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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Raptors Mole
The Pheasant Pluckers
119
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Posted - 2013.05.12 13:48:00 -
[31] - Quote
I would like to be able to JC more than once a day. For me its a distance/activity thing not an implant thing.
So it begs the questions.
What are the downsides to decreasing time between JCs?
and
Should there be a financial or skill cost increase?
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Danni stark
226
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Posted - 2013.05.12 13:48:00 -
[32] - Quote
l0rd carlos wrote:I would love to have a 20h jump timer, so that i can jump into an different clone for an different up in time.
And te jump clone UI is ****.
And why are only 1 clone per station allowed?
because it's a station, not a tardis. gotta make sure every one else can store their clone too. Ice Mining Skill Plan. |
Brooks Puuntai
Solar Nexus.
1423
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Posted - 2013.05.12 13:49:00 -
[33] - Quote
Remove Jump Clones.
Or at the very least allow the ability to switch clones ONLY IN THE SAME STATION, at a lowered "cooldown" and for a hefty price. Improving NPE |
Zilero
Love Squad Confederation of xXPIZZAXx
63
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Posted - 2013.05.12 13:53:00 -
[34] - Quote
After ditching implants totally for my main except when I go afk for a longer period (at which point I jump into a +5 clone) I find the game to be much more enjoyable - I can run around in cheap ships and not care if I lose my pod (except for the 20 mil medical clone cost heh).
So yeah, just give up on the implants and be free! |
Draqone an'Alreigh
EVE University Ivy League
21
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Posted - 2013.05.12 13:55:00 -
[35] - Quote
The only way I might support anything of the sort if the person JCs into another clone in the same station This would not lead to the abuse of this feature.
There could be no timer on jumping into a clone that is at the same station - instead there would be an ISK cost and obviously it would restart the 24h JC timer. Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013. |
Riot Girl
Thundercats The Initiative.
836
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Posted - 2013.05.12 13:55:00 -
[36] - Quote
Brooks Puuntai wrote:Remove Jump Clones.
Or at the very least allow the ability to switch clones ONLY IN THE SAME STATION, at a lowered "cooldown" and for a hefty price. Pretty much sums up my opinion. Oh god. |
Max Von Sydow
24th Imperial Crusade Amarr Empire
218
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Posted - 2013.05.12 13:59:00 -
[37] - Quote
Brooks Puuntai wrote:Remove Jump Clones.
Or at the very least allow the ability to switch clones ONLY IN THE SAME STATION, at a lowered "cooldown" and for a hefty price.
I kinda like this idea, but what do you concider to be a "hefty price"? |
Korvus Falek
Depraved Corruption Darkspawn.
65
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Posted - 2013.05.12 14:03:00 -
[38] - Quote
If you lose your pod in low sec, youre an idiot.
Fly in +4s, much cheaper, and minimal loss in SP gain compared to +5s. Less being risk averse and go shoot something plz. For letting the timer of jump clones stop you from pvp'ing, youre an idiot anyways. Youre also not a special snowflake that works 9 to 5 job. I work 7 to 4, so suck it up buttercup. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
319
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Posted - 2013.05.12 15:17:00 -
[39] - Quote
Korvus Falek wrote:If you lose your pod in low sec, youre an idiot.
Fly in +4s, much cheaper, and minimal loss in SP gain compared to +5s. Less being risk averse and go shoot something plz. For letting the timer of jump clones stop you from pvp'ing, youre an idiot anyways. Youre also not a special snowflake that works 9 to 5 job. I work 7 to 4, so suck it up buttercup. It isn't impossible to lose a pod in low sec actually. An interceptor gate camp can easily catch you, along with SBs. But it still is a rare occurrance for most people. I used to pvp in my +5 clone, I never lost it by pvping, what made me lose it was actually doing carebear stuff as I set my autopilot and forgot to set it to a safe route. Lol.
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Minmatar Citizen160812
The LGBT Last Supper
164
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Posted - 2013.05.12 15:31:00 -
[40] - Quote
Korvus Falek wrote:If you lose your pod in low sec, youre an idiot.
