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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
McRoll
Heatseekers
0
|
Posted - 2011.10.17 14:52:00 -
[1] - Quote
I would like to point out that in their current form, magnetometric sites are a waste of time. There is a small chance of getting T2 salvage out of it but the profit is too small for the time invested. I dont know if the zero sec sites are better, but lowsec sites are a joke. After 20+ mag sites which I tried over time, I got a couple of logic circuits besides some T1 salvage which nets less than a lvl 3 mission per site.
I would like to have to explore something else besides plexes and radar sites. Besides, this is quickly and easily done, just some number tweaking. A bit more salvage here and there and some increased chance for T2 salvage and thats it.
The guys who delivered the new DED sites (Team Commie Pinkos?) did a good job, why not finish the work that they started? |
ggnoreTT
Silver Octopus EntroPraetorian Aegis
0
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Posted - 2011.10.17 15:57:00 -
[2] - Quote
take a look at the drone sites while you are at it. |
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CCP Fear
C C P C C P Alliance
20
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Posted - 2011.10.17 16:09:00 -
[3] - Quote
In the upcoming expansion, there should be a boost in the mag sites in low and null sec in the form of increased drops. |
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Zoe Alarhun
The Proactive Reappropriation Corporation
28
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Posted - 2011.10.17 16:16:00 -
[4] - Quote
Holyshit, I think this might be the best expansion ever.
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Ugleb
Sarz'na Khumatari Ushra'Khan
46
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Posted - 2011.10.17 17:24:00 -
[5] - Quote
CCP Fear wrote:In the upcoming expansion, there should be a boost in the mag sites in low and null sec in the form of increased drops.
I like that you didn't say high sec. Incentivising riskier areas ftw! http://uglebsjournal.wordpress.com/ |
Risingson
Mezzanine Inc INDP
0
|
Posted - 2011.10.17 17:24:00 -
[6] - Quote
medium and small me 0 pe 0 t2 rig bpcs
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Tamiya Sarossa
Hedion University Amarr Empire
36
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Posted - 2011.10.17 17:59:00 -
[7] - Quote
CCP Fear wrote:In the upcoming expansion, there should be a boost in the mag sites in low and null sec in the form of increased drops.
Who are you and what have you done with :ccp:? |
McRoll
Heatseekers
0
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Posted - 2011.10.17 21:04:00 -
[8] - Quote
I dont care what he did, I am just glad it happened :) |
Barbelo Valentinian
The Scope Gallente Federation
69
|
Posted - 2011.10.18 00:35:00 -
[9] - Quote
CCP Fear wrote:In the upcoming expansion, there should be a boost in the mag sites in low and null sec in the form of increased drops.
Wow great news. I remember being excited about exploration ages ago, getting the skills and trying a few mag sites, as I liked the idea of being a "space archaeologist" - they seemed like such a waste of time I didn't carry on with exploration (radar sites just don't seem to exist at all, I think they're a myth).
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Tamiya Sarossa
Hedion University Amarr Empire
39
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Posted - 2011.10.18 01:22:00 -
[10] - Quote
Barbelo Valentinian wrote: Wow great news. I remember being excited about exploration ages ago, getting the skills and trying a few mag sites, as I liked the idea of being a "space archaeologist" - they seemed like such a waste of time I didn't carry on with exploration (radar sites just don't seem to exist at all, I think they're a myth).
Come to lowsec near me, I'll happily give you all my radars and mags - just want someone to clear them out so I don't get excited that there's something worth my time to do. |
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FloppieTheBanjoClown
The Skunkworks
137
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Posted - 2011.10.18 01:31:00 -
[11] - Quote
Ugleb wrote:I like that you didn't say high sec. Incentivising riskier areas ftw!
Agreed, though at present highsec mag sites are a waste of server resources. They need *something* to make them more attractive, either more highsec rats so the bounties are at least decent, or a non-salvage drop that makes them worth warping to for reasons other than making them go away. |
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CCP Fear
C C P C C P Alliance
23
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Posted - 2011.10.18 14:49:00 -
[12] - Quote
FloppieTheBanjoClown wrote:Ugleb wrote:I like that you didn't say high sec. Incentivising riskier areas ftw! Agreed, though at present highsec mag sites are a waste of server resources. They need *something* to make them more attractive, either more highsec rats so the bounties are at least decent, or a non-salvage drop that makes them worth warping to for reasons other than making them go away.
there is no bump in high-sec, but as I went through some of the containers, there was some discrepency between the 4 types in each racial variant so I've fixed that.
