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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Montaire
The Dark Space Initiative
5
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Posted - 2013.03.11 15:47:00 -
[31] - Quote
The missile change on the Hookbill is inelegant.
Instead of :
Caldari Frigate bonuses: +20% to Kinetic missile damage, +10% to EM, Explosive and Thermal missile damage and +10% to missile velocity per level
Maybe :
Caldari Frigate Bonus : +10% missile damage and missile velocity Caldari Frigate Bonus : +10% ti Kinetic missile damage.
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darmwand
Repo.
91
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Posted - 2013.03.11 15:50:00 -
[32] - Quote
Glad to see that the faction frigates are getting some attention!
Now, speaking of the comet, what about repainting it in a nice black-and-white police-style look? Maybe with a flashing blue light? darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |
Hannott Thanos
Notorious Legion
435
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Posted - 2013.03.11 15:50:00 -
[33] - Quote
Montaire wrote:The missile change on the Hookbill is inelegant.
Instead of :
Caldari Frigate bonuses: +20% to Kinetic missile damage, +10% to EM, Explosive and Thermal missile damage and +10% to missile velocity per level
Maybe :
Caldari Frigate Bonus : +10% missile damage and missile velocity Caldari Frigate Bonus : +10% ti Kinetic missile damage.
Caldari Frigate Bonus : +10% missile damage and missile velocity Caldari Frigate Bonus : +10% to Kinetic missile damage.
Role Bonus: +50% to Kinetic missile damage.
Same end result at lvl 5 but looks better |
Weasel Juice
Future Corps Sleeper Social Club
35
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Posted - 2013.03.11 15:53:00 -
[34] - Quote
Can we expect to see a change to the Cruor as well?
I don't have any hard evidence to support the following claim, but in my life, I have seen all faction frigates a lot - except the Cruor. It's the one frigate that when you see makes me really think "what is this ship - is this some weird rare AT tournament price" every time I see it. |
HazeInADaze
The Tuskers
34
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Posted - 2013.03.11 16:24:00 -
[35] - Quote
Firetail still looks out classed. Hook seems to remain king of the hill. I would love to hear how you plan on addressing the relative effectiness of missiles in the frigate class. |
Drew Solaert
Wildcard Inc.
263
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Posted - 2013.03.11 16:35:00 -
[36] - Quote
Looks like a solid set of changes to me, I like the fact it is also going to be 10 slot and not 11, and has the hp bonus, enough to make it better than t1 without enroaching too heavily on Asault Frigs.
Would be nice to see more than one Navy frig for each race though... No real reason beyond wooo new ships. I lied :o
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RainbowDark
Garoun Investment Bank Gallente Federation
2
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Posted - 2013.03.11 16:37:00 -
[37] - Quote
hookbill is still too imba with a loki boost. ccp guys really need to see some fw fights, offgrid boost every where!!!!!! it's unfair to fight against a light missle hookbill who have a 6000m/s speed |
SmarncaV2
Immortalis Inc. Shadow Cartel
19
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Posted - 2013.03.11 16:46:00 -
[38] - Quote
When are you going to start changing T2 cruisers, Faction cruisers?
How about T2 bc?
Ppl are also complaining about moon goo wich is currently broken how about that?
We've seen mainly frigate changes in the past. I have news for you.
We don't all fly frigs.
Also offgrid boosting a lot of ppl have been complaining about that too or is it too hard?
EDIT: How about pirate frigates if u like them that much? Worm, Succubus, Cruor? |
Warde Guildencrantz
TunDraGon
663
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Posted - 2013.03.11 16:48:00 -
[39] - Quote
Keep the hookbill fast, the hawk and harpy are already tanky enough and the hookbill is supposed to be the faster brother of the hawk. It really doesn't need more tank.
Also, it's basically impossible to get MWD, warp disruptor, and 3 light missile launchers on a hookbill while not leaving some slots empty, meaning it is confined to rocket fits. It really just needs some more CPU in order to fix that... |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
134
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Posted - 2013.03.11 16:52:00 -
[40] - Quote
Hookbill still has way more effective weapons, for some reason, and is the most able to abuse unbonused tracking disruptors. Don't pretend those utility highs are comparable.
