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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Katran Luftschreck
Royal Ammatar Engineering Corps
1198
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Posted - 2013.03.24 10:10:00 -
[211] - Quote
Pr1ncess Alia wrote:Reported for trolling. We don't appreciate that type of thing around here.
Good, you won't be missed.
Live Events are neither. |
marVLs
108
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Posted - 2013.03.24 10:47:00 -
[212] - Quote
Just one thing... why they make more boring navy ships instead of pirates/other corporation variants |
Generals4
Liandri Covenant
1746
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Posted - 2013.03.24 10:55:00 -
[213] - Quote
marVLs wrote:Just one thing... why they make more boring navy ships instead of pirates/other corporation variants
Because i don't have pirate LP, obviously.
-Death is nothing, but to live defeated and inglorious is to die daily. |
JD No7
Malevolent Intentions Ineluctable.
37
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Posted - 2013.03.24 11:06:00 -
[214] - Quote
Katran Luftschreck wrote:"Discovery Scanner
Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone."
Translation: We're dumbing down exploration for the geometrically challenged. By lowering the IQ bar we hope to get more DUST players into EvE.
"A New "Spacescape"
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ"
Translation: We're adding a new officer module that give +20% to Margin Trading.
"The Little Things
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond."
Translation: We're changing the interface again, without any player input again, and will ignore all player feedback again after we've done it.
"The War Machines
Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites - ships as awe-inspiring as they are deadly."
Translation: Pirate faction rookie ships! Buy yours today, only 250,000,000ISK each! Tomorrow they'll be going for 5,000ISK but so what? Buy moar PLEX, plebs!
"The Storyline Continued
The shared EVE Universe storyline continues to evolve following the Battle for Caldari Prime, with participatory events spawning unique player stories in two games at once."
Translation: We're going to keep driving our story train down these rails and you're welcome to continue watching & pretending that you're actually a part of it as we, the Almighty Devs, continue to act out our scripts as planned.
Why play then? |
Margreet Zelle
University of Caille Gallente Federation
0
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Posted - 2013.03.24 11:20:00 -
[215] - Quote
I'm so excited... |
Dave Stark
2169
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Posted - 2013.03.24 11:20:00 -
[216] - Quote
look on the bright side, no matter what ccp does with this expansion nobody will feel as upset as mark webber does right now. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Othran
Route One
460
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Posted - 2013.03.24 11:29:00 -
[217] - Quote
Needs more detail before assessing properly.
Initial thought is that it sounds pretty underwhelming. Hopefully I'm wrong because I think CCP are going to see a fair amount of people decide "ten years is long enough" this summer. |
Pantiy
Corporate Scum Test Friends Please Ignore
50
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Posted - 2013.03.24 12:01:00 -
[218] - Quote
lolz changing scaning again!? i remember the old system as bad as that was i liked it. the system we have now is 100000000 times better. i dont see a need for change. we need to stop dumbing down the game for these ps3/WoW players ~|~(~-á (~~|~-á-á -á |-á-á (__)-á-á-á |
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Drainor septum
Deep Core Mining Inc. Caldari State
0
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Posted - 2013.03.24 12:08:00 -
[219] - Quote
I saw this on youtube, presentation about Odyssey: http://www.youtube.com/watch?v=vo0vbusruT0 |
Komodo Askold
Legion of Darkwind Order of the Void
35
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Posted - 2013.03.24 12:09:00 -
[220] - Quote
Reading the official page has made my day. =D
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Keno Skir
Vectis Covert Solutions
415
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Posted - 2013.03.24 12:15:00 -
[221] - Quote
POS fixes are enough to get me wet. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
Alara IonStorm
4771
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Posted - 2013.03.24 12:22:00 -
[222] - Quote
Keno Skir wrote:POS fixes are enough to get me wet. Just to be clear about that statement so it isn't misconstrued, the new Starbases will have indoor swimming pools.
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Mr Kidd
Center for Advanced Studies Gallente Federation
1082
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Posted - 2013.03.24 12:22:00 -
[223] - Quote
Keno Skir wrote:POS fixes are enough to get me wet.
