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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Ytterbium
C C P C C P Alliance
2130
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Posted - 2013.07.03 11:58:00 -
[1] - Quote
Hello people,
As hinted there, we are in considering ways to revamp certificates and make player progression easier to grasp in general.
Something that came up early during our design process is that character skills have been added into various, more or less relevant groups as we introduced them over the years. As a result, some groups, Science in particular, have become dump places for all sorts of skills.
The goal is to make skills and their associated groups easier to find, classify and understand as a whole. This is done through the following 3 points:
- Renaming some individual skills
- Creating, or renaming existing skill groups and moving skills around
- Matching all changes of skill groups in the Market groups as well
RENAMING SKILLS
This is done in an effort to reduce confusion between the skill names themselves and the groups they belong to. Usually, a group name is to be as generic as possible since it usually contains more than just a single theme. On the contrary, Skill names need to be as specific as possible to let players know what effects they have without having to read their description.
- Electronics: has been renamed to GÇ£CPU managementGÇ¥ not to conflict with group names and be more explicit at what the skill actually does.
- Engineering: has been renamed GÇ£Power Grid managementGÇ¥ not to conflict with group names and be more explicit at what the skill actually does.
- Targeting: for the same reasons as above, this skill has been renamed "Multiple Targeting".
- Multitasking: has been renamed "Advanced Multiple Targeting" for the same reasons as above.
- Nanite Control: has been renamed "Neurotoxin Control" to make it clearer it's a booster related skill and not something tied with overheading (nanite repair paste comes to mind).
SKILL GROUP CHANGES
Armor: is a new skill group, that has all armor skills - the GÇ£mechanicsGÇ¥ skill group has been removed.
- Contains the Armor Honeycombing, Armor Resistance Phasing, Capital Remote Armor Repair Systems, Capital Remote Hull Repair Systems, Capital Repair Systems, EM Armor Compensation, Explosive Armor Compensation, Hull Upgrades, Kinetic Armor Compensation, Mechanics, Remote Armor Repair Systems, Remote Hull Repair Systems, Repair Systems and Thermic Armor Compensation skills.
Electronic System: is the old GÇ£electronicsGÇ¥ group. Now only contains offense EW related skills.
- Contains the Cloaking, Electronic Warfare, Frequency Modulation, Long Distance Jamming, Projected Electronic Counter Measures, Propulsion Jamming, Sensor Linking, Signal Dispersion, Signal Suppression, Signature Focusing, Tactical Logistics Reconfiguration, Target Breaker Amplification, Target Painting, Turret Destabilization and Weapon Disruption skills.
Engineering: now has all skills related with energy management and fittings in general.
- Contains the Advanced Weapon Upgrades, CPU Management, Capital Energy Emission Systems, Electronics Upgrades, Energy Emission Systems, Energy Grid Upgrades, Energy Management, Energy Pulse Weapons, Energy Systems Operation, Nanite Interfacing, Nanite Operation, Power Grid Management, Thermodynamics and Weapon Upgrades skills.
Missiles: itGÇÖs the old GÇ£missile launcher operationGÇ¥ group with no other change whatsoever.
Neural Enhancement: has all boosters, clone and implants related skills.
- Contains the Biology, Cloning Facility Operation, Cybernetics, Informorph Psychology, Neurotoxin Control and Neurotoxin Recovery skills.
Production: has all industry and manufacturing skills, including those that previously were in the GÇ£MechanicsGÇ¥ skill group.
- Contains the Advanced Mass Production, Battleship Construction, Capital Ship Construction, Cruiser Construction, Drug Manufacturing, Frigate Construction, Industrial Construction, Industry, Mass Production, Outpost Construction, Production Efficiency, Supply Chain Management skills.
Resource Processing: has all mining, harvesting skills and reprocessing skills.
- Contains the Arkonor Processing, Astrogeology, Bistot Processing, Command Center Upgrades, Crokite Processing, Dark Ochre Processing, Deep Core Mining, Gas Cloud Harvesting, Gneiss Processing, Hedbergite Processing, Hemorphite Processing, Ice Harvesting, Ice Processing, Industrial Reconfiguration, Interplanetary Consolidation, Jaspet Processing, Kernite Processing, Mercoxit Processing, Mining, Mining Upgrades, Omber Processing, Plagioclase Processing, Pyroxeres Processing, Refinery Efficiency, Refining, Salvaging, Scordite Processing, Scrapmetal Processing, Spodumain Processing and Veldspar Processing skills.