I'm going to have to agree with smarn and sperg out here about links again. Doing anything other than fixing links is pretty bad. If you guys are unable to make them on-grid and give them a range limit, at least cut their effectiveness down to half or a third or something - that should be simple enough, and something you'd be doing as part of fixing them anyway. It would make pvp so much less bad for so little effort. |
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Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
420
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Posted - 2013.03.11 17:03:00 -
[41] - Quote
SmarncaV2 wrote:
How about T2 bc?
Based upon and "oldish" devblobg, command ships should be rebalanced for this summer xpack. Going to be interesting to see what they do with them all. As it currently stands t1 BCs have more total slots than the commands (excluding sleipnir and claymore), which honestly makes 100% no sense.
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Lenier Chenal
Anomalous Existence Existential Anxiety
19
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Posted - 2013.03.11 17:08:00 -
[42] - Quote
What did you change on the comet? Still the worst. 7.5% bonus to armor repair amount please :) |
Lili Lu
715
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Posted - 2013.03.11 17:25:00 -
[43] - Quote
Why does the Hookbill get essentially 3 bonuses?
"Caldari Frigate bonuses: +20% to Kinetic missile damage, +10% to EM, Explosive and Thermal missile damage and +10% to missile velocity per level"
Every other ship in this class clearly only gets two bonuses. Is there really any reason to give the ship the bonus for other damage types? Or if somehow you think the current state of affairs where the Hookbill is the best should be preserved, and somehow it deserves 3 bonuses, how about shaving that 10% range bonus to 7.5 or 5?
Another disappointment Fozzie. Take another week to think about this stuff before posting it all. None of this appears to be balancing things off of the already skewed state of affairs. |
Capqu
Love Squad
81
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Posted - 2013.03.11 17:27:00 -
[44] - Quote
Lili Lu wrote:Why does the Hookbill get essentially 3 bonuses?
"Caldari Frigate bonuses: +20% to Kinetic missile damage, +10% to EM, Explosive and Thermal missile damage and +10% to missile velocity per level"
Every other ship in this class clearly only gets two bonuses. Is there really any reason to give the ship the bonus for other damage types? Or if somehow you think the current state of affairs where the Hookbill is the best should be preserved, and somehow it deserves 3 bonuses, how about shaving that 10% range bonus to 7.5 or 5?
Another disappointment Fozzie. Take another week to think about this stuff before posting it all. None of this appears to be balancing things off of the already skewed state of affairs.
you're pretty dumb if you think two mutually exclusive bonuses counts as it getting an extra bonus http://pizza.eve-kill.net |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
137
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Posted - 2013.03.11 17:36:00 -
[45] - Quote
Lili Lu wrote:Why does the Hookbill get essentially 3 bonuses?
"Caldari Frigate bonuses: +20% to Kinetic missile damage, +10% to EM, Explosive and Thermal missile damage and +10% to missile velocity per level"
Every other ship in this class clearly only gets two bonuses. Is there really any reason to give the ship the bonus for other damage types? Or if somehow you think the current state of affairs where the Hookbill is the best should be preserved, and somehow it deserves 3 bonuses, how about shaving that 10% range bonus to 7.5 or 5?
Another disappointment Fozzie. Take another week to think about this stuff before posting it all. None of this appears to be balancing things off of the already skewed state of affairs.
On a T1 hull where you just have 25%, you use the unbonused ammo and are at 80% of your normal damage. On this, without that em/exp/therm bonus you'd be doing a tiny fraction of your kinetic damage, so little that there'd be no point ever doing it. |
Neugeniko
Insight Securities
12
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Posted - 2013.03.11 17:44:00 -
[46] - Quote
RF Firetail is getting a nice damage boost, which is exactly what it needs. ATM it's just the right amount of interceptor but not enough AF. The slasher tiericide made it look even worse.
Neug |
Tsai Ashitaka
Aether Ventures Surely You're Joking
21
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Posted - 2013.03.11 17:55:00 -
[47] - Quote
Capqu wrote:Lili Lu wrote:Why does the Hookbill get essentially 3 bonuses?
"Caldari Frigate bonuses: +20% to Kinetic missile damage, +10% to EM, Explosive and Thermal missile damage and +10% to missile velocity per level"
Every other ship in this class clearly only gets two bonuses. Is there really any reason to give the ship the bonus for other damage types? Or if somehow you think the current state of affairs where the Hookbill is the best should be preserved, and somehow it deserves 3 bonuses, how about shaving that 10% range bonus to 7.5 or 5?
