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Doddy
Dark-Rising
862
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Posted - 2013.07.25 23:07:00 -
[61] - Quote
JinSanJong wrote:I wish people would stop with the RL 'disappearing' analogy. You cant log off in RL or just disappear - this is a game ffs lol.
My point im making is, the innocent person gets penalised for doing nothing wrong.
Its only a penalty if you want to abuse the log-off mechanic in a pvp situation, so whats your point?
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Jose Ronald Palasialdana
Brutor Tribe Minmatar Republic
3
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Posted - 2013.07.25 23:09:00 -
[62] - Quote
JinSanJong <-- added to contact list... just in case I run into ya... I can say "Hi" .
Jose
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Transmaritanus
Sinister Elite Black Legion.
67
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Posted - 2013.07.25 23:16:00 -
[63] - Quote
JinSanJong wrote:
Seriously are you guys NOT LISTENING!!!! NO ONE HAS FOUGHT BACK! This isnt something about fighting back. Im talking about someone doing absolutley nothing, not targeting, not shooting back, nothing. If someone targets you, and/or fires on you, without you doing anything back then you still get flagged! thats wrong..
i agree if you fight back you should get flagged but this is when you dont
No, you are not listening. You are saying if someone shoots you and you cowardly log off that it should be possible to dissapear. You clearly live in a world where your actions don't have consequences. First, your metaphor is apt, but it proves our point, not yours. You say, "guy punches you, run away?" you can, unless of course hr guy is pinning you down with his warp scrambler. Your care bear sentiments want a way to just quit the game to save your fail fit ship. welcome to eve, here quitting doesn't change the fact you undocked. |
Mara Pahrdi
The Order of Anoyia
372
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Posted - 2013.07.25 23:27:00 -
[64] - Quote
JinSanJong wrote:Sorry guys i just think its crazy innocent ppl get flagged for just being there and doing nothing wrong.
if you havent fought back, then you shouldnt get flagged for anything Being a capsuleer and being innocent is mutually exclusive. Remove insurance. |
Vorll Minaaran
Centre Of Attention Middle of Nowhere
13
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Posted - 2013.07.26 08:56:00 -
[65] - Quote
Mara Pahrdi wrote:JinSanJong wrote:Sorry guys i just think its crazy innocent ppl get flagged for just being there and doing nothing wrong.
if you havent fought back, then you shouldnt get flagged for anything Being a capsuleer and being innocent is mutually exclusive.
Just to be clear for OP: Hands of a Killer |
Roime
Ten Thousand Years Shinjiketo
3202
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Posted - 2013.07.26 08:58:00 -
[66] - Quote
Why didn't your mother log off before she was shot?
Right, you can't escape ship destruction in EVE by booting your computer. It would be just wrong.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |
Vorll Minaaran
Centre Of Attention Middle of Nowhere
13
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Posted - 2013.07.26 09:02:00 -
[67] - Quote
JinSanJong wrote:I wish people would stop with the RL 'disappearing' analogy. You cant log off in RL or just disappear - this is a game ffs lol.
It's a game for you, but its RL for your character, so he cant disappear from HIS real life. |
Far Hone
Federal Defense Union Gallente Federation
0
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Posted - 2013.07.26 11:56:00 -
[68] - Quote
Elizabeth Aideron wrote:If she was playing a game centered around shooting people, yes.
Ziiiing :-)
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Cannibal Kane
Somali Coast Guard Authority
2115
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Posted - 2013.07.26 12:07:00 -
[69] - Quote
JinSanJong wrote:I wish people would stop with the RL 'disappearing' analogy. You cant log off in RL or just disappear - this is a game ffs lol.
My point im making is, the innocent person gets penalised for doing nothing wrong. Now with all the responses I totally agree, if you fight back, if you are a war target (because you agree to be in a war). So what we are talking about is consensual combat then yeah fine hit them with penalties. I totally agree people shouldnt be able to just log off, but that's if they choose to enter in combat.
So the game is now turning towards the aggressors, and making it easy to kill people. Do you not wonder why new players etc dont bother sticking with the game, and eve hasn't really grown in players online/subs for a few years now? Because of silly mechanics like this.
People want to come and play eve, becuase they may want to build or mine or explore, but really you are entering into a world of pvp whether you like it or not. So the whole sandbox (be what you want to be) goes out of the window.
No wonder people quit the game after a few months.
Once again... I would like to point out. Your alliance has joined plenty of corp as allies in wars... You are a war target... your going to get killed.
Stop trying to act like a victim when your the aggressors in a war.
