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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
Doc Fury
Science and Trade Institute Caldari State
523
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Posted - 2012.02.10 22:06:00 -
[3091] - Quote
DeMichael Crimson wrote:Stuff
You sure just spent a lot of words turning what I actually said into stuff you think, and want to believe I said. The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
DeMichael Crimson
Republic University Minmatar Republic
1257
|
Posted - 2012.02.10 22:38:00 -
[3092] - Quote
Doc Fury wrote:DeMichael Crimson wrote:Stuff You sure just spent a lot of words turning what I actually said into stuff you think, and want to believe I said.
lol, and that's the best rebuttal you can come up with?
+1 for trying.
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Doc Fury
Science and Trade Institute Caldari State
523
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Posted - 2012.02.10 22:43:00 -
[3093] - Quote
DeMichael Crimson wrote:Doc Fury wrote:DeMichael Crimson wrote:Stuff You sure just spent a lot of words turning what I actually said into stuff you think, and want to believe I said. lol, and that's the best rebuttal you can come up with? +1 for trying.
It wasn't a rebuttal, it was pointing out that you lack reading comprehension skills and you think I am saying what you want to believe.
You can have your +1 back, you need it more than me.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Ranger 1
Ranger Corp
1225
|
Posted - 2012.02.10 22:46:00 -
[3094] - Quote
RC Denton wrote:I think you folks calling for more WIS content are missing a crucial issue. That would be the fact that when WiS is turned on the performance of the client goes to crap with CQ rendering just one avatar on the screen. Now consider what would happen in a cantina setting on a station like Jita? I think at that point people would see their rigs doing a good impersonation of Fukushima, even the higher end ones. Now think about people who multi-box.
I think that WiS for the most part is a non-starter. In station eye candy would be nice, in station blaster fights would be awesome. But I don't see it happening with the technology they rolled out with CQ. Given the amount of effort I would expect it would take to clean that up and optimize it, I'd much rather that effort be spent making ships cooler to fly with more stuff to do in space.
I seriously doubt that will be an issue. CCP has had the opportunity to get under the hood and modify extensively the Unreal Engine for DUST. I have little doubt that they learned a great deal that can be adapted to their own engine and applicable to WIS content eventually, and is currently being incorporated into WOD.
That would be one of the benefits of combining large parts of the underlying tech between their various properties. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Indahmawar Fazmarai
The I and F Taxation Trust
320
|
Posted - 2012.02.10 22:47:00 -
[3095] - Quote
Issler Dainze wrote:Razin wrote:Issler Dainze wrote: So, the distraction from the FiS elements of Eve were not as you stated, WiS and NeX. They were Dust and WoD. What you claim distracted CCP from FiS was a small part of the problem.
Man you are confused. Incarna in it's released form was a demo for WoD (as well as being the NeX storefront). So by definition that is what delayed everything else. This is not a secret and stated as such by CCP management in interviews and other recorded conversations (CSM). Dust has absolutely nothing to do with any of this as that is a separate dev team in a different country under different contractual obligations. CCP has finite resources. Every developer that was working on Dust could either have been working on Eve or replaced with someone that was working on Eve. So to say Dust didn't distract CCP from Eve is flat wrong. The fact that you think the majority of the WoD team was working on Captains Cell also shows that clues elude you. Issler
Well, i already stated a few times that DUST 514 is a different beast of EVE. DUST has been developed in Shanghai by a team working on a well knonw, iindustry-proven engine. So DUST's main strain on Reykjavik's developers may have been integration, but the heavy work of art and development has been carried by Shanghai. And in a sense, we can guess that Shanghai's developers are more "industry standard" rather than the powerhorses that keep EVe in the cutting edge. Probably the higher strain of DUST on Reykjavik's developers is now, with the need to develop fixes to keep players happy and integrate DUST's mechanics and software into TQ.
Bear in mind, Summer 2012 is gonna see all the foundations to make DUST active by Q3 so there's a lot of things to do: fix the old content and add and (hopefully) polish the new DUST related content, mechanics and software. Nullsec whiners, in all regards, will get from DUST more than they bargained for.
Wishfully thinking, maybe we could get CQ multiplayer by Winter 2012 along with whatever else they want to feed to nullsec whiners. But that should be CCP's inititative as the CSM won't help us out and it takes a lot of planning ahead to add new content. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% non-Highsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
Salpun
Paramount Commerce Tactical Invader Syndicate
221
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Posted - 2012.02.10 22:56:00 -
[3096] - Quote
Ranger 1 wrote:RC Denton wrote:I think you folks calling for more WIS content are missing a crucial issue. That would be the fact that when WiS is turned on the performance of the client goes to crap with CQ rendering just one avatar on the screen. Now consider what would happen in a cantina setting on a station like Jita? I think at that point people would see their rigs doing a good impersonation of Fukushima, even the higher end ones. Now think about people who multi-box.