Another disappointment Fozzie. Take another week to think about this stuff before posting it all. None of this appears to be balancing things off of the already skewed state of affairs. you're pretty dumb if you think two mutually exclusive bonuses counts as it getting an extra bonus
Indeed. It's like saying "+10% to shield extender effectiveness, +10% to armor plate effectiveness".
Unless Lili intends to rainbow fit her launchers. More power to her, I guess. |
Pontos Maken
EVE University Ivy League
1
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Posted - 2013.03.11 18:06:00 -
[48] - Quote
Am I the only person who thinks the the INS is already overpowered and doesn't need a buff? If anything they need to be nerfed to bring them to the level of the others. |
Johan March
Repercussus RAZOR Alliance
19
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Posted - 2013.03.11 18:13:00 -
[49] - Quote
darmwand wrote:Glad to see that the faction frigates are getting some attention!
Now, speaking of the comet, what about repainting it in a nice black-and-white police-style look? Maybe with a flashing blue light?
What crossed my mind from the first post on this thread.
Also, I think the art department needs to break out a new shape for the Slicer.
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Warde Guildencrantz
TunDraGon
663
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Posted - 2013.03.11 18:13:00 -
[50] - Quote
lili is already known to be biased against anything that makes caldari useful, no reason to argue with what is posted by this person
Also, it is quite clear that the hookbill is not overpowered at the moment, even keeping its bonuses. The hookbill's damage bonus is meant to make its dps viable since it only gets 3 launchers. Compared to the other boats it has similar DPS with kinetic and reasonably less with other damage types, instead of a useless amount of DPS. In this way, the bonus is quite fair. One of the main advantages of launchers is the damage type variation. Making other damage than kinetic constantly useless defeats the purpose of this advantage supposedly existing in the first place. |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
137
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Posted - 2013.03.11 18:14:00 -
[51] - Quote
Pontos Maken wrote:Am I the only person who thinks the the INS is already overpowered and doesn't need a buff? If anything they need to be nerfed to bring them to the level of the others.
Once they fix scorch it'll be useless. |
Beaver Retriever
Science and Trade Institute Caldari State
10
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Posted - 2013.03.11 18:39:00 -
[52] - Quote
Kahega Amielden wrote:Quote:they don't have much in common with interceptors and AF's have 2 extra slots i think you underestimate how much an extra slot is worth over a bit of extra HP... nerf the speed a little on the firetail its as quick as the attack frigs
They don't have much in common with interceptors? MWD velocities, align times Claw: 4017 m/s, 3.26s Firetail: 3519 m/s, 3.29s Wolf: 2543 m/s, 4.23s No, nothing in common at all. Intys and AFs both have MWD sig reduction bonuses making them a lot more viable and survivable without dual prop. |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
216
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Posted - 2013.03.11 18:39:00 -
[53] - Quote
CCP Fozzie wrote: CALDARI NAVY HOOKBILL: Caldari Frigate bonuses: +20% to Kinetic missile damage, +10% to EM, Explosive and Thermal missile damage and +10% to missile velocity per level
This is a bit off-topic, but could you please consider giving all ships with single damage type bonuses (especially the drake) a halved bonus for other damage types? It wouldn't make a big difference for PvP, because people will almost always use the main damage type, but would be that much more handy for low skillpoint chars who can't just take another race's ship for each rat type. I've been running missions in a drake with my alt, and while it performs just fine against most rat factions, bloodraiders and sansha's nation rats are a real pain now, because you lose 50% of your dps when switching to mjolnir missiles, as opposed to 25% before the combat BC change.
The Hookbill has (and keeps) this. Why shouldn't other ships get it? Why active tank bonuses are bad for you |
Vayn Baxtor
Community for Justice R O G U E
39
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Posted - 2013.03.11 18:45:00 -
[54] - Quote
Onnen Mentar wrote:The changes look good, and can't wait to test them.
[Edit: whoops, didn't notice the other thread :D ] Now with the firetail gaining more armor, minmatar have a "rupture-like" navy frigate, but how about providing a rupture-like regular frigate as well? All minmatar frigates are more geared towards shield tanking at the moment. Which is fine, but leaves the rifter as a worse slasher. To make the rifter unique why not drop a high for a low and add some more pg/cpu with hitpoints slightly in favour of armor?
I'm starting to have the feeling all regular Frigs should be upclassed across the board :/. There is always a significant lack that has nothing do with the advantage/disadvantage part.
