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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sam Boom
State War Academy Caldari State
0
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Posted - 2013.02.26 19:34:00 -
[1] - Quote
Why when flying in a straight line, does ones afterburner need to be active to maintain top speed?
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Renzo Ruderi
State War Academy Caldari State
70
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Posted - 2013.02.26 19:35:00 -
[2] - Quote
Because they made the game that way. |
Tub Chil
Last Men Standing
31
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Posted - 2013.02.26 19:36:00 -
[3] - Quote
Because eve does not have real physics did you only notice that for afterburners? |
Ottersmacker
Genos Occidere HYDRA RELOADED
351
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Posted - 2013.02.26 19:46:00 -
[4] - Quote
it's because your warp drive is creating drag so constant thrust is required to keep uppa da speed i just locked an open door.. strange, yet symbolically compelling. |
Jensaro Koraka
State War Academy Caldari State
0
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Posted - 2013.02.26 19:49:00 -
[5] - Quote
Sam Boom wrote:Why when flying in a straight line, does ones afterburner need to be active to maintain top speed? Because cap is mana and it's like that for balance reasons. |
Skeln Thargensen
The Scope Gallente Federation
39
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Posted - 2013.02.26 19:53:00 -
[6] - Quote
space dust. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |
Notorious Fellon
Republic University Minmatar Republic
7
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Posted - 2013.02.26 19:56:00 -
[7] - Quote
The only thing that is wrong here, is that the ocean looks like space. It is a graphical glitch. |
Sam Boom
State War Academy Caldari State
0
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Posted - 2013.02.26 19:56:00 -
[8] - Quote
>> Because they made the game that way. >> Because eve does not have real physics
Well I get that.
>> it's because your warp drive is creating drag so constant thrust is required to keep uppa da speed Aah. Ok. So the warp drive, even when not actively engaged, creates a drag inversly preportional to any additional speed gained from ones afterburner. Mmmm....I can accept that.
Eve has quite alot in terms of eye candy, I'd really love it tho if the science was up to scratch. I.E going near the SUN melts you, planets that orbited the sun, scanning which is disrupted when close to anomolies or gas giants/suns etc... This would add a totaly new dimension to the game and even PVP. It would allow you to include your environment far more as a factor in navigation and warfare. Dont you think?
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Chandaris
Immortalis Inc. Shadow Cartel
280
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Posted - 2013.02.26 19:58:00 -
[9] - Quote
Ottersmacker wrote:it's because your warp drive is creating drag so constant thrust is required to keep uppa da speed
this, is the 'lore' reason. an active warp core creates a gravity anchor effect on the fabric of space time which will reduce a ships speed over time unless the engines are counteracting. It also explains why our ships have a 'top speed' vs constantly accelerating.
just don't ask why the planets don't orbit their star and are only a few hundred km's across :P |
stoicfaux
2439
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Posted - 2013.02.26 20:28:00 -
[10] - Quote
Eve has submarine physics, which is a polite way of saying that asshattery is what propels Eve's ships. There is a very real upper limit to the velocity of asshattery, hence why our ships have such low top speeds. The upper limit exists because being an asshat requires so little effort, so asshattery is a weak force (read lazy) that can't be bothered to sustain itself for very long. Meaning, asshattery needs an audience; in the opposite way that nature abhors a vacuum, asshattery whores for an audience.
The bigger the audience the faster the ship you say? (Un)fortunately, the Eve universe conspires to limit the potential audience to a few thousand people, and, adding insult to injury, large audiences cause time to dilate, slowing time down until the feedback cycle between the asshat and the audience becomes untenable and too weak to sustain a high velocity of asshattery.
ABs work by increasing the level of local asshattery by creating a false audience, which is why ABs increase a ship's mass when active. Cap is used by the AB to create a temporary direct electrical subspace conduit between the asshat anterior and posterior singularities which creates a direct quantum feedback channel between the two that is unimpeded by the governing laws of acceptable physics. Once the AB is turned off, this dramatic flouting of proper physics is realized, and the asshattery subsides to normal levels for that particular bit of space-time.
