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Halada
Explorer Corps Disavowed.
9
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Posted - 2013.08.29 21:26:00 -
[1] - Quote
I am back in EVE for real (translation: I am once more addicted and feeling bipolar thanks to CCP, a sure sign that my being back is really real) and am looking for some input on a few topics from fellow players and industrialists. This input will permit me to return to once of my favorite hobby, writing, and start a new project that will take what I did with the complete miner's guide, but turn it into a general guide for EVE. Something well written, comprehensive, that puts an emphasis on playing efficiently so you get the most fun out of your play sessions. EVE is genuinely one of the few games that gives a true sense of career progression, it is also one of the most fulfilling due to the inherent risks that come with playing. The game's complexity is both its greatest strength and weakness when it comes to attracting players. I'm confident it's what kept the game going so long, but it makes it uninviting to newbies. When I started mining there was literally no documentation on the mechanics. I had to figure it all out on sheets of paper, which eventually became excel sheets, which then became a word document, and finally a guide.
The mining guide was popular probably because it did a good job at explaining the intricacies of the system without being too tedious to read, and again, it put en emphasis on being an efficient miner. I still get e-mails every month thanking me for it, which makes me both happy and sad. It's nice to see the thing is still useful, but it speaks also as to the state of the industrial side of things.
I've only been back a week, but it's been more than enough time to take a good look at the situation. EVE IPH tells me a maxed out Hulk pilot boosted by a maxed out Orca pilot will make 25M/hour mining scordite in Empire. In nullsec, 38M/hour with Arkonor when boosted by a Rorqual.
That is frickin' ridiculous.
Why anyone would bother with mining these days is beyond me. A few years back a boosted Hulk pilot could easily bring in 120M/hour in nullsec mining Ark or Bistot. Yet, now, inflation has made all ships and modules more expensive than before, the risks are the same, but the income was cut by 300%. Obviously it makes writing a version 4.0 of the mining guide a waste of time.
My current objectives for this new "guide" would be: 1. Make it accessible to newbies and pre-newbies, aka players who might be casual MMO players and who are intrigued by the game but cant figure out the mechanics from the misleading trailers or the screenshots. 2. Since it's easy to burn out on EVE if you are not helped and guided, the guide will propose various resources to help become familar with the game (such as joining eve university), what kind of mindsets to adopt to get the most out of the experience 3. In keeping with the previous point, I'd like to offer some practical examples and guidance on how to streamline play sessions so players unfamiliar with sandbox games. This is often a problem for me, and why I never managed to get into the X series. Looking forward to X: Rebirth, though. 4. I plan to cover: PI (Mechanics), WH (Probing, Sites, Mechanics, Logistics of living), Mining (Ore,Ice,Gas), Missioning (LP, Standings, Agents), Invention (I will need help here), Capital+Supercapitcal Production (Logistics, Nullsec complications)
What I am looking for from you guys: A. Players willing to share notes, experiences, anecdotes or stories on their eve careers. I'm looking for testimonials on how people played (what time, how they organized their in game activities to be compatible with their rl obligations). I'm hoping that after reading a few capsuleer journals like this, I'll be able to offer a bigger, wider and therefore more interesting perspective to people reading the guide.
B. Industrialists who have experience with running businesses in low-sec and high sec. I've lived in nullsec or far away places most of my EVE life and feel too unfamiliar with the metagame of empire living.
C. Critique partners for each specialized field. If you've been doing supercap building for long and you feel you could contribute, let me know in the thread or by EVE mail and when I have specific technical questions I may drop you a mail. If you feel so inclined, I could also ask for your help in reading some sections to get feedback.
D. I'd love to pick the brains of high rollers. Those who deal with large sums of ISK (25B+) in trading or invention. There was once a time when I had 100B+ in my wallet, but it was all tied up into extensive logistic lines for supercap productions, so I know got to play with the market. If anyone is willing to share past experiences, shoot me an eve mail.
It might feel redundant to some to write another EVE guide, but I'd appreciate it if you kept the bad mojo away from this thread, or me, for that matter. This project is a stepping stone. I was diagnosed with an aggressive autoimmune disease two years ago. It attacks the digestive system and it is not curable. It can be extremely painful, among other lifestyle changing symptoms. Although I am not in remission I'm doing really well now. The medications I had to take and the condition itself had given me extreme concentration problems which made any serious intellectual effort unappealing or a serious chore. Working on this project will allow me to relearn discipline and get back into writing more seriously. If you're not interested in the project, just keep out please, it's as simple as that.
