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Jesauu
University of Caille Gallente Federation
0
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Posted - 2013.04.22 15:41:00 -
[1] - Quote
I was wondering if anyone knows any good guides for production, specifically things on the skills I should train and explination of the blueprints. I don't have a whole lot of time to play at the moment as I go to school full time and work full time, hopefully when I get off for summer break, assuming I don't go to summer classes, college can be unpredictable. Does anyone know where I can get information on the skills I should train for production, so that when I get some free time I've already got the stuff I need trained. |
Thur Barbek
Republic University Minmatar Republic
134
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Posted - 2013.04.22 16:06:00 -
[2] - Quote
Advanced mass production 3 or 4. Production efficiency 5. Industry 3
That is about it for t1 manufacturing.
Blueprints: Material efficiency (ME) is important, production efficiency (PE) is not that important. Use sites like http://zofu.no-ip.de/bpo or http://www.fuzzwork.co.uk/blueprints/ to find ideal ME research levels.
Skills to research blueprints: Science Metallurgy Research
For t2 manufacturing and invention you basically need the relevant science skills to at least 3 and some items will need random stuff like electronics V.
If you plan for a pos, just need anchoring 3.
Might want to train a few market skills as well since using buy and sell orders will increase profit margins.
Finally, for more info look here: http://lmgtfy.com/?q=eve+production+guide |
Jesauu
University of Caille Gallente Federation
0
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Posted - 2013.04.22 16:08:00 -
[3] - Quote
Thur Barbek wrote:Advanced mass production 3 or 4. Production efficiency 5. Industry 3 That is about it for t1 manufacturing. Blueprints: Material efficiency (ME) is important, production efficiency (PE) is not that important. Use sites like http://zofu.no-ip.de/bpo or http://www.fuzzwork.co.uk/blueprints/ to find ideal ME research levels. Skills to research blueprints: Science Metallurgy Research For t2 manufacturing and invention you basically need the relevant science skills to at least 3 and some items will need random stuff like electronics V. If you plan for a pos, just need anchoring 3. Might want to train a few market skills as well since using buy and sell orders will increase profit margins.
Really helpful stuff. Thanks! Gives me a good heading of where to start out. |
Elena Thiesant
Sun Micro Systems
292
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Posted - 2013.04.22 16:40:00 -
[4] - Quote
1) https://forums.eveonline.com/default.aspx?g=posts&t=224854 2) https://forums.eveonline.com/default.aspx?g=posts&t=225662 |
Mia Rev
Big Jug Industries
1
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Posted - 2013.04.23 07:54:00 -
[5] - Quote
Check out this youtube channel some very good videos on their, helpded me out alot. Probably skip down to no. 9 onwards for what you might need.
ATR Youtube Eve Guides |
Niyon Miromme
2709
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Posted - 2013.04.23 08:36:00 -
[6] - Quote
Thanks Elena was going to link my post.
I asked same question my post is the second one. Very helpful all skills, how to make stuff advice. Just brilliant.
I've started getting into Indy make profits but slowly, nothin else you can really expect but join manufacturing channel in game. Some absolute stunners in that channel. Spoke to some for hours and helped you, even with simpiliest matters. Some advice what to sell in my region.
Now i need to start planning bigger. Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |
Felicity Love
STARKRAFT Joint Venture Conglomerate
497
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Posted - 2013.04.23 17:18:00 -
[7] - Quote
WWW.eve-guides.com
All kinds of industrial, manufacturing and mining info.
Some of the info might not be exactly up to date, but all of the basics (and more) are there. Also, "how-to" videos (English language).
Proud Beta Tester for "Bumping Uglies for Dummies" |
Emma Royd
Maddled Gommerils
221
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Posted - 2013.04.24 05:33:00 -
[8] - Quote
Production Efficiency 5 is a MUST, any extra materials used is less profit (if any profit) for you.
Industry 5 (nevermind 3) it's less than a week of training to get it to 5, the less time you spend building something the better, it has 2 benefits. Less time paying for manufacturing slots (unless you're producing in an array which I doubt since you're just starting off) More units can be built in the same time, so you can make more profit.
That takes me to Blueprint Research - yes it's a pain in the backside getting empire or even 'safeish' low-sec research, but it's necessary, levels are up to you, for high volume items like ammo, they don't take as much research to get them up to their optimum, ships are nigh on impossible to get to their theoretical max ML research. Don't discount PE research as a waste of time, it goes back to less time to build, and generally PE research slots are easier to get than ML slots.
There are a few blueprint calculators out there for you to look at.
