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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Johan Toralen
IIIJIIIITIIII
143
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Posted - 2013.06.28 11:59:00 -
[121] - Quote
Paul Uter wrote:How notion of cov ops oline is a personal agenda ??
What of someone personal agenda is interesting game and not maximizing isk/hour ???
Can you please rephrase your first question? I don't understand it.
As for second question. There is nothing inherently wrong with people having any kind of personal agenda. It always boils down to their enjoyment of the game. Even the most mind numbing isk grind people do because in the back of the head they have that with that isk they will finance fun experiences in the game. I don't consider maximizing isk/h a "bad" personal agenda. It's as normal a desire for the player as playing a game that is fun. CCP's job is to balance and weight the personal interests of all players against each other while providing an enjoyable gameplay experience. |
Hazen Koraka
FutureTech Industrial Inc.
179
|
Posted - 2013.06.28 13:47:00 -
[122] - Quote
Lovely graphs! Thing about exploration, is it's about exploration 'innit?
I'm all for keeping the thread positive :) Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
Johan Toralen
IIIJIIIITIIII
143
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Posted - 2013.06.28 14:00:00 -
[123] - Quote
Idea how to fix the salvage market: Have all t2 rigs use up the same calibration points as their t1 equivalents. This should increase demand by a lot and keep the profession sustainable for a larger number of explorers. Sure some ships might become pretty powerful with these changed fitting requirements but then ppl also pay lot more for these rigs. Some tweaks can be done further down the line to other stats of the rigs should specific combinations turn out to be too over powered. |
Titan Ace
United Nomadic Navy Consortium Collective
3
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Posted - 2013.06.29 03:05:00 -
[124] - Quote
CCP Affinity wrote:Gilbaron wrote:how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame itself or after ?`
do you have any data on people dying in these sites compared to before the new mechanics ? (not paying much attention to local was something i immediately realized on myself) It's prioritized very highly, in that I am already working on this :) I am currently looking at the income made for each site and we will balance accordingly if we see an issue. Tell me how the balancing will help those who do the sites regularly. Any business looking to increase or maintain existing profit (Hacking is the business) will, 1; release a brand new wonderful product everybody just simply has to have. ( often at a higher price) - won't work here, because the problem is not that the product is no good, there is just too much of it because it is too easy to get
2; Reduce available supply of an existing "everyone needs it" product. (forces prices up) - This would create a problem as the whole idea of the "new and improved" hacking system was to encourage more use of the feature. Reduce the income from hacking sites you will very quickly see less use of the feature game play. Increase the difficulty of hacking sites, you will see less use of the feature unless the reward increases with difficulty. Increasing reward with difficulty will again see an over supply of product in the market place.
So; I see the problem as, CCP wanted to improve a feature in the game to encourage more interaction and shot all those who used to do hacking in the foot with the oversupply of hacking site rewards flooding a limited market place. Now they want to shoot them in the other foot by "balancing" (nerfing, increasing difficulty, decreasing the amount of sites, etc) the newly created "Career" of hacking.
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Titan Ace
United Nomadic Navy Consortium Collective
3
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Posted - 2013.06.29 03:14:00 -
[125] - Quote
Johan Toralen wrote:Idea how to fix the salvage market: Have all t2 rigs use up the same calibration points as their t1 equivalents. This should increase demand by a lot and keep the profession sustainable for a larger number of explorers. Sure some ships might become pretty powerful with these changed fitting requirements but then ppl also pay lot more for these rigs. Some tweaks can be done further down the line to other stats of the rigs should specific combinations turn out to be too over powered.
At least this could be tried out gradually on some popular rigs to see what effect it will have on the market. It may well increase demand of T2 rigs but may not see more use of them as cost is a major factor in rig buying. I don't know anyone who will fit T2 rigs to a T1 ship due to cost. Decrease cost of T2 rigs you kill hacking as a profession.
