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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
122
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Posted - 2014.01.08 00:33:00 -
[211] - Quote
problem: lets say i have a "large shield booster pith type -x" for sale at Jita. I acquire another one and go to sell it at Jita. I have to look up whether it sold or not otherwise i will have two separate postings for the same item type.
solution: under the advanced sale option put up a warning that you already have one (or more) of these for sale at this station (of course this warning should be selectable in case it annoys some people). Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Lady Rift
What Shall We Call It
5
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Posted - 2014.01.13 14:10:00 -
[212] - Quote
Maldiro Selkurk wrote:problem: lets say i have a "large shield booster pith type -x" for sale at Jita. I acquire another one and go to sell it at Jita. I have to look up whether it sold or not otherwise i will have two separate postings for the same item type.
solution: under the advanced sale option put up a warning that you already have one (or more) of these for sale at this station (of course this warning should be selectable in case it annoys some people).
You can get the market to highlight your own orders so you can tell which ones are yours. |
Little Blackjack
Money Savers Inc
4
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Posted - 2014.01.16 09:02:00 -
[213] - Quote
I would like to see an agent / faction like INTERBUS, wo has a lvl 4 agent which is accessible only, if you have a +5 standing to all four empires.
This would reflect the idea of Interbus being the only faction with neutral standing to all epires.
We all know its not easy to get a +5 Standing with all 4 empires, but still, its possible. Thus long term mission runners would have a nice goal to achive.
The reward of such a faction LP of course would be very special, similar to SOE and even better: Why not allow some special items being traded by Interbus LP store since they have all the military contacts to all empires and, as a trading organisation, they are able to access the best of all 4 Empires. At the same time the interbus story line missions could deliver single variations of smaller officer mods, but would not add faction standing to any faction or just to one chosen faction, as in the sisters epic arc. |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
71
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Posted - 2014.01.24 04:41:00 -
[214] - Quote
let the radial menu work on broadcasts. Only time i ever try to use it is there |
Kirkwood Ross
Golden Profession
128
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Posted - 2014.01.26 04:48:00 -
[215] - Quote
Storyline missions offered by the same corp you run missions for. Running 16 missions for corp A then getting a storyline from corp B is stupid.
Make all missions of the same level the same difficulty. RP in missions is cool the first few times but after that it gets stupid. Keep the heavy RP in cosmos/storylines/Arcs as they aren't as frequent.
Redo cosmos missions and streamline them. Redo Storyline missions and streamline them. |
Dino Zavr
Shadow Owls
0
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Posted - 2014.01.26 09:27:00 -
[216] - Quote
Please, please
ADD AGENTS COOLDOWNS TAB TO THE JOURNAL
i really need to write down the time i had declined agent's mission to avoid declining another one in the 4 hours interval i would like to see real-time countdown displayed at the separate journal page called agents cooldowns please allow me to sort by agents' name, corp, faction or cooldown remaining columns
this is to include 3 months cooldowns for the agents staring repeatable epic-arcs (not all of the agents involved but the starting one) this is to include COSMOS and Datacenter agents with Next Time Agent available = NEVER (i used all Caldari dogtags datacenter agents about 6 months ago and SOME of Amarr ones but i can not recollect which ones exatcly and was noob enough not to record this in my ingame notepad, so the only way to realize is to fly to datacenter and try to get missions, but in case of success i am to buy tags asap, this is incovinient. Same applies to COSMOS agents. Cannot recall which of them i had run and which had not)
Hope this would be not hard to make, because game "knows" all these things, but just doesn't display them to make carebear's life colder, darker and harsher .. |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
71
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Posted - 2014.01.27 14:06:00 -
[217] - Quote
another thing i just got.
the storyline should be of the type u did to get it. means running security u get a kill mission, running distribution u get distribution. |
Actaeon Versaea
Azaph Incorporated
10
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Posted - 2014.01.31 01:31:00 -
[218] - Quote
Make the clouds in missions and 'plexes. Although it's nice that they are now disable-able by the effects option, I find that they are such a FPS killer on their own that It would be nice to be able to turn them off with turing off all the other related 'effect,' which aren't nearly as bad on FPS |
Zhilia Mann
Tide Way Out Productions
2026
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Posted - 2014.02.03 17:06:00 -
[219] - Quote
Sigh. So here's a newly-relevant one: reinstate the 24 hour reset on escalations! That was a feature, no matter what the official CCP line is. |
Cyberbitch
Cybersalvage Inc.
