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Teamosil
Good Time Family Band Solution
28
 |
Posted - 2011.11.01 17:13:00 -
[121] - Quote
Atrum Veneficus wrote:before Goonswarm Federation started Gallente Ice Interdiction, i bought 25million units of oxygen isotopes at 440 isk/unit (11bil isk invested). I then sold those oxytopes at 1200 isk/unit (30bil isk returned).
Atrum Veneficus wrote:Their wealth comes from other means and they are going to wreck you for laughs, not for profit.
You understand that these two statements conflict right?
So, lets dig in to your example a bit. How many hours did you spend ganking? Did you find it difficult or easy? The rewards in your case were 20 billion ISK. So if it was just moderately difficult or you spent less than say 200 hours, that would seem imbalanced, right? |

Atrum Veneficus
GoonWaffe Goonswarm Federation
42
 |
Posted - 2011.11.01 17:18:00 -
[122] - Quote
Teamosil wrote:Atrum Veneficus wrote:before Goonswarm Federation started Gallente Ice Interdiction, i bought 25million units of oxygen isotopes at 440 isk/unit (11bil isk invested). I then sold those oxytopes at 1200 isk/unit (30bil isk returned). Atrum Veneficus wrote:Their wealth comes from other means and they are going to wreck you for laughs, not for profit. You understand that these two statements conflict right?
No, because I made my wealth on economic speculation caused by the "market gurus" making a massive run on oxygen isotopes. At the point I sold my oxygen isotopes we'd probably only ganked a handful of ships.
Market manipulation is not equal to high sec ganking. |

Teamosil
Good Time Family Band Solution
28
 |
Posted - 2011.11.01 17:20:00 -
[123] - Quote
Atrum Veneficus wrote:No, because I made my wealth on economic speculation caused by the "market gurus" making a massive run on oxygen isotopes. At the point I sold my oxygen isotopes we'd probably only ganked a handful of ships.
Market manipulation is not equal to high sec ganking.
Whether people overreacted or not is irrelevant. The ganking is all you had to do in order to make those profits. So you made 20 billion. How many hours of game play did that require? Would you consider the ganking to have been difficult? Or pretty easy? Do you think the level of difficulty and time you put into it is proportional with that reward? Or do you think it is imbalanced? |

Gerard Gendri
Dreddit Test Alliance Please Ignore
2
 |
Posted - 2011.11.01 17:28:00 -
[124] - Quote
Teamosil wrote:Atrum Veneficus wrote:before Goonswarm Federation started Gallente Ice Interdiction, i bought 25million units of oxygen isotopes at 440 isk/unit (11bil isk invested). I then sold those oxytopes at 1200 isk/unit (30bil isk returned). Atrum Veneficus wrote:Their wealth comes from other means and they are going to wreck you for laughs, not for profit. You understand that these two statements conflict right? So, lets dig in to your example a bit. How many hours did you spend ganking? Did you find it difficult or easy? The rewards in your case were 20 billion ISK. So if it was just moderately difficult or you spent less than say 200 hours, that would seem imbalanced, right? You understand that he had 11 billion before he ganked a single ship or bought a single unit of oxygen isotopes?
11 billion is a lot of brutixes. |