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Titan Ace
United Nomadic Navy Consortium Collective
3
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Posted - 2013.06.29 03:38:00 -
[126] - Quote
Indahmawar Fazmarai wrote:And by the way, to the developer who made those diminutive fast moving tick boxes: I've been minding your family thoroughly each time I ended a hack and lost the loot struggling to see the cans with my eyes 10 centimeters away from the screen (compared to the usual 20 centimeters), and then turn that I picked the wrong can because the labels are so unreadable. Maybe they should be affected by the UI settings, as 110% zoom was the best thing the EVE UI did for me in a while... My eyesight has become a huge factor in not doing something I used to enjoy (and make my primary income from). I have been unable to read any tags on the fast moving little reward cans and simply grab what I can before they simply expire.
The new mini game is somewhat interesting the 1st 4 or 5 times you use it, then it just becomes mundane and boring.
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Johan Toralen
IIIJIIIITIIII
151
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Posted - 2013.06.29 14:43:00 -
[127] - Quote
Titan Ace wrote:It may well increase demand of T2 rigs but may not see more use of them as cost is a major factor in rig buying. I don't know anyone who will fit T2 rigs to a T1 ship due to cost. Decrease cost of T2 rigs you kill hacking as a profession.
T2 rig prices decrease as we speak because of the t2 salvage price crash. This killing of the profession as you call it happens before your very eyes right now. The change of the fitting requirements would increase demand. How often do i sit in front of EFT messing around only to find that the t2 rigs don't fit. Now obviously nobody's gonna fit them on cheap t1 pvp frig. But ther's enough hisec dwellers with too much isk who wouldn't mind to put t2 rigs on any of their missions boats or whatever as long as it fits. This is the increase of the demand. What then follows is more producers will hop on this train, buy more t2 salvage from the market and salvage prices go up.
CCP thought the capital rigs would offset the incoming flood of salvage from Odyssey. Obviously that didn't work out for t2 salvage. The t2 cap rig market is so niche a handful explorers and a single producer could cover it. But that the thought wasn't completely naive can be seen in the t1 salvage market where prices actualy went up despite the loot flood. That is because t1 cap rigs actualy get produced and a lot of salvage is necessary for that.
Now i don't see t2 cap rigs to ever become more then a niche. So we have to look what other ways to increase demand for t2 rigs. And as i see it the biggest limiting factor are the fitting requirements. Without this fitting small, medium and large t2 rigs suddenly would be viable on a much wider scale. |
Titan Ace
United Nomadic Navy Consortium Collective
3
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Posted - 2013.06.29 16:09:00 -
[128] - Quote
Johan Toralen wrote:Titan Ace wrote:It may well increase demand of T2 rigs but may not see more use of them as cost is a major factor in rig buying. I don't know anyone who will fit T2 rigs to a T1 ship due to cost. Decrease cost of T2 rigs you kill hacking as a profession.
T2 rig prices decrease as we speak because of the t2 salvage price crash. This killing of the profession as you call it happens before your very eyes right now. The change of the fitting requirements would increase demand. How often do i sit in front of EFT messing around only to find that the t2 rigs don't fit. Now obviously nobody's gonna fit them on cheap t1 pvp frig. But ther's enough hisec dwellers with too much isk who wouldn't mind to put t2 rigs on any of their missions boats or whatever as long as it fits. This is the increase of the demand. What then follows is more producers will hop on this train, buy more t2 salvage from the market and salvage prices go up. CCP thought the capital rigs would offset the incoming flood of salvage from Odyssey. Obviously that didn't work out for t2 salvage. The t2 cap rig market is so niche a handful explorers and a single producer could cover it. But that the thought wasn't completely naive can be seen in the t1 salvage market where prices actualy went up despite the loot flood. That is because t1 cap rigs actualy get produced and a lot of salvage is necessary for that. Now i don't see t2 cap rigs to ever become more then a niche. So we have to look what other ways to increase demand for t2 rigs. And as i see it the biggest limiting factor are the fitting requirements. Without this fitting small, medium and large t2 rigs suddenly would be viable on a much wider scale. May be just me but being someone who builds both T1 and T2 rigs I have noticed most of the commonly used items I use have gone up in price for T2 and T1 salvage. For instance, pre odyssey Tripped Power Circuits, I had buy orders for 125k average market price of 140k. Post odyssey the prices are now average buy order 140k market price 160k.. Current T2 salvage prices have added an extra 12mil to the cost of building 1 T2 medium shield extender. I can't build enough T2 rigs to keep up with demand, I have never had to put a T2 rig on the market as they are generally prepurchased. T2 capital rigs will be a very specialized niche market, with estimated costs of over 1.5 bil each, I see them only being built to order and not fitted to anything other than supers. Where pre odyssey I was building a substantial number of large T2 rigs for for capitals this market will now completely dry up as no-one (unless stupidly rich) is going to fit T2 capital rigs to a T1 capital. In most cases the rigs would cost more than the ship itself.
