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Medusa Serpentiz
The Horny Heron's
0
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Posted - 2013.09.11 13:19:00 -
[1] - Quote
Hello fellow eve pilots,
I have this idea for exploration DED-sites to change the appearance of the sites in High, Low and 0.0:
High-sec 1-10 to 4-10
Low-sec 5-10 to 7-10
0.0 8-10 to 10-10
The reason why i would like to see this is that you are not allowed to go into 4-10 with a tech 3, also the loot is not worth the risk there for i was thinking about getting the 4-10 to high-sec.
Another thing i was thinking about is the drops in the sites. I would like to see a minimum drop for each site somthing like this
3-10: 50m 4-10: 75m 5-10: 150m 6-10: 225m 7-10: 300m 8-10: 350m 9-10: 400m 10-10: 450m
I think these are decent amounts of standard drops for the sites.
Let me know what you guys think. |
Xicho
Damned Yankees Insidious Empire
6
|
Posted - 2013.09.11 13:48:00 -
[2] - Quote
How about...
1-5 in low sec.
6-10 in null sec.
Seriously DED 1/10 - 3/10s can be completed in frigates quite easily; this would be perfectly viable and generate conflict. Maybe even make the modules more valuable.
DED 6/10 exclusivity in null sec would also be a nice little buff to average joe income in null.
Of course the tears from such changes would be profound so this will never happen. |
l0rd carlos
Friends Of Harassment
565
|
Posted - 2013.09.11 14:00:00 -
[3] - Quote
4/10 is not worth the risk? I got a Cyna BPC and some C-type stuff once. ~300mil in 10 minutes.
There is allready a minimum drop, it's the Overseeer thingy. The price could be adjusted maybe? But not 250m for a 4/10 .. waaaay too much for that an easy site.
I fly the 4/10er in an ABC, adjust. Not Everything can be done in a T3. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Eli Kzanti
Remanaquie Federation
24
|
Posted - 2013.09.11 14:40:00 -
[4] - Quote
the 4/10s are already in high sec? They are rare, but they are there.
And your minimum values are absolutely insane. |
Spankijs Omaristos
Royal Black Watch Highlanders Happy Cartel
20
|
Posted - 2013.09.11 14:41:00 -
[5] - Quote
Xicho wrote:How about...
1-5 in low sec.
6-10 in null sec.
Seriously DED 1/10 - 3/10s can be completed in frigates quite easily; this would be perfectly viable and generate conflict. Maybe even make the modules more valuable.
DED 6/10 exclusivity in null sec would also be a nice little buff to average joe income in null.
Of course the tears from such changes would be profound so this will never happen.
Full support on this!
Remove DED plexes from High-sec |
Eli Kzanti
Remanaquie Federation
24
|
Posted - 2013.09.11 14:44:00 -
[6] - Quote
Spankijs Omaristos wrote:Xicho wrote:How about...
1-5 in low sec.
6-10 in null sec.
Seriously DED 1/10 - 3/10s can be completed in frigates quite easily; this would be perfectly viable and generate conflict. Maybe even make the modules more valuable.
DED 6/10 exclusivity in null sec would also be a nice little buff to average joe income in null.
Of course the tears from such changes would be profound so this will never happen. Full support on this! Remove DED plexes from High-sec Oh aye, that'll encourage new people to pursue a career in exploration alright, thereby creating content as they eventually move to low/null its not going to put people off at all. |
Xicho
Damned Yankees Insidious Empire
6
|
Posted - 2013.09.11 14:56:00 -
[7] - Quote
Eli Kzanti wrote:Oh aye, that'll encourage new people to pursue a career in exploration alright, thereby creating content as they eventually move to low/null its not going to put people off at all.
People made the same argument when wormholes came out. "NO ONE WILL DO THIS PVE ACTIVITY CAUSE ITS IN DANGEROUS NULL SEC SPACE WITH NO LOCAL AAAAAAAAAAA"
And yet droves of people are in wormhole space.
If the price is right, people will do it.
Those that don't are probably risk averse cowards. They're not real people anyway. So they don't count. |
Eli Kzanti
Remanaquie Federation
24
|
Posted - 2013.09.11 15:05:00 -
[8] - Quote
'kay, I will let you know when I see week old players wandering into wormholes and being successful?