"I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |
Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
77
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Posted - 2013.07.26 12:59:00 -
[70] - Quote
you are an idiot...
log off timers have always been in EVE. the only difference not is that they are more defined
non-player log off timer (is activated when you agress or are agressed by an NPC entity) 15min player log off timer (activated when you are agress or are agressed by a player(s))
the first stops you from warping in to a sleeper/sansha/mission site and not agressing then when you cant tank it and are pointed. log off to reset your position and save your self. the consequence of entering the site unprepared is death of your ship.
your ship will emergency warp out of the site/mission (and if gated) will land back on the gate (in 90% of cases) and not in the mission.
the player agression is basically the same as the NPC timer but affects different hulls differently.
caps and sub-caps: your timer is 15m and will constantly count down after activation. the only way it can be reset is by you doing something in retaliation. what happens: if not scramed, you will emergency warp 999,999km in a random direction from your start point and the ship will remain there for the duration of the timer. there is nothing to stop you logging off
supas: the timer is reset with every new agressing entity (or somthing like that) this ensures that MOMs and titans really have to commit to a fight (and in most cases will die is they log off with the timer).
this all combats the problem of capitals/expensive fitted hulls killing the client as a way of saving their selves some isk ans ridiculous loss mails. namely officer/dead-space fit BSs dieing to T1 frigates and the like. it was a big issue back in the day and CCPs overhaul of the aggression code was considered a massive step in the right direction by 99.9% of eves player base |
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Moneta Curran
Lunar Industries Ltd
123
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Posted - 2013.07.26 13:24:00 -
[71] - Quote
What this thread needs is another silly post from the OP flying the face of reason.
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JinSanJong
Comply Or Die Brethren.
7
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Posted - 2013.07.26 13:29:00 -
[72] - Quote
Dark Drifter wrote:you are an idiot...
log off timers have always been in EVE. the only difference not is that they are more defined
non-player log off timer (is activated when you agress or are agressed by an NPC entity) 15min player log off timer (activated when you are agress or are agressed by a player(s))
the first stops you from warping in to a sleeper/sansha/mission site and not agressing then when you cant tank it and are pointed. log off to reset your position and save your self. the consequence of entering the site unprepared is death of your ship.
your ship will emergency warp out of the site/mission (and if gated) will land back on the gate (in 90% of cases) and not in the mission.
the player agression is basically the same as the NPC timer but affects different hulls differently.
caps and sub-caps: your timer is 15m and will constantly count down after activation. the only way it can be reset is by you doing something in retaliation. what happens: if not scramed, you will emergency warp 999,999km in a random direction from your start point and the ship will remain there for the duration of the timer. there is nothing to stop you logging off
supas: the timer is reset with every new agressing entity (or somthing like that) this ensures that MOMs and titans really have to commit to a fight (and in most cases will die is they log off with the timer).
this all combats the problem of capitals/expensive fitted hulls killing the client as a way of saving their selves some isk ans ridiculous loss mails. namely officer/dead-space fit BSs dieing to T1 frigates and the like. it was a big issue back in the day and CCPs overhaul of the aggression code was considered a massive step in the right direction by 99.9% of eves player base
reported i dont come on here to be 'abused' |
Jenn aSide
STK Scientific Initiative Mercenaries
2481
|
Posted - 2013.07.26 13:32:00 -
[73] - Quote
JinSanJong wrote:Dark Drifter wrote:you are an idiot...
log off timers have always been in EVE. the only difference not is that they are more defined
non-player log off timer (is activated when you agress or are agressed by an NPC entity) 15min player log off timer (activated when you are agress or are agressed by a player(s))
the first stops you from warping in to a sleeper/sansha/mission site and not agressing then when you cant tank it and are pointed. log off to reset your position and save your self. the consequence of entering the site unprepared is death of your ship.
your ship will emergency warp out of the site/mission (and if gated) will land back on the gate (in 90% of cases) and not in the mission.
the player agression is basically the same as the NPC timer but affects different hulls differently.
caps and sub-caps: your timer is 15m and will constantly count down after activation. the only way it can be reset is by you doing something in retaliation. what happens: if not scramed, you will emergency warp 999,999km in a random direction from your start point and the ship will remain there for the duration of the timer. there is nothing to stop you logging off
supas: the timer is reset with every new agressing entity (or somthing like that) this ensures that MOMs and titans really have to commit to a fight (and in most cases will die is they log off with the timer).
this all combats the problem of capitals/expensive fitted hulls killing the client as a way of saving their selves some isk ans ridiculous loss mails. namely officer/dead-space fit BSs dieing to T1 frigates and the like. it was a big issue back in the day and CCPs overhaul of the aggression code was considered a massive step in the right direction by 99.9% of eves player base reported i dont come on here to be 'abused'
yea, you kinda did.
