2013.09.27 00:58:00 -
[153] - Quote
Is this all we are getting? |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
22
|
Posted - 2013.09.27 01:11:00 -
[154] - Quote
handige harrie wrote:The siphon unit is most interesting;
but do POS guns shoot the Siphon unit?
No. Only when manned by a player. See you at my blog: http://spindensity.wordpress.com/ |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
22
|
Posted - 2013.09.27 01:15:00 -
[155] - Quote
So depots can be achored inside static plexes. What about the spawn mechanics? And what about accelleration gate keys? See you at my blog: http://spindensity.wordpress.com/ |
XavierVE
Reasonable People Of Sound Mind
189
|
Posted - 2013.09.27 01:15:00 -
[156] - Quote
I love EVE, but this expansion is the end of over four years of consistent, daily playing and FC'ing. Going to wind down and unsubscribe, which, for me, is really quite sad. I love EVE, but you guys have lost the plot.
Reason? Nullified interceptors.
- The other day, a larger neighbor sent a bait prophecy over to try to get us to aggress so they could come across with a 20 man gang. I knew it was happening, so I prepped my gang of 7 to kill the bait prophecy by having the 'dictor pilot cross-jump the bait-ship, and then align to the gate that the blob was coming from, popping the bubble once they spiked system. Worked like a charm, killed the bait Prophecy and the vast majority of our gang got away because the hostile gang landed on the 'dictor bubble 60km off gate.
How Rubicon fucks this: Their two interceptors warp through our drag bubble now, catching part of our gang before we even finish off the structure of the bait-ship.
- Last month, we took a roam out through hostile null. Just eight of us. Got chased by a larger gang of 30+. We were able to stay ahead of the gang of 30+ by dropping 'dictor bubbles behind us to slow down their fast tackle. Chased across half a region, stayed alive because we were able to slow down the blob using 'dictor bubbles.
How Rubicon fucks this: Any giant home defense blob just loads up with 3-4 interceptors, who will overtake slower-aligning BC's and cruisers while warping through bubbles left in our wake. Sure, we can kill the interceptors once they tackle, but that means aggression, which gives the hostiles a full minute to get into system to blob us, or at the least, get larger ships ahead of our gang in order to leave us stuck in system.
As a small gang FC, this blows. Sure, people will be all "adapt or die" with the usual response, but things like nullification take pilot skill out of the equation. It's bad enough on Tech 3's, but at least Tech 3 ships are expensive, take a lot of SP, and aren't used often in the manner which I described in the previous two examples. Tech 3 nullification, while a horrible thing to have in the game as it makes transport through null way too easy, is not nearly as bad as interceptor nullification. Removes the ability of a smaller roam to be able to run their asses off. Jump bridges already made that hard, this change makes it impossible.
Stopping scouts for larger blobs (which as a small gang entity is one of the few things you can do to really **** up a giant fleet roam through 0.0) is now impossible, as you can't drag inty's out of warp or kill them with 'dictor bubbles. Scouting was already made incredibly easy when you guys ****** up the skill of gate-crashing with the "jump" button... this change makes scouting so easy a newborn baby could do it and never die. Don't even need a specialized tech 3 scout anymore, just take an alt with 21 days of training for it.
Obviously this change was done because of people anchoring dozens of bubbles on gates, making their null-bear ratting very difficult to catch. Could have easily changed that by not allowing ANCHORED bubbles within 40km of a gate... rather than giving interceptors a nullified bonus that completely fucks over small gang FC's that enjoy roaming through 0.0.
The straw, it's the last of the bunch. |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
22
|
Posted - 2013.09.27 01:24:00 -
[157] - Quote
Quite some concerns about the nullified inties. What if they are nullifued but bubble still slows down their warp acceleration dramatically? See you at my blog: http://spindensity.wordpress.com/ |
Himnos Altar
An Errant Venture
213
|
Posted - 2013.09.27 01:28:00 -
[158] - Quote
Zarnak Wulf wrote:I like the siphon tool. Hopefully that isn't it for 'guerrilla warfare'
I can't wait to set a few up on hi sec POSes that don't have defenses online because it's hi sec. :D |
Rhes
GoonWaffe Goonswarm Federation
265
|
Posted - 2013.09.27 01:30:00 -
[159] - Quote
Noi lek wrote:When will we get ambulation?
You already have ambulation.
|
Michael Harari
Genos Occidere HYDRA RELOADED
651
|
Posted - 2013.09.27 01:33:00 -
[160] - Quote
CCP Manifest wrote:Vincent Athena wrote:On high sec POCOs:
Having a null alliance take them all over and lock everyone out will bad for new players, and casual players. But thats what will happen if players can take over high sec POCOs. Unless there are in-game mechanics that prevent it.
For example, there could be a limit that, at least in high sec, a POCO must be available to all and the tax rate has an upper limit of about what the current tax rate is. But thats sort of against the sandbox of Eve, and also against the idea that we pod pilots are taking over. Where is this limit coming from? (CONCORD?)
Is there a way to protect new players doing PI while at the same time removing a limit on the sandbox? I propose that the limit on the number of POCOs orbiting a planet be removed. If you do not like the tax rate, or have no access, you can put up your own POCO. If the POCOs orbiting a planet exclude some groups of players, you could put one up without such limits and capture that market. Awww man, if an Alliance took over all high sec POCOs they would be amongst the most logistically impressive groups of people of all time and probably be able to publish their work in political, sociological and scientific journals for decades to come. Do you know how many POCOs are in high sec space? Anyways, part of POCOs is that if they stack their tax rate too high for use, I'd assume another nullec alliance would start getting into the business of owning all POCOs and offer more competitive and realistic taxes. You know, cartel style competition. Either which way, if and when players do something super crazy with Rubicon designs, we always have the option to patch. Good old Patchy McPatchersson, such a stalwart friend!
You mean sort of like how tech moons were fiercely fought over by large blocs instead of being carteled? |
|
Naradius
Sanguinis Ablutione Angeli Mortis
32
|
Posted - 2013.09.27 01:39:00 -
[161] - Quote
I'm leaving my opinion concerning this update, until we know more....saying that, "underwhelmed, but interested in seeing where it goes" would best describe my feelings at the moment. "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
17
|
Posted - 2013.09.27 01:46:00 -
[162] - Quote
blue dehazon wrote:Its more likly to be the bigg aliances in hisec and losec that will be intrested, and pirats (gankers) that all redy operate in hisec .0 sec corp migth be intrested if valu on hisec PI matrials gos mutch higer up in price,the problem however is that it take weeks to fill up a lounch pad whid higer lvl products and bay that time ther migth be a new owner of the POCO asking for a mutch higer tax.so way bother to do PI at all then.
CCP might re-balance things at any time, like they did with the Drake and Hurricane. So why bother playing at all, if tomorrow's profit won't match what your spreadsheet says today? God forbid you take in-game actions to protect your investment on the things you can control... |
Private Industry
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.09.27 01:53:00 -
[163] - Quote
"The unknown"..."Construct the right type of stargate"
For the love of God, CCP if you let people build gates to into WH space I quit. That's too stupid to fathom. WH needs to remain wild and untamed. Otherwise it's just more null sec. |
KIller Wabbit
The Scope Gallente Federation
421
|
Posted - 2013.09.27 02:17:00 -
[164] - Quote
HiSec POCO's - the Blue Donut is going to turn into Swiss Cheese - melted all over Empire. Yeah, CCP - please continue nerfing income.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
17
|
Posted - 2013.09.27 02:35:00 -
[165] - Quote
I hope the SofE faction ships look close to their draw ups, I do think there should be a BS version too, like all other faction races give one of each. Would be the only BSable to warp cloaked, but as it seems they will be for exploring mostly I doubt it would make it OP any.
Intercetpors able to ignore warp bubbles, that seems a little much, they are already hard as hell to caught compared to other ships in EVE. Maybe give them better bonuses to range weapons to help them kite better or something.
Marauders being a seige ship, we will see I guess.
Inderdictors getting buffed be nice they need it, all but the Sabre anyways.
Rest looks great, I am looking forward to this patch.
I am looking forward to the SofE though, they just look nice and a true faction cloaky, mmmmm |
Scythi Magellen
Marmite Archaeologists
5
|
Posted - 2013.09.27 02:35:00 -
[166] - Quote
Naradius wrote:I'm leaving my opinion concerning this update, until we know more....saying that, "underwhelmed, but interested in seeing where it goes" would best describe my feelings at the moment. What he said
Not sure how things are going to go in the great scheme of things, especially with POCO's, but as EvE is so organic it will be interesting seeing how players translate the changes.
Personally I'd like to see tiny additions, such as gold (originating from space after all) as a new rare ore to mine that spawns randomly in any sector of space (as a single and tiny rock in a larger asteroid field for one lucky miner), perhaps the Sleepers loot can contain very rare items that originate from Earth and came with the first settlers to add to the overall storyline and mystery of the Sleepers/wormhole world.
Of course I'm also still waiting for the station to let us walk around - its dull sitting on a couch wondering if the crap engineers will ever fix that pesky airlock problem behind the door... Remember Incarna? |
Freako X
Doom Inc
98
|
Posted - 2013.09.27 02:41:00 -
[167] - Quote
I love the idea of a refit/storage locker that you can throw down most anywhere. AWESOME.
If they make it really covert, difficult to scan down, that would be absolutely amazing. A nice little pirate chop-shop. |
raven666wings
Cyber Chaos Crew
135
|
Posted - 2013.09.27 03:13:00 -
[168] - Quote
Scythi Magellen wrote:Naradius wrote:I'm leaving my opinion concerning this update, until we know more....saying that, "underwhelmed, but interested in seeing where it goes" would best describe my feelings at the moment. What he said Not sure how things are going to go in the great scheme of things, especially with POCO's, but as EvE is so organic it will be interesting seeing how players translate the changes. Personally I'd like to see tiny additions, such as gold (originating from space after all) as a new rare ore to mine that spawns randomly in any sector of space (as a single and tiny rock in a larger asteroid field for one lucky miner), perhaps the Sleepers loot can contain very rare items that originate from Earth and came with the first settlers to add to the overall storyline and mystery of the Sleepers/wormhole world. Of course I'm also still waiting for the station to let us walk around - its dull sitting on a couch wondering if the crap engineers will ever fix that pesky airlock problem behind the door... Remember Incarna?
I agree and like the idea of adding some known materials not present in the game, possibly to be used in the the production of new components or items. Another of those that are vastly present in our planet and universe that I've only seen in EVE as a name for Angel Cartel tags is Diamond, the hardest and most thermal conductive material known to mankind, which is formed in high pressure conditions only, like deep under the planet's tectonic plates, at meteor impact sites, at the the end of a star's life cycle when it turns into a White Dwarf or by artificial means. It can be used for production of tools like cutting/grinding tools or heat sinks/isolators/semiconductors for electronics and also in ornamental items of course |
Jada Maroo
Native Freshfood Minmatar Republic
1199
|
Posted - 2013.09.27 03:22:00 -
[169] - Quote
Freako X wrote:I love the idea of a refit/storage locker that you can throw down most anywhere. AWESOME.
If they make it really covert, difficult to scan down, that would be absolutely amazing. A nice little pirate chop-shop.
The depot will be interesting, and I am looking forward to it, but its use is really going to depend on how big it is in the cargo hold. I can't imagine a lot of roaming fleets dragging around a hauler.
As for high sec and wormholes, it really seems to me like an Orca will still be the mobile base of choice. |
BigRed Seven
Seniors Clan The NME Alliance
8
|
Posted - 2013.09.27 04:06:00 -
[170] - Quote
With the high sec planets value increasing somehow, what role will the dust mercs play in all of this? I know eve gang doesn't want anything to do with dust players but with high sec planets something must be in the works to make the dust players become more meaningful. I hope there will be a very meaningful purpose for dust and eve. |
|
ginsu gnife
THY BROTHERS KEEPERS
0
|
Posted - 2013.09.27 04:45:00 -
[171] - Quote
As someone who has played this game for a very long time, I appreciate what ccp is trying to do. .... all the people over reacting need to calm down. Low sec is running just fine with player owned customs offices. I like the idea of taking the iskies that disappear into npcland, and put them into real Corps..... instead of over reacting, look at where this may be headed... player owned hi sec stations... can you imagine the wars over jita and amar?? And if you cap the tax rate on these to no higher than npc, then it does not affect hi sec game play... also the possibility of jump bridges In high sec is long over due..
jacking the pve ships was not cool though... you all could have made a whole new line of ships instead of abandoning all the pve people... or at least helped them out.
|
Rhes
GoonWaffe Goonswarm Federation
276
|
Posted - 2013.09.27 04:53:00 -
[172] - Quote
Scythi Magellen wrote:Of course I'm also still waiting for the station to let us walk around - its dull sitting on a couch wondering if the crap engineers will ever fix that pesky airlock problem behind the door... Remember Incarna?
Incarna almost destroyed the entire game. We should be trying to forget it ever happened. |
Vigilanta
S0utherN Comfort Against ALL Authorities
32
|
Posted - 2013.09.27 05:04:00 -
[173] - Quote
ginsu gnife wrote:As someone who has played this game for a very long time, I appreciate what ccp is trying to do. .... all the people over reacting need to calm down. Low sec is running just fine with player owned customs offices. I like the idea of taking the iskies that disappear into npcland, and put them into real Corps..... instead of over reacting, look at where this may be headed... player owned hi sec stations... can you imagine the wars over jita and amar?? And if you cap the tax rate on these to no higher than npc, then it does not affect hi sec game play... also the possibility of jump bridges In high sec is long over due..
jacking the pve ships was not cool though... you all could have made a whole new line of ships instead of abandoning all the pve people... or at least helped them out.
I know this is a long post skip the first paragraph if you dont want another isk sink isk faucet discussion
Okay im going to go the nice route, and work under the presumption you that you dont have that much exposure to MMO economic models.
Im mainly looking at your isk that goes to npc land bit. The basic problem is that isk HAS to go to NPC land. Essentially in eve due purely to the nature of MMO's the primary source of income is not derived from players paying other players to do stuff, money is derived form npc's paying players to do stuff. I.E. Kill rats /mission/Incursion. This is what we refer to as an isk faucet. These activities constantly are pouring new money into the game. I cant remember the exact figure but its on the order of 500 odd billion isk per day. The real life equivalent to an isk facuet is the Federal Reserve printing up new money. From nowhere new currency appears!. (some may point out that it is a bit more complex that this, but as it applies to eve were keeping it simple). If no isk is taken out of circulation i.e. an isk sink. Where isk leaves the eve economy never to return. If we eliminate isk sinks and they are not replaced eventually a HUGE problem occurs, hyper inflation. Hyperinflation is where so much new isk/money is added into an economy that over a very short period of time the prices of good skyrocket. Basically so much money is being introduced to an economy that 1 day a rifter could be 5 mil isk and the next day that same rifter without market manipulation could be 10 mil isk, than the day after 15 mil isk. We want inflation, especially as the player population grows (albeit slowly atm). But hyperinflation is bad. Since eve has lots of isk faucets these things need to be balanced out with sinks to control inflation. Deflationary examples in eve are, sov bills, clone costs, insurance expiration, LP stores ect ect ect. (no moons are not an isk faucet, they are a material faucet, materials in eve are much better balanced than isk). Highsec pocos while only ccp has exact figures were until this patch a probably not insignificant isk sink.
I too like when things are put in the hands of the players, but some stuff has to be in the hands of the NPC's for reasons of keeping the economy balanced. Want to remove poco's cool, want to reduce clone costs cool, but you need to replace these lost isk sinks with new isk sinks. Ones that will be popular enough that they will move the same amount of isk if not more or the economy will begin to decay. so yea go ahead remove the last NPC poco's but ffs replace it with something that will keep teh economy balanced and predictable.
For those of you who are thinking of quiting for awhile, invest in materials, they are one of the things that generally go up in price while your away. (not moon goo though)
Also, for the rest of the stuff. good god ccp can we get some new feautres, like game changing content on a larger level. I dont want to continue to think of apocrypha as the last patch of significance. It is the only patch that has provided us with long lasting thriving segment of gameplay, i.e. wormholes.
The siphon module and local cynojammer sound interesting but balance will be extremely critical. With the local cyno jammer it will be range, size and duration. With the siphon it will be detectability, size of cargo and amount siphoned.
On the siphon. it should be siphoning active moon miner cycles, not silo contents, hangar contents or assembly array contents. the amount it siphons needs to be kept reasonable, 10% of a cycle, 20 tops. it should require fuel! thsi module should not be able to run jsut based on being deployed, it should burn pos some kind of fuel that is equivilant to the potential isk value material is can be stealing, there needs to be a level of cost associated with operation other than module cost.
If you are going to have it siphoning you also need to change the function of reactors. If they get short changed on a cycle they cant go to starting up again for hour until it receives a full input cycle. over the course of 2 days a significant amount of material will just dissapear as it get say 90 units from the miner then 10, the other 80 the players should have gotten just go poof (if i understand mechanics correct, (disclaimer i may not). |
Tasha Saisima
State War Academy Caldari State
50
|
Posted - 2013.09.27 05:09:00 -
[174] - Quote
Nothing regarding V3 |
Pak Narhoo
Splinter Foundation
1080
|
Posted - 2013.09.27 05:36:00 -
[175] - Quote
Tasha Saisima wrote:Nothing regarding V3
Convince the other 50% of windows users to upgrade to a more modern OS then XP and you get what you want, until then not going to happen. |
Mecatama Mk2
AMC. Against ALL Authorities
8
|
Posted - 2013.09.27 05:46:00 -
[176] - Quote
marauder transform attach link. http://youtu.be/30GHXmIyWJk?t=43s
45s ~ 55s well, i think CCP sence <<< JAPAN animator sence. learn CCP!! Rule #34 to EVEonline. 1st: 2010 -á2nd: 2011 -á3rd: 2012 -á3.5th: 2012 -á4rd: Coming 2013 forums.eveonline.com/default.aspx?g=posts&t=155340 OUT-cursion: forums.eveonline.com/default.aspx?g=posts&t=192899 |
Smohq Anmirorz
State War Academy Caldari State
115
|
Posted - 2013.09.27 06:02:00 -
[177] - Quote
SKINE DMZ wrote: Ship balancing changes...inceptors(will get bubble immunity, will get a thread open about it, they stole this idea from a player on the forum)... .
They "stole" the idea? What was the guy on the forums going to do with it? This is a very odd way to put it. People put up their ideas so that maybe they will be implemented, it sounds to me like they "listened" to his idea. |
AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
14
|
Posted - 2013.09.27 06:26:00 -
[178] - Quote
About - Siphon Unit
Dear CCP guy,
Do you believe they are not enough structure to shoot in 0.0 ...
I hope the price of this module will be very expensive and the HP very low. Because if it's not the case, that will be easy to put some Siphon unit, wait they will be destroy and continue to put more and more and more.
It's not fun to kill structure, more structure you add, more structure we need to destroy ( very boring)
In this case the main income in 0.0 will be not the moon but the renter, that will be reduce the interest to move to conquer some area with more income (moon income).
The result will be some 0.0 very statics.
About interceptor and nullifier, really it's not a good idea.
But add some range bonus and scramble yes. Now we have a lot of microjump module on BS, and it's very difficult to catch them because the range of the scramble are too short. We need to have a ship with a good chance to catch MJD ship. This is the perfect role for interceptor.
About new m launcher for BS .....
You have make a nice re-balancing now, and you began to put some new module completely stupid because you kill your balancing.
Tracking issue and explosion radius issue must be keep :
BS weapon in High can't hit Frigate and can hit cruiser ship with difficulty Cruiser weapon can hit frigate but with difficulty
If you began to put some weapon and BS to kill Frig size, your remove the utility of the frig ship. BS don't need new launcher, but perhaps need to modify the some ammo. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
743
|
Posted - 2013.09.27 06:27:00 -
[179] - Quote
Rhes wrote:Scythi Magellen wrote:Of course I'm also still waiting for the station to let us walk around - its dull sitting on a couch wondering if the crap engineers will ever fix that pesky airlock problem behind the door... Remember Incarna? Incarna almost destroyed the entire game. We should be trying to forget it ever happened. Incarna's issue wasn't that avatar gameplay was inherently detrimental, but rather poor implementation, terrible communication and an initial unwillingness to acknowledge and respond properly to community concerns and desires.
Considering what the actual issues were I hope we never forget it, lest we repeat it once again, and also that we realize what the true issues were. Lets recall that nothing incarna brought to the game is gone, yet the game still functions, so avatar gameplay cannot be the issue. |
Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
711
|
Posted - 2013.09.27 06:34:00 -
[180] - Quote
Vincent Athena wrote:On high sec POCOs:
Having a null alliance take them all over and lock everyone out will bad for new players, and casual players. But thats what will happen if players can take over high sec POCOs. Unless there are in-game mechanics that prevent it.
For example, there could be a limit that, at least in high sec, a POCO must be available to all and the tax rate has an upper limit of about what the current tax rate is. But thats sort of against the sandbox of Eve, and also against the idea that we pod pilots are taking over. Where is this limit coming from? (CONCORD?)
Is there a way to protect new players doing PI while at the same time removing a limit on the sandbox? I propose that the limit on the number of POCOs orbiting a planet be removed. If you do not like the tax rate, or have no access, you can put up your own POCO. If the POCOs orbiting a planet exclude some groups of players, you could put one up without such limits and capture that market.
Don't current mechanics already cover this? On availability: they said during the announcement you can always use a launchpad, and there's already an upper limit to the taxation: the percentage input by the owning corp is applied to some value from 2011's market data, not the total value of the export. Also should an entity be blocked from a highsec POCO it's members can get around by dropping from that corp / alliance. In lowsec, I see a lot of these 0.0 owned POCO's getting shot by people that have decided "this space is now mine", aka the lowsec locals. I wouldnt't be opposed to ap upper tax limit in hisec by the way, most lowsec POCO's owned by locals have lower tax rates already to attract potential clients/targets. |
|
Captain Africa
GRIM MARCH
59
|
Posted - 2013.09.27 06:35:00 -
[181] - Quote
Rhes wrote:blue dehazon wrote:Second expansion whid more nerf to hi sec,whis i newer trained all may acconts and som alts for PI.nowe custom office will be the new pirat tool,pirat probe to steal your stuff in pos more pirat stuff.CCP neglect a larg part of the player base in hisec.Cool whit som neew ships but thats it. Highsec POCOs are for Goons.
Then you better get your Dust side sorted lol |
Warde Guildencrantz
TunDraGon
901
|
Posted - 2013.09.27 06:42:00 -
[182] - Quote
I really appreciate the warp speed feature change. In any game i play i gravitate towards the fastest 'class' available, mainly a preference but also because speed increases both offensive and defensive ability, but only when used skillfully. In eve tackling and speed based roles are under represented, for example, my corporation found it odd that i would request to fly a very fast dual prop interception style armor cruiser in a hac fleet. When I demonstrated that quick ships can secure more kills than longer distance tackle modules, the interception cruiser became a specialized role in the fleet. Its great that ccp is reinforcing this playstyle because it is fun to be a part of.
Question though, is warp speed going to be static, or will it change based on mass/max velocity of your ship?
If it doesnt change based on mass or max velocity and is simply an arbitrary assigned value, will it be increased via any modules? Will warp velocity optimizer rigs increase acceleration in warp? Will the t3 warp speed subsystems make them warp awesomely fast?
|
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3497
|
Posted - 2013.09.27 06:43:00 -
[183] - Quote
Rhes wrote:Scythi Magellen wrote:Of course I'm also still waiting for the station to let us walk around - its dull sitting on a couch wondering if the crap engineers will ever fix that pesky airlock problem behind the door... Remember Incarna? Incarna almost destroyed the entire game. We should be trying to forget it ever happened.
No, Incarna didn't almost destroy anything. Overreacting, hysteric herdmental basement dwellers with entitlement issues gone full ****** is what almost destroyed the game, luckily all they achieved was a broken pixel statue.
Seriously,we won't be bringing back the old unique ships for events. We might give other stuff away that is interesting, but no Guardian Vexor, Opux Luxury Yacht, Fedthron, Impoc, SIR, etc, etc.-á |
Skia Aumer
Atlas Research Group Gatekeepers Universe
61
|
Posted - 2013.09.27 06:49:00 -
[184] - Quote
ginsu gnife wrote:As someone who has played this game for a very long time, I appreciate what ccp is trying to do. .... all the people over reacting need to calm down. Low sec is running just fine with player owned customs offices. Exactly! They are fine now, but they're going to be royally nerfed!
I used to have a very good and profitable profession of re-processing low-tier PI materials into high-tier. But that involved some work and dedication as well, because all of the profit would have disappeared if I did it in hisec, due to tax. What they are suggesting now is - load a freighter in Jita - run a couple of jumps away to you POCO - reprocess - run a couple of jumps back - PROFIT!
No risk, no efforts, just pure boredom of clickfest.
So I dont see any good in that "feature". Instead, it removes a good portion of gameplay, and does not create any new contents. There are way too many planets in hisec, there will not be any competition whatsoever. |
Captain Africa
GRIM MARCH
59
|
Posted - 2013.09.27 06:53:00 -
[185] - Quote
POCOS ....watch this space ... https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=243156 |
Warde Guildencrantz
TunDraGon
901
|
Posted - 2013.09.27 07:03:00 -
[186] - Quote
Roime wrote:Rhes wrote:Scythi Magellen wrote:Of course I'm also still waiting for the station to let us walk around - its dull sitting on a couch wondering if the crap engineers will ever fix that pesky airlock problem behind the door... Remember Incarna? Incarna almost destroyed the entire game. We should be trying to forget it ever happened. No, Incarna didn't almost destroy anything. Overreacting, hysteric herdmental basement dwellers with entitlement issues gone full ****** is what almost destroyed the game, luckily all they achieved was a broken pixel statue. Considering the state of ship balance (ie no balance) when incarna was released, i think the community response was more than justified. Ccp is in a better state currently but dont have the resources to put together meaningful avatar gameplay. |
Skia Aumer
Atlas Research Group Gatekeepers Universe
61
|
Posted - 2013.09.27 07:03:00 -
[187] - Quote
Intead, they should have done it vice versa. ALL of the industry in hisec should be havily taxed. You want to make a 800mm autocannon? Sure, just get the 3 mil worth of minerals and pay 3 mil for renting a production slot at NPC station. THAT would be a massive boost to industry in player-controlled space, which is nullsec and WH.
Or just let us kill CONCORD. |
Captain Africa
GRIM MARCH
59
|
Posted - 2013.09.27 07:23:00 -
[188] - Quote
The link between Eve and Dust are crucial , especially now where Dust is at a critical level. Dust needs to be a household name in Eve . I can think of no better way than POCO conflict to create this link and promote a deeper level of game play in New Eden. CCP do it ! |
raven666wings
Cyber Chaos Crew
137
|
Posted - 2013.09.27 07:25:00 -
[189] - Quote
Roime wrote:Rhes wrote: Incarna almost destroyed the entire game. We should be trying to forget it ever happened.