You and I are talking about different groups of people. There exist more people in EVE than just the stupid vets like you and me who have the SP to go float about in wormholes and do null sec exploration sites. |
Zhilia Mann
Tide Way Out Productions
1563
|
Posted - 2013.09.11 15:07:00 -
[9] - Quote
Medusa Serpentiz wrote:Hello fellow eve pilots,
I have this idea for exploration DED-sites to change the appearance of the sites in High, Low and 0.0:
High-sec 1-10 to 4-10
Low-sec 5-10 to 7-10
0.0 7-10 to 10-10
The reason why i would like to see this is that you are not allowed to go into 4-10 with a tech 3, also the loot is not worth the risk there for i was thinking about getting the 4-10 to high-sec.
Another thing i was thinking about is the drops in the sites. I would like to see a minimum drop for each site somthing like this
3-10: 100m 4-10: 250m 5-10: 500m 6-10: 600m 7-10: 700m 8-10: 800m 9-10: 900m 10-10: 1b
I think these are decent amounts of standard drops for the sites.
Let me know what you guys think.
I think you're very new and haven't thought this through at all. Dropping 4/10s from low sec and 6/10s from null is pointless.
The idea of minimum drops is also just plain bad. Part of the allure of exploration is that you don't always know what you're going to get. Make it too attractive -- a guaranteed quarter billion out of every single 4/10? seriously? -- and it becomes even more like farming than it already is.
I also suspect you haven't run many -- if any -- low and null sites. You don't seem to know what's in them. You don't seem to know what the drops are like already.
Exploration has lots of problems. Lots of them. The more I think on it the more I'm convinced it's going to absolutely require new sites to maintain any long term interest. And those sites probably need some new drops else over supply will crush the whole thing. But the problems you've identified -- at least implicitly, as you haven't laid them out -- don't exist. |
Xicho
Damned Yankees Insidious Empire
6
|
Posted - 2013.09.11 15:16:00 -
[10] - Quote
Eli Kzanti wrote:'kay, I will let you know when I see week old players wandering into wormholes and being successful?
You and I are talking about different groups of people. There exist more people in EVE than just the stupid vets like you and me who have the SP to go float about in wormholes and do null sec exploration sites.
I didn't say week old players should wander into wormholes.
But they could certainly wander into low sec to run 1/10s and 2/10s.
You know how I know?
I used to see them all the time trying to run the static ones.
It was cute. |
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Nam Dnilb
Universal Frog
74
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Posted - 2013.09.11 15:18:00 -
[11] - Quote
Medusa Serpentiz wrote: Another thing i was thinking about is the drops in the sites. I would like to see a minimum drop for each site somthing like this
3-10: 100m 4-10: 250m
You want 250 minimum for 5 minutes of "work"?
Nope, denied.
|
Eli Kzanti
Remanaquie Federation
24
|
Posted - 2013.09.11 15:26:00 -
[12] - Quote
Xicho wrote:Eli Kzanti wrote:'kay, I will let you know when I see week old players wandering into wormholes and being successful?
You and I are talking about different groups of people. There exist more people in EVE than just the stupid vets like you and me who have the SP to go float about in wormholes and do null sec exploration sites. I didn't say week old players should wander into wormholes. But they could certainly wander into low sec to run 1/10s and 2/10s. You know how I know? I used to see them all the time trying to run the static ones. It was cute. Trying, implying failing, mostly because people come along and kill them.
Really now, people need to get over this attitude that new players are just toys for them to explode, and actually give them a chance to develop so that they can explode you back. Removing their content is not the way to do that. |
Spankijs Omaristos
Royal Black Watch Highlanders Happy Cartel
21
|
Posted - 2013.09.11 15:40:00 -
[13] - Quote
For High-sec 1/10 and 2/10 is more than enough for new players to explore, and get knowledge about plexes in general.
Any higher plexes have to get out of there.
(Stealth Nerf High-sec post) |
Xicho
Damned Yankees Insidious Empire
6
|
Posted - 2013.09.11 15:55:00 -
[14] - Quote
Medusa Serpentiz wrote:
3-10: 100m 4-10: 250m 5-10: 500m 6-10: 600m 7-10: 700m 8-10: 800m 9-10: 900m 10-10: 1b
I think these are decent amounts of standard drops for the sites.
Thats not how loot based free markets work.
|
Xicho
Damned Yankees Insidious Empire
6
|
Posted - 2013.09.11 15:57:00 -
[15] - Quote
Eli Kzanti wrote: Really now, people need to get over this attitude that new players are just toys for them to explode, and actually give them a chance to develop so that they can explode you back. Removing their content is not the way to do that.
Are you brain dead? In what way did I imply they are toys to explode?