So i'm sad do dissapoint that there is a slight change in highsec, but it's just a fix, not a boost ;)
hope that is still ok |
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RGB Dragon
The Ringing Vale
2
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Posted - 2011.10.18 15:30:00 -
[13] - Quote
Awesome stuff, as in THANK YOU for giving attention to us explorers! |
St Mio
Imperial Academy Amarr Empire
105
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Posted - 2011.10.18 15:47:00 -
[14] - Quote
Thank you CCP Fear |
Nlex
Domini Canium
1
|
Posted - 2011.10.18 20:38:00 -
[15] - Quote
Shouldn't Archaeology sites have something Archaeology-related in them? Like, cultural artefacts? Books, holoreels, toys, dead bodies? Doesn't matter if they cost nothing and are useless in production, to find items hinting at lore is at least some satisfaction from running these sites. |
Goose99
Republic Military School Minmatar Republic
63
|
Posted - 2011.10.18 20:41:00 -
[16] - Quote
Prices will just drop. It won't give you any more profit over the long term. |
Khan Dok
Hedion University Amarr Empire
0
|
Posted - 2011.10.19 00:09:00 -
[17] - Quote
Ugleb wrote:CCP Fear wrote:In the upcoming expansion, there should be a boost in the mag sites in low and null sec in the form of increased drops. I like that you didn't say high sec. Incentivising riskier areas ftw!
Giving the pvp fits a fieldday allright.
Thing is, carebears in this game are just that, because the gameplay mechanics turn them into sitting ducks. Too bad CCP are pretty bad game designers overall. |
Desudes
Pixelmoon The Star League
3
|
Posted - 2011.10.19 04:54:00 -
[18] - Quote
If you do anything get rid of all the god damn wormholes :(
I feel like I'm running missions with an agent who can't remember which system he put the mission in so he just gives you random useless bookmarks and wishes you luck. EVE PvP reminds me of sex: there is a long build-up often made frustrating by idiots; a semi-tense and semi-fun stretch to get into business that you try to keep quick; an all too short climax where you pray nothing goes wrong, and you're probably going to go home with less money then you started with. |
St Mio
Imperial Academy Amarr Empire
108
|
Posted - 2011.10.19 05:53:00 -
[19] - Quote
Goose99 wrote:Prices will just drop. It won't give you any more profit over the long term. To what point though? :D If they double or even triple T1 salvage drops, mag sites still contribute a tiny fraction of salvage compared to all the mission runners. For T2 salvage, I often wonder where all the salvage comes from to make all the T2 rigs that go around since everyone seems so adamant in ignoring mag sites.
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Zoe Alarhun
The Proactive Reappropriation Corporation
30
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Posted - 2011.10.19 06:12:00 -
[20] - Quote
Have my babies CCP! |
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Nlex
Domini Canium
1
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Posted - 2011.10.19 14:45:00 -
[21] - Quote
Right now if you want salvage your best bet is to scan down a mission runner instead of mag site. |
Cherry Nobyl
Shadow Strike Syndicate
15
|
Posted - 2011.10.19 19:56:00 -
[22] - Quote
St Mio wrote:Goose99 wrote:Prices will just drop. It won't give you any more profit over the long term. To what point though? :D If they double or even triple T1 salvage drops, mag sites still contribute a tiny fraction of salvage compared to all the mission runners. For T2 salvage, I often wonder where all the salvage comes from to make all the T2 rigs that go around since everyone seems so adamant in ignoring mag sites.
the salvage for t2 rigs comes from pvp and t2 ship salvaging typically. it's just a slightly different spin on risk vs reward in rarity.
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namelessclone01
blackbox ops
3
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Posted - 2011.10.20 17:54:00 -
[23] - Quote
CCP Fear for president? count me in |
XXSketchxx
Remote Soviet Industries
48
|
Posted - 2011.10.23 15:23:00 -
[24] - Quote
Mag sites should drop faction small/medium/large tower bpcs by high/low/null sec respectively.