CCP: We've improved POS utilization. Instead of configuring roles we've simplified management by giving starbase config to every player that has access to a POS. No longer will corp leadership be required configure each player. Now they just set access and forget it. HTFU!...for the children! |
Kaivar Lancer
Federal Defense Union
253
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Posted - 2013.03.24 12:23:00 -
[224] - Quote
NPC loot is getting nerfed? |
Keno Skir
Vectis Covert Solutions
415
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Posted - 2013.03.24 12:24:00 -
[225] - Quote
Mr Kidd wrote:CCP: We've improved POS utilization. Instead of configuring roles we've simplified management by giving starbase config to every player that has access to a POS. No longer will corp leadership be required configure each player. Now they just set access and forget it.
Please god no.. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
Mr Kidd
Center for Advanced Studies Gallente Federation
1082
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Posted - 2013.03.24 12:37:00 -
[226] - Quote
Roime wrote:Stray Bullets wrote:Roime wrote:Sounds interesting and I really like the theme.
However if I'd have to pick either drone UI or scanner UI from the two of my most used specific UIs, I'd choose drone UI for revamping. If they're revamping the Scanner UI as a first step to move away from local as a source of intel, then I'd prefer they go with that route first. Drone UI needs some serious love but if the scanner UI can replace local in any practical form, it's priority in my book. If that would indeed be the case then yes, local fix/removal is more important. I just don't see any hints pointing to any local changes in this expansion and I highly doubt we'll ever see any changes to how local works. D-Scan is a cool mechanic, but has a bad UI. Maybe this new scanner fixes that? Anyway, drone UI is horrible, and it's been on top of most wanted lists for years. Probe scanning interface and mechanics on the other hand are pretty much awesome, benefit from player skills and even look nice.
Except for the fact that one must manually launch & configure probes everytime they scan. In w-space, you know Roime, that is a real PITA. It's not complexity. It's tedium. Would be nice if probe launchers automatically launched the number of probes you selected and set them to pre-defined configurations. HTFU!...for the children! |
Dave Stark
2174
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Posted - 2013.03.24 12:46:00 -
[227] - Quote
Mr Kidd wrote:Would be nice if probe launchers automatically launched the number of probes you selected and set them to pre-defined configurations.
this would be so nice, removing pointless tedium. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Terrorfrodo
Renegade Hobbits for Mordor
422
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Posted - 2013.03.24 12:50:00 -
[228] - Quote
But it would also remove the opportunity to see on d-scan which ship it is that is scanning while it is dropping probes, or even the chance to lock and kill the scanner if he's lazy enough to not go to a safespot before dropping probes.
I'm surprised and pleased that CCP has chosen exploration as the theme, but of course also wary about whether they will improve it or ruin it *g* I think the current scanning system is about the best-working feature in this game, so it's hard to see how a completely new system will be better. I hope they only improve the current system... . |
Dave Stark
2174
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Posted - 2013.03.24 12:54:00 -
[229] - Quote
Terrorfrodo wrote:But it would also remove the opportunity to see on d-scan which ship it is that is scanning while it is dropping probes, or even the chance to lock and kill the scanner if he's lazy enough to not go to a safespot before dropping probes.
I'm surprised and pleased that CCP has chosen exploration as the theme, but of course also wary about whether they will improve it or ruin it *g* I think the current scanning system is about the best-working feature in this game, so it's hard to see how a completely new system will be better. I hope they only improve the current system...
simple, increase the cycle time of the probe launcher proportionate to the number of probes being dropped.
nothing changes except you don't have to sit there spamming the f1 key. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Demica Diaz
The Scope Gallente Federation
3
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Posted - 2013.03.24 12:59:00 -
[230] - Quote
Excelent, thank you. I was hoping some space exploration theme expansion and this one sounds like one. I am even getting my Proteus in few hours. So much to learn so much to do. |
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Benny Ohu
Chaotic Tranquility Casoff
934
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Posted - 2013.03.24 13:04:00 -
[231] - Quote
Jelani Akinyemi Affonso wrote: Some cool words 5:20 minutes - 6:00 minutes. "[Players] do want a tough game which we doubt people who don't want meaning, who don't want player interaction, who don't want loss. We want those hardcore players and we won't go away from that"
eehhh mebbe imma mishearing or the sentence just doesn't make sense
but i think the gist is there |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3808
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Posted - 2013.03.24 13:31:00 -
[232] - Quote
Terrorfrodo wrote:But it would also remove the opportunity to see on d-scan which ship it is that is scanning while it is dropping probes, or even the chance to lock and kill the scanner if he's lazy enough to not go to a safespot before dropping probes.