The topics I need the most input about is: invention and PI. Your take on them, what you think could be improved, and whether you'd suggest a new player to try it out. |
Gabber359
Infinite Point Nulli Secunda
20
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Posted - 2013.08.29 22:03:00 -
[2] - Quote
I'm still a firm believer of a new Mining Guide. That was basically the Holy Bible to me and now there have been a plethora of changes since the last update. While I agree the profitability of mining has decreased, I'm sure it would find purchase amongst the masses of new players just starting out (as we old, bittervets once were).
As for PI, I'm sure I could help you with that. Drop me a line in-game and we can see what's what.
ps: Weren't you a medical professional yourself and thus dropped out of Eve because of it (time constraints) ? That's the last thing I remember reading. The only thing I fear, is running out of beer ! |
Halada
Explorer Corps Disavowed.
9
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Posted - 2013.08.29 22:06:00 -
[3] - Quote
I quit medschool after 2 years due to health problems, related to the disease I have but which was undiagnosed at the time. It took a while to find it.
The mining section will be rewritten from scratch but will maintain the same structure as the old. It'll just be updated.
I want to expand the scope of the project to be more accessible to total newcomers who are still considering what to do, what's what, etc.
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Dave Stark
3387
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Posted - 2013.08.29 22:06:00 -
[4] - Quote
Halada wrote:Why anyone would bother with mining these days is beyond me. Virtually risk free? check. Virtually effortless? check. Generally lacks diminishing returns for multibox scaling? check.
That's why people still mine. However, I came to the same conclusion you did about mining and that's why i started running incursions.
However when I was mining I used your guide like a bible. So, thanks for that. Good luck with this next project of yours. |
Halada
Explorer Corps Disavowed.
9
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Posted - 2013.08.29 22:47:00 -
[5] - Quote
Dave Stark wrote:Halada wrote:Why anyone would bother with mining these days is beyond me. Virtually risk free? check. Virtually effortless? check. Generally lacks diminishing returns for multibox scaling? check. That's why people still mine. However, I came to the same conclusion you did about mining and that's why i started running incursions. However when I was mining I used your guide like a bible. So, thanks for that. Good luck with this next project of yours.
Mining is only worthwhile if you can multibox and if that is the case, it's currently more lucrative and much less hassle to just run missions, especially these days when you have these gankers to watch out for on top of everything else. Same semi-AFK income. That's how I see it, anyway.
It doesnt help that half the mineral supply comes from the drone region or t1 module reprocessing. This needs to be addressed.
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Elena Thiesant
Sun Micro Systems
579
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Posted - 2013.08.29 23:12:00 -
[6] - Quote
Halada wrote:It doesnt help that half the mineral supply comes from the drone region or t1 module reprocessing. This needs to be addressed.
Drone alloys are gone. Drones now have bounties and drop absolutely nothing in terms of loot. Meta 0 modules no longer drop as loot, only meta 1-4
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Halada
Explorer Corps Disavowed.
9
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Posted - 2013.08.30 00:05:00 -
[7] - Quote
Elena Thiesant wrote: Drone alloys are gone. Drones now have bounties and drop absolutely nothing in terms of loot. Meta 0 modules no longer drop as loot, only meta 1-4
Wow.
So what's responsible for this market crash of min prices? |
Gianath
Gallentian Legitimate Businessmen
108
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Posted - 2013.08.30 00:11:00 -
[8] - Quote
Halada wrote:Elena Thiesant wrote: Drone alloys are gone. Drones now have bounties and drop absolutely nothing in terms of loot. Meta 0 modules no longer drop as loot, only meta 1-4
Wow. So what's responsible for this market crash of min prices?
Some people say it's because Ice mining got changed to a non-AFK activity, since the more popular belts despawn pretty quickly, so the automatons that were formerly AFK ice mining for long hours each day moved to the asteroid belts instead.
Or because kids are outta school for the summer and spending all their free time mining.
or something. Prices fluctuate, that's all I know. |
Vivian Marcos
Can't speel worh a sart
4
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Posted - 2013.08.30 01:12:00 -
[9] - Quote
Hmm, i can't remember the reason everyone thought mineral prices fell, maybe it had something to do with the increased plex prices? Or vice versa...