Make it happen, get back to me when its done. |
mxzf
Shovel Bros
42
|
Posted - 2011.10.23 19:38:00 -
[25] - Quote
XXSketchxx wrote:Mag sites should drop faction small/medium/large tower bpcs by high/low/null sec respectively.
Make it happen, get back to me when its done.
Ooh, I actually really like that idea. Make them properly rare, but make it so that people who do feel like doing Mag sites can find something nice now and then too. |
Desudes
Pixelmoon The Star League
3
|
Posted - 2011.10.23 20:28:00 -
[26] - Quote
After 5 or so mag sites I'm up to around 100k ISK, such a lucrative business. FOR THE DESU!!! |
St Mio
Imperial Academy Amarr Empire
117
|
Posted - 2011.10.24 12:19:00 -
[27] - Quote
Something we discussed a bit in channel was that: * Combat sites drop deadspace and faction loot (as do belt rats, anomalies) * Radar sites drop decryptors (unique to Radars), datacores and Data Interface raw materials * Ladars drop reactors, BPCs and skillbooks (combat) or gas (mining) (all unique to Ladars) * Magnetometric sites however, drop T2 rig BPCs, T2 salvage, and T1 salvage, which is available in vastly greater quantities from a stable source: missions. Is simply buffing the drop rate and/or quantity of salvage going to help that much? |
Shamza
Free Space Tech Banderlogs Alliance
0
|
Posted - 2011.11.05 19:16:00 -
[28] - Quote
Ya, Id like to see a chance of T2 BPCs drop (for rigs for example which makes sense). I would also like to see some type of puzzles, solving which opens coordinates of new locations. You could do so much more with exploration! |
Din'stalor Alaric
BOAE INC BricK sQuAD.
15
|
Posted - 2011.11.06 05:12:00 -
[29] - Quote
Ive run 2 mag sites in the last day, netted just over 400mill in total, with a breakdown of about 60-40 between the 2 sites. Seem perfectly fine to me. |
Emperor Salazar
Dreddit Test Alliance Please Ignore
143
|
Posted - 2011.11.06 18:53:00 -
[30] - Quote
Din'stalor Alaric wrote:Ive run 2 mag sites in the last day, netted just over 400mill in total, with a breakdown of about 60-40 between the 2 sites. Seem perfectly fine to me.
What a great sample size. Thanks for sharing bro. |
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mxzf
Shovel Bros
99
|
Posted - 2011.11.06 19:04:00 -
[31] - Quote
Din'stalor Alaric wrote:Ive run 2 mag sites in the last day, netted just over 400mill in total, with a breakdown of about 60-40 between the 2 sites. Seem perfectly fine to me.
Because 40-60M *2 = 400M ... right. |
Zhilia Mann
Tide Way Out Productions
73
|
Posted - 2011.11.06 19:54:00 -
[32] - Quote
mxzf wrote:Din'stalor Alaric wrote:Ive run 2 mag sites in the last day, netted just over 400mill in total, with a breakdown of about 60-40 between the 2 sites. Seem perfectly fine to me. Because 40-60M *2 = 400M ... right.
Pretty sure those were meant as percentages.
But still, n=2 isn't exactly worthy of making conclusions. Hell, it's not even worthy of analyzing data. Last week I ran two mags and got **** all, but it's not like I rushed here to post about it. |
Miss President
SOLARIS ASTERIUS
0
|
Posted - 2011.11.07 01:10:00 -
[33] - Quote
Thank you CCP for finally looking into really broken arc/sal sites.
I've done a lot of exploration in the past, and I can say that doing lvl4 missions in empire with stable income is about 5x more profitable than doing 0.0 arc/sal.
I've done about 20 to 30 arc/sal sites, out of them only 2 were jackpots, with 70 mil worth each, at the end of the day, the profit divded between them all was a complete joke. Compare to around 5 mil or so drop on avarage.
