Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Phext
SIGBUS
9
|
Posted - 2013.06.04 16:30:00 -
[211] - Quote
Necroromantic wrote: 1. OP = ? 2. Graphics card = ? and so on
If you can't file a petition because you already filed two petitions with topics not related to your graphic problems, why don't you just file a bug report (you should've done it in instead of filing a petition anyway):
http://wiki.eveonline.com/en/wiki/Bug_reporting
That said, if one of your petitions is addressing the things you are talking about here, why don't you just attach the information the support personal is requesting?
https://community.eveonline.com/support/petitions/my-petitions/
Necroromantic wrote: then i can give them what they want and know my home system will not be targeted by their enemies who do stuff like ddos attacks...
Everytime you connect to the cluster you deliver "them" more relevant data than the stuff they are asking you for right now...your "home system" is totally irrelevant as a dos target for "their enemies". It's relevant as a source for "their enemies" though,...but that's totally unrelated to whatever scenario you are trying to create here... |
Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
18
|
Posted - 2013.06.04 16:31:00 -
[212] - Quote
All buttons should work similarly, which means activate on click. At the moment the new captain's quarters and undock -buttons activate on press, which is clearly a bug. |
Dominous Nolen
Powder and Ball Alchemists Union The Predictables
8
|
Posted - 2013.06.04 16:31:00 -
[213] - Quote
Aiko Hanomaa wrote:Dominous Nolen wrote:
Just curious. What card are you running and what driver.
I had this and dumped the shader to Medium as per the provided work around until Nvidia/CCP get this worked out.
Gf 650ti, and 320.18 (the latest recommended version). Reducing the setting does indeed "fix" the problem. The low frame rates remain, though.
Same thing i ran into. I wonder if rolling back to 314.xx (can't remember the previous version number) will restore functionality. Only seemed to happen after i went to 320.18 on my 660GTX |
b24j68
Trans Galactic Technologies
0
|
Posted - 2013.06.04 16:32:00 -
[214] - Quote
I guess this is more a suggestion then a problem. With all the probes in the overview now it can be hard to find what you are looking for. Eventually I will get around to removing them from my views.
I was think it would be nice if you are on a planned route that the waypoints would be put on the top of the overview regardless of distance. |
Mattie Silks
House of Mirrors
4
|
Posted - 2013.06.04 16:32:00 -
[215] - Quote
Anah Sarlai wrote:Im kinda angry when i tryed to play today... I used to fly a Zealot and now it needs an energy grid 5 to fly it... I was flying this ship for over 6 month, and now i have to train a skill that i dont really get in use.
I know this new content makes alot of ppl happy, but what about the policy of IF YOU COULD FLY THE SHIP YOU STILL CAN AFTER THE PATCH?
I have to be offline for 9 days now to train that skill to even do missions, cause i dont have any other ship to proper get any ISK... pls do something about it... its kinda annoying....
Did you actually try getting into the ship? |
Dersen Lowery
Laurentson INC StructureDamage
525
|
Posted - 2013.06.04 16:33:00 -
[216] - Quote
Anah Sarlai wrote:Im kinda angry when i tryed to play today... I used to fly a Zealot and now it needs an energy grid 5 to fly it... I was flying this ship for over 6 month, and now i have to train a skill that i dont really get in use.
You tried flying the ship and it didn't let you, or are you just looking at the prerequisites for injecting the relevant skill?
If the former, file a petition. If the latter, the prerequisites don't matter because you already have the skill injected. Proud founder and member of the Belligerent Desirables. |
Mattie Silks
House of Mirrors
4
|
Posted - 2013.06.04 16:33:00 -
[217] - Quote
thunXa wrote:then you should read the Devblog. Quote:Players having the Destroyers or Battlecruisers skill trained, but with no Racial Frigate or Racial Cruiser skill at least level 3 will have their skill points for both of the skills moved into a the skill point allocation pool.
No, really, you should. I bolded it for you.... NO cruiser skill, not 'not all', but no as in 'none' |
James Amril-Kesh
4S Corporation RAZOR Alliance
5330
|
Posted - 2013.06.04 16:35:00 -
[218] - Quote
Anah Sarlai wrote:Im kinda angry when i tryed to play today... I used to fly a Zealot and now it needs an energy grid 5 to fly it... I was flying this ship for over 6 month, and now i have to train a skill that i dont really get in use.
I know this new content makes alot of ppl happy, but what about the policy of IF YOU COULD FLY THE SHIP YOU STILL CAN AFTER THE PATCH?