Atrum Veneficus
GoonWaffe Goonswarm Federation
43
 |
Posted - 2011.11.01 17:31:00 -
[125] - Quote
Teamosil wrote:The ganking is all you had to do in order to make those profits.
No, it wasn't.
Goonswarm Federation ANNOUNCING they were going to do the ganking is all it took to make those profits. I made those profits before we did much of anything. So how much time did it take?
What, 10 minutes to log in, move isk, buy oxytopes, relist and log out? Yep, about 10 minutes to make 20billion.
The Mittani making an alliance update that was leaked to k*g*utsumen.com and to these forums caused a massive run on oxygen isotopes that occurred before the operation truly began.
That's why I'm making the point that market manipulation is not equal to highsec ganking. We could have announced the operation, done NOTHING, and I still would have made the same profit.
Regardless, none of this has any relevance at all to my initial points here:
Atrum Veneficus wrote:Mirima Thurander wrote:I don't understand the hate for removing insurance pay outs on Concorded ships.
I want to know why you the gank masters of eve have so much hate for having your ability to only lose a small amount of isk when you gank something removed.
Any post that can be summed up as "" because ganking wont be free any more"" is not valid. I haven't read the rest of this thread but essentially all you are doing is cutting poor pilots out of ganking. Let me put it to you this way: before Goonswarm Federation started Gallente Ice Interdiction, i bought 25million units of oxygen isotopes at 440 isk/unit (11bil isk invested). I then sold those oxytopes at 1200 isk/unit (30bil isk returned). I have enough isk to suicide gank for years. Concord insurance makes no impact on my choice to kill your stuff. Most "professional" suicide gankers have similar stories. Their wealth comes from other means and they are going to wreck you for laughs, not for profit. So changing the insurance policy makes no difference to them and they are probably the largest portion of suicide gankers. So who does removing insurance hurt? Scenario 1: The clueless newbie. At one point in our eve careers we were all this guy. I'm sure we all have stories about how we were blown up in empire by concord with no idea what we did wrong. Sometime back in 2007 when I first started, I was repping some corpmate doing missions in my Exqueror, a salvager/loot stealer came in, my corpmate did something to him, and concord blew up my corpmate and my exequeror. I have no idea what I did, thinking back it was probably because I'd assigned my drones to the corpmate. Regardless, my clueless corpmate and I doing L4 missions died to Concord for no other reason than being bothered by a buzzard in a mission. No insurance payout in the world you are proposing for the reason of being helplessly new at the game. Let's not ignore all the Concord executions that occur during Empire Incursions. Some of those are pure accidents. No insurance payouts there? Scenario 2: The guy wanting to try something new. In your adolescent phase of Eve Online, you are still trying to figure out who you want to be. A miner? A mission runner? A 0.0 bitter political arm-chair general? A low-sec pirate? An NPC 0.0 pirate? A mercenary corp? An empire war-dec corp? An inventory, production, market, or logistics services? A scammer? A ganker? Most of us have tried several roles and the biggest barriers to entry are the initial capital cost. You don't leap into moon mining or capital ship production because they cost billions of isk in start-up capital. Instead you stick to areas that are cheap to get into with minimal losses if you find you don't like it. Your proposed changes would essential create a barrier of entry for trying out empire ganking. Empire ganking would become the province of the individually wealthy, the elite, those for whom price is no object. The poor huddled masses will be excluded from trying out this hilariously fun past-time because you've introduced a barrier of entry to keep them from even trying out the sport. How very Republican of you. Let's watch Fox News together while clubbing baby seals. So for the tldr crowd: your proposed changes make no difference to the truly dedicated crowd while hurting a lot more people than your intent. |

