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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Makavelia
Sebiestor Tribe Minmatar Republic
31
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Posted - 2013.04.02 14:02:00 -
[91] - Quote
Still in hope bookmarks show up for on screen align/warping !!! go on ccp, make my day, I DARE YOU! |
AlexCA
De Valken BV Orange Alliance
0
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Posted - 2013.04.05 21:41:00 -
[92] - Quote
Clouds or whatever the large particle heavy fog is dis-proportionally hurt FPS. Please allow us to turn them off or if that's not possible consider killing them off altogether until a better implementation for the visual effect (which adds relatively little to player experience) is found. |
ScreamerJoe
Roving Guns Inc. RAZOR Alliance
1
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Posted - 2013.04.06 19:15:00 -
[93] - Quote
Get rid of a lot of the drone complexes in guristas space such as venal, Branch and Tenal because there is absolutely no guristas complexes |
Theris Akkad
Republic University Minmatar Republic
0
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Posted - 2013.04.06 19:25:00 -
[94] - Quote
A reworked lp store would be VERY appreciated.
By reworked I mean, changing the balance between tags/insignia/ISK/lp. Currently there are lp store faction Items that are worthless because the only way to get them is by handing in huge amounts of tags as well as ISK and lp. Tags arent sold very much and the only way to get them is to run l5s or fw missions.
I saw an idea in an archived thread where lp stores would adjust their prices based on demand. I don't know how feasable that idea is but even lowering the tag requirements on certain items would be nice. Also giving a use to midshipman tags which are currently useless.
If there is no way to fix the tags in the lp store then a lot of those faction items should just probably be removed. At this point theyre is no point in their existence. |
DarthNefarius
Minmatar Heavy Industries
852
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Posted - 2013.04.07 05:25:00 -
[95] - Quote
How about after the last Incursion in HI SEC dies a 6 hour timer that goes off & a new Incursion spawns. Last incursions seem to always die in the EUTZ & western USTZ & AUSTRALIAN TZ's seem to always get screwed waiting around for the next Incursion to spawn. Ripard Teg-á for CSM 8 Disclaimer: CCP Bias is a fictional character. In case that some CCP Bias does exist,-áis he an "ex"-Goon? |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
79
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Posted - 2013.04.07 20:33:00 -
[96] - Quote
The current way of setting drones to assist/guard is terribad if you are in a large fleet. Could we please make it so that if you have a watchlist up you can right click on the member and have the option to assist/guard drones to that fleet member?
Also, can we please have a list of default AU ranges in a dropdown list on the directional scan? |
DarthNefarius
Minmatar Heavy Industries
855
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Posted - 2013.04.08 04:17:00 -
[97] - Quote
Soooo how long is the mechanics code for incursions spawns at its widest in a SEC CCP Affinity???
Ripard Teg-á for CSM 8 Disclaimer: CCP Bias is a fictional character. In case that some CCP Bias does exist,-áis he an "ex"-Goon? |
dark dreamur
Wormhole Exploration Crew R.E.P.O.
24
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Posted - 2013.04.08 19:54:00 -
[98] - Quote
David Laurentson wrote:On that note... please please please let me make the Science & Industry window smaller. It's current minimum is quite large, and I usually only need to display the names of 6 planets. As it is, I'm constantly minimising and recalling it, since, as mentioned, almost all the PI windows refuse to come to the front of the UI.
this ^^^^^^^
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Ketzerei
State War Academy Caldari State
0
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Posted - 2013.04.09 13:48:00 -
[99] - Quote
Estella Osoka wrote:The current way of setting drones to assist/guard is terribad if you are in a large fleet. Could we please make it so that if you have a watchlist up you can right click on the member and have the option to assist/guard drones to that fleet member?
This plus keyboard shortcuts to assist/guard selected gang member.
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Grombutz
lass mich in ruhe und nerf ned
52
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Posted - 2013.04.09 18:51:00 -
[100] - Quote
All I really need is a shortcut-option for open cargo of wrecks (This option is allready in the game, but not availabe wtf??).
If you really want to add something on top of that, give us a shortcut-option for "loot all" aswell. |
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Makoto Priano
Priano Trans-Stellar State Services
92
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Posted - 2013.04.10 16:07:00 -
[101] - Quote
I've just started exploring.
