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Coeleth
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Posted - 2005.09.20 11:31:00 -
[31]
Well, I'm currently using the following in level2 missions, (mostly for fun)
2x125mm railguns (scout1, but any low CPU named is fine) 1xstandard launcher 1xsmall nosferatu
1xab 1xwebifier 1xweapon disruptor (or a cap recharger)
1xsmall armor repairer 1xadaptive nano (or use a particular membrane to match your enemy) 1xRCU
Now this is very close on CPU and Powergrid. MAPC would make life easier potentially if you're struggling with the power I use antimatter ammo in the rails, giving optimal of 5.5km and falloff of 5km. Orbitting at 5km if you can keep inside the 5.5km nosf range with AB on, or at 2.5km with the AB off. Running the weapon disruptor on your target means they're very unlikely to hit you and the web keeps them where they need to be. If it turns into a slug-fest with both of you webbed, then the nosferatu and the tristan's reasonably good armor should give you the edge whilst the 125's will track and hit hard down to as close as 2km at a pinch.
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Coeleth
Jericho Fraction The Star Fraction
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Posted - 2005.09.20 11:31:00 -
[32]
Well, I'm currently using the following in level2 missions, (mostly for fun)
2x125mm railguns (scout1, but any low CPU named is fine) 1xstandard launcher 1xsmall nosferatu
1xab 1xwebifier 1xweapon disruptor (or a cap recharger)
1xsmall armor repairer 1xadaptive nano (or use a particular membrane to match your enemy) 1xRCU
Now this is very close on CPU and Powergrid. MAPC would make life easier potentially if you're struggling with the power I use antimatter ammo in the rails, giving optimal of 5.5km and falloff of 5km. Orbitting at 5km if you can keep inside the 5.5km nosf range with AB on, or at 2.5km with the AB off. Running the weapon disruptor on your target means they're very unlikely to hit you and the web keeps them where they need to be. If it turns into a slug-fest with both of you webbed, then the nosferatu and the tristan's reasonably good armor should give you the edge whilst the 125's will track and hit hard down to as close as 2km at a pinch.
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Fast V
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Posted - 2005.11.09 20:45:00 -
[33]
Well my Tristan dont have over 40 in Grid, it have something around 30... how did you get so high grid?
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Fast V
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Posted - 2005.11.09 20:45:00 -
[34]
Well my Tristan dont have over 40 in Grid, it have something around 30... how did you get so high grid?
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Lexor SLice
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Posted - 2005.11.11 13:36:00 -
[35]
Edited by: Lexor SLice on 11/11/2005 13:37:01 this is a slightly more skill intensive setup, for when you guys get a lil' more SP:
2 150 protos or t2 2 standard launchers, fit 1 with defenders and the other with sabretooth missiles.
Webber, Scram, AB t2
small rep II, adaptive nano plate, MAPC
i'm pretty sure i can fit this this without the MAPC, and fit a dmg mod instead, but you guys might not have engineering/mechanic/electronics/weapons upgrades all to 5 and whatnot.
just have a setupyou enjoy, and have fun Proud Member of the FIX alliance....
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Lexor SLice
Black Nova Corp Band of Brothers
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Posted - 2005.11.11 13:36:00 -
[36]
Edited by: Lexor SLice on 11/11/2005 13:37:01 this is a slightly more skill intensive setup, for when you guys get a lil' more SP:
2 150 protos or t2 2 standard launchers, fit 1 with defenders and the other with sabretooth missiles.
Webber, Scram, AB t2
small rep II, adaptive nano plate, MAPC
i'm pretty sure i can fit this this without the MAPC, and fit a dmg mod instead, but you guys might not have engineering/mechanic/electronics/weapons upgrades all to 5 and whatnot.
just have a setupyou enjoy, and have fun
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Josclyn Verreuil
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Posted - 2005.11.13 21:28:00 -
[37]
Above might work if the Tristan had 2 launcher hardpoints :)
~Verreuil Inc. |
Josclyn Verreuil
Gallente The Scope
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Posted - 2005.11.13 21:28:00 -
[38]
Above might work if the Tristan had 2 launcher hardpoints :)
~Clan Verreuil |
Dimitri Forgroth
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Posted - 2005.11.13 21:33:00 -
[39]
Originally by: Josclyn Verreuil Above might work if the Tristan had 2 launcher hardpoints :)
In Mk II it will \o/
Originally by: Oveur To the nerfmobile!
