Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
|
CCP Habakuk
C C P C C P Alliance
598
|
Posted - 2013.04.18 18:55:00 -
[1] - Quote
Hi! If you participated in the mass-test on the 18th of April, please reply in this thread to give your feedback, based on following template:
Machine Info and Settings
- OS version:
- CPU:
- GPU:
- RAM:
- How many clients were you running at the same time?
- Graphic setting of the client (low / medium / high):
- Anti-Aliasing: - Shader Quality: - Texture Quality: - LOD Quality:
User Experience
- Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets):
- Average FPS - Zoomed in (brackets / no brackets):
- Memory usage of the client (if checked):
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
- Did you experience any disconnects or crashes?
- Describe your experience, make comments, suggestions, etc.:
CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
|
Hern Choker
Shadow Haven Silver Twilight Enterprises
0
|
Posted - 2013.04.18 19:14:00 -
[2] - Quote
"The EVE cluster has reached its maximum user limit. Please try logging in again later. You are #43 in line for logon."
I tried at least a dozen times to log on and take part in today's test. At one point the number of logged on users went from 635 to 641, but I was never able to get on. If that's a bug, please fix it. If not, please state before the test that you will be limiting connections so people don't rearrange their schedules for nothing. Also, the interaction of the launcher and the game client is really bad when the above error happens. Pressing "Connect" again results in this message:
"The client is already connecting to the server (whether or not the login progress bar is showing). Please wait."
But the truth of the matter is you will never connect from that screen. You must completely shut down the game client and re-start the launcher before you'll ever successfully connect. What is this 'progress bar' you speak of here? Eh, it's a mess.
Oh well, thought I'd add at least a little feedback since the main test is off limits for me today. |
Era'kanath
9th Fleet-Seraphins
6
|
Posted - 2013.04.18 19:45:00 -
[3] - Quote
woke up at 4am... (18:00) fell asleep until 19:44, woke up with a panic attack to get into a masstest xD
Too bad there was a 600 person cap. #35 in queue
Well, I hope theres another masstest in the next week or two "The more we sweat in peacetime, the less we bleed in war." |
Xhao Wei
Black Storm Cartel
0
|
Posted - 2013.04.18 19:46:00 -
[4] - Quote
Machine Info and Settings
OS version: Windows 7 CPU: i7 - 2600k GPU: 6900 Radeon RAM: 16gb How many clients were you running at the same time? LOD Graphic setting of the client (low / medium / high): - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 3/5 Average FPS - Zoomed in (brackets / no brackets): 8/10 Memory usage of the client (if checked): 2.5GB Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) N/A Did you experience any disconnects or crashes? No Describe your experience, make comments, suggestions, etc.: My client ran better than during the last Mass Test. Could be random |
Hayata Takamachi
Interstellar Corporate Ventures
0
|
Posted - 2013.04.18 19:59:00 -
[5] - Quote
OS version: Windows 7 CPU: intel core i& 920 GPU: ATI radeon hd 5870 RAM: 6 GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: medium - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 6/5 Average FPS - Zoomed in (brackets / no brackets): 16/14 Memory usage of the client (if checked): 2.1 GB Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Did you experience any disconnects or crashes? No Describe your experience, make comments, suggestions, etc.: Overal wasn't bad, but mainly low fps during massive fight on high graphics. But was better then last time |
Jamir Von Lietuva
LDK Test Alliance Please Ignore
1
|
Posted - 2013.04.18 20:00:00 -
[6] - Quote
Machine Info and Settings
- OS version: Windows 7
- CPU: Intel i3-2310
- GPU: Nvidia 525m
- RAM:8GB
- @ clients
- Low Graphics
- Anti-Aliasing: Disabled - Shader Quality:Low - Texture Quality:Medium - LOD Quality:Low
User Experience
- Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 8-10/15-25
- Average FPS - Zoomed in (brackets / no brackets):4-8/10-20
- Memory usage of the client (if checked): Did not check
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
- Did you experience any disconnects or crashes? No
- Describe your experience, make comments, suggestions, etc.: All good
|
Ghanar Drraba
Time Travel Tactical Team Omega
2
|
Posted - 2013.04.18 20:08:00 -
[7] - Quote