Please, for the love of god, make wormholes a separate class of signature. 'Neutrino' or 'tachyon' would make perfect sense.
Also, I hope someone's redesigning the probe interface -- it's horrid. Look at the HW2 interface for an awesome way to move units in a 3d space. |
Jullious Rhudabard
Camel Toe Inc
0
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Posted - 2013.04.14 15:40:00 -
[102] - Quote
At the agents tab while in station, (i.e. guest, agent, offices tab), right click agent portrait to complete mission. |
Lipbite
Express Hauler
634
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Posted - 2013.04.14 19:05:00 -
[103] - Quote
Add "repair hull", "repair all modules", "repair all drones" buttons to fitting panel.
Add ability to inject drones into drone bay while in space - without docking.
Let drones in aggressive mode to auto-attack aggressive ships around w/o player telling them to attack. Right now if ship is jammed released drones don't do anything until commanded (which is impossible in jammed state). |
Makoto Priano
Priano Trans-Stellar State Services
220
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Posted - 2013.04.16 23:48:00 -
[104] - Quote
I'd kill for a 'scoop cargo' option which auto-grabs loot without popping up inventory, instead of having to go into each pod, loot all, and then close the inventory screen each time. All that'd be needed is a, "Contraband cargo! Confirm scoop?" option in case of contraband items that occasionally drop.
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Aspect of Nemesis
Turkish Security Asistance Force
0
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Posted - 2013.04.20 08:49:00 -
[105] - Quote
Pls increase LP and Money for mission rewards..
Any null sec rat farmer do 30m/20min and play same system and easyly.
But L4 farmers going more system, moving in battlefield and fighting more npc. Cant get more isk.
I Hate this, its not fair. /Thanks. |
Ifly Uwalk
Empire Tax Collection Agency
650
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Posted - 2013.04.20 12:49:00 -
[106] - Quote
Aspect of Nemesis wrote:Pls increase LP and Money for mission rewards..
Any null sec rat farmer do 30m/20min and play same system and easyly.
But L4 farmers going more system, moving in battlefield and fighting more npc. Cant get more isk.
I Hate this, its not fair. /Thanks. I don't "do" nullsec, but a) it's nullsec; rewards should be better there; risk <>reward and all that; b) many, if not most, nullseccers have L4 alts; why do you think that is? |
Goldiiee
Superior Ratio High Sec Dropouts
348
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Posted - 2013.04.21 22:39:00 -
[107] - Quote
Would it be possible to make a channel specific Fleet Advert. I ask because it would be handy for Incursion communities, and any other non Corp or Alliance affiliated group to allow chat channel members to join a fleet by simply checking fleet adverts. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Zylona Femtov
Center for Advanced Studies Gallente Federation
3
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Posted - 2013.04.23 18:18:00 -
[108] - Quote
- Drones : allow keyboard shortcut depending of the type of drones, some ships got plenty of room and it will be easier to sort out the drones you need to use. So, some short cut to "launch drones" for combat, mining, salvage, logistic and EW drones, as well some short cut to "recall" by category and one "general recall" short cut. Well that one could be use for either PVE or PVP in fact.
- Bounty : increase the reward depending on the level
- Reward : increase the reward depending on the level
- Link the standing you have with the NPC, with an increase of bounty and reward during PVE mission
The game should attrack all kind of player (not only, well the opposite of PVE).
- DED skill : make a use of it for PVE, the skill existed, make it usefull Make it more difficult and longer to train , but it will increase a lot bounty and reward in PVE missions
- PVE null sec : increase the number of station and agents with more LV4 and LV5
- PVE nul sec : increase the number of site to explore (link to the previous one)
- PVE hight sec : why not some LV5, it will have to be done in fleet, impossible to do it alone.
- Missions : while in the site of the mission, Make the site difficult to locate or unlocable. I could see already the moron crying about it. On the other hand, make the site visible, would be by giving away wrecks or available loots, so the site become visible until the next down-time, even if you complete the mission.
- Grav site in mission : increase the amount of ORE and give some interesting ORE, give some rare ORE at random . So people will take the time to mine it and to look for it ; and make possible to give it away, the grav site, even while the mission is complete. So it become a grav site until next down time. Possibility to bookmark it with a direct flight to it, bypassing restriction gate or see the next idea.
- Restriction with ships : allow all the industrial and ORE ships in any mission, specially if there's some grav site in it.