Teamosil
Good Time Family Band Solution
28
 |
Posted - 2011.11.01 18:59:00 -
[126] - Quote
Atrum Veneficus wrote:No, it wasn't.
Goonswarm Federation ANNOUNCING they were going to do the ganking is all it took to make those profits. I made those profits before we did much of anything. So how much time did it take?
What, 10 minutes to log in, move isk, buy oxytopes, relist and log out? Yep, about 10 minutes to make 20billion.
The Mittani making an alliance update that was leaked to k*g*utsumen.com and to these forums caused a massive run on oxygen isotopes that occurred before the operation truly began.
That's why I'm making the point that market manipulation is not equal to highsec ganking. We could have announced the operation, done NOTHING, and I still would have made the same profit.
That's half true. If ganking were harder or more costly or easier to protect against the threat would have carried less credibility and have had less of an effect. Just because the change in price came before the actual ganking doesn't mean it wasn't tied to the actual ganking. If market speculators were accurately predicting the impact it would have then it doesn't matter whether they took action early or late.
Atrum Veneficus wrote:Regardless, none of this has any relevance at all to my initial points here:
I don't totally disagree with you. I'm suspicious that removing insurance isn't the right solution. My gut instinct is that the best solution would be to make ganking more challenging. In fact, I just lean that way in general with everything in eve. More challenge = good. You guys are experienced players fighting noobs. Stacking the deck in favor of the noobs would make the game more fun and challenging for both sides. They'd stand more of a chance so when they did their jobs well (given their limited experience and resources) they'd be rewarded for that by surviving. That is a more meaningful kind of challenge. Think of it like this. Are first graders more challenged by giving them a test on their ability to read or by giving them a calculus problem? I'd say the former because the later is so far outside of their abilities that they can't even really take on the challenge. At the same time,you'd have to play at the height of your game to take them down, so you'd be getting more challenge too. That's good for everybody, right? Wouldn't you deep down rather do stuff in the game that tests your abilities pretty rigorously?
What form more making it more challenging would take I don't know. IMO it shouldn't be something that just like dictates a specific fitting of a particular ship to get your alpha high enough, or that means you need to bring more ships, it should be something more nuanced like a better way for players to come to each others' defense or ways to make the gankers be on the move the whole time they're in system like when they have -5 standing or whatever. Something that requires really being on the ball.
But, I haven't ever ganked and I was only ganked once while transporting stuff like 2 years ago, so I don't really know if it is in fact too easy to pull off for the ganker. It certainly seems like it would be from the outside, but if it honestly is already quite challenging, that would certainly change my view. I'd be interested in your thoughts on that.
I do think using the insurance system to collect for ships you committed suicide in is fishy. IMO CCP should fix stuff like that just on principle I guess. If you self destruct your insurance is voided, so I don't see why "suicide by cop" would be treated differently. But yeah, I don't really think that's a big deal either way. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
16
 |
Posted - 2011.11.01 20:16:00 -
[127] - Quote
Everyone says that hi-sec ganking is Risk-free and unbalanced and needs an economic disincentive by distorting insurance payouts against suiciders.
So I sat down and did some accounting.
I've counted up the many hours I've spent suicide ganking between my main and alts. My targets are generally miners - Mackinaws and Hulks. I've counted up the hours spent on sec-status repair.
Added up the gains from the salvage and loot drops and insurance, and subtracted premiums and mods lost from ganking.
Turns out I'm actually earning NEGATIVE income per hour. Only the odd Intact Armor Plate drop / faction booster allows you to turn a profit.
I could have earned FAR more ISK just running LVL 4 missions - or just mining myself.
Tell me again, why does this activity need a nerf? I would figure that LVL4 bounties need to be reduced long before insurance payments need to be skewed against people who make a living suicide ganking.
Is this just a strategic whine thread from miners who want to force professional gankers to go after haulers instead? |

MeestaPenni
Mercantile and Stuff
30
 |
Posted - 2011.11.01 20:29:00 -
[128] - Quote
Herr Wilkus wrote: Turns out I'm actually earning NEGATIVE income per hour.
[snip the blah blah blah]
Is this just a strategic whine thread from miners who want to force professional gankers to go after haulers instead?
You may not need to worry about the effect on professional gankers.
Just sayin'.......
|

FloppieTheBanjoClown
Go Petition Blizzard
215
 |
Posted - 2011.11.01 20:51:00 -
[129] - Quote
Meh. Ruptures are cheap. Thrashers are cheaper. It will just force us to adjust our calculations on what is and isn't profitable. |

Justin Credulent
Perkone Caldari State
17
 |
Posted - 2011.11.01 20:58:00 -
[130] - Quote
Quote:Why don't people just take responsibility for properly fitting and flying their ships? If they did then suicide ganking would probably drop by 80%. All the so called fixes I've seen are exploitable and in the long run would solve nothing. Basically most of the fixes proposed are trying to protect failbears who don't want to take the initative and harden themselves against ganks.
Why not hold criminals responsible for their actions?
I swear, EVE would be a great game for Republicans, the way everyone blames the victim around here and lets criminals do whatever they want... |
|

Gritz1
Ice Fire Warriors
3
 |
Posted - 2011.11.01 21:18:00 -
[131] - Quote
Originally, I was completely for not paying out insurance to someone who goes GCC and commits a crime. That seems like a no brainer.. However, upon reading more, why should a pirate in low sec who gets ambushed by other pirates get paid out? Why should I say, a SB in null get paid out when he makes a mistake and gets blown up by a ratting drake (ahem, terrible mistake on my part.)
Remove insurance completely. It's not needed. Or work out a system for insurance on rookie players or something, just to help keep a new player base. |