OS version: CPU: Intel Core i3 M380 2,53GHZ GPU: Nvidia GT 610M 1GB RAM: 4 GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: on - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 25 fps/30 fps Average FPS - Zoomed in (brackets / no brackets): 15fps/20 fps Memory usage of the client (if checked): 2 GB Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5-same Did you experience any disconnects or crashes? no crashes this time Describe your experience, make comments, suggestions, etc.: was my best mass test experience since i started participating in them |
Seelen Jager
Future Corps Sleeper Social Club
2
|
Posted - 2013.04.18 20:24:00 -
[8] - Quote
Machine Info and Settings
OS version: windows 7 CPU: amd 965 BE GPU: evga 560TI RAM:4 gigs How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: medium - Shader Quality:high - Texture Quality:high - LOD Quality:high
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): x/12.5 Average FPS - Zoomed in (brackets / no brackets): x/x Memory usage of the client (if checked): not checked Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? no Describe your experience, make comments, suggestions, etc.: not too bad, client did freeze for a few seconds switching overview tabs. |
Eptesicus Nilssoni
Untied Dysleckticks Solar Assault Fleet
4
|
Posted - 2013.04.18 20:28:00 -
[9] - Quote
Machine Info and Settings
OS version: Windows 7 Home Premium 64-bit CPU: i7 - 2600 CPU @ 3.40GHz GPU: AMD Radeon HD 6570 1024 MB RAM: 8GB How many clients were you running at the same time? 3, all same settings. Graphic setting of the clients (low / medium / high): low - Anti-Aliasing: Disabled - Shader Quality: Low - Texture Quality: Low - LOD Quality: Low
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets):7/9
Average FPS - Zoomed in (brackets / no brackets):10/12
Memory usage of the client (if checked): 1 620 000
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Never do this size of fleet fights on TQ.
Did you experience any disconnects or crashes? Not a single crash or disconnect.
Describe your experience, make comments, suggestions, etc.: Was another amazing masstest, no real comments for now :) |
Meritsa
Avioni
2106
|
Posted - 2013.04.18 20:55:00 -
[10] - Quote
Machine Info and Settings
OS version: Windows 7 64bit CPU: I5 3570K @5.0ghz (OC, watercooled) GPU: GeForce GTX 560 Ti (driver 314.22) RAM: 8gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 31-60 Average FPS - Zoomed in (brackets / no brackets): 31-60 Memory usage of the client (if checked): --- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 8 Did you experience any disconnects or crashes? Everything ran smoothly Describe your experience, make comments, suggestions, etc.: Had really good experience. While fitting new ship when the gate camp hitted at X-BV98 had some delay when fitting, but nothing else.
I had VirtuMVP on and Vsync from there to boost performance from CPU for GPU |
|
rachann
Mine and More Ind
6
|
Posted - 2013.04.18 21:08:00 -
[11] - Quote
OS version: Windows 7 Professional
CPU: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz
GPU: Nvidia GeForce 9700M GTS
RAM: 8.00 GB
How many clients were you running at the same time? 1
- Anti-Aliasing: disabled
- Shader Quality: Low
- Texture Quality: Low
- LOD Quality: low
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets):18 - 18 Average FPS - Zoomed in (brackets / no brackets):7 - 12 Memory usage of the client (if checked): Not checked
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
8
no gray screens, crashes or freezes just a bit slow jumping through gates.
keep up the good work:)
|
Tonto Auri
Vhero' Multipurpose Corp
79
|
Posted - 2013.04.18 21:15:00 -
[12] - Quote
Machine Info and Settings
- OS version: XP SP3
- CPU: i5-3550
- GPU: nVidia GT-640
- RAM: 4Gb (effectively)
- How many clients were you running at the same time?
One
- Graphic setting of the client (low / medium / high): Low
- Anti-Aliasing: Off - Shader Quality: Low - Texture Quality: High - LOD Quality: Low
User Experience
- Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets):
15FPS with TiDi, 5-7 FPS when TiDi was gone.
- Average FPS - Zoomed in (brackets / no brackets):
No idea, it was unbearable.
- Memory usage of the client (if checked):
Had to close logserver, othervise not checked. The memory usage is VERY high, even with settings optimized for "memory". To compare, WoW at max settings in 25 man raid only use about 700Mb. EVE easily eating 1.5Gb when docked in station.
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
5 about the same
- Did you experience any disconnects or crashes?
No.
