Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 42 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Lei Merdeau
Hidden Agenda Deep Space Engineering
7
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Posted - 2013.07.23 10:30:00 -
[1111] - Quote
Suggestion: if the Station services window is wide enough, place the buttons either side of the owner logo Keywords: UI, Station window
Benefits: more screen space for other things, especially when Ship/Items tab option is checked |
Salpad
Carebears with Attitude
369
|
Posted - 2013.07.23 10:50:00 -
[1112] - Quote
Suggestion: In the Contracts window, 2nd tab, allow the selection of "All" in the "Status" pull-down menu. I can select "All" in the "Contract Type" menu, but in "Status" I HAVE to select a specific option.
Keyword: UI. |
Skjorvar Bloodletter
Reverberation Inc Company of Spacefarers
0
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Posted - 2013.07.23 11:27:00 -
[1113] - Quote
Suggestion: When opening the market window, make the search field have focus. Keywords: UI, Market |
Leucy Kerastase
650BN
17
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Posted - 2013.07.23 11:31:00 -
[1114] - Quote
Suggestion: Let us face the camera "straight up or down", not "slightly tilted" like it currently is. Keywords: UI EVE-J: Translations of EVE related stuff (mainly dev posts) into Japanese. |
Skjorvar Bloodletter
Reverberation Inc Company of Spacefarers
0
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Posted - 2013.07.23 12:03:00 -
[1115] - Quote
Suggestion: Fix the camera movement in the star map (e.g. when scanning). Keywords: UI Notes: Moving and rotating the camera seems to depend on where your ship is in the system (center, far outside, ...) and sometimes this makes it very difficult to position the camera in a good way. |
Taleden
North Wind Local no. 612
60
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Posted - 2013.07.23 12:36:00 -
[1116] - Quote
Suggestion: Allow identical modules of any type to be grouped in the UI hotbar, not just turrets and launchers. Keywords: UI, modules
Many fits involve multiple identical non-weapon modules which the pilot nonetheless intends to always activate at the same time on the same target, such as target painters, sensor dampeners, neuts, nosses, webs, disruptors, energy transfers, reps, etc. Such setups are currently tedious to use because of the redundant button mashing. |
Taleden
North Wind Local no. 612
60
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Posted - 2013.07.23 12:39:00 -
[1117] - Quote
Suggestion: Only list items in the Repair service window if they are actually damaged, not merely unpackaged. Keywords: UI, station services
When flying out of, for example, a mission hub, it is normal to have dozens of ships and unpackaged modules on-hand which are swapped in and out as needed. When something (usually a drone) is damaged, it then becomes tedious to have to scroll through the list of red-herring non-damaged items in the Repair list to find the correct item or ship that actually needs repair. |
Chianna Thellere
Drunken Shipping Second Sun Rising
0
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Posted - 2013.07.23 13:14:00 -
[1118] - Quote
Make it so you can use the radial menu on the the drone window Keywords: UI, Drones
It would make it easier to retract the drone getting hit |
Stop Looking
Universal Trading Conglomerate
1
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Posted - 2013.07.23 13:53:00 -
[1119] - Quote
Suggestion: Bring back setting for windows snap distance Keywords: user interface Note: https://forums.eveonline.com/default.aspx?g=posts&m=3350719#post3350719,https://forums.eveonline.com/default.aspx?g=posts&t=248198,https://forums.eveonline.com/default.aspx?g=posts&m=3300618#post3300618
In short: ability to set it to disabled or different distance was removed with odyssey and I am friggin stuck with snap to 10! |
Okapist
The First Foundation SOLAR FLEET
18
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Posted - 2013.07.23 14:32:00 -
[1120] - Quote
Suggestion: Deny suicide for trial accounts. Allow only green and yellow light for trial accounts. Keywords: pvp, hisec, suicide Note: Now you don't need to buy tags, you don't need to clean you security status. Create new trial account, learn catalist and kill all. When security status become very low create new trial account. Repeat. May be it's EULA violation. But you can use different e-mail and will be very hard to find your main account and ban it. |
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TurAmarth ElRandir
Hiigaran Bounty Hunters Inc. Surely You're Joking
49
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Posted - 2013.07.23 15:18:00 -
[1121] - Quote
Keywords: Wormholes, W-space, Discovery Scanner, PI, POD; General
-POD (1) Allow Persistent Naming of PODs (same as ships);
-PI (2) Allow group selection and drag of Extractor Heads (shift/ctrl click or screen drag box); (3) Allow a doubleclick on a planets surface to cycle the 'view' in turn to each emplaced Structure instead of just the Command Center;
-W-space, Discover Scanner (4) Disable Discovery Scanner in W-space... (effin PLEASE, this was just a really really bad idea in general, but it sux in W-space); (5) Create a Button to Disable the Discovery Scanner (this is so simple really should have been there all along);
-POS (6) Allow naming of ALL modules/cans/etc. in hold or in any bay in POS; (7) Allow repackaging of ALL Modules/cans/etc. in hold or in any bay in POS;
-General (8) Please think very carefully before adding modifying game play from the aspect of nerfing as compared to simplifying... Real Life is not Simple or Easy... EvE as a Virtual 'Verse, should not be either.