FloppieTheBanjoClown
Go Petition Blizzard
215
 |
Posted - 2011.11.01 21:22:00 -
[132] - Quote
Justin Credulent wrote:Why not hold criminals responsible for their actions?
Yeah, Concord should, like, blow up their ship or something. Seeing as they blew up yours.
Justin Credulent wrote:I swear, EVE would be a great game for Republicans, the way everyone blames the victim around here and lets criminals do whatever they want...
I thought Republicans were the ones who wanted to shoot criminals for shoplifting or something like that. People really need to get their political stereotypes straight.
Please keep your stupid political hackery out of my Eve. |

Nor Tzestu
Wings of Strength
3
 |
Posted - 2011.11.01 21:30:00 -
[133] - Quote
Tippia wrote:GG*then again, the miners rather need that subsidy. 
Your just so far off base with the miners needing the subsidy I can only assume your being obtuse. Or maybe, just maybe you haven't bothered to measure the cost difference of building/buying a hulk and the appropriate insurance payout and compared that to the cost's for say a brutix. That or your completely clueless and are simply trolling. Neither scenario would shock me in the least.
I'd get into you continued proclamation of suicide ganking having some type of risk, but when your so clearly able to ignore simple mathematics I fear the conversation would be at best tiresome.
|

Atrum Veneficus
GoonWaffe Goonswarm Federation
45
 |
Posted - 2011.11.01 23:48:00 -
[134] - Quote
Gritz1 wrote:Originally, I was completely for not paying out insurance to someone who goes GCC and commits a crime. That seems like a no brainer.. However, upon reading more, why should a pirate in low sec who gets ambushed by other pirates get paid out? Why should I say, a SB in null get paid out when he makes a mistake and gets blown up by a ratting drake (ahem, terrible mistake on my part.)
Remove insurance completely. It's not needed. Or work out a system for insurance on rookie players or something, just to help keep a new player base.
My opinion is actually very much in line with this. Get rid of insurance altogether. It's kind of ridiculous when you think about it. Who the hell would insure battleships in the jacked up universe that is Eve? How do you make that business model profitable? Here, pay me a fraction of the hull price, and when your ship inevitably dies, I'll pay you way more than you paid in!
Scrap insurance, reduce build minerals required by some percentage.
Then when ganking continues unabated, I can reference this thread, this post, these words, and say "I told you so."
|

Running Clam
12
 |
Posted - 2011.11.01 23:55:00 -
[135] - Quote
Yay Less suicide ganks. |

Maxpie
Metaphysical Utopian Society Explorations
10
 |
Posted - 2011.11.02 00:19:00 -
[136] - Quote
OP, the hate you preceive is the same complaint any player makes when something that has not consequence/counter is nerfed. I think it is completely illogical that any ship in Eve would be insured, particularly combat ships. If I were in charge, I'd get rid of insurance totally, or at a minimum after the first 30 days of a paid account with no insurance for trial accounts. |

FloppieTheBanjoClown
Go Petition Blizzard
219
 |
Posted - 2011.11.02 00:49:00 -
[137] - Quote
Atrum Veneficus wrote:[quote=Gritz1]Scrap insurance, reduce build minerals required by some percentage. Actually, you'd need to increase it. Right now ship insurance serves as a stopgap to prevent mineral prices from being bottomed out. If minerals get TOO cheap, it becomes profitable to buy minerals, build ships, and then destroy those ships for the insurance payment. Without it there's no safety net and mineral prices would get ridiculously low. You'd need to require a lot more minerals per ship to absorb the excess, but mining would still be hurt as an occupation. |

Killstealing
Broski Enterprises Elite Space Guild
116
 |
Posted - 2011.11.02 01:07:00 -
[138] - Quote
because it removes the opportunity of a ganking (aka fun) career for newbies while keeping the 'big power blocs' (lol) with all the fun
and that's just not kawaii, got that you baka? |