I always figgered minin was like non-skilled labor, you start out minimal wage but with enough time, you can build up to a higher position and more iskies, not as much as skilled professions, but still enough to fund quite a bit.
Since the t1 rebalance, you dont need t2 ships to be awesome, thus lower income still gets you great play. Hey sky, get back to work! U 2 cips.... |
Thur Barbek
Republic University Minmatar Republic
166
|
Posted - 2013.08.30 01:16:00 -
[10] - Quote
What you missed is that for the last year demand for minerals was artificially high. When this demand went away, prices dropped.
The demand was people building literally hundreds of thousands of ships due to ccp increasing mineral costs to build ships. So now there are a bunch of ships waiting to be sold and none being built. Go check build/sell price of some of the battleships.
So wait till that supply gets used up and minerals *should* go up again as people build ships again. |
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Horus V
The Destined Drunken Hyena Association
32
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Posted - 2013.08.30 01:30:00 -
[11] - Quote
Please add lots of nice HD videos and pictures linked in every litlle part of your guide. I believe it will be the best guide ever created for eve. +1 V |
Zaxix
Long Jump.
217
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Posted - 2013.08.30 03:03:00 -
[12] - Quote
Welcome back. The guide was a PDF on my computer for many, many years.
The winter expansion will be industry focused. You might consider laying the foundations for a future rewrite of the mining guide in December.
The official wiki has become a reasonably good source of information and UNI Wiki is pretty good as well, it also pretty current, which is something most eve information resources lack. The various industry and trading apps are pretty good. Steve Ronuken's site is pretty good as well. There's a lot of good information out there, but it's missing a central organizing principle. If you're going for a comprehensive guide, finding a way to link all of that information into a logical schema would be awesome.
EVE essentially has things divided into harvesting and assembly. It seems natural for a comprehensive guide to have a section for each harvest profession and then sections for the assembly chains. Plus POS's into the mix.
Personally, I'd like to see all of the app makers, site builders, and guide writers work together on creating something. Most of the information is out there; it's just a matter of organizing it. Bokononist
-á |
Halada
Explorer Corps Disavowed.
10
|
Posted - 2013.08.30 03:20:00 -
[13] - Quote
Zaxix wrote: There's a lot of good information out there, but it's missing a central organizing principle. If you're going for a comprehensive guide, finding a way to link all of that information into a logical schema would be awesome.
This is exactly the feeling I had when I came back to the game a week and a half or so ago. The players have created all of these amazing tools (Dotlan, Jump planners, EFT, IPH, all the databases, etc) but they're not advertised by CCP so you have to either stumble upon them or be told they exist. I mean, could you imagine living in 0.0 and not have Dotlan or jump planners to plan stuff? Some player created tools are essential to streamlining some play styles.
I was lucky to be swooped back by an ex corpmate into a small corp of veterans who live in a C5. Without his help and the corp's support, I would have had a very hard time get back into the game. Or at the very least, it would not have been as smooth. Someone literally spent an hour on Teamspeak with me, going over the new tools, the changes, and basically answered all of my questions. I was lucky to have access to that kind of help, because that person connected the dots that I otherwise would have had to research on my own.
For instance, I had no idea how the logistics from a C5 to Empire would function when you live there permanently. I was lucky to join an alliance that had already invested 50B ISK in the logistical backbone, so everything was running smoothly already. My goal is that someone that might want to live in a C5 one day will be able to read the guide and learn everything he needs to plan a move there, from scratch, if he/she wants to.
I wasn't aware the next expansion would be industry focused. Are we talking major overhauls?
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Dave Stark
3387
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Posted - 2013.08.30 05:24:00 -
[14] - Quote
Halada wrote:Dave Stark wrote:Halada wrote:Why anyone would bother with mining these days is beyond me. Virtually risk free? check. Virtually effortless? check. Generally lacks diminishing returns for multibox scaling? check. That's why people still mine. However, I came to the same conclusion you did about mining and that's why i started running incursions. However when I was mining I used your guide like a bible. So, thanks for that. Good luck with this next project of yours. Mining is only worthwhile if you can multibox and if that is the case, it's currently more lucrative and much less hassle to just run missions, especially these days when you have these gankers to watch out for on top of everything else. Same semi-AFK income. That's how I see it, anyway. It doesnt help that half the mineral supply comes from the drone region or t1 module reprocessing. This needs to be addressed.
