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Thread Statistics | Show CCP posts - 10 post(s) |
djenghis jan
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Posted - 2005.12.07 09:58:00 -
[31]
I agree to this post,
What is special about this game is that you have to consider the consequences of your actions. I you hurt someone, it can hurt the political goals of the corporation you are in. This is what makes it special. Losses do hurt. The power of eve is in a small detail called "employment history". Funny thing is that most eve players in empire are bound to have a pirate alt of some sorts. It would be fun to link these characters to the corp your main char is in. Add an "associate" tab in your charcater next to standings. In this way a empire pirate who wants to earn isk with another character needs to buy another account. Link this to "the power of two" action and things get interesting financially for CCP. |
votrian alpha
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Posted - 2005.12.07 10:15:00 -
[32]
Hi all
Agree with the Deacan et al. I came from SWG about 18 months ago and found EVE. Still as exciting and fun as I first logged in. Not bored with it at all and one of the reasons is that all my actions have a consequence. There is risk (sometimes for no reward [sigh]) and this brings with it an element missing from a lot of MMORPGs - an element of reality. Odd that I crave some form of reality in an MMORPG but there you go. For me, it makes me into a more responsible player and I truly care about what happens to my character, my ship, my friends and my corp.
I think some of the threads complaining about the harshness of PvP and 'safe' zones for risk-free PvP is not the direction EVE should take. If you want to practise PvP, use the test server. Or stay in Empire. Or dont play in EVE.
To me and many others, EVE is a game for the long-term, not for instant gratification. Go play Half-Life 2 or something for that. EVE and her players have created a real player driven history, it has it's heros and villans. Amongst my corp mates we have stories we retell of memorable ops in low-sec, of being jumped by Tank CEO, or being chased by pirates through syndicate. We tell it with relish because it is part of us and we're part of it. I haven't seen this in any other game and I have played a fair few.
EVE needs to fix some technical issues and bugs, this is expected but please CCP don't change the essence of EVE. To me this essence, is that *ALL* our actions in EVE has a real consequence.
Ok. thats it. Ramble over.
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Lenil Star
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Posted - 2005.12.07 10:34:00 -
[33]
EVE is great the way it is,but if it becomes carbear land i'll leave,even if i'm not a pirate etc
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Fi T'Zeh
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Posted - 2005.12.07 10:56:00 -
[34]
I know we're not meant to do this, but Signed...
I've been playing this game since Pre-Beta three (wow aren't i teh uber vet etc. etc.) and losing a ship now is just as painful as it was then. Dying sucks, and that's what adds the edge. The day getting blown up stops being an emotional tug is the day I move on. Some one said once in a sig somewhere "You are not your ship". I disagree. I am infact a Blasticator, and I like it that way. ....
ps. POST WITH YOUR MAIN
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Mallikanth
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Posted - 2005.12.07 10:59:00 -
[35]
I totally Agree with Deacans initial Post.
But...
I'm concerned over this clone jumping thing (This is not the thread to rant on about this tho). Lets see how it works out, eh? /me thinks positive
Keep it real, keep it dangerous.
******************************************** "Just drive down that road, until you get blown up" - General George Patton, about reconnaissance troops ******************************************* |
Bhaal
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Posted - 2005.12.07 11:17:00 -
[36]
Originally by: SengH dunno project rebirth seems like a step in the wrong direction... but I'll see how it plays out.
I don't think so.
The 8.0 standing requirement & 1 jump per 24 hour limitation are sufficient barriers to keep the system from being abused.
The system will help me out in 0.0 space, but not empire, as I refuse to run agent missions...
I'm sure like anything it will go through it's "testing" phase on TQ and get tweaked as ppl find ways to exploit it, but I like the principal of the idea...
------------------------------------------------ Current Hobby other than EVE |
Tas Devil
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Posted - 2005.12.07 11:53:00 -
[37]
Edited by: Tas Devil on 07/12/2005 11:53:25 I can only say that I totally agree with the original poster and most of everything added below him ...
One word of hope thought :) If CCP was ever to make EVE evolve into a less compelling and dangerous world... and more into a grind no risk WOW approach I am rather confident that a new CCP would emerge ... with a new idea for a MMOrpg... (by this I mean a new company with a total new mmorpg)... the core group that supported CCP since its beginning is now a market force to be recon with in the MMOrpg world and has shown with EVE and CCP that its willing to support a small company that needs some time to create a polished product...
So if EVE goes the ways of WOW etc... I am sure we will soon be saying Eve is dead... long live the new eve (whatever that game will be )
On a final note thought can't help but think when I meet some of the CCP guys at beer fests (oops they're called Fan fests) or eve radio gatherings that they are as someone said above ultra proud of their game... so I do have a glimmer of hope that eve is yet to be saved from a WOW style evolution ...
and until they are prooven to have made the wrong choice... I give them entire credit for having created the best MMORPG out there by far !
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djenghis jan
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Posted - 2005.12.07 12:41:00 -
[38]
I think that in CCP there are some people with vision and imagination. This is always the case when a small business has some degree of succes. The trouble starts when the scale of the company increases. The people with vision and impossible ideas will eventually move on to other things. After this we see the appearance of managers. The managers will try to keep the customers happy by giving them what they want. After this the game will taste like commercial television. However i don't think we have reached this point quite yet.
But it does make me wonder what the next step after eve will be in the gaming industry. |
Deacan Wildfire
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Posted - 2005.12.07 14:35:00 -
[39]
It's reassuring to see there's plenty of people with the right mindset. I've got loads of faith in CCP too, although I don't doubt that the next few months will be their biggest "test", during which time they'll either resist temptation and continue developing the game to their original vision, or start a downward spiral of compromises... - DW
ps. this is my main :p
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Reynold Halcyon
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Posted - 2005.12.07 15:56:00 -
[40]
Those 1st few months playing UO were incredible. Back before trammel, before recalling for everyone.
It was an adventure just walking outside the city limits. Everything was so open. Death was painfull and the thought of your ghost standing over your corpse and ALL your stuff...
OOooOoOoo OOo O oOOO OO
After my 1st mmorpg experiences in UO I tried EQ, AC, E&B, swg, wow... blah blah blah... Crap, never did I once have that immersion I got from those 1st few months of UO...
EVE is a close second to that UO thrill. Keep up the great work CCP.
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Raptornas
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Posted - 2005.12.07 17:31:00 -
[41]
Deacon, I fully agree with what you are saying. Its the reason counter-strike was so compelling though on a far more so. The fact that your life means something makes playing so much more interesting.
If this ever changes I will be looking for another MMO. ___________
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Freya Selene
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Posted - 2005.12.07 19:46:00 -
[42]
Signed matey!
To bad i have to "grind" to pay for the ships i keep losing!
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Aaronus
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Posted - 2005.12.07 19:57:00 -
[43]
Edited by: Aaronus on 07/12/2005 19:58:03 Regardless of what players suggest or come up with ideas CCP owns the game and can go whichever route they want to go. At the end of the day, more money isn't a bad thing. CCP is making some more dollars and they are putting more developers on the game which everyone is happy about.
The fact is that if they game all of a sudden did a complete 180 and became something that players didn't like, it would be sad but it is a game. It is unique but it is still a game. CCP knows what works as they have done an excellent job so far.
It's nice to see players loving the game, which I do also but there is no reason to stiffle and slam down other players ideas have if it leads to a better idea from the devs. You would be stiffling creativity and any idea someone has for the game is simply an idea and nothing more.
I do like the part about the devs seeing dollars waved in front of thier faces. Like they don't work on this game or it exists for them to operate thier business. Yes it is a passion for them but if none of us were paying, say bye bye.
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sandinhisvagina
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Posted - 2005.12.08 00:18:00 -
[44]
I've not checked my figures on this but how many mmorpg's have been running as long as Eve has and yet STILL grow in popularity?
How many other mmorpgs have run this long without a chargeable expansion pack? For that matter how many others have had as many free content upgrades as Eve?
I doubt this can be said for any other mmorpg but i seriously doubt it.
Also how many other companies have had the balls to implement something as unpopular as the "missile-nerf" knowing full well it would cause players of lesser character to cancel their subscription crying unfair!
CCP haven't exhibited any of the money grabbing tactics every seasoned gamer has become so used to now and i don't think that will change any time soon.
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Kamal Drax
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Posted - 2005.12.08 01:13:00 -
[45]
Applause
Great post, my sentiments exactly.
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Imhotep Khem
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Posted - 2005.12.08 02:19:00 -
[46]
if CCP was about moving people to 00 they would work on fleet battles which they have not. Clone jumping is not an issue. I think its just there in support of the large *ships* that will house your clone so if you get the ship in and safespotted you can keep dumping pilots into the same system so long as they are near a clone facility...
I agree if the game becomes too soft, It will be a sad day.
____ If your not dyin' your not tryin'. |
Filine
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Posted - 2005.12.08 02:22:00 -
[47]
Mining and Industry allow people who hate pvp to still be part of the game. someone has to build the ships and missles used in pvp. and odds are its not the fighters as a 0.0 corp would have a mining and mfg division.
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Tairos Hakonnus
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Posted - 2005.12.08 02:25:00 -
[48]
Great post Deacan. ----------------------------
http://spla.sh/bp/bp_files/main.htm |
Franken Slammer
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Posted - 2005.12.08 04:58:00 -
[49]
/signed. Even though being ganked is the least enjoyable part, for me, imo. But hey, if i don't want to be there, then i shouldn't go. Right?
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Alex Kynes
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Posted - 2005.12.08 06:28:00 -
[50]
/signed
EVE is a hash mistress with chains and hooks but I love her nonetheless!
-AK
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Scrammer
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Posted - 2005.12.08 07:00:00 -
[51]
So basically, you're saying that refugees from lesser complex MMORPGs are flooding EVE and will ultimately influence the devs to swing the game mechanics 180 degrees through sheer numbers?
I completely disagree.
First of all, EVE isn't even an MMORPG technically, it's just an MMO. The devs know what kind of game this is since, they built it, and I believe they have a very clear overview on which direction it should go. Yes, you're right in saying that they listen to their playerbase instead of companies like SOE or Blizzard, but they're not slaves to the playerbase either.
Players coming in from completely different MMOs such as EQ, EQII, WoW, and PlanetSide will probably want features in EVE to mirror what they experienced in their previous game, but CCP will never give in to implimenting game mechanics that doesn't fit in the direction they obviously want this game to go.
Why?
Because they're not sellouts. They never have been. And they never will be. If they impliment features such as deadspace instances for gangs only, or non-pvp carebare servers, chances are it will entice the refugees from games such as WoW, EQII, and SWG, raking in a lot of money in the process. But at the same time, it will immediately turn off the players that have been playing this game since day one...the same players that helped forge the game into what it is today...players that don't want to see EVE turn into the mockeries that MMORPGs like SWG, WoW, and EQII have become. If this game becomes another instant gratification game, the money CCP will lose from unhappy customers will severely outweigh the money CCP stands to gain from the minority playerbase that wanted the features in the first place.
Lastly, CCP doesn't even NEED to sellout the game to this new crowd of insta-grat gamers. Look at the main page of EVE. We just broke the record for having 18,000 players on at one time. Even if a percentage of those players are alts, that's still money for each account that goes into CCPs pocket. In fact, it's around $15 per account, and that's not counting the people that didn't happen to be playing when we did break the 18k mark.
CCP is a small company with dedicated devs that have clear, concise goals in mind. Small, non-corporation businesses will ALWAYS concentrate on quality over quantity...meaning they will give everything they have to make this game into what they dreamed it would be before they even started it over 2 years ago. Refugee players from completely different MMO games with different game mechanics won't change their minds. You may see 5-6 page threads about these issues, but the devs reply to them to show the community that they're here, they're active, and they want players to know that. They want players to know that they actually do give a damn, and that they won't shut themselves off from their playerbase.
If you ever have a dream, something that you want to create, something that you want to transform from imagination to reality, you'll realize that no force on earth could make you change your mind. People may influence you along the way in small doses, helping you to refine your dream, but no one will ever change it completely.
____________________ - Perception is everything |
Freya Selene
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Posted - 2005.12.08 07:49:00 -
[52]
Originally by: Scrammer
I completely disagree.
Quote:
Players coming in from completely different MMOs such as EQ, EQII, WoW, and PlanetSide will probably want features in EVE to mirror what they experienced in their previous game, but CCP will never give in to implimenting game mechanics that doesn't fit in the direction they obviously want this game to go.
So you do agree with Deacon his first post?
Couse as i read it its just a pre-warning/pointing to CCP not to listen in on the requests of new "flooding" players couse it will change the game from the thing that makes it great.
As for your remark on that CCP is dedicated and never will turn arround.... so where the creaters of Ultima Online, untill EA bought it. Oh and trust me, with the numbers that EA is trowing arround even a monk would think about selling his soul.
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Scrammer
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Posted - 2005.12.08 07:57:00 -
[53]
CCP won't sell their company.
They love the game that they make just as much as their customers that play it. They PLAY the game that they make.
I agree that what Deacan says can happen, but not to a small company like CCP. His overall message was that CCP would cave in, which is the part I didn't agree to.
____________________ - Perception is everything |
Jaketh Ivanes
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Posted - 2005.12.08 09:12:00 -
[54]
Just wanted to show my agreeance with the original poster. Insurance is enough of a "freebie" to keep you in a BS.
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Alexis Evenstar
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Posted - 2005.12.08 09:20:00 -
[55]
Ahhhh... I've been on and off since early 2003, and I love this game... but I have 1 key factor that keeps pulling the money from my pocket. :P (that means I love the game) The sting of death... without it, I wouldn't be so inclined to play the game, I love the fact that if not fully prepared I pay the largest sacrifice I can pay... great system Devs! you've got a winner! Too bad I'm still in my battlecruiser lol... gosh, I can't even level in a game where grinding is eliminated... lol *rolls eyes*. I'm too forgetful I suppose. ;)
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Tony Fats
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Posted - 2005.12.08 13:29:00 -
[56]
I heartily endorse this post.
PLEEEEEASE don't Trammel this game.
We will have thousands of people pouring in from WoW, they are used to jumping around doing backflips with their night elf hunter like some Adult Deficit Disorder reject, PLEASE don't let them talk you into changing the game.
Quality > Quantity, please don't pander to popularity.
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Ankanos
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Posted - 2005.12.08 14:13:00 -
[57]
great post Deacan.
i'm mostly a builder & npc carebear. however, i keep my labs in low sec space that forces me to travel thru gate camped pirate systems, just for the rush of trying to get through without losing precious cargo, -or my 10 implants. :)
-low sec belt hunting provides teh same rush too.
oddly enough, the amount screaming and cursing at the screen when i do get nailed, keeps me coming back for more. :)
the risks in this game and the harsh losses (plus the outstanding community!) are what make Eve the only game i need ever play. take those factors away and we'll all be crying in our milk from boredom.
imo, i think the devs feel the same way. hopefully they will never be tempted by any of the huge carrots those suits they hired for marketeting are sure to be dangling in front of them...
-ank --- |
HUGO DRAX
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Posted - 2005.12.08 14:49:00 -
[58]
As Eve becomes more known and popular they will eventually become a victim of thier own success. The coffers fatten, company gets bigger, employees begin to cash out. Then like invasion of the body snatchers the visionaries get swapped for mediocre managers and then internal shareholders get a grip and begin expecting specific ROIs at yearly quarters. Then the final deathknell (Wrecking hit) will be when the do a IPO and go public. EvE will become WoW/EQ one day its bound to happen.
EA or Sony anyone?
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QuantumX
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Posted - 2005.12.08 15:03:00 -
[59]
Great original post...
Keep to the vision DEV's dont turn this into another UO, SWG or EQ..
With no risk come no fecking fun!!!!!
The day i loose something and say to my self that loss cost me nothing thats the day i leave EvE!!! |
Miss Anthropy
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Posted - 2005.12.08 16:14:00 -
[60]
Great post. I'm an advocate of the "If it ain't broke, don't fix it" methodology. I've played a lot of MMOG's and have seen the changes dev's have made to those games in order to get new players on board. SWG had the most drastic changes and I stopped playing. I hope CCP don't follow the same route.
But... There is a trend in MMOG's and a fixed psychology in game developers that makes them always cater for newer players rather than nurturing their older players. It's like raising a family. Teenagers need less care than a new born baby. Everyone loves a cute baby, and developers are no different, especially when these babies have credit cards to pay for their accounts with. But when all the babies start to complain that the teenagers have the best toys, well, the parents eventually have to bend the rules a bit. So far, this had been the main trend in MMOG's, and over the years (like the guy above posted), EVE will probably follow the same route. Their RMR patch which is due out soon contains some elements which are the beginnings of this process of MMOG decay.
For now though, I love EVE and will play it for as long as it interests me. I just hope that EVE will notice the decay of other online games over the years and learn from their mistakes.
"I know the human being and fish can coexist peacefully." łGeorge W. Bush, Saginaw, Mich., Sept. 29, 2000 |
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