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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Vincent Athena
V.I.C.E.
1632
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Posted - 2013.02.22 19:57:00 -
[31] - Quote
A pilot should be able request, accept, and finish missions while in space.
Have mission belts persist after the mission is turned in.
Add more grav sites that contain common ores. (An Omber site, but no Pyroxene site?). Im not sure how hard it is to add a grav site type, this may be out of scope. As they are low end ores, they could also be annomallies.
A mission will say "complete" when its not really ready to be turned in. For example if Ive killed the NPC with the mission playload but have not picked it up and taken it to the agent home base. Add a term that tells me there is still more to do before I warp off and and try hitting that "complete mission" button.
Wormholes are the vermin of the sky. Add some way to sort sites out site types without having to scan them down to 50%, site after site. It gets to be a grind rather fast. (Using a deep space probe first helps a little...)
Bring back the Green Cloud of Doom to Recon part 3.
There use to be 2 high sec L4 SoE agents that gave combat missions. Now.. just one. Please add the other back.
I do not do faction kill missions due to the standings hit. It would be nice to have an automatic method for them to simply not be offered, or a way to pay to keep the kills off my record (like for half the mission reward, the agent will keep it hushed up).
Some of the text in a mission offer looks like its half of a conversation. When I started playing the other half (my half) was there. Either fix what the agent says, or return the full convo. http://vincentoneve.wordpress.com/ |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
38
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Posted - 2013.02.23 00:33:00 -
[32] - Quote
Some great ideas in this thread (and a few terrible ones /shrug). I'll try not to be redundant.
Not sure how hard these are...
- Scan shortcut key for directional scanner. I want to be able to see what's about to land on me while in WH space without clicking a tiny button, or get a scan of the grid without having to stop frantically clicking the warp out button.
- Button to arrange scan probes in a standard cross/box formation or a saved or last used formation. Having to re-arrange probes each time they're launched is time wasting and annoying when I know i'm going to use the same shape as last time.
- Make the directional scanner tracking able to target bookmarks and scanned signatures. This will be a bit double edged as enemies in system would be able to figure out which anom you're in faster, but I think it'd be worth it.
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Radhe Amatin
Caldari High Prime P R I M E
7
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Posted - 2013.02.23 06:10:00 -
[33] - Quote
Atomic Option wrote:Some great ideas in this thread (and a few terrible ones /shrug). I'll try not to be redundant. Not sure how hard these are...
- Scan shortcut key for directional scanner. I want to be able to see what's about to land on me while in WH space without clicking a tiny button, or get a scan of the grid without having to stop frantically clicking the warp out button.
- Button to arrange scan probes in a standard cross/box formation or a saved or last used formation. Having to re-arrange probes each time they're launched is time wasting and annoying when I know i'm going to use the same shape as last time.
- Make the directional scanner tracking able to target bookmarks and scanned signatures. This will be a bit double edged as enemies in system would be able to figure out which anom you're in faster, but I think it'd be worth it.
i like the probe formation idea..but don`t make it cross/box formation standard. Give us the option to save the formations we want. |
Sarmatiko
922
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Posted - 2013.02.24 00:29:00 -
[34] - Quote
Improvements to Agent finder: Ability to find and filter locator agents. Ability to find Event agents (Circle agents), Epic Arc agents and other working agents.
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Vincent Athena
V.I.C.E.
1635
|
Posted - 2013.02.24 03:29:00 -
[35] - Quote
In the mission "Pirate invasion" vs Angels three battleships are tangled up in structures. They just sit there bouncing about. http://vincentoneve.wordpress.com/ |
St Mio
Imperial Academy Amarr Empire
1149
|
Posted - 2013.02.25 07:01:00 -
[36] - Quote
Sarmatiko wrote:Unpopular: Restrict 3/10 complexes for Strategic Cruisers. It's is unfair to allow overpowered T3 ships in those sites, creating unneeded competition for starters. Alternatively - allow all ship types in 3/10, because why not? If Tengu can destroy those sites in semi-afk mode, why Sleipnir or Kronos can't? I wouldn't call rebalancing gate restrictions a "Little Thing" :D But it's a good point, the gap between T1, T2 and T3 cruisers is bigger than the gap between cruisers, BC and BS.
However even if they redo the list of all the acceleration gate restrictions for all the exploration sites, it's just fixing the symptom of the problem: why are people with the SP and ISK, sitting in highsec running DED 3/10s? I've done it before, and if CCP were to ban T3 ships, I'd just downgrade to T2 cruisers or pirate cruisers and we'd still have the same problem. Some people (myself included) are hard pressed to migrate to low- or null-sec when we can sit in high-sec with infinitely less risk and still make A Lot of Money(tm) farming DED 3/10 and 4/10s.