Indeed, mining without boosts is an exercise in futility. However looking at the plex cost of each account it soon becomes obvious unless you've got a very large fleet you're still arguably going to make more isk running incursions on one or two accounts.
gankers aren't an issue, I stopped mining at the odyssey release. total mining ship losses over my 3 accounts? 1 covetor during hulkageddon when i goaded a guy in local, and one awoxed retriever again after provocation. I mined exclusively in caldari space, usually the forge. Gankers are like the boogie man unless there's a specific event going on.
The problem with mining's isk/hour being terrible is so many people doing it for the reasons I listed above. As pointed out above, the drone region issue has been fixed. |
Elena Thiesant
Sun Micro Systems
581
|
Posted - 2013.08.30 09:28:00 -
[15] - Quote
Halada wrote:I wasn't aware the next expansion would be industry focused. Are we talking major overhauls?
There's no official announcement (that I've seen) as to the contents of the next expansion. Odyssey's theme was announced in May for a June release, so if they are aiming for december, we should hear sometime in October if they keep to form
The Features and Ideas forum usually has lots of early info on changes. The only thing up so far for Winter is the Marauders' rebalance. |
PhatController
Mum Rider Alliance Abandon PlayGrounds
36
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Posted - 2013.08.30 13:27:00 -
[16] - Quote
Your guide was awesome back in the day when it was relevant, and helped me a lot in my earlier days. I have since done most aspects of mining, gas/ice/ore in high/low/null/WH space. For how much your original guide helped me, I would be willing to help you in any way I can with a new guide.
One suggestion I would make would be to drop the part of the guide on Battleship mining altogether. |
Ekaterina 'Ghetto' Thurn
Department 10
46
|
Posted - 2013.08.30 15:22:00 -
[17] - Quote
Thur Barbek wrote:What you missed is that for the last year demand for minerals was artificially high. When this demand went away, prices dropped.
The demand was people building literally hundreds of thousands of ships due to ccp increasing mineral costs to build ships. So now there are a bunch of ships waiting to be sold and none being built. Go check build/sell price of some of the battleships.
So wait till that supply gets used up and minerals *should* go up again as people build ships again.
I hadn't attributed the fall in mineral prices to the 'rebalancing' debacle but that probably is a contributing factor. Another factor has been CCP's failed move to make industry in null-sec easier by adding extra tritanium & pyerite to the rocks in null-sec. This has introduced a bottleneck with a lack of mexallon in null-sec now so it is easier to stick to the old method of buying minerals in high sec and compressing into railguns. The perception was that the extra pyerite & tritanium would bring a decline in prices so that perception has been made into reality.
Also a lot of the macro/bot miners have switched from mining ice to ore so there are certainly too many people mining ore in high-sec and maybe in deep 'blue' null-sec as well.
We can't pull up more than a year on the charts for mineral prices on the market window but if we could it would be apparent that Dr Eyjo is correct. Prices for most items on the market over time are fairly stable. It's just that we have had a juicy period for a number of months and prices have dropped fairly rapidly. We just have to hope they don't fall to the levels of about two years or so ago.
As a rule whenever CCP touches something it ***** something else up. Would be best if they didn't touch anything maybe. Idk. |
Ekaterina 'Ghetto' Thurn
Department 10
46
|
Posted - 2013.08.30 15:25:00 -
[18] - Quote
For a lot of people, especially new pilots, 25 million ISK per hour isn't bad money. That's another reason why there are so many miners about nowadays. |
Ekaterina 'Ghetto' Thurn
Department 10
46
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Posted - 2013.08.30 15:32:00 -
[19] - Quote
Suicide ganking of mining vessels is still happening regularly - I have friends that do it all the time. Most mining vessels fit no tank or modules/rigs that provide very little tank. Some gankers don't care about the ISK and will use five, six, or seven T1 fit Catalysts to take down one mining vessel. James 315 and the New Order are still very active issuing mining permits to those who will buy them. In short if someone wants to destroy your mining ship they will do so. |
Dave Stark
3387
|
Posted - 2013.08.30 15:51:00 -
[20] - Quote
Ekaterina 'Ghetto' Thurn wrote:Suicide ganking of mining vessels is still happening regularly - I have friends that do it all the time.
as do I, but there are that many miners in comparison to gankers that it's really not difficult to evade gankers, even in the forge. |
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Felicity Love
Whore and Peace
825
|
Posted - 2013.08.30 16:09:00 -
[21] - Quote
Halada wrote:Elena Thiesant wrote: Drone alloys are gone. Drones now have bounties and drop absolutely nothing in terms of loot. Meta 0 modules no longer drop as loot, only meta 1-4
Wow. So what's responsible for this market crash of min prices?