I have to be offline for 9 days now to train that skill to even do missions, cause i dont have any other ship to proper get any ISK... pls do something about it... its kinda annoying.... Did you actually TRY to fly the ship before you started whining about it? -áMy (mostly boring) Youtube channel. |
thunXa
Space-Brewery-Association 24eme Legion Etrangere
2
|
Posted - 2013.06.04 16:36:00 -
[219] - Quote
so i lost 1,5m SP for not having a 0,040m skill added?
Does this make any sense? |
Tessle Aesis
DECIMA LEGIO Yulai Federation
5
|
Posted - 2013.06.04 16:36:00 -
[220] - Quote
Aiko Hanomaa wrote:Dominous Nolen wrote:
Just curious. What card are you running and what driver.
I had this and dumped the shader to Medium as per the provided work around until Nvidia/CCP get this worked out.
Gf 650ti, and 320.18 (the latest recommended version). Reducing the setting does indeed "fix" the problem. The low frame rates remain, though.
i've got lots of problem with lastest driver 320.18 with many games and with Windows 7 64bit too. I had to rollback to 314.22 which worked fine with all and with EVE until Odyssey... with GTX650Ti I've different problems... but because my CPU usage goes up and up and all is slow with Odyssey (running at 4 fps) i guess it's not related to the graphic card |
|
Lord Haur
Grim Determination Nulli Secunda
99
|
Posted - 2013.06.04 16:38:00 -
[221] - Quote
thunXa wrote:so i lost 1,5m SP for not having a 0,040m skill added?
Does this make any sense? You didn't LOSE 1.5m SP. You just didn't GAIN 1.5m SP. That's an important difference.
And considering the 4 months notice you had of this change, it makes perfect sense. |
Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
18
|
Posted - 2013.06.04 16:39:00 -
[222] - Quote
There is still the old issue that if you move your probes with alt key, the probes jump to your mouse pointer when you start to move them. They should just move, not jump to the mouse pointer first and then move.
Also there is still automatic popups of stuffs in the map. |
Tessle Aesis
DECIMA LEGIO Yulai Federation
5
|
Posted - 2013.06.04 16:41:00 -
[223] - Quote
Aiko Hanomaa wrote:I am getting an average of 3.9 fps with a geforce 650ti. Graphic settings don't make a difference, rebooting and clearing the cache did not help either.
I already filed a bug report.
SAME HERE, SAME HERE!
https://forums.eveonline.com/default.aspx?g=posts&m=3139482#post3139482
but i'm lucky... i've got 4.1 fps.
until odyssey i was playing 2 clients, max details windowed 1366x768, 60fps fixed with V-Sync, no problems at all!
check your CPU usage too, with Odyssey it seems at least doubled! (with my Logitech G15 I Always see CPU usage and so i noticed this really fast). |
Maximus Andendare
Future Corps Sleeper Social Club
250
|
Posted - 2013.06.04 16:43:00 -
[224] - Quote
thunXa wrote:so i lost 1,5m SP for not having a 0,040m skill added?
Does this make any sense? Working as intended. You were never going to gain skills to fly ships that you couldn't before the patch. You couldn't fly Gallente BCs. You didn't train for Gallente Cruiser III. You're sad you misunderstood the mechanics for the many, many months this same topic and discussion has been brought up and discussed over and over ad nauseum. I honestly can't see why you'd think you'd be granted sp to suddenly now be able to fly Gallente BCs, or, in the alternative, be able to use sp for ships you couldn't fly to apply to *any* skill you wish.
|
Turelus
Caldari Independent Navy Reserve The Fourth District
395
|
Posted - 2013.06.04 16:45:00 -
[225] - Quote
CCP TomB wrote: Tested this myself but unable to reproduce it. The modified standing never goes below the base. Can you file a bug report so that we can check this out further?
Bug report submitted ID: 160226 Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |
thunXa
Space-Brewery-Association 24eme Legion Etrangere
2
|
Posted - 2013.06.04 16:45:00 -
[226] - Quote
Its not about what I have had or now not have.
Its the point that another people gained 1,536,000 SP for having a prereq skill with 40,000 SP |
Dimple Dallocort
University of Caille Gallente Federation
7
|
Posted - 2013.06.04 16:46:00 -
[227] - Quote
This only happened once but has never happened before odyssey.
After I jumped through a gate my over view went completely blank. I could select thinks in space and interact that way. but the overview remained blank until I jumped to a new system.
I'll edit if it happens again. |
Dominous Nolen
Powder and Ball Alchemists Union The Predictables
8
|
Posted - 2013.06.04 16:46:00 -
[228] - Quote
Tessle Aesis wrote:Aiko Hanomaa wrote:Dominous Nolen wrote:
Just curious. What card are you running and what driver.