This doesn't remove content, it moves it. Those that can endure, will do so. Fortune favors the bold.
Sometimes, to teach a kid how to swim, you just have to give him a little push. Will they lose ships? Probably. Welcome to pvp. Good lessons to be learned. And plenty of opportunity to make money! |
Chris Lindel
State Protectorate Caldari State
0
|
Posted - 2013.09.11 16:28:00 -
[16] - Quote
Medusa Serpentiz wrote:Hello fellow eve pilots,
I have this idea for exploration DED-sites to change the appearance of the sites in High, Low and 0.0:
High-sec 1-10 to 4-10
Low-sec 5-10 to 7-10
0.0 7-10 to 10-10
The reason why i would like to see this is that you are not allowed to go into 4-10 with a tech 3, also the loot is not worth the risk there for i was thinking about getting the 4-10 to high-sec.
Another thing i was thinking about is the drops in the sites. I would like to see a minimum drop for each site somthing like this
3-10: 100m 4-10: 250m 5-10: 500m 6-10: 600m 7-10: 700m 8-10: 800m 9-10: 900m 10-10: 1b
I think these are decent amounts of standard drops for the sites.
Let me know what you guys think.
You do realize that the price of the loot is defined by how hard it is to find and not the other way round?
|
Eli Kzanti
Remanaquie Federation
24
|
Posted - 2013.09.11 17:11:00 -
[17] - Quote
Xicho wrote:Eli Kzanti wrote: Really now, people need to get over this attitude that new players are just toys for them to explode, and actually give them a chance to develop so that they can explode you back. Removing their content is not the way to do that.
Are you brain dead? In what way did I imply they are toys to explode? This doesn't remove content, it moves it. Those that can endure, will do so. Fortune favors the bold. Sometimes, to teach a kid how to swim, you just have to give him a little push. Will they lose ships? Probably. Welcome to pvp. Good lessons to be learned. And plenty of opportunity to make money! In what way did you not imply that?
It doesn't move content, it removes it. That ridiculous change would cut the number of players exploring to a fraction of its current amount, since they would never do it. You cannot seriously expect a new player to just jump right into the fray? Sure, the current people doing it could adapt, although not all would... and from that point on the number of people getting into it would immediately flatline, since they have no way of trying it out before getting themselves blown up doing it.
Will they learn from it? No. Will they do it? Also no. |
Xicho
Damned Yankees Insidious Empire
6
|
Posted - 2013.09.11 18:09:00 -
[18] - Quote
Eli Kzanti wrote:You cannot seriously expect a new player to just jump right into the fray?
Why not? I've seen newbros jump straight to 0.0, hop into a rifter or other tackle ship and be heroes. Why can't the same be said for low sec exploration mixed in with a bit of low sec pvp? Your lack of vision disappoints me.
Eli Kzanti wrote: Will they learn from it? No. Will they do it? Also no.
Your lack of faith only serves to prove how foolish, ignorant and cowardly you really are.
Those with determination and a desire to explore will be just fine. The others...who cares? |
Xicho
Damned Yankees Insidious Empire
6
|
Posted - 2013.09.11 18:24:00 -
[19] - Quote
As I said previously though, such a change is all but a pipe dream. A fantasy.
The tears of people like you would be far too much for CCP to tolerate (as well as the decreased revenue as the rage unsubs ensue). |
Fret Thiesant
The Scope Gallente Federation
38
|
Posted - 2013.09.11 18:38:00 -
[20] - Quote
Well it's mostly vets I in hacs doing the hi sec sites now. So yup moving out 3 and 4's will not hurt us little new guys.
I'd keep 1 and 2's though to keep new explorers motivated to go to the better 3 and 4 sites. |
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dexington
Caldari Provisions Caldari State
782
|
Posted - 2013.09.11 18:50:00 -
[21] - Quote
Medusa Serpentiz wrote:The reason why i would like to see this is that you are not allowed to go into 4-10 with a tech 3, also the loot is not worth the risk there for i was thinking about getting the 4-10 to high-sec.
are you trolling or just clueless? I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Eli Kzanti
Remanaquie Federation
26
|
Posted - 2013.09.11 19:14:00 -
[22] - Quote
Xicho wrote:Eli Kzanti wrote:You cannot seriously expect a new player to just jump right into the fray? Why not? I've seen newbros jump straight to 0.0, hop into a rifter or other tackle ship and be heroes. Why can't the same be said for low sec exploration mixed in with a bit of low sec pvp? Your lack of vision disappoints me. Eli Kzanti wrote: Will they learn from it? No. Will they do it? Also no.