Ps; if you have noticed a crash in the prices of T2 salvage I'd be interested to know what region you are in. I'll go there and buy as much as I can carry. |
Laura Gannon
EDGE Alliance Holding EDGE Alliance
13
|
Posted - 2013.06.30 14:04:00 -
[129] - Quote
Site Nerfs, Sov wars and the like causing a reduction in ratting overall,
The extraordinary amount of time required wasted for little reward these days after successive Loot nerfs,
Not to mention the sheer boredom of salvaging, not really surprised salvaged component prices are on the rise really.
Pre-update few people I know salvaged anything, not enough isk for time consumed to make it worth it, unless they had a need for there own production, since the update there still not salvaging, but there is little to salvage as there just not ratting as they used to anyway. |
Zeera Tomb-Raider
Aliastra Gallente Federation
0
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Posted - 2013.06.30 17:01:00 -
[130] - Quote
Exploration !!! ther is none explorations added bay oddyssey only remowal.the only thing that was needed to gett more peopol in to "exploration" was the the only good feature in oddyssey the option to juse a pre fixed probe formation,making the probe scanner task better for neew people to juse shud hawe been your most importent task.and not making exploration in to a mundane farming game whid no feel of accomplishment.what you hawe don to exploration is to remowe a grate nich in the game and redused more of your content in the game to just farming as the so called hacking game is based on trained skill and just pure luck.and no player skill !!!!javascript:insertsmiley('','/Images/Emoticons/ccp_sad.png') |
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Zeera Tomb-Raider
Aliastra Gallente Federation
0
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Posted - 2013.06.30 18:17:00 -
[131] - Quote
ghosttr wrote:Epsilon Knight wrote:Johan Toralen wrote:Hope the diving income gets adressed soon. Looks like you expect the number of explorers to stay higher then before Odyssey so i think what's needed is a much wider range of loot so the market doesn't get flooded with the same couple items from everyone. Or more jackpot items to set off the lower income from the regular loot. Tho i'm not so sure what it could be because i sorta expect everything to dive that will be put in these sites :/
Something something free market. Prices are going to get hosed until people start saying "this isn't worth doing", or "this is barely worth doing." Then they will stabilize. You're pretty much right in whatever they put into these sites is going to drop in value, and any fix other than letting the player economy come up with the value for for the labor performed and risk taken is going to flop. The only alternative might be expanding the hacking game so that arch V and hack V are required for some sites, or so that the sites with high value items are extremely difficult to probe down without high skills. Changing the time sink for becoming moderately profitable will stem the number of people who pursue the profession, and limit the item flood. More people will still train to do it, because probing and hacking is no longer brain-hemorrhaging-ly boring, but it'll shave off some of the mission-running interlopers who can't tack a month onto their skill time before cruise missiles V. But then, limiting the exploration crowd is exactly what CCP doesn't want to do. You've seen their trailer for the expansion, right? All bets: get ready for new, permanent lower prices on salvage, blueprints, etc. Its not the items that are the issue its the demand, demand was already relatively weak prior to odyssey. CCP needs to create more demand for exploration related materials. Add bpc merging that uses some materials, shift datacore to supply from passive research agent farming, make data interfaces have finite amount of uses (so that people need to purchase more than one). I if they just ad a smal amount of salvage parts needed for tech 1 productions the demands for low lvl salvage will go up a lott.i dont think its a good ide to lett production be dependent of explorers !!!