Ship Modifications: has all the skills related to rigs that previously were in the GÇ£MechanicsGÇ¥ skill group. Also contains all the Tech3 subsystem skills that previously were in the "Subsystems" group.
- Contains the Amarr Defensive Systems, Amarr Electronic Systems, Amarr Engineering Systems, Amarr Offensive Systems, Amarr Propulsion Systems, Armor Rigging, Astronautics Rigging, Caldari Defensive Systems, Caldari Electronic Systems, Caldari Engineering Systems, Caldari Offensive Systems, Caldari Propulsion Systems, Drone Rigging, Electronic Superiority Rigging, Energy Weapon Rigging, Gallente Defensive Systems, Gallente Electronic Systems, Gallente Engineering Systems, Gallente Offensive Systems, Gallente Propulsion Systems, Hybrid Weapon Rigging, Jury Rigging, Launcher Rigging, Minmatar Defensive Systems, Minmatar Electronic Systems, Minmatar Engineering systems, Minmatar Offensive Systems, Minmatar Propulsion Systems, Projectile Weapon Rigging and Shield Rigging skills.
Scanning: contains all skills tied with that theme (including PI scanning skills, probe scanning, hacking mini-game and survey skills).
- Contains the Advanced Planetology, Archaeology, Astrometric Acquisition, Astrometric Pinpointing, Astrometric Rangefinding, Astrometrics, Hacking, Planetology, Remote Sensing and Survey skills.
Science: now only contains "true" science / research / datacore skills.
- Contains the Advanced Laboratory Operation, Amarr Encryption Methods, Amarrian Starship Engineering, Astronautic Eng...
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Commander Ted
Caldari Provisions Caldari State
758
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Posted - 2013.07.03 12:07:00 -
[2] - Quote
ok, works I guess. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
234
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Posted - 2013.07.03 12:14:00 -
[3] - Quote
Hmm. |
Hannott Thanos
Notorious Legion
601
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Posted - 2013.07.03 12:16:00 -
[4] - Quote
Sweet :) |
War Kitten
Panda McLegion
2266
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Posted - 2013.07.03 12:28:00 -
[5] - Quote
There's nothing wrong with the names of the Engineering and Electronics skills. They make for good base names, especially when you consider them as pre-reqs for other skills.
"CPU Management" as a pre-req for things like Long Range Targeting sounds too specific and perhaps a little odd.
Did someone need busywork or something?
I find that without a good mob to provide one for them, most people would have no mentality at all. |
marVLs
206
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Posted - 2013.07.03 12:31:00 -
[6] - Quote
Cool but "Spaceship Piloting" ? Spaceship Command sounds better |
Rayzilla Zaraki
Tandokuno
77
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Posted - 2013.07.03 12:37:00 -
[7] - Quote
marVLs wrote:Cool but "Spaceship Piloting" ? Spaceship Command sounds better
I'm with this guy.
"Spaceship Piloting" is a little too limp-wristed. Gate campers are just Carebears with anger issues. |
Nagarythe Tinurandir
Tormented of Destiny The Kadeshi
136
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Posted - 2013.07.03 12:38:00 -
[8] - Quote
i dont know about weapon upgrades and AWU in engineering... while the latter might be placed rightly there, the former governs wether you can use dmg-mods or not, which is to me tightly connected to guns and the gunnery path.
.. however missiles..... meh dunno just seems weird.
if it helps getting your tiericide and rebalance along, why not. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1072
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Posted - 2013.07.03 12:43:00 -
[9] - Quote
I think renaming electronics and engineering is a bit overkill but these changes are quite positive in general.
Maybe make it easier for new people to grasp what each skill does with having an information window pop up when you hover over the skill?
All in all great change. BYDI recruitment closed-ish |
Lyta Jhonson
Science and Trade Institute Caldari State
17
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Posted - 2013.07.03 12:44:00 -
[10] - Quote
Energy Emission Systems, Energy Grid Upgrades, Energy Management, Energy Systems Operation, Power Grid Management...