I think that WiS for the most part is a non-starter. In station eye candy would be nice, in station blaster fights would be awesome. But I don't see it happening with the technology they rolled out with CQ. Given the amount of effort I would expect it would take to clean that up and optimize it, I'd much rather that effort be spent making ships cooler to fly with more stuff to do in space.
I seriously doubt that will be an issue. CCP has had the opportunity to get under the hood and modify extensively the Unreal Engine for DUST. I have little doubt that they learned a great deal that can be adapted to their own engine and applicable to WIS content eventually, and is currently being incorporated into WOD. That would be one of the benefits of combining large parts of the underlying tech between their various properties. It will be interesting to see the next devblog from the avitar team. High end gameing rig on Sisi is running 3 clients all effects with the two in CQ is running at 30 FPS with the avitar on the catwalk looking back toward the CQ screen. This is an improvement from where it was just a month ago. The issue is the droping of effects as the FPS drops so it stays responsive.
That tech is in work becouse it gives major wins both for CQ and FIS. The clumsyness of changing the graphic level between CQ and FIS is the main reason why most poeple just turn the CQ off. |
Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.10 23:30:00 -
[3097] - Quote
Just because its an engine doesnt mean it cannot be shoved into annother game engine entirely. Look at Frostbite, they use Enlighten Engine in it just like Incarna
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Nova Fox
Novafox Shipyards
3405
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Posted - 2012.02.10 23:49:00 -
[3098] - Quote
My estimates put it in 2013 spring/summer acutally. but meh. Depends how well 'War' Expansions go.
My guestimate on any before that additions will include Optimization and User-ability
Also back to the carbon issue.
http://community.eveonline.com/devblog.asp?a=blog&bid=788 the most english version of the blog. The others are slightly worse to extreme technobabble and this blog links a few more other coreification of eve blogs.
26+ developers that are prime real-estate at ccp was working on carbon thats much more significant than team best friends forever who was responsible for a thrid of the awsome which is known as cruicble in which most of that team where IMPORTED developers from World of Darkness and they only touched the UI sections.
I also have a strange suspicion that the same technology responsible for incarana will be responsible for Dust 514 War-rooms. Since enlighten engine is so easy to shove elsewhere within another engine.
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oldbutfeelingyoung
418
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Posted - 2012.02.11 05:03:00 -
[3099] - Quote
we can,t make any estimates ,before Team Avatar will shed some light on some matters
- there is some already made art for WIS not used ,can it be put in WIS
- After going to some threads this one and those in features and ideas,will they have some ideas to put in WIS
- is improvement and optimization of the engine possible I emote the ones who don,t like Emoting :) |
Reaver Glitterstim
Dromedaworks inc
45
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Posted - 2012.02.11 08:35:00 -
[3100] - Quote
I think the general playerbase wants WiS, but not at tremendous costs to other things. So I applaud CCP on taking their time with this one and releasing some other, more pressing goodies in the mean time, like hybrid fixes and the gank insurance change. Plus, CCP in their infinite wisdom immediately realized that taking away gank insurance would clear the gank chokepoints out unless they released the tornado to balance it out.
All in all, I say stop complaining about CCP's progress so far and do something more productive, like keep feeding them with brilliant feedback and ideas so they can maintain their streak of awesome. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
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JitaPriceChecker2
State War Academy Caldari State
37
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Posted - 2012.02.11 13:06:00 -
[3101] - Quote
I dont care about it for one simple reason.
Just what it is, is enough to destroy my computer dont want to even think about station full of people. |
Elanor Vega
Native Freshfood Minmatar Republic
136
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Posted - 2012.02.11 13:22:00 -
[3102] - Quote
JitaPriceChecker2 wrote:I dont care about it for one simple reason.
Just what it is, is enough to destroy my computer dont want to even think about station full of people.
If thats true, than your computer needed to be destroyed years ago. |
oldbutfeelingyoung
418
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Posted - 2012.02.11 19:19:00 -
[3103] - Quote
Elanor Vega wrote:JitaPriceChecker2 wrote:I dont care about it for one simple reason.