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Jenn aSide
STK Scientific Initiative Mercenaries
2481
|
Posted - 2013.07.26 13:33:00 -
[74] - Quote
War Kitten wrote:E-2C Hawkeye wrote:JinSanJong wrote:Sorry guys i just think its crazy innocent ppl get flagged for just being there and doing nothing wrong.
if you havent fought back, then you shouldnt get flagged for anything Forget all these BS reason and analogies. The main reason is bc people would simply logoff once they got aggressed and their spaceship would disapear robbing the gankers of the easy kill. There you go. No logic to it, no good reason other than the tears of gankers getting what they considered cheated of their easy mode high sec lets kill somone who cant fight back so I can pad my kill stats because I suck at real pvp. Someone touched you in your special place in hisec didn't they?
I wish someone would touch my hisec, but for some reason they always go straight for my wormhole.
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JinSanJong
Comply Or Die Brethren.
7
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Posted - 2013.07.26 13:33:00 -
[75] - Quote
Jenn aSide wrote:JinSanJong wrote:Dark Drifter wrote:you are an idiot...
log off timers have always been in EVE. the only difference not is that they are more defined
non-player log off timer (is activated when you agress or are agressed by an NPC entity) 15min player log off timer (activated when you are agress or are agressed by a player(s))
the first stops you from warping in to a sleeper/sansha/mission site and not agressing then when you cant tank it and are pointed. log off to reset your position and save your self. the consequence of entering the site unprepared is death of your ship.
your ship will emergency warp out of the site/mission (and if gated) will land back on the gate (in 90% of cases) and not in the mission.
the player agression is basically the same as the NPC timer but affects different hulls differently.
caps and sub-caps: your timer is 15m and will constantly count down after activation. the only way it can be reset is by you doing something in retaliation. what happens: if not scramed, you will emergency warp 999,999km in a random direction from your start point and the ship will remain there for the duration of the timer. there is nothing to stop you logging off
supas: the timer is reset with every new agressing entity (or somthing like that) this ensures that MOMs and titans really have to commit to a fight (and in most cases will die is they log off with the timer).
this all combats the problem of capitals/expensive fitted hulls killing the client as a way of saving their selves some isk ans ridiculous loss mails. namely officer/dead-space fit BSs dieing to T1 frigates and the like. it was a big issue back in the day and CCPs overhaul of the aggression code was considered a massive step in the right direction by 99.9% of eves player base reported i dont come on here to be 'abused' yea, you kinda did.
err no, sorry but people post to have discussion, not to be insulted and abused. You dont get personal simple rule to follow. You do you get reported and banned from forums simple as.. |
E-2C Hawkeye
State War Academy Caldari State
239
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Posted - 2013.07.26 13:33:00 -
[76] - Quote
War Kitten wrote:E-2C Hawkeye wrote:JinSanJong wrote:Sorry guys i just think its crazy innocent ppl get flagged for just being there and doing nothing wrong.
if you havent fought back, then you shouldnt get flagged for anything Forget all these BS reason and analogies. The main reason is bc people would simply logoff once they got aggressed and their spaceship would disapear robbing the gankers of the easy kill. There you go. No logic to it, no good reason other than the tears of gankers getting what they considered cheated of their easy mode high sec lets kill somone who cant fight back so I can pad my kill stats because I suck at real pvp. Someone touched you in your special place in hisec didn't they?
LOL not that I recall. I have only lost ships in hi-sec while WD and thats been a long time in the past. The pilot wanted a reason for his log off timer when he got attacked and didnt fight back. I gave him the true no bull sheet answer. Sorry if you didnt like it.....well no I am not, not really. |
SmokinDank
Horizon Research Group
38
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Posted - 2013.07.26 13:40:00 -
[77] - Quote
If this is what the OP thinks of as abuse, no wonder he wants to log out to save his ships from being blown up in a war |
E-2C Hawkeye
State War Academy Caldari State
240
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Posted - 2013.07.26 13:50:00 -
[78] - Quote
Elizabeth Aideron wrote:E-2C Hawkeye wrote:JinSanJong wrote:Sorry guys i just think its crazy innocent ppl get flagged for just being there and doing nothing wrong.
if you havent fought back, then you shouldnt get flagged for anything Forget all these BS reason and analogies. The main reason is bc people would simply logoff once they got aggressed and their spaceship would disapear robbing the gankers of the easy kill. There you go. No logic to it, no good reason other than the tears of gankers getting what they considered cheated of their easy mode high sec lets kill somone who cant fight back so I can pad my kill stats because I suck at real pvp. The only people who bring up killboard stats are the whiny carebears who think that's what motivates gankers. And of course, the standard argument that gankers want an "easy kill" when in reality it's anything but that. The carebears want to be immune to combat in highsec. That's the ultimate "easy mode".
You are not being honest with yourself or anyone reading if you truly think that KB donGÇÖt matter to people. Sure there is the exception to the rule, but to most the KB is very important.