No, Incarna didn't almost destroy anything. Overreacting, hysteric herdmental basement dwellers with entitlement issues gone full ****** is what almost destroyed the game, luckily all they achieved was a broken pixel statue.
Lol +1 |
AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
14
|
Posted - 2013.09.27 07:30:00 -
[190] - Quote
Also CCP :
What is the news about :
Tracking disruptor ( malus on missile) . Rebalancing pirate ship (Frigate , cruiser , BS). Lens ( less range possibility but two lens in the same range with damage split beetween EM and thermal 80% 20% and 20% 80%) Alliance taxe on the transaction (market etc ...) Revamp POS.
Have you some plan on Rubicon about this subject. |
|
marVLs
418
|
Posted - 2013.09.27 07:53:00 -
[191] - Quote
Im disappointed... it's not an expansion, it's just patch. To call it expansion it should have more stuff.
Only thing that saves it from being terrible to just "meeh" are those SOE ships, and only because they look so incredible cool.
CCP why You taking some new directions without fixing first the old stuf
Another disturbing thing is that from several expansions each of them is getting less and less content...
Even main themes of expansions starts to have almost no new content like Odyssey. |
I Love Boobies
All Hail Boobies
592
|
Posted - 2013.09.27 08:03:00 -
[192] - Quote
You know how much trolling we will be able to do with those siphons? Especially if they can be used in high sec where you don't have to worry about guns so much. *removed inappropriate signature* - CCP Eterne |
Anthony Blunt
Science and Trade Institute Caldari State
3
|
Posted - 2013.09.27 08:09:00 -
[193] - Quote
Henriette Malia Alette wrote:
Seriously.. if u really are tired of us players, that seeks the PVE, a more relaxing or different approach then PVP of any sort - why not simply make that statement in a nice CCP blog, and be done with it... and we can take our hats and go..
Some of the stuff coming in Rubicon - is nice.. but once u start reading between the lines - if u cant see that this is a path leading to turning all of EVE into NS.. well..
You just have to look at the historical event that gives this expansion its name "Rubicon" With the crossing of the Rubicon Julius Caesar Crossed with a Token army into Italy Proper. This was the starting point of the civil wars in Italy which ended with the Foundation of the empire and the end of the republic.
CCP claims the "capsuleers will be seizing power from the empire" and attempts to beguile us with an image of the crossing of the Rubicon as the beginning of a journey into new spaces. This is not the true This is the Foundation of the empire, focussed inwards towards highsec..
My best advice for those high sec dwellers who do not wish to be a part of the New Empire is to follow the lead of of the Senate and Flee Rome.. I am not my main, just a blunt instrument. |
Ilaister
Task Force Proteus Protean Concept
10
|
Posted - 2013.09.27 08:15:00 -
[194] - Quote
POCOS in Highsec
Pew happening right infront of carebears' eyes. Not their barge going flash/bang, not a grim tide of catalysts fleetwarping to their freighter, a timer that they can form for, hire mercs for, call friends for. You know, a conflict driver.
If the CFC or whoever decides it's worth their time to grind them for tears then their whining over the Null Sov mechanics - where they can use their superlative structure bashing tools, where there are far fewer targets and the rewards are far greater - is so much hot air.... I doubt this. Very much. +1
Deployable Structures
Affects my corp's gameplay little. More tools for us to play with though, and the basis of something the playerbase has been crying out for for for an age. Bypassing the POS spaghetticode instead of a rework? Fine, but I hope they're quick about it. +1
Ship Rebalancing
More winsauce from ex-players who iterate extremely responsively to player concerns about their work. Not perfect now? Maybe not. But better all the time. +1
New Ships
Sexy as all hell - in form aswell as function. Vague on the function part though... why so early in their development if they form part of a Winter expansion that is being deployed early...? Don't really care. Just give me several. +10
Certs by Any Other Name
Whatever. Get noobs, retain noobs, get them flying their PvP ships better faster so there are more targets to shoot at however you feel necessary. 0_0
CCP seems to be driving at a lot of things we all want. They are doing so without promising jam tomorrow, and failing to deliver, or burning out their devs.
The lack of new content, especially in W-space, where there is a total lack of any kind of conflict driver, is saddening. And still no T3 sub swaps at POSes....
But one thing at a time no? |
Maliandra
School of Applied Knowledge Caldari State
31
|
Posted - 2013.09.27 08:18:00 -
[195] - Quote
Well there is a fundamental problem to this idea: It draws more people into hi-sec.
I'm sorry, but isn't hi-sec kind of an issue right now? The expansions to this game should be motivating us to LEAVE hi-sec.
Bleh, CCP logic for ya. |
Wyn Pharoh
Licentia Ex Vereor Black Core Alliance
0
|
Posted - 2013.09.27 08:19:00 -
[196] - Quote
Deployable Automatic tractor beam and looting device
Interesting isk/hr accelerator for every entity in Eve NOT living in Drone Regions.
CCP, please get busy adding loot drops back to Drone regions, or increase bounties again to compensate for the absolute waste of time it is now to wreck out anything in drone space. This new deployable structure will have only the most marginal of values, if really any at all, for an entire quadrant of space that already suffers from a variety of ills that were once partially compensated by the unique drone drop mechanics.
Unaddressed, I really see this as yet another nerf to Drones, further deepening the value gap between these regions and anywhere else in Eve.
|
Rhivre
TarNec Invisible Exchequer
432
|
Posted - 2013.09.27 08:19:00 -
[197] - Quote
marVLs wrote:Im disappointed... it's not an expansion, it's just patch. To call it expansion it should have more stuff. Only thing that saves it from being terrible to just "meeh" are those SOE ships, and only because they look so incredible cool. CCP why You taking some new directions without fixing first the old stuf Another disturbing thing is that from several expansions each of them is getting less and less content... Even main themes of expansions starts to have almost no new content like Odyssey.
No stuff?
I have played -ú40 expansions in other games with less new stuff.
What you actually mean is "I did not get stuff that I wanted" |
Frank Maulerant
The Scope Gallente Federation
0
|
Posted - 2013.09.27 08:23:00 -
[198] - Quote
Rhes wrote: WiS is currently a single room with a couch. Dust is a failing console shooter. Neither of them have anything to do with Eve Online.
Actually it is. WiS was promised to be made in Incarna update. And the mechanics of quarters,station's locations and minigames was shown on a fanfest. (Still remember the "station square" and that bar with board mini-game)
But as a result,we only have the captains quarters.
Hope i've made that clear. Cheers. |
Ilaister
Task Force Proteus Protean Concept
10
|
Posted - 2013.09.27 08:26:00 -
[199] - Quote
Wyn Pharoh wrote:Deployable Automatic tractor beam and looting device
Interesting isk/hr accelerator for every entity in Eve NOT living in Drone Regions.
CCP, please get busy adding loot drops back to Drone regions, or increase bounties again to compensate for the absolute waste of time it is now to wreck out anything in drone space. This new deployable structure will have only the most marginal of values, if really any at all, for an entire quadrant of space that already suffers from a variety of ills that were once partially compensated by the unique drone drop mechanics.
Unaddressed, I really see this as yet another nerf to Drones, further deepening the value gap between these regions and anywhere else in Eve.
If all you care about is ISK/hr then you deserve to live in that wasteland.
|
Captain Africa
GRIM MARCH
59
|
Posted - 2013.09.27 08:28:00 -
[200] - Quote
Ilaister wrote:POCOS in Highsec
Pew happening right infront of carebears' eyes. Not their barge going flash/bang, not a grim tide of catalysts fleetwarping to their freighter, a timer that they can form for, hire mercs for, call friends for. You know, a conflict driver.
If the CFC or whoever decides it's worth their time to grind them for tears then their whining over the Null Sov mechanics - where they can use their superlative structure bashing tools, where there are far fewer targets and the rewards are far greater - is so much hot air.... I doubt this. Very much. +1
You Sir get's it ....The conflict will be on a smaller scale where the rules are different. As an eve player you will feel like a Demi God ..Large and in Charge :) . So stop over reacting about high sec its going to be a blast lol.
Btw this will not be about big ass alliances....and if it becomes "there are a few new kids on the block to recon with". |
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Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
135
|
Posted - 2013.09.27 08:32:00 -
[201] - Quote
Looks good ccp The police horse is the only animal in the world that haz his male genitals on his back |
Frank Maulerant
The Scope Gallente Federation
0
|
Posted - 2013.09.27 08:37:00 -
[202] - Quote
Still,not really clear about depots and siphon units.
- Depots will be a personal access-only,or you can grant the access rights to someone (or it's even open to everyone? 0_o) - How much m3 will it take in packed state...and where can it be anchored (any rules to it,like to poses and outposts?) - sigh,just to clarify - it will work like a few pos modules melded in one? or you can even dock your pod into it? - And,yeah...what kind of resources will siphons be stealing? Guess that needs a clarification,because hi-sec researchers can start pissing with boiling water when it will turn out,that siphon can get labs and hangars contents (stolen cap BPO's....Chuck yeah ) |
Treborr MintingtonJr
The Knights of Spamalot The Methodical Alliance
13
|
Posted - 2013.09.27 08:42:00 -
[203] - Quote
Anyone else thirsty after reading this? http://www.rubiconexotic.com/
Also intrigued by this --> "Guerilla-style Warfare Support" |
Lephia DeGrande
Luxembourg Space Union
146
|
Posted - 2013.09.27 08:44:00 -
[204] - Quote
New Stuff! Yeah! |
Josef Djugashvilis
Acme Mining Corporation
1344
|
Posted - 2013.09.27 08:47:00 -
[205] - Quote
Noi lek wrote:When will we get ambulation?
With any luck, not before 2113. This is not a signature. |
Teinyhr
A Club for Reputable Gentlemen
231
|
Posted - 2013.09.27 08:48:00 -
[206] - Quote
This and probably coming expansions in the next few years in a nutshell:
"We are giving goons and other major null alliances,more ways to grief casual players and we are nerfing high sec to the ground in the process."
Nevermind that casual players are the cash cow of just about every MMO out there.
Last one out please turn off the lights. |
Wyn Pharoh
Licentia Ex Vereor Black Core Alliance
0
|
Posted - 2013.09.27 08:49:00 -
[207] - Quote
Ilaister wrote:Wyn Pharoh wrote:Deployable Automatic tractor beam and looting device
Interesting isk/hr accelerator for every entity in Eve NOT living in Drone Regions.
CCP, please get busy adding loot drops back to Drone regions, or increase bounties again to compensate for the absolute waste of time it is now to wreck out anything in drone space. This new deployable structure will have only the most marginal of values, if really any at all, for an entire quadrant of space that already suffers from a variety of ills that were once partially compensated by the unique drone drop mechanics.
Unaddressed, I really see this as yet another nerf to Drones, further deepening the value gap between these regions and anywhere else in Eve.
If all you care about is ISK/hr then you deserve to live in that wasteland.
At what point did I say anything about caring only about isk/hr? This expansion has a lot of interesting content and I'm not even complaining about the structure I referenced in itself. I am trying to point out that one of the new features of this next expansion will be practically useless in one of the most 'already useless' parts of New Eden. Bringing loot drops back to Drones should be done, now more than ever, considering that 1 out of 4 of the new deployable toys coming in Rubicon will be rubbish otherwise for anyone in Drone space. |
River Olaf
Perca Resources
0
|
Posted - 2013.09.27 08:54:00 -
[208] - Quote
"How CCP **** you over by claiming re-designs are New Features and good things in their next "Free" if you plex or if you pay monthly -ú60 every 6 months expansion."
So far, the new "features" are so far...
Control Hi-Sec Customs Offices - So making a current items destructible in high sec now and calling it a new feature
Deploy Mobile Structures - So...personal POCOs....fun
Sisters of EVE Faction Ships - GAME BREAKING EXPLORATION SHIPS!
Ship Re-balancing - Still calling these things a new "feature" in their "expansions"....amazing - Interdictors, don't need changing they work fine - Interceptors, see above - Mauraders, why bother when a BS(Domi) does the same job in high sec missions fine? or is it just to keep justifying peoples jobs at CCP that you have to give them something to do?
Guerilla-style Warfare Support - So what POCOs were meant to be when they came out then? how did that work out?
Interbus Ship Identification System - UI change for newbs
And a speech from the Senior Producer, begging players to "see their vision", in other words, we know this is a disappointing expansion...please stick with us, we'll have some new ideas soon...promise...
Brilliant |
Philpip
T.R.I.A.D
88
|
Posted - 2013.09.27 09:01:00 -
[209] - Quote
Sorry if this has been asked (can't read all 11 pages, I am supposed to be working after all) but what are the requirements going to be for deploying a poco?
I am assuming it will be the same as a pos with faction standings? |
Skia Aumer
Atlas Research Group Gatekeepers Universe
61
|
Posted - 2013.09.27 09:14:00 -
[210] - Quote
Maliandra wrote:The expansions to this game should be motivating us to LEAVE hi-sec. Not sure if that should be the purpose of each and every expansion, but nullsec is lackluster for sure and nerfing it further is a serious mistake. +1
|
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Komodo Askold
Legion of Darkwind
42
|
Posted - 2013.09.27 09:35:00 -
[211] - Quote
I'm really excited to see where this leads, especially after reading the message from CCP Seagull: it's exactly what I'm convinced the EVE universe should go. After reading old posts about the hideous Jove-Sleeper-Talocan-Rogue Drones interconnected lore, and the fact that it won't be known (it does exist) until we discover it in-character, I'm really looking forward to that moment. When I then remember a certain YouTube devblog about an incoming 5th playable race... weeeee.
I'm just hoping, as other have stated in this topic, that these new changes don't somehow drown all of this 'freedom' in corps, alliances and sovereignty, because hey, not all of us are interested in politics, but in exploration.
But you CCP has always managed not to break game balance with new expansions, so I'm confident you'll do well this time, as always You guys are incredible! |
CerN Frostwolf
The Rising Stars Academy
7
|
Posted - 2013.09.27 09:50:00 -
[212] - Quote
Launches on my birthday:D |
Turelus
Caldari Independent Navy Reserve The Fourth District
509
|
Posted - 2013.09.27 10:00:00 -
[213] - Quote
Personally just feels like Odyssey 1.2 for me. I really like the stuff they announced but it hardly seems expansion worthy. Odyssey was lacking enough but at least that rebuilt an entire area of the game to be more accessible.
I had thought that CCP's idea was to have themes for each expansion and they would be iterating content which falls within those themes. Rubicon is more like a patch with some little toys and shiny things rather than a mass enhancement or fix to any areas of the game.
Because if you're telling me it takes almost six months to make: four anchorable structures, two (six) new hulls (marauders), change numbers on some ships and turn on the "player shootable" for HighSec customs offices... I am a little disappointed yes. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |
Kra RA
Melnie Vanagi The Fourth District
2
|
Posted - 2013.09.27 10:06:00 -
[214] - Quote
Im super exited about automated salvage/looting hope it works good for players!
|
chaosgrimm
Universal Production and Networking Services
22
|
Posted - 2013.09.27 10:20:00 -
[215] - Quote
Looks exciting in general.
I'm a little concerned that the auto looter will make the pve marauder obsolete..... Extra training wasted? |
Kagura Nikon
Mentally Assured Destruction
506
|
Posted - 2013.09.27 10:21:00 -
[216] - Quote
For years I defended that CCP shoudl move moon mining modules outside POS shield so we coudl blow them and steal the moon goo ithout need of massive fleets, somethign that woudl force large empires to patrol their borders .. soemthin that would force smaller scale warfare.
Many called me nuts and stupid..
glad to see CCP was smarter and implemented the same effect with the siphoon structures. That is exaclty what I was waiting
now finnaly i have hope for 0.0 |
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
88
|
Posted - 2013.09.27 10:23:00 -
[217] - Quote
Vald Tegor wrote:Kassasis Dakkstromri wrote: Refitting during combat??
I expect it will work just like the fleet hangar and ship maintenance bay on a Carrier/Orca, so yes.
I belief that got fixed some time ago...
|
Kagura Nikon
Mentally Assured Destruction
506
|
Posted - 2013.09.27 10:24:00 -
[218] - Quote
Treborr MintingtonJr wrote:
The siphoons will create much more smaller scale combats sicen you can disrupt large 0.0 empires economies if they have too many territories for their population.
You do nto need 2 thousand member fleets to hurt an enemy now. You just need a timezone where their numbers are smaller and some dedicated peopel in small fleets to hamper their economy. Therefore enemies will be forced to patrol.. patrols .. small warfare.
Finnaly FUN AGAIN IN 0.0!!!! |
Mhax Arthie
126
|
Posted - 2013.09.27 10:25:00 -
[219] - Quote
Turelus wrote:Personally just feels like Odyssey 1.2 for me. ...
Because if you're telling me it takes almost six months to make: four anchorable structures, two (six) new hulls (marauders), change numbers on some ships and turn on the "player shootable" for HighSec customs offices... I am a little disappointed yes. This is exactly why Fozzie looked like a clown to me. He was so excited about nothing.They not even had pictures or videos about the new modules, ships.. nothing than some drawings and promises.
I would be really upset to learn that the dev team is now focused on that Valkyrie project and only few of them are working on EVE. Tho, it would be not the first time this happens. |
Artemis Ellery Sazas
Shock and Awe Inc.
7
|
Posted - 2013.09.27 10:26:00 -
[220] - Quote
Pretty sad "expansion" if you ask me. A little tweak here, a little tweak there is not very exciting. Maybe CCP should look at only doing 1 mind blowing expansion per year and have all these other "expansions" be included in normal updates.
This expansion is another shot at the high sec, casual player. Even though these players are the majority, they appear to be unwanted by CCP. This is the perception CCP is giving the players that call high sec home. I really don't understand their logic with their desire to trash high sec. Messing with the biggest income stream is bad for business!
With the last expansion they nerfed the ice belts so they had limited resources. Before that time, during peak hours there were approx. 50k players online, which swelled to 60k players online some weekends. Now at peak times there are around 35k players online, swelling to 40k on weekends. This is not all due to the ice nerf I am sure, but the trend is moving down. That in itself is disturbing. Now CCP is taking another shot at high sec by making POCO's player owned and creating Siphon units to steal resources from POS's. Personally, I could care less about this, but many players that do high sec pi and have their own POS will care and the perception will be "another attack on casual, high sec players". Messing with high sec and it's players is bad for business.
Whether CCP or null sec players like it or not, high sec and it's care bear players makes the world go 'round. Nerfing high sec will not make CCP's wallets any fatter. |
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Agamemna Sheridan
Beyond Mortality Core Recca Federation
0
|
Posted - 2013.09.27 10:28:00 -
[221] - Quote
Vald Tegor wrote:Rengerel en Distel wrote: I'd guess he meant no concord taking out the npc custom offices, but normal wardecs would be necessary to take out POCOs.
That sounds far more plausible
I dont think a wardec will be nessissary to kill player POCO. Else it would be impossible to take out POCOs of players that are in NPC corps.
The only option is that POCOs will be killable without any wardec.
As they said, they want more ways for people to mess with eachother.
Thats also the reason why null sec corps will not get into high sec POCOs mutch. It would take far to mutch efford for them to defend them all.
Epsacially if you can slap one of those new siffion units on to a POCO to steal stuff :-)
|
Mashie Saldana
BFG Tech
727
|
Posted - 2013.09.27 10:36:00 -
[222] - Quote
I like the new certificate system/Interbus ship viewer as it reminds me of the WoT tech tree.
SoE cruiser + new habitation module = good times ahead Mashie Saldana Dominique Vasilkovsky
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Mashie Saldana
BFG Tech
727
|
Posted - 2013.09.27 10:38:00 -
[223] - Quote
Agamemna Sheridan wrote:I dont think a wardec will be nessissary to kill player POCO. Else it would be impossible to take out POCOs of players that are in NPC corps.
Last I checked you had to be in a player corp to install a POCO. Mashie Saldana Dominique Vasilkovsky
|
Jamwara DelCalicoe Ashley
Luna Wolf Industries
19
|
Posted - 2013.09.27 10:38:00 -
[224] - Quote
blue dehazon wrote:Second expansion whid more nerf to hi sec,whis i newer trained all may acconts and som alts for PI.nowe custom office will be the new pirat tool,pirat probe to steal your stuff in pos more pirat stuff.CCP neglect a larg part of the player base in hisec.Cool whit som neew ships but thats it.
Are you ... perhance, insane? High Sec is nothing but a nerf unto the entire galaxy. I have a feeling that, like me, you are also a High Sec dweller; nothing wrong with that as long as you're striving to skill up and move out of your parents basement [yes, that is how I see High Sec]
If you compare CONCORD response times to what they used to be along with their invulnerability on top Crimewatch etc etc to the way things used to be in Eve I think that mayb your lack of appreciation or perspective would sound less ignorant. Make better use of everything available to you before you ask for changes to be made that fit your [or lack of] style.
I am by no means a badass around here... trust that. I am, however, a player that wants to thrive and lift myself up to the standards of players who have been around for a while rather than debase a game without comparison.
Is Eve perfect? No. Do the Devs know that and continue working to keep up with and cater to the player base? Yes, about every ~6mos or so, for free... Step your game up, blue. You'll have more fun, promise. |
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
88
|
Posted - 2013.09.27 10:42:00 -
[225] - Quote
Noi lek wrote:When will we get ambulation?
Maybe the SoE ships will function as a Ambulance, how does that sound?
|
Jamwara DelCalicoe Ashley
Luna Wolf Industries
19
|
Posted - 2013.09.27 10:44:00 -
[226] - Quote
Rhes wrote:Henriette Malia Alette wrote:Can u spell "Null Sec". That is what rubicon is the first step towards... u are turning High Sec - into Low and Null Sec - simply put. Thank goodness. Have you been to highsec recently? It's horrible there.
Agreed. I think High Sec definitely has its merits... seems too safe though, and gives new players a false sense of security and breed an unwillingness to step outside of Empire space. Hopefully Rubicon will change their perception and make more of galaxy accessible to people who would otherwise never leave Empire space. |
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
88
|
Posted - 2013.09.27 10:45:00 -
[227] - Quote
Desert Ice78 wrote:Those new interceptors mean the end of nul-sec mining.
I am guessing a HIC with a scripted projector still grabs them.
|
Kagura Nikon
Mentally Assured Destruction
506
|
Posted - 2013.09.27 10:49:00 -
[228] - Quote
Artemis Ellery Sazas wrote:Pretty sad "expansion" if you ask me. A little tweak here, a little tweak there is not very exciting. Maybe CCP should look at only doing 1 mind blowing expansion per year and have all these other "expansions" be included in normal updates. This expansion is another shot at the high sec, casual player. Even though these players are the majority, they appear to be unwanted by CCP. This is the perception CCP is giving the players that call high sec home. I really don't understand their logic with their desire to trash high sec. Messing with the biggest income stream is bad for business! With the last expansion they nerfed the ice belts so they had limited resources. Before that time, during peak hours there were approx. 50k players online, which swelled to 60k players online some weekends. Now at peak times there are around 35k players online, swelling to 40k on weekends. This is not all due to the ice nerf I am sure, but the trend is moving down. That in itself is disturbing. Now CCP is taking another shot at high sec by making POCO's player owned and creating Siphon units to steal resources from POS's. Personally, I could care less about this, but many players that do high sec pi and have their own POS will care and the perception will be "another attack on casual, high sec players". Messing with high sec and it's players is bad for business. Whether CCP or null sec players like it or not, high sec and it's care bear players makes the world go 'round. Nerfing high sec will not make CCP's wallets any fatter.
Thing is, the high sec player that does not want to iteract with other players do not generate content .. do not ADD to the game universe> That is why the other players are more interestign in a marketing view.
And I cannto see how there was any NERF to high sec players. What ccp has been doign is nerfing NON INTERACTION WITH OTHER PLAYERS. |
Schmata Bastanold
The brothers inc WHYS0 Expendable
980
|
Posted - 2013.09.27 10:53:00 -
[229] - Quote
WTF is that ambulation everybody keeps crying after? I hope it means sexy nurses in my CQ doing dirty stuff.
And to all those whining about hisec nerf I propose to jump out for a few weeks into low/null corp to get some perspective. Nobody forces you to live where you live and hisec doesn't equal casual player. More often than not it equals entitled narrow minded shinies riding d!ck. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Jamwara DelCalicoe Ashley
Luna Wolf Industries
19
|
Posted - 2013.09.27 10:56:00 -
[230] - Quote
Rhes wrote:arcca jeth wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Um no, that's where you are wrong and your attitude is typical Goon sentiment. Go bury your head in the sand, you obviously don't have a clue Please enlighten me. What do WiS and Dust have to do with Eve.
WiS in EvE, as in DUST, could help bridge the interface gap between those games within New Eden, imo. Those two feature could also help integrate Valkyrie fire missions or facilitate DUST boarding parties in space.
What do you think? |
|
Jamwara DelCalicoe Ashley
Luna Wolf Industries
19
|
Posted - 2013.09.27 10:57:00 -
[231] - Quote
Schmata Bastanold wrote:WTF is that ambulation everybody keeps crying after? I hope it means sexy nurses in my CQ doing dirty stuff.
And to all those whining about hisec nerf I propose to jump out for a few weeks into low/null corp to get some perspective. Nobody forces you to live where you live and hisec doesn't equal casual player. More often than not it equals entitled narrow minded shinies riding d!ck.
rawr!! |
Infinity Ziona
Hot Drop Buns
442
|
Posted - 2013.09.27 11:44:00 -
[232] - Quote
Jamwara DelCalicoe Ashley wrote:Rhes wrote:Henriette Malia Alette wrote:Can u spell "Null Sec". That is what rubicon is the first step towards... u are turning High Sec - into Low and Null Sec - simply put. Thank goodness. Have you been to highsec recently? It's horrible there. Agreed. I think High Sec definitely has its merits... seems too safe though, and gives new players a false sense of security and breed an unwillingness to step outside of Empire space. Hopefully Rubicon will change their perception and make more of galaxy accessible to people who would otherwise never leave Empire space. High sec is not safe. Null is so much safer, even for me and I'm a roaming solo player. You die in high sec, its bad luck. You die in null sec its your own fault. That's a big difference. One can be reduced, but not avoided, the other can be totally avoided.
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Bommy Turke
Continuum. Infinity Alliance
0
|
Posted - 2013.09.27 11:54:00 -
[233] - Quote
On the POCOs: What about setting it so that you can't both hold null sec sov space and own a high sce POCO? The first problem I see with this is that an alt corporation can be created to take the POCOs and the ISK from tax can just be transferred to the null sec groups. I think it'd make it harder for them to monopolise the high sec POCOs at least. If a large null sec alliance takes over a set of POCOs in high sce, the cost to war dec them to take the POCOs for yourself would make attacking a POCO not worth it.
