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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Keith Planck
League of Extraordinary Equines Disciples of Vectron
544
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Posted - 2013.09.05 03:34:00 -
[151] - Quote
Black holes make your ship fly backwards.
Black holes always have a connection to Goonswarm's home system. |
Cheesy Feet
Anomalous Existence
36
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Posted - 2013.09.05 09:29:00 -
[152] - Quote
Afuran wrote:I think they should be left alone. I also think that more systems should have 'difficult' effects and not all systems should be beneficial.
I'll never get over this 'this should be 'fixed' and 'that should be made easier for me' mentality that is prevalent in Eve.
This game is meant to present the harsh reality of space combat. There should be harsh environments to challenge people to adapt and thrive in areas where the noobs or the faint at heart don't dare to go.
Make the harsher environments more lucrative in line with Eve's isk vs risk model. Something like better PI, moon mining (what!?), more challenging sleepers (but more salvage/loot) - that kind of thing.
This makes the most sense and gets my vote.
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Karak Bol
Crepuscular
103
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Posted - 2013.09.05 13:20:00 -
[153] - Quote
Krops Vont wrote: Harvester module Cycle duration -25% -44% -55% -68% -85% -100% (Salvagers, strip miners, ect)
Woaa... Not sure if serious. Click button, get bacon in the extreme. |
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ISD Suvetar
ISD Community Communications Liaisons
2388
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Posted - 2013.09.05 22:10:00 -
[154] - Quote
Hi,
Please avoid trolling, thanks!
Thread cleaned slightly. ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department |
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Ekaterina 'Ghetto' Thurn
Department 10
46
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Posted - 2013.09.08 10:15:00 -
[155] - Quote
Cade Windstalker wrote:Quote:A sufficiently compact mass will deform spacetime to form a black hole, a region of spacetime from which nothing, not even light, can escape. Around a black hole there is a surface called an event horizon that marks the point of no return. Black Hole Class 1 Class 2 Class 3 Class 4 Class 5 Class 6 Inertia Multiplier 1.25 1.44 1.55 1.68 1.85 2.00 Max Range Multiplier 0.90 0.81 0.73 0.66 0.59 0.50 Falloff Modifier 0.90 0.81 0.73 0.66 0.59 0.50 Missile Velocity Multiplier 0.90 0.81 0.73 0.66 0.59 0.50 Maximum velocity multiplier 1.25 1.44 1.55 1.68 1.85 2.00 Control range multiplier 0.90 0.81 0.73 0.66 0.59 0.50 So, from the look of things the original intent was to support MWD/AB PvP at basically knife range, except that's not exactly uncommon anyway and the speed change actually throws a lot of things out of whack as far as speed tanking goes. It's fun to like, zoom around in a cov-ops your first trip into one but I can't imagine living in one. I do like the theme though but the other sites have much more direct buffs to certain styles of play. Some more than others, certainly, but the black hole is more of a fun toy than somewhere you would want to live because of how it functions.
How about the following: I'm going for a theme around missile based bonuses. They tend to not get a lot of love in PvP or elsewhere and I think it would be cool to have a wormhole where the Phoenix really shines as a dread of choice. Missile velocity increase: Not too much, say 5% or even 2.5% per class level but enough to make the Tengu and other missile boats have some really scary damage projection. Right now I don't feel the current decrease adds much beyond a "no HAM Legion fleets here" sign and some annoyance. Besides it conflicts rather annoyingly with the velocity bonus to everything else. Explosion Radius: Decreased by up to 50%. Potential problems with dread-blap but possibly mitigated by the missile travel time, giving enemies in PvP the chance to react to the incoming missiles and overheat hardeners and mitigate damage. Tracking: Minus 5% per level. This basically says if you're bringing gun-boats into this hole you'd better not rely on tracking or bring tons of webs. Moros, go home you're drunk. Falloff: I'm somewhat partial to the falloff penalty but that might be too much of a hit to Arties which would, at this point, be the least affected turret system. The idea here is that space is a little distorted so your guns are pretty hit or miss. Warp Velocity: This is more of a "just for fun" thing that may end up having interesting consequences. Lets let warp zip you around up to 50% faster. Maybe this will let your bomber beat that Noctis back to the exit hole, maybe not. Velocity Bonus: After some mulling I think I'd leave this but at max 50% effectiveness. Yes, it hurts missile damage but in PvE you can web everything down anyway and the explosion radius boost helps mitigate it, especially with larger missiles. It supports a kiting setup which range boosted missiles would be absolutely scary in or short range brawls with heavy use of Webs.