- New missions and revamp old missions : it's not only a mission, it have to have interesting feature to explore (mission in the mission, hidden treasure, quest, etc...) For example you have a typical mission with killing drones, but some places could be explore I mean, you could just kill the drone and move on. Or inside the mission, there's more to be discover in ruins for example, with the use of anayser and tools to unlock ancient treasure.
Hide stuff, make things interesting to look at, not only by destroying structure, things could be hidden in a cloak field for example, new scanner or just flying arround to bump into it. A field, that you could cross easily or not depend of the mission lv, etc...
- LP points : give the possibility to sale LP point on the market, the game is all about the market, well monetize the LP points, find a way for that. Some sort of secondary market each NPC have it's own LP points so it's a market. As it's only money, it could be restricted to region or not. If not, well there will be bubble and burst in the economy of the LP points ; typical of EVE's life.
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Jovat
Science and Trade Institute Caldari State
8
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Posted - 2013.04.23 19:50:00 -
[109] - Quote
Theris Akkad wrote:A reworked lp store would be VERY appreciated.
By reworked I mean, changing the balance between tags/insignia/ISK/lp. Currently there are lp store faction Items that are worthless because the only way to get them is by handing in huge amounts of tags as well as ISK and lp. Tags arent sold very much and the only way to get them is to run l5s or fw missions.
Some LP store items that require tags are worthless because there's low/no demand, not because tags are too hard to get.
This is a self balancing market, and you can get as many tags as you want by buying them, but then you have to invest time in trade instead of taking the easy route of just buying ammo and dumping it on the market.
I don't support a flattening of the LP store that negates values of tags and trade.
I can see reducing tag requirements and increasing drops for some items and adding tag requirements for currently less utilized tags (criminal dog tags that aren't being used for COSMOS faction junk) but not a removal of tags for LP items. |
Nagnor
The Happy Shooters
5
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Posted - 2013.04.27 22:42:00 -
[110] - Quote
- Fix the COSMOS missions. The ones for Amarr/in Araz constellation are reasonably good. Numerous missions for the other factions are broken, don't have a good story, chaining unclear/vague (especially compared to those of Amarr: there the completion message of agent includes often suggestion for next agent)
- Fix the COSMOS mission rewards. Currently a lot of the rewards are BPCs for very special items. The manufacturing of those items can be very difficult (not everybody is into manufacturing and science and has spent months on training for them). A lot of the COSMOS items have poor stats compared to items added to the game afterwards (especially Faction, DS and officer stuff). Very often you need rare, hard to get and therefore expensive items for manufacturing like artifacts and decryptors and as a result the manufacturing becomes not profitable
- Allow the COSMOS missions to be run more often. Currently you can only run them once. The missions shouldn't be run too often and farmed for their rewards. Once every 3 months like the Epics would be a good balance.
- Fix the Jeremy Tacs missions. I read the story. Jeremy Tacs was a young player who suffered from a rare muscular or nervous system disorder, spending his last years helping other players in/around Mandoo. After he passed away (2006/2007), CCP made this agent to honor him. Apparently the mission had some issues: camped, ninja looted, farmed (by fresh alts)... Instead of properly fixing it, CCP chose the easy way out be disabling the agent completely. |
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Nometh Xergent
Proxima Magnus
3
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Posted - 2013.04.29 16:01:00 -
[111] - Quote
With Odyssey coming, it would be really great to re-working the missions later on. Something that gave me an idea while watching the Eve Keynote was that it would be really, really cool if some missions had for example like a bonus room with a relic, or a crypto. Dont remember the difference. But something so the player gets a feeling of exploration inside missions too and by exploration i dont mean scanning and probing, i mean exploration. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
6
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Posted - 2013.05.01 02:27:00 -
[112] - Quote
Bring back old AI. |
DeMichael Crimson
Republic University Minmatar Republic
7104
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Posted - 2013.05.02 00:49:00 -
[113] - Quote
Don't know if this has already been stated.
Mission status in journal shows as 'Offered' in yellow text or 'Active' in green text. It should also show 'Completed' in red text.
Wrecks or cans should have loot range increased to 3000 m range.
Declining a Cosmos mission should not count as 'Failed' or 'Quit'.