Right now, arc/sal in 0.0 is a waste of high and mid slot, simply said. If you're afraid to break rig market, just introduce other items to be had, I'm sure explorers would love it, such as faction tower mods BPC, and in rare instances POS, small, med and large.
A quick note of radar sites, interfaces for rig and modules invention take too long to manufacture, I have about 200+ runs worth of crap that would take ages to build with little profit to be had for the annoyances.
Another note, I've ran into systems with 10+ signatures many times, it tells me something is broken, if such system has 2-3 radars, their income combined usually equal 1 good radar site in another system. This means the more sites of same time is in a same system, looks like it's profit simply gets divided between them.
I'm talking about 0.0 exploration, with high risk - low reward should not be ever happening in professional sites.
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Mnemosyne Gloob
Teshnology Inc. Stealth Wear Inc.
3
|
Posted - 2011.11.07 11:05:00 -
[34] - Quote
Miss President wrote: Another note, I've ran into systems with 10+ signatures many times, it tells me something is broken, if such system has 2-3 radars, their income combined usually equal 1 good radar site in another system. This means the more sites of same time is in a same system, looks like it's profit simply gets divided between them.
I ran into systems with a lot of sigs of which 4 or 5 were radars and they all gave me a good amount of decryptors, whereas the lone radar next door was ******. Just saying.
On topic: What about small and medium sized rig blueprints? ATM we only find large ones and this tells how old the loot tables are. I think it would be a nice addition. Oh and yeah most of the salvage is 'produced' by mission salvagers in much larger quantities, i think it would be fruitless to try to get arch/sal sites on par there. |
Din'stalor Alaric
BOAE INC BricK sQuAD.
24
|
Posted - 2011.11.07 18:03:00 -
[35] - Quote
Zhilia Mann wrote:mxzf wrote:Din'stalor Alaric wrote:Ive run 2 mag sites in the last day, netted just over 400mill in total, with a breakdown of about 60-40 between the 2 sites. Seem perfectly fine to me. Because 40-60M *2 = 400M ... right. Pretty sure those were meant as percentages. But still, n=2 isn't exactly worthy of making conclusions. Hell, it's not even worthy of analyzing data. Last week I ran two mags and got **** all, but it's not like I rushed here to post about it.
your right, thats not a great sample size, however, that doesnt take into acount the hundreds of mag ites ive un over the past 2 years. Ive always found them profitable and worth running, radar however are terrible. |
Miss President
SOLARIS ASTERIUS
0
|
Posted - 2011.11.07 23:38:00 -
[36] - Quote
Din'stalor Alaric wrote:[quote=Zhilia Mann]
your right, thats not a great sample size, however, that doesnt take into acount the hundreds of mag ites ive un over the past 2 years. Ive always found them profitable and worth running, radar however are terrible.
It seems you're missing the point, this topic and dev post is all about agreeing that mag sites suck and need a boost, and here you come saying the opposite.
Data from numerous sources suggest this is a long overdue boost needed. Before 99.9% percent of readers call you a troll, check your stats. |
Miss President
SOLARIS ASTERIUS
0
|
Posted - 2011.11.10 04:06:00 -
[37] - Quote
So after a long break of running arc/sals I ran one in null sec.
Drop I got is worth 8.4 mil. I think that's even low for high sec. MIssion runner can make more with no risk.
ARC/SAL is completely broken. |
St Mio
Imperial Academy Amarr Empire
139
|
Posted - 2011.11.10 06:24:00 -
[38] - Quote
Miss President wrote:So after a long break of running arc/sals I ran one in null sec.
Drop I got is worth 8.4 mil. I think that's even low for high sec. MIssion runner can make more with no risk.
ARC/SAL is completely broken.
|
Ikonia
Royal Amarr Expeditions
0
|
Posted - 2011.11.10 10:43:00 -
[39] - Quote
Well, as exploration is my main profession, i certainly agree with the initial post about a demanded upgrade to Magnetometric sites. Gathering a bunch items with a value of a few thousand ISK is compared to the time invested not really worth it - even belt rat hunting in 0.9 system brings more income when calculating the ISK/min.