Overall I think this would help give Black Holes a unique play style, similar to the other wormholes and allow owners of a Black Hole to make use of some less utilized ships in defense of their home (and for making tons of ISK).
Argh! This makes my head hurt. I have little knowledge on this side of New Eden. Is a black hole another name for wormholes or is it something different? |
Cade Windstalker
Donohue Enterprises Ad-Astra
164
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Posted - 2013.09.08 23:54:00 -
[156] - Quote
Ekaterina 'Ghetto' Thurn wrote:Argh! This makes my head hurt. I have little knowledge on this side of New Eden. Is a black hole another name for wormholes or is it something different?
A Black Hole is one of a number of possible system-wide environmental effects that can be found in various Wormhole Systems. Just being present in the system affects your ship's stats. For more information I suggest the wiki page on wormhole effects. |
CeNSeR
Boris Johnson's Love Children
41
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Posted - 2013.09.09 01:12:00 -
[157] - Quote
System effects change every dt or randomly so when you log in some research has to be done everytime you log in.
Use existing effects and add some new funky ones so you dont know what the hell is going on without spending some time to find out. |
Thor66777
Obstergo Bitten.
30
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Posted - 2013.09.09 03:37:00 -
[158] - Quote
Have the black hole affect cpu and powergrid output of a ship. I bet you could get some crazy fits going. |
Cade Windstalker
Donohue Enterprises Ad-Astra
167
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Posted - 2013.09.09 04:51:00 -
[159] - Quote
Thor66777 wrote:Have the black hole affect cpu and powergrid output of a ship. I bet you could get some crazy fits going.
Which would immediately break if you left the system...
Massive defender's advantage too, especially in lower class wormholes. |
Axloth Okiah
Future Corps Sleeper Social Club
155
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Posted - 2013.09.09 06:57:00 -
[160] - Quote
corbexx wrote:would there be anyway to give black holes more statics ^^ this W-Space Realtor |
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Trinkets friend
Rules of Acquisition Acquisition Of Empire
1184
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Posted - 2013.09.09 07:04:00 -
[161] - Quote
How about we make warp speed increase by 25 / 33 / 44 / 58 / 85 / 100 percent. This would assist with ganking everything really quickly, especially if you rigged up a ceptor (60 AU/s baby!), with a concomittant increase in capacitor cost to enter warp.
So you arrive with no capacitor to actually fight, but w/e. You can deal with it. *sunglasses* YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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Angsty Teenager
Broski North Black Legion.
176
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Posted - 2013.09.09 21:18:00 -
[162] - Quote
Trinkets friend wrote:How about we make warp speed increase by 25 / 33 / 44 / 58 / 85 / 100 percent. This would assist with ganking everything really quickly, especially if you rigged up a ceptor (60 AU/s baby!), with a concomittant increase in capacitor cost to enter warp.
So you arrive with no capacitor to actually fight, but w/e. You can deal with it. *sunglasses*
Too bad max warp speed has little to do with how fast you actually get somewhere outside of large systems. Maybe if CCP actually fixed the warp acceleration to actually be different between ship classes... |
Le'Mon Tichim
End-of-Line
42
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Posted - 2013.09.09 21:44:00 -
[163] - Quote
CeNSeR wrote:System effects change every dt or randomly so when you log in some research has to be done everytime you log in.
Use existing effects and add some new funky ones so you dont know what the hell is going on without spending some time to find out.
So, every day you essentially change solar systems? You're aware that's what you're suggesting, right?
Go to sleep in a Pulsar, wake up in a Wolf-Rayet.
