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Jason Starscream
Caldari Provisions Caldari State
0
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Posted - 2013.06.01 15:18:00 -
[1] - Quote
Dear CCP,
First off let me say I love your plans for improving the state of hacking in this game. I have always wanted to fly a covops/hacking related ship without swapping to another ship to hack crates due to random aggression.
Since you are working on the subject of improving the PVE hacking i thought i'd share my thoughts on how I would like this to apply to PVP.
The mini-game you created looks really good. Basically i think this could be used in PVP as well. The way i see it, the weaponless/flimsy hacking covops ship could enter the field of battle, get within a certain range of other ships and use their hacking mod as normal. This would pop up the mini game in the same way as PVE. This would leave the other fleet members to guard the hacking ship as it attempts to win this mini game before being destroyed.
Apon successful compromise of the ships operating system (Which i would call Beta Operating-System for Astrological Transport or B.O.A.T for short) the hacker is presented with a command line prompt which allows access to the different modules on the ship. Through this interface the hacker is able to force selected modules to begin to overheat.
Depending on how realistic you want to make this presents an opportunity to make what i feel would be the best hacking related game ever made. The way i would go about this is to make a real virtual machine (new architecture) which the ships computers would run. For each of the module classes broken down by ship manufacturer there would be a different subroutine responsible for managing that module
Depending on how realistic you want to make this presents an opportunity to make what i feel would be the best hacking related game ever made. The way i would go about this is to make a real virtual machine (new architecture) which the ships computers would run. For each of the module classes broken down by ship manufacturer there would be a different subroutine responsible for managing that module.
I would like to introduce memory corruption bugs in these modules in a similar way to wargame levels (ala http://pulltheplug.org/smashthestack.org). This way some learning/reverse engineering is needed on this new architecture/platform followed by understanding of bugs and exploitation. By exploiting a module you could then overheat it (or potentially disable it directly).
This would result in corporations/alliances having teams of hackers developing a base of ship 0day. They could use their hacking teams in fleet warfare to disable other ships with it. Once a particular exploit has been publicly disclosed and is well known, the ship manufacturer would feel the need to "patch" and a new wargame level would be made.
This would result in cyber warfare in eve in a similar fashion to real life.
Let me know thoughts? I realize this is probably too complicated for a lot of people, but so is eve, so thought i'd suggest :p
- Jas
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NEONOVUS
Saablast Followers
440
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Posted - 2013.06.01 16:25:00 -
[2] - Quote
Why overheat? Just let them turn the module off then the owner needs 95% cap to turn them back on. Would be a lot more tactically useful. Plus this way as a random feature CCP can reuse the code for removing fitting mods on ships and thus this could be applied more readily. |
Nariya Kentaya
Exclusion Cartel The Kadeshi
605
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Posted - 2013.06.01 16:26:00 -
[3] - Quote
Or, or, now bear with me, this is kinda extreme
how about we don't force annoying minigames into even more parts of the game? especially in ones where it no longer beomes player vs player, but player vs minigame for PVP, seriously, that would be as annoying as a DUST boarding mechanic, basically a way to have your ship ****** with that you cant plan ahead for or fight back against, especially if your in a larger ship that cant defend itself from a frig, as most fleets arent going to take DPS off enemy DPS/logi to save one guy, especially if it means letting the enemy logi catch back up.
and assuming they WANT to defend the guy, then the covops is dead, ed of story, there is no "defend the guy while he does his thing" in eve, you either have the tank to defend against everyone on field shooting you, or you die, you cnat "block" a shot against someone or force them to attack you, this is why covops and blackops arent used in pvp much,a s their defining characteristic, the cloak, becomes useless and they become nothing more but a vulnerable and expensive battleship. |
NEONOVUS
Saablast Followers
440
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Posted - 2013.06.01 16:43:00 -
[4] - Quote
NO! We must have ancillary and minigame everything! It is the only way to decazualize the game. Think of it right now all the local tanks are passive requiring no attention! All ships must now be active or remote tanked! all mods must be ancillary starting with all the weapons and cap boosters people find so essential! |
ExAstra
Echoes of Silence
137
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Posted - 2013.06.01 16:54:00 -
[5] - Quote
I like the idea of being able to hack someone's ship in some way, I don't like using the minigame to do it. Save the drones! |
Jason Starscream
Caldari Provisions Caldari State
0
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Posted - 2013.06.01 17:40:00 -
[6] - Quote
The mini-game would be a way to stop someone with 0day warping straight to grid and disabling, i feel like that would cause complaints.
If the PVE mini-game was fun, it would put a time constraint on the remote access part. As far as /really/ exploiting a bug for the ship architecture, that is not so much a mini game as a real world attribute of electronic warfare. It would add a whole new dimension to the game for me :)
- Jas |
Jason Starscream
Caldari Provisions Caldari State
0
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Posted - 2013.06.01 17:44:00 -
[7] - Quote
Nariya Kentaya wrote: and assuming they WANT to defend the guy, then the covops is dead, ed of story, there is no "defend the guy while he does his thing" in eve, you either have the tank to defend against everyone on field shooting you, or you die, you cnat "block" a shot against someone or force them to attack you, this is why covops and blackops arent used in pvp much,a s their defining characteristic, the cloak, becomes useless and they become nothing more but a vulnerable and expensive battleship.
