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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Sobaan Tali
Caldari Quick Reaction Force
198
|
Posted - 2013.10.15 01:13:00 -
[5611] - Quote
Tyberius Franklin wrote:Arthur Aihaken wrote:BrandKuiken wrote:My main point was: Why isn't the Bastion Mode increasing the range of tractor beams along with weapons.
What's the advantage of having a Marauder if you kill something well beyond tractor beam range and your targets are not all grouped together.
Or perhaps I shouldn't complain since the extra high slot will allow an extra cap transfer for my pair of marauders so I can swap from AB to MWD and completely ignore Bastion mode completely. Who cares about tractor beams. The new salvage module in Rubicon will be OP... We have yet to necessarily confirm that.
True. Hopefully they won't be utter poop. |
Arthur Aihaken
The.VOID
322
|
Posted - 2013.10.15 01:58:00 -
[5612] - Quote
If we could only get access to the State, Imperial, Tribal and Federate issues - this just wouldn't matter. I am currently away, traveling through time and will be returning last week. |
DSpite Culhach
Corp 54 Curatores Veritatis Alliance
183
|
Posted - 2013.10.15 01:59:00 -
[5613] - Quote
Post eaten. Only kept quote part :( I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |
Dinsdale Pirannha
Pirannha Corp
1328
|
Posted - 2013.10.15 02:11:00 -
[5614] - Quote
HOSTYUT wrote:Quick question about Bastion Mode. When activated you can't jump,dock, etc. What i'm curious about is once your cycle has ended, is there still a cool down or can we jump/dock up? Thanks
You are still screwed for another full minute, as you get an agression timer that does not allow you to jump or dock. The module is a piece of junk.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
40
|
Posted - 2013.10.15 02:44:00 -
[5615] - Quote
Dinsdale Pirannha wrote:HOSTYUT wrote:Quick question about Bastion Mode. When activated you can't jump,dock, etc. What i'm curious about is once your cycle has ended, is there still a cool down or can we jump/dock up? Thanks You are still screwed for another full minute, as you get an agression timer that does not allow you to jump or dock. The module is a piece of junk.
most warps have you through the weapons timer before you land. BS warp slower now because of the warp mechanic change. |
Alvatore DiMarco
Capricious Endeavours Ltd
755
|
Posted - 2013.10.15 03:28:00 -
[5616] - Quote
Arthur Aihaken wrote:BrandKuiken wrote:My main point was: Why isn't the Bastion Mode increasing the range of tractor beams along with weapons.
What's the advantage of having a Marauder if you kill something well beyond tractor beam range and your targets are not all grouped together.
Or perhaps I shouldn't complain since the extra high slot will allow an extra cap transfer for my pair of marauders so I can swap from AB to MWD and completely ignore Bastion mode completely. Who cares about tractor beams. The new salvage module in Rubicon will be OP...
It's not actually going to salvage anything. It merely tractors wrecks in and auto-loots them. You'll still need to salvage somehow.
@ Dinsdale:
Please, stop. Or, if you must continue, wait until I've refilled my popcorn. |
Arthur Aihaken
The.VOID
322
|
Posted - 2013.10.15 03:31:00 -
[5617] - Quote
Alvatore DiMarco wrote:It's not actually going to salvage anything. It merely tractors wrecks in and auto-loots them. You'll still need to salvage somehow. Yes, I do realize that. We'll refer to it as the "gatherer" module then. Pretty sure one of the three extra high slots can be allocated to a salvager (or the abysmal drone bays). I am currently away, traveling through time and will be returning last week. |
Konrad Brabus
The Tall Order Angeli Mortis
0
|
Posted - 2013.10.15 06:11:00 -
[5618] - Quote
Kismeteer wrote:Yeah, because the problem with eve was that level 4 missions were just too slow.
I have no idea why you are buffing empire missioning to such a large degree.