1
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Posted - 2014.02.09 18:01:00 -
[220] - Quote
Mission objectives completed |
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
373
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Posted - 2014.02.10 10:12:00 -
[221] - Quote
LOW SEC MISSIONS
Currently, the gain from mission reward (ISK and LP) is based off a formula that takes into accoun the sec status of a system. For instance a 0.4 system pays less reward in ISK and LP than a 0.1 system. I don't see why this should be the case as a mission in 0.4 space is just as dangerous as a mission in 0.1 space. I feel that this is a deterrent for people to run missions in low sec as there is very little difference in reward between a 0.4 and a 0.5 securty agent but the risk is far greater. In order to fix this all missions in low sec should get the ISK and LP reward as if the mission was ran from a 0.1 securty agent.
ANOMALIES:
The one thing that bugs me when I'm running anomalies is the complete lack of feedback in the anomaly.
The only way I can tell if the anomaly is complete is by looking at the system scanner and seeing it "disappear" from the list.
A simple [GREEN] message in local saying something along the lines of "It appears all the pirates have been destroyed" or anything along those lines to let new players know when they have completed an anomaly. |
Batelle
Komm susser Tod
1656
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Posted - 2014.02.11 15:46:00 -
[222] - Quote
Serpentis Annex (the one leading to powergrid) does not unlock when the correct trigger is shot. You have to shoot a bunker, which causes a spawn with a unique name (standard rat however). Upon killing him the gate does not open. This plex can currently only be completed with a tag. This bug has been outstanding for at least 4 years.
Also, we demand a bluepost regarding escalation resets. The ability to reset the escalation timer was one of the very few reasons to do them (and their base sites) at all. Escalations are harder than other sites, escalations require long travel. Reseting escalations allows for collaboration, and for them to even be sold to other players. Escalations are the most exciting and difficult pve content nullsec has to offer, and making them less valuable and less accessible is a detriment to the game.
Provide LP tokens that can be purchased from the LP store. Say you purchase them at 100lp per unit and redeem them at 95-98 LP per unit, which can then also be sold on the market and redeemable by everyone. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Helios ni-Pharos
Wild'Geese
0
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Posted - 2014.02.18 18:42:00 -
[223] - Quote
The biggest small change I would ask for is the removal of the "loot spew" mechanic in hacking/relic sites. When you have won the mini-game of locating the anomaly, and won the mini-game of hacking, and won the (sort of) mini-game of avoiding being ganked while hacking, having to chase your loot all over the place is not fun-inducing. |
Destination SkillQueue
Are We There Yet
6319
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Posted - 2014.02.20 21:28:00 -
[224] - Quote
One time bump to fix forum. |
Kenshi Eto Uzamaki
Deep Space Exploration and Industrial
0
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Posted - 2014.03.09 18:31:00 -
[225] - Quote
how about making it so only fleert members can jump into your ded space pocket.?( in hisec space.) |
Sintiar Loffwagea
The Scope Gallente Federation
1
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Posted - 2014.03.11 10:34:00 -
[226] - Quote
introduce more missions across all Level and some L4 Missions for new player that never touch year and over year to train skills to go and perform in low-sec from time to time new player might lose their ship by pvp player do to low skills and it's force new player to do unrate or 4/10 5/10 sites, that will force new player decide to Mine or courier because of dev focus on PVP and fleet more than for new players that try eve in several month.
from new player views it's might hard to pvp with people that train skill over a years. that make new player considered sit in high-sec nearly or more a year to train skills . |
Batelle
HOMELE55
2189
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Posted - 2014.03.11 13:27:00 -
[227] - Quote
How about you guys make unrated deadspace complexes worth running? The escalation nerf was clearly directed at anomaly-farmers, and its made doing unrated plexes that rely on escalations even less attractive. Also, fix the serp annex, its been broken for years.
How about letting us create a bookmark item for a mission location once the mission is pulled? Then if I pull a mission with an alt i can leave it docked while i run it.
Kirkwood Ross wrote:Storyline missions offered by the same corp you run missions for. Running 16 missions for corp A then getting a storyline from corp B is stupid.
This.
Kenshi Eto Uzamaki wrote:how about making it so only fleert members can jump into your ded space pocket.?( in hisec space.)
This isn't the "one line bad idea" thread. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Sunrise Aigele
Pemberley Enterprises BadWrongFun
25
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Posted - 2014.03.13 19:15:00 -
[228] - Quote
When I turn in a mining mission, can the agent please check the ore hold in addition to the cargo hold before telling me that I don't have the goods? |
Goldiiee
Bureau of Astronomical Anomalies
956
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Posted - 2014.03.15 22:20:00 -
[229] - Quote
This is a bit of Marketing / PVE / Market PVP enhancement;
Add a Meta column in the list view for the items hangar, so when you are selling loot you can find the high meta items by sorting the column.
And I know hovering the mouse over the item gives an approximate value, would it be possible to load those values into yet another column so 65k m/3 of loot can be sorted by item value as well? (This could be done on a 'Load Market Data' command to keep the data load off the server except when queried)
These two things would quite possibly improve the mind numbing task of right click/view market details, right click/sell item, enter price, left click/accept. No wonder most new players give up, just reprocess and sell the ore.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Sheena Tzash
Imperial Academy Amarr Empire
43
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Posted - 2014.03.18 09:55:00 -
[230] - Quote
Probably mentioned before but I'll add them anyway:
- Ability to see missions from other members in the fleet, the mission status, mission info etc in a log format.
Preferred: Include additional stats such as your potential cut of the mission (based on current fleet size) and amount of ISK made on each mission for each member in the fleet to view overall profitability and fleet performance (based on ISK from kills) both individually and collectively.
- Ability to warp / fleet warp to mission location when the mission is 'owned' by someone else in the fleet rather than being forced to wait for the mission 'owner' to warp to the mission and everyone else follow up OR have an additional fleet 'right' to be able to fleet warp that could be given to all members of the fleet.
- Allow for players to pickup and complete missions in space and not even in the same system! Seems odd how we can download our entire memories into a clone millions of light years away upon death but I need to go into a space station to pickup a mission from an agent.
- Remove the annoying '2 strikes' rule on agent rep; having the agent get moody with you because they give you two faction / low sec missions is just silly.
Preferred: Show a list of missions available from local agents in list form and allow the player to select the mission(s) you want.
- Add an additional 'difficulty' option within missions. Allows for players to increase / decrease / keep the same the overall HP of targets for a proportional increase in reward. Should allow for easier progression from one mission level to another whilst allowing for more experienced players |
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chaosgrimm
Universal Production and Networking Services
75
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Posted - 2014.03.28 13:18:00 -
[231] - Quote
Minmatar have a valid missile line now. Add faction missiles to minmatar lp stores, much in the same way that gallente and caldari both do faction hybrid charges.
Merge identical items that have different names / simplify faction names. Ex: Caldari antimatter and gallente antimatter -> military grade antimatter Shadow serp TC and fed navy tc -> whatever Etc |
Goldiiee
Bureau of Astronomical Anomalies
974
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Posted - 2014.03.29 09:55:00 -
[232] - Quote
Since the incorporation of the glowing red Dots (To properly estimate where the most damage is coming from) I have wanted something similar for FC's to see fleet members damage output, but more importantly I would love to be able to see my fleets Logi's repair power in a similar graphic.