Fly in +4s, much cheaper, and minimal loss in SP gain compared to +5s. Less being risk averse and go shoot something plz. For letting the timer of jump clones stop you from pvp'ing, youre an idiot anyways. Youre also not a special snowflake that works 9 to 5 job. I work 7 to 4, so suck it up buttercup.
If they redid the timer he would come back with another barrier to "doing some pvp". If you're thinking about loss before you even undock you're doomed anyway. |
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Tasha Saisima
State War Academy Caldari State
20
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Posted - 2013.05.12 16:50:00 -
[41] - Quote
I do agree a 20 hour timer would be good that way you can switch every day for PVP shenanigans |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2187
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Posted - 2013.05.12 17:48:00 -
[42] - Quote
I've removed an off topic post. Please keep it on topic and civil. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
216
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Posted - 2013.05.12 17:54:00 -
[43] - Quote
Danni stark wrote:
because it's a station, not a tardis. gotta make sure every one else can store their clone too.
They seem to be much bigger on the inside. |
brinelan
The Flying Dead
28
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Posted - 2013.05.12 18:00:00 -
[44] - Quote
Ikasha Aurilen wrote:Draqone an'Alreigh wrote:Seriously... losing 3 hours of training stops you from doing PvP.
I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess. No 24hrs of training.
How would you lose 24h of training, you know you can train without implants right? |
mechtech
Ice Liberation Army
368
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Posted - 2013.05.12 18:02:00 -
[45] - Quote
It's important for the game to have a sense of scale and distance. Jump clones, jump bridges, jump freighters, and titan bridges have already reduced the size of the universe to an effectively very small size. I don't think it's a good idea to reduce it even further.
If you change it to 6 hours, a few years down the line you'll see forum threads complaining about waiting for hours and wanting a 30 minute timer. I assure you, the game functioned just fine before there were jump clones at all!
If you don't want to PvP in a high value clone, you may have have to do without +5 bonuses if you're PvPing. That's not the end of the world. |
Xen Solarus
Inner 5phere
417
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Posted - 2013.05.12 18:05:00 -
[46] - Quote
So you want to remove a safeguard that prevents people from abusing jump clones, so that you can save like a few hours of training time?
Errm..... no. Post with your main, like a BOSS! |
Djana Libra
The Black Ops S2N Citizens
165
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Posted - 2013.05.12 18:39:00 -
[47] - Quote
dude if you are that worried about your implants and want to pvp in frigates, get an alt to frig pvp with...
nothing wrong with the jump timers, action and consequences, should always be there. |
Dub Step
Death To Everyone But Us
65
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Posted - 2013.05.12 18:48:00 -
[48] - Quote
Better to stop worrying about +4's / +5's and play the game with the natural skillpoint gain than not play and get no skillpoints at all.
I hardly ever bother with expensive implants. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4992
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Posted - 2013.05.12 23:26:00 -
[49] - Quote
Draqone an'Alreigh wrote:Seriously... losing 3 hours of training stops you from doing PvP.
I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess. Translation: "I prefer a laid back approach where I don't PVP in areas where I'm likely to lose my pod." |
Tetsuo Tsukaya
Pixel Navigators
39
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Posted - 2013.05.13 00:00:00 -
[50] - Quote
Tasha Saisima wrote:I do agree a 20 hour timer would be good that way you can switch every day for PVP shenanigans
Why not just make it so you respawn automatically without losing anything at all for the most pvp shenanigans
There are trade offs in EVE, that's the whole point. You're not supposed to have everything all the time whenever you want |
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James Amril-Kesh
4S Corporation RAZOR Alliance
4992
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Posted - 2013.05.13 00:01:00 -
[51] - Quote
Simple solution to this problem: Changing med clone station and jumping into another clone within the same station both start a timer (say, 22 hours) If you do one, you can't do the other until that timer is up. e.g. if you jump to another clone in the same station, you can't change your med clone station, and if you change your med clone station you can't jump to another clone within the same station. However, you can jump to other clones within the same station ignoring the regular jump clone timer entirely. This is to allow people to use and switch out different implant sets in their clones without undergoing a timer, while preventing abuse of this mechanic for instant travel outside of the jump clone limitations (change med clone station, jump to empty clone in your station, pod to med clone station, upgrade clone, repeat) |
kari bourza
Capital Industries Research And Development Fidelas Constans
12
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Posted - 2013.05.13 06:17:00 -
[52] - Quote
Why not just make it possible to unplug implants in exchange for some isk or for a limited number of times, this way you can have a set of implants for pve and another set for pvp, of course this can potentially hurt the implant market ... i usually just use + 3 but i can understand how this can bother some ( perfectionist ) people. |
FlamesOfHeaven
Phantom Fenix
31
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Posted - 2013.05.13 06:23:00 -
[53] - Quote
Implants are the barrier to pvp for some. Not that it bothers me. |
Riot Girl
Thundercats The Initiative.