A resource "rebalance" that in some people's view might have been more of an "overbalance". I guess we'll see if/when the market prices pick up a bit as the Summer Slump comes to a close.
Proud Beta Tester for "Bumping Uglies for Dummies" |
Halada
Explorer Corps Disavowed.
13
|
Posted - 2013.08.30 20:25:00 -
[22] - Quote
Ekaterina 'Ghetto' Thurn wrote:Suicide ganking of mining vessels is still happening regularly - I have friends that do it all the time. Most mining vessels fit no tank or modules/rigs that provide very little tank. Some gankers don't care about the ISK and will use five, six, or seven T1 fit Catalysts to take down one mining vessel. James 315 and the New Order are still very active issuing mining permits to those who will buy them. In short if someone wants to destroy your mining ship they will do so.
Do they do it because its lucrative or because ruining people's fun is what makes them happy? |
Ginger Barbarella
State Protectorate Caldari State
1467
|
Posted - 2013.08.30 20:38:00 -
[23] - Quote
Welcome back, man!
That's it, nothing else. "Blow it all on Quafe and strippers." --- Sorlac |
Ginger Barbarella
State Protectorate Caldari State
1467
|
Posted - 2013.08.30 20:48:00 -
[24] - Quote
Halada wrote:Ekaterina 'Ghetto' Thurn wrote:Suicide ganking of mining vessels is still happening regularly - I have friends that do it all the time. Most mining vessels fit no tank or modules/rigs that provide very little tank. Some gankers don't care about the ISK and will use five, six, or seven T1 fit Catalysts to take down one mining vessel. James 315 and the New Order are still very active issuing mining permits to those who will buy them. In short if someone wants to destroy your mining ship they will do so. Do they do it because its lucrative or because ruining people's fun is what makes them happy?
There's basically no money in ganking these days, unless you come across come idiot that officer-fit his Retriever. From my perspective it's basically just for the lulz, kinda like those that station camp waiting for noobs in blingy ships just to shoot them.
And I second what others have said: your Guide is on every machine I play on (well, Dropbox anyway), and on the rare occassion when I feel the need to haul out an Orca and a couple Macks to mine with, I still use it to double check the ore variants. And I still recommend it on the Forums and in Help Chat when mining questions arise.
When something works, you stick with it. I would love to see an updated Guide containing new info on the Ships, Anoms, and maybe even a section on anti-ganking fits for the noobs. Willing to help out with ISK, proof-reading, or whatever to help with a new Guide if you choose to do that.
Edit: by the way, I haven't seen anyone mention it yet, but the scanned down Grav sites are gone. Anyone can get to the Grav anoms with zero effort these days (including gankers). Kinda pointless in my opinion, but I'm sure CCP had their reasons for changing that. Maybe griefing high sec miners, dunno... "Blow it all on Quafe and strippers." --- Sorlac |
Halada
Explorer Corps Disavowed.
13
|
Posted - 2013.08.30 20:59:00 -
[25] - Quote
Ginger Barbarella wrote:There's basically no money in ganking these days, unless you come across come idiot that officer-fit his Retriever. From my perspective it's basically just for the lulz, kinda like those that station camp waiting for noobs in blingy ships just to shoot them.
Cue "Some man just want to see the world burn" Batman line. ;)
I'd really love to get testimonies from high sec players, both casual and hardcore players.
How is commissioning to earn ISK? How much do you make? Distribution missions will net 2.5-5M/H which is very low, and encounter missions I've seen reach as high as 20M if you factor LP, but that's with tengus and CNRs is it not? Not exactly a realistic figure for newbies.
What about incursions?
Has anyone used the venture for ninja mining successfully? I liked the idea but it appears somewhat gimmicky to me. Havent flown it, yet. |
Halada
Explorer Corps Disavowed.
13
|
Posted - 2013.08.30 21:02:00 -
[26] - Quote
Felicity Love wrote:Halada wrote:Elena Thiesant wrote: Drone alloys are gone. Drones now have bounties and drop absolutely nothing in terms of loot. Meta 0 modules no longer drop as loot, only meta 1-4
Wow. So what's responsible for this market crash of min prices? A resource "rebalance" that in some people's view might have been more of an "overbalance". I guess we'll see if/when the market prices pick up a bit as the Summer Slump comes to a close.