- Describe your experience, make comments, suggestions, etc.:
Had to disable effects before the fight started, as it was a huge lag generator. Unless it's some dev tools running in test client, that would be left out in release, the EVE cleint using ENORMOUS amount of memory. You have to pay close attention to resource usage, if you plan to develop your game any further.
|
Nemcija Valjean
Stellar Solutions Factory
0
|
Posted - 2013.04.18 21:18:00 -
[13] - Quote
Machine Info and Settings
OS version: Windows 7 Ultimate 64 Bit (fully patched) CPU: Intel-« Core i7-3930K (3,2-3,9 GHz; 6 Cores [12 Threads];12 MB L3) GPU: EVGA GTX 680 (2GB; 1050MHz; 1,5k Shaders) RAM: 32GB (4x8GB; DDR3 1333; CL9-9-9-24; Quad Channel) How many clients were you running at the same time? 5 + a HD Video stream in background + some other computing power intensive tasks in the background. Graphic setting of the client (low / medium / high): - Anti-Aliasing: none - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 40-60 (brackets) Average FPS - Zoomed in (brackets / no brackets): 8-10 (brackets) Memory usage of the client (if checked): (unknown sorry) Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 5 Did you experience any disconnects or crashes?: no Describe your experience, make comments, suggestions, etc.:
During the fight at the gate I've experienced a Bug or strange behaviour with my drones: I let them attack an enemy ship. During the fight my drones received damage by an enemy. Two of them where down at 0% 0% 0% and should get destroyed. Instead of getting destroyed they returned to my ship and orbited me. Furthermore they started to regenerate thier shield. But I had no control anymore about these drones. Additionally I could only control my 3 remaining drones. |
Blackrainbow Elite
S0utherN Comfort Raiden.
0
|
Posted - 2013.04.18 21:29:00 -
[14] - Quote
Machine Info and Settings
OS version: win8 64bit up2date CPU: intel Q6600 @ 4x 2,40ghz GPU: geforce 260gtx RAM: 4gb ddr3 How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: disabled - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 10/16 Average FPS - Zoomed in (brackets / no brackets): 9 / 15 Memory usage of the client (if checked): acc in combat 1,6 gb / client different region 786mb Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 1 Did you experience any disconnects or crashes? second acc finaly crashes due ram sucking from first acc Describe your experience, make comments, suggestions, etc.: sometimes unplayable thanks ram eating, massive lag, huge ammout of low fps cuz hadware used gpu ram in try to fix main ram problem, dont know what happen but it apears since last patch
edit:
nothing else was running only 2 eve clients, i can run on tq with same settings up to 5 clients without problems every driver is up2date |
Flemming Crendraven
Active Fusion Cold Fusion.
0
|
Posted - 2013.04.18 21:36:00 -
[15] - Quote
Machine Info and Settings
OS version:Windows 7 home Premium 64 bit CPU:Intel Core i7-2670QM @ 2.20GHz GPU:NVidia GeForce GTX560M RAM:16GB How many clients were you running at the same time?1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: Disabled - Shader Quality:High - Texture Quality:High - LOD Quality:High
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): Did not check. Average FPS - Zoomed in (brackets / no brackets):Did not check. Memory usage of the client (if checked):Did not check. Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 1 time on test Did you experience any disconnects or crashes?No Describe your experience, make comments, suggestions, etc.: Impressive. All running OK. Some slack in the heat of battle. |
Zesty M
Native Freshfood
0
|
Posted - 2013.04.18 22:42:00 -
[16] - Quote
Machine Info and Settings
- OS version: Ubuntu 12.10
- CPU: Intel Core i5-2500K CPU @ 3.30GHz x 4
- GPU: GeForce GTX 560 Ti/PCIe/SSE2
- RAM: 8 GBs
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): High
- - Anti-Aliasing: Disabled
- - Shader Quality: High
- - Texture Quality: High
- - LOD Quality: High
User Experience
- Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 60 Yes and No Brackets
- Average FPS - Zoomed in (brackets / no brackets): 30 Brackets 45 No Brackets
- Memory usage of the client (if checked): 1.5 - 2 gb
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6
- Did you experience any disconnects or crashes? Yes 2, 1 because of internet change, the other after an error about call groups.