Hopefully they'll use the carrot as well as the stick if/when they take a look at this :)
Edit: In case it wasn't clear, I totally agree that letting T3 cruisers run highsec exploration sites is just silly. |
goldiiee
Tax and War Haven
231
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Posted - 2013.02.25 07:10:00 -
[37] - Quote
A simple way to export overviews, possibly in the 'Esc' menu, or even the overview settings window itself, I have about 20 overview presets and the annual windows reload or the occasional CCP patch that requires a game reinstall means a few hours of remembering and configuring all the different overview settings.
Not to mention a simple way to export settings and import them for alts or friends would be great. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Ifly Uwalk
Empire Tax Collection Agency
578
|
Posted - 2013.02.25 13:40:00 -
[38] - Quote
goldiiee wrote:A simple way to export overviews, possibly in the 'Esc' menu, or even the overview settings window itself, I have about 20 overview presets and the annual windows reload or the occasional CCP patch that requires a game reinstall means a few hours of remembering and configuring all the different overview settings. Overview Settings - Export Overview Settings
goldiiee wrote:Not to mention a simple way to export settings and import them for alts or friends would be great. Overview Settings - Import Overview Settings |
goldiiee
Tax and War Haven
231
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Posted - 2013.02.25 17:34:00 -
[39] - Quote
Ifly Uwalk wrote:goldiiee wrote:A simple way to export overviews, possibly in the 'Esc' menu, or even the overview settings window itself, I have about 20 overview presets and the annual windows reload or the occasional CCP patch that requires a game reinstall means a few hours of remembering and configuring all the different overview settings. Overview Settings - Export Overview Settings goldiiee wrote:Not to mention a simple way to export settings and import them for alts or friends would be great. Overview Settings - Import Overview Settings Facepalm, udocked and looked for it, boy do I feel old, can't believe I didn't notice that before now. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
MissyDark
Caldari Over Amarr
1
|
Posted - 2013.02.25 17:58:00 -
[40] - Quote
- Drone controls are terrible. Move the drone controls from the drone sub-window to "selected items" window. Alternatively enhance drone panel so it has buttons similar to "Selected window" sub-panel. And remove the drone window refresh when I deploy drones. - Let me talk to agent from space. Is all that session changing required to be able to turn mission in and get another? - Let me sell/buy LP points on the market. Or at least contracts. People do that already but through workarounds. It is time for a LP exchange market perhaps. - I am not sure if it is in now or not, but let me shoot any object in the missions site. Stations, acc-gates, beacons, asteroids, all the things. I really like destroying stuff, loot or not.
My 0.5 cents. |
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jimbolina
State War Academy Caldari State
4
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Posted - 2013.02.27 07:06:00 -
[41] - Quote
I m not sure if this is just little thing for PVE ( little thing at all).
- I'd like to see locking option in overview same as we use in windows as we want to select couple icons by dragging rectangle around them.. So, right click on targets on overview and drag around them rectangle and make them locked that way. Locking targets will be much faster, at least in PVE mode of game. |
UKBigWolf
2
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Posted - 2013.02.27 21:53:00 -
[42] - Quote
Lower EWAR attempts from non-elite rats Maybe increase EWAR attempts from elite rats (ofc, have to be careful with sites containing lots of Elites as not to over do it)
Most of the other stuff I'd like to see has already been mentioned tbh But
Ifly Uwalk wrote:One more concerning storyline missions:
CCP Dropbear, before he left, said that Soon(TM) SL agents would hand out SL missions according to the type of missions you've flown to get that SL. E.g. if a majority of your 16 missions were Distribution you'd get Distribution and so on. That was, what, 2 years ago now?
I don't know how time-intesive that is but I would gladly trade ever other Little Thing for that change alone.
This, on so many levels |
Banana1x
The Scope Gallente Federation
2
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Posted - 2013.02.28 01:30:00 -
[43] - Quote
Some simple improvements for the UI (the info panels):
1) Show how many jumps each mission is, order by jumps and highlight those in your current system 2) Put a green tick beside those that you have completed the objectives for 3) Show a checkbox for collection item missions (so i know to add it to my inventory before I leave or grab it at the end of the mission). checkbox will tick when you have the items in your cargo. 4) warping to the location should allow you to warp fleet |
Aylin Aslim
Incursion Squad punkz 'n monkeys
15
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Posted - 2013.02.28 10:10:00 -
[44] - Quote
It's about exploration.
Can you seperate Complex sites with Wormholes?