Well, since u a goon, we'd expect you to ask that :) |
Debora Tsung
The Investment Bankers Guild
523
|
Posted - 2013.10.15 07:26:00 -
[5619] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:We have yet to necessarily confirm that. Stored in cargo, drags loot to a central location, frees up x number of high slots for smart bombs, etc. Sounds good on paper anyway... What's the range of that tractor/salvage module? Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Ralph King-Griffin
Var Foundation inc.
115
|
Posted - 2013.10.15 08:09:00 -
[5620] - Quote
Debora Tsung wrote:Arthur Aihaken wrote:Tyberius Franklin wrote:We have yet to necessarily confirm that. Stored in cargo, drags loot to a central location, frees up x number of high slots for smart bombs, etc. Sounds good on paper anyway... What's the range of that tractor/salvage module? Given the new platypus and dead goose models I'd vote for a "bumping ugliess " repost. If in doubt...do...excessively. |
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gascanu
Bearing Srl.
14
|
Posted - 2013.10.15 08:10:00 -
[5621] - Quote
Debora Tsung wrote:Arthur Aihaken wrote:Tyberius Franklin wrote:We have yet to necessarily confirm that. Stored in cargo, drags loot to a central location, frees up x number of high slots for smart bombs, etc. Sounds good on paper anyway... What's the range of that tractor/salvage module?
no one knows for now, we waiting for the dev blog.... |
Debora Tsung
The Investment Bankers Guild
523
|
Posted - 2013.10.15 08:33:00 -
[5622] - Quote
Ralph King-Griffin wrote: Given the new platypus and dead goose models I'd vote for a "bumping ugliess " repost.
You asked, we deliver:
Debora Tsung wrote: Since the mass increase for bastion mode deployment has been removed, it's time for a fun new EVE pasttime.
You can also turn it into a contest.
This is the game:
You'll need:
One deployed marauder in bastion mode per team participating One random canister 100km away (or any other fun distance) And at least one (preferrably) well tanked bumping ship per team.
The goal:
Bump the marauder of your team as close as possible to the canister before...
A) an arbitrary timer runs out (for e.g. 30 seconds) B) the bumping ship gets destroyed by the other teams marauders before the bumping timer runs out.
The rules:
The teams can either start bumping all at once (the great melee) or take turns (the gauntlet).
During he great melee bumpers are allowed to shoot the other teams bumpers as long as the timer is on. During the gauntlet only one bumper per timer may be deployed all already deployed marauders may shoot the active bumper as long as the timer is on. The deployed marauders may never killed. --> You can however bump them away from the target zone.
Who won? Or how many points do I get for doing all that crap?
The team who's marauder is closest to the can is rewarded with 10 points. The second gets 5 points And the third gets 3 points The 4th and all therafter receive no additional points
Now the fun part (mo' points fo' mo' killz)
Destroying a Pirate ship bumber awards 3 points to the team who got the killmail Destroning A T2 ship bumber awards 2 points to the team who got the killmail Destroying a T1 shup bumber awards 1 points to the team who got the killmail The team who "accidentally" destroyed one of the deployed marauders looses 4 points The team who lost a deployed marauder gets 2 points (Note: you can self destruct your own marauder to award your team 2 points)
What now?
You can play as many rounds as you like or until you run out of ships. Have fun!
EDIT: The Name suggestion of Ralph King-Griffin sounds cool. "Bumping Uglies" whoever got another cool suggestion on how to call the game, just post it I'll try to get them all into this post.
Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Daishan Auergni
Federal Navy Academy Gallente Federation
19
|
Posted - 2013.10.15 08:34:00 -
[5623] - Quote
Ran two lvl 5's solo with a t2 fit Paladin on SiSi, Stray Carrier and Prison Break. The short MJD cooldown is awesome for attenuating incoming dps and killing fighters and the neuting from the carrier wasn't unbearable with the Paladin's huge cap.
Large Energy Burst Aerator, CCC I 4 Mega Pulse II's Bastion 2 NOS, 1 Tractor - For the lvl 5's I did the NOS were barely used. The BS rats orbited out of range. 2 TC II SeBo II MJD LAR II 2 EANM II Cap Power Relay II 3 Heat Sink II
The MJD is the only thing that let me do this as even with Bastion a T2 fit isn't tanky enough for a level 5. Maybe if I'd had a leadership toon boosting? Dunno.
