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Leonidas Rex
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Posted - 2005.11.30 21:16:00 -
[1]
How come the suns are so small? Dont tell me that its because we are at such great distance from them, Ive travelled around a sun several times and they are infact very very small.. To me this feels a bit silly, its a small thing I know, but in a space game it would just feel so much more immersing and realistic if the suns became larger and larger the closer you get.
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Indra Sebuchiore
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Posted - 2005.11.30 21:25:00 -
[2]
I think the scale on everything is way out, except maybe the frigates.
The planets, the suns, the battleships, the stations... all should be way, way bigger. Would feel much more immense if your frigate took seconds to fly the length of a BS, instead of the fraction it does now. __________________________________________
"In girum imus nocte, et consumimur igni."
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Discorporation
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Posted - 2005.11.30 21:26:00 -
[3]
Battleships are up to a km long, a frig flies half a km per second. Makes sense to me that it takes 'em no time at all.
[Now with MIND BULLETS!]
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Indra Sebuchiore
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Posted - 2005.11.30 21:30:00 -
[4]
That's the problem right there - "up to a kilometre long"
I thought these were supposed to be city-sized? IMO, a BS should be in the region of 3-5km... __________________________________________
"In girum imus nocte, et consumimur igni."
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Pit Boss
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Posted - 2005.11.30 21:31:00 -
[5]
I actually flew to the surface of a planet once. When I finally reached the surface, my ship actually flew into it for a second, before it bounced back out.
They are not so big either.
I guess it's all about the limits of our computers. If they make them way too big, you may be looking at some serious lag. I don't know.
So instead, they give you the illusion of being really far away. As far as suns, I think that as small as they actually are, it would probably be better to just make them non-warpable? objects in space. So that in order for you to actually get near one, you would have to start somewhere near a planet, and actually fly there.
I am sure nobody (who is sane that is) would take the time to travel to one, so it wouldn't seem like such a small object afterall.
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Indra Sebuchiore
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Posted - 2005.11.30 21:38:00 -
[6]
Originally by: Pit Boss I guess it's all about the limits of our computers. If they make them way too big, you may be looking at some serious lag. I don't know.
Elite 2: Frontier managed realistic sized suns and planets about 12 years ago, it can't be that difficult. One would expect it to be only a matter of model scaling, or similar. __________________________________________
"In girum imus nocte, et consumimur igni."
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Nyphur
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Posted - 2005.11.30 21:53:00 -
[7]
Originally by: Indra Sebuchiore
Originally by: Pit Boss I guess it's all about the limits of our computers. If they make them way too big, you may be looking at some serious lag. I don't know.
Elite 2: Frontier managed realistic sized suns and planets about 12 years ago, it can't be that difficult. One would expect it to be only a matter of model scaling, or similar.
Warp to a star in eve. Have a look at it. Do the same in Frontier and have a look at it. See the difference? The stars in eve have all kinds of (totally unnececary) crazy effects on them but Frontier's stars were just spheres.
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Nikolai Nuvolari
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Posted - 2005.11.30 21:54:00 -
[8]
I've been begging for everything to be larger for a long time.
Not that anybody has any reason to listen to me, but I have.
The stations got a lot bigger, and that's great...but I would still like them bigger than they are. I mean seriously, they are supposed to swallow up battleships AND be floating cities?
The moons, planets, and suns should be bigger too, I agree...and I think that if you get close enough to a sun you should start taking thermal and then EM damage. If you fitted thermal and EM hardeners you could go "sun diving" and it would be cool.
--------------------------------[04:04:04] Tom Thumb > for a nut case you rawk |
Grimwalius d'Antan
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Posted - 2005.11.30 21:56:00 -
[9]
Originally by: Indra Sebuchiore Elite 2: Frontier managed realistic sized suns and planets about 12 years ago, it can't be that difficult. One would expect it to be only a matter of model scaling, or similar.
That is because Elite didn't have to consider graphics. To make things the same scale as Elite with Eve graphics would require like 10x as big textures not to look like smudged crap, which wouldn't fit on modern graphics cards.
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Dark Shikari
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Posted - 2005.11.30 21:58:00 -
[10]
Stars are reasonably sized... warp to 500,000km away and they take up about 500000km-1500000km distance on the screen, and thats pretty normal... - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Cypherous
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Posted - 2005.11.30 22:19:00 -
[11]
Try flying to 0km from a sun, they shrink really small
And yes i used a dual MWD fitted ship to do it and it took about 6 hours but atleast i have a really cool safespot ^^
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Tharbad
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Posted - 2005.12.01 00:04:00 -
[12]
Planets, moons and suns should be the next thing to get a graphical overhaul - and they can become huge in the process. That would look the business.