If I was a new player I'd be confused. Following proposed logic why not to rename Energy Management and Energy Systems Operations to Capacitor Management and Capacitor Systems Operations?
And +1 to keep Spaceship Command and Missile Launcher Operation - they sound much better. |
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Crash Lander
Imperial Academy Amarr Empire
46
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Posted - 2013.07.03 12:47:00 -
[11] - Quote
This is good however what does this mean for the primary and secondary attributes of the skills? Previously it was possible to guess (mostly correctly) what remap you need for a bunch of skills by the virtue of what group it was under. as most skills under the same group had the same primary and secondary training attributes. Now that skills are getting mixed up in different categories it makes figuring out which remap you need more difficult (Yes I know there is evemon, but presumably the point of this is to improve in-game tools/interfaces/etc.) |
Rengerel en Distel
1666
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Posted - 2013.07.03 12:48:00 -
[12] - Quote
Whatever it takes to fill up the patch notes i guess. Can't help but think all the 3rd party guys are wishing you would just stop it already though.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Harvey James
Deep Core Mining Inc. Caldari State
172
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Posted - 2013.07.03 12:49:00 -
[13] - Quote
besides a couple of typos .. (as usual) i can't seem to find where you have put the cyno field skill
Also when are you changing skills? i.e. nanite skills affecting AAR nanite paste usage and perhaps adding to rep amount.. missile skills should be reduced to 5% skills like gunnery guns needing lv5 of previous size makes no sense anymore
On top of that T2 modules should require lv5 skills but they don't atm ... Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
Gareth Burns
The Dark Space Initiative Scary Wormhole People
6
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Posted - 2013.07.03 12:51:00 -
[14] - Quote
Two Things:
1. I agree spaceship piloting sounds bad, stick with spaceship command!
2. Multiple Targeting does NOT flow. I don't like how it rolls off the tongue. Normally I try to come up with some sort of recommendation instead of just saying no... but all I can come up with is MTT Systems and AMTT Systems ( Multiple target tracking systems & advanced multiple target tracking systems ). But from the sounds of it you're trying to make things easier to understand and i don't think those help. Noblesse Oblige Gû¦ Gareth Burns |
Bienator II
madmen of the skies
1803
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Posted - 2013.07.03 12:51:00 -
[15] - Quote
you forgot "Electronic Warfare Drone Interfacing". It has nothing to do with ewar or even with the other interfacing skills, it adds drone control range. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Hosedna
FumbleFamily Corp
40
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Posted - 2013.07.03 12:51:00 -
[16] - Quote
I really would have kept the old Planetology group intact. Now the planet skills are in 2 or 3 groups, which defeats the whole purpose of the rename pass imho ! |
Harvey James
Deep Core Mining Inc. Caldari State
172
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Posted - 2013.07.03 12:57:00 -
[17] - Quote
Bienator II wrote:you forgot "Electronic Warfare Drone Interfacing". It has nothing to do with ewar or even with the other interfacing skills, it adds drone control range.
an opportunity to change the skill and split it into two here so- drone control range -buff to 5000m Electronic Warfare Drone Interfacing - allows use of e-war drones and perhaps effectiveness .... which allows you too nerf e-war drones ecm drones come to mind.. perhaps add e-war drone bays to e-war ships
Also add drone tracking -5% drone tracking drone falloff skills - 5% falloff
Also increase drone shooting ranges too make sense atm (entity attack range) sentries - 250km -150km they rarely go over that range and ships often can't target that far anyway.. thats another issue to fix heavies - 5km - 10km medium - 4km - 8km lights - 3km -6km Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
Elder Ozzian
Frozen Dawn Inc Arctic Light
67
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Posted - 2013.07.03 13:03:00 -
[18] - Quote
CCP Ytterbium wrote:Hello people, Ship Modifications: has all the skills related to rigs that previously were in the GÇ£MechanicsGÇ¥ skill group. Also contains all the Tech3 subsystem skills that previously were in the "Subsystems" group.
Subsystems in a subgroup under the Mechanics group or inline with the rigging skills?