ECM could be used to defend the hacking ship. Also the hacking ship (a covops) could speed tank a larger ship while playing the mini-game. As for cloaky ships not being used i'm not sure where you're flying because there are recons in our fleet fights constantly. Falcons using cloak to warp around grid and provide warp ins or get appropriate placement.
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
213
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Posted - 2013.06.01 17:45:00 -
[8] - Quote
it could be used as a mechanic for raiding POS so - hack a ship hangar array and the ships become boardable and removable from that array (moored) - same with other buildings that contain loot it could all pinata out. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Proddy Scun
Renfield Inc
31
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Posted - 2013.07.22 16:22:00 -
[9] - Quote
Hacking approaches should take time. But hacking should be the preferred attack on tackled haulers full of nice valuables at gate camps. Thus you do get the time for PVP response over someone attemptiong to pirate your corps goods.
Ideally the PVP hack game limits hacking mini-game command speeds, partially as an anti-bot measure - but also for game balance and to ensure in game skill and module powers dominate over real life personal idiot-savant keyboard skills. After all CCP writes mini-games to lowest common denominator for playable game. So its not fair if some genius with fast fingers needs only basic hacker modules to crak any ship in EVE.
If player genius is allowed ...then CCP needs to log mini-game completion moves and times and start increasing mini-game difficulty to match real life skills. If you are smarter then you get harder mini-game for same ship fits and pilot victim. |
Proddy Scun
Renfield Inc
31
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Posted - 2013.07.22 16:38:00 -
[10] - Quote
POS hacking thing seems like low-risk path to uber riches. very Monty Hall (product advertising game show give away time).
Any POS hacking should be designed based on idea that a huge amount of anti-hack exists at a POS. The final stages would be rife with booby traps and if POS shields are down fail-safe self-destructs. That is final stages might require hacking ship to move in very close to structure being hacked as signals pass through more shielding materials etc. And any misstep on structure components might result in self-destruct so thorough that nothing drops and hacker ship and pod probably gets blown away even if under logi by damage impulses bigger than ship total EHP.
Heck in worst case hacking a structure might cause the whole POS to chain react in absolute self-destruct possibly endangering other ships present.
Hacking failures on POS shield should probably send POS into reinforcement early. Maybe coming out of reinforcement at higher than normal levels. |
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Proddy Scun
Renfield Inc
31
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Posted - 2013.07.22 16:50:00 -
[11] - Quote
Nariya Kentaya wrote:Or, or, now bear with me, this is kinda extreme
how about we don't force annoying minigames into even more parts of the game? especially in ones where it no longer beomes player vs player, but player vs minigame for PVP, seriously, that would be as annoying as a DUST boarding mechanic, basically a way to have your ship ****** with that you cant plan ahead for or fight back against, especially if your in a larger ship that cant defend itself from a frig, as most fleets arent going to take DPS off enemy DPS/logi to save one guy, especially if it means letting the enemy logi catch back up.
and assuming they WANT to defend the guy, then the covops is dead, ed of story, there is no "defend the guy while he does his thing" in eve, you either have the tank to defend against everyone on field shooting you, or you die, you cnat "block" a shot against someone or force them to attack you, this is why covops and blackops arent used in pvp much,a s their defining characteristic, the cloak, becomes useless and they become nothing more but a vulnerable and expensive battleship.
Oh I think the old ninja hacker is implied. Hack from under cloak like you can operate probes. Heh maybe even launch hacker probes and scarce 60% off battlefield to avoid being ejected from their personal ship. LOL
Way too powerful unless CCP introduces cloak cracking modules too - even then I am not sure a big school of hacker ship would not win the battle in 30 seconds...
Hmmm...maybe fleet counterhack ships? If you are hacking you make yourself even more vulenerableto hack than most of your targets? Maybe open your fleet info to enemy as well? (targets who is FC or calling for logi etc) heh who shoots you first enemy or your own fleet?
Or make PVP hacking ships very expensive. Not just cheap module. |
Proddy Scun
Renfield Inc
31
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Posted - 2013.07.22 17:07:00 -
[12] - Quote
Ultimate PVP hack would of course be the ability to assume total remote control over an enemies ship and communications (chat and fleet request and target as them) ...with no way for their fleet and friend to tell for sure unless they logged off. Which still leaves you in control of their ship and able to eject and pod their toon then dock the ship unmanned in your hangar.
Yup covert hacking of that type and you would never need to buy another ship or worry about any losses.
Ruin anyone's reputation in game and use and destroy any ship in sight. PVP forever and all the carebear builder leave game... until the last few PVP players are left fighting for control of rookie ships from people too stupid to take a warning. Rage on silly ones there is good reason to limit what powers PVP hacking can do.
So the question is where is the PVP hacking powers balance point and is that balance point ledge wide enough for practical use. What if hacking effect ony last 10 seconds? Then the question is are they worth it?
I await CCP stab in the dark at PVP hacking with both a giggle and a scream already on my breath. |
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