Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
betoli
Between the lines
4
|
Posted - 2011.10.17 02:05:00 -
[31] - Quote
Can I see the health of my unlaunched drones please?
... and it would be nice if the did what they were told too... |
Luckytania
Bullets of Justice Damned Nation
21
|
Posted - 2011.10.17 17:33:00 -
[32] - Quote
When I click the "x" / close window button I want that window to close. Every. Damn. Time.
This problem started with Incarna. |
Tanya Powers
Science and Trade Institute Caldari State
33
|
Posted - 2011.10.17 17:44:00 -
[33] - Quote
Solstice Project wrote: Something semi-related to above.
There are people in highsec with bounty on their heads, yet they aren't criminals and i'm not free to shoot them.
This really makes no sense! :)
There was this guy undocking at the station, undocking, having a too low faction standing, so the local police popped his ship.
There was enough time to check him, because i always check when the message appears. (criminal bla you will be punished bla)
He had 20 Million ISK on his head and when his pod appeared ... ... the next step simply was a logical consequence ... lock, point, shoot.
CONCORD comes and blows me away, while at the same time confirming the transaction of 20 Million ISK bounty to my wallet.
Simply makes no sense.
Oh and ...
I really hope he believed nobody would ever shoot him anyway, just because it's ******* highsec. :)
Plus 1000 props to you ;)
While I have some good friends -10 and roam with often it's all clear for me that in high sec a red who is not blued (standings) = kaboum him or me but kaboum !
Just has you said, makes no sense Concord shoots us by doing so. (still, arty trasher is cheap and fine for this)
Edit: stuff getting me nervous?
1-The FRACKING excell windows all over my screen wasting the graphic awesomness of this game !! CCP do it NAO !!
2-Not being able to learn some stupid skill (another one) and after this being able to set coordinates x-y-z -> warp to !!!
3-Insta lock - min locking time required sould not go under 2.5sec no matter how many links/upgrades you put on your dam thing
4- Mining barges/exhumers: mining is already tedious and the crapyest thing to do in the game, make at least those ships align/warp faster, give them more tank and slots +pg/cpu, make them funny to use !!
5- Drones...do I really need to say some more stuff about drones? -I don't think so.
6-logistic ships that can't be cap stable without...logistics or downgrade fitting! -that should make sens for everyone and his granma when you take a close look to the skills required (all related to 5 not less), and should not need fitting implants...
7- FORUM: tbh you loose all will to live with this timer making your posts disapear, you need to "copy" and eventually "pasta" at each reset....nice stuff ! |
Saffin
ANZAC ALLIANCE RAZOR Alliance
0
|
Posted - 2011.10.17 18:10:00 -
[34] - Quote
My paper cut change would be.
In a recent patch (as part of the paper cuts stuff i believe) it was changed so that when you stack items they are automatically sorted again afterwards. This sounds fine, and is in most cases, however i would like another option to stack without sort.
My reason, there may be others. I used to have a container with 1 of every meta level 4 item in it. So every so often i would put all my loot into the can and stack. This sorted the wheat from the chaff in a very quick way. As everything past the last item that started in tha can was put for reprocessing.
There is however another way to fix this, put a 1,2,3, or 4 on the front of items like tech 2 and faction have that denote their meta level. Having to go through checking the show info all the items im not sure about is VERY tiresome.
Regards
Saf |
betoli
Between the lines
5
|
Posted - 2011.10.17 18:23:00 -
[35] - Quote
you should be able to do everything from a station container that you can from your hanger (sell, repro, etc)
|
Solinuas
Beyond Evil and Good
8
|
Posted - 2011.10.17 19:58:00 -
[36] - Quote
Be able to close windows from a right click menu, because the damn things keep wandering off my screen and then i have to relog to get rid of them, or even move them. -.- |
Joe Risalo
State War Academy Caldari State
58
|
Posted - 2011.10.18 00:54:00 -
[37] - Quote
sell multiple items at once.....lovely |
Joe Risalo
State War Academy Caldari State
58
|
Posted - 2011.10.18 02:24:00 -
[38] - Quote
OH, an actual timer on mining lasers that displayes their actual "seconds" duration so that it's easier to figure when to turn them off instead of just guessing based on where the meter bar is at. |
Dantes Wolf
i-Pos
1
|
Posted - 2011.10.19 11:21:00 -
[39] - Quote
Bienator II wrote:display damage of faction/tech2 crystals on mouseover without the need undock or fitt the item (in cargo, hangar... etc).
(nice2have: find a better way to visualize damage instead of the boring tooltip)
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
possibly the best signature to date =D
made me laugh, ty |
Dantes Wolf
i-Pos
1
|
Posted - 2011.10.19 11:25:00 -
[40] - Quote
Saffin wrote:My paper cut change would be.
In a recent patch (as part of the paper cuts stuff i believe) it was changed so that when you stack items they are automatically sorted again afterwards. This sounds fine, and is in most cases, however i would like another option to stack without sort.
My reason, there may be others. I used to have a container with 1 of every meta level 4 item in it. So every so often i would put all my loot into the can and stack. This sorted the wheat from the chaff in a very quick way. As everything past the last item that started in tha can was put for reprocessing.
There is however another way to fix this, put a 1,2,3, or 4 on the front of items like tech 2 and faction have that denote their meta level. Having to go through checking the show info all the items im not sure about is VERY tiresome.
