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Strathis Mikluk
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Posted - 2005.12.12 20:26:00 -
[1]
Edited by: Strathis Mikluk on 12/12/2005 20:26:31 Hi, I''ve been messing with ECM types, and I find the descriptions a little inadequate.
I'm a bit confused by the differences between ECM and ECM bursts. I was hoping some people could explain how they work, and wehere they are best employed. I don't understand how they work relative to your and the target's sensor strengths. Are they any good against rats? And do rats use the same sensor strengths as their ship type?
Examples please?
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Hoshi
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Posted - 2005.12.12 22:28:00 -
[2]
ECM Bursts are broken, you do best by just ignoring them.
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Astabon
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Posted - 2005.12.13 01:45:00 -
[3]
These are being improved in the next update (this week).
AFAIK, ECM's target the selected ship and intermittently jam it when you "roll" high enough.
A burst, is an area effect that will jam everything in range, if they are not stronger than the jammer.
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Hoshi
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Posted - 2005.12.13 03:00:00 -
[4]
They do seem to work on SiSi now, but still their usefullness is very limited.
A normal jammer will not only brake the target lock but also stop the jammed ship from relocking anything for a period of time.
An ECM Burst will only break target lock, they can relock again with no wait. Add to that it's limited range (5000m optimal + 5000m falloff) and HUGE cap usage and there are very few times when an ecm burst are usefull.
Only real use might are to break the lock of any scrambling ship long enough to warp out (if you are already aligned and at speed). But if they use 20km scramblers they are out of range of the burst and if they also have a web on you then you will have to speed up before warping which means they have time to relock and scamble you.
In the end you are just better of ignoring ecm bursts even if they work :)
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Strathis Mikluk
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Posted - 2005.12.13 23:31:00 -
[5]
Great. What about the math? Do you add the jammer strength to your ship sensor strength and does this then relate to the sensor strength of the ship you have jammed?
Cheers
Strath
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Hoshi
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Posted - 2005.12.14 01:39:00 -
[6]
Just the strength of the jammer against the ship you are trying to jams sensor strenght. So a 6 point jammer against a 12 point sensor strength ship means 6/12 = 0.5 = 50% chance to jam.
Multiple jammer don't effect strenght, instead they give you multiple trys to jam.
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Strathis Mikluk
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Posted - 2005.12.14 18:05:00 -
[7]
So, with a Tech II magnetometric jammer against a megathron, it'd be 7/21 = 33% chance of a successful jam every 20 seconds?
Would this apply to rat megas as well, such as serpentis? if so, even with rotten luck on the rolls, it would surely effectively stop the ship causing me damage for 20% of the time... Is this a good parallel strategy to armor-tanking? do many people use them?
Cheers
Strath
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Hoshi
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Posted - 2005.12.14 18:10:00 -
[8]
There is a skill that increses jammer strenght so you can get them even stronger but sounds right yes. I know some people use them when protecting mining camps. If you are only going after a few large ships it might be good. For normal hunting there are too many ships for them to be very effective.
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