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Indahmawar Fazmarai
2505
|
Posted - 2013.06.30 21:49:00 -
[132] - Quote
Titan Ace wrote:Indahmawar Fazmarai wrote:And by the way, to the developer who made those diminutive fast moving tick boxes: I've been minding your family thoroughly each time I ended a hack and lost the loot struggling to see the cans with my eyes 10 centimeters away from the screen (compared to the usual 20 centimeters), and then turn that I picked the wrong can because the labels are so unreadable. Maybe they should be affected by the UI settings, as 110% zoom was the best thing the EVE UI did for me in a while... My eyesight has become a huge factor in not doing something I used to enjoy (and make my primary income from). I have been unable to read any tags on the fast moving little reward cans and simply grab what I can before they simply expire. (...)
Heh, thanks for sharing that. I was beginning to wonder wether I was the only player with poor eyesight playing this game... it's very frustrating to try to click those diminutive moving tick boxes and be unable to tell which ones are trash and which ones are supposed to be your reward for playing the game.
Certainly if I was to implement the idea my way, I would make the tags 2x larger and clicking on the tag would select the box too... The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Salaphiel
L'ove
2
|
Posted - 2013.07.01 13:15:00 -
[133] - Quote
I'd say at least part of the reason for stuff going uncollected is that it spreads out and disappears too fast. Or maybe that after you click something it's not collected fast enough. No one plans to fail, some fail to plan. |
Blue Absinthe
Fur Industries
10
|
Posted - 2013.07.01 22:31:00 -
[134] - Quote
CCP Affinity wrote:Gilbaron wrote:how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame itself or after ?`
do you have any data on people dying in these sites compared to before the new mechanics ? (not paying much attention to local was something i immediately realized on myself) It's prioritized very highly, in that I am already working on this :) I am currently looking at the income made for each site and we will balance accordingly if we see an issue.
Could someone adjust the loot tables for the drone sites? Right now that's a lot of content that you've already created and have sitting their that is pretty much totally ignored due to awful loot. A simple change to the loot table for drones would open up a lot of content that already exists.... Seems like a quick win! |
Hazen Koraka
FutureTech Industrial Inc.
179
|
Posted - 2013.07.02 09:49:00 -
[135] - Quote
Indahmawar Fazmarai wrote:Titan Ace wrote:Indahmawar Fazmarai wrote:And by the way, to the developer who made those diminutive fast moving tick boxes: I've been minding your family thoroughly each time I ended a hack and lost the loot struggling to see the cans with my eyes 10 centimeters away from the screen (compared to the usual 20 centimeters), and then turn that I picked the wrong can because the labels are so unreadable. Maybe they should be affected by the UI settings, as 110% zoom was the best thing the EVE UI did for me in a while... My eyesight has become a huge factor in not doing something I used to enjoy (and make my primary income from). I have been unable to read any tags on the fast moving little reward cans and simply grab what I can before they simply expire. (...) Heh, thanks for sharing that. I was beginning to wonder wether I was the only player with poor eyesight playing this game... it's very frustrating to try to click those diminutive moving tick boxes and be unable to tell which ones are trash and which ones are supposed to be your reward for playing the game. Certainly if I was to implement the idea my way, I would make the tags 2x larger and clicking on the tag would select the box too...
You do realise that the "camera drones" have a zoom option? On a two buttoned mouse, hold down the right mouse button, then move the mouse up and down. Makes for some funky filming effects if you like taking videos of stuff. Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
Hawke Nolen
SA-Brotherhood Recursive Error
2
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Posted - 2013.07.02 10:42:00 -
[136] - Quote
[quote=Indahmawar Fazmarai]I still think that the way the hacking minigame has been implemented has been a terrible loss for solo and casual friendly content. CCP may disagree and maybe they don't like soloers nor people with a life, but I regret that nonetheless.
As for exploration itself, in my experience it has moved from being difficult and unrewarding to become easy, boring and unrewarding.
I agree.
CCP doenst want you to be able to solo and make enough ISK in game to fund plex. Before odyssey doing the MAg and Radar sites could rake in upwards of 500mill worth of t2 salvage in a slow day..
CCP WANTS you to spend money on your credit card to fund your plex.
The loot spew ensures that you have less chance of decent loot and increases useless crap to essentially spit in your face for the effort you have put in. Which means you scurry around to find more sites to get the EXACT same outcome.....
Add the market depreciation to the whole mix and you end up with a useless endevour.