DMC |
Nometh Xergent
GLU CANU Open Space Consultancy
15
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Posted - 2013.05.02 08:48:00 -
[114] - Quote
Make mission running more interesting so it wont be "gun mining." I Mean alot of the missions you get you do over and over again and ofcourse there are some more rare missions. You could do something like "A mission within a mission" thing. For example:
Let's say i get some random mission when doing lvl 4's. When i have compleated the mission something is happening. A Message is incomming "The fleet of Six Kin Development is having a hard time, help him out Nometh Xergent". And then you can click: Yes or No. Or maybe have a convo with the NPC while you are trying to find him or something like that. I would love some kind of importance of your character, because sure, my salvage is important to other's because i sell it on the market. But the mission it self.. No. I want to feel a little heroic when i have finally killed that hard boss or those 10 Battleships.
Anyone get what im saying? With great responsibility comes great DPS.-á |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
95
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Posted - 2013.05.04 23:10:00 -
[115] - Quote
To all of you requesting a "warp fleet" to the mission site, you already have that option. It's called being a Squad, Wing, or Fleet commander. If you are in one of those positions, then you can warp the entire fleet. If you don't have the skills to be one of those, then train them. After all, if you are going to be in a fleet, you mine as well get ALL the benefits. |
Celia Therone
University of Caille Gallente Federation
0
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Posted - 2013.05.05 23:07:00 -
[116] - Quote
Add a cargo check (like with courier missions) if you try and un-dock without the completion items in The Anomaly (2 of 3) and The Anomaly (3 of 3) level 4 missions.
Anomaly 2 has some green neurovisual thingamy (sorry I don't remember the exact name) and Anomaly 3 needs Fajah Ateshi. |
NJ GenTesla
Carpe RoiDiem
0
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Posted - 2013.05.06 10:27:00 -
[117] - Quote
With the advent of salvage drones and also fleets using 2 noctis for looting, common practice is one noctis to lock onto up 6+ targets and tractor them all in over and over, while the other salvages with drones etc...Can we add a short cut to 'unlock all targets'. CTRL+ SHIFT then left clicking especially with lag is very tedious for the tractor bod.
Lazy but hey you did ask for petty points :-)
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Nometh Xergent
GLU CANU Open Space Consultancy
230
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Posted - 2013.05.06 12:54:00 -
[118] - Quote
When you push F11, the radar down to the right, i would like that more in the game, really. I want to grab that out of the "F11 bar to the right" and put in in my User interface. I bet it would be a nice module, a real radar that we have in our world now.
Examples on when to use it: You can see where your fleet members are within the same system. You can see where the mission is in the system.
With great responsibility comes great DPS.-á |
Liltha
Lost My Way Enterprises
6
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Posted - 2013.05.07 10:01:00 -
[119] - Quote
In addition to the normal recall all drones button, could we get one that recalls only damaged drones. Trying to quickly grab them back with the context menu is hard when they are getting chewed up.
The ability to pull a single note from my notepad and pin it to my screen somewhere
A set of buttons for the drones (in addition to the current hotkeys) on the drone window or target one maybe for attack and retreat to bay.
Echoing earlier ideas as well
Custom Drone Groups - currently we can make folders of drones, I'd like to go a step further and give them their own launch shortcut, this would be by ship though so I could say make all my warriors and group, and all my ecm drones a second, and so on with their own launch shortcuts.
Ability to see drone status while in bay - on small bay ships it isn't really an issue but on a drone ship I may have 10-15 of the same drone, I'd like not to keep launching the one with no armor left.
Shortcut for looting a wreck - When cleaning up after a mission I just want to do it quickly, currently it is way too many clicks per wreck times the number of mission wrecks. This process could be streamlined greatly
Ability to remotely get and complete missions that don't have turn in requirements
Make my storyline missions more in-line with the missions I do combat=combat, delivery=delivery, etc.
Maybe have the game stop giving me the same missions 3 times in a row, I know the pool of mission is realitvely small but I'd like as much variation as possible |
Marco Vomobritch
EVE Protection Agency Unclaimed.
2
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Posted - 2013.05.07 22:58:00 -
[120] - Quote
Exploration - Escalations to be within 5 jumps of the original system. Not like 28 jumps through null like it can be now.
Give important NPC ships the ability to launch and use drones!
Make it easier to see where fleet members are currently located i.e. mix of where in current system and where in local systems. |
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