In fact it is always the one big fish you are after, that brings the 100 Million item or better. But those are never in magnetometric sites, but complexes. Leaving the finding of the one big fish to the pure luck to find it makes exploration less an issue of skills, but of pure luck. There is no difference between skill 3 overall and skill 5 overall beside the time invested to pin it which brings it broken down to a difference of less than 3 minutes and a minor chance to find something - which is random, and not stable.
I believe that each profession should have their own specific things or items , which only can be gained by this profession. Not only left in the very high end - referring to WHs and Sleepers - but also in the possibility to have some specific items in the beginning of the profession. Honestly, it is not about the income, but being part of a community, or market.
Compared to the very stable income of mission running exploration is very peaky with tremenmdous amounts of deep lows and far too few peaks on the positive side never weighing up the negatives. Agree, it is more challenging and exciting to explore since nothing will ever be the same, but for the amusement factor onlly? Missioning is while more easy and more profitable in the long term and delivering almost the same goods and items as exploring, but in higher numbers with less investment of time.
There for i think, the existence of some "exploration skill depending items" should be considered as necessary.
But honestly, there is few in Eve that is as exciting as exploration :)
Cheers |
Kisuke Riva
Ares Inc.
1
|
Posted - 2011.11.19 01:57:00 -
[40] - Quote
I just ran a mag site (decayed serpentis particle accelerator) on sisi (Harroule 0,1 sec in Placid) and got from 2 serpentis debris, 1 serpentis rubble, 2 serpentis waste and 2 serpentis wrecks:
9 broken drone transceiver 11 burned logic circiut 16 charred micro circuit 9 conductive polymer 18 contaminated lorentz fiud 14 damaged artificial neural network 7 friend interface circiut 1 power circiut 1 drones rigging (skill book) 1 gallente encryption methods (skill book)
Havent run mag sites for a while now, is there something unusual in there? |
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Captain Mastiff
2
|
Posted - 2011.11.23 02:00:00 -
[41] - Quote
Ikonia wrote:Well, as exploration is my main profession, i certainly agree with the initial post about a demanded upgrade to Magnetometric sites. Gathering a bunch items with a value of a few thousand ISK is compared to the time invested not really worth it - even belt rat hunting in 0.9 system brings more income when calculating the ISK/min.
In fact it is always the one big fish you are after, that brings the 100 Million item or better. But those are never in magnetometric sites, but complexes. Leaving the finding of the one big fish to the pure luck to find it makes exploration less an issue of skills, but of pure luck. There is no difference between skill 3 overall and skill 5 overall beside the time invested to pin it which brings it broken down to a difference of less than 3 minutes and a minor chance to find something - which is random, and not stable.
I believe that each profession should have their own specific things or items , which only can be gained by this profession. Not only left in the very high end - referring to WHs and Sleepers - but also in the possibility to have some specific items in the beginning of the profession. Honestly, it is not about the income, but being part of a community, or market.
Compared to the very stable income of mission running exploration is very peaky with tremenmdous amounts of deep lows and far too few peaks on the positive side never weighing up the negatives. Agree, it is more challenging and exciting to explore since nothing will ever be the same, but for the amusement factor onlly? Missioning is while more easy and more profitable in the long term and delivering almost the same goods and items as exploring, but in higher numbers with less investment of time.
There for i think, the existence of some "exploration skill depending items" should be considered as necessary.
But honestly, there is few in Eve that is as exciting as exploration :)
Cheers
QFT
Exploration in High/Low sec isn't really viable as an income, I have been doing it on and off since I started Eve. I recently came back after 3 months away and I was last in 0.0, back in high sec with my tengu fitted for exploration.
I've spent hours each night searching for sites, I frequently come across wormholes... yay and bookmark them for the sake of having a bookmark with a date. I then have found multiple complexes and anomalies as well as mag sites. Even warping to a beacon in space is more profitable than running mag sites. Now I'm not complaining because I'm not making much ISK from one site alone, I'm complaining for a number of reasons.