Rifter just received a +50armor as announced in the other thread, but I don't know if that is even sufficent or going anywhere.
Using tablet, typoes are common and I'm not going to fix them all. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
531
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Posted - 2013.03.11 20:07:00 -
[55] - Quote
Why reduce the Slicer's capacitor performance? In my experience it is pretty damn near perfect, neither too much or too little.
CCP Fozzie wrote:Jonas Sukarala wrote:how come they don't get an extra slot? Because I'm much happier with their balance at 10 slots. Bringing them to 11 would keep the normal pattern for navy ships intact but would require compensating with other significant nerfs. Might one suggest an alternative route to distinguishing Navy hulls .. a role Navy bonus akin to those sported by the other faction hulls (ie. pirate boats). Not as big mind you, half or one third would suffice .. just a little somethin-somethin to set them apart and make up for what effectively is a loss of the slot they previously had on the T1 hulls.
Would have to do some serious soul searching though, find that nugget that epitomizes each of the four races, something that can ideally be applied to all of a races navy hulls.
Or you could go K.I.S.S. on their asses and opt for ~10% extra resists somewhere, or 1/3-1/2 of what is granted the T2 hulls.
Or you could say that Navies incorporated sleeper tech after the success they had with the T3 adoption and slap a bit of heat resistance on them .. |
Bienator II
madmen of the skies
1585
|
Posted - 2013.03.11 20:26:00 -
[56] - Quote
CCP Fozzie wrote:Jonas Sukarala wrote:how come they don't get an extra slot? Because I'm much happier with their balance at 10 slots. Bringing them to 11 would keep the normal pattern for navy ships intact but would require compensating with other significant nerfs. do empty slots count? my slicer has only 9 ;) a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |
Ranger 1
Ranger Corp
3719
|
Posted - 2013.03.11 20:33:00 -
[57] - Quote
Veshta Yoshida wrote:Why reduce the Slicer's capacitor performance? In my experience it is pretty damn near perfect, neither too much or too little. CCP Fozzie wrote:Jonas Sukarala wrote:how come they don't get an extra slot? Because I'm much happier with their balance at 10 slots. Bringing them to 11 would keep the normal pattern for navy ships intact but would require compensating with other significant nerfs. Might one suggest an alternative route to distinguishing Navy hulls .. a role Navy bonus akin to those sported by the other faction hulls (ie. pirate boats). Not as big mind you, half or one third would suffice .. just a little somethin-somethin to set them apart and make up for what effectively is a loss of the slot they previously had on the T1 hulls. Would have to do some serious soul searching though, find that nugget that epitomizes each of the four races, something that can ideally be applied to all of a races navy hulls. Or you could go K.I.S.S. on their asses and opt for ~10% extra resists somewhere, or 1/3-1/2 of what is granted the T2 hulls. Or you could say that Navies incorporated sleeper tech after the success they had with the T3 adoption and slap a bit of heat resistance on them .. Hmmm. I have to agree that a modest heat resistance bonus on all Navy vessels as a role bonus would add a certain logical flavor to them. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Sieg oder Valhalla
The Advent of Faith
1
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Posted - 2013.03.11 20:48:00 -
[58] - Quote
CCP Fozzie wrote:Jonas Sukarala wrote:how come they don't get an extra slot? Because I'm much happier with their balance at 10 slots. Bringing them to 11 would keep the normal pattern for navy ships intact but would require compensating with other significant nerfs.
IMO, the Imperial Navy Slicer needs a third midslot like all the other faction frigates, either from adding an additional slot or by moving a lowslot up. Running a good PvP tackle requires a MWD/AB, web, and scram - three slots. So if the INS is to fill the role of a good solo FW frigate roamer, which to my mind the ship is geared towards being, then it needs the third midslot. Otherwise, why wouldn't I just take a Coercer with more DPS and EHP if I'm going to need an additional person to tackle for me anyway or if soloing take a Vengeance or Malediction so I can run full tackle? |
CoiledVipers
Calamitous-Intent
9
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Posted - 2013.03.11 21:22:00 -
[59] - Quote
I'm quite happy with these changes |
Cal Stantson
Spiritus Draconis Sicarius Draconis
28
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Posted - 2013.03.11 21:41:00 -
[60] - Quote
Hookbill speed nerf is too much. Should be a shield HP nerf instead. |
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