Ps. You have a typo in your Har-Har-wiring ;-) I disagree! |
Paul Clancy
Korpu no Byakko
36
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Posted - 2013.07.03 13:16:00 -
[19] - Quote
Please, while you are at it, check Navigation skill description
Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.
Maybe name it as Engine Handling? |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
57
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Posted - 2013.07.03 13:22:00 -
[20] - Quote
Ohes noes, CCP has changed the names and grouping of skills that make my internet spaceship pixels have more oomph. I must emo rage about it!!1ONE11!!
(There was a severe lack of emo rage in this thread so I had to add some even if it was fake. My only complaint is that Spaceship Piloting sounds "weaker" than Spaceship Command) CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
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Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
194
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Posted - 2013.07.03 13:31:00 -
[21] - Quote
Another thumbs down on Spaceship command new name.
I think the Subsystems group should stay as they are unique in that you can easily lose a level in them. Keeping them separate from regular skills makes this easier to understand. Also its the only group that moist sane pilots can will max out :)
How many groups will there be now? Fear God and Thread Nought |
Ravcharas
Infinite Point Nulli Secunda
244
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Posted - 2013.07.03 13:35:00 -
[22] - Quote
Quote:Electronic System: is the old GÇ£electronicsGÇ¥ group. Now only contains offense EW related skills. I'd name it Electronic Warfare Systems, then. And maybe rename the Electronic Warfare skill while you're at it. |
Ravcharas
Infinite Point Nulli Secunda
244
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Posted - 2013.07.03 13:36:00 -
[23] - Quote
Jackie Fisher wrote:I think the Subsystems group should stay as they are unique in that you can easily lose a level in them. This is a good point |
Paul Clancy
Korpu no Byakko
36
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Posted - 2013.07.03 13:46:00 -
[24] - Quote
Also, will the attribute relevance of any of these skills be changed? Means, will there be, say, changes from char/int to int/mem or something around this idea? |
ChromeStriker
The Riot Formation Unclaimed.
557
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Posted - 2013.07.03 13:59:00 -
[25] - Quote
GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+
Keep Electronics and Engineering names the same... might just be nestalgia but never heard they were a problem... seems quite straightforward to me.
Targeting - Target Acquisition
Multitasking - Advanced Target Acquisition
GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+GÇ+ - Nulla Curas |
Smoking Blunts
ZC Industries Dark Stripes
612
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Posted - 2013.07.03 14:07:00 -
[26] - Quote
when your doing this, any chance I can get mining 1 removed, ugly skill annoys me OMG when can i get a pic here
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Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1308
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Posted - 2013.07.03 14:12:00 -
[27] - Quote
Don't change this ::
Spaceship Command - Keep it. We understand it. Unnecessary change. We are commanding a spaceship. Period, the end.
Please seriously Consider This
Targeting - Multiple Targeting sounds clunky. It needs another iteration. "Target Management" makes it sound like you can manage more targets, just as "CPU Management" lets you have more CPU.
Multitasking - I agree, bad name. "Advanced Target Management".
Other Thoughts
Electronics - CPU Management - I agree with a comment above, that it seems like it's a very broad underlying skill. However, I think clarity is more important in this case than anything else.
Nanite Control - I agree, has confused me many times when I'm looking for Nanite Repair skills.
Where I am. |
Hosedna
FumbleFamily Corp
41
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Posted - 2013.07.03 14:20:00 -
[28] - Quote
Ravcharas wrote:Jackie Fisher wrote:I think the Subsystems group should stay as they are unique in that you can easily lose a level in them. This is a good point
Indeed ! |
Benny Ohu
Chaotic Tranquility Casoff
1173
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Posted - 2013.07.03 14:24:00 -
[29] - Quote
back when i was in the rookie channel i remember the confusion between the industry skill and skillgroup was common, so this is a good change |
Sentient Blade
Walk It Off
963
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Posted - 2013.07.03 14:30:00 -
[30] - Quote
Electronic Systems sounds vague. I think I'd much rather see the group called Electronic Warfare and the existing Electronic Warfare skill become Sensor Jamming.
Lumping Weapon Upgrades in with PG Enhancements seems odd, considering it's a perception / willpower branch and everything else is Int / Mem. |
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