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Thread Statistics | Show CCP posts - 1 post(s) |
BoSau Hotim
Uitraan Diversified Holdings Incorporated
5788
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Posted - 2013.06.29 00:19:00 -
[1] - Quote
So I was thinking (yes... it happens) about the 'no local in null sec' convo What about an interesting compromise? Where covert/black ops ships have a transponder on board. One that when you are in null you have the option of turning it off. When it's off that ship does not appear in local AND it cannot see anyone else in local. Ends up being a pure intel gathering by other means on the part of all players in system. Not sure how it would totally play out, but I think it might be fun.
Any thoughts? Any flames? - but plz be gentle as I sunburn easily... I'm not a carebear... I'm a SPACE BARBIE!-á Now... where's Ken? |
Doc Fury
Furious Enterprises
2664
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Posted - 2013.06.29 00:27:00 -
[2] - Quote
Poasting in a stealth "nerf AFK cloaking" thread.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
BoSau Hotim
Uitraan Diversified Holdings Incorporated
5788
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Posted - 2013.06.29 00:31:00 -
[3] - Quote
Doc Fury wrote:Poasting in a stealth "nerf AFK cloaking" thread.
You always make me laugh... and frankly since I love AFK cloaking your gonna have to figure out what type of stealth thread this really is I'm not a carebear... I'm a SPACE BARBIE!-á Now... where's Ken? |
Seven Koskanaiken
Clan Steel Wolves
224
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Posted - 2013.06.29 01:11:00 -
[4] - Quote
Doc Fury wrote:Poasting in a stealth "nerf AFK cloaking" thread.
If you are afk you wouldn't be looking at local anyway. |
Pewty McPew
EVE Corporation 2357451
304
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Posted - 2013.06.29 01:38:00 -
[5] - Quote
Seven Koskanaiken wrote:Doc Fury wrote:Poasting in a stealth "nerf AFK cloaking" thread.
If you are afk you wouldn't be looking at local anyway.
Posting in a stealth thread about being AFK while "AFK cloaking and nerfing local"
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Money Makin Mitch
Paid in Full
7
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Posted - 2013.06.29 02:17:00 -
[6] - Quote
cloaky ships disappearing from local when cloaked would be awesome |
Gealbhan
True Slave Foundations Shaktipat Revelators
368
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Posted - 2013.06.29 02:31:00 -
[7] - Quote
Removing local would be a boon to covert ops ships, you really won't know they're there until the first (and probably last) alpha strike. It's like a stealth condom, they'll never see you coming. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3744
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Posted - 2013.06.29 03:06:00 -
[8] - Quote
Gealbhan wrote:Removing local would be a boon to covert ops ships, you really won't know they're there until the first (and probably last) alpha strike. It's like a stealth condom, they'll never see you coming. It would make hotdropping people so much easier ! There are no goons. The goons' 0.0 dream is over.
TEST Defence, Please Ignore |
BoSau Hotim
Uitraan Diversified Holdings Incorporated
5804
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Posted - 2013.06.29 06:42:00 -
[9] - Quote
Money Makin Mitch wrote:cloaky ships disappearing from local when cloaked would be awesome
I also like the idea that when the transponder is off, they don't see who's in local either I'm not a carebear... I'm a SPACE BARBIE!-á Now... where's Ken? |
Daniel Whateley
34
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Posted - 2013.06.29 08:34:00 -
[10] - Quote
It would indeed be interesting to see this put into the game, wormholes are already quite fun to fly around in as it is, nullsec would be a much better place for this type of local disappearance to happen, usually 80% of the time you're in nullsec as soon as someone enters you only have 1-2 minutes before they have you, it wouldn't be that much of an impact on the eve mechanics, perhaps to level it out a little bit make the local chat player list change a different color, like green if someone enters and red if someone leaves, so you see someone enter if you're paying attention but they wont stay in there for long, like maybe a delay of 30 seconds even before dissapearing. |
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Evangelina Nolen
Sama Guild
15
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Posted - 2013.06.29 08:45:00 -
[11] - Quote
I have a feeling that nullsec inhabitants would literally die of paranoia if they lived in WH's day in and day out. |
Nishi Bendan
Semi-Scorched Telemetry
0
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Posted - 2013.06.29 08:55:00 -
[12] - Quote
I have no idee how this works. I am a high Sec idiot......
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JigglyPoof
Societa Segreta Fade 2 Black
16
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Posted - 2013.06.29 09:55:00 -
[13] - Quote
I actually like this idea. Almost like a submarine going silent. However I would also say that the person who has the "transponder" off therefore has no navigation either. So they can't pickup station, asteroid belts, anoms, etc. The only thing on your overview is what you can see for 300 km or so. *Supreme Commander of the Jigglys* |
Noriko Mai
867
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Posted - 2013.06.29 10:09:00 -
[14] - Quote
Features & Ideas Discussion
And it's the 1473894364th time, this idea comes up |
AligatorVer1337
The Black Talon Assult Force A T O N E M E N T
2
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Posted - 2013.06.29 11:06:00 -
[15] - Quote
Actually a mod that fits in hi/mid/low slots of the ship that can hide you on local would be fair. You'd need all 3 mods (so sacrifising 3 slots just to be not seen on local). Yes you could gank ppl suprisely but they'd have a chance to fight back since your ship is much weaker then it's potential is. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
911
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Posted - 2013.06.29 11:11:00 -
[16] - Quote
Evangelina Nolen wrote:I have a feeling that nullsec inhabitants would literally die of paranoia if they lived in WH's day in and day out.