I had this and dumped the shader to Medium as per the provided work around until Nvidia/CCP get this worked out.
Gf 650ti, and 320.18 (the latest recommended version). Reducing the setting does indeed "fix" the problem. The low frame rates remain, though. i've got lots of problem with lastest driver 320.18 with many games and with Windows 7 64bit too. I had to rollback to 314.22 which worked fine with all and with EVE until Odyssey... with GTX650Ti I've different problems... but because my CPU usage goes up and up and all is slow with Odyssey (running at 4 fps) i guess it's not related to the graphic card
Weird. I'll be interested to see if I run into the same issue when i log in once im home. I'll keep it at 320.18 with the shader reduced to Med hope for the best. |
Mangala Solaris
Red Federation RvB - RED Federation
554
|
Posted - 2013.06.04 16:49:00 -
[229] - Quote
Dimple Dallocort wrote:This only happened once but has never happened before odyssey.
After I jumped through a gate my over view went completely blank. I could select thinks in space and interact that way. but the overview remained blank until I jumped to a new system.
I'll edit if it happens again.
I am at 2/20ish jumps for that happening.
yet to be able to reproduce any specific conditions. Mangala Undocked |
Necroromantic
Republic Military School Minmatar Republic
21
|
Posted - 2013.06.04 16:51:00 -
[230] - Quote
Phext wrote:Necroromantic wrote: 1. OP = ? 2. Graphics card = ? and so on
If you can't file a petition because you already filed two petitions with topics not related to your graphic problems, why don't you just file a bug report (you should've done it in instead of filing a petition anyway): http://wiki.eveonline.com/en/wiki/Bug_reportingThat said, if one of your petitions is addressing the things you are talking about here, why don't you just attach the information the support personal is requesting? https://community.eveonline.com/support/petitions/my-petitions/Necroromantic wrote: then i can give them what they want and know my home system will not be targeted by their enemies who do stuff like ddos attacks...
Everytime you connect to the cluster you deliver "them" more relevant data than the stuff they are asking you for right now...your "home system" is totally irrelevant as a dos target for "their enemies". It's relevant as a source for "their enemies" though,...but that's totally unrelated to whatever scenario you are trying to create here... only problem with having to reply is i keep sayin same stuff lol the pets have nothing to do with this how can they as stated over and over they a month old at least if not longer one goes back to retribution and and im awaiting a senour (well over gm paygrade) to reply... so obviously not very concerned with cash paying 7 year players but hey computer games companies the world over are renowned for a complete lack of customer service.. i wouldn't stand in a shop for a month to talk with someone from customer service and my money is no different when in a shop than it is when im paying for eve.. as for bug report thanks for the link i posted origanally on page 3 or 4 between trollers and even a few helpful suggestions i have managed to get the nothingness to stop - by opening map closing map - though i think this shows bad programing pathways for this to be effective, yet as stated im not a programer i cant just lift the hood and fiddle with the game program like so many others are claiming to do and maybe the link that brought me to the forum to disguss the issues with the expansion should have taken me to the page for bug reports... again must be my fault for not popping the hood and writting ccp's software for them!
as for scenarios for how anyone who would attack ccp would attack a home system... I MAKE NONE.. i simply state that anyone who would interrupt 65k+ players for over 18 hours cost ccp god and ccp only know how much - could easily use the wrong info given to totally wipe out someones system by using that info to make hacking simpler and then who knows what they are willing to do if they are willing to commit cyber terrorism... |
|
Madbuster73
Shadows Of The Federation Drunk 'n' Disorderly
42
|
Posted - 2013.06.04 16:53:00 -
[231] - Quote
After Undocking or jumping into a system your ship will automaticaly scan using the system scanner and the results will be displayed in a list on your scanner. But after reshipping in space for example in a POS, all the results dissapear from the scanning list and are not coming back. The only way to get them back is either dock/undock or jump out/in..... This also happens when you start probing. once you have probed something all the other results are not coming back in your result list. And I can not use the "analyze" button from the ships onboard scanner anymore without probes :S
Using PC |
Caroline Grace
Almost Approved
301
|
Posted - 2013.06.04 16:54:00 -
[232] - Quote
Sensor overlay and new Jump tunnel effect are laggy, overlay sometimes violently stops the animation or "shutters" for no reason. Jump effect tunnel is laggy in animation and shutters (chops, lags) when the game is loading new system.
PC. Full details. GeForce. Had no problems with graphics prior to Odyssey, though a small lag after jumping to new system was always visibly present until the game "settled" down. |
|
CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
239
|
Posted - 2013.06.04 16:59:00 -
[233] - Quote
Hi all,
We figured out the issue with the Caldari Battlecruiser and Destroyer skill being set to 0. We are working on a fix which we hope to deploy tomorrow during downtime.