Just what it is, is enough to destroy my computer dont want to even think about station full of people. If thats true, than your computer needed to be destroyed years ago.
or remove the dust out if it ,once a month will do miracles
I emote the ones who don,t like Emoting :) |
Loomey
Count With Teddy Mercenaries Stay Calm Don't Panic
3
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Posted - 2012.02.11 19:56:00 -
[3104] - Quote
if they put walking in stations i wanna see it where you cant access your ship from your room and you can be like shanked in the hallway and lose your clone getting to your ship. |
Taiwanistan
Wildly Inappropriate Goonswarm Federation
192
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Posted - 2012.02.12 11:51:00 -
[3105] - Quote
nice, team avatar headed by the same 2 devs that failed the first time, look at these two talking about incarna with a straight face, just makes me sick NEVER FORGET tell me, what has changed? so far the only improvement i've seen is that the few dev answers posted here featured the word "gameplay".
is it going to be the same crap served on a different dish? you go ahead and eat it up, i won't
One thing is for sure, you and I are not friends, buddies or pals so don't /emote me with DMC. That's DeMichael Crimson to you. |
oldbutfeelingyoung
418
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Posted - 2012.02.12 12:01:00 -
[3106] - Quote
Taiwanistan wrote:nice, team avatar headed by the same 2 devs that failed the first time, look at these two talking about incarna with a straight face, just makes me sick NEVER FORGETtell me, what has changed? so far the only improvement i've seen is that the few dev answers posted here featured the word "gameplay". is it going to be the same crap served on a different dish? you go ahead and eat it up, i won't
aah one of my favourite trolls is back ,where have you been the only one who trolls and still giving us great ideas about some gameplay i don,t know its the same or different dish or if i want to eat what CCP serves for dinner time will tell I emote the ones who don,t like Emoting :) |
DeMichael Crimson
Republic University Minmatar Republic
1257
|
Posted - 2012.02.12 12:07:00 -
[3107] - Quote
oldbutfeelingyoung wrote:Taiwanistan wrote:nice, team avatar headed by the same 2 devs that failed the first time, look at these two talking about incarna with a straight face, just makes me sick NEVER FORGETtell me, what has changed? so far the only improvement i've seen is that the few dev answers posted here featured the word "gameplay". is it going to be the same crap served on a different dish? you go ahead and eat it up, i won't aah one of my favourite trolls is back ,where have you been the only one who trolls and still giving us great ideas about some gameplay i don,t know its the same or different dish or if i want to eat what CCP serves for dinner time will tell
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Flamespar
Woof Club
300
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Posted - 2012.02.13 01:58:00 -
[3108] - Quote
Given that captains quarters was explicity an environment for new players (except for the NeX store) I would be interested in hearing if it has helped improve the retention of new players.
This should be included in the promised dev blog.
It would also be interesting to see any stats CCP has on the number of players that have left their CQ on. I can post on a forum, therefore I represent everyone. |
DeMichael Crimson
Republic University Minmatar Republic
1257
|
Posted - 2012.02.13 20:13:00 -
[3109] - Quote
Well, I don't have CQ continuously active but I do enter it when I'm going to be docked for a while. I like it a lot better than just ship spinning in the hangar.
Definitely would be great to have more content with it, such as playing vids on the main center screen. |
Marcus Harikari
Guitar Players of EVE
33
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Posted - 2012.02.13 22:33:00 -
[3110] - Quote
WiS is pointless. |
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1101
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Posted - 2012.02.13 23:30:00 -
[3111] - Quote
Marcus Harikari wrote:WiS is pointless.
Very hard to argue with such a well constructed argument.........
Issler |
Taiwanistan
Wildly Inappropriate Goonswarm Federation
192
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Posted - 2012.02.14 04:21:00 -
[3112] - Quote
very hard to defend the merits of wis if it's just social gaming o7m8/dance and no meaningful gameplay & content on the horizon.
One thing is for sure, you and I are not friends, buddies or pals so don't /emote me with DMC. That's DeMichael Crimson to you. |
Ziranda Hakuli
Relativity Holding Corp AAA Citizens
13
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Posted - 2012.02.14 07:01:00 -
[3113] - Quote
If folks remember that when incarna started up and you could walk around the Captin's quarters people started having a problems. not everyone but a good size of the eve community. This looks awsome as you play around with the character customization and then you enter the Captins quarters exploring it in aww of what the Devs of Eve have done and you hear a loud pop from your tower and everything dies as smoke comes up from your beautiful tower you spent so much time putting together.