The fighter spawns in Stray Carrier hurt, but MJDing in a big circle and killing 1 or 2 with each jump (scripting the SeBo for lock range keeps them locked up through jumps) was dead easy. The neuting towers got a little iffy, but Scorch and 2 optimal scripted TC's let me kill them without too much trouble. Jump in, kill one, jump out and let the cap recover.
For Prison Break, the MJD got me off the warp-in point and masses of close range NPCs, letting me kite the blob at max Scorch optimal of 71 KM.
With just the dps of a single Paladin the missions took a LONG time. Almost 100K LP from Stray Carrier, 65K LP and over a hundred mill ISK in bounties from Prison Break. No wrecks on SiSi? But a noctis would have needed an MWD to be timely. The wreck field would have been widespread. |
Johann Rascali
Crunchy Crunchy Zero Hour Alliance
47
|
Posted - 2013.10.15 09:02:00 -
[5624] - Quote
I greatly urge you guys to at least somkewhat revert back to the second iteration of changes. They'd make Marauders useful at something other than L4/L5 missions and getting killed seiged in a random spot it jumped to. |
Isinero
Perkone Caldari State
4
|
Posted - 2013.10.15 09:31:00 -
[5625] - Quote
Johann Rascali.... yeah but the ressist should be better spread ... |
baltec1
Bat Country
8231
|
Posted - 2013.10.15 09:34:00 -
[5626] - Quote
Johann Rascali wrote:I greatly urge you guys to at least somkewhat revert back to the second iteration of changes. They'd make Marauders useful at something other than L4/L5 missions and getting killed seiged in a random spot it jumped to.
The second iteration was terrible. |
Capt Retard
Federal Navy Academy Gallente Federation
38
|
Posted - 2013.10.15 09:39:00 -
[5627] - Quote
Does anyone have any firm DPS figures for the new marauders?
I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.
WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos? |
joshua mckayne
Laststar Industries Inc. Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.10.15 09:40:00 -
[5628] - Quote
baltec1 wrote:Johann Rascali wrote:I greatly urge you guys to at least somkewhat revert back to the second iteration of changes. They'd make Marauders useful at something other than L4/L5 missions and getting killed seiged in a random spot it jumped to. The second iteration was terrible.
both iterations are terrible, its just that iteration 1 is the lesser of the 2 evils |
joshua mckayne
Laststar Industries Inc. Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.10.15 09:42:00 -
[5629] - Quote
Capt ****** wrote:Does anyone have any firm DPS figures for the new marauders?
I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.
WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos?
dont know about the other marauders but the pally can get 1k dps at max skills
EDIT: with conflag, useful as it is |
Hell Bitch
Imperial Academy Amarr Empire
24
|
Posted - 2013.10.15 10:00:00 -
[5630] - Quote
joshua mckayne wrote:Capt ****** wrote:Does anyone have any firm DPS figures for the new marauders?
I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.
WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos? dont know about the other marauders but the pally can get 1k dps at max skills EDIT: with conflag, useful as it is
1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills.
I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill.
Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag. |
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Lair Osen
Unlawful Unit Initiative Mercenaries
60
|
Posted - 2013.10.15 10:10:00 -
[5631] - Quote
Hell ***** wrote:joshua mckayne wrote:Capt ****** wrote:Does anyone have any firm DPS figures for the new marauders?
I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.
WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos? dont know about the other marauders but the pally can get 1k dps at max skills EDIT: with conflag, useful as it is 1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills. I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill. Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag.
Well the nightmare and the paladin have the same damage bonuses so they should have the same dps. |
baltec1
Bat Country
8231
|
Posted - 2013.10.15 10:12:00 -
[5632] - Quote
Hell ***** wrote:joshua mckayne wrote:Capt ****** wrote:Does anyone have any firm DPS figures for the new marauders?
