Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 .. 108 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Murtific
Snuff Box
0
|
Posted - 2011.12.11 23:55:00 -
[211] - Quote
Thanks for the reply Gripen. |
Zorn Nearch
Bloodpack
0
|
Posted - 2011.12.12 07:23:00 -
[212] - Quote
Suggest Gripen use http://www.datafilehost.com/ upload instead original hosting. :) |
Archetype 66
Pleasure and Pain Ares Protectiva
24
|
Posted - 2011.12.12 11:53:00 -
[213] - Quote
Gripen, might you take a look at this :
"Large Core Defense Operational Solidifier rig are still not working on Capital"
Thank you very luch for all the hard work since *a long time*
|
Xander Hunt
3
|
Posted - 2011.12.12 14:51:00 -
[214] - Quote
Or Dropbox?
|
Gripen
380
|
Posted - 2011.12.12 15:46:00 -
[215] - Quote
Ockeghem wrote:So my Megathron's PG in game without any implants and PG-related rigs is 19375. When I plug in a 'Squire' PG-2 implant (+1% to PG) my PG in-game increases to 19568,8.
But...
When I create a setup in EFT I get initially 20343.75. Then if I add the implant my PG decreases to the correct (in-game) value: 19568,75. You have PG8 implant in your character in EFT (check Implants tab in the Character Editor). PG2 uses same slot as PG8 and implants which are part of a setup override effects from character implants. |
Pantorus Necraliss
WEPRA CORP White Noise.
2
|
Posted - 2011.12.12 18:23:00 -
[216] - Quote
There is a problem with the new T2 triage module. If I belive EFT, this module generate 50 stront units per cycle instead of consumed some
Nice program, really enjoy using it. Thx for it,
Panto. |
Ciphas cain
Snap Crackle Pop.
1
|
Posted - 2011.12.13 13:19:00 -
[217] - Quote
It saying bad hash for me when i try to download the file. |
Murtific
Snuff Box
0
|
Posted - 2011.12.14 09:59:00 -
[218] - Quote
bump |
Murtific
Snuff Box
0
|
Posted - 2011.12.14 10:07:00 -
[219] - Quote
Archetype 66 wrote:Gripen, might you take a look at this :
"Large Core Defense Operational Solidifier rig are still not working on Capital"
Thank you very luch for all the hard work since *a long time*
confirmed on sisi that this game mechanic does exist and does not work in eft
=]
pretty awesome ninja buff ccp... |
2goroff
SSPB
0
|
Posted - 2011.12.14 12:43:00 -
[220] - Quote
Character Editor -> API skill import and verification code Enter key and API verification code, press [Next ] - error box:
EFT - Eve Fitting Tool
EVE API server have responded in unexpected format.
OK
PS API key No Expiry Access Mask: 8 |
|
Murtific
Snuff Box
0
|
Posted - 2011.12.14 15:39:00 -
[221] - Quote
2goroff wrote: Access Mask: 8
16777224
should be sufficient. |
Gripen
391
|
Posted - 2011.12.14 20:19:00 -
[222] - Quote
New version is available. Please note that some Tech I meta modules were renamed and they'll disappear from setups when migrating from older EFT versions to new one.
Ciphas cain wrote:It saying bad hash for me when i try to download the file. You mean md5 hash has does not much specified in the first post? If so it should not matter now as new version has been uploaded. Otherwise please clarify.
2goroff wrote:Character Editor -> API skill import and verification code Enter key and API verification code, press [Next ] - error box:
EFT - Eve Fitting Tool EVE API server have responded in unexpected format. OK Last time this happened there were some issues on CCP API server side. Report again if this error persists. |
2goroff
SSPB
0
|
Posted - 2011.12.15 06:12:00 -
[223] - Quote
Gripen wrote: Last time this happened there were some issues on CCP API server side. Report again if this error persists.
It is. Today, the import is working correctly. Not a bug))
|
Cephas Borg
Pator Tech School Minmatar Republic
0
|
Posted - 2011.12.15 14:10:00 -
[224] - Quote
I was really looking forward (as a rookie) to trying out EFT (specially since I'm a Delphi programmer!), and boy I'm impressed! I know exactly how much effort goes into such a complex GUI, and you've done a fantastic job with a lot of data!
There are a couple of minor issues I'd like to mention, just as a new user perspective. I do hope I'm not missing the bleeding obvious here, or standing on anyone's toes...
Probably the biggest drawback (for me, anyway) is that slot info doesn't seem to be available in EFT. At least, I can't seem to find it... Would it be possible to add a slot designator in the info panel for all equipment? Or (maybe simpler) a slot indicator right next to the CPU/GRID columns in the equipment list panel would be really helpful for us rookies.
