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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Vulfen
Snuff Box
62
|
Posted - 2013.10.04 07:19:00 -
[4801] - Quote
Id like to see these changes;
1. Change tractor beam bonus to either 50% to smart bomb cap use or a 100% bonus to Capacitor battery effects (the reflection on cap warfare)
2. T2 resists and drop the bastion bonus to resists across the board. or 2. While in bastion mode Remote assistance is allowed however all effects are reduced by 50%
3. Loose 1 high slot for a mid slot or low slot depending on balance
Here's why i think the above
1. No other combat ship gets a cosy bonus to a purely PVE system (tractor beams) smart bombs are naturally used on the marauders and take up vital cap, so by taking that down it helps the cap stability. 1. Capacitor batteries are not widely used but they are a very good option, with this bonus if you were to fit one to your ship, you would have a 25% reduction to neuters and a 50% reduction to NOS while also getting 1400 extra cap in your pool
2. T2 resists are needed or this ship will never be used in a main fleet as it cannot match the tank of some T1 BS when outside of bastion. if CCP don't want to give that bonus to the ship then option 3 should be used, so that these ships can actually take part in a fleet and posses a role whilst in them
3. 3-4 utility highs depending on fit is just too much no other ship in the game has this and no ship needs this, 2-3 is fine, in order to fit tackle on the paladin and kronos your going to want an extra mid, the golem + vargur need a mid or low to help them with some fitting issue they both get. |
baltec1
Bat Country
8139
|
Posted - 2013.10.04 08:00:00 -
[4802] - Quote
Roime wrote:baltec1 wrote:Roime wrote:baltec1 wrote: Webs do not fit the new kronos and would be a waste of a mid and an unused bonus.
New Kronos is probably the most pointless ship in the Gallente lineup Web bonus would make it viable. That's all there really is to it tbh. Its a long ranged boat that is too slow to catch other battleships. Webs are near useless on such a ship, even more so with the vindi which would out class it in every way. What exactly would make it a long range ship, and where would you use a long range battleship? Right, nothing, bastion is a close range module, it has tons of utility highs, MJDs worked before people realized they need to fit scrams, and ABCs are 10 cheaper and do the sniping job better. It's a slow close range ship and as such it needs a bonused web to be worth undocking.
Bonus to long range damage application. Bonus to mjd.
If it was close range it would have a bonus to tracking so the large guns could better hit close range targets and it would have the speed to get into close range |
Debora Tsung
The Investment Bankers Guild
505
|
Posted - 2013.10.04 08:37:00 -
[4803] - Quote
Lin Xou wrote:Maybe this has been asked or covered already. Can you use MJD while in Bastion mode? If no absolutely pointless bait ship. With the right skills MJD cycle time is about the same as bastion mode.
I guess the plan is to jump, deploy, tank and shoot. undeploy jump again, redeploy, rince repeat. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Gabriel Karade
Noir. Noir. Mercenary Group
138
|
Posted - 2013.10.04 09:11:00 -
[4804] - Quote
baltec1 wrote:Roime wrote:baltec1 wrote:Roime wrote:baltec1 wrote: Webs do not fit the new kronos and would be a waste of a mid and an unused bonus.
New Kronos is probably the most pointless ship in the Gallente lineup Web bonus would make it viable. That's all there really is to it tbh. Its a long ranged boat that is too slow to catch other battleships. Webs are near useless on such a ship, even more so with the vindi which would out class it in every way. What exactly would make it a long range ship, and where would you use a long range battleship? Right, nothing, bastion is a close range module, it has tons of utility highs, MJDs worked before people realized they need to fit scrams, and ABCs are 10 cheaper and do the sniping job better. It's a slow close range ship and as such it needs a bonused web to be worth undocking. Bonus to long range damage application. Bonus to mjd. If it was close range it would have a bonus to tracking so the large guns could better hit close range targets and it would have the speed to get into close range But It has a tracking bonus to large guns..... and a falloff bonus does not a railgun sniper make.
The TQ Kronos works fine with it's web bonus and Blasters, there hasn't been a single dev post giving a justification to removing it.