Some food for thought CCP, i'm sure you have more details unreleased on this and are still working out how this will operate, but don't underestimate the player base. You did that with things like wormholes and titans, so be careful :) |
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
88
|
Posted - 2013.09.27 12:05:00 -
[234] - Quote
AspiB'elt wrote:About interceptor and nullifier, really it's not a good idea.
But add some range bonus and scramble yes. Now we have a lot of microjump module on BS, and it's very difficult to catch them because the range of the scramble are too short. We need to have a ship with a good chance to catch MJD ship. This is the perfect role for interceptor.
I thought that was a perfect job for the Arazu and Lachesis.
|
Marian Devers
Rage and Terror Against ALL Authorities
16
|
Posted - 2013.09.27 12:16:00 -
[235] - Quote
CCP's habit of ignoring player concerns has once again come back to bite them in the ass.
Let's examine the proposed changes to Interceptors (immunity to bubbles):
So, when CCP was busy doing the Frigate rebalance, they decided to up the scan-resolution, agility, speed, tank, and dps of most of the frigates. Players commented and warned CCP that this was treading dangerously close to the Interceptor class.
All of a sudden, a (for example) Slasher had better agility than the Claw, almost similar speed, and basically identical scan-resolution. For 10x less the price. Now, the only benefit that Interceptors had over frigates was the MWD Signature resolution bonus, the warp disrupt/scram range, and warp speed - and the last two only affected 4 out of 8 interceptors.
CCP ignored player concerns, introduced the changes, and ended up with a ship-class that was no longer as popular as it was. Color me surprised. CCP eventually realized that they nerfed an entire ship-class, and decided that they had to do something:
"Immunity to warp disrupt probes/bubbles."
Here are the reasons why this proposed change is bad idea, and should be scrapped immediately:
1) "Lazy" mechanic: Just like the MWD changes to the AF and HAC ship class, the proposed change is sloppy design work. It shows that CCP cannot be bothered to take a good hard look at the ship class and decided on adequate changes, and wants an easy solution, with no objective reasoning for the proposed changes. It is a ship buff that is a result not of adequate game design, but of lack of originality. A "buff for buff's sake", with no though to the consequences.
2) Will create an additional "easy mode ship": Tech 3 Cruisers with Interdiction Nullifiers. Enough said.
3) It will change a player skill into a ship skill: Just like the changes to exploration, this proposed mechanic will change what was once a player skill, to a ship skill. Allow me to explain. Interceptors, as a ship class, already have significant immunity against warp disrupt probes/bubbles. Due to high speed and agility, it is very easy for a pilot to burn out and warp out of a bubble, even before an enemy pilot can lock him. To prevent warping into a bubble, the interceptor pilot simly has to warp to a nearby celestial and scan the out-gate, predict the likely position of a drag bubble, and act accordingly. These actions can be easily carried out in every system without even significantly slowing down the Interceptor pilot. Even in the case that the interceptor has landed into a drag bubble, 5 times out of 10, he can (if he keeps his wits), quickly set full speed, turn on his MWD, burn out of scram/web range of the ship sitting on the bubble, and warp out (e.g. a Sabre), before the enemy ship has even managed to lock him. What was now a player skill will become a ship skill.
4) Will created an overpowered ship class: As mentioned previously, Interceptors already enjoy a high degree of immunity from bubbles. The only sure way to kill an interceptor is a combination of a bubble and long range webs (rapier/daredevil). Removing the bubble vulnerability will significantly overpower the ship class, meaning that it wil be nearly impossible to kill it.
5) Will devalue two other ship classes even more (Interdictor and HIC): The MJD mechanic significantly reduced the usefulness of Interdictors and HICS. This will only increase that. Realistically, an Interdictor/HIC is needed to catch ships that can warp out before others can lock them, which means: interceptors, frigates, shuttles, noob-ships, cloakies. Everything else can be easily pointed by Cruisers and higher. By giving immunity to interceptors, you devalue these two ship classes even more.
|
Captain Africa
GRIM MARCH
59
|
Posted - 2013.09.27 12:19:00 -
[236] - Quote
Schmata Bastanold wrote:WTF is that ambulation everybody keeps crying after? I hope it means sexy nurses in my CQ doing dirty stuff.
And to all those whining about hisec nerf I propose to jump out for a few weeks into low/null corp to get some perspective. Nobody forces you to live where you live and hisec doesn't equal casual player. More often than not it equals entitled narrow minded shinies riding d!ck.
There you go .....
Walking (also known as ambulation) is one of the main gaits of locomotion among legged animals, and is typically slower than running and other gaits. Walking is defined by an 'inverted pendulum' gait in which the body vaults over the stiff limb or limbs with each step. This applies regardless of the number of limbs - even arthropods with six, eight or more limbs.
I also thought it was medical treatment ...he he he |
Aya Shinomiya
State War Academy Caldari State
54
|
Posted - 2013.09.27 12:22:00 -
[237] - Quote
The Sisters Of EVE ships remind me a little bit of Vulcan ships from Star Trek. But I like the design, both of Vulcan and Sister ships. |
Skia Aumer
Atlas Research Group Gatekeepers Universe
61
|
Posted - 2013.09.27 12:22:00 -
[238] - Quote
Bommy Turke wrote:What about setting it so that you can't both hold null sec sov space and own a high sce POCO? My god, you're so afraid of Goons, it's so funny! I could not imagine a person can be so much of a care bear. I'm starting to think this is a good thing, to beat that crap out of your head.
Hisec is not a safe haven. Deal with it. |
Kagura Nikon
Mentally Assured Destruction
507
|
Posted - 2013.09.27 12:25:00 -
[239] - Quote
Aya Shinomiya wrote:The Sisters Of EVE ships remind me a little bit of Vulcan ships from Star Trek. But I like the design, both of Vulcan and Sister ships. A litt?e They are basically rip offs of vulcan ships :) |
Captain Africa
GRIM MARCH
59
|
Posted - 2013.09.27 12:41:00 -
[240] - Quote
Kagura Nikon wrote:Aya Shinomiya wrote:The Sisters Of EVE ships remind me a little bit of Vulcan ships from Star Trek. But I like the design, both of Vulcan and Sister ships. A litt?e They are basically rip offs of vulcan ships :)
And your point ? |
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Jamwara DelCalicoe Ashley
Luna Wolf Industries
20
|
Posted - 2013.09.27 13:02:00 -
[241] - Quote
blue dehazon wrote:Vald Tegor wrote:blue dehazon wrote:i agre,this game turning more and more in to a playground for the large alliances and les and les a game for smal corp or singel player,if the next expancion gose the same way then am don whid this game.
Actually, this looks like something for smaller high-sec bound corps to get into as they grow, before they can handle defending such assets in low sec vs capital/supercap fleets. Or were you expecting to hold a POCO as a corp with three players and half a dozen alts? i wont tray that. just stop doing PI
If you are more willing to quit than to adapt to changing game mechanics what is the basis for complaining at all? |
Kagura Nikon
Mentally Assured Destruction
509
|
Posted - 2013.09.27 13:13:00 -
[242] - Quote
Captain Africa wrote:Kagura Nikon wrote:Aya Shinomiya wrote:The Sisters Of EVE ships remind me a little bit of Vulcan ships from Star Trek. But I like the design, both of Vulcan and Sister ships. A litt?e They are basically rip offs of vulcan ships :) And your point ?
That you cannot read? The statement was his, mine is just a confirmation, therefore there is no point in looking for a point in a confirmation sentence.
Care to learn to read whole posts and quotes before answering anyone? |
Vol Arm'OOO
Imperial Academy Amarr Empire
106
|
Posted - 2013.09.27 13:13:00 -
[243] - Quote
The new deployable structures feel like a nerf to the orca (depot structure) and the noctis (tractor structure). Sure the use of the structures improves solo game play, but that seems to be coming at the expense of group play by diminishing the importance of two ships. At least with the orca, imo it would have been better to introduce different flavors of orcas instead of introducing a deployable structure that does its job for it - there could have been a combat version with more mobility and no ore hold, a blops version, etc. . .. Sure people dont like bringing orcas behind the lines now because of its lack of mobility, but that could have been addressed. |
AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
14
|
Posted - 2013.09.27 13:22:00 -
[244] - Quote
Shan'Talasha Mea'Questa wrote:AspiB'elt wrote:About interceptor and nullifier, really it's not a good idea.
But add some range bonus and scramble yes. Now we have a lot of microjump module on BS, and it's very difficult to catch them because the range of the scramble are too short. We need to have a ship with a good chance to catch MJD ship. This is the perfect role for interceptor. I thought that was a perfect job for the Arazu and Lachesis.
yes but the inteceptor is make for that also. it's the main goal of this ship.
All skill at V you have 11.3 km for the scramble II ( normaly 9 km)
|
Debora Tsung
The Investment Bankers Guild
487
|
Posted - 2013.09.27 13:48:00 -
[245] - Quote
Zappity wrote:Deployable short range cyno jammer should help against AFK cloakers? Hopefully the nullbear whiners will shut up about it.
That would be so awesome.
The shutting up i mean, I don't care about the other thing. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Jamwara DelCalicoe Ashley
Luna Wolf Industries
20
|
Posted - 2013.09.27 13:49:00 -
[246] - Quote
Maliandra wrote:Well there is a fundamental problem to this idea: It draws more people into hi-sec.
I'm sorry, but isn't hi-sec kind of an issue right now? The expansions to this game should be motivating us to LEAVE hi-sec.
Bleh, CCP logic for ya.
My interpretation their logic is that if you can't get carebears to participate outside of High Sec then they will be bringing LS/NS to them. Sounds to me like it could get sticky for a bit, maybe push some players out of the game but the overall change in dynamics and mechanics will hopefully give the James315 less opportunities for roleplay ... because, even though they are trying to "save high sec/Eve" ... they are uber annoying. |
Schmata Bastanold
The brothers inc WHYS0 Expendable
981
|
Posted - 2013.09.27 14:12:00 -
[247] - Quote
Captain Africa wrote:Schmata Bastanold wrote:WTF is that ambulation everybody keeps crying after? I hope it means sexy nurses in my CQ doing dirty stuff. There you go ..... Walking (also known as ambulation) is one of the main gaits of locomotion among legged animals, and is typically slower than running and other gaits. Walking is defined by an 'inverted pendulum' gait in which the body vaults over the stiff limb or limbs with each step. This applies regardless of the number of limbs - even arthropods with six, eight or more limbs. I also thought it was medical treatment ...he he he
Wait, so it is just... walking? Strange, my avatar can already do that and I thought everybody's can too. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
324
|
Posted - 2013.09.27 14:14:00 -
[248] - Quote
Any word on Dust/EVE integration? Considering the EVE link is the primary aspect of Dust that sets it apart from the sea of other console FPS's.... I love Dust514. But it needs more EVE. Read my idea on how to do this at General Tso's Alliance blog: http://3xxxd.blogspot.com/2013/06/dust514-uprising-needs-moar-eve.html |
Igor Nappi
Federal Defense Union Gallente Federation
6
|
Posted - 2013.09.27 14:15:00 -
[249] - Quote
Is there any data available on how much customs / taxes is currently paid for hisec PI? |
Desivo Delta Visseroff
Cedar Knolls Research STEEL BROTHERHOOD
30
|
Posted - 2013.09.27 14:39:00 -
[250] - Quote
Looks Very Good so far. I really like the Sister's of Eve ship models. The deployable structures seem interesting, especially if they can be scanned and they drop loot is destroyed I especially like the POS Siphon.......ALL YOUR POS LOOT BELONG TO US!!!!
YES! |
|
Kra RA
Melnie Vanagi The Fourth District
2
|
Posted - 2013.09.27 14:41:00 -
[251] - Quote
Kra RA wrote:Im super exited about automated salvage/looting hope it works good for players!
Just watched video and found out that this thing wont loot or salvage! WTF what is purpose then? Dont get idea behind it. I feel tricked. |
Debora Tsung
The Investment Bankers Guild
487
|
Posted - 2013.09.27 14:45:00 -
[252] - Quote
Kra RA wrote:Kra RA wrote:Im super exited about automated salvage/looting hope it works good for players!
Just watched video and found out that this thing wont loot or salvage! WTF what is purpose then? Dont get idea behind it. I feel tricked.
It tractors everything to one point? Dunno, haven't seen the vid, yet.
Sounds usefull to me, 8 salvagers for my noctis make things faster. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Pakhwal Agnon
Small Nondescript Bookstore
8
|
Posted - 2013.09.27 14:54:00 -
[253] - Quote
@Burseg : "Any word on Dust/EVE integration? Considering the EVE link is the primary aspect of Dust that sets it apart from the sea of other console FPS's...."
That, Sir, is the 100BISK question that has only been hinted upon for the entire thread. In the back of my mind Rubicon, it seems, could be a step in that very direction...PA |
Dracvlad
Taishi Combine Pirate Nation.
109
|
Posted - 2013.09.27 15:31:00 -
[254] - Quote
Vol Arm'OOO wrote:The new deployable structures feel like a nerf to the orca (depot structure) and the noctis (tractor structure). Sure the use of the structures improves solo game play, but that seems to be coming at the expense of group play by diminishing the importance of two ships. At least with the orca, imo it would have been better to introduce different flavors of orcas instead of introducing a deployable structure that does its job for it - there could have been a combat version with more mobility and no ore hold, a blops version, etc. . .. Sure people dont like bringing orcas behind the lines now because of its lack of mobility, but that could have been addressed.
Think that through a bit, this depot adds to solo play, there are a lot of people with one or two accounts, in terms of people with one account they actually can have a base, as for people with two accounts they can actually multibox in what they are doing and can refit both toons without having to get a toon in each account trained to fly an Orca and on location. Also getting it there is a pain, I was debating doing it with a carrier, but this is so much better and hopefully cheaper.
I just hope that a packaged depot fits in a 3,900m3 can, and would love the full details ASAP.
I can safely say that this Depot has rekindled my interest a lot. If you do not want LOCAL go to WH space, its as simple as that!-á-á-á-á-á-á-á There are people who think that WH space is like 0.0 but without local, well they should light a cyno and try jumping to it. |
Kagura Nikon
Mentally Assured Destruction
512
|
Posted - 2013.09.27 15:39:00 -
[255] - Quote
One of the good things on these modules is that they bring a new use for the marauders large cargo hold :P |
Vaju Enki
Secular Wisdom
898
|
Posted - 2013.09.27 17:10:00 -
[256] - Quote
Crucible, Inferno, Retribution, Odyssey and now Rubicon. Amayzing work CCP, so many great expansions, EvE Online is on it's best shape ever.
Thank you. The Tears Must Flow |
Crasniya
Strange Energy Gentlemen's Agreement
223
|
Posted - 2013.09.27 17:10:00 -
[257] - Quote
Burseg Sardaukar wrote:Any word on Dust/EVE integration? Considering the EVE link is the primary aspect of Dust that sets it apart from the sea of other console FPS's....
I think we're all waiting for that. No matter how much integration the DUST team puts in, EVE devs are going to have to get involved to make things like seeing match progress and the kill feed visible in the EVE client. |
Mhax Arthie
129
|
Posted - 2013.09.27 17:15:00 -
[258] - Quote
I'm so upset of this expansion. Really I am. There is no other sandbox game in this damn world where I can go.. I dont feel like being a white unicorn or a marine fighting orcs or panda's. This expansion just makes me to pump more bux in sir Roberts vision, hope that SC will achieve the 60M bux pixels! |
Kagura Nikon
Mentally Assured Destruction
514
|
Posted - 2013.09.27 17:18:00 -
[259] - Quote
Mhax Arthie wrote:I'm so upset of this expansion. Really I am. There is no other sandbox game in this damn world where I can go.. I dont feel like being a white unicorn or a marine fighting orcs or panda's. This expansion just makes me to pump more bux in sir Roberts vision, hope that SC will achieve the 60M bux pixels!
Why? What is there to be upset about this expansion? Or you repfered incarna? with a revolutionary useles feature with so many bugs that made the game almost unplayable? |
Crasniya
Strange Energy Gentlemen's Agreement
223
|
Posted - 2013.09.27 17:19:00 -
[260] - Quote
Kagura Nikon wrote:Why? What is there to be upset about this expansion? Or you repfered incarna? with a revolutionary useles feature with so many bugs that made the game almost unplayable?
While lacking in features, it worked perfectly from day one. Unless you had hardware no respectable person should be gaming on. Hardware so old that modern games won't run on them at all. |
|
Kagura Nikon
Mentally Assured Destruction
514
|
Posted - 2013.09.27 17:24:00 -
[261] - Quote
Crasniya wrote:Kagura Nikon wrote:Why? What is there to be upset about this expansion? Or you repfered incarna? with a revolutionary useles feature with so many bugs that made the game almost unplayable? While lacking in features, it worked perfectly from day one. Unless you had hardware no respectable person should be gaming on. Hardware so old that modern games won't run on them at all.
As someone that works with real time graphics and had the absolute BEST possible equipment back then.. i call this BULL#!@#!@.
The thing was HORRIBLE, with a horrid bugged lighting shader, it added no real feature to the game while increasign the resource usage massively.
It was a terrible patch, so much that ccp lost a LOT of costumers.
The last expansions on other hand were far better. With far less problems and for more focused on useful stuff.
THis expansion continues it.. a great work. |
Desivo Delta Visseroff
Cedar Knolls Research STEEL BROTHERHOOD
30
|
Posted - 2013.09.27 17:29:00 -
[262] - Quote
Mhax Arthie wrote:I'm so upset of this expansion. Really I am. There is no other sandbox game in this damn world where I can go.. I dont feel like being a white unicorn or a marine fighting orcs or panda's. This expansion just makes me to pump more bux in sir Roberts vision, hope that SC will achieve the 60M bux pixels!
Would you elaborate on why you are upset? Possibly give some constructive feedback on what you were expecting and/or what is specifically disappointing you?
Or is it just "I haz the mad"? |
Commander A9
The Scope Gallente Federation
490
|
Posted - 2013.09.27 18:07:00 -
[263] - Quote
I'm excited for everything, except one...
I'm a little concerned about players controlling high-sec customs offices...
Doomsday nightmare scenario says a major alliance comes in and tries to swipe them all up (and you KNOW someone is going to attempt it).
I know there's a bypass by using the individual command center jettison launchpads, but...that's going to get inefficient really fast. Also, will a "war-dec" or something like that be necessary to remove the customs office, and how is CONCORD going to react to this?
Will NPC corps pilots like University of Caille and The Scope be able to set up deployable objects (and high-sec customs offices)?
Is the Sisters of EVE going to set up more mission offices, such as Level 4s in other empires, and how will their missions impact faction standing (I've never run them other than a few of the storyline arc ones...which I have yet to finish after 3 years XD).
Are POSes going to be affected by any of this? Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |
marVLs
419
|
Posted - 2013.09.27 18:13:00 -
[264] - Quote
Where's HD textures and V3 station exteriors?
And no more remodeling ships like typhoon, dominix etc? |
Lex Manrider
Republic Military School Minmatar Republic
0
|
Posted - 2013.09.27 18:15:00 -
[265] - Quote
Mhax Arthie wrote:I'm so upset of this expansion. Really I am. There is no other sandbox game in this damn world where I can go.. I dont feel like being a white unicorn or a marine fighting orcs or panda's. This expansion just makes me to pump more bux in sir Roberts vision, hope that SC will achieve the 60M bux pixels!
Star Citizen, isn-¦t that the game were you can buy a ship or rather the rights to a ship which has not been designed as of yet it only exists as a single picture in a game which is not even alpha status, for 200$ ???
I am curious, is that 200 bucks ship going to be destructible as in if it explodes its gone? Or does it respawn magically?
If you like things like that go on "invest" all your money into something like that.
Reminds me of the people who bought a lifetime sub for star trek online the very first opportunity it was announced and then started to cry heavily when it just did not turn out as expected.
|
Trii Seo
Sabotage Incorporated Executive Outcomes
141
|
Posted - 2013.09.27 18:18:00 -
[266] - Quote
Cloaky cruisers that have pew pew lasers. That was all CCP needed to make me walk a day with a monstrous boner.
...and then they went up and added moongoo stealing devices, nullified 'ceptors and my very own space-yurt. And here I was starting to doubt them.
Now can we have some love for the Blackops BS's? Pretty please? Is it Hotdrop O'Clock yet? |
Desivo Delta Visseroff
Cedar Knolls Research STEEL BROTHERHOOD
31
|
Posted - 2013.09.27 18:19:00 -
[267] - Quote
Lex Manrider wrote:Mhax Arthie wrote:I'm so upset of this expansion. Really I am. There is no other sandbox game in this damn world where I can go.. I dont feel like being a white unicorn or a marine fighting orcs or panda's. This expansion just makes me to pump more bux in sir Roberts vision, hope that SC will achieve the 60M bux pixels! Star Citizen, isn-¦t that the game were you can buy a ship or rather the rights to a ship which has not been designed as of yet it only exists as a single picture in a game which is not even alpha status, for 200$ ??? I am curious, is that 200 bucks ship going to be destructible as in if it explodes its gone? Or does it respawn magically? If you like things like that go on "invest" all your money into something like that. Reminds me of the people who bought a lifetime sub for star trek online the very first opportunity it was announced and then started to cry heavily when it just did not turn out as expected.
I Love the tears of early adopters |
Commander A9
The Scope Gallente Federation
490
|
Posted - 2013.09.27 18:21:00 -
[268] - Quote
Oh! Splash screen!
Can we PLEASE get something, with music, and maybe some animation? It's incidental since we have the launcher now, but...I still think it'd be cool.
Rubicon's current imagery reminds me of a reverse-Dominion. Dominion showed us the lower curvature of a planet. Now, we see the upper, and it's more fiery and dangerous-looking. Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |
Kagura Nikon
Mentally Assured Destruction
515
|
Posted - 2013.09.27 18:23:00 -
[269] - Quote
Commander A9 wrote:I'm excited for everything, except one...
I'm a little concerned about players controlling high-sec customs offices...
Doomsday nightmare scenario says a major alliance comes in and tries to swipe them all up (and you KNOW someone is going to attempt it).
I know there's a bypass by using the individual command center jettison launchpads, but...that's going to get inefficient really fast. Also, will a "war-dec" or something like that be necessary to remove the customs office, and how is CONCORD going to react to this?
Will NPC corps pilots like University of Caille and The Scope be able to set up deployable objects (and high-sec customs offices)?
Is the Sisters of EVE going to set up more mission offices, such as Level 4s in other empires, and how will their missions impact faction standing (I've never run them other than a few of the storyline arc ones...which I have yet to finish after 3 years XD).
Are POSes going to be affected by any of this?
Becaus eyou cannot shoot their offices and put yours? That is the whoel idea. Theya re too many they cannto keep all protected!! |
Ziat
Kit's Industries
0
|
Posted - 2013.09.27 18:36:00 -
[270] - Quote
Hey CCP have you lied in this topic http://oldforums.eveonline.com/?a=topic&threadID=1106638&page=1#4
You've been looking for suitable hummer to attach antibubble to interceptors or duct tape to make mini siege for maraderues. Or you ve been finding out how can players anchor that depot in space? |
|
Aya Shinomiya
State War Academy Caldari State
55
|
Posted - 2013.09.27 18:43:00 -
[271] - Quote
Kagura Nikon wrote:Aya Shinomiya wrote:The Sisters Of EVE ships remind me a little bit of Vulcan ships from Star Trek. But I like the design, both of Vulcan and Sister ships. A litt?e They are basically rip offs of vulcan ships :)
I did not want to say it like this, could still be an coincidence. ;) |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
17
|
Posted - 2013.09.27 18:59:00 -
[272] - Quote
I like pretty much everything with the patch notes so far besides the interceptor buff.
I do think SOE should have a battleship too like all the other faction ship races. I just hope they really don't go away from the design too much, looks good. |
Sharanelle
Pixel Navigators
11
|
Posted - 2013.09.27 19:39:00 -
[273] - Quote
Aya Shinomiya wrote:Kagura Nikon wrote:Aya Shinomiya wrote:The Sisters Of EVE ships remind me a little bit of Vulcan ships from Star Trek. But I like the design, both of Vulcan and Sister ships. A litt?e They are basically rip offs of vulcan ships :) I did not want to say it like this, could still be an coincidence. ;)
I would say it is a coincidence at most. Not a huge Star Trek fan, but I went to my friend Google and had a gander at an array of Vulcan ships. Having a ring, whether meant to provide mounting points for weapons, engines, or to spin and provide a form of artificial gravity, is not a new concept in scifi.
The Vulcan ships look much more organic, almost like Gallente ships in Minnie colors, with the common theme of a ring, or curvatures that suggest a ring without connecting. The SoE ships also have a ring, but are more technical, clear plates and access panels, and are far more angular. ... |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
17
|
Posted - 2013.09.27 20:27:00 -
[274] - Quote
I think the Vulcan and the new SOE looks a little similiar, but really not that much the same. I think the SOE look good and unlike most other New Eden ships, which is good. I like the SOE ships design and hope they stay that way. I do hope they don't use lasers like in the cruise draw up, and use shields. They just strike me as a shield boat. I just hope they make a battleship version too. |
Crasniya
Strange Energy Gentlemen's Agreement
225
|
Posted - 2013.09.27 20:27:00 -
[275] - Quote
Lex Manrider wrote:Mhax Arthie wrote:I'm so upset of this expansion. Really I am. There is no other sandbox game in this damn world where I can go.. I dont feel like being a white unicorn or a marine fighting orcs or panda's. This expansion just makes me to pump more bux in sir Roberts vision, hope that SC will achieve the 60M bux pixels! Star Citizen, isn-¦t that the game were you can buy a ship or rather the rights to a ship which has not been designed as of yet it only exists as a single picture in a game which is not even alpha status, for 200$ ??? I am curious, is that 200 bucks ship going to be destructible as in if it explodes its gone? Or does it respawn magically? If you like things like that go on "invest" all your money into something like that. Reminds me of the people who bought a lifetime sub for star trek online the very first opportunity it was announced and then started to cry heavily when it just did not turn out as expected.
Actually , they have lifetime insurance, and you can already walk around and inside many of them if you have access to the alpha.
I love my 325a, it's so pretty. You just can't actually fly it anywhere yet. |
Desivo Delta Visseroff
Cedar Knolls Research STEEL BROTHERHOOD
33
|
Posted - 2013.09.27 20:33:00 -
[276] - Quote
Crasniya wrote: Actually , they have lifetime insurance, and you can already walk around and inside many of them if you have access to the alpha.
I love my 325a, it's so pretty. You just can't actually fly it anywhere yet.
Wait...... You paid $200 for a virtual spaceship in a game that has no guarantees of actually being completed??????