I use to run L4s and that was as stable as it could get, I minded my own business only ever interacted with other players when I decided to pimp my ship out and went back running them day in day out I got bored but I was making some serious ISK without any effort, I could AFK most missions and where I was, I was safe from gankers and ninjas. I enjoyed that time but felt like I was wasting my subscription on repetitive tasks only to improve my efficiency on those repetitive tasks and it became a vicious circle. The skill set required was actually pretty low barrier of entry, I didn't require anything of serious commitment to get into a drake to begin with and even then I could run levels 4s, albeit slowly. What get's me the most about exploration is it's profit to skill ratio, it's **** poor to shocking. I can't believe how high the multipliers are for Hacking and Analyzing on top of the fact that I MUST have high probing skills which are x 5, x8 for some along with a good probing ship to merely have a chance to find something. This doesn't include the fact that every other high sec system I enter already has someone probing or already cleared of all signatures before I get a chance.
I invest heavily in a Tengu for something different by probing here and there with probing implants and skills to find a Mag site that offers me less than what a Level 1 mission would for the time investment that I could see me finish a Level 5 or 2/3 sanctums in 0.0, I honestly don't see the point. The ISK reward is substantial to someone who has been playing Eve for a week maybe, though the skills required to find that ontop of having a combat ship/module is out of their reach...
It just doesn't add up.... What happened to "Risk Vs Reward?" Mission runners - only risk of being ganked ( easily avoidable ). 0.0 Anom runners - PvP risk ( easily avoidable ). Exploration - Risk of finding nothing of value in multiple sites, risk of being beaten by the other people hoping to scrape a living, nothing spawned altogether ( based purely on chance and nothing to do with skills you have both tangible and intangible. Where as the others... always have a guaranteed income.
Edit: If I hadn't cleared it up in the post above here is what i was attempting to say... ******* boost Mag sites across the board not just in low and 0.0, if anything only boost it in low. Boosting in 0.0 is like giving candy to a fat baby. At least in low sec it is likely to encourage a small population shift. Boosting 0.0 on this is just another reason for power block alliances to form NAPs so they tend to their ISK farms. The skill requirements to scan are the same all round so why make it that High sec mag sites and even most low sec mag sites are just going to be under the "Ignore result" category. |
Emperor Salazar
Dreddit Test Alliance Please Ignore
181
|
Posted - 2011.11.23 02:21:00 -
[42] - Quote
Captain Mastiff wrote:
Exploration in High/Low sec isn't really viable as an income, I have been doing it on and off since I started Eve. I recently came back after 3 months away and I was last in 0.0, back in high sec with my tengu fitted for exploration.
I've spent hours each night searching for sites, I frequently come across wormholes... yay and bookmark them for the sake of having a bookmark with a date. I then have found multiple complexes and anomalies as well as mag sites. Even warping to a beacon in space is more profitable than running mag sites. Now I'm not complaining because I'm not making much ISK from one site alone, I'm complaining for a number of reasons.
I use to run L4s and that was as stable as it could get, I minded my own business only ever interacted with other players when I decided to pimp my ship out and went back running them day in day out I got bored but I was making some serious ISK without any effort, I could AFK most missions and where I was, I was safe from gankers and ninjas. I enjoyed that time but felt like I was wasting my subscription on repetitive tasks only to improve my efficiency on those repetitive tasks and it became a vicious circle. The skill set required was actually pretty low barrier of entry, I didn't require anything of serious commitment to get into a drake to begin with and even then I could run levels 4s, albeit slowly. What get's me the most about exploration is it's profit to skill ratio, it's **** poor to shocking. I can't believe how high the multipliers are for Hacking and Analyzing on top of the fact that I MUST have high probing skills which are x 5, x8 for some along with a good probing ship to merely have a chance to find something. This doesn't include the fact that every other high sec system I enter already has someone probing or already cleared of all signatures before I get a chance.
I invest heavily in a Tengu for something different by probing here and there with probing implants and skills to find a Mag site that offers me less than what a Level 1 mission would for the time investment that I could see me finish a Level 5 or 2/3 sanctums in 0.0, I honestly don't see the point. The ISK reward is substantial to someone who has been playing Eve for a week maybe, though the skills required to find that ontop of having a combat ship/module is out of their reach...