As to your Vindicator comment in the other post, it's the other way round mate; the Kronos web bonus pre-dates the Vindicator one by almost 3 years (Vindicator had a MWD cap bonus in its past iteration) and is the last 'pure' Gallente option left (having to cross train minmatar to fly a 'proper' blaster boat would be fundamentally stupid)
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3547
|
Posted - 2013.10.04 09:58:00 -
[4805] - Quote
Yeah it indeed does have the tracking bonus, and the falloff bonus with bonused web would make blasters work extremely well even when immobile in bastion mode.
Bastion mode is only useful in close range, you go all in. Going bastion in a LR ship means that inties have ample time to burn to you, or you get probed down and scrammed, and there is absolutely nothing you can do about ships that get under your LR guns without bonused webs.
Notify-á-á You cannot do that while warping. |
baltec1
Bat Country
8140
|
Posted - 2013.10.04 10:30:00 -
[4806] - Quote
Roime wrote:Yeah it indeed does have the tracking bonus, and the falloff bonus with bonused web would make blasters work extremely well even when immobile in bastion mode.
Bastion mode is only useful in close range, you go all in. Going bastion in a LR ship means that inties have ample time to burn to you, or you get probed down and scrammed, and there is absolutely nothing you can do about ships that get under your LR guns without bonused webs.
You get a brave newbee to kill it with a destroyer or harpy.
A ship that cannot chase down anything or even move is not a good close range ship. A falloff bonused mjd bonused ships makes an interesting snipe boat for small gangs. If you must have webs the use one of the new E-war frigs. Dont turn an interesting ship into a crappy copy of the vindi just so you can have an easier time in level 4s.
Also no, bastion does not have a tracking bonus. |
Gabriel Karade
Noir. Noir. Mercenary Group
138
|
Posted - 2013.10.04 11:20:00 -
[4807] - Quote
It's nothing to do with level 4's - stop repeating this strawman.
The TQ Kronos web bonus is what gives it (notwithstanding the crappy sensor strength) it's niche PvP application. I fail to see why questioning it's removal constitutes 'making it a Vindicator copy' when the Vindicator is actually a 'Kronos copy' in that regard.
Edit - no Bastion doesn't, but the base hull bonuses and slot configuration clearly favour a blaster boat.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3547
|
Posted - 2013.10.04 11:33:00 -
[4808] - Quote
Anyway, "sniping battleships in small gang" is really hilarious.
Notify-á-á You cannot do that while warping. |
baltec1
Bat Country
8142
|
Posted - 2013.10.04 12:43:00 -
[4809] - Quote
Roime wrote:Anyway, "sniping battleships in small gang" is really hilarious.
Yes it is, which is why I want it. |
baltec1
Bat Country
8142
|
Posted - 2013.10.04 12:47:00 -
[4810] - Quote
Gabriel Karade wrote:It's nothing to do with level 4's - stop repeating this strawman.
The TQ Kronos web bonus is what gives it (despite the crappy sensor strength) it's niche PvP application. I fail to see why questioning it's removal constitutes 'making it a Vindicator copy' when the Vindicator is actually a 'Kronos copy' in that regard.
Edit - no Bastion doesn't, but the base hull bonuses and slot configuration clearly favour a blaster boat. Nobody uses the kronos in pvp because the vindi does a much better job. hell we didn't even use it in anoms when blaster ratting was king. |
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I-RON zeus
The Scope Gallente Federation
0
|
Posted - 2013.10.04 13:43:00 -
[4811] - Quote
I understand the marauder class ship are losing drone bay but what ccp could do is give it a large drone bit tho you cant lunch say 5 sentry your friend can deploy one for you say in a rattle etc; i feel that this would greatly increase the cooperative play in eve and this doesn't just have to be restricted to marauders class ships. |
Vulfen
Snuff Box
62
|
Posted - 2013.10.04 13:48:00 -
[4812] - Quote
I-RON zeus wrote:I understand the marauder class ship are losing drone bay but what ccp could do is give it a large drone bit tho you cant lunch say 5 sentry your friend can deploy one for you say in a rattle etc; i feel that this would greatly increase the cooperative play in eve and this doesn't just have to be restricted to marauders class ships.