- Describe your experience, make comments, suggestions, etc.: Good other than the que :p
-Zesty Member of hirr Graphics Arts (http://bit.ly/ZestyGraphics) |
Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.18 23:05:00 -
[17] - Quote
P.S. Just checked, Singularity client consistently consuming ~20% more memory on equal or lower gfx settings, with smaller viewport size. TQ runs at 1488x1008, 550-700Mb. SiSi is on 1440x900, 630-900Mb. |
Celestial One
Militant Miners
12
|
Posted - 2013.04.19 01:18:00 -
[18] - Quote
Hern Choker wrote:"The EVE cluster has reached its maximum user limit. Please try logging in again later. You are #43 in line for logon."
I tried at least a dozen times to log on and take part in today's test. At one point the number of logged on users went from 635 to 641, but I was never able to get on. If that's a bug, please fix it. If not, please state before the test that you will be limiting connections so people don't rearrange their schedules for nothing. Also, the interaction of the launcher and the game client is really bad when the above error happens. Pressing "Connect" again results in this message:
"The client is already connecting to the server (whether or not the login progress bar is showing). Please wait."
But the truth of the matter is you will never connect from that screen. You must completely shut down the game client and re-start the launcher before you'll ever successfully connect. What is this 'progress bar' you speak of here? Eh, it's a mess.
Oh well, thought I'd add at least a little feedback since the main test is off limits for me today.
Go read the post announcing this mass test again.
https://forums.eveonline.com/default.aspx?g=posts&t=226099&find=unread
Hint: read it starting with the very last line. |
Thycoon
Patrician Space Incorporation Patrician Space Incorporation Holding Alliance
3
|
Posted - 2013.04.19 04:25:00 -
[19] - Quote
Machine Info and Settings OS version: Windows 7 Professional 64-bit CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs) +4GHz (Turbo boost) GPU: NVIDIA GeForce GTX 690, Display Memory: 4014 MB RAM: 65.536 GB RAM DDR3 (OC to 1600 MHz) How many clients were you running at the same time? 6 (six Titan's) had to log out 5 to make place for others :) Graphic setting of the client (low / medium / high): Optimized Settings for Performance All clients running in "Fixed Window", Window Size: 1920x1080, Present Interval: Interval one Effects: Camera Shake set Miscellaneous: Use LOD, Sun is Occluded by Objects are set Anti-Aliasing: Disabled Shader Quality: Low Texture Quality: Medium LOD Quality: Low
User Experience Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): heavy fight +59 Average FPS - Zoomed in (no brackets): +60 docked, no fight +59, heavy fight +59 (no difference) Memory usage of the client (if checked): docked 15% RAM memory usage; docked 35% CPU usage (6 clients - 6 titans) undocked 10% RAM memory usage; undocked 25% CPU usage (1 clients - 1 titans) while jumping 10% RAM memory usage; while jumping 25% CPU usage (1 clients - 1 titans) after jump 10% RAM memory usage; after jump 30% CPU usage (1 clients - 1 titans) Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Not participated in big fleet fights on TQ a "10"! Did you experience any disconnects or crashes? None Describe your experience, make comments, suggestions, etc.: While playing only one client everything was perfect! Experienced very short TD effects after jumping/warping but no crashes. FPS changed plus minus 2 while changing brackets. While OC (1600 MHz) for the memories and turbo boost (CPU to 4 GHz) there were no issues at all but the real challenge for the hardware (with 6 titans) was missing because of player limits (Had to log out 5 clients). I hope there will be no limit in future! :) |
Argon Inkura
Horizons Unlimited LLC S2N Citizens
0
|
Posted - 2013.04.19 10:35:00 -
[20] - Quote
OS version: Windows 7 CPU: AMD Phenom II x4 (4 x 3.2Ghz) GPU: NVidia GeForce GTX 460 RAM: 8 GB Corsair 1333 Mhz How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): HIgh - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 8 Average FPS - Zoomed in (brackets / no brackets): 8 Memory usage of the client (if checked): Not Checked Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) never had that high fleet size, sorry. Did you experience any disconnects or crashes? No, not even a freez. it ran quite good over all Describe your experience, make comments, suggestions, etc.:
The fight was good over all. i think it was possible to act and fight. Of course it was not perfect. but okay. |
|
Swixz Naari
Southland Research and Development Wormhole Kaleidoscope Alliance
0
|
Posted - 2013.04.19 12:05:00 -
[21] - Quote
Machine Info and Settings
OS version:Windows 7 Ultimate x64 CPU:Intel T7600 @ 2.33GHz, 2333 Mhz, 2 Core(s), 2 Logical Processor(s) GPU:ATI MOBILITY FireGL V5200 RAM: 4GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): low - Anti-Aliasing: low .... (infight changed to off) - Shader Quality: low - Texture Quality: low - LOD Quality: low
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): Average FPS - Zoomed in (brackets / no brackets): Memory usage of the client (if checked): not checked but probably extreme Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) [b]Not able to compare since this was my first fight in this scale Did you experience any disconnects or crashes? Nothing at all, everything was running smooth Describe your experience, make comments, suggestions, etc.: [b]Reading other replies, I notice several ones running hardware (including myself) you normally would think was limited to solitaire and farmville. Due to my own stupidity pushing oc to high, I managed to burn out the cpu on my stationary computer, forcing me to play on my old laptop. But backward compability is amazing and makes this incredible game playable to about everyone except those limited by storage and weak connections. Players that doesn't have high performance hardware is something that will never change, so continue to keep this game reachable to as many as possible. |
Moridin Cross
HOMELE55 Double Tap.