Killstealing
Broski Enterprises Elite Space Guild
116
 |
Posted - 2011.11.02 01:11:00 -
[139] - Quote
Justin Credulent wrote:Quote:Why don't people just take responsibility for properly fitting and flying their ships? If they did then suicide ganking would probably drop by 80%. All the so called fixes I've seen are exploitable and in the long run would solve nothing. Basically most of the fixes proposed are trying to protect failbears who don't want to take the initative and harden themselves against ganks. Why not hold criminals responsible for their actions? I swear, EVE would be a great game for Republicans, the way everyone blames the victim around here and lets criminals do whatever they want... Do you know how many chances at new intelligent life are just lost because of those goddamn miners? Space genocide is what it is. |

Z'Pax
Republic Military School Minmatar Republic
0
 |
Posted - 2011.11.02 01:59:00 -
[140] - Quote
Ok so I just read through this thread... It tells me this.
1, There seemed to be no real objection to the sensible removal of insurance from concorded ships. The few good points being oh its a noob, or its someone starting out ganking.. well meh this IS EVE some lessons are hard learned. Noobs have the pop up for protection, and a newbie ganker... lol
2, The gankers whined more than the miners in this thread. |
|

Mirima Thurander
Deventer Exploration An Acquisition
43
 |
Posted - 2011.11.02 03:13:00 -
[141] - Quote
Z'Pax wrote:Ok so I just read through this thread... It tells me this.
1, There seemed to be no real objection to the sensible removal of insurance from concorded ships. The few good points being oh its a noob, or its someone starting out ganking.. well meh this IS EVE some lessons are hard learned. Noobs have the pop up for protection, and a newbie ganker... lol
2, The gankers whined more than the miners in this thread.
lol thats funny because its true I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
39
 |
Posted - 2011.11.02 04:56:00 -
[142] - Quote
MeestaPenni wrote:Mirima Thurander wrote:I don't understand the hate for removing insurance pay outs on Concorded ships.
I want to know why you the gank masters of eve have so much hate for having your ability to only lose a small amount of isk when you gank something.
Any post that can be summed up as "" because ganking wont be free any more"" is not valid. Removing the insurance payout reduces the possible return on investment. No good business person likes to see that happen.
that's a good argument for increasing the payout for t2 hulks... and or removing suicide ganking altogether.... but I don't see that suicide ganking is much of a business.. though mining removal could be a business strategy. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Tauranon
Weeesearch
9
 |
Posted - 2011.11.02 04:58:00 -
[143] - Quote
David Grogan wrote:foxnod wrote:Why don't people just take responsibility for properly fitting and flying their ships? If they did then suicide ganking would probably drop by 80%. All the so called fixes I've seen are exploitable and in the long run would solve nothing. Basically most of the fixes proposed are trying to protect failbears who don't want to take the initative and harden themselves against ganks. ok so let's see if u can come up with a tanked fit that doesn't get solo'd by a lone goon standard gank fitted alpha pest the following ships 1. Retreiver 2. Covetor 3. Mackinaw 4. Hulk So see if u can make a gank proof mining barge/exumer fit for all 4 ships
my alt - 32k ehp, with one of the little fixed reactor units, a dcu, extender, resists, and rigs. ie t1/t2 fit. Requires that concord does in fact drop the donuts and disable the pest in expected times (no guarentee!) >50k is possible, but that will attract many battleships at once for the officer drop chance, ie pointless.
Actually avoiding a single alpha pest by motion mining away from public belts (missions/gravs) and watching d-scan allows you to run less ehp and better yield though. Even if you are not fully aligned speed, you can seriously reduce the to-warp time for a hulk without killing your yield. (probably cannot be done with ice).
ie: the problem is currently not the hulks tank, its that a subset of playerbase is not currently letting a subset of the playerbase "play" afk in terribly fitted ships without training full shield skills. I'm struggling to see that as a big problem, and I'm struggling to see why that could/should be fixed by changing payouts. |

Embrace My Hate
Black Horizon. Test Friends Please Ignore
27
 |
Posted - 2011.11.02 09:05:00 -
[144] - Quote
I derped. |

Embrace My Hate
Black Horizon. Test Friends Please Ignore
27
 |
Posted - 2011.11.02 09:05:00 -
[145] - Quote
Hauling Hal wrote:
You just don't get it do you, you are a minority. The game is a dark, risky game, but the majoity of the player base are carebears without which YOU DON'T HAVE A GAME TO PLAY.
Now read the next bit carefully: The game needs to be a challenge and mustn't spoon feed the players, but neither must it drive them away.
You say the game isn't like other games, but it isn't unique. There have been much tougher PvP games than Eve, with true open world PvP, but they all die a slow and painful death as a game needs to be financially viable and in a PvP game someone has to lose. By having a lot of carebears, the number that lose is a small percentage of the player base. If they all left you wouldn't have a game to play, yet you would have got exactly what you asked for. It is the people like you that destroy the game you like so much, as you are incapable of seeing the game for what it is, outside of your avatar's blinkered perception of the game.
No matter how much you think it is, this game is not dependent upon any individual demographic of game play to survive. I have nothing against the common care bear! A lot of the most successful industrialists and traders are alts of gankers and PvPer's. What we DO need in eve is player driven content. We need individuals competent enough to survive in the modern universe with the tools provided in game.
I know it sounds cliche but the most important skill in eve is adaptation. Those who find clever ways to survive earned it and deserve it. Right now there are probably multiple miners who understand this and are making a grip load as we speak. Those who are too lazy to invest effort and common sense into staying alive but instead come screaming to the forums to nerf somebody else's gameplay only serves as a bad example and an unfortunate trend.
Now to my last point. It is absolutely necessary to drive some players out of the game. Eve is not meant for everybody and might not ever be. By driving the most sensitive or ******** people out of the game we preserve a higher community IQ. I would much rather have 1000 pilots capable of common sense and a level head than 10,000 pilots who kamikaze into gate camps then whine on the forums en masse about how bubbles are OP and they need to be nerfed. Even though 10,000 subscriptions is a lot more money than 1000 you will never make those 10,000 mentally handicapped pilots happy and they don't appreciate eve for what it is and would eventually leave for the next MMO.
TL;DR Adapt or GTFO |

Tenris Anis
Schattenengel Clan
0
 |
Posted - 2011.11.02 09:13:00 -
[146] - Quote
MeestaPenni wrote:
Yeah, get rid of insurance entirely.
We could update that reaper to a rifter at least! ,-)
. Playing the game of life means to pvp. Get used to it or become extinct. |

Tenris Anis
Schattenengel Clan
0
 |
Posted - 2011.11.02 09:21:00 -
[147] - Quote
Embrace My Hate wrote:[quote=Hauling Hal]
I know it sounds cliche but the most important skill in eve is adaptation. Those who find clever ways to survive earned it and deserve it. Right now there are probably multiple miners who understand this and are making a grip load as we speak. Those who are too lazy to invest effort and common sense into staying alive but instead come screaming to the forums to nerf somebody else's gameplay only serves as a bad example and an unfortunate trend.
I doubt your claim that there are miners you are actually making profit. If you are still mining (in high sec), you are doing it wrong. If you are mining in wh or null, well I have no idea how the payout is, but I guess you are still doing it wrong without a bot. And with a bot you are doing it still wrong.
Market for raw materials is simply ****** up duo afk mining.
New forum, still no automatic double post merge. CCP Exxcellence.-a . Playing the game of life means to pvp. Get used to it or become extinct. |

Embrace My Hate
Black Horizon. Test Friends Please Ignore
27
 |
Posted - 2011.11.02 09:28:00 -
[148] - Quote
Tenris Anis wrote:Embrace My Hate wrote:[quote=Hauling Hal]
I know it sounds cliche but the most important skill in eve is adaptation. Those who find clever ways to survive earned it and deserve it. Right now there are probably multiple miners who understand this and are making a grip load as we speak. Those who are too lazy to invest effort and common sense into staying alive but instead come screaming to the forums to nerf somebody else's gameplay only serves as a bad example and an unfortunate trend.
I doubt your claim that there are miners you are actually making profit. If you are still mining (in high sec), you are doing it wrong. If you are mining in wh or null, well I have no idea how the payout is, but I guess you are still doing it wrong without a bot. And with a bot you are doing it still wrong. Market for raw materials is simply ****** up duo afk mining.
I was more or less referencing the fact that those who are intelligent enough have already figured how to keep mining Gallente ICE and have been doing so quite successfully. |