I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.
WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos? dont know about the other marauders but the pally can get 1k dps at max skills EDIT: with conflag, useful as it is 1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills. I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill. Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag.
That's more than an apoc gets. |
Hell Bitch
Imperial Academy Amarr Empire
24
|
Posted - 2013.10.15 10:27:00 -
[5633] - Quote
baltec1 wrote:Hell ***** wrote:joshua mckayne wrote:Capt ****** wrote:Does anyone have any firm DPS figures for the new marauders?
I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.
WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos? dont know about the other marauders but the pally can get 1k dps at max skills EDIT: with conflag, useful as it is 1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills. I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill. Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag. That's more than an apoc gets.
And so it should considering the difference in price and training time.
|
Daishan Auergni
Federal Navy Academy Gallente Federation
19
|
Posted - 2013.10.15 10:28:00 -
[5634] - Quote
Lair Osen wrote:Hell ***** wrote:joshua mckayne wrote:Capt ****** wrote:Does anyone have any firm DPS figures for the new marauders?
I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.
WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos? dont know about the other marauders but the pally can get 1k dps at max skills EDIT: with conflag, useful as it is 1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills. I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill. Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag. Well the nightmare and the paladin have the same damage bonuses so they should have the same dps.
Yup. NM and Pally have same damage bonus, NM gets better tracking, Pally gets better optimal.
With implants, perfect skills, 3x IN heat sinks, T2 aerator rig, I get about 1150 dps with Mega Pulses. Scorch is 950ish, Conflag is almost 1300.
Tachyons with IN Multifreq are just a little bit lower dps but 3x the optimal for 1/3 the tracking of IN Multifreq in T2 Mega Pulse.
|
joshua mckayne
Laststar Industries Inc. Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.10.15 10:31:00 -
[5635] - Quote
Hell ***** wrote:joshua mckayne wrote:Capt ****** wrote:Does anyone have any firm DPS figures for the new marauders?
I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.
WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos? dont know about the other marauders but the pally can get 1k dps at max skills EDIT: with conflag, useful as it is 1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills. I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill. Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag.
1.1K DPS with 3 heatsinks no implants, so the same amount of damage as an abbadon if it fit 3 heatsinks. |
Hell Bitch
Imperial Academy Amarr Empire
24
|
Posted - 2013.10.15 10:33:00 -
[5636] - Quote
Ah cool, that seems much more sensible. Thankyou for your math skills. |
Morwennon
Aliastra Gallente Federation
0
|
Posted - 2013.10.15 10:36:00 -
[5637] - Quote
[Paladin, bear] Heat Sink II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Large Armor Repairer II
Prototype 100MN Microwarpdrive I Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Bastion Mode I Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II
Large Energy Collision Accelerator II Large Auxiliary Nano Pump I
Hobgoblin II x5 Hobgoblin II x5
1198 dps with conflag (drones included), 1099 with turrets alone. Throw in LE-1005 and SS-905 hardwirings, and you're up to 1300 combined dps at 32+19 km, or 964 with scorch at 95+19 km. With a little pimp (cheap deadspace mwd and core c-type rep to take the edge off its cap consumption), you'll basically never need to touch the cap injector. |
Hell Bitch
Imperial Academy Amarr Empire
24
|
Posted - 2013.10.15 10:44:00 -
[5638] - Quote
Are those ranges with or without bastion? |
Morwennon
Aliastra Gallente Federation
0
|
Posted - 2013.10.15 10:46:00 -
[5639] - Quote
Hell ***** wrote:Are those ranges with or without bastion? WIth. If bastion's turned off, it drops to 80+16 for scorch and 27+16 for conflag. |
Hell Bitch
Imperial Academy Amarr Empire
24
|
Posted - 2013.10.15 10:48:00 -
[5640] - Quote
Thankyou, ideally i was hoping for 40k with conflag, that'd make it a real contender to a Tach nightmare.
Seems interesting tho, seems like it could make pulses somewhat usefull for missioning. |
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