Please |
St Mio
Imperial Academy Amarr Empire
1151
|
Posted - 2013.02.28 10:13:00 -
[45] - Quote
Aylin Aslim wrote:It's about exploration. Can you seperate Complex sites with Wormholes? Please Sometimes I wonder if they have it left like that on purpose just to troll us :D |
michael Angelica
Illuminati Enterprises Inc. Federation InterStellaris of New Eden
3
|
Posted - 2013.02.28 10:48:00 -
[46] - Quote
i would like to see anothe drone option the new agro thing is okay makes ''afk rattlesnake'' a thing of the past but only a option to make them automaticly retreat on agro/damage this will keep the high sec mission runner drones save and forces pvpers to check the settings for the drones i think this will be the best solution to keep everyone happy with the drone thing |
Carniflex
StarHunt
37
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Posted - 2013.02.28 13:07:00 -
[47] - Quote
Hm hm some little things that would make a life better for PvE.
(1) Launch drones shortcut. Something as simple as equivalent of right clicking the drone bar and "launch drones (5)" would do (launching 5 first drones it finds), but if possible then something more fancy where you can launch specific drone group, if using drone groups would be even more awesome. But just a shortcut for launching drones would do the trick as well if messing with specific drone groups would be a bit too hard.
(2) Please, if possible and its a quick fix, stop FoF missiles from going after the ruined stargate found in many missions and at least one heaven class anom if I remember correct. If I'm jammed by these elite cruisers it does not help me a lot to hammer away at that very high hp stargate.
(3) Stopping FoF from shooting structures at all would be even greater. I mean if I have already killed the damping/ECM'ing/sensor duisrupting NPC's then, should I desire so, then nothing is preventing me from shooting at the structures myself. At the moment when I know I'm going into that kind of mission I load FoF and then first some minutes are spent amongst the spectacular fireshow when FoF is taking out these little "Wall" and "lookout tower" things around the warp in. That btw also causes some server strain as I have to run my launchers ungrouped for that reason. A full volley is overkill for these things and would substantially lenghten the time to watch the fireworks.
(4) That might be a bit overpower - could I please designate some specific NPC as a priority target for FoF missiles - without having to lock that NPC?
(5) Probably not quite that small anymore. A module to increase missile range (either, flight time, missile speed or a little bit of both), preferably a low slot, so it competes with the BCU's for the slot but I would not cry a lot if it would be midslot and using capacitor or even some kind of consumable, if it must. Say, a rocket fuel. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Sturmwolke
372
|
Posted - 2013.02.28 17:34:00 -
[48] - Quote
- Epic journal does not indicate when the mission can be re-done again after completion. Why must this information be hidden when you can already manually track it when it matters?
- Loyalty store. This is never ending sore point. WHY do I have to use a third-party site to BROWSE the items offer in the LP stores? You managed to integrate the agent browser, now do the same for the LP store.
- Automated bookmark list that tracks warp points (including sub-pockets) for every mission in the last 2 hours. Anything over that time period, the bookmark self deletes. If that is too much in terms of server resource, I want an easy access button to bookmark sites for salvage. Getting hell tired of opening the full People & Places -> tab to Places ... make sure you're in the right folder and click Add Place.
- Bookmark default naming scheme - needs a rethink. If I'm salvaging, I'd be more interested in knowing how long the wrecks would still be there. It is more practical to LABEL them following EVE time e.g 16:29 etc. The way bookmarks work right now, it's an annoying hassle to rename them.
- Mission salvaging. It's a clickfest to loot multiple containers when you're running the Noctis. Double-click container -> wait for a bit till windows pops out -> Click Loot All. Now, I would appreciate if there's an option to shorten this to Click/highlight container -> Loot All.
- Better, clearer but non-intrusive UI indicator to player whether mission has been completed or still in progress. The current journal blink doesn't cut it. The only reliable way to tell the mission has been completed is to leave the mission window open and watch for it to auto-close. Another method is to watch for the green tick in the mission journal. Both are very clunky (i.e. need to handle multiple information windows) when you're in the site, wondering if the mission is done or not.
- Anti-faction missions. Choice for players to opt out without taking a 4hrs hit from the agent for the next mission would be greatly appreciated. It aggravates the average mission runners who wants to preserve their NPC standings (to not let it drop to KOS in empire space). You either wait the full 4 hours or run at another mission base (how practical is this if you don't have multple ships?). Both wastes a lot of time for very little reason. If a metagamer or botter wants to abuse the missions, he can already do so through various means/methods without stops regardless of the 4hr hit. This hit punishes the average player who plays in short sessions more than the metagamers. Please re-think this.
