Shereza
Center for Advanced Studies Gallente Federation
92
|
Posted - 2013.05.26 22:23:00 -
[1] - Quote
The optimal/tracking bonus slated for the dominix in Odyssey is a little bit less than the bonus of two T2 omni links. If you currently use three omni links then post-Odyssey you'll be able to use one to get approximately the same performance then use a pair of drone nav CPUs to boost the performance of light and medium drones making them more useful and survivable.
If that's not enough then the lack of a gun bonus means you don't need to feel constrained to using hybrids on the dominix and can use, for example, a few 800mm ACs for that extra bit of turret damage as well as damage variability which might, under some circumstances, end up getting you comparable damage ot the old rail dominix even with its damage bonus. Might. |
Shereza
Center for Advanced Studies Gallente Federation
92
|
Posted - 2013.05.26 23:59:00 -
[2] - Quote
Tsukino Stareine wrote:actually at gal bs V the bonus is MORE than 2 omnis will give you due to stacking penalties not being applied to the hull bonus.
Garde II Base Optimal: 24,000m One T2 Omni: 30,000m Two T2 Omni: 36,518m 50% Bonus: 36,000m
Garde II Base Tracking: 0.036 One T2 Omni: 0.045 Two T2 Omni: 0.05478 50% Bonus: 0.054
Bonuses are multiplicative, not additive, which is why up to three modules of the same type are often well worth it despite the third module only applying about half its bonus.
Tsukino Stareine wrote:I am still likely to keep 3 omnis on my domi just cause it makes gardes almost godlike.
Quite. Nearly 1.0 tracking and 70km optimal is great.
sabre906 wrote:Domi's unbonused ACs won't have the range or dps, won't match sentries, and act as split weapon systems. They'll stay mostly idle or not hitting much while sentries kill rats.
The primary use of fitting something like ACs on a dominix would be to help take care of any frigates within a specific range so that sentries can prioritize on other targets instead. Even at only 213 max rDPS (5 T2 800s, grid issues might prohibit using six, no gyros) they'll have enough damage and range (3km/27km/51km) to take out destroyers and at least T1 frigates while also helping chew through any larger ships that get in close as Serpentis and Angel rats have a tendency to do.
With Garde IIs being able to push 800 DPS at 70km optimal and better tracking than any battleship class gun it's the stuff that gets in close or that's resistant to thermal damage I'd be concerned about hence ACs.
As for how it compares against navy ships I don't much care, honestly. The navy armageddon will clearly be better for specific tasks (as in taking out Blood/Sansha rats), and for long-range kinetic work a navy megathron will probably do at least as good if not better than a standard T1 dominix. Hell, with the way it's shaping up the fleet typhoon with cruise missiles and sentries ought to be pretty nasty as well.
The dominix, however, is quite a bit cheaper, and if the OP is just starting on L4s ship price should be a consideration as he might lose one or two. Likewise the dominix is one of the better battleships for starting out armor tanking and then cross-training to (active) shield-tanking due to its slot layout. |