Might as well find another way to try fund your plex , that is of course until CCp finds a way to screw that up as well
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Ralmar Kimnot
Okorer
23
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Posted - 2013.07.02 12:41:00 -
[137] - Quote
In the dev post CCP say "... what on earth happened to null-sec Combat Sites? We'd need to gather some more information to find out exactly but clearly people are much less interested in them now."
It might have something to do with the war in Fountain. The CFC are deployed and spend their time grinding structures and fighting TEST and friends while TEST and friends spend their time defending their space.
It would be interesting to see if there is correlation between null sec PVE stats and null sec PVP stats. You will probably find that PVE stats dropped at the same time PVP ship and structure kill stats went up.
The moon resource rebalance has caused major changes that ripple through eve and the stats. |
Johan Toralen
IIIJIIIITIIII
163
|
Posted - 2013.07.02 14:18:00 -
[138] - Quote
Titan Ace wrote:Ps; if you have noticed a crash in the prices of T2 salvage I'd be interested to know what region you are in. I'll go there and buy as much as I can carry.
Please tell me you are a troll. Rig producer who hasn't noticed crash in t2 salvage?
http://i.imgur.com/uRMusJo.jpg |
Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
114
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Posted - 2013.07.02 14:20:00 -
[139] - Quote
CCP Bayesian wrote:The changes to scanning aren't something I worked on directly or commented on apart from as an obvious confounding factor in the devblog, so it's not really a topic I can actually address.
But you can pass them on to everyone you know at CCP and tell them about the things we hate so far.
Loot spew lame. Auto scan upon entering a system, very very very annoying.
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Kalenn Istarion
Northstar Cabal Tactical Narcotics Team
10
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Posted - 2013.07.04 09:03:00 -
[140] - Quote
CCP Bayesian wrote:
what on earth happened to null-sec Combat Sites? We'd need to gather some more information to find out exactly but clearly people are much less interested in them now.
Using Forsaken Hub activity as a measure of overall combat site activity ignores the fact that F-hubs were specifically rebalanced to make them less attractive relative to other sites, so probably isn't a very informative statistic. Would be much more useful to look at total combat site activity. Much of the activity lost from F-hubs has just switched to Havens and Sanctums given the more balanced risk/reward tradeoff. I'd be surprised if overall activity has declined much if at all.
CCP Bayesian wrote:
I'd be inclined to hypothesize that people are typically out exploring null-sec in cloaky frigates as rats have been removed from the Data and Relic sites and they are reasonably effective for avoiding other players, so the Combat Sites in null-sec are out of most ship capabilities without having to multi-box or reship.
I can't speak for NPC null, but this is just flat-out not true in most sov space. The clicky loot lottery set-up and generally higher effort to isk ratio of the exploration sites means that it remains less attractive for even newbie solo ratters. The need for relatively good probing / hacking skills is a significant barrier to entry for the more difficult nullsec sites, while much of the ratting skills are part of the key training path for new null players in any case. Try Harder. |
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Nobani
Merch Industrial Goonswarm Federation
5
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Posted - 2013.07.05 06:23:00 -
[141] - Quote
Ralmar Kimnot wrote:It might have something to do with the war in Fountain. The CFC are deployed and spend their time grinding structures and fighting TEST and friends while TEST and friends spend their time defending their space.
Exactly this.
I'm kind of surprised this wasn't mentioned in the article. It's not like every alliance which has sov in Guristas space being at war is a secret. |
Hazen Koraka
FutureTech Industrial Inc.
179
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Posted - 2013.07.05 14:26:00 -
[142] - Quote
So is the idea of the loot-spew cans the reason why exploration is better done teamed up rather than solo now? Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
Lady Wrona
Republic Military School Minmatar Republic
0
|
Posted - 2013.07.08 07:21:00 -
[143] - Quote
Idea of loot-spew is fail. If i can grab all shiny loot, why bring someone with me? CCP will change it because they will defend all that "team work" exploration idea (on profession described as solo on main site...). It can be easy done btw. |
Johan Toralen
IIIJIIIITIIII
193
|
Posted - 2013.07.12 19:17:00 -
[144] - Quote
CCP Affinity wrote:It's prioritized very highly, in that I am already working on this :) I am currently looking at the income made for each site and we will balance accordingly if we see an issue.