It just doesn't add up.... What happened to "Risk Vs Reward?" Mission runners - only risk of being ganked ( easily avoidable ). 0.0 Anom runners - PvP risk ( easily avoidable ). Exploration - Risk of finding nothing of value in multiple sites, risk of being beaten by the other people hoping to scrape a living, nothing spawned altogether ( based purely on chance and nothing to do with skills you have both tangible and intangible. Where as the others... always have a guaranteed income.
Edit: If I hadn't cleared it up in the post above here is what i was attempting to say... ******* boost Mag sites across the board not just in low and 0.0, if anything only boost it in low. Boosting in 0.0 is like giving candy to a fat baby. At least in low sec it is likely to encourage a small population shift. Boosting 0.0 on this is just another reason for power block alliances to form NAPs so they tend to their ISK farms. The skill requirements to scan are the same all round so why make it that High sec mag sites and even most low sec mag sites are just going to be under the "Ignore result" category.
You're doing it wrong. Exploration in high/low/null is perfectly viable as a primary source of income. There is plenty of reward. You just need to learn how to do it better. Is it steady isk/hr income? Of course not. Its still plenty viable, just in a much different fashion. |
Captain Mastiff
2
|
Posted - 2011.11.23 02:42:00 -
[43] - Quote
Emperor Salazar wrote: You're doing it wrong. Exploration in high/low/null is perfectly viable as a primary source of income. There is plenty of reward. You just need to learn how to do it better. Is it steady isk/hr income? Of course not. Its still plenty viable, just in a much different fashion.
Clearly I'm doing it wrong... it's my fault that the Magnetometric sites are giving out perhaps 50,000ISK worth of items for something that can take a long time to find. The whole "pot luck" is purely my fault and it's only due to my inability to scan and force a game to make the drop table work in my favor is my downfall...
I've been doing alright, I've probably made more money in high sec probing that L4s but I come across Magnetometric and I have made next to nothing on them, it isn't even worth the extra time scanning it because their pay out is so worthless. Out of the hundreds I have done over my time on Eve I have not every seen anything from a Magnetometric site come in at the value of 1 million ISK.
Also as a "newly" returning player I didn't know about the "new" alt feature though suddenly things sound a lot easier. Though it still doesn't affect the fact the reward from a magnetometric is on comparison of a L1 mission where as the work to find them is definitely higher. |
Emperor Salazar
Dreddit Test Alliance Please Ignore
181
|
Posted - 2011.11.23 03:02:00 -
[44] - Quote
Captain Mastiff wrote:Clearly I'm doing it wrong... it's my fault that the Magnetometric sites are giving out perhaps 50,000ISK worth of items for something that can take a long time to find. The whole "pot luck" is purely my fault and it's only due to my inability to scan and force a game to make the drop table work in my favor is my downfall... I've been doing alright, I've probably made more money in high sec probing that L4s but I come across Magnetometric and I have made next to nothing on them, it isn't even worth the extra time scanning it because their pay out is so worthless. Out of the hundreds I have done over my time on Eve I have not every seen anything from a Magnetometric site come in at the value of 1 million ISK. Also as a "newly" returning player I didn't know about the "new" alt feature though suddenly things sound a lot easier. Though it still doesn't affect the fact the reward from a magnetometric is on comparison of a L1 mission where as the work to find them is definitely higher.
I wasn't referring to mag sites. I was referring to your comment "Exploration in high/low sec is not a viable source of income."
Mag sites are garbage. That I agree on full heartedly; its stupid that they are the 1 exploration site where there primary reward source (salvage) can be farmed much more easily in missions. But to say exploration in high/low isn't viable as an income source is silly.
And you don't need an alt, you just need a Tech 3 ship, preferably the tengu, and deep space probes. |
Captain Mastiff
2
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Posted - 2011.11.23 14:51:00 -
[45] - Quote
Emperor Salazar wrote:
I wasn't referring to mag sites. I was referring to your comment "Exploration in high/low sec is not a viable source of income."
Mag sites are garbage. That I agree on full heartedly; its stupid that they are the 1 exploration site where there primary reward source (salvage) can be farmed much more easily in missions. But to say exploration in high/low isn't viable as an income source is silly.
And you don't need an alt, you just need a Tech 3 ship, preferably the tengu, and deep space probes (and the ability to probe faster than the other 10 dudes in system with you; races are fun).