Until then we ask that you do not waste time training this skill as you will correctly be reimbursed tomorrow. Apologies for this but bare with us as we fix it. You can read more information in this news post:
http://community.eveonline.com/news/news-channels/eve-online-news/caldari-battlecruiser-and-destroyer-skill-issues/ Feel free to poke me on: Twitter |
|
Dominous Nolen
Powder and Ball Alchemists Union The Predictables
8
|
Posted - 2013.06.04 17:01:00 -
[234] - Quote
Sweet! Thanks for the quick response folks
|
Sizeof Void
Center for Advanced Studies Gallente Federation
361
|
Posted - 2013.06.04 17:04:00 -
[235] - Quote
CCP Eterne wrote:Closed socket errors MOST USUALLY tend to be due to your ISP. However, we'll monitor things to see if multiple people are reporting them in case it is on our end. FYI - Closed socket errors have sharply increased in frequency after *every* expansion release (as well as after several major patches) in the past 5 years. Go back and check the old petition logs for connection problems. And, it always seems to take between a few and several days to go away.
It behaves as though timeout parameters on the server side had been reset to some low-tolerance default, during the server-side deployment, and then are quietly restored to pre-deployment values by CCP someone, after determining that it really isn't a client-side ISP problem.
Ofc, I could be entirely wrong, but it shouldn't take much time/effort to check, anyways. |
Maximus Andendare
Future Corps Sleeper Social Club
250
|
Posted - 2013.06.04 17:05:00 -
[236] - Quote
thunXa wrote:Its not about what I have had or now not have.
Its the point that another people gained 1,536,000 SP for having a prereq skill with 40,000 SP Apparently, it is about what you "now not have." The topic and discussion was announced months ago. Countless forum questions were asked about how the skill changes would work. There was an entire dev blog on the subject. Yes, people got 1,536,000 sp for having a prereq skill with 40,000 sp. You could have been one of those people. CCP announced this MONTHS ago.
They first announced some changes here, nearly a year ago, then followed up six months later here, the lastly posted yet again the final design iteration in February 2013 here. Throughout this time, countless (1000s+) forum posters asked for specifics on how this works, and they were provided with countless answers.
I'm sorry if you weren't up to date, or following the discussions ongoing over and over for the past year. Aside from CCP's hosted forums, there were various blog posts, reddit threads, and others all explaining how you could get in on the "6.2 million sp jackpot." (Reddit even had it pinned to the side.) Unfortunately, you didn't heed all those warnings or read up on the skill changes, and you'll lose out on 1,536,000 sp for a 40,000-point rereq.
I feel for you. I do. But that's the way it is.
|
Maximus Andendare
Future Corps Sleeper Social Club
250
|
Posted - 2013.06.04 17:06:00 -
[237] - Quote
Mangala Solaris wrote:Dimple Dallocort wrote:This only happened once but has never happened before odyssey.
After I jumped through a gate my over view went completely blank. I could select thinks in space and interact that way. but the overview remained blank until I jumped to a new system.
I'll edit if it happens again. I am at 2/20ish jumps for that happening. yet to be able to reproduce any specific conditions. Just please no overview loading bugs again! It was so frustrating to be left behind because you had to relog!
|
Alex Doom
Not Solitude Again Solitude Empire
1
|
Posted - 2013.06.04 17:21:00 -
[238] - Quote
If you have "merge 'items' and 'ships' into station panel" activated, the buttons "unrent office" and "move hq here" are in some cases visible under the "items"-tab. http://www.pic-upload.de/view-19600831/office.png.html |
WarpToMe AtZero
Native Freshfood Minmatar Republic
0
|
Posted - 2013.06.04 17:21:00 -
[239] - Quote
There are no gate activation sounds when watching someone jump a gate.
Also I have not seen any gate flashes when someone enters a system. |
Dimple Dallocort
University of Caille Gallente Federation
7
|
Posted - 2013.06.04 17:23:00 -
[240] - Quote
Mangala Solaris wrote:Dimple Dallocort wrote:This only happened once but has never happened before odyssey.
After I jumped through a gate my over view went completely blank. I could select thinks in space and interact that way. but the overview remained blank until I jumped to a new system.
I'll edit if it happens again. I am at 2/20ish jumps for that happening. yet to be able to reproduce any specific conditions.
Just happened again, But this time the overview did not go blank until I opened the map system map from with in the scanner. But now I also cannot see brackets in space, making it impossible to target anything. No idea whats causing this,
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
First page | Previous page | Next page | Last page |