It would be advantageous to have it's own overview tab, so I can click and see that they are doing full reps and we (The fleet) need to add more or wake some of them up. Or if not available for it's own tab then perhaps a green glow for Logis that have 1, 2, 3 ... incrementally brighter glow for however many reps they have activated. I know the current graphic lets you know they are repping a ship, but the difference between 1 and 6 repair modules is indiscernible.
Perhaps alternatively bring the old mining laser graphic back as a replacement for repair modules, as it was easy to see, and with a little tweaking you could add intensity levels for each activated module.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Turelus
Caldari Independent Navy Reserve The Fourth District
943
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Posted - 2014.03.30 08:12:00 -
[233] - Quote
Would love to see the gate keys removed for the Gurista 1/10 and 2/10 sites. Now they're no longer static there seems to be a big issue with people taking the key from the first room then either leaving or dying in a later room causing the complex to stay stuck until natural despawn. Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
chaosgrimm
Universal Production and Networking Services
82
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Posted - 2014.04.08 13:10:00 -
[234] - Quote
- Salvage drones -
why do they get aggro? NPC sees a BS killing his friends and decides the biggest threat in the room is a salvage drone.
It would be nice and these split to different wrecks on their own.
Could we get the ability to have a hotkey for each, currently if you want to split the across wrecks its 3 clicks per wreck: the wreck, the drone, the salvage button.
- Overview & Wrecks - Could wrecks have several options?
Like wreck w/ loot and wreck w/o. It would be nice esp on a marauder to only have lootable wrecks show, that disappear from the overview after being looted.
Also, wreck size would be useful as large wrecks generally have the best salvage.
I would like to set my overview so that all large wrecks appear, but only lootable small and mediums show. |
Maya Sorin
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.04.08 16:59:00 -
[235] - Quote
Would like to see a few more highsec mining agents scattered about, particularly in areas with crap economies (Derelik, Aridia, Solitude, etc). |
gascanu
Bearing Srl.
93
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Posted - 2014.04.22 12:16:00 -
[236] - Quote
fix mission distribution in NPC 0.0 pls
atm you can get missions(security ones not hauling) up to 6 jumps away; 6 jumps away in 0.0 it's not the same as 6 jumps away in empire... More to the point: when ccp "fixed" the lag problem in empire mission hubs, they accidentally "fixed" the 0.0 mission hubs also. when confronted about it, a dev(sry i don't remember his name) admitted that it was a mistake,since 0.0 didn't had the problems that where fixed in empire, but they forgot to make a difference, and it will be fixed soon... that was years ago, and probablly no one even remember about it anymore |
Crayven Erata
Black Core Federation Black Core Alliance
1
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Posted - 2014.04.23 23:59:00 -
[237] - Quote
Figure out a reasonable escalation timer mechanic that doesn't despawn escalations while players are doing them: link |
Drevar
Odatrik Light Industries
0
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Posted - 2014.04.24 02:30:00 -
[238] - Quote
Didn't read the entire 12 pages, so this may be a repeat: Have NPC mission Agents tell you the ACTUAL standing requirement to receive missions from them OR teach them how to read decimals. |
chaosgrimm
Universal Production and Networking Services
95
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Posted - 2014.04.26 14:51:00 -
[239] - Quote
I would like a couple options you could enable/disable:
Accepting a Mission sets a waypoint to the mission location Completing a mission sets a waypoint to the agent's station |
Yan Ghillo
Perkone Caldari State
1
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Posted - 2014.04.28 13:17:00 -
[240] - Quote
store the types of signature slaughtered in a system, so that if you go back in the same system and there is same signature is possible to 'see' the information already 'obtained from the type that is. |
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