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St Mio
Imperial Academy Amarr Empire
1153
|
Posted - 2013.02.28 19:31:00 -
[49] - Quote
Sturmwolke wrote:
- Automated bookmark list that tracks warp points (including sub-pockets) for every mission in the last 2 hours. Anything over that time period, the bookmark self deletes. If that is too much in terms of server resource, I want an easy access button to bookmark sites for salvage. Getting hell tired of opening the full People & Places -> tab to Places ... make sure you're in the right folder and click Add Place.
This was one of the first things that bothered me when I first started playing. You're flying a space ship capable of traveling faster than light, and it can't even remember the name of the last solarsystem you visited, let alone locations in the system? |
Sturmwolke
373
|
Posted - 2013.03.01 14:25:00 -
[50] - Quote
- PERSISTENT realtime navigation status indicator - not the normal flash messages. Basically an indicator that shows what the ship is doing e.g. Orbiting Scordite (3000m), Approaching Gate, Keeping Gate at range (5000m) etc. Countless times, I had to double check what my ship is doing in space - clicking again on orbit/approach/keep at range multiple times just to MAKE SURE the ship does it. Message flashes just doesn't cut it, please realize that there's an actual need for a persistent realtime ship navigation status UI.
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Vincent Athena
V.I.C.E.
1658
|
Posted - 2013.03.01 19:08:00 -
[51] - Quote
St Mio wrote:Aylin Aslim wrote:It's about exploration. Can you seperate Complex sites with Wormholes? Please Sometimes I wonder if they have it left like that on purpose just to troll us :D I wonder if they only allocated 2 bits for the site type, and hence are stuck with 4.
It use to be there were 4 classes of probes, one for each sig type. Now that's not really needed. They could add all sorts of type: Unstable, X-ray, Gamma ray, Positron emission, UV emission, Radio, Neutrino.... Just go nuts. http://vincentoneve.wordpress.com/ |
Goldiiee
Tax and War Haven
243
|
Posted - 2013.03.01 21:43:00 -
[52] - Quote
Would it be possible to get another column in the overview settings, just a number column so I can look at a glance and see how many ships are in fleet (or on grid) without actually counting everytime. Or possibly an just an overview counter that works like the Local chat with a total number of Ships/Items in the overview. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Schmata Bastanold
Keep It Burning Stupid
661
|
Posted - 2013.03.04 13:19:00 -
[53] - Quote
I don't know how big or small thing it is but...
Full interaction (request/accept/delay/decline) with your mission agent without docking would be great improvement. Assuming there is nothing to bring to him back from mission, of course.
Ok for lore purposes maybe first mission could still require visiting him at station :)
And second thing for agents that also are locators, could default action for them be mission offer instead of choice window "request mission" / "locator" as we have it now? Maybe move locator service to context menu or/and additional icon on agent's "visit card"? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Riato Hamill
The Old Republic Syndicate
2
|
Posted - 2013.03.04 19:39:00 -
[54] - Quote
Schmata Bastanold wrote:I don't know how big or small thing it is but...
Full interaction (request/accept/delay/decline) with your mission agent without docking would be great improvement. Assuming there is nothing to bring to him back from mission, of course.
Ok for lore purposes maybe first mission could still require visiting him at station :)
And second thing for agents that also are locators, could default action for them be mission offer instead of choice window "request mission" / "locator" as we have it now? Maybe move locator service to context menu or/and additional icon on agent's "visit card"?
Agree with this...
Remote communication should be a must in all security missions and mining. I can do a distribution mission to a location 5 jumps away and comm with my agent to complete it on delivery, but i cant do the same in the same system with a security or mining mission ??
Remote comms fits perfectly with a game based on Advanced space travel and technology.
Also allow level 5 missions to be run in Highsec space. Not everyone loves PVP or wants to have there stuff destroyed by ganker's, im sure it would not be to difficult to have harder missions past level 4 appear in high sec space now and again. Its possible to do all other missions in highsec and lowsec so why do level 5s have to be the exception. |
Schmata Bastanold
Keep It Burning Stupid
661
|
Posted - 2013.03.05 08:04:00 -
[55] - Quote
Riato Hamill wrote:Also allow level 5 missions to be run in Highsec space. Not everyone loves PVP or wants to have there stuff destroyed by ganker's, im sure it would not be to difficult to have harder missions past level 4 appear in high sec space now and again. Its possible to do all other missions in highsec and lowsec so why do level 5s have to be the exception.
Nah, hisec has enough of risk free ways to make ISK, let's not take away one of very few means for lowsec dwellers to do the same. You can say L5s give much better payout than L4s but it is fair trade off for putting your shinies on the line.