There are a few chronicles and dev posts that explain all of this, but I can't be bothered to link to them. |
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GreenSeed
229
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Posted - 2013.02.26 20:34:00 -
[11] - Quote
i remember an 80s cartoon about space ships that tried to be realistic as far as depicting physics, and they managed to make it awesome.
the ships would propel themselves via short bursts and then would "glide" on the gained momentum, pretty neat.
forgot the name.
reminding me of the name will severely impact my productivity. |
Renzo Ruderi
State War Academy Caldari State
70
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Posted - 2013.02.26 20:39:00 -
[12] - Quote
stoicfaux wrote:Eve has submarine physics, which is a polite way of saying that asshattery is what propels Eve's ships. There is a very real upper limit to the velocity of asshattery, hence why our ships have such low top speeds. The upper limit exists because being an asshat requires so little effort, so asshattery is a weak force (read lazy) that can't be bothered to sustain itself for very long. Meaning, asshattery needs an audience; in the opposite way that nature abhors a vacuum, asshattery whores for an audience.
The bigger the audience the faster the ship you say? (Un)fortunately, the Eve universe conspires to limit the potential audience to a few thousand people, and, adding insult to injury, large audiences cause time to dilate, slowing time down until the feedback cycle between the asshat and the audience becomes untenable and too weak to sustain a high velocity of asshattery.
ABs work by increasing the level of local asshattery by creating a false audience, which is why ABs increase a ship's mass when active. Cap is used by the AB to create a temporary direct electrical subspace conduit between the asshat anterior and posterior singularities which creates a direct quantum feedback channel between the two that is unimpeded by the governing laws of acceptable physics. Once the AB is turned off, this dramatic flouting of proper physics is realized, and the asshattery subsides to normal levels for that particular bit of space-time.
There are a few chronicles and dev posts that explain all of this, but I can't be bothered to link to them.
This might be the most scientifically correct explanation OP will ever get. |
Mr Kidd
Center for Advanced Studies Gallente Federation
984
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Posted - 2013.02.26 20:45:00 -
[13] - Quote
You really don't want real physics in your game. Orbital mechanics is not an easy thing to understand and a flight path is not quickly calculated. If you disagree, please try the Orbiter Space Flight Simulator. Now, could you imagine a Goon fleet shooting off in all directions. That's not to say there aren't some really intelligent people in Goon but, certainly many more are just dumb. I doubt implementing true physics would result in any fleet ever finding each other. HTFU!...for the children! |
Unsuccessful At Everything
The Troll Bridge
2495
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Posted - 2013.02.26 20:56:00 -
[14] - Quote
Are we really going to have this debate about RL physics in a fluid universe game AGAIN?!?!?! Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
De'Veldrin
East India Ore Trade The East India Co.
1101
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Posted - 2013.02.26 21:03:00 -
[15] - Quote
Sam Boom wrote:Why when flying in a straight line, does ones afterburner need to be active to maintain top speed?
The short answer is that a video game with realistic physics would be boring as hell and require a PhD to play. I don't want to have to use calculus just to decide what direction to fly in. The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |
NEONOVUS
Saablast Followers
390
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Posted - 2013.02.26 21:12:00 -
[16] - Quote
The short answer is that in EVE we are all the crotchety old people going uphill in the rain no matter where we go.
The long answer is no where near as entertaining as the short one and thus not posting. |
Whitehound
1017
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Posted - 2013.02.26 21:26:00 -
[17] - Quote
Because of the HTFU particle are you constantly moving through a HTFU field and feel the HTFU force pulling at you. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
Crumplecorn
Eve Cluster Explorations
381
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Posted - 2013.02.26 21:34:00 -
[18] - Quote
Simple answer: Your ship's "thrusters" aren't. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |
stoicfaux
2447
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Posted - 2013.02.26 21:43:00 -
[19] - Quote
Unsuccessful At Everything wrote:Are we really going to have this debate about RL physics in a fluid universe game AGAIN?!?!?! Yes, we are, you whippersnaper, and you're going to like it! And fer crying out loud, get a real haircut. Who's going to hire you with a haircut like that?! And wipe off that sticky fuzz on your chin, we don't need to know that your girlfriend got a bad Brazilian.
Kids nowadays...
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Mr Epeen
It's All About Me
2322
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Posted - 2013.02.26 21:50:00 -
[20] - Quote
Sam Boom wrote:Why when flying in a straight line, does ones afterburner need to be active to maintain top speed?