Yeah. Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/ |
CeNSeR
Boris Johnson's Love Children
41
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Posted - 2013.09.09 22:20:00 -
[164] - Quote
Le'Mon Tichim wrote:CeNSeR wrote:System effects change every dt or randomly so when you log in some research has to be done everytime you log in.
Use existing effects and add some new funky ones so you dont know what the hell is going on without spending some time to find out. So, every day you essentially change solar systems? You're aware that's what you're suggesting, right? Go to sleep in a Pulsar, wake up in a Wolf-Rayet. Yeah.
Yep I am fully aware of what I suggested or I would have been unable to suggest it in the first place. |
Trinkets friend
Rules of Acquisition Acquisition Of Empire
1188
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Posted - 2013.09.09 23:51:00 -
[165] - Quote
Angsty Teenager wrote:Trinkets friend wrote:How about we make warp speed increase by 25 / 33 / 44 / 58 / 85 / 100 percent. This would assist with ganking everything really quickly, especially if you rigged up a ceptor (60 AU/s baby!), with a concomittant increase in capacitor cost to enter warp.
So you arrive with no capacitor to actually fight, but w/e. You can deal with it. *sunglasses* Too bad max warp speed has little to do with how fast you actually get somewhere outside of large systems. Maybe if CCP actually fixed the warp acceleration to actually be different between ship classes...
Everything I suggest is utterly serious. Everything. All the time. We here at Trinkets Friendly Design labs pride ourselves on the workmanship of our theorycraft, and consider all variables before making facetious suggestions. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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Kojaxe LeAppljaxe
Pilipino Corp Circle-Of-Two
1
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Posted - 2013.09.10 06:31:00 -
[166] - Quote
What is a black hole.
1. Shouldn't have any planets, moons or sun. 2. Make it a home for el33t sleepers drones. hard to kill but drops tons of good loots. 3. like other have mentioned, no D-Scan. 4. Since there are no moons, no POS. 5. Lower the speed, like something sucking at you, make a black hole a black hole. 6. hard to detect the entrance and exit, must have astrometrics and other support skills to 5. 7. Good loots and more good loots sleepers/data/relic so explorers can't live there but to get good loots pve/pvp. Do you have like officer sleeper drones mods? make it happen.
:) |
Josilin du Guesclin
University of Caille Gallente Federation
113
|
Posted - 2013.09.10 11:02:00 -
[167] - Quote
Posting late to the party, but:
Cade Windstalker wrote:Quote:A sufficiently compact mass will deform spacetime to form a black hole, a region of spacetime from which nothing, not even light, can escape. Around a black hole there is a surface called an event horizon that marks the point of no return. Black Hole Class 1 Class 2 Class 3 Class 4 Class 5 Class 6 Inertia Multiplier 1.25 1.44 1.55 1.68 1.85 2.00 Max Range Multiplier 0.90 0.81 0.73 0.66 0.59 0.50 Falloff Modifier 0.90 0.81 0.73 0.66 0.59 0.50 Missile Velocity Multiplier 0.90 0.81 0.73 0.66 0.59 0.50 Maximum velocity multiplier 1.25 1.44 1.55 1.68 1.85 2.00 Control range multiplier 0.90 0.81 0.73 0.66 0.59 0.50 So, from the look of things the original intent was to support MWD/AB PvP at basically knife range, except that's not exactly uncommon anyway and the speed change actually throws a lot of things out of whack as far as speed tanking goes. It's fun to like, zoom around in a cov-ops your first trip into one but I can't imagine living in one. I do like the theme though but the other sites have much more direct buffs to certain styles of play. Some more than others, certainly, but the black hole is more of a fun toy than somewhere you would want to live because of how it functions.
