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Jonas Sotken
Exiled Kings Enlightened Violence
1
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Posted - 2013.08.13 20:20:00 -
[1] - Quote
I have a 23 day old alt that I created for the sole purpose of doing PI with. I've been following the 12+ day plan EVE Uni posted on their website and I've become decent at producing a single P2 product on multiple planets in 0.5 space. Now I am looking to graduate up to producing a solo P3 product on 2 planets in low-sec space.
The problem I am having revolves around my ability to provide the necessary CPU and power requirements from the command center on the planet to produce all the necessary extractors, basic and advanced processing plants required to get everything needed for a P3 product. Based on multiple YouTube videos and other blogs, it would appear being able to produce a P3 product on a single planet is indeed possible, just not for my character (yet).
My Planet Management skills right now rest here:
Command Center Upgrades L4 Interplanetary Consolidation L4 Planetology L3 Remote Sensing L4
What if any skills should I upgrade next to be able to produce a P3 product off of a single planet? Or are there other areas/skills I should be focused on in order to be able to accomplish this PI goal?
Thanks in advance. |
Thur Barbek
Republic University Minmatar Republic
160
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Posted - 2013.08.13 22:23:00 -
[2] - Quote
Trying to make a P3 with a single planet is often very, very inefficient. If your determined, you will probably need L5 command center grades, as this will give you more pg/CPU
Since you can use 5 planets at the moment, I'd reccomend doing 4 P2 planets and 1 factory planet.
Or if you don't mind hauling, can do 4 P1 planets and a factory planet. This would make your factory planet more efficient.
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Logical Chaos
Mind Games. Suddenly Spaceships.
31
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Posted - 2013.08.14 09:20:00 -
[3] - Quote
Does that eve uni plan really recommend remote sensing 4 and planetology 3? If yes oh my... |
Krixtal Icefluxor
INLAND EMPIRE Galactic
34255
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Posted - 2013.08.14 11:48:00 -
[4] - Quote
Having done PI for the now over 3 years of its existence, the only P3's that sell (and then only rarely) are Nuclear Reactors and Camera Drones. Period.
P4 has "meh"profit at best.
Better to just stop at P2 and let folks make the rest themselves if they need it, which is pretty much what goes on anyway. They will use their 1 default planet as a Factory and that's it for what they do. |
Bugsy VanHalen
Society of lost Souls
774
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Posted - 2013.08.14 15:21:00 -
[5] - Quote
Krixtal Icefluxor wrote:Having done PI for the now over 3 years of its existence, the only P3's that sell (and then only rarely) are Nuclear Reactors and Camera Drones. Period.
P4 has "meh"profit at best.
Better to just stop at P2 and let folks make the rest themselves if they need it, which is pretty much what goes on anyway. They will use their 1 default planet as a Factory and that's it for what they do. Robotics is a P3, and always sells well for me, As it is a fuel block mat, but yes, most of the time there is more profit to be had in P2 than anything else.
Making P3 and P4 just means less trips to market, which if you are deep inside low or null can be a big deal. Running a single blockade runner full of wetware mainframes can be much less work than running 7 lo0ads of nuclear reactors, or 49 loads of coolant.
Point is look at P3 and P4 as compression, not increased profit. More per load, not more per month/week. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
34470
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Posted - 2013.08.14 17:52:00 -
[6] - Quote
Bugsy VanHalen wrote: Robotics is a P3, and always sells well for me, As it is a fuel block mat, but yes, most of the time there is more profit to be had in P2 than anything else.
Yeah, I always brain fart on that, as they just get mixed up with the other P2's I make. I should stick to just saying "Make POS Fuel components". |
Jonas Sotken
Exiled Kings Enlightened Violence
1
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Posted - 2013.08.14 19:16:00 -
[7] - Quote
All of this is great information! Looks like I will take the suggestion from several of you and run 4 planets in lowsec and then have a manufacturing planet for some of the P3 components I was hoping to create (Robotics was actually one of them).
Thank you all! |
Krixtal Icefluxor
INLAND EMPIRE Galactic
34520
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Posted - 2013.08.14 19:38:00 -
[8] - Quote
Jonas Sotken wrote:All of this is great information! Looks like I will take the suggestion from several of you and run 4 planets in lowsec and then have a manufacturing planet for some of the P3 components I was hoping to create (Robotics was actually one of them).
Thank you all!
Just make sure that Factory Planet is in High Sec as sometimes you will have to loiter at its POCO for awhile switching stuff out. Low Sec is for the grab and run. |
Daniel Plain
Science and Trade Institute Caldari State
1339
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Posted - 2013.08.15 13:54:00 -
[9] - Quote
Krixtal Icefluxor wrote:Jonas Sotken wrote:All of this is great information! Looks like I will take the suggestion from several of you and run 4 planets in lowsec and then have a manufacturing planet for some of the P3 components I was hoping to create (Robotics was actually one of them).