Your lack of faith only serves to prove how foolish, ignorant and cowardly you really are. Those with determination and a desire to explore would be just fine. The others...who cares?
Compared to what, a guy who thinks the only way to play a game is his way? Call me names all you like, I've easily experienced as much of this game as you have, my friend.
In fact, you try to say that I am ignorant? From the looks of your posting you haven't been in contact with an actual brand new player in a very long time... so they can hero tackle when they're told to, that immediately means they are capable of doing everything all of a sudden? For every newbro that is a successful tackler, theres a newbro that is left wondering why hes always getting blown up so other people can kill things... or a newbro that thinks he'll try all this pvp business later on when hes got himself settled.
What you want is to force people into one way of doing things, your way of doing things, and you call ME ignorant and foolish? Not to mention calling me cowardly, Mr Null Sec Blobber. I can press F1 too you know.
Since we're on to insults now... its fortunate the people at CCP have more sense and foresight than somebody like you, since they actually seem to have a decent grasp on how a newer players mind works. |
DeMichael Crimson
Republic University Minmatar Republic
11185
|
Posted - 2013.09.11 19:27:00 -
[23] - Quote
Heh, exploration was doing fine before Odyssey was implemented. Odyssey expansion was actually a retraction. Exploration sites just needed to be upgraded, such as increasing the amount of sites spawning due to everyone and their mothers doing exploration.
The triggers in combat sites should have been randomized and all site defenders be destroyed before spawning Overseer / Commander NPC's. That would have fixed the problem of blitzing sites. Also Loot drops should have been buffed as well as the amount of wrecks holding loot.
Not to mention how long does it take to implement a Rogue Drone loot table? And WTF exactly was the reason again for removing Deep Space Probe's? Ahhh, to be replaced by the 'Show it all' no skill scan sweep.
Ice fields should have been added to Grav sites in Cosmic Signatures, not have Grav sites and Ice fields added to Anomalies. Regular Asteroid Belts should have been added to Anomalies.
Don't even get me started on the abomination known as the mini hacking game and it's loot spew monstrosity.
Seriously, let's do a roll back and get rid of all the new exploration changes and get back to brass tacks again.
DMC |
Xicho
Damned Yankees Insidious Empire
6
|
Posted - 2013.09.11 20:25:00 -
[24] - Quote
Eli Kzanti wrote:force people into one way of doing things, your way of doing things, and you call ME ignorant and foolish?.
You're a damn fool. Its not about forcing people. Its about enabling and encouraging people to leave the confines of high sec security as soon as possible.
And if you think this is my main you've proven nothing but that you are even further deluded.
Quote: theres a newbro that is left wondering why hes always getting blown up so other people can kill things...
Thats what corps/communities are for. To help people. To educate them. To train them. I suppose the idea is foreign to you?
Quote:newbro that thinks he'll try all this pvp business later on when hes got himself settled.
People that say they'll "try it eventually" or "I'm still waiting on a few more skills" will rarely actually take the leap and try it.
Quote:Mr Null Sec Blobber. I can press F1 too you know.
How original of you. Hurr durr null sec blobbers hurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.
Quote:its fortunate the people at CCP have more sense and foresight than somebody like you, since they actually seem to have a decent grasp on how a newer players mind works.
They know what gets them money so they keep isk generation at stupidly high and easy levels in high sec. Hardly what is best for the game or new players but it is what it is. |
Xicho
Damned Yankees Insidious Empire
6
|
Posted - 2013.09.11 20:29:00 -
[25] - Quote
DeMichael Crimson wrote:such as increasing the amount of sites spawning due to everyone and their mothers doing exploration.
Increasing the number of current sites but not altering the number of drops would have been okay. Increasing drop rates would just saturate the market and devalue exploration. Alternatively they could just add new sites and new loot.
Quote:The triggers in combat sites should have been randomized and all site defenders be destroyed before spawning Overseer / Commander NPC's.
I agree with this.
Quote:Not to mention how long does it take to implement a Rogue Drone loot table?
Yep needs to happen. Pitiful that drone exploration is still garbage.
Quote:And WTF exactly was the reason again for removing Deep Space Probe's?
As a long time user and proponent of DSP, their removal was a good thing for exploration.