I HAVE got to start a Kickstarter. People just throw their money around without rhyme or reason. $$$$ |
Grey Stormshadow
Sebiestor Tribe Minmatar Republic
1596
|
Posted - 2013.09.27 20:42:00 -
[277] - Quote
Following clip is from http://community.eveonline.com/news/news-channels/eve-online-news/announcing-eve-online-rubicon-november-19th-2013/
---clip--- Features will include Marauder, Interceptor and Interdictor rebalancing, as well as changes to existing game mechanics, new personal deployable structures and twitch.tv integration into the EVE Online Client.
For this, and many more additions coming with EVE Online: Rubicon, please check out the feature page here. --clip---
Could you explain what this twitch.tv integration actually means and has to offer ? Feature page has no information about it.
Get |
Ishtanchuk Fazmarai
1962
|
Posted - 2013.09.27 22:06:00 -
[278] - Quote
Frankly, adding more space to a game where most of the space is empty for good reasons, looks like a tad pointless.
While CCP Seagull talks about gold at the hills, here in our hisec town the sewers clog continuously and it's becoming difficult to find a decent loaf of bread for a fair price.
And I wonder why should we care of "space colonization". Why add more nullsec? F*ck it all already. I want to walk in stations.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Amhra Rho
Accujac Elimination
75
|
Posted - 2013.09.27 22:09:00 -
[279] - Quote
An all-around favorable package of interesting concepts and prudent enhancements, imho, but an observation. This is a relatively small expansion that's scheduled to be released ahead of the usual schedule.
Can we infer from this that a much larger, more comprehensive "blockbuster" will best describe expansion #21? There's real reasons why your Eve character doesn't do /dance. |
Rhes
GoonWaffe Goonswarm Federation
298
|
Posted - 2013.09.27 22:10:00 -
[280] - Quote
Ishtanchuk Fazmarai wrote:I want to walk in stations.
You may not know that but you can already walk in stations.
|
|
Kalishka Askulf
Sebiestor Tribe Minmatar Republic
35
|
Posted - 2013.09.27 22:24:00 -
[281] - Quote
Looks interesting. I'm especially interested in the new certificate system |
marlinspike von Crendraven
EVE University Ivy League
6
|
Posted - 2013.09.27 23:43:00 -
[282] - Quote
when can we except all this goodness to be aviable on the test server? |
Athelas Loraiel
StarFleet Enterprises Fatal Ascension
15
|
Posted - 2013.09.27 23:53:00 -
[283] - Quote
B E A U T I F U LL
esp. stealing from POSes!!!!
one might add that building supers cshould become more player involved thing, like glueing it all together, as well as for the station building etc.
allow multiple stations in systems?
remake Rorqual to be able to mine in belts?
Bring us new supership class for a mobile alliance stronghold for example?
Remake moon mining and poses. |
Photon Ceray
Caesar Lile Directorate
171
|
Posted - 2013.09.27 23:54:00 -
[284] - Quote
Where are industry iterations ??????
Seriously, a big chunk of reasonable things posts are about industry, and there is a post dedicated to industry suggestions, what the heck guys? we're working on a decade old industry interface! |
Busta Rock
The DawnSoarers
19
|
Posted - 2013.09.28 00:58:00 -
[285] - Quote
I dont know really what to say about the idea of nullified interceptors.
scratch that. I do. it is the exact WRONG direction to take the interceptor class. let's look at what the term 'intercept' MEANS:
Quote:inGÇóterGÇócept (v. -î+¬n t+Ör-ês+¢pt; n. -ê+¬n t+Ör-îs+¢pt) v.t. 1. to take, seize, or halt (someone or something on the way from one place to another); cut off from an intended destination: to intercept a messenger. 2. to secretly listen to or record (a transmitted communication). 3. to stop or interrupt the course, progress, or transmission of. 4. to take possession of (a ball or puck) during an attempted pass by an opposing team. 5. to stop or check (passage, travel, etc.): to intercept an escape. 6. to catch up to and destroy (an aircraft or missile). 7. Math. to mark off or include, as between two points or lines. 8. to intersect. 9. Obs. to prevent the operation or effect of. 10. Obs. to cut off from access, sight, etc. n. 11. interception. 12. an intercepted communication. 13. Math. a. an intercepted segment of a line. b. (in a coordinate system) the distance from the origin to the point at which a curve or line intersects an axis.
now granted, dictors already cover many of the points of this definition, but they do so by laying a TRAP in the form of the bubble. think of them as kind of like a spider - they make the prey come to THEM. interceptors on the other hand, are supposed to be PURSUERS. they chase prey, in much the same fashion as a cheetah chasing a gazelle, with the intent of tripping it up so it cant keep running (although at significant risk at getting tripped up itself). giving interceptors nullifiers is simply pointless, because it really doesnt help them much in their pursuit role, while removing most of the hazards they risk.
what interceptors NEED is an enhanced ability to pursue targets who take up safespots, such as fast ships that warp to a safe and then MWD in a random direction - such prey is effectively immune to probing if they are cap stable, as no covops frigate can scan them down and warp to them fast enough to land on grid while they are there - much less be able to actually catch up to and tackle such fast movers. Interceptors should have the unique and special ability to directly warp to ships going strictly by the Dscanner. this ability would make PROPER use of their speed, while letting probe ships continue to have a combat role by finding ships hiding uncloaked at truly deep safes beyond the range of the Dscan (the prober serves to get the interceptor into DScan range, and the inty does the actual intercept). |
Busta Rock
The DawnSoarers
20
|
Posted - 2013.09.28 01:14:00 -
[286] - Quote
I would actually go so far as to say that in my envisioned enhancement of interceptors as pursuit ships, they would be a VERY nice team with covops probers if a revamp of combat probes happens as well. specifically, combat probes should no longer provide warpins ONLY on 100% resolution - rather, they should be able to provide highly imprecise warpins whenever resolution reaches either 8 or 4 au to a target. this way, the covops pilot can act as a squad leader, warp interceptor gangmates to Dscan range, and let the interceptors serve as his hounds from there, as opposed to having to wait until 100% resolution is achieved and having a really crappy chance of even so much as seeing the target as he gets on grid. |
Photon Ceray
Caesar Lile Directorate
172
|
Posted - 2013.09.28 01:20:00 -
[287] - Quote
Also, this supply depot better have the fitting service access given to fleet by default.
nothing would be worse than a fleet of 100 having to drop 100 depots to change 1 module, its bad for the fleet, bad for the server, bad for lag, bad for all.
and make fleet access enabled by DEFAULT, there is no reason to have to go through the menu every time it's anchored for something that people want on 99.9999% of the time. |
marlinspike von Crendraven
EVE University Ivy League
6
|
Posted - 2013.09.28 01:37:00 -
[288] - Quote
Photon Ceray wrote:Also, this supply depot better have the fitting service access given to fleet by default.
nothing would be worse than a fleet of 100 having to drop 100 depots to change 1 module, its bad for the fleet, bad for the server, bad for lag, bad for all.
and make fleet access enabled by DEFAULT, there is no reason to have to go through the menu every time it's anchored for something that people want on 99.9999% of the time.
i would think it would be much like an orca just click the button to allow fleet/ corp members to use it |
Kanonier Nairo
Turalyon Plus Turalyon Alliance
0
|
Posted - 2013.09.28 06:00:00 -
[289] - Quote
The portable stations seem to be like a precursor to player housing of sorts. I have always loved player housing. I can't wait for twitch integration!! I stream on twitch but I never get many views being so new to EVE and all. Overall. I am very excited!
Kanon |
Nevase Prometeus
University of Caille Gallente Federation
0
|
Posted - 2013.09.28 09:59:00 -
[290] - Quote
I'm a newone so sorry for a may be silly question .
Is this new expansion allow player to destroy npc station in hi-sec?
So if it allows what will happans to my ship and item that keep in that station?
Thanks
|
|
Schmata Bastanold
The brothers inc WHYS0 Expendable
991
|
Posted - 2013.09.28 10:02:00 -
[291] - Quote
Nah, only Custom Offices. Stations are safe. For now :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
PopeUrban
El Expedicion
46
|
Posted - 2013.09.28 10:03:00 -
[292] - Quote
I see what's going on here.
A: Create more alliance enablers to profit from outside entities
B: Make operating alliances a much more logistically intensive endeavor
C: Add tools to profit from alliances that have a larger reach than grasp, and make those tools cost effective from the micro to macro level.
D: In effect creating a consilidation of alliance power down to what can actually be monitored and defended.
It looks, to me, like the idea is to extend OPPORTUNITIES for player control, but at the same time amp up the RESPONSIBILITY for the things you do control. Currently there is not much in the way of punishment for having a massive reach on all sorts of assets you don't actively defend or use (SoV and PI being the worst offenders, Moon Mining a close third) So we move forward by saying "yeah, you can have all of it, but you also can;t be lazy with it when you have it"
I like this. As a guy who spends a great deal of time violating sov borders, I think the amping up of more opportunist playstyles is a good thing for the growth of small to medium sized corporations, adds consequence for overextension of sov, and is rewarding for thief/salvager playstyles that previously had very little to do (just can flipping and the occasional failed WH base really)
Think about it. If anyone can drop siphons on moons, and you own, let's say 40 moons... well, do you actively patrol those 40 moons? If not, then you might actually be losing income by extending in to more space than you can effectively monitor, as the equivalent of say 10 moons is stolen from you on a near permanent basis. So you call it, you pull back to 30 moons that you actually kjeep tabs on. You spend less on the sov bills and you make just as much in moon goo.
Anyone saying this raod is the "death of hisec" isn't seeng the big picture. What I see here is the consolidation of nullsec if anything. You think people who now have to devote more resources to keeping track of what they used to just plop and visit once every two weeks have time to both maintain their current reach and also expand it?
Nope. I'm seeing a world in which large alliances become more powerful, but also far more consolidated. Where members of those alliances actually have **** to do that precludes them from randomly trolling your precious shiny boat.
It's already extremely easy to violate most sov space and do pretty much anything you want there short of blowing up their assets. Now that there's a mechanism in place for people to walk in and take moon goo, and deposit it in a reinforcable supercan at a safe? I think they have more important things to worry about than "subjugating hisec" as there will be actual content not related to starting random wars out of boredom. |
Feer Truelight
157
|
Posted - 2013.09.28 11:22:00 -
[293] - Quote
I really love the reference to the historic event[1] for this expansion and the intention it implicates.
From Wikipedia: The phrase "crossing the Rubicon" has survived to refer to any individual or group committing itself irrevocably to a risky or revolutionary course of action, similar to the modern phrase "passing the point of no return".
Let's cross the rubicon together, Capsuleers!
Well done, CCP. Well done.
[1]: https://en.wikipedia.org/wiki/Rubicon EVE Online Fraud Prevention - http://eve-fraud.blogspot.com |
Mikhem
Taxisk Unlimited
64
|
Posted - 2013.09.28 12:02:00 -
[294] - Quote
Long time ago I made two small deploydable ideas. I suppose they didn't pass. First one was roleplaying building (allowing people to create their own places in eve) and second was turning lockable cans into small business places. I was actually excited about those ideas but perhaps other people were not.
Roleplaying building idea: https://forums.eveonline.com/default.aspx?g=posts&m=2559690
Cans turned into business places: https://forums.eveonline.com/default.aspx?g=posts&m=2626949 Mikhem
Game improvement ideas. |
Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
712
|
Posted - 2013.09.28 12:05:00 -
[295] - Quote
Vol Arm'OOO wrote:The new deployable structures feel like a nerf to the orca (depot structure) and the noctis (tractor structure). Sure the use of the structures improves solo game play, but that seems to be coming at the expense of group play by diminishing the importance of two ships. At least with the orca, imo it would have been better to introduce different flavors of orcas instead of introducing a deployable structure that does its job for it - there could have been a combat version with more mobility and no ore hold, a blops version, etc. . .. Sure people dont like bringing orcas behind the lines now because of its lack of mobility, but that could have been addressed.
I'm kinda curious as to what the hanger size of that deployable is goint to be. I would imagine the 'mobile home' to be less of a depot structure, but more of a refitting tool: offering that service like a POS module with a small storage department to switch out modules, store ammunition, drones, and other relatively small items. Maybe it would have dedicated bays? My main gripe with prolonged deployment outside of home is the inability to refit and grab some ammo / reps, so I'm hoping the deployable will do two things:
+ Give me a little more flexibility behind enemy lines, provided I can anchor it in the first place. + Give the defender a clear, non-AFK objective: remove the invaders mobile home.
Another thing I'm curious about is tractor range. I imagine it would take time to deploy this thing, perhaps from a Noctis fitted purely for salvage and a tractor to catch the wrecks outside of range, making large salvage jobs quicker to finish. After all, it's just a tractor platform and doesn't actually salvage. I do understand yoru concerns and I hope CCP will find a good balance as not to nerf these ships to much. |
Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
712
|
Posted - 2013.09.28 12:19:00 -
[296] - Quote
PopeUrban wrote:Insightfull stuff
I couldn't have put this better myself. As a lowsec roamer and denizen I can already predict what's going to happen: those that don't invest in the relationships with their neighbours and actual defensive capabilities are going to have their stuff syphoned and their POS systems invaded by smaller piratical entitis with capabilities for prolonged deployment. SOV mechanics are too hazy for me but I reckon the conflict drivers would work the same. Syphon units will be no problem for those actually living in their own space and heck, output a KM for them and I'll blap them for the sake of record keeping. I too enjoy the idea of turning force projection from something considered OP to something risky, instead of nerfing blops and bridges outright.
Also: those mini cyno jammers are a plain buff to offensive POCO bashing in lowsec. In hisec cyno's won't be a factor and conflicts will be kept at a subcap level (which is awesome), but in lowsec offenders can utilize mini cyno jammers to prevent direct hotdrops. Not only hisec, but lowsec will burn as well, as it now adds additional risk deploying caps against a cyno-jammed subcap fleet of my-first-battleships. I might dust off a Mael for this. |
Rek Seven
Probe Patrol Polarized.
989
|
Posted - 2013.09.28 12:24:00 -
[297] - Quote
Sounds okay.
With regards to that tractoring/structure, it should work on all white wrecks (as apposed to yellow) not just ones you own.
I'm just here for the likes |
Drayzon
Earth and Fire Mors ex Elementis
0
|
Posted - 2013.09.28 14:00:00 -
[298] - Quote
So many things needing addressed, like Drone survival, Walking in Stations, real interaction with Dust players (chat rooms and super caps do not count), and being ignored. Before trying to take away the safety and security of High Sec, try thinking about limiting some things. Its great to be able to become sov, but having to join a huge alliance, brown nose, or follow someone else who has what you want but expects you to play the way they say... something wrong with the freedom there. IMO: being able to settle a star system, great idea. Being able to settle as many as you can afford, and as many as you can forcefully hold... bad. There should be limits. I can only place one command center on a planet... in real life, I would deploy as many as needed to harvest resources. LAME Limitation. Dust players cannot plan attacks on my planets... not in any way that effects me anyway. I should be able to place defenses and such, they should be able attack me, Planets should be more of a game link to Dust. However, Empire control should be a limited protective status... IE; .5 sec, you have ten minutes to attack, topple, and harvest contents of a players storage silo and command centers, before Concord saves that players arse. Soo many things to think about... and improve. CCP keeps moving forward without putting the final touches on their product. Why keep adding things and not considering |
Astralll
Royal Amarr Institute Amarr Empire
1
|
Posted - 2013.09.28 16:18:00 -
[299] - Quote
Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve.
Rehs, they do now. But I applaud you for keeping a watchful eye on Eve. Anyone can see how much you love the game. However, eventually these items will make a larger contribution into Eve...in a very slowwwwww methodical process. sloowwwllyy integrating into Eve like a new life form. Just messing with ya heh |
Varactyl Charante
Ceiling Roof
32
|
Posted - 2013.09.28 16:24:00 -
[300] - Quote
I like how EvE is now named after a Jeep. I vote for the summer expansion to be named Grand Cherokee or Wrangler.
Imagine EvE Online: Grand Cherokee. I'm sorry to whoever had the hostage, but I may have just sawed them in half. |
|
Liu Ellens
Blame The Bunny The Dark Nation
100
|
Posted - 2013.09.28 17:19:00 -
[301] - Quote
Will any of the upcoming world-building extensions be put into context through another novel (or two)? eve-kino - create machinimas with EVE assets in the browser eve-upro - an online browser application to support navigation in New Eden and beyond. |
Naradius
Sanguinis Ablutione Angeli Mortis
33
|
Posted - 2013.09.28 17:42:00 -
[302] - Quote
Commander A9 wrote:
Will NPC corps pilots like University of Caille and The Scope be able to set up deployable objects (and high-sec customs offices)?
I doubt that will happen...why? Well to destroy one (just like a hi-sec POS), you would have to wardec the owning corp or alliance. Not that I'm against that thought (the tears would be awesome) I suppose you could set up a mechanic where individual members of a hi-sec corp could be warddecced - yet again awesome tears would abound, but I think that would probably require too much mechanic adjusting within the present system.
Hey, I'm all for NPC corp pilots being able to deploy a hi-sec custom offices...as long as it carries the same risk as a player corp deploying one. "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams |
Romana Erebus
Deep Core Mining Inc. Caldari State
4
|
Posted - 2013.09.28 17:55:00 -
[303] - Quote
Since the interceptors are immune to AOE warp in this upcoming expansion, how about regular interdictors fitting cov ops cloaks? Fun times with that if that could happen. |
Alorae Cloudwalker
Cloudwalker Enterprises
27
|
Posted - 2013.09.28 22:22:00 -
[304] - Quote
Very underwhelming expansion, too much useless fluff, not enough substances or diligence in fixing the horrible bugs that have been present in the game for years.
Haven't liked the direction of development that Eve has taken since Retribution. I don't think I'm going to stick around for this expansion.
|
Zifrian
Licentia Ex Vereor Black Core Alliance
1090
|
Posted - 2013.09.29 00:47:00 -
[305] - Quote
I don't know what they are "expanding" in this "expansion". I hope there are more details coming but this is a little underwhelming. Why so fast on these "expansions" anyway? Can't we just get balance/fix updates and save all the new/cool stuff for real expansions? Maximze your Industry Potential! - Get EVE Isk per Hour! |
Operative X10-4
Sepultura.
18
|
Posted - 2013.09.29 03:40:00 -
[306] - Quote
Say NO to interdiction nullifier ceptors, It's the worst idea I ever heard. Serioulsy, thats total fail. FOREVER PIRATE 07 FLY DANGEROUSLY. |
Twisted Chick
9
|
Posted - 2013.09.29 04:26:00 -
[307] - Quote
I can not wait for those new SoE Frigates and Cruisers. I practically creamed my pants when I saw them and heard what they are gonna be for. Plus its nice to see more color on ships. Loving the Red/White style, please keep it. Title: She who hunts Pandas
I Heard there was Pandas around here? You have Pandas? Give me your Pandas. |
The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
54
|
Posted - 2013.09.29 10:21:00 -
[308] - Quote
4 new structures and 4 Quick fixes. Quite impressive CCP
1 - the Yurt - Wormhole corps can re-fit and re-ship (T3 subsystems please!) in private.
2 - the Space Vacuum - solo PvE has never been easier, nuf said!
3 - the POS picker - Picking gooey POS goodies keeps people home with the lights on.
4 - the AFKcloak condom - go do your null and low secs fun without worry of catching a fleet of something.
Also the possibility for more of these each expansion like getting new ships. Something for everyone (But it's still only one thing for each kind of player... So no one is happy :/ ). Still, you can colour me impressed. |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1335
|
Posted - 2013.09.29 11:10:00 -
[309] - Quote
Some very good new stuff incoming and some good changes too, thank you CCP.
However, those interdiction nullifier interceptors - not good at all. I'm not sure that was thought-through properly.
Personnel Division Director - Bene Gesserit Chapterhouse CEO Sanctuary Pact Alliance --áSanctuary Pact |
Arthur Aihaken
The.VOID
216
|
Posted - 2013.09.29 11:30:00 -
[310] - Quote
Am I the only one looking forward to seeing high-sec burn a bit? I am currently away, traveling through time and will be returning last week. |
|
blue dehazon
Industrial Mining Exploration
22
|
Posted - 2013.09.29 11:51:00 -
[311] - Quote
Player deployebal structure is a nice ide but it will create more lag, whay not make it in to a corporate structure as a corp home wher corpmembers can build in their own private space tru like say missios for getting the stuff neded build apartment in corp structure,and if yhey live corp coe can give that space to neew members,and whid futer expansion make it possibol to player interact in corp station,better whid 1 corp sructure than 50 smal player home in a system.and this will also be a nice reward for joing a player corp.team work=EVE. |
Luca Lure
Obertura
1
|
Posted - 2013.09.29 12:14:00 -
[312] - Quote
Rhes wrote:Crasniya wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Incorrect. Both need to be iterated on, alongside balance changes and new ships, in order to compete in an environment where EVE is seeing it's first competitors in years in it's genre and playstyle. DUST needs more representation in the EVE client, and a greater role in the game design. There needs to be a reason for players to interact across New Eden. WiS remains the most important element in selling the combined EVE/DUST/Valkyrie universe. Eve is spaceships.
Eve is space, DUST is planets. The link between them is space stations. |
Lair Osen
Unlawful Unit
41
|
Posted - 2013.09.29 13:07:00 -
[313] - Quote
Well, at least its nice to see CCP have apparently ditched the space camo art theme, in favour of a much nicer and more Sci Fi looking White-ish one. |
Master Sunfang
EVE Military Academy
6
|
Posted - 2013.09.29 13:09:00 -
[314] - Quote
I like the theme of this expansion.
I am hoping that alliances will soon be able to hire CONCORD-like, programable AI fleets to raise the security status of their systems and better protect their empires.
Interesting times ahead... Truth is not determined by majority vote |
Rhes
GoonWaffe Goonswarm Federation
313
|
Posted - 2013.09.29 17:30:00 -
[315] - Quote
Luca Lure wrote:Rhes wrote:Crasniya wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Incorrect. Both need to be iterated on, alongside balance changes and new ships, in order to compete in an environment where EVE is seeing it's first competitors in years in it's genre and playstyle. DUST needs more representation in the EVE client, and a greater role in the game design. There needs to be a reason for players to interact across New Eden. WiS remains the most important element in selling the combined EVE/DUST/Valkyrie universe. Eve is spaceships. Eve is space, DUST is planets. The link between them is space stations.
What happens in a few months when Dust gets shut down?
Eve is spaceships.
|
Scatim Helicon
GoonWaffe Goonswarm Federation
2373
|
Posted - 2013.09.29 21:51:00 -
[316] - Quote
I broadly like the sound of what has been mentioned so far but I really hope there's more on the way. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Nyrocron
Future Corps Sleeper Social Club
0
|
Posted - 2013.09.29 21:54:00 -
[317] - Quote
The big problem I have with the bubble immunity for Interceptors is that if I am chasing someone and he gets caught in a drag bubble I will not be able to catch him because I don't get caught in the Bubble. Besides that a decent Interceptor can already run bubbles well enough. |
Antihrist Pripravnik
Paravan Korporacija
83
|
Posted - 2013.09.29 23:39:00 -
[318] - Quote
I like what was listed to be in Rubicon and interested in this new direction that was mentioned in the announcement.
I'm just not sure if we need an ISK sink (highsec Customs offices) removed. For the PvP part of it, hell yeah... let's stir highsec up a bit and see where it goes. On the other hand the economy is fragile enough now.
Are there any plans for replacement ISK sink? Maybe some indirect ones, like converting some ISK rewards to LPs? I don't need a direct answer to this, just need to see if CCP recognizes that an ISK sink is removed and that it will make problems in the near future. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
Oraac Ensor
School of Applied Knowledge Caldari State
290
|
Posted - 2013.09.30 02:47:00 -
[319] - Quote
Jada Maroo wrote:Where is the new Crucifier hull? And the new Imicus and Tristan hulls? |
Rodrik Vikary
EVE University Ivy League
0
|
Posted - 2013.09.30 02:53:00 -
[320] - Quote
I am very new to EVE so I might not have the same opinion as some of you, but I felt like this expansion will be really nice. I really enjoyed the idea of the deployable structures and the SoE ships! Really looking forward to those. Also the changes about Warp Speed make a lot of sense!
The only thing that I'm afraid about is Twitch. I have no idea how CCP will organize this, but Twitch is known to malfunction a lot during times of League of Legends tournaments or Dota 2 stuff too. Not only the video but also the chat. Depending on how this is done, and what Twitch and CCP agree on, it could lead to great new possibilities.
I really hope this works and streamers such as Mad Ani, Matthershman, Zao (lokoforloki), Rushlock, SirSqueebles, Daopa, Fintarue and all the others that might become better known in the future can use this to reach more people and bring them into EVE. I know it can happen because Mad Ani's stream made me want to play EVE and it's been a great experience so far.
Thanks CCP for such a great game and keep on making it better! |
|
Jada Maroo
Native Freshfood Minmatar Republic
1216
|
Posted - 2013.09.30 06:27:00 -
[321] - Quote
I suggest that, since the new SoE ships are pretty much made for plex and WH exploration and are drone based, that drones from these ships be given a sig radius decrease/speed increase per level of a related skill so as not to make them so significantly crippled toward their intended purpose. |
Cartridgexxxx
BALKAN EXPRESS
3
|
Posted - 2013.09.30 07:11:00 -
[322] - Quote
rumors are that new pirate faction neuting drones will now also steal ammunition in large quantities, exotic dancers and the like from the target they engage in addition to their usual function. |
Kagura Nikon
Mentally Assured Destruction
519
|
Posted - 2013.09.30 10:40:00 -
[323] - Quote
Operative X10-4 wrote:Say NO to interdiction nullifier ceptors, It's the worst idea I ever heard. Serioulsy, thats total fail.
Its a GREAT idea. That means static defenses will not keep 0.0 ratters and miners safe. There will be need of PATROLS to find these interceptors and keep them away. Patrols.. yes not HUGE fleets.
SMALL GANG WARFARE! |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
28
|
Posted - 2013.09.30 11:02:00 -
[324] - Quote
Ishtanchuk Fazmarai wrote:Frankly, adding more space to a game where most of the space is empty for good reasons, looks like a tad pointless.
While CCP Seagull talks about gold at the hills, here in our hisec town the sewers clog continuously and it's becoming difficult to find a decent loaf of bread for a fair price.
And I wonder why should we care of "space colonization". Why add more nullsec? F*ck it all already. I want to walk in stations.
You don't need to add new systems. Just make the available space more usable. For example allow the colonisation of deadspace complexes as discussed here: https://forums.eveonline.com/default.aspx?g=posts&m=3672613#post3672613
This would add bread, fish and gold to all regions of space.
Cheers, Chira. See you at my blog: http://spindensity.wordpress.com/ |
Jamwara DelCalicoe Ashley
Luna Wolf Industries
21
|
Posted - 2013.09.30 11:58:00 -
[325] - Quote
Kra RA wrote:Kra RA wrote:Im super exited about automated salvage/looting hope it works good for players!
