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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Captain Megadeath
Republic Military School Minmatar Republic
6
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Posted - 2011.10.31 17:11:00 -
[31] - Quote
M1AU wrote: Please at least consider an easy fix to the currently poor animation of stacked missile launchers. Make it so that it launches the missiles one after each other with very small pauses between them, instead of all at the same time.
Pity you could'nt do something about it youself, like, ungrouping launchers and staggering launches.....
pfffttt. |
KFenn
Percussive Diplomacy
33
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Posted - 2011.10.31 19:17:00 -
[32] - Quote
Gradien Gaterau wrote:Put missiles launchers on a little stick like a turret, then dont allow it to turn and remain static. case closed.
Why disallow them from turning? Some missile launchers do turn, just FYI. Commanding Officer of the Treacle Tart Brigade SLAPD Director |
Mr LaForge
Deep Core Mining Inc. Caldari State
105
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Posted - 2011.10.31 19:39:00 -
[33] - Quote
The Caldari will have to continue making due with their cloaked missile launchers. I Support the Goons! |
Tivookz
The Forgotten Navy Gentlemen's Agreement
10
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Posted - 2011.10.31 20:07:00 -
[34] - Quote
It would be okay that they aren't implemented... if it weren't for the fact that it should have been a feature when the game was released....
8 years ago. |
Nova Fox
Novafox Shipyards
185
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Posted - 2011.10.31 20:21:00 -
[35] - Quote
Tivookz wrote:It would be okay that they aren't implemented... if it weren't for the fact that it should have been a feature when the game was released....
8 years ago.
8 years ago eve was freshly transitioning from a 2d to 3d playing scape.
Also they where going to make it so that every module modified how the ship looked. That idea was scrapped but then recycled for tech 2 ships which is why alot of classic tech 2 ships have extra doodads while more mordern ones dont. |
Tippex 1st
Rainbow Dash.
0
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Posted - 2011.10.31 21:07:00 -
[36] - Quote
M1AU wrote:Thank you for the update. Please at least consider an easy fix to the currently poor animation of stacked missile launchers. Make it so that it launches the missiles one after each other with very small pauses between them, instead of all at the same time. That alone would at least help it suck less. :)
That's a feature and is probably one of the main reasons they haven't done turrets already.
Hint: Having one missile to calculate trajectory for is more efficient than calculating the trajectory for <=8 separate missiles. |
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
2
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Posted - 2011.10.31 21:18:00 -
[37] - Quote
Tippex 1st wrote:M1AU wrote:Thank you for the update. Please at least consider an easy fix to the currently poor animation of stacked missile launchers. Make it so that it launches the missiles one after each other with very small pauses between them, instead of all at the same time. That alone would at least help it suck less. :) That's a feature and is probably one of the main reasons they haven't done turrets already. Hint: Having one missile to calculate trajectory for is more efficient than calculating the trajectory for <=8 separate missiles.
The graphical model doesn't have to represent the physical model. The client could render a linked "supermissile" as a cluster of separate missiles, and the simulation wouldn't need to know. |
Sirinda
Offworld Miners and Fabricators Guild
2
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Posted - 2011.10.31 21:41:00 -
[38] - Quote
CCP Navigator wrote:So I did talk to our Art Dept and this is currently not on the drawing board. Artists are committed to other projects at present so there is no one available at the minute to start work on this. If this situation changes we will definitely let you know
Whenever these will be in the pipe, I may be bothered training Caldari. I do prefer my ships with animated weapons... |
EvEa Deva
State War Academy Caldari State
9
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Posted - 2011.10.31 22:39:00 -
[39] - Quote
CCP Navigator wrote:So I did talk to our Art Dept and this is currently not on the drawing board. Artists are committed to other projects at present so there is no one available at the minute to start work on this. If this situation changes we will definitely let you know
yes because a square box with some holes in front would be too hard for the art department to make right ? |
Hungry Eyes
Ministry of War Amarr Empire
14
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Posted - 2011.10.31 23:39:00 -
[40] - Quote
i guess the art department is busy putting together ship paints and nebulae. awesome. |
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Tiscareon Treewran
Liga Freier Terraner Ev0ke
0
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Posted - 2011.11.09 17:33:00 -
[41] - Quote
okay, no launchers. same status for nos&neut? |
bornaa
GRiD.
28
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Posted - 2011.11.09 23:21:00 -
[42] - Quote
CCP Navigator wrote:So I did talk to our Art Dept and this is currently not on the drawing board. Artists are committed to other projects at present so there is no one available at the minute to start work on this. If this situation changes we will definitely let you know
and do you have any time frame for this? |
Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
31
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Posted - 2011.11.09 23:35:00 -
[43] - Quote
Would getting rid of defender missles mean they could simplify missles in general? this might help a bit I guess... |
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