No Other class of ship that is "deployable" in the game can use drones while deployed this is why it has been reduced, but i agree it is a bit lacking in dps because of the drones being lost, honestly i think we just need to wait for the stuff to come on sisi and test the hell out of them to find the strengths of these ships |
Henk Brombir
Turalyon Prime
15
|
Posted - 2013.10.04 13:56:00 -
[4813] - Quote
T2 Hyperion for pvp k thx bye
T2 Megathron fo pve k thx bye
Problem solved |
Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 14:01:00 -
[4814] - Quote
Amazes me how balancing the marauders nad finding a role for them woudl be to make them stay parket in hangars because there will be no place in eve where they are the best choice for the job. |
baltec1
Bat Country
8142
|
Posted - 2013.10.04 15:01:00 -
[4815] - Quote
Kagura Nikon wrote:Amazes me how balancing the marauders nad finding a role for them woudl be to make them stay parket in hangars because there will be no place in eve where they are the best choice for the job. There are several fleets I want to use the new kronos with and many roaming gangs. |
Bagrat Skalski
Poseidaon
359
|
Posted - 2013.10.04 15:02:00 -
[4816] - Quote
I will not park my Golem, i will sell it.
Buying Kronos if they would change the Golem model. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |
James Amril-Kesh
4S Corporation Goonswarm Federation
5845
|
Posted - 2013.10.04 18:21:00 -
[4817] - Quote
CCP Ytterbium wrote:Hey people, We've been away from this thread for a while to let things cool down a bit. With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. WeGÇÖll most likely open a new thread when they appear on Singularity as this one has become quite convoluted. That means:
- Shield, armor and hull resists in Bastion Mode only
- Keep the 37.5% tank bonus on the Marauders, no web bonus
We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes. Thanks for your time. YESYESYESYESYES My YouTube Videos Latest video: August 25, 2013 |
Shamus en Divalone
Dip Dip Potatoe Chip
3
|
Posted - 2013.10.04 18:29:00 -
[4818] - Quote
Any more sneak peaks at animations yet CCP? |
Joe Risalo
State War Academy Caldari State
536
|
Posted - 2013.10.04 18:48:00 -
[4819] - Quote
Shamus en Divalone wrote:Any more sneak peaks at animations yet CCP?
CCP is being super quiet right now... about anything really... |
Ranger 1
Ranger Corp
4701
|
Posted - 2013.10.04 19:47:00 -
[4820] - Quote
Joe Risalo wrote:Shamus en Divalone wrote:Any more sneak peaks at animations yet CCP? CCP is being super quiet right now... about anything really... Probably just in a diabetic coma from all of the "sweet" feed back they've gotten in this thread. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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Aglais
Deep Core Mining Inc. Caldari State
401
|
Posted - 2013.10.04 20:03:00 -
[4821] - Quote
Kagura Nikon wrote:Amazes me how balancing the marauders nad finding a role for them woudl be to make them stay parket in hangars because there will be no place in eve where they are the best choice for the job.
The fact that they're only going to ever be parked in hangars implies that their role has been removed though does it not? |
Joe Risalo
State War Academy Caldari State
536
|
Posted - 2013.10.04 20:07:00 -
[4822] - Quote
Aglais wrote:Kagura Nikon wrote:Amazes me how balancing the marauders nad finding a role for them woudl be to make them stay parket in hangars because there will be no place in eve where they are the best choice for the job. The fact that they're only going to ever be parked in hangars implies that their role has been removed though does it not?
I don't know about you guys, but i'm going to be flying the hell out of a cruise Golem.. |
Aglais
Deep Core Mining Inc. Caldari State
402
|
Posted - 2013.10.04 21:29:00 -
[4823] - Quote
Joe Risalo wrote:Aglais wrote:Kagura Nikon wrote:Amazes me how balancing the marauders nad finding a role for them woudl be to make them stay parket in hangars because there will be no place in eve where they are the best choice for the job. The fact that they're only going to ever be parked in hangars implies that their role has been removed though does it not? I don't know about you guys, but i'm going to be flying the hell out of a cruise Golem..