So you used to make 120mil/h in null and suddenly after the rebalance it dropped to 35 and people didn't complain?
How long have prices been like this?
It's one thing that Empire mining only earns 25M/hour, but the fact you can only make 35 in null is a serious violation of the previous equilibrium of risk vs reward, which made moving to null just for the mining worth it.
I'd much rather stay in empire and risk a few troll gankers than have to deal with 0.0 logistics, security, cloakers, etc. for a measly 10m/h extra. YMMV. |
Ginger Barbarella
State Protectorate Caldari State
1467
|
Posted - 2013.08.30 21:19:00 -
[27] - Quote
There's some "black helicopter" thinking out there, but CCP has made moves in past expansions to try growing null populations/activity/industry, some would say at the expense of high sec. In past discussions they clearly are shifting their thinking toward null-sec group play ("massively MULTI-player blah blah blah") away from casual gamers who may choose solo activities, and the voices of the large groups of players are heard more over those of high sec dwellers.
People complained about the loss of income for miners, but a number of recent changes were to specifically help benefit the imbalance as viewed by the nullies (re: industry & mineral availability), and since there has been no real indication of ANYTHING changing in the way nullsec does business after these changes. They have reasons for not taking advantage of them, and high sec miners still quietly mine away, ignoring the kick in the crotch. People like James432423423423214 come along to rally the wanna-be's to the perceived threat of miners, adding to the voice of "mining is bad and high sec mining is KILLING THE GAME!!!!11!!"). The "help null sec mining!" cry went out, CCP did something about it, and apparently null sec chose not to take advantage of it. Whatever.
Incursions were great in the beginning, but like everything else, eventually the fun wore off, and it's more about specialized high-end fit Pirate and T2 vessels with heavily choreographed plans to either kill quick to milk it for as long as they can. The average Joe can't get into a fleet without an officer fit Mach (slight exaggeration there) or some other high end, high DPS boat and a squad of top-end Logis. Like the botting of L4's near systems like Inaro, Incursions are pretty much cookie-cutter boat fits that one needs to display a massive ship investment in just to be considered.
A paranoid person might even think that the constant pressure from CCP to enforce the "MULTI-" in multi-player is driving more people into cooperative solo work on schedules and playstyles as they see fit, rather than the group-think of past parge corps and alliances. I personally prefer solo and the occassional "come and go as I see fit" cooperation over CTAs and knuckle-dragging group think that seems pervasive these days.
But I'm one of those paranoid people. I personally wouldn't be surprised if high sec as we know it today didn't exist in two years. "Blow it all on Quafe and strippers." --- Sorlac |
Elena Thiesant
Sun Micro Systems
585
|
Posted - 2013.08.30 21:34:00 -
[28] - Quote
Halada wrote:So you used to make 120mil/h in null and suddenly after the rebalance it dropped to 35 and people didn't complain?
Wasn't like that. Prior to the mineral rebalance mentioned (which was June), nullsec mining was only marginally more profitable than highsec. The only nullsec ore worth more than scordite per m3 was Arkonor. Lowsec ores were the most valuable per m3. Now the raw ISK/m3 of the ores has most of the nullsec ores above scordite. |
Zaxix
Long Jump.
225
|
Posted - 2013.08.30 23:55:00 -
[29] - Quote
Halada wrote:I wasn't aware the next expansion would be industry focused. Are we talking major overhauls? While it's still a bit of a guessing game as to size and scope and the exact parameters, the rumors originate with fan fest.
http://jestertrek.blogspot.com/2013/04/fanfest-day-five-sales-pitch.html towards the end. With a little bit of searching of the blogs and sites linked off his site, I'm sure you'll find more information and speculation. It isn't necessarily going to be mining focused, but I think industry as a portion of the game is going to get some love. Bokononist
-á |
Dave Stark
3390
|
Posted - 2013.08.31 06:30:00 -
[30] - Quote
Halada wrote:Do they do it because its lucrative or because ruining people's fun is what makes them happy?
consider the following; the cfc owns pretty much all of the areas of null sec that contain white glaze. they're also currently suicide ganking any one in high sec mining white glaze. high sec alone has the capacity to supply 80% of the white glaze demand.
it's lucrative, especially when isotope prices jumped from around 600-700 to just over 1000 isk/unit the weekend it was due to start, and when they probably offloaded most of their stockpiles. |
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