DPS Sheet |
Dimitri Forgroth
The Bolt
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Posted - 2005.11.13 21:33:00 -
[40]
Originally by: Josclyn Verreuil Above might work if the Tristan had 2 launcher hardpoints :)
In Mk II it will \o/
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Durethia
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Posted - 2005.11.17 04:25:00 -
[41]
I feel the tristan is one powerful little frigate. It's rocket/missle launcher is the key.
2 150mm Compressed Coil Rails (Iridium is my favorite charge) 1 Standard Rocket Launcher (Flameburst loaded, Pirhana in cargo) 1 Hammerhead drone
If we accept this guys punch comes from the potential of the missle launcher, then we might opt to keep a distance from the target. In doing so, Blasters aren't much help.
In the mid slots:
1 Medium Shield 1 Capacitor
In the low slots: 1 Inertial Stabalizer 1 Afterburner thingy...
This setup takes a bit of skill training to be effective.
Since some people will try to get close, then get your Navigation up to 5 (increases your ships speed). Get your Small Hybrid Turret up to lvl 4 or 5 if feasible. Anything you can get your hands on regarding missles, Missle Bombardment, Standard Missle, Rapid Fire etc. Get these up to lvl 4 too.
If they get close, well... they took a beating getting there. If you warp into the middle of a bunch of bad guys... better luck next time.
It is possible to get a decent range away. Launch your drone, and fire your missles. Unless your enemy is equipped with Blasters, getting close reall only buys him some regen time.
In this setup, you're system is pretty much capped (or atleast with my current skill training). Using the shield will drain your capacitor. I have increased shield regen rates so here's my tactic when fighting NPCs or PvP... in the Tristan.
If not already ~15-20KM distance, lay some green (pool reference) inbetween you and your target(s). Always fire your missles first. They are actually better at close range than your 150mm rails. Do not initiate your shields or release your drone.
If my regen shields drop to 50%, I initiate my Medium Shield. My regen bonus from skills will practically instantly recharge my shield 80-90% of loss. The capacitor will only hold your shield up for about 10 or 15 seconds, if that before the capacitor is drained.
Once you're at distance, choose to keep that distance, rather than orbit. (Or, if you're training gives such a bonus to turret tracking speeds, do whatever you're most comfortable with.)
Reload one gun at a time. Reload rockets or the launcher when both rails are firing. Best not to have to reload during a fight, but sometimes it happens.
If they get past your basic shielding, to the second level... Launch your drone and start considering the odds.
Lots of people like to just cut loose when engaging. Blitzkrieg style. I prefer a more poker style approach, where you keep the surprises coming. "Oh, he's got drones too! What else does he have under his sleeve? I'm already hurt pretty bad... what if you has something else?" Psychological warfare... added into the mix. Even if you think you can't finish the job, sometimes psychology will have your oppenent thinking twice and warping off. And a while a brave and galant soldier is respectable, a fleeing yellow belly is pure comedy!
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Durethia
Momentum. Dusk and Dawn
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Posted - 2005.11.17 04:25:00 -
[42]
Edited by: Durethia on 17/11/2005 04:37:49 I feel the tristan is one powerful little frigate. It's rocket/missle launcher is the key.
2 150mm Compressed Coil Rails (Iridium is my favorite charge) 1 Standard Rocket Launcher (Flameburst loaded, Pirhana in cargo) 1 Hammerhead drone
If we accept this guys punch comes from the potential of the missle launcher, then we might opt to keep a distance from the target. In doing so, Blasters aren't much help.
In the mid slots:
1 Medium Shield 1 Capacitor
In the low slots: 1 Inertial Stabalizer 1 Afterburner thingy...
This setup takes a bit of skill training to be effective.
Since some people will try to get close, then get your Navigation up to 5 (increases your ships speed). Get your Small Hybrid Turret up to lvl 4 or 5 if feasible. Anything you can get your hands on regarding missles, Missle Bombardment, Standard Missle, Rapid Fire etc. Get these up to lvl 4 too.
If they get close, well... they took a beating getting there. If you warp into the middle of a bunch of bad guys... better luck next time.
It is possible to get a decent range away. Launch your drone, and fire your missles. Unless your enemy is equipped with Blasters, getting close reall only buys him some regen time.
In this setup, you're system is pretty much capped (or atleast with my current skill training). Using the shield will drain your capacitor. I have increased shield regen rates so here's my tactic when fighting NPCs or PvP... in the Tristan.
If not already ~15-20KM distance, lay some green (billards reference) inbetween you and your target(s). Always fire your missles first. They are actually better at close range than your 150mm rails. Do not initiate your shields or release your drone in most cases immediately.