0
|
Posted - 2013.04.20 16:54:00 -
[22] - Quote
OS: windows 7 all the other stuff is beyond me and my limited computer knowledge. I bought the computer last year. I participated in the mass test with 1 account (we were asked to close any alt accounts to allow room for more users) I started with my settings at max performance in anticipation of the large amount of ships on grid. This worked fine until the gate camp fighting started. From there I needed to zoom out as much as possible and turn off all effects. I had little lag with my camera zoomed out, but I did when I tried to zoom in for a closer look. This went about the same (5) as a fight on TQ would have went.
|
Chris Winter
Zephyr Corp V.A.S.T.
8
|
Posted - 2013.04.20 21:00:00 -
[23] - Quote
Hern Choker wrote:"The EVE cluster has reached its maximum user limit. Please try logging in again later. You are #43 in line for logon."
I tried at least a dozen times to log on and take part in today's test. At one point the number of logged on users went from 635 to 641, but I was never able to get on. If that's a bug, please fix it. If not, please state before the test that you will be limiting connections so people don't rearrange their schedules for nothing. Also, the interaction of the launcher and the game client is really bad when the above error happens. Pressing "Connect" again results in this message:
"The client is already connecting to the server (whether or not the login progress bar is showing). Please wait."
But the truth of the matter is you will never connect from that screen. You must completely shut down the game client and re-start the launcher before you'll ever successfully connect. What is this 'progress bar' you speak of here? Eh, it's a mess.
Oh well, thought I'd add at least a little feedback since the main test is off limits for me today. - They did say they'd be limiting connections for the test. It was in the original thread. - When you get that "client is already connecting" message, that means you're in the queue. If you restart the game client, you'll lose your place in the queue. If you wait at that point, you'll eventually get to the front of the queue and be able to log in. |
Harvister
Red Federation RvB - RED Federation
5
|
Posted - 2013.04.20 21:05:00 -
[24] - Quote
i haven't participated in some time i would consider revisiting singularity again. i noticed EA gives an information extractor application that helps GMs in forum support. would be nice to use something like that here. though i'm out of date it might be already in motion. |
Sulzer Wartzilla
Zebra Corp Gentlemen's Agreement
10
|
Posted - 2013.04.21 09:32:00 -
[25] - Quote
Machine Info and Settings
OS version: windows 7 x64 CPU: intel i5-2310 GPU: nvidia geforce 560 ti RAM: 4GB How many clients were you running at the same time? Two Graphic setting of the client (low / medium / high): Nealry everything to max - Anti-Aliasing: lowest setting (but not off) - Shader Quality: max - Texture Quality: max - LOD Quality: max
User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 10-20 Average FPS - Zoomed in (brackets / no brackets): 20-30 Memory usage of the client (if checked): sorry, didn't check :( Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6-7 Did you experience any disconnects or crashes? No Describe your experience, make comments, suggestions, etc.: It slowed down a few times and ground to a halt at other points but nothing that lasted for very long. Sometimes it spent a really long time loading all the ship models onscreen, but that doesn't affect the gameplay so I'm not too bothered. |
max cargo
Space Knights Templar Whores in space
0
|
Posted - 2013.05.04 11:57:00 -
[26] - Quote
ok so all to all i join like 9-10 masstests or about that much didnt really count but this is just a guess in this year but i always had to leave early cause i only have 3 hours a day and 1 hour at a time so i didnt really get my sp and i always forgot to ask and idk really where to put this. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |