Limpporpoise
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Posted - 2005.12.07 00:54:00 -
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This is my first mmorpg, I'm not sure what the consequence free death is in mmorpg, but I'm pretty sure the idea doesn't appeal.
You sit in dock with the enemy outside, they have you out-numbered and conered, you have a couple of corp mates there with you willing to fight, you know what a loss would mean to you and you know what it would mean to them, your cursor hovers over the undock command.
Anyone who has been here will know how that feels. Removing the consequences of death; of your actions will remove many of the reasons I'm still here, for me it would remove the consequences of life (only in game of course :P). I won't get the same experience from combat - all I would have to compare it with are FPS, where death is new guns and a better starting position. You won't get the same respect for corp mates who have fought and died side by side. Sure, combat would happen more often if there was no consequence but the experience would be cheapend.
I'm only a couple of months past my first Birthday in EVE, when I started, insurance on ships was already available, for me this has always been the case. I read a post the other day where a player mentioned he was here when insurance was first brought in, he seemed to think it was the end to Eve has he knew it, he seemed to think it was a bad step, as I read, I disagreed, but thinking further I can see his point.
I know players who will sit in dock as their corp mates die, to save valuable implants, this is their way through EVE. Some people think that that EVE is all about PVP, (it is the reason I am here, the reason I grind to get isk is to facilitate this) for others it's all about the isk, and PVP is something to be avoided at all costs.
PVPers will want the the consequence of death to stay the same or be increased, people who play the game (as far as I can see) as a glorified calculator (carebears) will want the consequences decreased.
There is a place for all of us, I'm sure CCP realise this and can keep some kind of balance, a game where greatly experienced players can play on the same server as fresh out the packet players is always going to be tricky to pull off. I have faith in the Devs, they are never going to please all the players all the time, just as long as they don't try to please the majority all the time will be fine by me.
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