As an owner of a cruise Golem, I'm probably going to sell it, because the bastion module's benefits do not at all in any context outweigh it's drawbacks seen thus far (not to mention the other pointless stat nerfs to the hull itself that put the Golem into the "what is moving" state that most capitals end up in).
Keep in mind too, the WARP SPEED of Marauders is going to be tanking as well. So they've just got WAY, WAY slower, in ALL respects, and must be STATIONARY for their main gimmicks to actually be applicable.
So ISK/hr is probably going to end up going down due to exceptionally awkward quantized 100km jumps in mission sites (the hull's too slow and heavy for an AB, and the MWD uses too much capacitor to be considered with awful agility), longer time for the Golem to actually REACH the missions (and return to station)... Pretty much the only "pro" that happens here is that you can massively downgrade your tank because bastion mode can compensate for it.
Basically, these changes drain literally any semblance of fun from the hull, and believe it or not, both fun and isk/hr are things that I consider in terms of missioning. |
Joe Risalo
State War Academy Caldari State
536
|
Posted - 2013.10.04 22:14:00 -
[4824] - Quote
Aglais wrote:Joe Risalo wrote:Aglais wrote:Kagura Nikon wrote:Amazes me how balancing the marauders nad finding a role for them woudl be to make them stay parket in hangars because there will be no place in eve where they are the best choice for the job. The fact that they're only going to ever be parked in hangars implies that their role has been removed though does it not? I don't know about you guys, but i'm going to be flying the hell out of a cruise Golem.. As an owner of a cruise Golem, I'm probably going to sell it, because the bastion module's benefits do not at all in any context outweigh it's drawbacks seen thus far (not to mention the other pointless stat nerfs to the hull itself that put the Golem into the "what is moving" state that most capitals end up in). Keep in mind too, the WARP SPEED of Marauders is going to be tanking as well. So they've just got WAY, WAY slower, in ALL respects, and must be STATIONARY for their main gimmicks to actually be applicable. So ISK/hr is probably going to end up going down due to exceptionally awkward quantized 100km jumps in mission sites (the hull's too slow and heavy for an AB, and the MWD uses too much capacitor to be considered with awful agility), longer time for the Golem to actually REACH the missions (and return to station)... Pretty much the only "pro" that happens here is that you can massively downgrade your tank because bastion mode can compensate for it. Basically, these changes drain literally any semblance of fun from the hull, and believe it or not, both fun and isk/hr are things that I consider in terms of missioning.
Well, i'm interested in bastion mode.
That said, the cap, velocity, and mass nerfs p!ss me off
I really wish they would revert these 3 things as there is no purpose behind them. |
Battle Cube
Cube Collective
58
|
Posted - 2013.10.04 22:41:00 -
[4825] - Quote
im still at a loss for words....of how even to describe....this new version of the ship. I cant comprehend their reasoning.
Why would i want to sit still? In order for that to increase my effectiveness, i would need a really good bonus..... but range isnt a bonus, it only negates my immobility. Ok, mjd bonus so i can move around, but at 100k, i am negating my range bonus because i will be out of optimal. Ok i have ewar immunity, well thats only there so that being still isnt as terrible.
Everything on this ship is just to negate the horrible effects of something else on this ship, it seems designed by committee... No coherence.
and 'encouraging' mjd via nerfing the ship so normal speed, abs, and mwds are WAY WAY worse, is just Insulting. The only reason there could be for these nerfs is that using an MJD on this ship is SO OP that everyone is assumed to be doing it - therefore we have to nerf it (even for those who wont use an mjd) But thats not the case here.
Exactly the same reason for all the non-bastion mode nerfs, it will be useless without the useless module.