Just watched video and found out that this thing wont loot or salvage! WTF what is purpose then? Dont get idea behind it. I feel tricked.
The purpose is to speed up salvaging ops ... salvage-fit Noctis! :D |
seth Hendar
I love you miners
188
|
Posted - 2013.09.30 14:03:00 -
[326] - Quote
Feer Truelight wrote:I really love the reference to the historic event[1] for this expansion and the intention it implicates. From Wikipedia: The phrase "crossing the Rubicon" has survived to refer to any individual or group committing itself irrevocably to a risky or revolutionary course of action, similar to the modern phrase "passing the point of no return". Let's cross the rubicon together, Capsuleers! Well done, CCP. Well done. [1]: https://en.wikipedia.org/wiki/Rubicon from what i see, this will be the point of no return....for many capsulers.
nothing get fixed, more get broken (cause yes, they will break things.....)
the path taken since retribution is bad, very bad.
we'll see what happen, but in a few month, when it's time for me to re-sub, i doubt CCP will see my money |
Tabra Penken
The Depths of Courage Incorporated
2
|
Posted - 2013.09.30 15:02:00 -
[327] - Quote
After reading 17 pages I am forced to draw one conclusion, our education system has utterly failed at teaching people how to read, write, and spell
As for the expansion looks good CCP and since it is the "First step of many" I won't take the chicken little approach of the "Sky is falling" and look forward to what is to come |
raven666wings
Cyber Chaos Crew
151
|
Posted - 2013.09.30 15:05:00 -
[328] - Quote
seth Hendar wrote: from what i see, this will be the point of no return....for many capsulers.
nothing get fixed, more get broken (cause yes, they will break things.....)
the path taken since retribution is bad, very bad.
we'll see what happen, but in a few month, when it's time for me to re-sub, i doubt CCP will see my money
Lol yes, the point of no return... when we will be starting to play Elite Dangerous and Star Citizen and never come back
|
Moloney
Turalyon Plus Turalyon Alliance
7
|
Posted - 2013.09.30 16:25:00 -
[329] - Quote
Hi,
The new deployables loog good and the SOE ships look spectacular!
Can you please set the Deployable tractor beam to follow this rule?
- If a ship based Tractor Beam is activated on a wreak that is currently being pulled in by the Deployable, the Deployable should de-activate its Tractor beam on the contended wreck. |
Alexander the Great
Imperial Academy Amarr Empire
142
|
Posted - 2013.09.30 16:55:00 -
[330] - Quote
So, CCP, when are you going to fix fundamental things that are obviously boring as hell like mining, PvE, production, structure grind in sov warfare?
Why are you adding weird new stuff when there are much more important issues? |
|
Jedediah Arndtz
Warner Bros.
15
|
Posted - 2013.09.30 18:18:00 -
[331] - Quote
So CCP's adding yet another Gallente pirate race (bringing them to four), while Caldari only have two, and 0.5 pirate missile boats, but 3 laser ships. Yay balance.
With the Gunnery tiericide, can I have the SP back I wasted on small/medium t2 guns? |
Anthony Blunt
Science and Trade Institute Caldari State
7
|
Posted - 2013.09.30 18:39:00 -
[332] - Quote
Jedediah Arndtz wrote:
With the Gunnery tiericide, can I have the SP back I wasted on small/medium t2 guns?
Sounds OK to me. I am not my main, just a blunt instrument. |
Vartan Sarkisian
Caldari Provisions Caldari State
121
|
Posted - 2013.09.30 21:04:00 -
[333] - Quote
Still nothing with regards improvement to PI... sigh I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
scorchlikeshiswhiskey
The Wise Man's Fear You Failed the Mumble Test
0
|
Posted - 2013.09.30 21:29:00 -
[334] - Quote
Jedediah Arndtz wrote:So CCP's adding yet another Gallente pirate race (bringing them to four), while Caldari only have two, and 0.5 pirate missile boats, but 3 laser ships. Yay balance.
With the Gunnery tiericide, can I have the SP back I wasted on small/medium t2 guns?
It's looking like I would want a refund on the SP I put into missiles, even with a new turret it seems that I'd be better off training drones/lasers. Of course and actual missile pirate BS would probably make me happy and/or a Tier 3 BC that can make use of the new missile launcher. |
Jita BPCs
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.30 22:02:00 -
[335] - Quote
The Hamilton wrote: ....
4 - the AFKcloak condom - go do your null and low secs fun without worry of catching a fleet of something.
Except for one minor problem - it doesn't work against covert op's cyno's. Additionally, you can now add nullified interceptor's to the list of threats for null bearing. Mining in high sec makes even more sense after this comes out. |
George Wizardry
Asian P0RN
3
|
Posted - 2013.10.01 00:42:00 -
[336] - Quote
This sounds like Eve is heading more towards pure PvP and away from PvE.
Going head to head for custom's office's etc.....
NOT INTERESTED!
|
Kagura Nikon
Mentally Assured Destruction
520
|
Posted - 2013.10.01 01:14:00 -
[337] - Quote
George Wizardry wrote:This sounds like Eve is heading more towards pure PvP and away from PvE.
Going head to head for custom's office's etc.....
NOT INTERESTED!
Eve is a PVP GAME, with PVE as a secondary facet to fuel the money .
If you are not interested in PVP this is wrong game. You do not need ot be most of time in pvp but you must accept that it will happen to you and you should try to make it happens to others. |
Kagura Nikon
Mentally Assured Destruction
520
|
Posted - 2013.10.01 01:17:00 -
[338] - Quote
Alexander the Great wrote:So, CCP, when are you going to fix fundamental things that are obviously boring as hell like mining, PvE, production, structure grind in sov warfare?
Why are you adding weird new stuff when there are much more important issues?
Why dont you give some good ideas of how to fix it i nthe ideas forum? THigns are nto so easy to fix. THis expansion wil help fix a LOT 0.0 warfare by clearly reducing safety of a large unpopulated empire.
Wuite some of your list shoudl be checked.. but propose ideas..
I for once woudl love if those were fixed, but whenever I propose somethign a lot of people complain because they like of somethign that those borign things bring them. |
Jada Maroo
Native Freshfood Minmatar Republic
1220
|
Posted - 2013.10.01 03:01:00 -
[339] - Quote
I wonder if the change in warp acceleration will mean that we'll no longer experience the cool effect of warping through planets. Most of the time I experience that is during the acceleration/deceleration from warp. |
Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
3
|
Posted - 2013.10.01 07:44:00 -
[340] - Quote
Thank-you ! at last a Tier one cloaking cruiser ! and it has exploration and drones i have been waiting for this for ages ! at last ! |
|
J3ssica Alba
Federal Navy Academy Gallente Federation
975
|
Posted - 2013.10.01 08:52:00 -
[341] - Quote
Suggestion : instead of having the new SoE ship bps available for LP in SoE store, have them drop from plexes 4/10 and higher This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
seth Hendar
I love you miners
188
|
Posted - 2013.10.01 10:10:00 -
[342] - Quote
Agamemna Sheridan wrote:Vald Tegor wrote:Rengerel en Distel wrote: I'd guess he meant no concord taking out the npc custom offices, but normal wardecs would be necessary to take out POCOs.
That sounds far more plausible I dont think a wardec will be nessissary to kill player POCO. Else it would be impossible to take out POCOs of players that are in NPC corps. The only option is that POCOs will be killable without any wardec. As they said, they want more ways for people to mess with eachother. Thats also the reason why null sec corps will not get into high sec POCOs mutch. It would take far to mutch efford for them to defend them all. Epsacially if you can slap one of those new siffion units on to a POCO to steal stuff :-) no, pretty sure that only player corp would be able to set up high sec pocos.
then, a wardec is required to kill and replace them.
the thing is that it's just more passive income handed free to big organisations, who will just blap them all and end up taking all the isks, driving prices up etc......
and almost no one would wardec them so......yeah, no such a great idea after all......... |
Kagura Nikon
Mentally Assured Destruction
522
|
Posted - 2013.10.01 11:12:00 -
[343] - Quote
Scorpionstrike wrote:Thank-you ! at last a Tier one cloaking cruiser ! and it has exploration and drones i have been waiting for this for ages ! at last !
While waiting for ages you could have trained the T2 ones :P |
George Wizardry
Asian P0RN
3
|
Posted - 2013.10.01 11:24:00 -
[344] - Quote
Kagura Nikon wrote:George Wizardry wrote:This sounds like Eve is heading more towards pure PvP and away from PvE.
Going head to head for custom's office's etc.....
NOT INTERESTED!
Eve is a PVP GAME, with PVE as a secondary facet to fuel the money . If you are not interested in PVP this is wrong game. You do not need ot be most of time in pvp but you must accept that it will happen to you and you should try to make it happens to others.
EVE launcher says: "EVE ONLINE: ODYSSEY. START YOUR JOURNEY'
EVE is a journey and everything is SECONDARY. Why should PvP be made the primary reason for what is otherwise a fantastic game?
I know PvP will happen in low and null sec but why destroy high sec for the people who have no interest in the PvP side of things? |
Agamemna Sheridan
Beyond Mortality Core Recca Federation
0
|
Posted - 2013.10.01 12:13:00 -
[345] - Quote
seth Hendar wrote: no, pretty sure that only player corp would be able to set up high sec pocos.
then, a wardec is required to kill and replace them.
the thing is that it's just more passive income handed free to big organisations, who will just blap them all and end up taking all the isks, driving prices up etc......
and almost no one would wardec them so......yeah, no such a great idea after all.........
Hm. How many major power blocks are there ? Each of them would have to hold hundrets of POCOs to control the market. They cant possibly defend them all.
So the main problem is that you cant wardec a super corp over a couple of POCOS because the cost to wardec them are not in line with the gain of the POCOs. Espaccialy for small corps. Right ?
So they need to ad a mechanic to challange corps over a POCO for a fixed amount of money per POCO. |
Kagura Nikon
Mentally Assured Destruction
523
|
Posted - 2013.10.01 12:29:00 -
[346] - Quote
Agamemna Sheridan wrote:seth Hendar wrote: no, pretty sure that only player corp would be able to set up high sec pocos.
then, a wardec is required to kill and replace them.
the thing is that it's just more passive income handed free to big organisations, who will just blap them all and end up taking all the isks, driving prices up etc......
and almost no one would wardec them so......yeah, no such a great idea after all.........
Hm. How many major power blocks are there ? Each of them would have to hold hundrets of POCOs to control the market. They cant possibly defend them all. So the main problem is that you cant wardec a super corp over a couple of POCOS because the cost to wardec them are not in line with the gain of the POCOs. Espaccialy for small corps. Right ? So they need to ad a mechanic to challange corps over a POCO for a fixed amount of money per POCO.
You realize there are entities in high sec that have all those powerblocs permanently war decced ? |
Agamemna Sheridan
Beyond Mortality Core Recca Federation
0
|
Posted - 2013.10.01 12:49:00 -
[347] - Quote
Kagura Nikon wrote:You realize there are entities in high sec that have all those powerblocs permanently war decced ?
Well im farely new so I dont know what those "entities" are. If they do I'm sure it will be affordable / profitable for them.
All I wanted to say is that it sounds a little drastic to declare war on a major power block just over some POCOs. A war might evolve out of sutch a conflict. But I think it should not be required to change poco owership. |
Kagura Nikon
Mentally Assured Destruction
523
|
Posted - 2013.10.01 13:18:00 -
[348] - Quote
If just killing power block ships is lucrative, imagine when you can kill their extra haulers that come get the POCO stuff?
|
Bertrand Butler
Cras es Noster
98
|
Posted - 2013.10.01 15:29:00 -
[349] - Quote
It would be very fun if the new warp acceleration/deceleration algorithm depended both on align time and warp speed. Thus, we would have many ways to boost our travel times and take advantage of implants like WS-6XX.
It would be also fun to have the max warp distance algorithm change too, so that it better reflects other aspects of the rebalanced warp equation.
I have no idea on how CCP plans to implement those, but I hope it gives us more options for optimizing that part of our ship. C: |
Ekhss Nihilo
Ideal Machine
54
|
Posted - 2013.10.01 15:59:00 -
[350] - Quote
CCP Falcon wrote:EVE Online: Rubicon, the 20th Free Expansion for EVE Online, has been announced and will be hitting Tranquility on November 19th, 2013. Please feel free to use this thread for discussion! Fascinating... "The object in life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane." -- Marcus Aurelius (AD 121-180)
|
|
Oraac Ensor
School of Applied Knowledge Caldari State
290
|
Posted - 2013.10.01 17:13:00 -
[351] - Quote
Jedediah Arndtz wrote:So CCP's adding yet another Gallente pirate race (bringing them to four), while Caldari only have two, and 0.5 pirate missile boats, but 3 laser ships. Yay balance. I evidently missed that bit - who are they? |
Seleia O'Sinnor
Drop of Honey
360
|
Posted - 2013.10.01 17:29:00 -
[352] - Quote
Certificates overhaul sounds good but why the heck no custom certificates for corps? Odyssey: Repacking in POS hangars for modules +1,-á but please for other stuff too, especially containers. Make containers openable in POS hangars. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
350
|
Posted - 2013.10.01 21:15:00 -
[353] - Quote
Omg Omg Omg what is going on with marauders!?!? You can trust me, I have a monocole |
Orakkus
Wraithguard. Dirt Nap Squad.
189
|
Posted - 2013.10.02 00:00:00 -
[354] - Quote
So far I like:
New SOE Ships New Warping Mechanic New Deployables New Ship Love
Things I think are okay: Certificates (though please leave in the "claim" button and the ability to show your certs publically or privates as an option)
Things are I am starting to not be so keen about: High-Sec POCO being controlled by players - Simply because the War-dec mechanic going against major alliances really discourage smaller organizations from war-decc'ing, say, Goons, to see if they can kick them out of their high-sec regions. He's not just famous, he's "IN" famous. - Ned Nederlander
|
Captain Africa
GRIM MARCH
62
|
Posted - 2013.10.02 07:08:00 -
[355] - Quote
Orakkus wrote:So far I like:
New SOE Ships New Warping Mechanic New Deployables New Ship Love
Things I think are okay: Certificates (though please leave in the "claim" button and the ability to show your certs publically or privates as an option)
Things are I am starting to not be so keen about: High-Sec POCO being controlled by players - Simply because the War-dec mechanic going against major alliances really discourage smaller organizations from war-decc'ing, say, Goons, to see if they can kick them out of their high-sec regions.
I think the whole high sec POCO move is to incorporate Dust 514 with Eve more. Essentially you would be able to hire a Dust corp to take over a POCO. The team fighting the battle will consist of 16 players max. This gives most corporations a chance of taking over a POCO , however I would strongly suggest that Eve players should also take over POCOS via current game mechanics.
Huge alliances wont play a big role here and if they do , it wont be the obvious alliances that will dominate. |
Juniper Weatherwax
Industrial Waste Removal Services
1
|
Posted - 2013.10.02 09:51:00 -
[356] - Quote
Looking to the future, based on this expansion, will we see Player Owned Gates, where in order to travel to an adjacent solar system, one needs to be a part of the Player Owned Corporation who owns the Gate?, or more frighteningly, Player Owned Stations,
Yeah, that way, High Sec Players who love to play PvE, will be well and truly fugged. I love some elements of the new expansion, the SoE Ships for example, and some of the metric changes, but the need to force High Sec players into endless PvP scenarios, just hurts this game for so many players.
I feel, like many, that I have wasted valuable skill point training time, into letting my characters get to level 5 in Planetary Interaction. I was making Organic Mortars, but no more. I ferried them with security in the Orca to Jita, but no more as the Orca lost its built-in security. In the future, you say I will be able to continue as I can use the export station to eject the planetary Output into space for collection, but to make Organic Mortars, you need to export from one planet and IMPORT into the planet making the Organic Mortars. If I have no or limited access to a POCO, then that is not going to happen.
I used three accounts with all characters trained in order to be able to keep Organic Mortar production at near full capacity, that has changed and now I run just two accounts, so a third of my monthly payments to CCP is lost.
I wonder if other players will drop their tertiary accounts as they did when you made massive changes to Ice Mining .
Makes me wonder how many trial accounts, and full time accounts have been lost, because the players decided High Sec (often one sided) PvP was too greater cost to play this game.
Some one said Eve is a Shin Kickers game, the longer you have been in, the bigger you are , the more power you have. And that if you get New players to leave, then they win because the tears are lovely...
Sorry CCP, I feel you are letting the wrong players dictate how you run the game.
I understood it was a sandbox, and that my play style had as much weight as another's play style, but I guess that is only of you belong to a strong PvP Corporation.
|
Kagura Nikon
Mentally Assured Destruction
529
|
Posted - 2013.10.02 10:59:00 -
[357] - Quote
Orakkus wrote:So far I like:
New SOE Ships New Warping Mechanic New Deployables New Ship Love
Things I think are okay: Certificates (though please leave in the "claim" button and the ability to show your certs publically or privates as an option)
Things are I am starting to not be so keen about: High-Sec POCO being controlled by players - Simply because the War-dec mechanic going against major alliances really discourage smaller organizations from war-decc'ing, say, Goons, to see if they can kick them out of their high-sec regions.
Did you ever tried? The best way to have fun in high sec and easier way to rack kills is war deck huge 0.0 alliances. The only problem is that is rather expensive, s o you need a few members in your group to recover the investment. A large alliance has a larger pool of incompetent players (not saying all of their players are, jsut hat statistically they will ahve more of them sicne they are larger) and those are the juiciest targets for war decs.
Likely Super powers will not even BOTHER with high sec POCOs. IF they do, they will simply fight an uphill battle because they will have every single day hundreds of them put into reinforced mode. Super alliances are incredlby powerful, but they cannot be everywhere, not even close to that. |
Kagura Nikon
Mentally Assured Destruction
529
|
Posted - 2013.10.02 10:59:00 -
[358] - Quote
Oraac Ensor wrote:Jedediah Arndtz wrote:So CCP's adding yet another Gallente pirate race (bringing them to four), while Caldari only have two, and 0.5 pirate missile boats, but 3 laser ships. Yay balance. I evidently missed that bit - who are they?
Sisters of Eve. THey got bored of savign people and decided to plunder the rich and give to the poor, bcomming a new pirate faction :P |
Little Princess Potter
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.10.02 11:05:00 -
[359] - Quote
Does anyone know if the new Siphon units are for high sec? If so how are they to be destroyed? Will it be possible to destroy one without wardec the other corp?
The direction Eve is taking is quite disturbing for sure. As a high sec care bear, I have no interest in pvp and being pushed in that direction is not that pleasing to me.
In my donut shop I offer several different varieties for customers, not just making them buy a plain donut. The reason I like Eve is because there are so many ways to play the game and there is no "right or wrong way". With CCP trying to drive us to a pvp based game it's like they are offering only one kind of donut and alienating at least half of their customers. Pretty stupid if you ask me!
And for all those players that love griefing care bears, what will you do when there are no more care bears to grief and all you have to find is real pvp? I bet the game will be less fun for you too. :)
Cheers LPP |
Kagura Nikon
Mentally Assured Destruction
529
|
Posted - 2013.10.02 11:28:00 -
[360] - Quote
George Wizardry wrote:Kagura Nikon wrote:George Wizardry wrote:This sounds like Eve is heading more towards pure PvP and away from PvE.
Going head to head for custom's office's etc.....
NOT INTERESTED!
Eve is a PVP GAME, with PVE as a secondary facet to fuel the money . If you are not interested in PVP this is wrong game. You do not need ot be most of time in pvp but you must accept that it will happen to you and you should try to make it happens to others. EVE launcher says: "EVE ONLINE: ODYSSEY. START YOUR JOURNEY' EVE is a journey and everything is SECONDARY. Why should PvP be made the primary reason for what is otherwise a fantastic game? I know PvP will happen in low and null sec but why destroy high sec for the people who have no interest in the PvP side of things?
Because EvE is EVERYONE vs EVERYONE.... does nto matter the marketing department. This is a PVP game anyoen that told you otherwise was LYING! |
|
Kagura Nikon
Mentally Assured Destruction
529
|
Posted - 2013.10.02 11:30:00 -
[361] - Quote
Little Princess Potter wrote:Does anyone know if the new Siphon units are for high sec? If so how are they to be destroyed? Will it be possible to destroy one without wardec the other corp?
The direction Eve is taking is quite disturbing for sure. As a high sec care bear, I have no interest in pvp and being pushed in that direction is not that pleasing to me.
In my donut shop I offer several different varieties for customers, not just making them buy a plain donut. The reason I like Eve is because there are so many ways to play the game and there is no "right or wrong way". With CCP trying to drive us to a pvp based game it's like they are offering only one kind of donut and alienating at least half of their customers. Pretty stupid if you ask me!
And for all those players that love griefing care bears, what will you do when there are no more care bears to grief and all you have to find is real pvp? I bet the game will be less fun for you too. :)
Cheers LPP
You are not being forced into PVP. You are forced into interacting with other players. Be by paying mercenaries, or changing your activities or by going into PVP.
And nope we would LOVE if people fought back. If everyone started fighting back we would have far more fun.
THis is not a game that you can play without interact with other players. |
Thorin79 Lasanari
NEXT FRONTIER INITIATIVE Domino Industrial Group
0
|
Posted - 2013.10.02 13:41:00 -
[362] - Quote
Quote:Kagura Nikon wrote "THis is not a game that you can play without interact with other players". I don't agree with this. Interaction? Yes. But question is how? In EVE exists 3 zones of security. For what purpose developers want to change to interaction in High sec? High sec must stay zone for trade, economy operations and mining on certain safety. If player want to PVP he can play in Low and Null sec. And for High sec don't need some elements of war like low and null sec. What freedom of player if the rules can change, and we can get war in High sec? Then we can get real chaos in interaction in High sec. This can not be for good. When say EVE-PVP game, we can say- not ONLY PVP. So I don't understand the purpose of developers. New ships, structures, stuffs - really good idea. The change of balance of game- can not good idea. |
Jada Maroo
Native Freshfood Minmatar Republic
1231
|
Posted - 2013.10.02 13:54:00 -
[363] - Quote
I really wish the new ships used an offense/defense combo that wasn't so prevalent. Shield/lasers would have been nice. That combo works very well for extended stays in WHs as well. |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3531
|
Posted - 2013.10.02 14:29:00 -
[364] - Quote
Thorin79 Lasanari wrote:Quote:Kagura Nikon wrote "THis is not a game that you can play without interact with other players". I don't agree with this. Interaction? Yes. But question is how? In EVE exists 3 zones of security. For what purpose developers want to change to interaction in High sec? High sec must stay zone for trade, economy operations and mining on certain safety. If player want to PVP he can play in Low and Null sec. And for High sec don't need some elements of war like low and null sec. What freedom of player if the rules can change, and we can get war in High sec? Then we can get real chaos in interaction in High sec. This can not be for good. When say EVE-PVP game, we can say- not ONLY PVP. So I don't understand the purpose of developers. New ships, structures, stuffs - really good idea. The change of balance of game- can not good idea.
War is (has always been?) possible in hisec already, Rubicon changes nothing in that regard.
All this poco thing is about is giving you, the citizens of hisec, more freedom and more options, more gameplay.
Notify-á-á You cannot do that while warping. |
Captain Africa
GRIM MARCH
63
|
Posted - 2013.10.02 14:48:00 -
[365] - Quote
Juniper Weatherwax wrote:Looking to the future, based on this expansion, will we see Player Owned Gates, where in order to travel to an adjacent solar system, one needs to be a part of the Player Owned Corporation who owns the Gate?, or more frighteningly, Player Owned Stations, Yeah, that way, High Sec Players who love to play PvE, will be well and truly fugged. I love some elements of the new expansion, the SoE Ships for example, and some of the metric changes, but the need to force High Sec players into endless PvP scenarios, just hurts this game for so many players. I feel, like many, that I have wasted valuable skill point training time, into letting my characters get to level 5 in Planetary Interaction. I was making Organic Mortars, but no more. I ferried them with security in the Orca to Jita, but no more as the Orca lost its built-in security. In the future, you say I will be able to continue as I can use the export station to eject the planetary Output into space for collection, but to make Organic Mortars, you need to export from one planet and IMPORT into the planet making the Organic Mortars. If I have no or limited access to a POCO, then that is not going to happen. I used three accounts with all characters trained in order to be able to keep Organic Mortar production at near full capacity, that has changed and now I run just two accounts, so a third of my monthly payments to CCP is lost. I wonder if other players will drop their tertiary accounts as they did when you made massive changes to Ice Mining . Makes me wonder how many trial accounts, and full time accounts have been lost, because the players decided High Sec (often one sided) PvP was too greater cost to play this game. Some one said Eve is a Shin Kickers game, the longer you have been in, the bigger you are , the more power you have. And that if you get New players to leave, then they win because the tears are lovely... Sorry CCP, I feel you are letting the wrong players dictate how you run the game. I understood it was a sandbox, and that my play style had as much weight as another's play style, but I guess that is only of you belong to a strong PvP Corporation.
You guys kill me ......!!!! Here is a scenario for you , you are this powerful industrialist in high sec where you do PI and manufacture ships and stuff . You sell your product on the market and make a profit......and so your cycle goes on day by day....now don't you agree that's just fucken boring.
The way I see it is CCP is making your world a tad more interesting , now you can take some of that profit and hire a small army of mercenaries to protect your assets on land and in space. This in return will make you more or powerful or broke lol Regardless your play will be a lot more interactive and you could build yourself an empire without shooting one shot ....SOOOOOOOOOO take a blue pill and get with the program.
Btw Im training 2 more maxed out PI alts .... |
Maximus Aerelius
PROPHET OF ENIGMA
672
|
Posted - 2013.10.02 15:21:00 -
[366] - Quote
Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing.
No, thanks for paying attention to the EVE Community. I'm sure the Bunnies will get an expansion the likes of which reflect the value they've all invested from their subscriptions...oh yeah, it's free, how could I forget.
Can't wait to see the other Marauders and the other deployable structures. Great work CCP. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
26
|
Posted - 2013.10.02 15:28:00 -
[367] - Quote
Make the Siphon Unit so, that no player can get the identity of the one who placed it. Else i seem to like it. |
Eli Green
The Arrow Project
715
|
Posted - 2013.10.02 17:32:00 -
[368] - Quote
Maximus Aerelius wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. No, thanks for paying attention to the EVE Community. I'm sure the Bunnies will get an expansion the likes of which reflect the value they've all invested from their subscriptions...oh yeah, it's free, how could I forget. Can't wait to see the other Marauders and the other deployable structures. Great work CCP.
you realise your sub goes to the development of ALL CCP projects right? wumbo |
Saiphas Cain
Wildly Inappropriate Goonswarm Federation
22
|
Posted - 2013.10.02 18:02:00 -
[369] - Quote
The POCO adjustment mentioned yesterday seems to shift them purely into the realm of bloc conflict and away from industrial use.