Main ones are:
http://www.fuzzwork.co.uk/blueprints/ http://zofu.no-ip.de/bpo
Also, don't expect to make huge profits straight away, start small and build your collection of blueprints up, consider buying them ready researched off contracts (but make sure you know exactly what you're getting, and don't get BPO and BPC mixed up - it's specified quite clearly in the contract items description if you're looking at a text list, or if you're looking at images of the items then BPO's are Dark blue, BPC's are lighter in colour) |
Beckie DeLey
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
447
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Posted - 2013.04.24 15:00:00 -
[9] - Quote
Check this out: http://derbk.com/eve/?page_id=83
It's not finished and it isn't likely to grow fast anytime soon, but it DOES have a lot of info on things you are asking about. I would like to remind you that littering is a crime punishable with death, and that disagreeing with me will be considered verbal littering. |
Haulie Berry
500
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Posted - 2013.04.24 16:30:00 -
[10] - Quote
Quote:Material efficiency (ME) is important, production efficiency (PE) is not that important.
For strictly production purposes, people really underrate the value of PE, especially if you're doing any sort of large scale production. It's amazing watching people sink more research into ME deep into diminishing returns (or even well past perfect) while completely ignoring PE.
If you're going to spend X time researching a print, it's a basic optimization problem to determine how much time you should spend on ME and how much time you should spend on PE to maximize isk per hour.
It does get marginally stickier if you include the market value of the researched print itself (ME being more valuable than PE due to slot availability), but if you spend more than a few weeks producing the item, the importance of that value will become very small.
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Steve Ronuken
Fuzzwork Enterprises
1326
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Posted - 2013.04.24 16:41:00 -
[11] - Quote
http://www.fuzzwork.co.uk/2013/04/16/manufacturing-101/
I'd have answered earlier, but, well, #evefanfest Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |
Sabriz Adoudel
AWOXalypse
266
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Posted - 2013.04.27 03:31:00 -
[12] - Quote
Haulie Berry wrote:Quote:Material efficiency (ME) is important, production efficiency (PE) is not that important. For strictly production purposes, people really underrate the value of PE, especially if you're doing any sort of large scale production. It's amazing watching people sink more research into ME deep into diminishing returns (or even well past perfect) while completely ignoring PE. If you're going to spend X time researching a print, it's a basic optimization problem to determine how much time you should spend on ME and how much time you should spend on PE to maximize isk per hour. It does get marginally stickier if you include the market value of the researched print itself (ME being more valuable than PE due to slot availability), but if you spend more than a few weeks producing the item, the importance of that value will become very small.
This is true.
Assuming you are not producing so much that you have an impact on prices, going from PE 0 to PE 3 is around a 7% increase in profit per hour. Going from ME 20 to ME 23 is often absolutely irrelevant.
If in doubt, split your research 80% on ME and 20% on PE. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |
Blue Binary
Polychoron
37
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Posted - 2013.04.27 22:05:00 -
[13] - Quote
The old Eve forums still has an index of guides and tools. Some will be out of date though. |
Acid Kanshi
Deep Core Mining Inc. Caldari State
35
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Posted - 2013.04.30 09:20:00 -
[14] - Quote
Just for extra information.
http://eve-cost.eu/calculator to calculate ME/PE levels with profit http://eve-cost.eu/research to find suitable ME/PE levels for a blueprint EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Ginger Barbarella
Caldari Provisions Caldari State
1283
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Posted - 2013.04.30 18:45:00 -
[15] - Quote
Haulie Berry wrote:Quote:Material efficiency (ME) is important, production efficiency (PE) is not that important. For strictly production purposes, people really underrate the value of PE, especially if you're doing any sort of large scale production. It's amazing watching people sink more research into ME deep into diminishing returns (or even well past perfect) while completely ignoring PE. If you're going to spend X time researching a print, it's a basic optimization problem to determine how much time you should spend on ME and how much time you should spend on PE to maximize isk per hour. It does get marginally stickier if you include the market value of the researched print itself (ME being more valuable than PE due to slot availability), but if you spend more than a few weeks producing the item, the importance of that value will become very small.
For people who have their production lines running 24x7, you're absolutely correct: PE matters. You need to decide whether your business model has a need for that level of time crunching or not. If it doesn't or if you're just starting out, PE is of little consequence. "Blow it all on Quafe and strippers." --- Sorlac |
DetKhord Saisio
Seniors Clan Get Off My Lawn
16
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Posted - 2013.05.14 18:27:00 -
[16] - Quote
Jesauu wrote:I was wondering if anyone knows any good guides for production, specifically things on the skills I should train and explination of the blueprints. I don't have a whole lot of time to play at the moment as I go to school full time and work full time, hopefully when I get off for summer break, assuming I don't go to summer classes, college can be unpredictable. Does anyone know where I can get information on the skills I should train for production, so that when I get some free time I've already got the stuff I need trained.
You can get EveMon, create/open a new training plan, click tab "Blueprint browser" then select any blueprint you want to manufacture/copy/research/invent/etc. The skills required are listed below and can then be added to skill plan, exported, and uploaded for advertising (ex: File "Odyssey - Summer 2013 - Destroyer-Battlecruiser Changes.emp" ).
For manufacturing most T1 items, often the skills required are only Industry I. When you get into T2 and more advanced ships/modules, manufacturing skills required become more training intensive. Beyond that, inventing T3 and some ships/modules will take quite an investment but can be worth the time. |
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