I love the fact that I can add stuff past my cpu/power capacity, that's really useful to see in a leisurely mode! It would also be really helpful to see why a piece of equipment can't be added to a given ship or configuration, rather than just the no-go cursor. For example, fitting any type of projectile weapon or mining laser (in fact, any high slot equipment I'm interested in test-fitting) to say, a Covetor (which has 3 high slots) fails- and I can't tell why without looking up stuff on the web. This is obviously a rookie/newb issue, or ppl would have been screaming before now (I assume! ).
I noticed some comments from early on in the thread about mining support, so I was wondering if that's still the case, or have I misread something? I assume I'm missing something, since mining's a fairly popular way of grinding isk for newcomers... If you haven't had a chance to update mining-related tools, if there's anything I can do to help out (as far as boring old rock chopping parameters/needs goes) please let me know, I'd be happy to bore you (pun intended ).
I couldn't seem to update prices for anything via the "Query from web" doubleclick. That may just be me, but it would be really useful if i could tell why the price didn't update (protocol problem, proxy, server down, etc). Of course, I apologise if this functionality isn't supported yet.
I realise that all this info is publicly available in various places online, but some info and combos appears to only be found in-game; and I'm using EFT on my underpowered, overheated laptop-slash-boat anchor, not my shiny ++berserver where I normally play/die. So finding in-game info is a bit of a pain in this (possibly corner) case.
Having said all that, you've put a heck of a lot of blood, sweat, & time into this, and it shows! It's so helpful to be able to fiddle with my tiny ships and dream of bigger and badder things once I get a few more commas in my isk balance! Thanks for the program, and I hope to be using it for a long time to come!
Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK) |
Mistress Lilu
Science and Trade Institute Caldari State
19
|
Posted - 2011.12.16 05:03:00 -
[225] - Quote
tried to install, but getting, invalid file name error..any ideas. |
Kahega Amielden
Minmatar Ship Construction Services Ushra'Khan
15
|
Posted - 2011.12.16 05:54:00 -
[226] - Quote
Is the DPS graph broken?
a 1% increase in target velocity along the same vector (no change to fit, equipment...) resulted in a ridiculous jump in the graph.
http://imgur.com/a/pLzRf
(EVE forum breaks if I try to hyperlink it. Wtf?) |
NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
17
|
Posted - 2011.12.16 13:26:00 -
[227] - Quote
Question.
EFT is showing that my Vindicator setup are doing 1649 DPS while it shows that my Vindicator are doing 1668 DPS both on the ingame fitting stats and pyfa.
And i'm using the same implants, weapons, ammos and drones ingame, on pyfa and in EFT.
Since both the ingame and pyfa shows the same stats, then i think EFT might be wrong.
Any comments to that Gripen? |
Gripen
396
|
Posted - 2011.12.16 23:48:00 -
[228] - Quote
Cephas Borg wrote:...long post... About module slots: you can enable different colors in the Preferences to be used to denote module slots. It's easy to add slot information but it's not like every module use different slot - in EVE modules are split in a few large groups which use same slot (like weapons use high slots, shield stuff goes to med, armor to low... etc) so I think it requires just a few days of practice to remember them all and by then additional slot type line will become redundant for you. At least that was my logic why I haven't added slot info and judging by almost lack of complaints about this I seem to be right.
About the reasons why you can't fit something: there is only one case when you can't fit a module and no explanation dialog box appears - it's when you have no turret or launcher slots for it. Yes, it isn't very user friendly but there is a reason for that: weapons are usually fitted either by rapid double clicks or by fitting shortcuts and if there would be a dialog it would be spawned every time user fills his highs with guns.
Mining? Whats wrong with it? I don't recall any problems.
Price updates are disabled by default. You need to enable them in the Preferences.
Kahega Amielden wrote:Is the DPS graph broken?
a 1% increase in target velocity along the same vector (no change to fit, equipment...) resulted in a ridiculous jump in the graph. Stiletto seems to start outrunning drones at 55% of speed.
NightmareX wrote:EFT is showing that my Vindicator setup are doing 1649 DPS while it shows that my Vindicator are doing 1668 DPS both on the ingame fitting stats and pyfa. It's because of reload time setting probably. If not I need to know setup to be able to analyze discrepancy. |
SupremeCommander Icarus
The EvilReaper Empire Inner Evil Sanctum
0
|
Posted - 2011.12.17 04:11:00 -
[229] - Quote
Gripen wrote:New version is available. Please note that some Tech I meta modules were renamed and they'll disappear from setups when migrating from older EFT versions to new one. Ciphas cain wrote:It saying bad hash for me when i try to download the file. You mean md5 hash has does not much specified in the first post? If so it should not matter now as new version has been uploaded. Otherwise please clarify. 2goroff wrote:Character Editor -> API skill import and verification code Enter key and API verification code, press [Next ] - error box:
EFT - Eve Fitting Tool EVE API server have responded in unexpected format. OK Last time this happened there were some issues on CCP API server side. Report again if this error persists.