How cute, I'm sure if I could light a cyno in your warm hole and jump big stuff in you'd love it.
*removed inappropriate ASCII art signature* - CCP Eterne |
handige harrie
Hedion University Amarr Empire
85
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Posted - 2013.06.29 11:16:00 -
[17] - Quote
You could also go into a WH when you don't want to appear in local, and hop out again when you do want to appear in local. Baddest poster ever |
BoSau Hotim
Uitraan Diversified Holdings Incorporated
5824
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Posted - 2013.06.29 11:31:00 -
[18] - Quote
JigglyPoof wrote:I actually like this idea. Almost like a submarine going silent. However I would also say that the person who has the "transponder" off therefore has no navigation either. So they can't pickup station, asteroid belts, anoms, etc. The only thing on your overview is what you can see for 300 km or so.
It was funny that you mentioned a submarine going silent, because that was how I was explaining it to my m8's too.
I Looked on wikipedia and was studying the different types of transponders. Very interesting stuff. I noticed how you can use different types of transponders for different purposes, so I think it would be legit to have those different types bundled together and then you are able to turn off the one that emits an identifying signal in response to an interrogating received signal from other ships. Therefore you would be able to pick up everything else in system as they could be emitting signals to a different part of the bundled unit, if that makes sense.
making it a mod is an interesting idea.
Quote: You could also go into a WH when you don't want to appear in local, and hop out again when you do want to appear in local.
defeats the purpose of covert ops against your enemy in the system, It has everything to do with being truly covert. I'm not a carebear... I'm a SPACE BARBIE!-á Now... where's Ken? |
ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1558
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Posted - 2013.06.29 11:48:00 -
[19] - Quote
JigglyPoof wrote:I actually like this idea. Almost like a submarine going silent. However I would also say that the person who has the "transponder" off therefore has no navigation either. So they can't pickup station, asteroid belts, anoms, etc. The only thing on your overview is what you can see for 300 km or so.
This would ruin the point if they had to appear in local in order to warp to stuff. How about having to use directional scan to find stuff to warp to, but remaining cloaked and out of local? Save the Domi model! Spacewhales should be preserved. |
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ISD Tyrozan
ISD Community Communications Liaisons
73
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Posted - 2013.06.29 18:10:00 -
[20] - Quote
Thread has been moved to Features & Ideas Discussion. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Krazynikomo
Dreddit Test Alliance Please Ignore
67
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Posted - 2013.06.29 18:36:00 -
[21] - Quote
The only change that should happen to the Black Ops ship-class is that they should get a bonus where they can equip Covert Ops Cloak, and get a speed buff on that. |
Endeavour Starfleet
900
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Posted - 2013.06.29 18:55:00 -
[22] - Quote
BoSau Hotim wrote:So I was thinking (yes... it happens) about the 'no local in null sec' convo What about an interesting compromise? Where covert/black ops ships have a transponder on board. One that when you are in null you have the option of turning it off. When it's off that ship does not appear in local AND it cannot see anyone else in local. Ends up being a pure intel gathering by other means on the part of all players in system. Not sure how it would totally play out, but I think it might be fun.
Any thoughts? Any flames? - but plz be gentle as I sunburn easily...
No.
This would make overpowered cloaking vastly more powerful. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5635
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Posted - 2013.06.29 19:54:00 -
[23] - Quote
The only cloaked ship that should be removed from local is one that can't fit points or a cyno. -áMy (mostly boring) Youtube channel. |
Money Makin Mitch
Paid in Full
9
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Posted - 2013.06.29 21:00:00 -
[24] - Quote
JigglyPoof wrote:I actually like this idea. Almost like a submarine going silent. However I would also say that the person who has the "transponder" off therefore has no navigation either. So they can't pickup station, asteroid belts, anoms, etc. The only thing on your overview is what you can see for 300 km or so. I'm ok with this |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1959
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Posted - 2013.06.29 21:14:00 -
[25] - Quote
Cloaks and vanishes from local, plus cannot see local.
It really is a good idea, but not new. Here is one that includes that, plus carries a logical extension: https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739
As for losing navigational links, don't be ridiculous. Those are called beacons, and they are the only truly free intel intended by game design.
They simply eliminate the need for manually bookmarking these locations. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Aliventi
Burning Napalm Northern Coalition.
139
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Posted - 2013.06.29 21:47:00 -
[26] - Quote
0.0 is not supposed to be safe. It isn't supposed to be easy. Local makes it both. Local is a effective and effortless intel gathering source. Because it is so easy to gather this intel 0.0 is SAFER than highsec.