Thank you all! Just make sure that Factory Planet is in High Sec as sometimes you will have to loiter at its POCO for awhile switching stuff out. Low Sec is for the grab and run. dude, blockade runners. if you see someone landing on grid, just align and cloak. then taunt in local to improve blueball saturation.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Elena Thiesant
Sun Micro Systems
550
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Posted - 2013.08.15 14:08:00 -
[10] - Quote
Krixtal Icefluxor wrote:Just make sure that Factory Planet is in High Sec as sometimes you will have to loiter at its POCO for awhile switching stuff out. Low Sec is for the grab and run.
Cloak, warp to safe spot (or other way around depending on ship), access customs office from S&I, do all the switching you like. You only have to be undocked and in system to move stuff around in the customs office, you don't have to be on-grid with it. |
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Krixtal Icefluxor
INLAND EMPIRE Galactic
35066
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Posted - 2013.08.15 14:17:00 -
[11] - Quote
Daniel Plain wrote: dude, blockade runners. if you see someone landing on grid, just align and cloak. then taunt in local to improve blueball saturation.
Too close to the POCO to cloak in time. Doesn't work. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
35066
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Posted - 2013.08.15 14:18:00 -
[12] - Quote
Elena Thiesant wrote:Krixtal Icefluxor wrote:Just make sure that Factory Planet is in High Sec as sometimes you will have to loiter at its POCO for awhile switching stuff out. Low Sec is for the grab and run. Cloak, warp to safe spot (or other way around depending on ship), access customs office from S&I, do all the switching you like. You only have to be undocked and in system to move stuff around in the customs office, you don't have to be on-grid with it.
But one has to loiter at the POCO to unload product AND load it up with the new P2. Doesn't work. |
Rahl Gryphon
Ovistavin Enterprises
2
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Posted - 2013.08.15 14:58:00 -
[13] - Quote
You want to keep a blockade runner between 2,000 m and 2,500 m from the POCO. Less than 2,000 m and the ship is too close to cloak and anything more than 2,500 m is too far to load and unload cargo. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
35144
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Posted - 2013.08.15 15:22:00 -
[14] - Quote
Rahl Gryphon wrote:You want to keep a blockade runner between 2,000 m and 2,500 m from the POCO. Less than 2,000 m and the ship is too close to cloak and anything more than 2,500 m is too far to load and unload cargo.
You will spend more time trying to get that exact distance, putting oneself in 'danger'.
We are talking about emptying and loading, not a quick pickup from a POCO which is fine for Blockade Runners.
I've been doing this every which way for over 3 years and I'm done arguing.
Later. |
Terram alWathani
Ragnarok Rising
88
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Posted - 2013.08.15 17:05:00 -
[15] - Quote
Krixtal Icefluxor wrote:Rahl Gryphon wrote:You want to keep a blockade runner between 2,000 m and 2,500 m from the POCO. Less than 2,000 m and the ship is too close to cloak and anything more than 2,500 m is too far to load and unload cargo. You will spend more time trying to get that exact distance, putting oneself in 'danger'. We are talking about emptying and loading, not a quick pickup from a POCO which is fine for Blockade Runners. I've been doing this every which way for over 3 years and I'm done arguing. Later.
Set your default 'Warp to' range to 2200
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Krixtal Icefluxor
INLAND EMPIRE Galactic
35233
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Posted - 2013.08.15 17:56:00 -
[16] - Quote
Terram alWathani wrote:
Set your default 'Warp to' range to 2200
I tried your little experiment and I wound up anywhere from 3000m to 750m. That mechanic is not exact and everyone knows that.
It's just not worth the risk to me.
If one can't spare the million ISK or so more for doing this on a High Sec planet, and would rather risk a 100,000,000 ship, you are doing the game utterly wrong. |
Jonas Sotken
Exiled Kings Enlightened Violence
2
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Posted - 2013.08.15 20:05:00 -
[17] - Quote
A bit off of my OP, but what is a good blockade runner ship? I just finished training Cloaking IV, so I can use the CovOps cloak now. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
35284
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Posted - 2013.08.15 20:22:00 -
[18] - Quote
Jonas Sotken wrote:A bit off of my OP, but what is a good blockade runner ship? I just finished training Cloaking IV, so I can use the CovOps cloak now.
Any of the 4. The only remarkable difference is the max Cargo size. |
Lando Tarsadan
Imperial Academy Amarr Empire
15
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Posted - 2013.08.16 12:54:00 -
[19] - Quote
Krixtal Icefluxor wrote:Terram alWathani wrote:
Set your default 'Warp to' range to 2200
I tried your little experiment and I wound up anywhere from 3000m to 750m. That mechanic is not exact and everyone knows that. It's just not worth the risk to me. If one can't spare the million ISK or so more for doing this on a High Sec planet, and would rather risk a 100,000,000 ship, you are doing the game utterly wrong.