Yeh I was wrong by saying it isn't a viable profession in general, I should of been clearer. I meant to say only using Mag/Lad/Rad/Grav sites not running the complexes. I mean I run the complexes whilst I'm scanning the rest of the system and these are my main source of income, daredevil bpc here and there along with shadow serp stuff it's nice but the actually archaeology side is too rare and too much of a pot luck when you do find it among the race to scan them out against the other people doing it.
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Heinel Sidewind
4
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Posted - 2011.11.24 01:28:00 -
[46] - Quote
Yeah, I think that if you want to farm NPC ships, there is really not much reason to scan down plexes as it's much more efficient to do L4s. Pick a corp with good LP store and you will have enough isk to buy whatever you want from the plexes, guaranteed. And this is with the benefit of working entirely to your schedule, no competition or commitment.
To me, exploration is not much about shooting NPCs, but about treasure hunting. It is something that could cater to people who think activating modules and waiting for NPC ships to pop is stupid. Emphasis should be put on people having to race others to the reward, but not necessarily in combat ships.
Make the hacking modules usable under covert ops cloak, but put the boxes behind massive defenses that would take hours to clear if you don't sneak past them. People who like ship combat can still clear a path in and earn bounty in the process, but a covert ops frigate should be given the option to skip the bounties and just loot the reward.
Make mag sites large like L4 wrecks but very spread out so it's very difficult to get them all without multiple tractors. They introduced a fancy ship especially for salvaging and it basically is on everyone's alt, however, no effort is put to make it a viable main and this is a design failure. It even has it's own skill path. It needs to be a viable profession, and this can be done with a healthy supply of free-for-all wrecks.
There are so many ways ships can be used in this game but no content to actually make use of them, for that I think this definitely needs a reform. |
Captain Mastiff
3
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Posted - 2011.11.24 12:42:00 -
[47] - Quote
Heinel Sidewind wrote:Yeah, I think that if you want to farm NPC ships, there is really not much reason to scan down plexes as it's much more efficient to do L4s. Pick a corp with good LP store and you will have enough isk to buy whatever you want from the plexes, guaranteed. And this is with the benefit of working entirely to your schedule, no competition or commitment.
To me, exploration is not much about shooting NPCs, but about treasure hunting. It is something that could cater to people who think activating modules and waiting for NPC ships to pop is stupid. Emphasis should be put on people having to race others to the reward, but not necessarily in combat ships.
Make the hacking modules usable under covert ops cloak, but put the boxes behind massive defenses that would take hours to clear if you don't sneak past them. People who like ship combat can still clear a path in and earn bounty in the process, but a covert ops frigate should be given the option to skip the bounties and just loot the reward.
Make mag sites large like L4 wrecks but very spread out so it's very difficult to get them all without multiple tractors. They introduced a fancy ship especially for salvaging and it basically is on everyone's alt, however, no effort is put to make it a viable main and this is a design failure. It even has it's own skill path. It needs to be a viable profession, and this can be done with a healthy supply of free-for-all wrecks.
There are so many ways ships can be used in this game but no content to actually make use of them, for that I think this definitely needs a reform.
The proof is in the pudding, I just have to look at my tengu to realise it's a L4 fit with a probe launcher. I managed to squeeze a hacking module on but analyzer and salvager are left back at the station the reward for using them on sites minimal where as the trade off is much higher dps and a utility slot. It doesn't seem right...
My worst experience with these so called complexes is where you scan them out, you win the race but when you are sitting there working through it someone warps in and just goes for the overseer loot instantly and disappears. I've started doing the same myself now I just don't see the point of running the site properly when I can just be efficient and bypass a lot of the unneeded crap.
I've been this for a few days straight now and what I've noticed is people patrol a couple of constellations doing a ring around them scanning out the sites and then bugger off to do something else once they're done. On my journey I have come into systems where the hardest things to scan out have been done or left incomplete so they won't de spawn but the Magneto sites always left. It's a rat race that becomes silly because you know if you waste your time you can bet your money that someone else is going to beat you to another site.
I started this expecting to be doing it for the exploration content but surprise surprise it's turned into running the equivalent of Level 2s in a tengu. |
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