843
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Posted - 2013.05.13 06:34:00 -
[54] - Quote
James Amril-Kesh wrote:Simple solution to this problem: Jumping into a clone with no implants to self destruct is a problem that should be kept in mind. Adding a cooldown to changing your home station could help that.
kari bourza wrote:Why not just make it possible to unplug implants This idea has crossed my mind. As far as I know, implants can't be manufactured by players so there would be no huge loss there, but LP farmers would lose out as a result. Maybe the cost of implants could be increased to counter this. It would also remove the need for jump clones completely.
Changes like these would have side effects though, killing pods would probably become quite pointless because no one would fly expensive pods in dangerous situations. By killing the pod, all you'd be doing is taking a sec hit and giving your enemy a free ride home. I'm not sure I like the idea of that. Oh god. |
Sisohiv
Center for Advanced Studies Gallente Federation
231
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Posted - 2013.05.13 06:41:00 -
[55] - Quote
This has come up before as with all things on the forums.
What most don't get is, why is it so hard to wrap their heads around 18 hr jump clones? Why do so many features in EVE need to be geared at dysfunctional use? EVE Online the game of don't do stuff. |
Liafcipe9000
Smeghead Empire
2631
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Posted - 2013.05.13 06:42:00 -
[56] - Quote
the level of ._WAT_. is over nine thousand |
silens vesica
Corsair Cartel
1709
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Posted - 2013.05.13 06:53:00 -
[57] - Quote
Ikasha Aurilen wrote:Right now the only thing that stops me from logging in and playing everyday is the 24hr timer on jump clones. I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM. At this point I want to relax do some PvP until I go to bed, but it always comes down to the fact that to do 2 or 3 hrs of PvP would mean being out of my learning clone for 24hrs (Assuming I don't want to risk a 550m pod every time I go out in a frig.)
So basically I think the timer for Jump clones is absurdly long to the point where during the week I only log in to update the queue and check the trades.
I also can't see any point in it being so long. I understand that it's in place to prevent people jumping all over the galaxy. However a timer of say 6 hours would stop people being able to do this, and it would also mean I could log in jump to a pvp clone, have some fun and jump back to a learning clone later.
I'd suggest that if JC timers are causing you not to play, it's time you learned how to play differently. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |
Riot Girl
Thundercats The Initiative.
844
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Posted - 2013.05.13 06:58:00 -
[58] - Quote
Implants are an isk sink. If there is more demand for implants, more ISK will be removed from the economy. The destruction of implants needs to be encouraged. Oh god. |
Dalmont Delantee
EXPCS Corp SpaceMonkey's Alliance
134
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Posted - 2013.05.13 07:05:00 -
[59] - Quote
So...conclusion is:
1) OP is scared of loosing pods 2) Some people agree as they are scared of loosing their pods too 3) Some people want to dumb down by removing learning implants 4) Sane sensible people realise that this is added to stop people jumping around like anything to get places easily. 5) Other sane people actually understand that it doesn't affect their training that much and don't give a do doo either way
Then only annoying thing for me is I could be in high sec doing whatever and somethign exciting happens in 0.0 and I'm on cool down and want to get back. 30+ jumps takes longer than the excitement takes to happen.
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Roime
Shiva Furnace
2790
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Posted - 2013.05.13 07:10:00 -
[60] - Quote
lol +5s
-á- All I really wanted was to build a castle among the stars - |
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