Quote:Ice fields should have been added to Grav sites in Cosmic Signatures
Agreed. It would increase the value of ice quite a bit, making things that require topes more and more expensive, something that is desperately needed in Eve (fuel for capitals in particular - to put a dent in power projection). |
Eli Kzanti
Remanaquie Federation
26
|
Posted - 2013.09.11 22:25:00 -
[26] - Quote
Quote:And if you think this is my main you've proven nothing but that you are even further deluded.
I dont think I ever implied that? >_> nobody on the forums is a main, I thought we all knew that. Oh wait, you just wanted to call me deluded, I see...
Xicho wrote:Eli Kzanti wrote:force people into one way of doing things, your way of doing things, and you call ME ignorant and foolish?. You're a damn fool. Its not about forcing people. Its about enabling and encouraging people to leave the confines of high sec security as soon as possible. Wait wait wait. So its not about forcing people to do things. Its about making people do things. You've lost me. You want to make explorers leave high sec... but thats not... forcing... huh...
I would've thought the current level of encouragement would be the potential for literally hundreds of millions per mod in low sec sites, more in null, compared to the tuppence to be made in high sec... THAT is encouragement. Not making low/null the only place to do exploration at all. THAT is forcing people to do things the way you think they should be done.
hurrdurr u dun agree wif me u stupid durr, i call u names durr >_>
Edit: funny thing is, I agree with the guy who said just keeping 1 and 2/10 in high sec would be enough... I am just arguing with you because you are plainly insane for wanting to remove all combat sites from high sec >_> |
Andrea Keuvo
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.11 23:27:00 -
[27] - Quote
Medusa Serpentiz wrote:
Another thing i was thinking about is the drops in the sites. I would like to see a minimum drop for eac
3-10: 100m 4-10: 250m 5-10: 500m 6-10: 600m 7-10: 700m 8-10: 800m 9-10: 900m 10-10: 1b
I think these are decent amounts of standard drops for the sites.
Let me know what you guys think.
Lol wut?
I agree the drops in the nullsec sites need a buff but in the form of increased overseer personal effects values not module drops (which would just devalue them), but nowhere near these amounts. Maybe +40M for 7/10, +50M for 8/10, and +60M for 10/10.
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Xicho
Damned Yankees Insidious Empire
6
|
Posted - 2013.09.11 23:45:00 -
[28] - Quote
Quote:You want to make explorers leave high sec
I want to encourage people to leave as soon as possible by putting the prizes outside of high sec. How is that wrong? The only reasons you've given so far is "its too hard for new guys, they won't do it, etc." Sorry but this is just terrible. If people really want to do something and the goal is worthwhile, they'll figure out a way. Welcome to humanity.
Quote:Edit: funny thing is, I agree with the guy who said just keeping 1 and 2/10 in high sec would be enough... I am just arguing with you because you are plainly insane for wanting to remove all combat sites from high sec >_>
Remove all combats aside from anomalies, unrateds and the training ones. I don't see the problem. Still have baby toys to play with and learn the basics while the real joy/excitement/fun/reward is out of the safety net.
Quote:hurrdurr u dun agree wif me u stupid durr, i call u names durr >_>
Have I called you stupid? I honestly can't remember. For the most part I think you are cowardly (or at least okay with spreading the notion of fear into new players that "aren't able to leave high sec for whatever reason), lack vision (again, unable to imagine new players leaving the security of high sec), and foolish (pretty much by extension from the stuff I said above. |
Xicho
Damned Yankees Insidious Empire
6
|
Posted - 2013.09.11 23:46:00 -
[29] - Quote
Andrea Keuvo wrote:
I agree the drops in the nullsec sites need a buff but in the form of increased overseer personal effects values not module drops (which would just devalue them), but nowhere near these amounts. Maybe +40M for 7/10, +50M for 8/10, and +60M for 10/10.
This is actually a huge one I agree with. The value of overseer effects are grossly outdated and out of touch with inflation. I don't believe they should have their isk value increased though, as this would just dump more money into the game. On the contrary, I'd like to see Concord LP payouts. |
Andrea Keuvo
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.12 00:04:00 -
[30] - Quote
Xicho wrote:Andrea Keuvo wrote:
I agree the drops in the nullsec sites need a buff but in the form of increased overseer personal effects values not module drops (which would just devalue them), but nowhere near these amounts. Maybe +40M for 7/10, +50M for 8/10, and +60M for 10/10.
This is actually a huge one I agree with. The value of overseer effects are grossly outdated and out of touch with inflation. I don't believe they should have their isk value increased though, as this would just dump more money into the game. On the contrary, I'd like to see Concord LP payouts.
I could go along with that |
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