I do it every other day or so. have yet to loose a blocade runner. and i have also been doing this since around release of PI. I dont have a problem with it in low. im quite sure that if i started loosing blocade runners i would need to loose quite a few pr month before id consider moving it to HS as moving all the p1/p2 would be a real pain from where i conduct my PI. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
35680
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Posted - 2013.08.16 14:31:00 -
[20] - Quote
Lando Tarsadan wrote:
I do it every other day or so. have yet to loose a blocade runner. and i have also been doing this since around release of PI. I dont have a problem with it in low. im quite sure that if i started loosing blocade runners i would need to loose quite a few pr month before id consider moving it to HS as moving all the p1/p2 would be a real pain from where i conduct my PI.
If I used Blockade Runners at all, I'd have to make 2 trips per toon into low sec and back due to the plethora of product.
I really use Deep Space Transports for all my pickups now, for at least a year and a half. I've only been popped once in one due to the use of Focused Interdiction which nothing can escape anyway. The other times I get delicious ranting in Local when the newer players trying to scramble me have absolutely no idea how the mechanics of the built in Warp Protection works.
Sometimes I have to spend upwards of 3 minutes at my Factory planet POCO, thus those stay in High Sec for me. I'd rather spend the extra million ISK just to not have to worry about how long I sit there sometimes.
I learned a long time ago not to nickel and dime myself to the utmost efficiency in this game.
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Bugsy VanHalen
Society of lost Souls
791
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Posted - 2013.08.28 14:59:00 -
[21] - Quote
Krixtal Icefluxor wrote:Daniel Plain wrote: dude, blockade runners. if you see someone landing on grid, just align and cloak. then taunt in local to improve blueball saturation.
Too close to the POCO to cloak in time. Doesn't work. Actually if you are between 2000 and 2500 from the office you can cloak and still be close enough to open it. I warp in cloaked at 5-10,000 and then set keep at range of 2200m. it takes a little longer but is fairly safe. |
Antony E Stark
School of Applied Knowledge Caldari State
24
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Posted - 2013.08.30 21:11:00 -
[22] - Quote
Krixtal Icefluxor wrote:Jonas Sotken wrote:All of this is great information! Looks like I will take the suggestion from several of you and run 4 planets in lowsec and then have a manufacturing planet for some of the P3 components I was hoping to create (Robotics was actually one of them).
Thank you all! Just make sure that Factory Planet is in High Sec as sometimes you will have to loiter at its POCO for awhile switching stuff out. Low Sec is for the grab and run.
So all your production is in low, which you scoop and run then make the finished products in high? |
Termy Rockling
EVE University Ivy League
72
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Posted - 2013.08.30 22:39:00 -
[23] - Quote
If someone catches BR while loading at poco, he had to be waiting there. It takes like 5sec to land, align to safe, unload/load and warp away.
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Jonas Sotken
Exiled Kings Enlightened Violence
2
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Posted - 2013.08.31 00:26:00 -
[24] - Quote
Antony E Stark wrote:Krixtal Icefluxor wrote:Jonas Sotken wrote:All of this is great information! Looks like I will take the suggestion from several of you and run 4 planets in lowsec and then have a manufacturing planet for some of the P3 components I was hoping to create (Robotics was actually one of them).
Thank you all! Just make sure that Factory Planet is in High Sec as sometimes you will have to loiter at its POCO for awhile switching stuff out. Low Sec is for the grab and run. So all your production is in low, which you scoop and run then make the finished products in high?
Yes, my factory planets are in a neighboring hi-sec system. I also scout out my low-sec system with my main in his covops ship and pick an off-hours time to go and scoop up all my finished p2 products. |
najo temp
The Scope Gallente Federation
0
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Posted - 2013.09.01 23:06:00 -
[25] - Quote
Krixtal Icefluxor wrote:Jonas Sotken wrote:All of this is great information! Looks like I will take the suggestion from several of you and run 4 planets in lowsec and then have a manufacturing planet for some of the P3 components I was hoping to create (Robotics was actually one of them).
Thank you all! Just make sure that Factory Planet is in High Sec as sometimes you will have to loiter at its POCO for awhile switching stuff out. Low Sec is for the grab and run.
just happened upon this thread, I haven't really ever looked at the forums since playing eve... I was looking at training upto a blockade runner anyway, so moving my PI into low sec makes sense. I don't what the big issue is with loading/unloading near the POCO you can easily warp into anywhere in the system cloak->do all PI management - (this includes moving mats to the POCO)
then you can just warp to the POCO and collect everything - or drop it off and warp awak you only ever need to be within the 2500m range of the POCO for as long as it takes to do 3-4 mouse clicks! keep your ship cargo window open, warp to poco, drag products from 1 window to another, warp away
or am I missing something major here?
edit: please excuse any typos, posted from my phone :) |
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