Some gank in hi-sec for the kicks others for the tears and others for profit but PLEASE donGÇÖt expect myself or anyone else to believe they do it because it poses a pvp challenge. I equate hi-sec pvp to clubbing baby seals on the beachGǪeventually your arm just gets to tired.
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Kaarous Aldurald
ROC Academy The ROC
635
|
Posted - 2013.07.26 14:01:00 -
[79] - Quote
Quote:You are not being honest with yourself or anyone reading if you truly think that KB donGÇÖt matter to people. Sure there is the exception to the rule, but to most the KB is very important.
Some gank in hi-sec for the kicks others for the tears and others for profit but PLEASE donGÇÖt expect myself or anyone else to believe they do it because it poses a pvp challenge. I equate hi-sec pvp to clubbing baby seals on the beachGǪeventually your arm just gets to tired.
Clearly, you have not tried it then. It never stops being funny.
People will cry over the silliest things, too. Especially miners.
"Why should I pay you 10 mil for a permit?!"
...
Because you'll lose a 200mil isk ship if you don't? Jeez, it's not that hard guys. I've had people accept ransoms that are far, far less generous on a regular basis (got a blinged out Cheetah last week for 60 mil), but all of a sudden if you call it a "permit", people get pissed. Not posting on my main, and loving it.-á Because free speech.-á |
Tron 3K
Three Thousand Industries
16
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Posted - 2013.07.26 14:05:00 -
[80] - Quote
E-2C Hawkeye wrote:Elizabeth Aideron wrote:E-2C Hawkeye wrote:JinSanJong wrote:Sorry guys i just think its crazy innocent ppl get flagged for just being there and doing nothing wrong.
if you havent fought back, then you shouldnt get flagged for anything Forget all these BS reason and analogies. The main reason is bc people would simply logoff once they got aggressed and their spaceship would disapear robbing the gankers of the easy kill. There you go. No logic to it, no good reason other than the tears of gankers getting what they considered cheated of their easy mode high sec lets kill somone who cant fight back so I can pad my kill stats because I suck at real pvp. The only people who bring up killboard stats are the whiny carebears who think that's what motivates gankers. And of course, the standard argument that gankers want an "easy kill" when in reality it's anything but that. The carebears want to be immune to combat in highsec. That's the ultimate "easy mode". You are not being honest with yourself or anyone reading if you truly think that KB donGÇÖt matter to people. Sure there is the exception to the rule, but to most the KB is very important. Some gank in hi-sec for the kicks others for the tears and others for profit but PLEASE donGÇÖt expect myself or anyone else to believe they do it because it poses a pvp challenge. I equate hi-sec pvp to clubbing baby seals on the beachGǪeventually your arm just gets to tired.
My arm is already tired from the fapping to this whole forum post and the glorious tears! |
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Kijo Rikki
Powder and Ball Alchemists Union The Predictables
559
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Posted - 2013.07.26 14:10:00 -
[81] - Quote
E-2C Hawkeye wrote:Elizabeth Aideron wrote:E-2C Hawkeye wrote:JinSanJong wrote:Sorry guys i just think its crazy innocent ppl get flagged for just being there and doing nothing wrong.
if you havent fought back, then you shouldnt get flagged for anything Forget all these BS reason and analogies. The main reason is bc people would simply logoff once they got aggressed and their spaceship would disapear robbing the gankers of the easy kill. There you go. No logic to it, no good reason other than the tears of gankers getting what they considered cheated of their easy mode high sec lets kill somone who cant fight back so I can pad my kill stats because I suck at real pvp. The only people who bring up killboard stats are the whiny carebears who think that's what motivates gankers. And of course, the standard argument that gankers want an "easy kill" when in reality it's anything but that. The carebears want to be immune to combat in highsec. That's the ultimate "easy mode". You are not being honest with yourself or anyone reading if you truly think that KB donGÇÖt matter to people. Sure there is the exception to the rule, but to most the KB is very important. Some gank in hi-sec for the kicks others for the tears and others for profit but PLEASE donGÇÖt expect myself or anyone else to believe they do it because it poses a pvp challenge. I equate hi-sec pvp to clubbing baby seals on the beachGǪeventually your arm just gets to tired.
While we're enjoying this debate over whether kb stats matter, let's stay focused and remember that there is a certain demographic of the EvE Online playerbase that wants the ability to magically disappear from space and save their ship once they realize they are under attack. |
Frostys Virpio
Lame Corp Name
585
|
Posted - 2013.07.26 14:14:00 -
[82] - Quote
Basicly, it's like that so ALT+F4 does not become the ultimate tank in the game when things go sideway. |
Haramir Haleths
Nutella Bande
19
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Posted - 2013.07.26 14:26:00 -
[83] - Quote
Because, these are the rules wich make sense in a pvp game. |
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