And... THANK you to all the Devs and CCP staff for such an amazing game!!! TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |
Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.07.23 15:32:00 -
[1122] - Quote
Suggestion: Rework corp management UI
Keywords: corporation, enablers, UI
Note: Having to open the wiki site to read the use of those roles is unintuitive |
Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.07.23 15:33:00 -
[1123] - Quote
Suggestion: u-boat like cloaky hunting mechanic
Keywords: mechanics, counters, PVP
Note: maybe not a small or med thing but... |
Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.07.23 15:34:00 -
[1124] - Quote
Suggestion: better control over office access rights
Keywords: Corporation management, enablers
Note: HQ, "Based at" and "others" is simply too few options |
Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.07.23 15:35:00 -
[1125] - Quote
Suggestion: Increase number of store-able Corporation Fittings
Keywords: Fittings
Note: Just 200, serious? There are way more ships in eve than that, not to mention all the variation. |
Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.07.23 15:36:00 -
[1126] - Quote
Suggestion: Improve industry interface for less click work
Keywords: industry, click labor
Note: It is way to much click work to fill all those industrial jobs, couldn't there be a multi selection for bpcs and production lanes? |
Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.07.23 15:36:00 -
[1127] - Quote
Suggestion: Make T2 Materials somehow scale with population growth
Keywords: industry, mechanics
Note: Moons = Static; T2 Users = growing; Am I the only one seeing a problem here? |
Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.07.23 15:37:00 -
[1128] - Quote
Suggestion: Provide Market data (maybe delayed) via CREST interface
Keywords: CREST, cache scraping
Note: We wouldn't have to scrape this cache files if there was a legal way to get at least basic information |
Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.07.23 15:37:00 -
[1129] - Quote
Suggestion: Exportable window settings similar to overview
Keywords: client, window settings
Note: Having to position all windows individually per character is hard work and could be automated |
Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.07.23 15:37:00 -
[1130] - Quote
Suggestion: Enable some kind of loging for POS activities (especially at an SMA)
Keywords: POS, security
Note: Any corp member can take anything and no one will ever know who did. Shouldn't be possible in such an advanced future. |
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Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.07.23 15:38:00 -
[1131] - Quote
Suggestion: More corporation divisions (wallets and hangars)
Keywords: Corporation management, divisions, enablers
Note: Just too few options for the paranoid corp CEO |
Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.07.23 15:38:00 -
[1132] - Quote
Suggestion: Improve taxation mechanics / Taxing market activity and mining
Keywords: corporation, taxation
Note: The poor red cross shooter has to pay, miners are hard to monitor and market activity is almost impossible to track. |
Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.07.23 15:39:00 -
[1133] - Quote
Suggestion: Daily limit on Corporation Wallets (configurable)
Keywords: corporation management, enablers
Note: Should be possible to limit the amount of money someone can take from a wallet on a daily basis. |
Skjorvar Bloodletter
Reverberation Inc Company of Spacefarers
1
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Posted - 2013.07.23 15:50:00 -
[1134] - Quote
Suggestion: Show drone health even when they are in the drone bay. Keywords: UI, Drones Note: You don't know which are damaged and it's luck to launch those that still have full health. |
Xia Kairui
Delete Inc. Enigma Project
51
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Posted - 2013.07.23 16:29:00 -
[1135] - Quote
Add a "Drone bar" to the UI similar to high, mid and low slots.
Each launched drone would take up one slot and it could be moved around like the other modules. Grouping could be implemented as with weapons. Clicking the button would toggle the drone between "attack current target" and either "orbit me" or "return to drone bay", not sure which would be better. Bonus points for displaying the drone health on the button similar to heat status. |
E'lyna Mis Dimaloun
Imperial Dreams Curatores Veritatis Alliance
24
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Posted - 2013.07.23 18:20:00 -
[1136] - Quote
Make EVE Voice "talk" key rebindable. |
Pilchard123
Element-61 Industries
0
|
Posted - 2013.07.23 20:49:00 -
[1137] - Quote
Suggestion: Have the arrows on the probing/system map UI turn to face the camera. At present, if you are looking at the white cube it is very hard to move it in only one dimension.
Keywords: UI, Scanning, Exploration, Probing, Usability |
Bixtorious Swills
Eye of the Void
0
|
Posted - 2013.07.23 22:02:00 -
[1138] - Quote
Suggestion: Allow items to be repackaged and sold from within containers. Keyword: Inventory |
Freighdee Katt
Center for Advanced Studies Gallente Federation
459
|
Posted - 2013.07.23 22:06:00 -
[1139] - Quote
Suggestion: Remove auto-attack and "aggressive mode" from drones, and make NPCs ignore them. Keywords: Drones, AI, Combat, PvE, AFK, Auto-Attack, Aggression, NPCs
This would at once solve all of the problems with "AFK drone ships" and all of the annoyances of flying a drone boat in the present state of PvE. It would place drones on the same level playing field as all other primary weapon systems in PvE, while still allowing players to counter drones by shooting them (something they can't selectively do with any other weapon system). Bonus points if you also remove or limit the drone assignment mechanic to kill the 250-ship-alpha problem with sentry fleets. |
sermokala
State Protectorate Caldari State
0
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Posted - 2013.07.23 22:42:00 -
[1140] - Quote
Make painter drones and sensor drones get stacking penalties separate from their ship mod brothers. Ie so that having 3 damps on someone won't stacking penalty sensor damping drones into the ground.
would make it so that they arn't utter trash and relevant to some degree. |
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