How about the following: I'm going for a theme around missile based bonuses. They tend to not get a lot of love in PvP or elsewhere and I think it would be cool to have a wormhole where the Phoenix really shines as a dread of choice. Missile velocity increase Explosion Radius Tracking Penalty Falloff Penalty Warp Velocity: This is more of a "just for fun" thing that may end up having interesting consequences. Lets let warp zip you around up to 50% faster. Maybe this will let your bomber beat that Noctis back to the exit hole, maybe not. Velocity Bonus: After some mulling I think I'd leave this but at max 50% effectiveness. Yes, it hurts missile damage but in PvE you can web everything down anyway and the explosion radius boost helps mitigate it, especially with larger missiles. It supports a kiting setup which range boosted missiles would be absolutely scary in or short range brawls with heavy use of Webs. Overall I think this would help give Black Holes a unique play style, similar to the other wormholes and allow owners of a Black Hole to make use of some less utilized ships in defense of their home (and for making tons of ISK). [trimmed for space reasons]
It seems to me that the theme of the current Black Hole is 'increased velocity and inertia', and that the inconsistent part is that missiles get hammered rather than buffed. Consistent with that theme is more range for missiles, and more explosion velocity, rather than reduced explosion radius. This also off-sets the ship velocity bonus, and removes the 'my Phoenix was speed tanked by a titan' problem with capital missiles.
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Josilin du Guesclin
University of Caille Gallente Federation
113
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Posted - 2013.09.10 11:08:00 -
[168] - Quote
Kojaxe LeAppljaxe wrote:What is a black hole.
1. Shouldn't have any planets, moons or sun. Its a black hole why would it have a steady system?
This argument applies to Pulsars, Red Giants (they'd have eaten their planets), and most other types as well. However, if you look at the skybox in a system you'll note that the Black Hole/whatever is not actually in the solar system, just nearby. Thus any system can have planets, etc.
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
865
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Posted - 2013.09.10 12:46:00 -
[169] - Quote
You used to be able to add the secondary suns to the overview and warp to them. I used to have a screenshot of my ship chilling at zero km of a Black Hole. They'd typically be some tens of AU from the main star. |
Malception
Cold Moon Destruction.
127
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Posted - 2013.09.10 12:48:00 -
[170] - Quote
I've been quasi-following this thread and from what I can tell there seems to be a focus on creating system effects that would mimic what an actual blackhole might do to a ship, but this shouldn't be the case. For instance, a magnetar, for instance, would just rip our ships and clones to pieces. Then it would strip those pieces into smaller pieces. But that's not what the system effect is.
I do have a question about the things that can be suggested though. Are we limited to only the variables that are currently being modified within w-space or can we pick other ship stats? For example, could we suggest sensor strength or mass? |
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Keith Planck
Sky Fighters
547
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Posted - 2013.09.10 18:48:00 -
[171] - Quote
Malception wrote:I've been quasi-following this thread and from what I can tell there seems to be a focus on creating system effects that would mimic what an actual blackhole might do to a ship, but this shouldn't be the case. For instance, a magnetar, for instance, would just rip our ships and clones to pieces. Then it would strip those pieces into smaller pieces. But that's not what the system effect is.
I do have a question about the things that can be suggested though. Are we limited to only the variables that are currently being modified within w-space or can we pick other ship stats? For example, could we suggest sensor strength or mass?
Were limited to simple stat changes that wouldn't be a programming nightmare.
Local rep + damage projection bonuses would be sick with the new marauders 8) |
Blodhgarm Dethahal
Transcendent Sedition Dustm3n
31
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Posted - 2013.09.19 01:15:00 -
[172] - Quote
Give them Hull Tanking Bonuses... 5/10/15/20/25/30 % bonus to resist or hull HP ammount -Bl+¦d |
Janeway84
Masters Of Destiny Pride Before Fall
30
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Posted - 2013.09.19 10:22:00 -
[173] - Quote
James Solo wrote:Combining suggestions I like most in this thread with a few of my own: Wipe current bonuses.
- Add a Dual static
This alone will make it extremely valuable for pvp corps. Because of this value, pve should be harder, not easier in higher class wormholes.
- Local rep bonus (shield and armor)
Allows lower class black holes to be viable for smaller pvp corps and PVE becomes easier for them as well. Barrier to entry is low because tanking alone becomes easier.