The spaceGÇôtime continuum is actually curved, so a ship will never travel in a straight line. You must now revisit your underlying assumptions.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
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Trash Candice
Royal Amarr Institute Amarr Empire
6
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Posted - 2013.02.26 21:57:00 -
[21] - Quote
Mr Kidd wrote:You really don't want real physics in your game. Orbital mechanics is not an easy thing to understand and a flight path is not quickly calculated. If you disagree, please try the Orbiter Space Flight Simulator. Now, could you imagine a Goon fleet shooting off in all directions. That's not to say there aren't some really intelligent people in Goon but, certainly many more are just dumb. I doubt implementing true physics would result in any fleet ever finding each other.
That's not entirely true. Piloting in a (near) real zero-g simulator just takes practice -- and a joystick. I've done it in a ton of space sims and even one space MMO (RIP Jumpgate) It's amazing how much calculation you can offload to your subconscious once you get the "feel" for the controls.
Also, once you get the hang of it, it is fun as hell.
One of my most memorable video game experiences was hauling uranium to sell in another station when a pirate intercepted me and tried to ransom my ship. After politely declining, he made the mistake of getting in behind my line of thrust. With all my mass I was able to cut my engines and drift at a little bit under his top speed. Then I flipped end over end to aim my only pack of missiles. Once he was close enough that he couldn't dodge (yeah, weapons were manually targeted), I cut them loose and alpha'd him before he even figured out I was armed.
Unfortunately, that game closed its doors and now I'm back in EVE, where all you have to do is hit F1 to kill something. |
DarthNefarius
Minmatar Heavy Industries
636
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Posted - 2013.02.26 22:05:00 -
[22] - Quote
Mr Kidd wrote:You really don't want real physics in your game. Orbital mechanics is not an easy thing to understand and a flight path is not quickly calculated. If you disagree, please try the Orbiter Space Flight Simulator.
I disagree & point at Elite Frontiers.
Ripard Teg-á for CSM 8 |
Savnire Jacitu
Quicksilver Syndicate
89
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Posted - 2013.02.26 22:42:00 -
[23] - Quote
So if we are in a gaint ocean why the hell can't I surface. <corrupt> |
stoicfaux
2449
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Posted - 2013.02.26 22:46:00 -
[24] - Quote
Savnire Jacitu wrote:So if we are in a gaint ocean why the hell can't I surface. Because the surface is "up" and there is no "up" in space. Duh.
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Savnire Jacitu
Quicksilver Syndicate
89
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Posted - 2013.02.26 23:04:00 -
[25] - Quote
stoicfaux wrote:Savnire Jacitu wrote:So if we are in a gaint ocean why the hell can't I surface. Because the surface is "up" and there is no "up" in space. Duh.
damn space oceans, not making sense and ****. <corrupt> |
Arronicus
Vintas Industries Mistakes Were Made.
287
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Posted - 2013.02.26 23:16:00 -
[26] - Quote
All eve ships are made with forward, aft, and side thrusters, that cannot be turned off. It was an inherent design flaw, required for warp travel. Whenever your ship is flying, whichever direction it is travelling the fastest in, it is being opposed the most by these thrusters. That's why it slows down. |
baltec1
Bat Country
5446
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Posted - 2013.02.26 23:22:00 -
[27] - Quote
Space is a liquid. |
Lupus Borealis
Lupus Borealis Trading
2
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Posted - 2013.02.26 23:27:00 -
[28] - Quote
Sam Boom wrote:Why when flying in a straight line, does ones afterburner need to be active to maintain top speed?
EVE uses different physics. Like the bible. |
stoicfaux
2449
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Posted - 2013.02.27 00:16:00 -
[29] - Quote
baltec1 wrote:Space is a liquid. And it's not an alcoholic liquid otherwise space wouldn't still be a liquid.
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Whitehound
1022
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Posted - 2013.02.27 10:05:00 -
[30] - Quote
stoicfaux wrote:baltec1 wrote:Space is a liquid. And it's not an alcoholic liquid otherwise space wouldn't still be a liquid. If one would drink this much alcohol it sure would leave a puddle of some form behind. I feel an inertia coming over me not to continue on this thought. ... Wait! I know what it is. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
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