Local prevents a majority of consequences because those who would administer the consequences can not reach those that deserve them without being spotted several jumps through the local channel. You should have to work to get that kind of intel. You remove local and you being back the danger and the thrill to 0.0.
Also, if you remove local the issue of AFK cloaking goes away. AFK cloaking gains its power through the fact that you know they are there. If the cloaker doesn't appear in local because there is no local than they have lost all of their psychological power over others.
As far as "local is unique to WH space and it should stay that way" argument goes y'all make it sound like that is the only unique feature to WH space and removing local from 0.0 would somehow ruin WH space. As someone who has previously lived in WH space I assure you there are a significant number of other features unique to WH space that you can sacrifice this one for the greater good for Eve.
Your transponder idea is alright I guess. It is more of a halfway solution when the full solution is sitting right in front of you. Also, it doesn't really solve the issue of roaming ships being seen several jumps out and all the idiots docking/POSing up well before they arrive. It is a step, but not a very big or incredibly useful step. |
Endeavour Starfleet
901
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Posted - 2013.06.29 23:00:00 -
[27] - Quote
Just say you want free ganks Aliventi. Because that is what these topics of "REMOVE OR DELAY LOCAL" are all about. The big juicy target warped away and players like you are mad. Yet you won't go into wormhole space where you have your no local. Oh I forgot.. Cynos dont work in that space right? So how about completely wrecking nullsec so players like you can get a few easy ganks before most people say "**** it i'm out"? and by out likely the game itself which would deny CCP subs for NO valid reason. |
Aliventi
Burning Napalm Northern Coalition.
140
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Posted - 2013.06.29 23:04:00 -
[28] - Quote
Endeavour Starfleet wrote:Just say you want free ganks Aliventi. Because that is what these topics of "REMOVE OR DELAY LOCAL" are all about. The big juicy target warped away and players like you are mad. Yet you won't go into wormhole space where you have your no local. Oh I forgot.. Cynos dont work in that space right? So how about completely wrecking nullsec so players like you can get a few easy ganks before most people say "**** it i'm out"? and by out likely the game itself which would deny CCP subs for NO valid reason. It wouldn't be a free gank if you were to put someone looking at the gate 3 jumps out. If you aren't smart enough to do that then you deserve to die. You are the disease that is what is wrong with 0.0. You enjoy your safely, botting, and isk making risk-free because you always know I am coming. You should have that protection in highsec, not 0.0. 0.0 is supposed to be risky, dangerous, and have rewards better than any other space with the exception of WH space. Local is what allows you to do all of this risk-free. Remove local and restore 0.0 to what it should be. |
Endeavour Starfleet
901
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Posted - 2013.06.29 23:12:00 -
[29] - Quote
Aliventi wrote:Endeavour Starfleet wrote:Just say you want free ganks Aliventi. Because that is what these topics of "REMOVE OR DELAY LOCAL" are all about. The big juicy target warped away and players like you are mad. Yet you won't go into wormhole space where you have your no local. Oh I forgot.. Cynos dont work in that space right? So how about completely wrecking nullsec so players like you can get a few easy ganks before most people say "**** it i'm out"? and by out likely the game itself which would deny CCP subs for NO valid reason. It wouldn't be a free gank if you were to put someone looking at the gate 3 jumps out. If you aren't smart enough to do that then you deserve to die. You are the disease that is what is wrong with 0.0. You enjoy your safely, botting, and isk making risk-free because you always know I am coming. You should have that protection in highsec, not 0.0. 0.0 is supposed to be risky, dangerous, and have rewards better than any other space with the exception of WH space. Local is what allows you to do all of this risk-free. Remove local and restore 0.0 to what it should be.
Nullsec has NEVER been what you think "It should be" It is meant to be risky but not an easy gank paradise for the few months that players try to manage the bullcrap factor. CCP gave you wormhole space where you have no local. Yet you try to destroy a completely different aspect of the game that requires local or the exact or buffed equivalent to prevent easy ganks.
I do not play EVE online to be your easy target because you are too full of yourself to go on roams and alliance fleets. I watch local and pay attention to Intel and that is a fair tradeoff for being in nullsec.
For the record tho. I greatly support more Null-Null wormholes to allow for more roams. I think more null-null would be a good thing to do when and if they make cloaking slowly probe able to deter going AFK in an enemy system. |
Aliventi
Burning Napalm Northern Coalition.
140
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Posted - 2013.06.29 23:23:00 -
[30] - Quote
It won't be an easy gank paradise if you put the effort in to gathering intel. If you do not put in the effort and get caught then you deserve to die. You are only an easy target if you make yourself one. Eve is all about making bad decisions. Local removes you ability to make bad decisions because it is always there giving effortless intel which allows you to make the best decision. The only reason you should die in 0.0, aside from getting in a fight, is you failed to put in the effort to gather the intel to keep yourself alive. The ONLY reason you would die outside of a fight now is you blatantly ignored your effortless intel source.
There is no "risk" in 0.0 because local gives you all the info you need to make the safe decision. If highsec knew of how safe you are they would be green with envy. Removing local restores the risk. If you choose to not take the efforts to mitigate the risk then you deserve the consequences. |
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