From my investigation of things its a combination of things but i lay iskies down that a VERY large portion were overclocking the system. yeah i know the over clocking software has greatly improved but it is also limited to cooling and the type you are using and i know that there are many smokers in the world of Eve....Smoke outside you spent hundreds of dollars on your machine.
ahhh screw it you all will figure it out when you remove head from rectum |
Lord Zim
Bat Country Goonswarm Federation
623
|
Posted - 2012.02.14 08:42:00 -
[3114] - Quote
Someone's been watching too much spartacus. |
Wacktopia
Noir. Noir. Mercenary Group
208
|
Posted - 2012.02.14 12:05:00 -
[3115] - Quote
It was a shame that the NeX and WIS were released together in the way that it was. NeX was rushed in it seems to co-inside with the WIS release and I can imagine it took away somewhat from the resources available for CQ, perhaps causing the late-arrival of the other 3 racial quarters.
The annoying thing is that I think a lot of the hate directed at WIS was fuelled by the NeX store at least in part. Yes there are those that will never like to do WIS but then there are always those that might choose not do do Science and Industry. This is completely to be expected. Granted WIS has little point beyond RP at the moment but if it did have a point perhaps it might be more interesting.
The lack of FIS content fuelled the fire even further. With so many broken mechanics in the game, releasing a new one that was in no way polished or finished was just terrible. But, we know all this and CCP have gone a long way to fixing things. Time has moved on and CCP has put considerable effort into the areas that a lot of players have wanted. There is still a lot of ground to cover, most notably in FW, Wars, SOV areas but things are none-the-less moving in the right direction.
I believe the complete writing off of WIS by CCP was a knee jerk reaction and an attempt to win some pride back from the community. Kinda like saying "yeah look you were right, we're putting it all in the bin". I think therefore it is time that CCP can and should start discussing their plans for WIS with the community again and most importantly separate those plans from the NeX store.
I would like to see more made of WIS. Not at the expense of the game in general but I would also like to know if CCP really plan on ever moving it forward or is it on the shelf forever. Vote Alekseyev Karrde for CSM7. -áhttp://community.eveonline.com/council/voting/Vote.asp?c=433 Get War Decs, Sov, Low Sec that works.-á |
Wacktopia
Noir. Noir. Mercenary Group
208
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Posted - 2012.02.14 12:37:00 -
[3116] - Quote
CCP Bayesian wrote:Basically, "our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release". From my perspective anything we do has to be compelling and if we can find a compelling gameplay experience in expanding the CQ with multiplayer aspects then that is something we'd definitely look at. We are definitely going to be looking at letting you out of the CQ though as they'd get crowded pretty quickly. ;)
Serious point - don't underestimate the role-play aspect of multilayer WIS in it's own right.
The original concepts of meeting rooms and maps were actually really good I thought. Vote Alekseyev Karrde for CSM7. -áhttp://community.eveonline.com/council/voting/Vote.asp?c=433 Get War Decs, Sov, Low Sec that works.-á |
Momma Lovebone
Doomheim
7
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Posted - 2012.02.14 12:46:00 -
[3117] - Quote
Walking and looking is not gameplay.
A solo character in a sealed room with no gameplay isn't a feature.
Screw walking in stations....if there was something to DO in stations other than buying new boots for Barbie this would probably get more support. |
Rek Seven
Probe Patrol Project Wildfire
215
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Posted - 2012.02.14 12:55:00 -
[3118] - Quote
Wacktopia wrote: Granted WIS has little point beyond RP at the moment but if it did have a point perhaps it might be more interesting.
This always confused me about the EVE community. What exactly do you mean by "roleplay"? because to me it's all just part of the game i'm playing and things like CQ just help to solidify the immersion i feel with the game.
A role-player is someone that actually pretends to be the character in a game, and i would hate to be lumped in with that category of human being |
Andski
GoonWaffe Goonswarm Federation
2360
|
Posted - 2012.02.14 12:56:00 -
[3119] - Quote
People wanted to walk in space. It morphed into walking in stations through years of miscommunication. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Arcathra
Technodyne Ltd.
183
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Posted - 2012.02.14 13:04:00 -
[3120] - Quote
Momma Lovebone wrote:Walking and looking is not gameplay.
A solo character in a sealed room with no gameplay isn't a feature.
Screw walking in stations....if there was something to DO in stations other than buying new boots for Barbie this would probably get more support. You might have missed it, but that is what a lot of players are actually asking for: more meaningful things to do and interaction with others. I agree that what we got wasn't gameplay in any way and that it was very disappointing, altough I like the quarters as a start. |
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