Any word when we will see something done about it? This was posted more then two weeks ago. Intact Armor Plates meanwhile are down to 5m in Jita. Capacitor Consoles dropped below 3m. Decryptors have lost 80-90% of their value. This is getting ridiculous. It was promised before Odyssey that explorers would get roughly the same if not more. Sounds like a big joke now. It was also said that t2 cap rigs would offset increased supply for t2 salvage which didn't work out at all. Very disappointing. |
Hazen Koraka
FutureTech Industrial Inc.
180
|
Posted - 2013.07.13 16:29:00 -
[145] - Quote
Ventro69 wrote:"Whatever the reason for the dip in use of Combat Sites in null-sec"
Seriously??? I petitioned this 6 months ago.
THERE ARE NO LOOT DROPS!!!
I had 2 and a half weeks off from work last month. Did about 10-15 sites, 6/8/10/10 Guristas sites and I think I got maybe about 2 bill loot from it.
The new scanning/exploration mechanic made it so easy that it is not a viable source of income anymore. The least you could have done was kept combat sites as they were.
Loottable is broken? Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
Frying Doom
2524
|
Posted - 2013.07.18 04:51:00 -
[146] - Quote
Being that another month has just about past.
Would you care to update the graphs to show us the trends as time goes on? Any spelling and grammatical errors are because frankly, I don't care!! |
War Kitten
Panda McLegion
2517
|
Posted - 2013.08.07 15:15:00 -
[147] - Quote
Frying Doom wrote:Being that another month has just about past.
Would you care to update the graphs to show us the trends as time goes on?
Yes, this please. I can't be the only person curious to see who else has stopped doing these sites entirely now. The hacking game is fun. The loot spew ruins it.
(More detailed feedback on this post about the continued aggravation of loot spew)
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Hazen Koraka
FutureTech Industrial Inc.
182
|
Posted - 2013.08.13 14:34:00 -
[148] - Quote
Nao as Guerras wrote:Hacking is way to booring. Also CCP, you have the incarna technology, so WAKE UP!!!
Make the site a maze, where you enter a site in person, and hack doors, computers and what not to get to the loot ... Then add some boobytraps (yes i like boobies too :-) and explode the whole thing with you inside if you are to dumb to get out in time.... That would be sooooo much more fun...
Now the only fun we have with these sites, is waiting for a poor solo hacker to enter, and then warp in after he got a few cans open.....
Sounds very like a free MMO called Warframe...
and yes, Boobies. Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
Phasmatisss
Dancing with Elephants
1
|
Posted - 2013.08.21 16:13:00 -
[149] - Quote
I have done a lot of exploration over the years and generaly the improvements to exploration have been good and this some what includes the changes to exploration in this incarnation.
- Very nice change with the two default probe formations - Very nice being able to drag the edge of one probe and have all the others follow. - The new T1 and T2 probing modules are intersting and somewhat usefull ( the scan strength and pinpoint one specificaly)
However the data sites, relic sites and combat gas sites out and out suck. I have given up running data and relic sites in low sec and high sec, I will do the odd one in null.
- If I wanted to play a mini game I would find one in my browser on the internet and play there, (or in a bar) not doing some dumb mini game which distracts me from dir scan and local, while making me a huge target for some one that has pre scanned them.
- The two Gallente Gas combat sites are now a joke and I do not run them at all. First you have to kill everything at the site which leaves you open to being ganked. Then you have to warp to the cans, play the dumb mini game, leave yourelf vulneralbe yet again for a rather prolonged period of time. And the reward for all this risk is? Mostly trash.
My thoughts on the mini game is that it is a dumb idea and should be given the old heave ho, the deep six, trashed and punted taken right out of the game. The risk/reward ratio on relic and data sites is probably about 95% risk and 5% reward.
CCP score 95% on the changes to the mechanics of probing, CCP score zero on the mini game and risk/reward ration.
Phas |
Phasmatisss
Dancing with Elephants
1
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Posted - 2013.08.21 16:22:00 -
[150] - Quote
I am in agreement with others in this forum that there seems to have been a change in the loot drop in plexes, low sec specificaly as that is where I run them. I have done a good number of them in the last 6 weeks and the isk value of the drops and escalation to an expedition have been incredibly low.
Phas |
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