new eft update, but im still getting the #127 winninet error crap. :( this stinks |
NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
17
|
Posted - 2011.12.17 10:51:00 -
[230] - Quote
Gripen wrote:NightmareX wrote:EFT is showing that my Vindicator setup are doing 1649 DPS while it shows that my Vindicator are doing 1668 DPS both on the ingame fitting stats and pyfa. It's because of reload time setting probably. If not I need to know setup to be able to analyze discrepancy. Yup, that was the problem actually.
I would think things like that would be taken into the DPS stats ingame though.
EDIT. Now i included Reload times on my setup in pyfa to and it shows 1649 DPS there to.
Now CCP should change the ingame DPS stats to be included with the reload time. |
|
J Kunjeh
81
|
Posted - 2011.12.17 15:19:00 -
[231] - Quote
Gripen, you deserve an awesome trophy for your bookshelf for creating and continuing to support this awesome tool. I downloaded the new version and couldn't be happier! "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Louis deGuerre
The Dark Tribe Against ALL Authorities
100
|
Posted - 2011.12.17 21:53:00 -
[232] - Quote
Still getting the WININIT 127 error in 2.14.1
Vista 32bit (i know vista suck etc) FIRE FRIENDSHIP TORPEDOES ! |
Zaerlorth Maelkor
The Maverick Navy Against ALL Authorities
0
|
Posted - 2011.12.18 00:02:00 -
[233] - Quote
Why I run it, a box pops up saying "Read beyond end of file" but it runs and then says "Access violation at address 00404F1A in module 'EFT.exe'. Read of adress 00000000." when I try to open the ship browser. Only rookie ships -> impairor is available for selection. Windows 7 here btw. |
Alex Stokes
Erben der Nacht WE FORM VOLTRON
5
|
Posted - 2011.12.18 21:41:00 -
[234] - Quote
Louis deGuerre wrote:Still getting the WININIT 127 error in 2.14.1 Vista 32bit (i know vista suck etc) Same here :-( |
LordHamSandwich
2
|
Posted - 2011.12.18 23:53:00 -
[235] - Quote
Louis deGuerre wrote:Still getting the WININIT 127 error in 2.14.1 Vista 32bit (i know vista suck etc)
Same
|
Dogeno Siereht
Corax. PURgE Alliance
0
|
Posted - 2011.12.19 01:16:00 -
[236] - Quote
I am trying to download this and when it keeps opening an Acrobat.com window that tells me "You are not connected to the internet"
I am however connected to the internet...any suggestions
Windows Vista Adobe 9.0 |
AnzacPaul
Invictus Australis Northern Coalition.
90
|
Posted - 2011.12.19 03:11:00 -
[237] - Quote
LordHamSandwich wrote:Louis deGuerre wrote:Still getting the WININIT 127 error in 2.14.1 Vista 32bit (i know vista suck etc) Same
me too. Damn vista |
Eternus8lux8lucis
Whack-A-Mole
18
|
Posted - 2011.12.19 04:00:00 -
[238] - Quote
Got a question for the builders of this program
In the projected effects area can you PLEASE add the ability to add the scripts into it as well? atm you can drag stuff like tracking links, remote sensor boosters, tracking disruptors, sensor damps and such in but its just the base module data that gets added not if you have a script added.
Please add the ability to add scripts to projected effects. |
Dogeno Siereht
Corax. PURgE Alliance
0
|
Posted - 2011.12.19 04:25:00 -
[239] - Quote
Alright...i figured out my earlier post...but now I ran into the infamous "wininet #127" error
Am i right to assume there is not currently a fix for this...just want to know so I do not spend hours trying to find an answer when there is not one yet.
Thanks for any help...you guys are awesome |
J3ssica Alba
Federal Navy Academy Gallente Federation
33
|
Posted - 2011.12.19 11:16:00 -
[240] - Quote
Dogeno Siereht wrote:Alright...i figured out my earlier post...but now I ran into the infamous "wininet #127" error
Am i right to assume there is not currently a fix for this...just want to know so I do not spend hours trying to find an answer when there is not one yet.
Thanks for any help...you guys are awesome
From Gripen's post on page 1
Known issues:
On some systems (mostly Vista x64) API skill import fails with either Unknown WinINet Error #18 or Unknown WinINet Error #127. Some people stated that doing multiple import attempts fixed the issue for them but otherwise there is no workaround for this problem at the moment.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 .. 108 :: one page |
First page | Previous page | Next page | Last page |