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Aequitas Veritas
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Posted - 2005.11.18 04:59:00 -
[91]
Yay! Page 4
I also want to add that in addition to be the least agile bricks around. The so called "bonus" of having long targeting range really sux compared to having shorter range and locktime. Eveyone use sensorboosters anyway and can lock way out there. If missiles were like twice as fast as they are today, then I could see it being useful as we might be able to sit at 150km and hit something, but as things are today with all ew being useless outside 100km its really ****e to have long targetingrange compared to short targeting speed.
I think making our agility good isnt too much to ask... Victuri te Salutant |
Burlock Ironfist
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Posted - 2005.11.18 09:58:00 -
[92]
Edited by: Burlock Ironfist on 18/11/2005 09:59:17
Quote: Its really stupid that the slowest aligning ships are also the ones with the highest sig radius making them too easy to lock (while having the least sig resolution to lock back). If they were quick to align to run out, but easy to lock thats a fair tradeoff...
Agreed nothing worse than being involved in a fleet battle that you get to last and the either A) dont have anything to shoot at my the time you get there and lock
B) byt the time you get there you can see your loosig the battle but cant get out because of your lousy agility and cant put up a good fight becayse you take so long to lock.
a increase in agility would at least alliveate a few of those problems.
So i just think makign them agiler would make more sense than the current way they are.
Registered Carebear and Mining Barge Enthusiast. |
Ithildin
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Posted - 2005.11.18 11:14:00 -
[93]
To a certain point, the higher signature radius versus the longer lock range is to weigh up the higher amount of EWar slots, since if you locked faster than the opponent, then the opponent would never have a chance.
So. When are these forums going live in game? |
Rakshaza
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Posted - 2005.11.18 11:51:00 -
[94]
Originally by: Aequitas Veritas I remember correctly 20km is within falloff of neutron t2's
FYI: optimal+faloff = 50% less damage AND 50% less hits.
On turret ships ofc, missile boats do 100% anytime. If they do, but this is about tactics.
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Aequitas Veritas
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Posted - 2005.11.18 13:15:00 -
[95]
Originally by: Ithildin To a certain point, the higher signature radius versus the longer lock range is to weigh up the higher amount of EWar slots, since if you locked faster than the opponent, then the opponent would never have a chance.
yes, which in itself stupid I think concidering that there are other drawbacks to haveing med slots instead of low slots like if we want mwd, scrambler and sensorbooster we wont have any tank. And by the looks of it any bs will need a mwd after the RMR patch maknig a shield tank pretty crap due to low cap on the shield ships and high cap needs if a mwd is onlined.
And does that mean that Caldari needs to have the least scanning resolution as well? Our weapons takes time to reach their target in addition to being the slowest to lock. Makes much more sense that we're able to lock fast, are easy to lock and have damage delay on our heaviest weapons to compensate. You also say that the only defence others have against EW is that they are slow lockers. I would put it the other way around and say that the only way a EWer can win is by jamming quick cause without it its paper.
And the fact that high sig is balanced off to a certain degree by its ew capabilities doesnt mean it has to be further balanced off by being the least agile around. I dont see what strenght the high mass of caldari is now trying to balance off, anyone could tell me? To me it makes a lot more sense that the ones with highest sig radius (most technological advanced) and easiest to look, are also the quickest to get the Fxxx out of there when they need to and have good scanning resolution. Im not saying that it has to be like this on all the ships, but it makes much more sense than the current system in my eyes. Victuri te Salutant |
Gunstar Zero
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Posted - 2005.11.18 15:15:00 -
[96]
Originally by: Burlock Ironfist Edited by: Burlock Ironfist on 18/11/2005 09:59:17
Quote: Its really stupid that the slowest aligning ships are also the ones with the highest sig radius making them too easy to lock (while having the least sig resolution to lock back). If they were quick to align to run out, but easy to lock thats a fair tradeoff...
Agreed nothing worse than being involved in a fleet battle that you get to last and the either A) dont have anything to shoot at my the time you get there and lock
B) byt the time you get there you can see your loosig the battle but cant get out because of your lousy agility and cant put up a good fight becayse you take so long to lock.
a increase in agility would at least alliveate a few of those problems.
So i just think makign them agiler would make more sense than the current way they are.
Aye fleet is fast lock + cruise missiles, otherwise it's pointless.
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Tetrahydrocannabinol
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Posted - 2005.11.19 04:08:00 -
[97]
just look on the bright side you got nothing to lose when you fit the new shield extenders taht increase sig size
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Aequitas Veritas
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Posted - 2005.11.20 00:31:00 -
[98]
Could we please get a response on the agility part here? I dont really care much about the rest, but the mass of caldari ships is really out of context now... could someone please tell me why it should be like that and if not, then why not fix it? Victuri te Salutant |
Gunstar Zero
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Posted - 2005.12.01 12:49:00 -
[99]
Originally by: Aequitas Veritas Could we please get a response on the agility part here? I dont really care much about the rest, but the mass of caldari ships is really out of context now... could someone please tell me why it should be like that and if not, then why not fix it?
would be nice.... hint
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DB Preacher
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Posted - 2005.12.01 13:01:00 -
[100]
Caldari agility has been screwed ever since the devs nerfed the blackbirds about a year ago.
I think they forgot to unnerf it along with everything else.
dbp
Current RKK Ranking: (CAL5) Kenin
Drop by and say hi in Reikoku Forums.
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Gunstar Zero
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Posted - 2006.04.25 21:10:00 -
[101]
It's a few months down the line (necro!) and this is still an issue in my mind. It's been a raised by other pilots, so it's not just my own ramblings, but a valid point I feel.
In summary:
Caldari Ships,
Speed / Velocity = fine Mass / Agility = sucky
What do you reckon?
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madaluap
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Posted - 2006.04.25 21:30:00 -
[102]
Originally by: Cadiz I've always found it amusing from a backstory perspective that the Caldari, the race who found their wartime salvation in small, fast one-man fighters, has gone fullbore over to hulking behemoths that handle and perform like wallowing bathtubs. Oh, how the times change. :P
Personally, I'd agree with the speed chart that pegs Minmatar > Gallente > Caldari > Amarr; it seems pretty reasonable.
well gallente was the ew race, look @ our high intel/mem, but ecm became medslot items and so caldari owned.. _________________________________________________ In worldwar 2 they called me *****slap |
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