Cerisia
Lone Star enterprises
272
 |
Posted - 2011.11.02 10:13:00 -
[149] - Quote
Embrace My Hate wrote:Hauling Hal wrote:
You just don't get it do you, you are a minority. The game is a dark, risky game, but the majoity of the player base are carebears without which YOU DON'T HAVE A GAME TO PLAY.
Now read the next bit carefully: The game needs to be a challenge and mustn't spoon feed the players, but neither must it drive them away.
You say the game isn't like other games, but it isn't unique. There have been much tougher PvP games than Eve, with true open world PvP, but they all die a slow and painful death as a game needs to be financially viable and in a PvP game someone has to lose. By having a lot of carebears, the number that lose is a small percentage of the player base. If they all left you wouldn't have a game to play, yet you would have got exactly what you asked for. It is the people like you that destroy the game you like so much, as you are incapable of seeing the game for what it is, outside of your avatar's blinkered perception of the game.
No matter how much you think it is, this game is not dependent upon any individual demographic of game play to survive. I have nothing against the common care bear! A lot of the most successful industrialists and traders are alts of gankers and PvPer's. What we DO need in eve is player driven content. We need individuals competent enough to survive in the modern universe with the tools provided in game. I know it sounds cliche but the most important skill in eve is adaptation. Those who find clever ways to survive earned it and deserve it. Right now there are probably multiple miners who understand this and are making a grip load as we speak. Those who are too lazy to invest effort and common sense into staying alive but instead come screaming to the forums to nerf somebody else's gameplay only serves as a bad example and an unfortunate trend. Now to my last point. It is absolutely necessary to drive some players out of the game. Eve is not meant for everybody and might not ever be. By driving the most sensitive or ******** people out of the game we preserve a higher community IQ. I would much rather have 1000 pilots capable of common sense and a level head than 10,000 pilots who kamikaze into gate camps then whine on the forums en masse about how bubbles are OP and they need to be nerfed. Even though 10,000 subscriptions is a lot more money than 1000 you will never make those 10,000 mentally handicapped pilots happy and they don't appreciate eve for what it is and would eventually leave for the next MMO. TL;DR Adapt or GTFO
+1 to you my friend, you get it. Free Lyris Nairn, goodposter extraordinaire and Spacebook Superstar. |

Idgarad
Sebiestor Tribe Minmatar Republic
0
 |
Posted - 2011.11.02 14:14:00 -
[150] - Quote
Ok some missing points in the economic impact of Insurance.
There are two buckets. The player's capital and CCP's capital in Eve.
CCP's bucket is infinite. Players is finite.
Insurance is paid out of CCP's infinite bucket. Insurance payment put more ISK into the player bucket then was taken out when insurance was purchased. However small that amount, it is still an inflationary risk.
If a gank + insurance = profit but gank without insurance = loss then insurance has to go. It is a subsidy to the player's bucket from a source of ISK that simply contributes (however minor) to inflation. Has nothing to do with the individual players ganking. It's a high-level Sink\Faucet decision. I don't think this has anything to do with ganking directly at all. I think we are thinking way too low-level on the origin of this decision.
If there is 2 billion ISK insurance pay outs in CONCORD actioned activities, that is two billion that was moved from the CCP bucket to the Player bucket. Period. Doesn't even matter if they were profitable. We know that we took less then 2 billion ISK from the player bucket in taking out insurance. Any other loss is still contained in the player bucket. It is the movement of CCP ISK into the player economy that is the issue.
Even if the margin between insurance and payout is small it is still movement from CCP's bucket into the player economy. My assumption is that, at this time, the bulk of insurance payouts are in hi-sec as the result of suicide ganks. The carebears don't lose ships as often so there never is an insurance payout, hi-sec insurance is a sink then. The suicide gankers effectively are consistent payouts and like any insurance company, their policy is being dropped or a rider added that says, "No CONCORD payouts" since we pay out too often for your risk catagory. Since we don't have premiums (yet) in Eve insurance, dropping it is the only option.
I honestly don't think the mechanic of ganking ever entered the equation, it was just a simple decision that just about any insurance company would have made. They are adding a rider that says "We do not insure your car if you use it in a crime and the cops **** it up."
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