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MWEI
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Posted - 2005.12.01 00:53:00 -
[13]
Edited by: MWEI on 01/12/2005 00:54:41 IMO its not the scale exactly thats the problem
the problem is the way the scale is being handled, in Freelancer for example, the scale is way off but you easily get a sense of size and location where ever you go, eve has the right scale, but everything just seems so small
IMO the sense of scale comes from identifying small objects from large ones, when you have a frigate aproching a station, you simply dont get that sense of size. Might have something to do with the camera, since if you hold your right mouse button and view ships that way you get a much better sense of how small your frigates is compared to that station, even if the textures are screwed up
Another way to fix it would be to move stations much closer to planets so the planet fills half of your viewscreen. Of course that would demand CCP to change the very nature of planet modeling.
Infact if we just all move things closer to each other while keeping the scale it would feel much better, if a frigate can drive very close to a battleship it gets very easy to tell the size, no matter how fast you are flying.
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Narooma Sung
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Posted - 2005.12.01 00:54:00 -
[14]
I thought this as well until I zoomed all of the way out and noticed that the size of the planet, station or sun did not change (or not much at all), but my ship was a little white dot. The scale is there, but we tend to stay zoomed in close to the ship.
It's like holding your hand in front of your face and it looks bigger than everything behind it.
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Haniblecter Teg
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Posted - 2005.12.01 01:09:00 -
[15]
Its hte camera that really fcked with teh scale.
Take a shuttle and get real close to a BS. Just before you bump the sucker, zoom out and see how truly huge they are.
Did this with a bunch of BS's at my corps POS. Getting as close as possible really corrects what teh camera does.
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Derovius Vaden
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Posted - 2005.12.01 01:23:00 -
[16]
Whose up for a little sun mining?
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TheDeceit
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Posted - 2005.12.01 01:44:00 -
[17]
Frigates aren't little fighter jet-sized ships. They are huge ships, about the size of a passenger plane.
Battleships to need to be bigger, and interceptors, pods, and corpses need to be considerably smaller. -------- "Yet we still hug the dear Deceit" - N. Cotton |
Silver Night
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Posted - 2005.12.01 02:50:00 -
[18]
1) Interceptors are, and are supposed to be, the same size as frigates.
2) Frigates are about the right size. Other ship classes aren't too far off, though they could use some tweaking.
3)Stations should be much, much larger to realistically house as many battleships as they do, as it is CCP has compromised so that the things will still be reasonable to navigate around when you are close to them.
4)Planets are about the same size. Mostly a little smaller than earth if I remember correctly, from rough measurements. Don't know about suns, but I think they are bigger. Obviously if things were Ideal, the PPlanets would range from around pluto sized to multiple Jupiter masses. And orbit. And have gravitational pull. But they don't and the current system is I think a good compromise of game playability, keeping things within the grasp of computers they ahve to handle, and even a far flung connection to reality. ------------------ Silver Night Director -Production and Science
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Blaine McKlellan
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Posted - 2005.12.01 03:01:00 -
[19]
The ship sizes definitly need to be changed. I won't be satisfied till BS take up my screen at close range and Titans make me scan way back on the camera to bring them into full view. Aren't they supposed to be the size of stations?
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F'nog
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Posted - 2005.12.01 04:45:00 -
[20]
Originally by: Nikolai Nuvolari I've been begging for everything to be larger for a long time.
Boobies???
Originally by: rowbin hod Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage.
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Grimwalius d'Antan
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Posted - 2005.12.01 07:47:00 -
[21]
Proportions are pretty much correct in Eve, however the wide field of view distorts everything. A station really is 15km across, so the interiors are actually quite accurate to the outside of the station in size. I'd say removing 10 degrees from the FOV would make a HUGE difference in the way we percieve size and shape (the ships are very disfigured as of now due to the wide view). Try pulling the camera back and zoom in (right hold left hold, not vice versa) and you'll get the picture.
As already mentioned, the proportions in Freelancer was totally wrong, but the game had a pretty First person like FOV. This mean't that everything looked believable at a distance. Up close, stuff still looked huge as you could not fit them into one screen.
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Sable Moran
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Posted - 2005.12.01 13:42:00 -
[22]
Originally by: Pit Boss I actually flew to the surface of a planet once.
They are not so big either.
Planets actually are small IRL, even the 'larger' ones like jupiter.
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Rodj Blake
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Posted - 2005.12.01 15:25:00 -
[23]
Originally by: Indra Sebuchiore That's the problem right there - "up to a kilometre long"
I thought these were supposed to be city-sized? IMO, a BS should be in the region of 3-5km...
In terms of habitable volume, a 1km spaceship is city-sized.
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