- Proportional remote rep nerf
Makes it a lot harder to run the higher class sites, still viable however(people always find a way)
- 100% bonus to large hybrid, laser, and projectile turret damage, 100% to torpedo and cruise missile damage in a c6, scaled down accordingly for lower classes.
This way there is more room for playing with mass, teir3 battlecruisers can use the large guns in a c1 without having to build the battleship there. This will have interesting effects on stealth bomber damage as well.
- 75% less effectiveness of webs and target painters in a c6.
This has the dual purpose of making dread blapping hard, but making sites still doable. You just have to use more webs or figure out other ways of killing sleepers. Also scaled down for lower classes.
- Proportional bonus to range of webs, scram/point, and target painters
If a dual static cannot be done in a c5/c6 with the current programming, would it be possible to allow the ihub upgrade "Quantum Flux Generator" effects to the system by default? Essentially making them just very busy wormholes.
+1 would make them black holes more intresting, althought im not sure i like nerfing webs and target painter so hard... Since alot of players depend on them for a few different purposes. Would be cool if black hole wormholes had 3 statics perhaps to make them unique aswell?
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Anselm Cenobite
Gold Ring Enterprises Unknown Destination
6
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Posted - 2013.09.25 19:09:00 -
[174] - Quote
Make Black Hole systems into Marauder Heavens. Have them slow all movement 20%, but cut the down-time for Microjump Drives in half, so teleporting Battleships become the norm--just because no other WH system has a similar effect. Then give each Black Hole system an extra static that randomly cycles from day to day between Class 1 to Class 6 WHs. Just a thought.
In general, if you are going to add new abilities/modules for ships that didn't exist before Wormholes were first introduced, and you want to shake up Black Hole systems generally, it makes a lot of sense to tweak Black Holes so they modify those new abilities/modules introduced after 2010--just because none of the earlier WHs before 2010 did that. |
Trinkets friend
Rules of Acquisition Acquisition Of Empire
1198
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Posted - 2013.09.25 23:54:00 -
[175] - Quote
Janeway84 wrote:
+1 would make them black holes more intresting, althought im not sure i like nerfing webs and target painter so hard... Since alot of players depend on them for a few different purposes. Would be cool if black hole wormholes had 3 statics perhaps to make them unique aswell?
ie; "don't make it harder to dread blap in C5 black holes, please, pretty please. in fact, put my vote in with the "turn black holes into bread farming heaven"crowd"
You people.... YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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ISD Tyrozan
ISD Community Communications Liaisons
159
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Posted - 2013.09.30 06:47:00 -
[176] - Quote
A trolling post has been removed.
Forum rule 5. Trolling is prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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Alundil
The Unnamed. The NME Alliance
325
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Posted - 2013.10.07 22:02:00 -
[177] - Quote
Chitsa,
Any updates on the progress here? Clone mechanics enchancements Deep Space Probe Revival |
Joey Judas
Repo Distribution and Salvage
2
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Posted - 2013.10.08 10:49:00 -
[178] - Quote
Leave Black Holes as they are. Smaller corps need some breathing space to grow in blob heaven... |
Alundil
The Unnamed. The NME Alliance
345
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Posted - 2013.12.24 23:08:00 -
[179] - Quote
Joey Judas wrote:Leave Black Holes as they are. Smaller corps need some breathing space to grow in blob heaven... I'm not certain the word means what you think it means.
"Blob" in w-space is not a common occurrence. Especially with the typical Eve-O connotations that "blob" carries with it.
That said, I don't dislike blackhole effects but would like to see more varied effects and I think that blackhole systems are good candidates as the effect is relatively meh in comparison to other effects. Clone mechanics enchancements Deep Space Probe Revival |
Lucius Arcturus
Peoples Capitalist Liberation Front Virtue of Selfishness
208
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Posted - 2013.12.26 00:44:00 -
[180] - Quote
I like the suggestion of more connecting WHs. An extra static is a possibility, but more traveling/random WHs could be more fun. A bit of unpredictability. Taggart Website Taggart Blog Taggart WH Sales |
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