Under the proposed tax system a POCO is always at least as expensive as the NPC ones because the player tax is on top of the NPC tax?
Firstly, why should the NPC corp still get tax at all after the players go through the trouble of replacing theirs CO with a POCO? This is essentially highway robbery. If you're going to do this let players assault the Interbus home office to recover their lost tax revenue at gunpoint. THIS is taxation without representation in a universe where might makes right. There is no reason I can think of to justify this change. You may as well just steal a mining tax from people in highsec when ore enters their hold. It's the same thing. The invisible hand taking a cut and no way to shoot that hand. Player tax should be the ONLY tax enforceable once the player replaces a CO with their own equipment. |
Orakkus
Wraithguard. Dirt Nap Squad.
190
|
Posted - 2013.10.02 20:26:00 -
[370] - Quote
Kagura Nikon wrote: Did you ever tried? The best way to have fun in high sec and easier way to rack kills is war deck huge 0.0 alliances. The only problem is that is rather expensive, s o you need a few members in your group to recover the investment. A large alliance has a larger pool of incompetent players (not saying all of their players are, jsut hat statistically they will ahve more of them sicne they are larger) and those are the juiciest targets for war decs.
Yeah, I well know how juicy big alliance targets are. The problem is that these big alliances have full PVP wings going up against industrial corps who either have small or non-existent PVP wings. Most of the people I know who run PI operations in high-sec operate them using their own alts, not necessarily other members of their corp. So while individuals can make good isk at it, few at the corporation level would see the benefit of losing hundreds of millions in isk in ships + war-dec costs going against a potentially well trained PVP force that can switch out when they are tired.
Kagura Nikon wrote: Likely Super powers will not even BOTHER with high sec POCOs. IF they do, they will simply fight an uphill battle because they will have every single day hundreds of them put into reinforced mode. Super alliances are incredlby powerful, but they cannot be everywhere, not even close to that.
They don't need to be everywhere.. just at critical planets. In addition, the players they will most likely encounter are not going to be well organized. Sure, they *might* be able to mount a defense for a short time, but over the long haul it is doubtful because many corps simply don't have the time, the resources, or the experience to maintain successful guerilla tactics.
I'm still up in the air about switching POCOs over, especially how the taxes are intended to work. I can see it being an interesting conflict opportunity, potentially a good way for smaller alliances to strike back at larger ones too. It could also be a boon for major alliances with thousands of people at their command with the ability to mount takedown and defense fleets no matter what time of the day. He's not just famous, he's "IN" famous. - Ned Nederlander
|
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Rune Scorpio
Legitimate Pharmaceuticals
28
|
Posted - 2013.10.02 22:19:00 -
[371] - Quote
Covert cynos are immune to the jammer? Fail ccp. I give up on you guys ever trying to make fights actually good in eve. All you guys ever do is promote blobbing. Get my hopes up for good fights and fun, then I see that. I'll just go awox and suicide gank until I'm bored then. |
Garandras
Black Aces Against ALL Authorities
11
|
Posted - 2013.10.02 23:23:00 -
[372] - Quote
Rune Scorpio wrote:Covert cynos are immune to the jammer? Fail ccp.
How is that a fail?
Covert Cynos are alraedy imune to System Cyno jammers why would it be diffrent for a small deployable one?
Is it fail because you got all excited for your carebearing ways, then read the full details? |
Garett Rootarian
Violent Force Productions
0
|
Posted - 2013.10.03 02:10:00 -
[373] - Quote
I wonder if the Personal Deployable Structures will use fuel? Garett R |
Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
6
|
Posted - 2013.10.03 02:51:00 -
[374] - Quote
So wow. Such a big buff to hi-sec this expansion. And hi-seccers are still complaining.
60 percent reduction to hisec poco taxes at least if you put the time in, (4 days training or less for 50 percent). No null sec blocs are gonna be touching p1, p2 planets for less than 5 mil a month with 10 percent taxes, the only planets that are gonna get pocos are the factory ones and probably lightly at that bc. the npc tax is still in place/ competition.
meanwhile the accell / nullified inties with 10 sec warps will be plaguing null ratters, and killing a fair amount mind you, as well as the usual afk cloakies.
Hi-seccers should stop moaning and recognise how easy they have it. |
Arya Regnar
Pator Tech School Minmatar Republic
281
|
Posted - 2013.10.03 06:45:00 -
[375] - Quote
ISD Dorrim Barstorlode wrote:I, for one, am super excited about interceptors getting some much needed upgrades and love.
So I can lock things faster.
Lock things faster.
Haha I see what you did there. Ceptors locking threads super fast man.
EvE-Mail me if you need anything.
|
Swiftstrike1
Interfector INC. Fade 2 Black
256
|
Posted - 2013.10.03 19:06:00 -
[376] - Quote
It took me a while to place the name 'Rubicon', but then I remembered...
The Rubicon is the river that once separated the province of Rome from the rest of the Roman Republic. It was an act of treason for any Roman general to lead men across the Rubicon into the home province.
The name fits the theme of the expansion, transferring power away from the empires and over to the capsuleers, but quite frankly nothing that has been announced so far feels like that act of 'crossing the Rubicon'. The name implies a full capsuleer rebellion against the empires. Wake me up when that happens please, that's when I'll get excited.
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KIller Wabbit
The Scope Gallente Federation
428
|
Posted - 2013.10.03 19:30:00 -
[377] - Quote
Slowing freighters down more? @&@% you CCP.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Kagura Nikon
Mentally Assured Destruction
540
|
Posted - 2013.10.03 20:17:00 -
[378] - Quote
Thorin79 Lasanari wrote:Quote:Kagura Nikon wrote "THis is not a game that you can play without interact with other players". I don't agree with this. Interaction? Yes. But question is how? In EVE exists 3 zones of security. For what purpose developers want to change to interaction in High sec? High sec must stay zone for trade, economy operations and mining on certain safety. If player want to PVP he can play in Low and Null sec. And for High sec don't need some elements of war like low and null sec. What freedom of player if the rules can change, and we can get war in High sec? Then we can get real chaos in interaction in High sec. This can not be for good. When say EVE-PVP game, we can say- not ONLY PVP. So I don't understand the purpose of developers. New ships, structures, stuffs - really good idea. The change of balance of game- can not good idea.
Did you know that some of the groups with largest PVP activity and killcounts operate almost full time in high sec?
HIgh sec is not non PVP zone. High sec is a zone where PVP have different costs and proceedings than in low sec
High sec NEVER WAS what you tought it was. High sec always had wars, we coudl always kill Hihg sec POSs etc..
EVERYTHING that you could kill in low sec you could kill in high sec as well. The POCOS when introduced became the oddballs being an exception, ccp is just returnign to the normal status where everythgin you can kill in low sec , you can do as well in high sec, as long as you pay for it, be in isk or in deathmails. |
Kagura Nikon
Mentally Assured Destruction
540
|
Posted - 2013.10.03 20:19:00 -
[379] - Quote
Orakkus wrote:Kagura Nikon wrote: Did you ever tried? The best way to have fun in high sec and easier way to rack kills is war deck huge 0.0 alliances. The only problem is that is rather expensive, s o you need a few members in your group to recover the investment. A large alliance has a larger pool of incompetent players (not saying all of their players are, jsut hat statistically they will ahve more of them sicne they are larger) and those are the juiciest targets for war decs.
Yeah, I well know how juicy big alliance targets are. The problem is that these big alliances have full PVP wings going up against industrial corps who either have small or non-existent PVP wings. Most of the people I know who run PI operations in high-sec operate them using their own alts, not necessarily other members of their corp. So while individuals can make good isk at it, few at the corporation level would see the benefit of losing hundreds of millions in isk in ships + war-dec costs going against a potentially well trained PVP force that can switch out when they are tired. Kagura Nikon wrote: Likely Super powers will not even BOTHER with high sec POCOs. IF they do, they will simply fight an uphill battle because they will have every single day hundreds of them put into reinforced mode. Super alliances are incredlby powerful, but they cannot be everywhere, not even close to that.
They don't need to be everywhere.. just at critical planets. In addition, the players they will most likely encounter are not going to be well organized. Sure, they *might* be able to mount a defense for a short time, but over the long haul it is doubtful because many corps simply don't have the time, the resources, or the experience to maintain successful guerilla tactics. I'm still up in the air about switching POCOs over, especially how the taxes are intended to work. I can see it being an interesting conflict opportunity, potentially a good way for smaller alliances to strike back at larger ones too. It could also be a boon for major alliances with thousands of people at their command with the ability to mount takedown and defense fleets no matter what time of the day.
The idea is not to defend from the alliances. Is to kil their POCOS, because they will not have time to visit and protect each of the 100 comming out of reinforcement every day. When they appear, ok let them get it, they will not do it for all and not for too long.
Granted, not doable for solo players, but the game was never designed to play solo, it suppose you have at least some friends and got out of the NPC corps. When you decide to stay in NPC corps, you are limiting yourself, not CCP. |
Temba Ronin
258
|
Posted - 2013.10.03 22:17:00 -
[380] - Quote
Was the Rubicon hype about player empires CCP code for high sec poco warfare? I fell for it completely, I thought change was coming.
I really had my hopes up that CCP was going to allow players to start challenging NPC organizations for control of things.
Shouldn't powerful corps be able to push NPCs out of low sec where they don't have much Navy or Concord support?
Imagine seeing contested systems like in faction warfare where the contest would be between player owned corps and any Empire militia forces that could rally to defend the assets. Low sec player corps could get good fights just by attacking NPC assets and then ambushing the Militia when they come to the rescue, all without gaining sec status restrictions like in warfare, just criminal timers.
CCP is missing the boat again I'm afraid. The Best Ship In EVE Online Is "Friendship", Power To The Players! |
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Oxylan
QRDELESH - Mutual Admiration Society
53
|
Posted - 2013.10.04 06:32:00 -
[381] - Quote
Guys one question, imagine that multiple corporations atack same cusstom office after downtime after Rubicon relase, like Corporation X,Y,Z which one from them take control over it? These who do most damage or here other rules? just want to know. If it bleed we can kill it. |
Horus V
The Destined Drunken Hyena Association
73
|
Posted - 2013.10.04 07:39:00 -
[382] - Quote
Oxylan wrote:Guys one question, imagine that multiple corporations atack same cusstom office after downtime after Rubicon relase, like Corporation X,Y,Z which one from them take control over it? These who do most damage or here other rules? just want to know. Its not about who destroys it. Its about who anchor it first. V |
Juniper Weatherwax
Industrial Waste Removal Services
2
|
Posted - 2013.10.04 09:36:00 -
[383] - Quote
Captain Africa wrote:Juniper Weatherwax wrote: You guys kill me ......!!!! Here is a scenario for you , you are this powerful industrialist in high sec where you do PI and manufacture ships and stuff . You sell your product on the market and make a profit......and so your cycle goes on day by day....now don't you agree that's just fucken boring. The way I see it is CCP is making your world a tad more interesting , now you can take some of that profit and hire a small army of mercenaries to protect your assets on land and in space. Remember it doesn't matter if your a big ass alliance or not you can only take 16 guns into a mach if your operating with Dust corps...so the size doesn't matter its all about the skill of your team on your pay roll. As an industrialist having mercs protecting or advancing POCOS will in return make you more powerful or broke lol Regardless your play will be a lot more interactive and you could build yourself an empire without shooting one shot ....SOOOOOOOOOO take a blue pill and get with the program. Btw Im training 2 more maxed out PI alts ....
My 'World' is interesting enough for me, I didn't make billions with PI, I didn't earn enough to afford to lose a few ships each day, I didn't want to, and feel I have no need to. That, is not my play style. My Sandbox does not require me to Work to earn Isks to convert to ships and equipment to lose them to another player for no reason. I am anything but a powerful Industrialist.
I do not find the cycle boring, I enjoy my play style, that is why I pay for two accounts each month. Used to be three, but now I have no reason to maintain a third account.
CCP is making it more interesting for who? Is your subscription a greater worth than my subscription? I do not think so. Having been sorely disappointed by Low Sec and Null Sec activity bleeding over into High Sec, makes me wonder if CCP is listening to players, or employees, who resolve not the value of the subscriptions keeping the game afloat, but the perceived strength of some 'so called' long term players.
If Null Sec and Low sec was so good, why would you ever want to break out into High Sec?
I go on record stating that if CCP were to enable a PvP flag so that players could accept, or deny, PvP, subscriptions would be more than double they are now. I cannot imagine, if there are long term investors in CCP, they would not want to see subscriptions increasing, or at the very least, staying stable, not, as will happen, decrease.
Train your alts to PI, enjoy your game, spend your Skill Points how you see fit for your characters, but do not ever have the audacity to tell me or anyone else how they should spend their skill points. We pay subscription and the skill point is the ONLY long term result. It leaves a bad taste in the mouth when the rules change, and the Skill Points WE PAID FOR are negated by CCP's ever changing rule set...
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Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 12:49:00 -
[384] - Quote
Temba Ronin wrote:Was the Rubicon hype about player empires CCP code for high sec poco warfare? I fell for it completely, I thought change was coming.
I really had my hopes up that CCP was going to allow players to start challenging NPC organizations for control of things.
Shouldn't powerful corps be able to push NPCs out of low sec where they don't have much Navy or Concord support?
Imagine seeing contested systems like in faction warfare where the contest would be between player owned corps and any Empire militia forces that could rally to defend the assets. Low sec player corps could get good fights just by attacking NPC assets and then ambushing the Militia when they come to the rescue, all without gaining sec status restrictions like in warfare, just criminal timers.
CCP is missing the boat again I'm afraid.
taht woudl be a too abrupt change. would need a few expansiosn with iteractions to slowly test this concept. Anywya a good place for start are POCOS |
chaos666wraith
Cyber Chaos Crew
0
|
Posted - 2013.10.05 06:21:00 -
[385] - Quote
Greetings meatbags!
What is succeeding at this location? /emote :excitedface:
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Arduemont
12 pound opinion
2013
|
Posted - 2013.10.05 11:11:00 -
[386] - Quote
You guys can call this an expansion all you like, but I will continue to call it what it is. A patch.
This patch looks so underwhelming, worse even than Odyssey which was a waste of resources as is.
Unless there is a surprise announcement doubling the content of this patch, before it's release CCP will be loosing my money. "In the age of information, ignorance is a choice." |
Vaju Enki
Secular Wisdom
936
|
Posted - 2013.10.06 11:07:00 -
[387] - Quote
Arduemont wrote:You guys can call this an expansion all you like, but I will continue to call it what it is. A patch.
This patch looks so underwhelming, worse even than Odyssey which was a waste of resources as is.
Unless there is a surprise announcement doubling the content of this patch, before it's release CCP will be loosing my money.
Thank god you are finally leaving this sandbox mmo-rpg's for second life.
Crucible, Inferno, Retribution, Odyssey and now Rubicon, the best EvE Online expansions, the game is in it's best shape ever, amayzing work CCP. The Tears Must Flow |
raven666wings
Cyber Chaos Crew
173
|
Posted - 2013.10.06 11:23:00 -
[388] - Quote
Vaju Enki wrote: Thank god you are finally leaving this sandbox mmo-rpg's for second life.
I thought that was what you and your goon friends played.
Second Life has indeed the ability of providing a virtual avatar world better than EVE. But it's a realistic virtual avatar world. It's not a 20,000 year in the future fictional one. That's what we want EVE to have. |
Aloe Cloveris
The Greater Goon Clockwork Pineapple
132
|
Posted - 2013.10.06 13:14:00 -
[389] - Quote
http://community.eveonline.com/community/alliance-tournament/
Quote:For all teams, as a participant in AT XI, your alliance will be immortalized on special in-game collectible cards that will be given out some time after the tournament, in the same style as the New Eden Open.
The distribution of these are my favorite Rubicon thing, what with them being released with Rubicon and all, right? Is that correct? Should be correct.
My name is on one of those cards. I don't know if you know who you're dealing with here, but as someone whose name will be on an in-game item I'm kind of A Big Deal. So how about printing those cards right up with minimal fuss, yeah? |
I-RON zeus
The Scope Gallente Federation
0
|
Posted - 2013.10.06 14:14:00 -
[390] - Quote
Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. would be cool if ccp made it that you can duck ur pod in the new mobile employable station and walk in it. |
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Kropotkin
Center for Advanced Studies Gallente Federation
14
|
Posted - 2013.10.06 14:22:00 -
[391] - Quote
Vald Tegor wrote:Vincent Athena wrote:On high sec POCOs:
Having a null alliance take them all over and lock everyone out will bad for new players, and casual players. Implying new or casual players are incapable of joining a high sec organization that is capable of holding their own POCO or has blue standings with another entity who does. The M stands for Multiplayer. Agree as to new players, disagree as to casual players. Large organizations can have "cadet" or "academy" niches for new players.
Is not that casual players are "incapable of joining...". Is that such organizations will refuse to allow them to join.
Organizations capable of holding installations must exclude low-intensity players -- players who can play only one hour per day or less. Without such exclusion, management becomes too hard and detection of spies becomes too hard. Only exception could be for long-time-members who started out high-intensity and go into "semi-retirement", perhaps because of real-life constraints.
Organization-based Game must be multiplayer, but multiplayer does not mean organization-based. |
Kropotkin
Center for Advanced Studies Gallente Federation
15
|
Posted - 2013.10.06 15:01:00 -
[392] - Quote
CCP Manifest wrote:Awww man, if an Alliance took over all high sec POCOs they would be amongst the most logistically impressive groups of people of all time and probably be able to publish their work in political, sociological and scientific journals for decades to come. Do you know how many POCOs are in high sec space?
Anyways, part of POCOs is that if they stack their tax rate too high for use, I'd assume another nullec alliance would start getting into the business of owning all POCOs and offer more competitive and realistic taxes. You know, cartel style competition.
Either which way, if and when players do something super crazy with Rubicon designs, we always have the option to patch. Good old Patchy McPatchersson, such a stalwart friend! Why should nullsec alliances seize POCOs for economic purposes? Seizing for griefing purposes seems more likely. Same pattern as harassment of miners, except PI installations cannot run, cannot tank. POCO is immobile, so any attempt by low-intensity players to defend POCO actively will fail to counter-escalation by high-intensity attacker who can simply "maneuver in time" to avoid defenders.
Does it matter, for the low-intensity player -- player who can spend only one hour per day in-Game, with maybe occasional longer blocks of play-time -- whether griefing that makes PI unusable is done by One Big Entity, by several Big Entities or by several hundred medium-sized entities?
You think logistical skills required by single Alliance, to take over all high sec POCOs, would be impressive? How about organization skills needed to form large-enough, skilled-enough, well-equipped-enough army of low-intensity players to defend even one POCO?
Perhaps CCP idea is that low-intensity players should buy extra ISK from CCP with real-world money to hire high-intensity defenders? Seems far-fetched: PI Game-play is not that much fun.
Competition among POCO-owning cartels only works for low-intensity player if cost of relocating to cheaper cartel territory is low. Both cost in ISK and even more cost in playing-time are high for low-intensity player. |
Kropotkin
Center for Advanced Studies Gallente Federation
16
|
Posted - 2013.10.06 18:57:00 -
[393] - Quote
George Wizardry wrote:I know PvP will happen in low and null sec but why destroy high sec for the people who have no interest in the PvP side of things? The Tears Must Flow! |
Vaju Enki
Secular Wisdom
940
|
Posted - 2013.10.06 20:00:00 -
[394] - Quote
raven666wings wrote:Vaju Enki wrote: Thank god you are finally leaving this sandbox mmo-rpg's for second life.
I thought that was what you and your goon friends played. Second Life has indeed the ability of providing a virtual avatar world better than EVE. But it's a realistic virtual avatar world. It's not a 20,000 year in the future fictional one. That's what we want EVE to have.
Im sure you avatar freaks want that, the some way mathematic freaks want the in game calculator upgrated to matlab.
How about this, if you want to play a avatar game go ahead and play one, the some way if you want matlab you should just install it, and not ask CCP to turn EvE Online into that.
EvE is a sandbox mmo-rpg, so if you don't like the genre, don't play it. The Tears Must Flow |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
429
|
Posted - 2013.10.06 23:17:00 -
[395] - Quote
Rhes wrote:Crasniya wrote:Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve. Incorrect. Both need to be iterated on, alongside balance changes and new ships, in order to compete in an environment where EVE is seeing it's first competitors in years in it's genre and playstyle. DUST needs more representation in the EVE client, and a greater role in the game design. There needs to be a reason for players to interact across New Eden. WiS remains the most important element in selling the combined EVE/DUST/Valkyrie universe. Eve is spaceships.
Eve is a living work of science fiction, there's much more to it than merely space ships. Dumbing down of Eve Online will result in it's destruction... |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
429
|
Posted - 2013.10.06 23:31:00 -
[396] - Quote
chaos666wraith wrote:Greetings meatbags!
What is succeeding at this location? /emote :excitedface:
You could read the thread and find out. Simple really. Dumbing down of Eve Online will result in it's destruction... |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
431
|
Posted - 2013.10.06 23:41:00 -
[397] - Quote
Vaju Enki wrote:raven666wings wrote:Vaju Enki wrote: Thank god you are finally leaving this sandbox mmo-rpg's for second life.
I thought that was what you and your goon friends played. Second Life has indeed the ability of providing a virtual avatar world better than EVE. But it's a realistic virtual avatar world. It's not a 20,000 year in the future fictional one. That's what we want EVE to have. Im sure you avatar freaks want that, the some way mathematic freaks want the in game calculator upgrated to matlab. How about this, if you want to play a avatar game go ahead and play one, the some way if you want matlab you should just install it, and not ask CCP to turn EvE Online into that. EvE is a sandbox mmo-rpg, so if you don't like the genre, don't play it.
Isn't eve more than that though, I think there's room for everyone and every play style, we're all richer for our differences thats why I welcome dust, valkyrie, avatar content and more places to fly in space with more to do. I can't wait for the day we can do it all in just one client and my alliance will have built its own star gate to anoikis. It's visionary and it's brilliant, much more than just spaceships. Dumbing down of Eve Online will result in it's destruction... |
raven666wings
Cyber Chaos Crew
177
|
Posted - 2013.10.06 23:41:00 -
[398] - Quote
Vaju Enki wrote: EvE is a sandbox mmo-rpg, so if you don't like the genre, don't play it.
EVE is more than a sandbox mmorpg, its also a futuristic science-fiction one. Who seems to not like is you and your buddies who would rather play avatars in a realistic setting like Second Life, without the gameplay features that a universe like EVE can offer. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
431
|
Posted - 2013.10.06 23:55:00 -
[399] - Quote
Kropotkin wrote:George Wizardry wrote:I know PvP will happen in low and null sec but why destroy high sec for the people who have no interest in the PvP side of things? The Tears Must Flow!
High sec was never intended to be perfect safety, it's dystopian, the dangers created by other players exist everywhere. There are degrees of risk but that is not the same as no risk. Dumbing down of Eve Online will result in it's destruction... |
Arduemont
12 pound opinion
2050
|
Posted - 2013.10.07 07:27:00 -
[400] - Quote
Vaju Enki wrote:Arduemont wrote:You guys can call this an expansion all you like, but I will continue to call it what it is. A patch.
This patch looks so underwhelming, worse even than Odyssey which was a waste of resources as is.
Unless there is a surprise announcement doubling the content of this patch, before it's release CCP will be loosing my money. Thank god you are finally leaving this sandbox mmo-rpg's for second life. Crucible, Inferno, Retribution, Odyssey and now Rubicon, the best EvE Online expansions, the game is in it's best shape ever, amayzing work CCP.
Crucible, and Retribution were fantastic expansions. You presume too much.
Here's something else you presumed;
I'm not going to unsub because there is no iteration of Avatar content. I've played Eve for more than three years longer than you, continuous sub, because I enjoy the game as it is. I am going to unsub because the last two expansions have offered me more or less nothing for my money, and because I feel that CCP is assigning Eve a skeleton crew after all their advertising "Eve forever".
So get that into your stupid c*nt head next time you think your being smart, you stupid pretentious prick. "In the age of information, ignorance is a choice." |
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raven666wings
Cyber Chaos Crew
183
|
Posted - 2013.10.07 10:36:00 -
[401] - Quote
Vaju Enki wrote:avatar freaks, mathematic freaks, pedos, furries, emoters
Guess what brah, I got a solution for ya. Ask CCP to give you and your family a new server called Senility (SN) supported entirely by your subs, where you'll be able to play this old game forever in your calculators. Any possible game development delivered by them besides patches will only hit on TQ, so you're safe from us in SN! |
RAIN Arthie
The Ascended Fleet Intrepid Crossing
118
|
Posted - 2013.10.07 16:24:00 -
[402] - Quote
Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve.
Not true, walking in stations are broken promisses made by CCP comming up on 2 years ago I belive. Also DUST need work. They need to quit drinking and get to work. |
RAIN Arthie
The Ascended Fleet Intrepid Crossing
118
|
Posted - 2013.10.07 16:43:00 -
[403] - Quote
Only thing I see worth a damn are the sisters of eve ships. Taxing HS planets, most don't pi either becuase it's not worth the time or it takes too long. Most planets in HS are wiped clean anyway. What are we going to "Tax"? That article seems full of crap http://www.eveonline.com/rubicon . We are The Bored. |
Kregan Gadhar
Helion Production Labs Mildly Intoxicated
13
|
Posted - 2013.10.07 17:02:00 -
[404] - Quote
I think at one time these posts were a good thing. Some times CCP seems to listen and other times I think they are doing only what they think they should be doing. I get the impression that unless a big enough group of Eve players stands up, any thing that points out negatives to the changes, gets pushed under the rug. Kind of like filling out the surveys that have been sent out for years now. In one form or another, someone in Eve always gets screwed, only for changes to then be needed, and then it seems to go the way players then wanted it.
You can't make everyone happy, but CCP still can't seem to fix the things that have been broken since I started playing this game and the one thing they seem to be extremely good at is making more bitter vets of the game. Lot of things worth looking at posted in this long discussion, not holding my breath that they are looked at, because in my experience with these guys, they really don't care. |
Capt Starfox
xX-Crusader-Xx Li3 Federation
464
|
Posted - 2013.10.08 01:26:00 -
[405] - Quote
So.. ah.. the tax right now on an NPC Poco is 11% right? So.. when this changes find the Poco's that aren't jacked up in taxes. Corps/alliances WILL want you to use THEIR Poco.. cause.. passive income m'kay? Following this logic.. most Poco's aren't going to have a high tax. In fact, the last article I read about this was in favor of the Highsec players who are into PI will save some isk. I would expect to see 7-8% at most Highsec Pocos, but anything under 11%, or 11% itself for that matter, is fine. Anything above that.. switch planets accordingly. It's not like this **** is hard.. time consuming maybe.. if you get stuck with a high tax and have to switch/abandon planets.. but I don't see it.. because the owner of the Poco wouldn't make money.