And just exactly how does it determine what is a 'safe spot'. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Roime
Shiva Furnace
2327
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Posted - 2013.03.24 13:38:00 -
[233] - Quote
Watching that makes me more excited.
I got too stuck on the scanning interface part, when there's actually a great-looking balance of fixing, balancing and new stuff.
New ships, POS fixes and quality of life improvements, nuff said.
Looking forward to more stuff revealed at Fanfest.
-á- All I really wanted was to build a castle among the stars - |
Ultim8Evil
Stargate SG-1 Fatal Ascension
21
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Posted - 2013.03.24 13:56:00 -
[234] - Quote
Beekeeper Bob wrote:People are excited about them fixing crappy interfaces that have been that way for years? Fixing broken legacy code is not an expansion.... Neither is another NERF....(Rebalancing)
Heart says ignore this guy... head says agree with him... |
Seven Koskanaiken
Deep Core Mining Inc. Caldari State
124
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Posted - 2013.03.24 14:07:00 -
[235] - Quote
hope they do walk in stations this time honestly, we can put a man on the moon but i can't send my guy out the door in a pretend space station, ridiculous |
Lady Zarrina
Republic Military School Minmatar Republic
72
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Posted - 2013.03.24 14:35:00 -
[236] - Quote
yeah I have nothing against the current scanning system, but I do remember when I was living in a WH they should somehow change the need to be a compulsive obsessive pathological D-scan clicker. Maybe an updated system can help with that a bit?
Don't get me wrong I do not want null-sec local in WH's. But if you do the work, for a short period of time, you should be able to be notified if an uncloaked ship enters a reasonable sized region of space. I mean come on, there must be a few free computer cycles in my ship to automate that process a tad.
Allocate resources to POS improvement |
Bloody Wench
307
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Posted - 2013.03.24 14:35:00 -
[237] - Quote
Rebecha Pucontis wrote:Dave Stark wrote:why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy. Exactly, you fail to see. Your astro is only at II, and you have barely scratched the surface with scanning. Some of the advanced techniques can only be done with 8 probes, and 7 is minimum for anyone serious.
4 is the minimum sweetheart, 6 is overkill and any more than that and you clearly have NFI what you're doing. |
Pelea Ming
Prostitutes Are Always Wlling
6
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Posted - 2013.03.24 14:51:00 -
[238] - Quote
From the minimal detail given us on that 'broadsheet' about Odessy, it definitely looks to have potential, but...
1)we've been LONG needing something done about POSes, I just hope that they can walk that fine line between making them better without getting rid of the shield,
2) new ships means new toys, always fun,
3) easier scanning? I rather like that it takes half a brain to be able to do it as is, from my perceptions, eve players have always rather enjoyed that the game mechanics drive the uninvolved/stupid people away from the game,
4) rebalancing? overall, I have been rather impressed with what's been done so far, the only major thing I've seen yet has been that rather annoying is this insistance on both Gallente BCs having armor rep boosts ( A) I don't even fly Gallente, but... B) it seems wrong to me that the dps hull has tank boosts when none of the other races do ) and I have actually been looking forward to both what might be done with the Battleships as well as the T2 hulls in the game.
5) something I'd personally like to see would be a reintroduction of carriers and dreadnaughts to high sec, I think it might give the game a whole new twist that way.
So, CCP, lets see some Dev Blogs that give us some actual details to chew over instead of all this idle speculation we've got to vent nothing but alot of hot air over! |
Pelea Ming
Prostitutes Are Always Wlling
6
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Posted - 2013.03.24 14:53:00 -
[239] - Quote
Bloody Wench wrote:Rebecha Pucontis wrote:Dave Stark wrote:why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy. Exactly, you fail to see. Your astro is only at II, and you have barely scratched the surface with scanning. Some of the advanced techniques can only be done with 8 probes, and 7 is minimum for anyone serious. 4 is the minimum sweetheart, 6 is overkill and any more than that and you clearly have NFI what you're doing.
Actually, try scanning down a c1 wh signature while in a c6 space, you will never find it with only 4 probes out unless you have maxed skills and a Tech 3 cruiser built specifically for scanning.
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Bagrat Skalski
Poseidaon
180
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Posted - 2013.03.24 14:54:00 -
[240] - Quote
Alara IonStorm wrote:Keno Skir wrote:POS fixes are enough to get me wet. Just to be clear about that statement so it isn't misconstrued, the new Starbases will have indoor swimming pools.
As expected.
( see below \/ ) New CQ prototype |
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