FFS, I am lowsec dweller and I wouldn't jump my Mach (not shiny at all, just basic t2 fit) into lowsec, it is faster to blitz few L4s in the same time and keep mah precious pixels intact :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Riato Hamill
The Old Republic Syndicate
2
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Posted - 2013.03.05 12:58:00 -
[56] - Quote
Schmata Bastanold wrote:Riato Hamill wrote:Also allow level 5 missions to be run in Highsec space. Not everyone loves PVP or wants to have there stuff destroyed by ganker's, im sure it would not be to difficult to have harder missions past level 4 appear in high sec space now and again. Its possible to do all other missions in highsec and lowsec so why do level 5s have to be the exception. Nah, hisec has enough of risk free ways to make ISK, let's not take away one of very few means for lowsec dwellers to do the same. You can say L5s give much better payout than L4s but it is fair trade off for putting your shinies on the line. FFS, I am lowsec dweller and I wouldn't jump my Mach (not shiny at all, just basic t2 fit) into lowsec, it is faster to blitz few L4s in the same time and keep mah precious pixels intact :)
I do agree that level 5s should not exclusively be in highsec, just that once in a awhile you get 1 in highsec. On level 4s i decline most missions that appear in lowsec, I do not have a ship good enough to fight off an attacker and be capable of running the mission as well. So the game imho is restricting me from advancing to better loot and money simply because I haven't played the game for 6-8 months + and developed the skills needed to do this.
Plus there is a substantial difference between a PVP fitted ship and a PVE fitted ship, yet the high end of PVE (Security missions) forces players into a PVP environment....I dont understand this at all.
In no way do i want to change anything about Eve. Its not a PVP game, and not a PVE game, Its a Sandbox, but if your going to have either of those categories, they need to be accessible by all, whatever it is they choose to do. Bottom line is the game runs off subscribers, and imho id say at least 65-75% of those choose to play in high sec areas, a quick look at the average pilots in space at any given time of the day will highlight that.
I would even suggest placing Level 5s exclusively in 0.5 space, nothing above, and for missions that are accepted in 0.5 space, they are significantly harder than a mission offered in 0.2 for example. there should always be a choice in a sandbox and an element of risk vs reward that is accessible to everyone.
Or why not add Level 6 missions and make those seriously hard lowsec missions with uber rewards and 50/50 split the 5s. |
Schmata Bastanold
Keep It Burning Stupid
661
|
Posted - 2013.03.05 14:30:00 -
[57] - Quote
L5s are not meant to be run solo and if you decide to do it you have to accept consequences and hostile environment. It is not game that is restricting you from doing things, you are imposing restriction on yourself by not going there in fleet that could take up rats and deal with any aggro from players.
Sandbox means you can do whatever you want but not everything is possible to be done the way you want it. Same sandbox gives you tools to deal with obstacles and get what you want in the end. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Ayame Tao
58
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Posted - 2013.03.05 16:15:00 -
[58] - Quote
Sturmwolke wrote:
- Automated bookmark list that tracks warp points (including sub-pockets) for every mission in the last 2 hours. Anything over that time period, the bookmark self deletes. If that is too much in terms of server resource, I want an easy access button to bookmark sites for salvage. Getting hell tired of opening the full People & Places -> tab to Places ... make sure you're in the right folder and click Add Place.
What I normally do:
During your blasting, right click a wreck, choose Save Location from the drop down menu = done.
You can save one wreck in each pocket like this and you'll have bookmarks for all your looting needs. Once you've turned in the mission, you can warp straight too them without having to go through gates/pockets - right click in space, click warp to 0 on the top wreck in the list, work down them - or if you're using a salvager alt/friend, you can save these as corp bookmarks they can share. You can use Create Folder in People and Places to keep things tidier if you have a lot of wrecks.
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Matthias Vilmet
Parallax Shift The Periphery
9
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Posted - 2013.03.06 15:57:00 -
[59] - Quote
* Remove crappy parts loot from Codebreaker Cans. Replace it with... nothing. That way, players won't leave crap in cans and sites will despawn as they should.
*Leave AI...Fix drones. Give players some sort of drone defensive enhancer, so that they can repair themselves... or maybe increase their hitpoints....I would gladly give a slot to an item that kept my drones alive. Perhaps give gallente ships a better defense buff to drones, since they depend on them for dps.
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St Mio
Imperial Academy Amarr Empire
1174
|
Posted - 2013.03.06 17:49:00 -
[60] - Quote
Those "crappy parts loot" are necessary items for making Data Interfaces, and Radar sites are the only place they drop. |
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