There are always exceptions and griefers, but shooting at structures sucks and most evil pirate people aren't going to want to do it. Abandon all hope ye who x up in fleet |
ChromeStriker
The Riot Formation Public Disorder.
594
|
Posted - 2013.10.08 07:13:00 -
[406] - Quote
REALLY REALLY would like a dev blog on these new fangled not a pos player hanger space base things....
pretty please - Nulla Curas |
Aischa Montagne
Blut-Klauen-Clan
2
|
Posted - 2013.10.08 20:17:00 -
[407] - Quote
I like the Idea of capsuleer owned stuff in space. It is our space at last. However I live in High Sec, and I like the relative security and quietness in high sec. Of course there are days where you do not know if you manage back home in one piece or not, but mostly we have quite times. They say it is more save in 0.0 but i think you have more freedom in high sec after all. You pay the price with smaler revenues.
Most of Miners in my area seem to lay their feed high while melting the stones in the nearby asteroid field. They are not interested in "Dockfights", battles or war. They are happy if they are left alone, with a small revenue at the end of the day. I hear rumors now of a change. Codename Rubicon is whispered, to bring that to us.
I wonder what happens to my fellow Trid watching Miners? - Do they get a word in the future upraise? Is someone fighting for this silent workforce? I hear of dreams of guerrilla style warfare. Unpredictable, surprising dangerous! A lot of High sec care-bares are unprepared and unwillingly to learn of consequences. They rather would look for a new relaxed job as station facility managers, cleaning toilets and floors. I have seen that and can show you what will happen on an example Killboard for a infamous ganker I have met. His stories are shocking. The same as the stories I hear from my law and order fighting Capsuleer comrades.
I understand High sec goverment are giving up power, focusing on their Planets. I do not mind that, but I have deep concerns that some will be forgotten in the change and will be lost to us all.
I hope whoever leads this coup has eyes and ears open. I can only be concerned at this point. The rumors are still quite vague.
Thanks for your time! Aischa
|
RAIN Arthie
The Ascended Fleet Intrepid Crossing
123
|
Posted - 2013.10.09 12:42:00 -
[408] - Quote
Trying to control PI in HS. Cute. Only thing worth a damn are the ships. Most planets are wiped clean in HS so exactly what are you going to tax? How about you let cyno's jump farther, or maybe make POS defenses able to connect to your ship, multiplying damage. |
mrSebastian
Enterprise Estonia Northern Coalition.
3
|
Posted - 2013.10.09 12:43:00 -
[409] - Quote
It is great to have another expansion, but i feel as it is missing the point. All the new skins and ships are great, but that is not what creates content in EVE.
None of these new gadgets will actually liven up the Null sec situation. If anything it will make it worst (deployable cyno jammer will make it hard to escalate massive battles and isn't this what EVE is mainly about?) Also giving more income to the high sec in the form of POCOs is making this game even more safe and taking away that already little droplet of new blood that goes to Nullsec. EVE nullsec is stagnating and nothing is being done to fix it. Starting with Sov.
I am looking forward to en expansion where big alliances have to work hard to keep all that space they have conquered and sits empty now. Some sort of guerrilla tactics where a smaller Alliance can severely disrupt and challenge the bigger one.
How about taking off your gloves CCP and giving us a brutal game where your mistakes will get you punished.
RL has too much Health and Safety going on, don't make EVE like that.
Thanks
Seb |
Red Teufel
Mafia Redux Phobia.
228
|
Posted - 2013.10.09 18:09:00 -
[410] - Quote
Please add a scale for carebear tears and a monument that changes based on those levels. :) |
|
Kropotkin
Center for Advanced Studies Gallente Federation
18
|
Posted - 2013.10.10 15:14:00 -
[411] - Quote
Red Teufel wrote:Please add a scale for carebear tears and a monument that changes based on those levels. :) I think what you really want is new Griefer Warrior Faction artifact: Tear Catcher.
Perhaps it could be produced only by HiSec PI? |
Will Harold
Titanomachy Industries
8
|
Posted - 2013.10.11 04:46:00 -
[412] - Quote
Aischa Montagne wrote:I like the Idea of capsuleer owned stuff in space. It is our space at last. However I live in High Sec, and I like the relative security and quietness in high sec. Of course there are days where you do not know if you manage back home in one piece or not, but mostly we have quite times. They say it is more save in 0.0 but i think you have more freedom in high sec after all. You pay the price with smaler revenues.
Most of Miners in my area seem to lay their feed high while melting the stones in the nearby asteroid field. They are not interested in "Dockfights", battles or war. They are happy if they are left alone, with a small revenue at the end of the day. I hear rumors now of a change. Codename Rubicon is whispered, to bring that to us.
I wonder what happens to my fellow Trid watching Miners? - Do they get a word in the future upraise? Is someone fighting for this silent workforce? I hear of dreams of guerrilla style warfare. Unpredictable, surprising dangerous! A lot of High sec care-bares are unprepared and unwillingly to learn of consequences. They rather would look for a new relaxed job as station facility managers, cleaning toilets and floors. I have seen that and can show you what will happen on an example Killboard for a infamous ganker I have met. His stories are shocking. The same as the stories I hear from my law and order fighting Capsuleer comrades.
I understand High sec goverment are giving up power, focusing on their Planets. I do not mind that, but I have deep concerns that some will be forgotten in the change and will be lost to us all.
I hope whoever leads this coup has eyes and ears open. I can only be concerned at this point. The rumors are still quite vague.
Thanks for your time! Aischa
All you have to do is pass around an event and get people on board. Go burn Amarr or something. Hell, I agree with you. Just have to get the thing going.
|
Robert J Niewiadomski
NULLIMPEX INC
4
|
Posted - 2013.10.11 19:21:00 -
[413] - Quote
I am late to the party... Damn! Have one question about an intriguing sentence from CCP Seagull Rubicon article on New Eden future. Here is that sentence:CCP Seagull wrote:(...)Imagine capsuleer corporations, rising in power and capabilities, flying their own colors and using their might to build up whole areas of space. Imagine disrupting what someone else built up, through cunning or force. Imagine profiting from the interstellar-scale industry generated as capsuleers take control of new powerful technologies.(...) and a photo to accompany it: http://web.ccpgamescdn.com/eveonlineassets/expansion/rbc/message-img-1.jpg
In the picture linked above one can see spaceships "mining" something what looks like Customs Office Gantry. I have never built a POCO myself but have seen a video of the process: http://www.youtube.com/watch?v=-wf2VybLQPs (Thanx )
My question is this: will we be using "building lasers" to actually build things in space ourselves? F.E.A.R. stands for False Expectations Assumed Real More gems here: http://www.mannymolecular.com/mind-emotion/42-exploring-fear |
Erotica 1
Krypteia Operations Self Sabatoge
1440
|
Posted - 2013.10.11 19:32:00 -
[414] - Quote
Red Teufel wrote:Please add a scale for carebear tears and a monument that changes based on those levels. :)
I propose a statue of a teddy bear holding a pick axe. Its belly should have a picture of a single trit. He should be standing on a platform that reads something like: Bot Aspirant Bear (we can take a vote on www.minerbumping.com for a better name)
This bear should be perpetually crying. The higher the average poco tax rate, the faster the tears shall flow. If Goons or the New Order gain percentage ownerships of 5, 10, 15% etc, then the tears should progressively get larger up to a maximum size and flow of true crocodile tears.
Pilots who fly near these tears and make contact will experience one of the following in-game effects:
A. Negative security status pilots will automatically have their ships repaired. B. Mining ships will immediately fall apart and go into structure. C. Positive security status pilots will go into half armor. D. New Order pilots (identified by a specific phrase in their bio) will gain a temporary invulnerability. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |
Temba Ronin
259
|
Posted - 2013.10.11 22:40:00 -
[415] - Quote
mrSebastian wrote:It is great to have another expansion, but i feel as it is missing the point. All the new skins and ships are great, but that is not what creates content in EVE.
None of these new gadgets will actually liven up the Null sec situation. If anything it will make it worst (deployable cyno jammer will make it hard to escalate massive battles and isn't this what EVE is mainly about?) Also giving more income to the high sec in the form of POCOs is making this game even more safe and taking away that already little droplet of new blood that goes to Nullsec. EVE nullsec is stagnating and nothing is being done to fix it. Starting with Sov.
I am looking forward to en expansion where big alliances have to work hard to keep all that space they have conquered and sits empty now. Some sort of guerrilla tactics where a smaller Alliance can severely disrupt and challenge the bigger one.
How about taking off your gloves CCP and giving us a brutal game where your mistakes will get you punished.
RL has too much Health and Safety going on, don't make EVE like that.
Thanks
Seb Making big Alliances fight/ work to keep their regions under sov is a great idea. People don't go to Null partially because the little guys can have significant impact not very often. Empowering guerilla tactics would go a long way to making Null the place to be.
How about if you are unchallenged in a region by a sov holder you start to erode the defensives timers of ihubs, bridges, stations, forcefields and etc.. If you hold sov you should be forced to hold it beyond one big epic battle of capital ships.
We should be able to hack pocos and steal the collected taxes, hack into unmanned player owned stations and steal some of the loot/ ships. If no one is around and there is no Concord why not?
We need a forcefield hacking module that disables the field for a brief period like 10 to 20 minutes while sounding the alarm so the sov owner can respond.
Hacking into corp assets/ accounts held in stations should be possible if embezzling and armed robbery are possible in New Eden why not burglary?
The Best Ship In EVE Online Is "Friendship", Power To The Players! |
Robert J Niewiadomski
NULLIMPEX INC
4
|
Posted - 2013.10.11 23:24:00 -
[416] - Quote
Temba Ronin wrote:mrSebastian wrote:It is great to have another expansion, but i feel as it is missing the point. All the new skins and ships are great, but that is not what creates content in EVE.
None of these new gadgets will actually liven up the Null sec situation. If anything it will make it worst (deployable cyno jammer will make it hard to escalate massive battles and isn't this what EVE is mainly about?) Also giving more income to the high sec in the form of POCOs is making this game even more safe and taking away that already little droplet of new blood that goes to Nullsec. EVE nullsec is stagnating and nothing is being done to fix it. Starting with Sov.
I am looking forward to en expansion where big alliances have to work hard to keep all that space they have conquered and sits empty now. Some sort of guerrilla tactics where a smaller Alliance can severely disrupt and challenge the bigger one.
How about taking off your gloves CCP and giving us a brutal game where your mistakes will get you punished.
RL has too much Health and Safety going on, don't make EVE like that.
Thanks
Seb Making big Alliances fight/ work to keep their regions under sov is a great idea. People don't go to Null partially because the little guys can have significant impact not very often. Empowering guerilla tactics would go a long way to making Null the place to be. How about if you are unchallenged in a region by a sov holder you start to erode the defensives timers of ihubs, bridges, stations, forcefields and etc.. If you hold sov you should be forced to hold it beyond one big epic battle of capital ships. We should be able to hack pocos and steal the collected taxes, hack into unmanned player owned stations and steal some of the loot/ ships. If no one is around and there is no Concord why not? We need a forcefield hacking module that disables the field for a brief period like 10 to 20 minutes while sounding the alarm so the sov owner can respond. Hacking into corp assets/ accounts held in stations should be possible if embezzling and armed robbery are possible in New Eden why not burglary? Inside structure "jobs" should be contracted by DUST mercs And not in real time but in RT set 1 hour window only... Appropriate collateral should be required to help them make their job right... F.E.A.R. stands for False Expectations Assumed Real More gems here: http://www.mannymolecular.com/mind-emotion/42-exploring-fear |
Rain6637
Team Evil
1742
|
Posted - 2013.10.12 02:55:00 -
[417] - Quote
an expansion would be something like old structures that I can dock in, dismount, and explore via FPS
for not doing that, shutting down team avatar, adding other metas and labeling them expansions... I'm losing faith.
in the past, the thought of shutting down my subs (and losing access to my girls) has been out of the question, but now the hope for greater things in EVE is nearly gone. it's not so hard to walk away from a game that never managed to change into something more.
EVE may not be dying, it may never die, and that's fine for people who are happy with it in its current form.
what's it going to take?
and why haven't the finnicky right-click menus been fixed (amazon hack).
this situation strikes me as a case of 20% of the people doing 80% of the work, due to the 80% lacking talent or ability. you know, people only interested in clinging onto their jobs and justifying their hours on paper.
I realize talent and skill are hard to come by. but you're a for-profit company, and talented/contributing vs dead weight is a problem that comes with the territory. Rainf1337 on Twitch |
I-RON zeus
The Scope Gallente Federation
0
|
Posted - 2013.10.14 22:41:00 -
[418] - Quote
Currently I feel that mission running in EVE is under looked; with many of the great expansion eve has done over the past few years I feel very little focuses on us mission runners. So IGÇÖve disuse a plane within a local channel that prodmenatley are mission runners and feel that this plan would be a great addition to the eve world; a plane to make mission running effect the security state of system. IGÇÖm a solo level 4 runner and run through mission with my very heavy tank caldaria navy raven and IGÇÖve done allot of mission where agent would ask be to defeat the GÇ£bad guysGÇ¥ so to speak but yet this bring absolutely no change to the eve universe, as this following expansion are going focusing on given eve player more control of eve I feel the is no better time to say this. Mission should be a little like faction warfare where instead of facing real players you face NPC and this would get you to move around system bringing up security status that has follow below capsulers satisfaction, doing missions should feel like youGÇÖre a garden of the EVE universe. |
Alice Doombringer
Dark Angel's Legion Nite's Reign
1
|
Posted - 2013.10.15 17:58:00 -
[419] - Quote
This is prolly said here already few times but I fear that Incursion fleets get pretty homogenous. With the "bastion module" Marauders will get huge advantage on incursions due to no need for logistics. Just put group of Marauders there with bastion modules and they will do the job. Which will be great advantage over normal incursion fleets that requires logistics support.
Only the Caldari marauder Golem would be excluded from this privilegia due to use of missiles. the time it takes for missiles to arrive on target.. on competition cases turrets have already popped the target and leaving missiles always on disadvantage.
Some people of course wants to reply that u can use golems to clear sleeper sites on c4 and do missions and do even pvp if u will... but so can do other marauders. its just missiles being in disadvantage on hisec best isk producer. |
M1k3y Koontz
Thorn Project Surely You're Joking
350
|
Posted - 2013.10.16 01:14:00 -
[420] - Quote
Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing.
Unless we can play blackjack and poker nobody gives a rat's behind about WIS.
Dust needs help though, but Dust has its own expansions. I would NOT integrate it into EVE in a more significant amount that it presently is until it sees further improvements. How much herp could a herp derp derp if a herp derp could herp derp. |
|
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2696
|
Posted - 2013.10.16 01:59:00 -
[421] - Quote
Interceptors: Frickin'. Awesome.
Rubicon: Going to reset my 'last decent expansion was apocrypha' counter because it's also awesome.
Interdictors: Not awesome. Pathetic. Garbage. Whisky Delta = CCP Fozzie. Go to the discussion thread and complain, capsuleers. 'Dictors are flying s***cans of death. Flying coffins every one. The Flycatcher is just a fly still. They did this awesome interceptor rebalance, but what they are calling a rebalance on dictors is no rebalance at all. I made a suggestion and CCP Fozzie said it was "wtfbqqop". Nice. Maybe he'll listen to one of you because I'm on /ignore. ...but the 'dictor rebalance is pretty stupid imho.
Don't drink and fly expensive spaceships. Also: don't drink, fly expensive spaceships, and just start shooting random people at Jita 4-4. That's all I know about EvE. |
Nocturnal Phantom
TunDraGon
25
|
Posted - 2013.10.16 17:06:00 -
[422] - Quote
I for one am looking foward to these changes. Now, if only CCP would buff the Laser, even the HAM, Legion a bit. Give it some love CCP! |
Captain Africa
GRIM MARCH
66
|
Posted - 2013.10.17 07:09:00 -
[423] - Quote
Juniper Weatherwax wrote:Captain Africa wrote:Juniper Weatherwax wrote: You guys kill me ......!!!! Here is a scenario for you , you are this powerful industrialist in high sec where you do PI and manufacture ships and stuff . You sell your product on the market and make a profit......and so your cycle goes on day by day....now don't you agree that's just fucken boring. The way I see it is CCP is making your world a tad more interesting , now you can take some of that profit and hire a small army of mercenaries to protect your assets on land and in space. Remember it doesn't matter if your a big ass alliance or not you can only take 16 guns into a mach if your operating with Dust corps...so the size doesn't matter its all about the skill of your team on your pay roll. As an industrialist having mercs protecting or advancing POCOS will in return make you more powerful or broke lol Regardless your play will be a lot more interactive and you could build yourself an empire without shooting one shot ....SOOOOOOOOOO take a blue pill and get with the program. Btw Im training 2 more maxed out PI alts .... My 'World' is interesting enough for me, I didn't make billions with PI, I didn't earn enough to afford to lose a few ships each day, I didn't want to, and feel I have no need to. That, is not my play style. My Sandbox does not require me to Work to earn Isks to convert to ships and equipment to lose them to another player for no reason. I am anything but a powerful Industrialist. I do not find the cycle boring, I enjoy my play style, that is why I pay for two accounts each month. Used to be three, but now I have no reason to maintain a third account. CCP is making it more interesting for who? Is your subscription a greater worth than my subscription? I do not think so. Having been sorely disappointed by Low Sec and Null Sec activity bleeding over into High Sec, makes me wonder if CCP is listening to players, or employees, who resolve not the value of the subscriptions keeping the game afloat, but the perceived strength of some 'so called' long term players. If Null Sec and Low sec was so good, why would you ever want to break out into High Sec? I go on record stating that if CCP were to enable a PvP flag so that players could accept, or deny, PvP, subscriptions would be more than double they are now. I cannot imagine, if there are long term investors in CCP, they would not want to see subscriptions increasing, or at the very least, staying stable, not, as will happen, decrease. Train your alts to PI, enjoy your game, spend your Skill Points how you see fit for your characters, but do not ever have the audacity to tell me or anyone else how they should spend their skill points. We pay subscription and the skill point is the ONLY long term result. It leaves a bad taste in the mouth when the rules change, and the Skill Points WE PAID FOR are negated by CCP's ever changing rule set...
I get you ! Not all of us have the time , feel the need or for what ever the reason ... built enterprises or pvp ect. You have your play style and you pay your subscription.
You know what I respect that 100% and you should have your little sunny spot in the Eve universe . My subscription or any other Eve player subscription is not worth more than yours.
I just think that a lot of people are taking CCP's intent the wrong way. What makes it even more worse is they cant say too much in advance leaving us all with conspirethy treads lol and this un fortunetly snowballs. CCPS is not after YOUR play style ! They need to integrate two games and POCOS are just a very powerfull mechanism to do it. Im sure they will try their best not to influence your play style too much...
but i agree with you ...srry for being audacious. |
Kali Kaline
0
|
Posted - 2013.10.17 14:33:00 -
[424] - Quote
I don't complain nor flow tears. Is not what an investor do. Seems like I misunderstand the whole concept of exploring stated at the fanfest. prior Odisey.
What I was hopping for: Player built gates & opening of Jove space = new technologies, new space, huge space conquest war. No God intervention - sandbox.
What is all about: CCP playing dirty.. kinda similar to Incarna and the AUR store. Thinking that the null power blocks are fueling the game and ignoring the rest, those whom never speak on GD like me.. If hi sec was the problem in this game, then I am the wrong person in the wrong place. I did my best to provide a high quality of life to all in my constellation, also to the whole community. See u in SC, same business, same quality.
Thank you |
TigerXtrm
Black Thorne Corporation The Cursed Few
111
|
Posted - 2013.10.17 16:32:00 -
[425] - Quote
Siphon devblog, yay!
http://community.eveonline.com/news/dev-blogs/stop-the-thief-siphon-units-in-rubicon/
But that blog doesn't include one of the most important questions; will the owner of the POS receive a notice that stuff is being stolen? And if so, when do they receive it? The moment the siphon is deployed? The moment it takes something?
Personally I would like these siphons to encourage actually being present in the space you own. And if you have a POS in some remote system that you never check up on, you'll never know stuff is being stolen until you come to collect your goods.
If the owner of the POS gets a message the second the siphon is deployed it kills the entire purpose right then and there. Especially since it only requires a few ships to blow the thing up. I hope CCP manages to find a decent balance for this. http://www.youtube.com/watch?v=UoavH8xbrPE |
Aischa Montagne
Blut-Klauen-Clan
5
|
Posted - 2013.10.17 21:22:00 -
[426] - Quote
I-RON zeus wrote:Currently I feel that mission running in EVE is under looked, with many of the great expansion CCP has done over the past few years I feel very little focuses on us mission runners. So IGÇÖve dicuse a plane within a local channel that prodmenatley are mission runners and feel that this plan would be a great addition to the eve world; making mission running effect the security state of system. IGÇÖm a solo level 4 runner and run through mission with my very heavy tank caldaria navy raven and IGÇÖve done allot of mission where agent would ask me to defeat the GÇ£bad guysGÇ¥ so to speak but yet this bring absolutely no change to the eve universe, as the following expansion are going focusing on given eve player more control of eve I feel the is no better time to say this. Mission should be a little like faction warfare where instead of facing real players you face NPC and this would get you to move around system bringing up security status that has follow below capsulers satisfaction with the help of agents, doing missions should feel like youGÇÖre a garden of the EVE universe.
I hear there are Fleet action missions rated level 5 by Concord. And there are Incursions you can fly. Pleanty of work for Mission runners your style. Have you tried those? |
Ptraci
3 R Corporation
1374
|
Posted - 2013.10.18 04:38:00 -
[427] - Quote
Kali Kaline wrote: Thinking that the null power blocks are fueling the game
Er, the null power blocs ARE fueling the game. One way or another. Yeah sure there are plenty of little care-bears and pirate corps, independents, etc. Good for them! I used to be one. But to believe that my actions had any impact whatsoever on the EVE online community or the game in general is simply foolish. I had to work very hard to influence the price of a single item in a tiny region, whereas a large and powerful group of players often did it merely through a policy change, or because they decided to stage one of their fleets out of a different region.
There's nothing wrong with being a little guy. If you've having fun, then fine, it seems you're not too picky. So if you don't see many changes thrown your way by CCP - well, you were having fun anyway, right? Nullsec has a massive problem if you're not a goon or in one of the larger alliances. You simply can't play the game anymore - the mechanics don't allow it. You don't have enough resources to hold even a little corner of space, you will be beaten in every timezone by overwhelming force. That results in stagnation - for everyone. For the big guys, who get fed up because there's no one to kill, and for the little guy who dreams of being big because it's just not possible without explicit consent. The high sec "game" is pretty balanced. Nullsec is unbalanced with one or two huge coalitions with their thumb on the scale.
THIS is what CCP is trying to fix - finding another way to bring them down and keep them on their toes. A way to hurt them without going force on force. You want to profit from those vast regions of space you have? Well you'd better patrol them. You'd better do more than visit those POSes every week or so to drop fuel. You'd better actually PLAY the game instead of shoot rats until a CTA is called, take an hour forming a 1,000 man fleet, only to stand down again cos the "enemy" chickened out, over and over.
I applaud some of these changes. Certainly the ability to passively siphon from POSes is a step in the right direction. Better get ready to play whack a mole - I can already smell the tears! :) |
Ptraci
3 R Corporation
1374
|
Posted - 2013.10.18 04:50:00 -
[428] - Quote
TigerXtrm wrote: will the owner of the POS receive a notice that stuff is being stolen?
Seconded. I think the whole purpose of this module is to... encourage ...people to check on their POSes once in a while instead of assuming "it's deep in our space, it's 100% safe". I think the ONLY reason a POS owner should realize that this module was there is when his materials totals don't add up to what he expected, and/or he sees it on the overview... Also apparently it seems like 4 modules around one POS can effectively starve it completely of its materials. Yum. Best 40 million ever spent. Btw did I mention I was selling POS fuel? lol
Also I hope this thing isn't going to be visible across the entire system, like a cyno. Someone should actually need to visit the moon to see it... |
TigerXtrm
Black Thorne Corporation The Cursed Few
127
|
Posted - 2013.10.18 08:01:00 -
[429] - Quote
Exactly. Being able to covertly deal financial damage to the enemy would bring on the change in Null that CCP and many players have been wanting to see for a long time now. Small corps and alliances actually having a chance among all the power blocks. http://www.youtube.com/watch?v=UoavH8xbrPE |
Mera Kristallpanter
Blut-Klauen-Clan
0
|
Posted - 2013.10.18 10:06:00 -
[430] - Quote
*looks around*
eeeeeeeh ..... What du we speak of here?
Breaking into POSes ... that cant defend without a housekeeper. Hunting Miners so that they flee into Zero ? destroy the Custom offices as a new kind of stressing highsec pilots and corps?
*looks around again* why the hell does someone want this?.... oh i forgot... it is nice to atack someone who isn t allowed to strike back.
let me give you another point of View to discuss.
Breaking into a POS to steal production .... okay , but hte POS should be abble to dfend itself. How about a robotic Housekeeper that circles the POS. Once destroid ... he can t do this anymore. But in Highsec you would need War for This. That would give POS fights a new point of tactics
Breaking in and stealing Ships, or placing Infantery in a fight..... How about a placed modul that needs 24 hours to do the job. Then the owner would habe a chnce for defence and ONLY when they are inactive it would work. (openeing 1 hour .... do it at 3 aclock in the nigth of that target corp and no one even has the chance to defend) But stealing ships ... BPO needs another Hack Hangar Hacks 30 to 60 minutes Lab hacks 60 zo 120 minutes ..... that will be very stressing minutes to the hacker who is sitting in a stationized ship (like Cyno) hmm are our combatant pilots tough enough for that? or would THEY cry that crocodile tears?
There are Tactics and defend tactics with miners and gankers. there are Wars .... Sec status and concord ... hidden belts and open belts .... asteroids in misisons and so on. whe i lived in Zero i missed the missions ... there were only booring Rat hunts ...... endlessly i missed the chance to miner while reading a book (ore even do the writing of one) i hated the endlees chat talks who overthrow me with hundres of useless infos und make me doing the job of a secretary before i would go back to Zero i would land my ship on a nice planet and rise children. Asteroids in highsec are fewer, smaller , and much cheaper per cicle than those in Low and Zero. but why don t everyone run those others? having double income and tripple losses is a loss, at hte end of the bill. if you want more Mining barges in zero ... make it more save for them ....