If my regen shields drop to 50%, I initiate my Medium Shield. My regen bonus from skills will practically instantly recharge my shield 80-90% of loss. The capacitor will only hold your shield up for about 10 or 15 seconds, if that before the capacitor is drained.
Once you're at distance, choose to keep that distance, rather than orbit. (Or, if your training gives such a bonus to turret tracking speeds, do whatever you're most comfortable with.)
Reload one gun at a time. Reload rockets or the launcher when both rails are firing. Best not to have to reload during a fight, but sometimes it happens.
If they get past your basic shielding, to the second level... Launch your drone and start considering the odds.
Lots of people like to just cut loose when engaging. Blitzkrieg style. I prefer a more poker style approach, where you keep the surprises coming. "Oh, he's got drones too! What else does he have under his sleeve? I'm already hurt pretty bad... what if you has something else?" Psychological warfare... added into the mix. Even if you think you can't finish the job, sometimes psychology will have your oppenent thinking twice and warping off. And a while a brave and galant soldier is respectable, a fleeing yellow belly is pure comedy!
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syncrom
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Posted - 2005.11.18 13:03:00 -
[43]
my tristan setups
PVE (runing some lvl2 mis.)
HI: 2x Modal Light Ion I (AM) 1x 'Malkuth' Rocket (Gremlin) 1x Smal 'Knave' I Nosf
MED: 1x AB 1mn II 1x X5 Prototype I webber 1x Cap rech. I
LOW: 1x MARC 1x SAR II 1x 200mm Rolled Tungsten I plate
PVP (gang)
HI: 2x 125mm Prototype I (AM/Pluton) 1x 'Malkuth' Rocket (Gremlin) 1x Smal 'Knave' I Nosf
MED: 1x MWD Catalyzed Cold-Gas I 1x X5 Prototype I webber 1x J5B Phased Prototype Warp Inhibitor I
LOW: 2x MARC 1x 400mm Rolled Tungsten / Nanofiber plate I
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syncrom
The xDEATHx Squadron
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Posted - 2005.11.18 13:03:00 -
[44]
my tristan setups
PVE (runing some lvl2 mis.)
HI: 2x Modal Light Ion I (AM) 1x 'Malkuth' Rocket (Gremlin) 1x Smal 'Knave' I Nosf
MED: 1x AB 1mn II 1x X5 Prototype I webber 1x Cap rech. I
LOW: 1x MARC 1x SAR II 1x 200mm Rolled Tungsten I plate
PVP (gang)
HI: 2x 125mm Prototype I (AM/Pluton) 1x 'Malkuth' Rocket (Gremlin) 1x Smal 'Knave' I Nosf
MED: 1x MWD Catalyzed Cold-Gas I 1x X5 Prototype I webber 1x J5B Phased Prototype Warp Inhibitor I
LOW: 2x MARC 1x 400mm Rolled Tungsten / Nanofiber plate I
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Stronginthearm
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Posted - 2006.01.03 09:44:00 -
[45]
While I am not sure if this is exactly what you would call a noob setup it is what I managed to cobble together after only 14 days on EVE.
Hi Slots.
1 x 150 Railgun I 1 x 125 Railgun I 2 x Standard Missle Launchers
Med. Slots.
1 x Cold Gas I Arcjet Thrusters 1 x Sm. Shield Booster
Low Slots.
1 x Reactor Control Unit 1 x Co-Processor 1 x Type E Power Core Mod. Diag System.
I like it because I am able to use all slots with this config. The big advantage is the 2 missile launchers pack quit a punch. Plus I can have one with defender missles if I need it. While the 125 Railgun doesn't pack as big a punch as the 150 it does have a faster fire rate. Since I consider these my close range guns they do balance out. The one big draw back is that I had to do a lot of different training to make it all fit/work. Also it is a little bit steep in the ISK wallet depending on the region . I had to do quite a bit of gate jumping to keep the price down. If you have any comments/suggestions I would welcome them
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Stronginthearm
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Posted - 2006.01.03 10:00:00 -
[46]
BTW I forgot to point out that another advantage of my configuration was that I didn't have to give up any hull integrety as you would with the NanoFiber Internal Str. Also with afterburner training I am able to get the speed upto 580m/s.
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Maxim Orlov
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Posted - 2006.01.08 10:14:00 -
[47]
Drone bay :
1 x Hammerhead
My I ask you how you can use the Hammerhead drone wich has 10.0 m3 in a Tristan with a 5.0 m3 capacity?