CCP: what is the purpose of the marauder? What is it supposed to do? What will it excel in that make its massive sp, isk costs and stupid drawbacks and nerfs, worth it such that it is better than other ships in said scenario?
edit: Maybe there are some very niche uses in pvp where you want to spend billions on a ridiculous ship and setup that is only good because its strange. Please dont balance the entire game for alliance tournaments. Thanks. |
Iome Ambraelle
Center for Advanced Studies Gallente Federation
85
|
Posted - 2013.10.04 22:46:00 -
[4826] - Quote
Joe Risalo wrote:Aglais wrote:Joe Risalo wrote:Aglais wrote:Kagura Nikon wrote:Amazes me how balancing the marauders nad finding a role for them woudl be to make them stay parket in hangars because there will be no place in eve where they are the best choice for the job. The fact that they're only going to ever be parked in hangars implies that their role has been removed though does it not? I don't know about you guys, but i'm going to be flying the hell out of a cruise Golem.. As an owner of a cruise Golem, I'm probably going to sell it, because the bastion module's benefits do not at all in any context outweigh it's drawbacks seen thus far (not to mention the other pointless stat nerfs to the hull itself that put the Golem into the "what is moving" state that most capitals end up in). Keep in mind too, the WARP SPEED of Marauders is going to be tanking as well. So they've just got WAY, WAY slower, in ALL respects, and must be STATIONARY for their main gimmicks to actually be applicable. So ISK/hr is probably going to end up going down due to exceptionally awkward quantized 100km jumps in mission sites (the hull's too slow and heavy for an AB, and the MWD uses too much capacitor to be considered with awful agility), longer time for the Golem to actually REACH the missions (and return to station)... Pretty much the only "pro" that happens here is that you can massively downgrade your tank because bastion mode can compensate for it. Basically, these changes drain literally any semblance of fun from the hull, and believe it or not, both fun and isk/hr are things that I consider in terms of missioning. Well, i'm interested in bastion mode. That said, the cap, velocity, and mass nerfs p!ss me off I really wish they would revert these 3 things as there is no purpose behind them. I have to agree with the sentiments here. At least with the turret boats you get to use better ammo and see bigger numbers while deployed at that range. The added range/missile velocity does nothing to enhance the pilot experience.
I am also very worried about the impact on mission times with the combination of velocity reduction, mass increase, warp speed reduction, and warp acceleration reduction. There are two aspects to this: travel to and from the mission site and local travel within the individual rooms. I don't think there's any way to improve the former situation unless you allowed remote mission turn-in. The local travel is still up in the air. We'll just have to see how well the reduced MJD cool down works for the latter. If the MJD distance was selectable, local travel would be improved overall and maybe recover the time lost in warp.
Edit: Actually looking at the new warp speed/acceleration info, a T3 will probably do laps around a Marauder during mission travel time. If a T3 cuts that in half, is 3x as fast during local movement, and is only 25% slower than a Marauder in kill times I'm not sure why you wouldn't just fly one of those. Shield Tanking - Why armor tanking can't have nice things. |
Joe Risalo
State War Academy Caldari State
536
|
Posted - 2013.10.04 22:48:00 -
[4827] - Quote
Battle Cube wrote:im still at a loss for words....of how even to describe....this new version of the ship. I cant comprehend their reasoning.
Why would i want to sit still? In order for that to increase my effectiveness, i would need a really good bonus..... but range isnt a bonus, it only negates my immobility. Ok, mjd bonus so i can move around, but at 100k, i am negating my range bonus because i will be out of optimal. Ok i have ewar immunity, well thats only there so that being still isnt as terrible.
Everything on this ship is just to negate the horrible effects of something else on this ship, it seems designed by committee... No coherence.
and 'encouraging' mjd via nerfing the ship so normal speed, abs, and mwds are WAY WAY worse, is just Insulting. The only reason there could be for these nerfs is that using an MJD on this ship is SO OP that everyone is assumed to be doing it - therefore we have to nerf it (even for those who wont use an mjd) But thats not the case here.
Exactly the same reason for all the non-bastion mode nerfs, it will be useless without the useless module.
CCP: what is the purpose of the marauder? What is it supposed to do? What will it excel in that make its massive sp, isk costs and stupid drawbacks and nerfs, worth it such that it is better than other ships in said scenario?
edit: Maybe there are some very niche uses in pvp where you want to spend billions on a ridiculous ship and setup that is only good because its strange. Please dont balance the entire game for alliance tournaments. Thanks.