Destroind custom offices to build new one and have lower taxes and better income is great .... hmm? Okay i ll agree with it....... But shooting down the office wait some days shooting it again .. wait some days shooting it again .... it can t defend and the knowledge of pissing some working for theyr money pilots at their leg like a bastard dog. whats it for? yea you can put defense to it... but "small fleets will do guerillia tactics and win against larger defenses." how about defenses of custom offices?
how about you can place a Custom office to ...your own service and it can be atacked through war. ...to the republic and wil lbe defendet from republic fleet. but everyone can atack it for the cost of standing loss 0,1. .... to concord. you pay 30 milions of isk for the watch over it and atacking it is a criminal act that calls concord. if the payment ends it will go over to republic offices.
how about this ? no helpless targets .... but challanges.
*looks around* i m shure that there are warriors around .... that fight.... but i m shure too, that there are boars around that only seek for easy targets and won t be named |
|
TigerXtrm
Black Thorne Corporation The Cursed Few
134
|
Posted - 2013.10.18 12:06:00 -
[431] - Quote
Quote:Breaking into POSes ... that cant defend without a housekeeper.
If a POS owner wants to prevent his POS being robbed he should stay present in the system and check up on it from time to time. Not be at home 30 systems away and only responding when he receives a mail. http://www.youtube.com/watch?v=UoavH8xbrPE |
Ptraci
3 R Corporation
1376
|
Posted - 2013.10.18 15:42:00 -
[432] - Quote
Mera Kristallpanter wrote:
Breaking into a POS to steal production .... okay , but hte POS should be abble to dfend itself.
POSes can defend themselves. You need to hang around POSes more in nullsec/lowsec/wormholes. OK, a POS with no guns can't defend itself. Now, does someone who builds a POS and doesn't assign a single gun to it deserve "special treatment", you think? How about a guy who sets up his POS wrong so it doesn't shoot you while trying to install the siphon thingie? He deserves special hand holding from CCP?
As I see it, it's drop the siphon and get out of dodge ASAP before the POS kills you. What's the problem with that, pray?
Go back to your siphon thingie to take your loot, and get out of dodge ASAP before the POS kills you. Again, I see no problems.
And by the way, if you read the notes, ANYONE can take the contents that were siphoned, including the POS owner. So what's wrong with you noticing a siphon outside your POS and say, anchoring a nice little bubble next to it so you can use it as bait to lure people in for killing by your POS? Nice emergent game-play there.
Oh wait, no, I get it, you're the kind of dude that wants to set up a POS with no guns, fill it up with fuel, and only ever go back to it to empty the silos and restock the fuel. Well guess what, this is exactly the kind of play-style that CCP wants to kick in the teeth.
|
Vaju Enki
Secular Wisdom
1022
|
Posted - 2013.10.19 09:12:00 -
[433] - Quote
Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing.
Both have nothing to do with EvE Online, are you also upset about World of Darkness? The Tears Must Flow |
Dex Thunakar
Evil Genius Organisation
17
|
Posted - 2013.10.21 16:42:00 -
[434] - Quote
Mhax Arthie wrote:Balancing forever, that should be a much more proper expansion name than Rubicon. Even Odisey 1.1 had more features than this so called expansion. No new content, no new features, is all about rebalancing .. again and again. I was seriously hoping for player built gates, opening of Jove space or at least the damn door in the CQ,.. this is hilarious. I feel that CCP somehow abandoned EVE and now is focusing only on Dust or that valkirye stuff
And giving away the pocos in hi sec.. really?! So any null sec alliance can take them over for **** and giggles and halt any PI production in hi sec for noobs and eventualy crash the PI market. Came excited, left extremely disapointed :/ 0/10
QFT |
Dex Thunakar
Evil Genius Organisation
17
|
Posted - 2013.10.21 16:43:00 -
[435] - Quote
Vaju Enki wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Both have nothing to do with EvE Online, are you also upset about World of Darkness?
Walking in Stations has nothing to do with EvE Online? Please enlighten me as to what game it does have something to do with then? |
Johan Civire
The Lyran Empire
689
|
Posted - 2013.10.22 01:37:00 -
[436] - Quote
Well to complete honest ccp i`m disappointed, but not about the change. i`m talking about WiS and the CQ. I was hoping atleast open that door. Stop splitting eve in 4 games. Just stop it. You people are wasting to many time on those other platform. Please keep focuses on eve not on other games. Eve is not a dying game. Its growing. KEEP THAT GROW.,,,,,
Lets see how this expand will hold. This is a small expand is a small PATCH. What you guys are doing now. There is also no graphics update just some add new stuff and bug fixs and some balance a common patch. CCP please for the love of god release the damn real expands and stop forcing eve in 4 games...... |
Vaju Enki
Secular Wisdom
1030
|
Posted - 2013.10.22 09:55:00 -
[437] - Quote
Dex Thunakar wrote:Vaju Enki wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Both have nothing to do with EvE Online, are you also upset about World of Darkness? Walking in Stations has nothing to do with EvE Online? Please enlighten me as to what game it does have something to do with then?
Second life. The Tears Must Flow |
Khira Kitamatsu
717
|
Posted - 2013.10.23 23:27:00 -
[438] - Quote
Rhes wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Neither one of those things have anything to do with Eve.
You're an idiot...Dust 514 is integrated with EVE - which is what CCP has been pushing since its announcement. They just haven't got it fully implemented yet...we're all still waiting for this to happen. We have ammo to do bombardments but nothing to bombard.
Also, WIS is just as much a part of EVE as ships, it was their original vision that we walk in stations and interact. They keep dangling the carrot but have not really done much with it. In the end this lack of going forth with WIS will end up biting them in the ass when games like Star Citizen and Elite: Dangerous have full blown avatar game play. Ponies!-á We need more ponies! |
mrSebastian
Enterprise Estonia Northern Coalition.
8
|
Posted - 2013.10.24 08:07:00 -
[439] - Quote
TigerXtrm wrote:Exactly. Being able to covertly deal financial damage to the enemy would bring on the change in Null that CCP and many players have been wanting to see for a long time now. Small corps and alliances actually having a chance among all the power blocks.
Although it represents a tool for the smaller guy to disrupt the money flow for big alliances it will be nothing more than a drop in the ocean mate.
What needs a change is the sov mechanics, everything else is small change. |
KIller Wabbit
The Scope Gallente Federation
454
|
Posted - 2013.10.25 22:58:00 -
[440] - Quote
What is going to happen with regard to POCO's in the PvP controlled newbie systems? Allowed or not allowed?
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
|
Rio Bravo
Gold State Sanctuary Pact
14
|
Posted - 2013.10.27 20:04:00 -
[441] - Quote
Forgive me for not reading every post in this thread. From the source I gathered there is some nice stuff coming. I do scrtatch my head about two things however... POS Syphons just sounds intrusive, and frankly, magical and quite weird to implement. This will be quite a stretch to integrate with any kind of back story or lore. Perhaps CCP could say some wizard was working in his lab and waved his wand over a piece of metal, it came to 'life' and was a 'Syphon of POS's'. "This should change how space people interact" - said the wizard... Of course, natural thieves would say this is a legitimate business tool. Makes perfect sense in the technical department.
Unnerving as well, is the statement made that shooting a personal structure only gives suspect. This while believeable, is it lazy? Could they 'expire' if not docked into in say 2 weeks? Any aggression suffered after a week of inactivity give suspect, but if lived in, before that give status adjustment and CONCORD response? I don't know, maybe that's the way it should be. Like a homeless guys box in an alley or a surfers shanty on a beach somewhere...The only one you have to worry about if you knock them over is an angry smelly bum , or and indignant surfer who yells "Dude!" then strides across the beach to tackle you.
Everything else sounds top drawer guys! I may be wrong about how these things above play out too. Keep up the good work!
No offense to any bums or surfers who play EvE. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Rio Bravo
Gold State Sanctuary Pact
14
|
Posted - 2013.10.27 20:10:00 -
[442] - Quote
Thought I would throw this out there as a side point for Rubicon... Is there still time to do an ad-hock cloaking change? A cycle time with fuel consumption (automaticly consumes) for cloaks? Cloaks that have to be managed would be a lot more fun, than just the on/off button we have now!
That is all, lol. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Kate stark
758
|
Posted - 2013.10.27 20:54:00 -
[443] - Quote
Rio Bravo wrote:Thought I would throw this out there as a side point for Rubicon... Is there still time to do an ad-hock cloaking change? A cycle time with fuel consumption (automaticly consumes) for cloaks? Cloaks that have to be managed would be a lot more fun, than just the on/off button we have now!
That is all, lol. on the bright side, at least you didn't make a new thread to say "nerf afk cloaking" Yay, this account hasn't had its signature banned. or its account, if you're reading this. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
488
|
Posted - 2013.10.27 23:14:00 -
[444] - Quote
TigerXtrm wrote:Exactly. Being able to covertly deal financial damage to the enemy would bring on the change in Null that CCP and many players have been wanting to see for a long time now. Small corps and alliances actually having a chance among all the power blocks.
A siphon unit is **** all loss to even a modest null sec alliance. These things will not influence the big picture and destroying them will amount to pest control at best. Dumbing down of Eve Online will result in it's destruction... |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
488
|
Posted - 2013.10.27 23:17:00 -
[445] - Quote
Rio Bravo wrote:Thought I would throw this out there as a side point for Rubicon... Is there still time to do an ad-hock cloaking change? A cycle time with fuel consumption (automaticly consumes) for cloaks? Cloaks that have to be managed would be a lot more fun, than just the on/off button we have now!
That is all, lol.
When you automatically get kicked from stations after ten minutes of inactivity us covert ops specialists will think about it. Dumbing down of Eve Online will result in it's destruction... |
Rio Bravo
Gold State Sanctuary Pact
14
|
Posted - 2013.10.27 23:39:00 -
[446] - Quote
[/quote]When you automatically get kicked from stations after ten minutes of inactivity us covert ops specialists will think about it.[/quote]
Don't know what you mean? I just think it would be good for fuel markets, maybe PI. Would be exciting wouldn't it? Planning a trip with fuel for range and duration in the theatre. Gads! You would feel alive! A nice little add to Rubicon.
Actual sleeping people don't menace your ships btw. When a pilot can shoot out of a station window... GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Dex Thunakar
Evil Genius Organisation
20
|
Posted - 2013.10.28 10:49:00 -
[447] - Quote
Vaju Enki wrote:Dex Thunakar wrote:Vaju Enki wrote:Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing. Both have nothing to do with EvE Online, are you also upset about World of Darkness? Walking in Stations has nothing to do with EvE Online? Please enlighten me as to what game it does have something to do with then? Second life. Second Life uses the carbon engine made by CCP? Hmm that's pretty neat, I'll go check that out.
EDIT: Uhhmmm I can't find any proof of your claim, could you please provide me with a reference? |
Rio Bravo
Gold State Sanctuary Pact
14
|
Posted - 2013.10.28 15:52:00 -
[448] - Quote
One does not simply, walk in station.... GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Ivan Krividus
Straightedge and Compass Industrial
18
|
Posted - 2013.10.28 21:03:00 -
[449] - Quote
TBH, i dont understand why people think rubicon is underwhelming. All the deployable structures are awesome, and although im not interested in SoE ships, they look very promising. As well, the new UI is cool. my only problem is this:
Rio Bravo wrote:POS Syphons just sounds intrusive, and frankly, magical and quite weird to implement. This will be quite a stretch to integrate with any kind of back story or lore. Perhaps CCP could say some wizard was working in his lab and waved his wand over a piece of metal, it came to 'life' and was a 'Syphon of POS's'. "This should change how space people interact" - said the wizard.... |
blue dehazon
Industrial Mining Exploration
26
|
Posted - 2013.10.29 19:08:00 -
[450] - Quote
Capt Starfox wrote:So.. ah.. the tax right now on an NPC Poco is 11% right? So.. when this changes find the Poco's that aren't jacked up in taxes. Corps/alliances WILL want you to use THEIR Poco.. cause.. passive income m'kay? Following this logic.. most Poco's aren't going to have a high tax. In fact, the last article I read about this was in favor of the Highsec players who are into PI will save some isk. I would expect to see 7-8% at most Highsec Pocos, but anything under 11%, or 11% itself for that matter, is fine. Anything above that.. switch planets accordingly. It's not like this **** is hard.. time consuming maybe.. if you get stuck with a high tax and have to switch/abandon planets.. but I don't see it.. because the owner of the Poco wouldn't make money.
There are always exceptions and griefers, but shooting at structures sucks and most evil pirate people aren't going to want to do it. the incom in hisec hawe fallen in all earia sins odyessy,the only 1 making more monny ther is ganker and war grifers.and rubicon brings more grifing. |
|
Sobaan Tali
Caldari Quick Reaction Force
199
|
Posted - 2013.10.30 08:26:00 -
[451] - Quote
Maybe the wrong place for this, but has anyone heard anything at all regarding the deployables besides the siphon? The very vague info on them that I have is all unconfirmed and would like to know if anyone at CCP is planning to...you know...kindly give us some stats to work with. |
Rio Bravo
Gold State Sanctuary Pact
14
|
Posted - 2013.10.30 15:39:00 -
[452] - Quote
Sobaan Tali wrote:Maybe the wrong place for this, but has anyone heard anything at all regarding the deployables besides the siphon? The very vague info on them that I have is all unconfirmed and would like to know if anyone at CCP is planning to...you know...kindly give us some stats to work with.
I haven't heard much beyond there was a syphon. A more knowledgable ally mentioned in-game that the syphon only does moon goo, and moon goo process results. Thats not so bad...now I feel guilty about my wizard post.
:L GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Ghost Phius
Tribal Liberation Force Minmatar Republic
50
|
Posted - 2013.10.30 16:04:00 -
[453] - Quote
The less they talk about Rubicon the less likely people will figure out how light in the pants this so called "expansion" actually is until its too late in the game.
Well played CCP/EA games ...well played. |
Solstice Project
I'm So Meta Even This Acronym
4232
|
Posted - 2013.10.30 18:20:00 -
[454] - Quote
I HAVE A QUESTION PLEASE !
It's regarding the mobile fitting thingy, which has a name i forgot, but it's cute, so my choice of a name is at least as valid. .... xD
Assuming i'm sitting in an heavy armor tank and have people shoot at me for lols, what's preventing me from unfitting a 1600 plate (which is damaged by incoming dmg) and refitting a fresh one for instant armor boost ?
The fact that there is no cap penalty for on- and offlining mods in space, when using the mobile fitting thingy, makes it quite interesting to use ...
... and i can't stop thinking about possible ways for exploits ... ... which i will report as usual. ^_^ |
Riper Crendraven
Arkham Industries
0
|
Posted - 2013.10.30 20:00:00 -
[455] - Quote
With Rubicon coming up, are there any plans to make Capital gun requirements lower, regarding the needed Large Racial Gunnery skill to level 5?
Considering, it was mentioned that the reason behind changing the Racial Battleship skill requirement for capitals to level 3, was because level 5 was for specialization. (Black ops, Marauders etc.) To make up for the difference in training time, requirements could be changed to need: Motion prediction and Sharpshooter to 5.(Since the Racial capital gun skill allows being able to use both close range and long range guns, example; Rails/Blasters) |
Sobaan Tali
Caldari Quick Reaction Force
199
|
Posted - 2013.10.31 12:42:00 -
[456] - Quote
Solstice Project wrote:I HAVE A QUESTION PLEASE !
It's regarding the mobile fitting thingy, which has a name i forgot, but it's cute, so my choice of a name is at least as valid. .... xD
Assuming i'm sitting in an heavy armor tank and have people shoot at me for lols, what's preventing me from unfitting a 1600 plate (which is damaged by incoming dmg) and refitting a fresh one for instant armor boost ?
The fact that there is no cap penalty for on- and offlining mods in space, when using the mobile fitting thingy, makes it quite interesting to use ...
... and i can't stop thinking about possible ways for exploits ... ... which i will report as usual. ^_^
I could be wrong, but doesn't re-applying a plate in that case simply raise your max HP, not actual HP? |
Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
0
|
Posted - 2013.10.31 18:02:00 -
[457] - Quote
You're getting additional content to a game for no additional cost.
I'm so sad for you guys that are underwhelmed or leaving.
I personally expected no expansions at all in the future and now I'm getting additional content, woohoo!
I'm excited about the money-making potential of syphons. I can go into null, drop them down, go back into null and pick up the goods, hopefully not get killed, and sell it for corp-sized dollars... as an individual.
I'm imagining a bit of rebasing is going to go on here, where people get reassigned to different areas to better protect them. That doesn't mean I can't still sneak in though.
Of course, I'll be way too busy with my new POCO in a system nobody cares about in hi-sec, so I won't have time to do that.
I think this will draw people into losec and null sec operations. |
Dinta Zembo
Snuff Box
88
|
Posted - 2013.10.31 22:33:00 -
[458] - Quote
The Golem's role bonus currently gives 100% damage bonus to torps and cruises, will it include heavy missiles after the patch due to the RHML release? |
Bibosikus
Aliastra Gallente Federation
159
|
Posted - 2013.11.02 12:12:00 -
[459] - Quote
I can't see the mobile cyno being used by ratting carriers.
They're useless against the new nullified inties especially if they're in pairs. One can jump in, warp and point, the other simply jumps and warps to 100 from his mate and lights a cyno for incoming ranged dps support.
Plus the basic mineral cost of over 4m isk per unit for a one-time use.
That won't help carrier ticks at all.. The box said "Requires Windows-á2000 or better", so I installed Linux. |
Richard Ramlrez
Sebiestor Tribe Minmatar Republic
21
|
Posted - 2013.11.05 23:17:00 -
[460] - Quote
Giving more power to the players who were bored in the first time for having already too much power. Makes sense. |
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Rio Bravo
Gold State Sanctuary Pact
14
|
Posted - 2013.11.06 12:15:00 -
[461] - Quote
Skilling for T2 guns is a career. In my opinion, it is one of the things that should take a while to train. T2 battleships are also very skill intensive as a specialization. Their T2 guns should be no less complicated to use don't you think?
T3 are out there on the market for any slob who wants to do some null sec anoms, and doesn't want to train for 4 months. A T3 cruiser is the "people's ship", where as the T2 Battleships and their equipment are for the "Elite" and "Aristocrats".
I Hope I have offended people who don't want to sacrifice the time and SP that I spent, so I could use those beastly T2 large guns, on their proper platforms.
:D |
ctx2007
Wychwood and Wells Beer needs you
313
|
Posted - 2013.11.06 19:31:00 -
[462] - Quote
I think they should dispose of captains quarters and free up the coding on EVE, and make it lighter to down load. |
Jythier Smith
Sequestration INC. Harmonic Convergence
47
|
Posted - 2013.11.07 20:26:00 -
[463] - Quote
Yep. My graphics are smooth as silk on the low settings until I click 'CQ' and then it's horribly bad, and fails to get better when I leave. |
Hi O
Galactic Organization of Tariff and Trade.
0
|
Posted - 2013.11.08 00:44:00 -
[464] - Quote
Does anyone know which CCP is this?
The Only Way Through Is Plex |
BLACK-STAR
509
|
Posted - 2013.11.08 00:52:00 -
[465] - Quote
With that nice in-dev video with these crazy UI updates... I was hoping we would get our Jukebox back so we can select EVE tracks ourselves or load our own.
Also please implement a neck brace for Hi O. |
Fy'nite Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2013.11.08 11:27:00 -
[466] - Quote
Wow i play eve because its a game i can come home from work and chill out on, strikes me the way this is heading that maybe life would be less stress full and more enjoyable soon |
KIller Wabbit
The Scope Gallente Federation
466
|
Posted - 2013.11.10 14:04:00 -
[467] - Quote
Any word on if the siphons will have a chance to drop loot on pop?
|
Colonel Sanderzs
Deep Core Mining Inc. Caldari State
5
|
Posted - 2013.11.12 23:30:00 -
[468] - Quote
The changes for warp speed favor aggressors, but this looks like a bloodbath for miners and pve in low/null. I prefer balanced, well thought out changes.
|
Triple Dizzle
Storm Ventures For All Mankind
0
|
Posted - 2013.11.13 01:12:00 -
[469] - Quote
Crasniya wrote:Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing.
I certainly won't say "thanks for nothing."
Walking in Stations...WOULD BE AWESOME
DUST514... Uprising 1.7 in December (if I read correctly)
Also CCP is working on PC 2.0 and Market 2.0 for Dust514... EPIC
Although I would really like to be able to AUDIT and or VIEW the Merc Wallet from EVE. (Don't care if I can't fill it with EVE ISK, just want to see whose donating / withdrawing / being active.)
Keep up the great work. |
Bel Tika
Dirty Rotten Scoundrel's
0
|
Posted - 2013.11.13 15:39:00 -
[470] - Quote
I really like the idea behind this Deployable Depot, would there be plans for such a thing as adding modules to it, IE cloaking devices maybe some turrets etc |
|
Solstice Project
Red Federation RvB - RED Federation
4496
|
Posted - 2013.11.13 16:51:00 -
[471] - Quote
blue dehazon wrote:the incom in hisec hawe fallen in all earia sins odyessy,the only 1 making more monny ther is ganker and war grifers.and rubicon brings more grifing. lol highsec citizen |
Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
84
|
Posted - 2013.11.14 11:49:00 -
[472] - Quote
Solstice Project wrote:blue dehazon wrote:the incom in hisec hawe fallen in all earia sins odyessy,the only 1 making more monny ther is ganker and war grifers.and rubicon brings more grifing. lol highsec citizen
Do you have any sources or statistics to indicate that hisec incom hawe indeed fallen in all earia sins odyessy? Can you explain how ganker and war grifers and rubicon bring more grifing? |
Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
110
|
Posted - 2013.11.14 14:09:00 -
[473] - Quote
Electrique Wizard wrote:Solstice Project wrote:blue dehazon wrote:the incom in hisec hawe fallen in all earia sins odyessy,the only 1 making more monny ther is ganker and war grifers.and rubicon brings more grifing. lol highsec citizen Do you have any sources or statistics to indicate that hisec incom hawe indeed fallen in all earia sins odyessy? Can you explain how ganker and war grifers and rubicon bring more grifing?
It's sad that I can only like that post once.
Rubicon is going to be amazing! Woo! |
Morgan Forksaws
Native Freshfood Minmatar Republic
0
|
Posted - 2013.11.15 12:57:00 -
[474] - Quote
Whats up with all this backpadding lol.
I miss when eve expansions actually expanded the content. |
Trillian Stargazer
Origin. Black Legion.
4
|
Posted - 2013.11.17 18:04:00 -
[475] - Quote
why are mobile depots allowed to be scooped up when they are in reinforcement?
|
Trillian Stargazer
Origin. Black Legion.
4
|
Posted - 2013.11.17 18:13:00 -
[476] - Quote
Morgan Forksaws wrote:Whats up with all this backpadding lol.
I miss when eve expansions actually expanded the content.
This was a rushed "expansion" if you couldnt tell. I am not sure why CCP rushed this one. Most of the company was off for the summer time and then BAM! 3 months later we get this. As you can tell by the patch notes, they havent kept up with their promise to reskin ships or keep up with the "Little things" list.
This is probably the weakest expansion in the 6 years I have played. |
Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
121
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Posted - 2013.11.18 11:29:00 -
[477] - Quote
Mobile depots are not new.
Interceptors actually acting as interceptors isn't new.
Sisters of EVE ships aren't new.
Siphons are old hat - we've been doing that for years. If only CCP knew they wouldn't have bothered with all this non-new stuff they worked hard to get into this expansion.
Also, everyone's been running ghost sites for a long time and using those speed implants.
Total weaksauce and no game changers at all...
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Zions Child
Deep Core Mining Inc. Caldari State
525
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Posted - 2013.11.18 18:25:00 -
[478] - Quote
Jythier Smith wrote:Mobile depots are not new.
Interceptors actually acting as interceptors isn't new.
Sisters of EVE ships aren't new.
Siphons are old hat - we've been doing that for years. If only CCP knew they wouldn't have bothered with all this non-new stuff they worked hard to get into this expansion.
Also, everyone's been running ghost sites for a long time and using those speed implants.
Total weaksauce and no game changers at all...
Shh! GD is about misanthropy, not logic! |
caddie13 Fehrnah
Uzumaki Enterprise
0
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Posted - 2013.11.19 11:36:00 -
[479] - Quote
just start updating and its done. but now i get a error ande can play the game |
Galleon Quazar
ARCH DOWN
0
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Posted - 2013.11.19 11:40:00 -
[480] - Quote
Im at work and can't wait to get home
Just wanted to confirm whether they have released rubicon yet .... anyone?
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Skarra Orgoth
Valor Evolved Order of Allied Knights
0
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Posted - 2013.11.19 11:53:00 -
[481] - Quote
CCP have broken the Rapid Eve Launcher, so much for the new shinies |
Prince Ugly
EVE University Ivy League
0
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Posted - 2013.11.19 11:56:00 -
[482] - Quote
Skarra Orgoth wrote:CCP have broken the Rapid Eve Launcher, so much for the new shinies
Good to know Im not the only one with Launcher issues.
Also: Why did you make ghost sites an anomaly instead of scannable site i dont even..... |
Nero Cardathen
Fearless Shadows
0
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Posted - 2013.11.19 11:59:00 -
[483] - Quote
What error message is everyone else getting? |
Ark Fostertute
ReD. Vengance Circle-Of-Two
0
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Posted - 2013.11.19 12:00:00 -
[484] - Quote
Yet another launcher broken :( one CCP member is gunna be buying ALOT of beers at fanfest ! ;-) |
James Amril-Kesh
4S Corporation Goonswarm Federation
6245
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Posted - 2013.11.19 12:23:00 -
[485] - Quote
I deleted my entire launcher folder (instead of just what the pastebin says to delete). Here's hoping the repair tool can undo whatever damage I did. EVE Online - A Rigged Game |
James Amril-Kesh
4S Corporation Goonswarm Federation
6245
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Posted - 2013.11.19 12:25:00 -
[486] - Quote
So it's not downloading a new launcher, it appears. Where can I download a new one? EVE Online - A Rigged Game |
Chinwe Rhei
Tribal Liberation Force Minmatar Republic
43
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Posted - 2013.11.19 12:32:00 -
[487] - Quote
For the people who had a launcher error while updating and who can't restart it anymore because they get a popup about an error, what i did is i went into the "eve/appdata folder" (depends where you installed EvE) and in that folder they had two launcher folders, the old one and the new one that failed (you can tell which one is newer by it's version number)
Running the "launcher.exe" in the old folder displayed the launcher window for me, and after that restarting EvE updated the launcher correctly.
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Mallikanth
Home For Breakfast
73
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Posted - 2013.11.19 12:35:00 -
[488] - Quote
Did you forget to put the ships in X-70MU CCP? You can search for them in markets, but there are none in the system or region (Blue Prints or actual ships)
Believe in what they do, not what they say.
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CCP Falcon
4596
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Posted - 2013.11.19 12:37:00 -
[489] - Quote
Please use this thread for Rubicon feedback CCP Falcon -á || -á EVE Community Manager -á || -á EVE Illuminati
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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