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Gaius Sejanus
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Posted - 2006.01.08 11:22:00 -
[48]
Because the original post is from 6 months ago which is prior to RMR and all drone bays being cut in half.
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Arouen
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Posted - 2006.01.17 13:01:00 -
[49]
Edited by: Arouen on 17/01/2006 13:01:41 Well, I'm really surprised, that so many of you is using rails.
I'm using Blasters, taking out 2x175000 Wing leaders with 2xMaulus support.
My config: High 2 x Anode Light Ion Particle Cannon I 1 x Micro Plasma Smartbomb II 1 x Small 'Ghoul' energy vampire Med 1 x Monopropellant I Hydrazine boosters 1 x Patterned Stasis Webifier 1 x Balmer Series Targeting Inhibitor Low 1 x Small Inefficient Armor repair unit 1 x Power Diagnostic Unit I 1 x 'Collateral' Adaptive Nano Plating I
Taking rats mostly with speed, orbiting and webbifying them. 'Balmer', keeps me from other fast medium weapon targets, taking my HP down.
Best Regards
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sallyr
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Posted - 2006.01.17 14:18:00 -
[50]
ok for a noob set up:
high: 1 75 mm rail tech 1 1 micro smartbomb 1 rocket launcher 1 civilian electron blaster
mid:
1 ab 1 burst ecm 1 sneeky targety thingy
low: 3 basic cpus
. . .what it is a noob set up
for a serious set up which i dont know whether it fits
high: 2 nos 2 blasters (play with named and tech 2 to find the best damage that u can fit)
mid: 1 ab/mwd depends on what u can fit 1 web 1 scrambler
low: micro aux core (probs needed for the guns) maby a plate or damage mod small rep tech 2 if pos
and thats 1 expancive tech 1 ship (\_/) (O.o) (> <)
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Shan'Talasha Mea'Questa
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Posted - 2006.01.17 14:55:00 -
[51]
Originally by: Leonure If you like the rail guns, andi know i do, (actually i like the artillary, big bang!) you should probably look into training your minmitart ship flying abilities as these are the ships that give bonusses to to railguns.
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CaseusFeles
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Posted - 2006.01.22 08:24:00 -
[52]
Edited by: CaseusFeles on 22/01/2006 08:25:10 Here is my support setup:
High: 2x Limos Rocket Launchers 2x Light Blasters
Medium: 1MN AB Web Sheild Boost
Low: 3x Nanofibers
Drone: Acolyte
This setup has worked tremendously well in group low-sec PvE. Basically, just use your speed to get in really close, webify, and orbit at 500 meters, and NPC cruisers and battleships wont be able to hit you. Again, i recomend you do this while in a group, because the battleship support wings will pop you. However, I have suceeded in a lot of 1 on 1 and even 1 on 2 rat cruiser battles, and come out on top.
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Omega Ace
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Posted - 2006.01.24 11:49:00 -
[53]
Edited by: Omega Ace on 24/01/2006 11:51:08 iam beginner and use currently this setup:
2x 125mm scout 1 /plutonium 2x malkuth / flameburst 1x cap recharger 2x pwr daignostic 1x infec. armor repair 1x webfir 1x coldgas arject 1x warrior
i dont have probs to kill any lvl 1 npc fighter, last time i take out an lvl 2 cruiser and elite fighters.
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Aayla II
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Posted - 2006.06.18 16:18:00 -
[54]
Edited by: Aayla II on 18/06/2006 16:19:47 Edited by: Aayla II on 18/06/2006 16:18:37 Tristan lvl 1 and 2 missions.
this isnt to skill heavy , but it is costly on the wallet ,
<a href="http://img207.imageshack.us/my.php?image=setup1vt.jpg" target="_blank"><img src="http://img207.imageshack.us/img207/6166/setup1vt.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
the idea is u enter the field , mwd to the objective and let loose on the rat , this wont work in dead space since the mwds wont work , in which case u clear the field with missiles till u get close enough.
a tristan DOES NOT HAVE A GOOD CAP , remeber that before u leave your mwd running , literally u wnt to turn it on , the off straight away , i get a good 2000ms from doing that , enough to get me anywahere i need still with enough cp to run the shield booster. people do prefer to swap a launcher for nos ect , see how happy that makes u when u need to take down a platform -.- ,
this is a basic setup , easy on the skills , its not intended for pvp although i dont see why it wouldnt do reasonably well. this baby will fly u through lvl 1 missions , im doing avergae 5->10mins per mission , youll be on lvl 2 before u know :P
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Kai Jyokoroi
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Posted - 2006.06.18 16:38:00 -
[55]
Edited by: Kai Jyokoroi on 18/06/2006 16:40:44 Tristan is my favourite ship in the game. I can fly all the small tech 2 gallente ships except for covops, and I still prefer to take it out over an Ishkur or Taranis. It's such a fun little ship!