I still say I love how bastion is.. The range doesn't mean much to me, but oh well.
however, i have said several times that every nerf to the hull was not at all necessary. |
Wedgetail
Helix Pulse Brothers of Tangra
32
|
Posted - 2013.10.04 23:15:00 -
[4828] - Quote
Joe Risalo wrote:Battle Cube wrote:im still at a loss for words....of how even to describe....this new version of the ship. I cant comprehend their reasoning.
Why would i want to sit still? In order for that to increase my effectiveness, i would need a really good bonus..... but range isnt a bonus, it only negates my immobility. Ok, mjd bonus so i can move around, but at 100k, i am negating my range bonus because i will be out of optimal. Ok i have ewar immunity, well thats only there so that being still isnt as terrible.
Everything on this ship is just to negate the horrible effects of something else on this ship, it seems designed by committee... No coherence.
and 'encouraging' mjd via nerfing the ship so normal speed, abs, and mwds are WAY WAY worse, is just Insulting. The only reason there could be for these nerfs is that using an MJD on this ship is SO OP that everyone is assumed to be doing it - therefore we have to nerf it (even for those who wont use an mjd) But thats not the case here.
Exactly the same reason for all the non-bastion mode nerfs, it will be useless without the useless module.
CCP: what is the purpose of the marauder? What is it supposed to do? What will it excel in that make its massive sp, isk costs and stupid drawbacks and nerfs, worth it such that it is better than other ships in said scenario?
edit: Maybe there are some very niche uses in pvp where you want to spend billions on a ridiculous ship and setup that is only good because its strange. Please dont balance the entire game for alliance tournaments. Thanks. I still say I love how bastion is.. The range doesn't mean much to me, but oh well. however, i have said several times that every nerf to the hull was not at all necessary.
CCP logic, 'lets make missiles better by making everything else fly slower!' :D that patch was real fun... X)
ya gotta think bottom up when talking to these guys, it's not when one thing's bad it gets made to match the good stuff, it's when one thing's bad everything else gets made worse so that it looks less bad XD |
Battle Cube
Cube Collective
58
|
Posted - 2013.10.04 23:55:00 -
[4829] - Quote
Joe Risalo wrote:Battle Cube wrote:im still at a loss for words....of how even to describe....this new version of the ship. I cant comprehend their reasoning.
Why would i want to sit still? In order for that to increase my effectiveness, i would need a really good bonus..... but range isnt a bonus, it only negates my immobility. Ok, mjd bonus so i can move around, but at 100k, i am negating my range bonus because i will be out of optimal. Ok i have ewar immunity, well thats only there so that being still isnt as terrible.
Everything on this ship is just to negate the horrible effects of something else on this ship, it seems designed by committee... No coherence.
and 'encouraging' mjd via nerfing the ship so normal speed, abs, and mwds are WAY WAY worse, is just Insulting. The only reason there could be for these nerfs is that using an MJD on this ship is SO OP that everyone is assumed to be doing it - therefore we have to nerf it (even for those who wont use an mjd) But thats not the case here.
Exactly the same reason for all the non-bastion mode nerfs, it will be useless without the useless module.
CCP: what is the purpose of the marauder? What is it supposed to do? What will it excel in that make its massive sp, isk costs and stupid drawbacks and nerfs, worth it such that it is better than other ships in said scenario?
edit: Maybe there are some very niche uses in pvp where you want to spend billions on a ridiculous ship and setup that is only good because its strange. Please dont balance the entire game for alliance tournaments. Thanks. I still say I love how bastion is.. The range doesn't mean much to me, but oh well. however, i have said several times that every nerf to the hull was not at all necessary.
yeah i guess the one thing it DOES have is good solo tank. (although, personally, i dont want good solo tank at expense of rr, thats just me)
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Kusum Fawn
State War Academy Caldari State
359
|
Posted - 2013.10.05 00:03:00 -
[4830] - Quote
Slated for Rubicon
Never tested til TQ.
I love being an alpha tester. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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