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Thread Statistics | Show CCP posts - 0 post(s) |
Eric Agerwal
Cryosoft
11
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Posted - 2013.05.25 14:00:00 -
[1] - Quote
Why have constraints on this? I could perceive programming reason for this, but it's an artificial restrction that should be lifted |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
232
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Posted - 2013.05.25 23:22:00 -
[2] - Quote
Eric Agerwal wrote:Why have constraints on this? I could perceive programming reason for this, but it's an artificial restriction that should be lifted. If you have the time to set up ~1000 contracts I would highly recommend getting a job or something IRL |
Bum Shadow
Es and Whizz Hedonistic Imperative
43
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Posted - 2013.05.26 00:40:00 -
[3] - Quote
Contact not contract. |
Wiu Ming
Shadows Of The Federation Drunk 'n' Disorderly
46
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Posted - 2013.06.10 06:34:00 -
[4] - Quote
+1
Unfortunately (or fortunately?) this is a problem most of the player base probably doesn't run into or care much about, but after 10 years it would be nice to have the allotted space doubled or even tripled. |
Goldensaver
ArTech Expeditions
181
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Posted - 2013.06.10 06:55:00 -
[5] - Quote
Too many people set negative! I need more spaces for little minus signs! Increase the limit!
Of course, this can be an issue when you're trying to balance blues and reds, I wouldn't mind having more space. |
Kara Books
Deal with IT.
646
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Posted - 2013.06.10 17:09:00 -
[6] - Quote
I think Currier contracts should become UNLIMITED, as in every one can all of a sudden with no skills offer Currier contracts for ALL of their assets in a single go.
Considering how unpopular contracts have become, I think this wont put a lagg on the servers by to big of a margin, maybe...
Also, the amount of Player contracts that can be issued at any moment should be doubled or tripled according to skill levels, because 21 sucks with MAXIMUM skills
Running CORP contracts in a 1 man corp SUCKS, because lets face the facts here, NO one really runs a Merchant corporation, its just to complicated to both introduce and maintain with no reward, so at-least make it childishly easy to use the 500 contracts for every one, as in, add an option to the right click menu and be done with it. |
Karl-August Goldesel
Die Weltenbauer New Eden Industrie Alliance
0
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Posted - 2013.08.07 07:21:00 -
[7] - Quote
Kara Books wrote:I think Currier contracts should become UNLIMITED, as in every one can all of a sudden with no skills offer Currier contracts for ALL of their assets in a single go.
Considering how unpopular contracts have become, I think this wont put a lagg on the servers by to big of a margin, maybe...
Also, the amount of Player contracts that can be issued at any moment should be doubled or tripled according to skill levels, because 21 sucks with MAXIMUM skills
Running CORP contracts in a 1 man corp SUCKS, because lets face the facts here, NO one really runs a Merchant corporation, its just to complicated to both introduce and maintain with no reward, so at-least make it childishly easy to use the 500 contracts for every one, as in, add an option to the right click menu and be done with it.
The Thread is about to remove the limit for contacts NOT for contracts.
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xttz
GoonWaffe Goonswarm Federation
152
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Posted - 2013.08.07 09:09:00 -
[8] - Quote
Eric Agerwal wrote:Why have constraints on this? I could perceive programming reason for this, but it's an artificial restriction that should be lifted.
How do you know it's an artificial restriction? Calculating standings and watchlists for a character is very likely to be coded in an O(1) or slower fashion:
A) When a player logs in, the server checks through all the contact lists that contain that character send the relevant notifications
B) When a player enters system or a chat channel, the client has to check all the characters in local against all characters in the contact list to display the correct standings icon.
In both cases, larger contact lists mean longer calculation times. |
Ellon JTC
The Fated E.Y
7
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Posted - 2013.08.07 09:53:00 -
[9] - Quote
didn't know we have a limit on them, if so please remove it. |
AJ Kim
LightningStrikesTwice Elemental Tide
0
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Posted - 2013.08.17 23:44:00 -
[10] - Quote
well at the moment I have 300 odd emails to update my contact list to advise us on who's a baddie and who's a friendly who just come on line but what the use its full and it been full for months it is good intel which is needs to be collected and changed to enjoy the game.Please explain why it is set to 1024 contacts only with a player base of over 50000 plus :)
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Matari Akiga
School of Applied Knowledge Caldari State
10
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Posted - 2013.08.18 18:12:00 -
[11] - Quote
Please increase the limits I have full alliance, corp and personal standings lists and every single entry is a active corp, alliance or player it is a nightmare and impractical having to try and check my notepad to see what someones standings are to me when I need to know if I can engage.
Please CCP help! |
Whitehound
1854
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Posted - 2013.08.18 18:33:00 -
[12] - Quote
A thousand contacts sounds much like hoarding or the Facebook friends list of someone with OCD.
Why not start with a time limit and a last access time for a contact first?
Whenever a contact is check or displayed by the game should it set a contact's last access time to the current date. Contacts older than half a year should show up under a filter option where one can manually update the access time or these will get deleted automatically after another 6 months.
In short, if you have not heard or seen from someone for a year will his or her contact be deleted. This will make room for new contacts and saves one the effort of managing them at the same time. It solves two problems in one. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
seth Hendar
I love you miners
167
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Posted - 2013.08.19 15:54:00 -
[13] - Quote
i'm for it, this limit is unecessary, i often hit it because i do like to keep track of my neighbours, because said neighbourhood is not that safe (but this provide pvp opportunities :p )
another hard limit wich could be really cool to see removed, is the fitting limit, 100 is not enought, i understand that since it is server side, there is to be a limit, but maybe we could see a 3rd group added, a local one wich would store fits in a xml eft-style, without limit.
this would not consume any noticeable space, currently i do have a XML with 600+ fittings, and it is less than 10MB, this would be nice to have, since 200 fittings (100 corp + 100 personnal) is really easy to hit |
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