Set-up I have been playing around with (you need good fitting skills - advanced weap upgrades 4, electronics 5, engineering 5). Don't be telling me that the cap charger means my skills aren't good enough - it's to counter little bastards who put small dims on their inties. I use named t1 for fitting issues. I know this set-up works because it's killed quite a few inties, 1v1 - the most notable ones being a BoB taranis and an IRON claw.
high - 2 x 125mm II (iridium and javelin ammo) - 2 x arbalest standard launchers (explosive)
med - cold-jet AB - best named 20k scrammer - eutetic cap charger
low - small repper II - 200 mm rolled tungsten plate (over 1000 armour with Hull Upgrades 5) - MAPC
1 x hobgoblin 2
It's a beast. _____________ The day I receive my first moderator forum-sig hijack is the day I realise I have won Eve.
Stain Alliance diplomat
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Micaela
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Posted - 2006.09.08 02:01:00 -
[56]
i love that set up ^
ive tried it with blasters as well , its awsome for pve , but i would definatly use the rails for pvp , try chasing a inty with a ab :(
but anyone starting the game should definatly go for that set up , the skills youll gain are awsome for every ship tbh
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Shapiro Keats
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Posted - 2006.09.08 02:10:00 -
[57]
I've been using the following. It's very cheap and incredibly effective against NPCs:
High: 2x 125mm railguns 2x standard missile launchers
Medium: 1x Monopropellant Hydrazine Afterburner 1x Capacitor Recharger
Low: 1x Small Armor Repair 1x Power Diagnostic System 1x Capacitator Power Relay
Dronebay: 1x Hobgoblin
With this, Level 1 missions are a joke. When rat hunting I can easily kill multiple cruisers, and this setup is super cheap so if it gets blown up your insurance should cover most of it.
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Iyanna Swift
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Posted - 2006.09.08 04:26:00 -
[58]
I'm not extremely n00b (1.5 mil SP) but I'm enough n00b that i can offer some advice for what I used.
Current config: 2x Makluth rocket launchers with foxfires 1x 75mm Scout rail with iridum 1x small NOS
1x 1MN MWD 2x Small shield extender II
1x Small armor repair 1x Power Diagnostic System 1x Shield power relay
Lets you do massive damage and close in very fast... good against quick cruisers and decent against frigs because of the 800 shield and the armor rep to give you time to align. The power relay dosen't hinder it's performance because apart from the armor rep and the MWD, but because of the signature bonus you don't want that on when you're close enough to shoot stuff.
If you want a lvl 1 oriented ship, and don't have crazy navigation skills like I do...
2x Small rocket launchers (named gives better refire) with choice of missiles (thermal is my preference) 2x 75mm scout rails with iridium (good range with 20% bonus, good for picking off small stuff.... if you go against support ships, replace one with a NOS)
1x 1MN Afterburner 2x T2 shield extenders (not very high requirements.... and I like passive shield tanking :D)
1x armor repair (good for saving money and getting extra time to align) 1x Power Diagnostic System (helps passive shield tank and fitting) 1x Shield Power relay (again this setup dosen't use much cap, so a shield flux dosen't help any more)
Then if you're hunting NPC cruisers, go with either setup, but replace the highs with...
2x Rocket launchers with your choice rockets 2x Small blasters with antimatter ammo
This ship is useless at more than 5km... but orbit 500m around a cruiser and they go down fast.
Just my thoughts..... I guess the real difference is emphasis on passive shield tanking and speed.
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Rosur
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Posted - 2007.04.11 21:24:00 -
[59]
I was just wondering why not have 4 wepons not 3 as tristan have 2 turret hardpoints and 2 missile hardpoints and has 4 high slots. So u can have 2 125mm railguns and 2 standered missile lunchers?
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Ealdenarche
Against ALL Authorities
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Posted - 2007.04.12 22:35:00 -
[60]
here's a throwaway fitting I've set up, don't know if it's viable but here goes nothing:
2x Neutron blasters 2x Rocket launchers
1MN MWD Web Scram
SAR DC CPR
I suppose the repairer could be replaced with a plate. Oh, and some of the stuff will have to be named to fit (CPU deficiencies)
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