Regards
Saf
+1 for the idea there - if they fix it ima grab it =)
|
|
Dantes Wolf
i-Pos
1
|
Posted - 2011.10.19 11:41:00 -
[41] - Quote
anywho, will proberbly post en mass on this thread, but my first papercut is no doubt:
the chimera is the size of a large battleship/orca ish?
The rendering makes me feel like im flying a toothpick..? =S
Seriously, i love EVE, everything it is, but after two and a half years here and constant training, i'd like a rather substantial of E-Peen to my screengasm, then presented with the pecker shaped and sized chimera.
Make it bigger plz?
thnx.
D. |
Saul Perry
State Protectorate Caldari State
0
|
Posted - 2011.10.19 12:01:00 -
[42] - Quote
Dantes Wolf wrote:anywho, will proberbly post en mass on this thread, but my first papercut is no doubt:
the chimera is the size of a large battleship/orca ish?
The rendering makes me feel like im flying a toothpick..? =S
Seriously, i love EVE, everything it is, but after two and a half years here and constant training, i'd like a rather substantial of E-Peen to my screengasm, then presented with the pecker shaped and sized chimera.
Make it bigger plz?
thnx.
D.
Agreed. Come to think of it, there are a lot of strange sized ships.
Why is the Machariel so huge? Why is the Chimera so small? Why is the Hyperion so huge? Why is the Primae/Noctis the size of a battleship, especially when the windows and structure looks like it should be a lot smaller
There are other examples... |
Kata Amentis
Re-Awakened Technologies Inc
3
|
Posted - 2011.10.19 12:04:00 -
[43] - Quote
Corporation and Alliance show info should have a "current wars" tab...
Forming up random incursioneers is enough pain without having to go through the corp interface to check each of their corps for wars, by searching for each corp by name... |
Dantes Wolf
i-Pos
1
|
Posted - 2011.10.19 14:44:00 -
[44] - Quote
#2 of really annoying little paperclips:
killrights and teh overview:
i wanna be able to SEE the people i have killrights on WHEN they are there, not 40 minutes later when i go "arh Thats where i remember him from"
teh way ive solved it so far is assigning killrights bad ( orange standing ) and then checking em on occation -killlrights expire but standings does not, and they coenside with the corp standings also which means i still> have to check if i havekillrigths on em b4 i engage.. obviously leaving my target running aways screaming long b4 i dare hitting my scramblers, also because the doods practically invisible to me, but i flash up like rudolph... you get the point..
It is.. *******> annoying and a fix would be nice.
ty
D. |
Renan Ruivo
Hipernova Vera Cruz Alliance
195
|
Posted - 2011.10.20 12:42:00 -
[45] - Quote
Laser crystals breaking and turret groups.
I've popped a few veins in the forehead because of those two elements. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Thur Barbek
Republic University Minmatar Republic
5
|
Posted - 2011.10.20 17:45:00 -
[46] - Quote
Cpt Fina wrote:Thur: Try a different game.
This thread is for sugessting improvements. What is wrong with you?
LOL... just because my suggestions are focused on an aspect of eve you despise, doesn't mean they aren't relevant.
Please fix it so that if a pos lab/array is set to alliance use, there is a feasible way for the alliance to use the facilities. At the moment it is still limited to the pos owning corp. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
216
|
Posted - 2011.10.20 17:49:00 -
[47] - Quote
Command centers for PI are a necessary annoyance. The storage is too small, and the fact they can't connect to customs reduces them to a necessary evil.
Combining the storage and functionality of a launch pad with the command center would help, and making the command center mobile on top of that would be ideal.
Imagine being able to move your command center to new hotspot areas and having it actually worth connecting to your PI network, eliminating the need for separate launchpads? Six months in the hole... it changes a man. |
Jenn Makanen
Science and Trade Institute Caldari State
17
|
Posted - 2011.10.20 19:03:00 -
[48] - Quote
Middle clicking links, to open in a new tab |
Joe Risalo
State War Academy Caldari State
61
|
Posted - 2011.10.20 20:31:00 -
[49] - Quote
Drag and drop from info in order to link an item |
Nova Fox
Novafox Shipyards
102
|
Posted - 2011.10.24 15:13:00 -
[50] - Quote
being able to filter hangerbays with various filters like by metalevel type and even advanced properties such as damage multiplier. |
|
Bienator II
24th Imperial Crusade Amarr Empire
228
|
Posted - 2011.10.24 15:48:00 -
[51] - Quote
cleanup logviewer:
it uses far to much space to be usefull in fight and the notification box was fun fallout 1 but doesn't work for eve that well.
your shiny ship was wreckingly hit by 19 large firghtening modulated energy beams comming from Lord Commander Admiral Ludicus III inflicting almost 5 damage on your fast recharging shields.
all you wanted to know was the 5hp damage part...
something like (table): hit | 5 damage | descriptive message ewar | jamming | descriptive message
would be much better
improve notifications: one single notification box. common. This does not make any sense.
we need a rolling list, something like a minimal logviewer. Example: 3-5 lines (configurable) showing the latest events. Old entries fade out.
+ merge multiple drone events to one event if they occur at about the same time You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Nova Fox
Novafox Shipyards
102
|
Posted - 2011.10.24 16:00:00 -
[52] - Quote
Remember Keep it simple.
|
Joe Risalo
State War Academy Caldari State
74
|
Posted - 2011.10.25 00:12:00 -
[53] - Quote
Some of these I've mentioned before, but i'm copying from my thread so that XXSketchxx doesn't cry more.
So...
1) Sell multiple items at once - or at least give us back the hitting enter to sell an item.
2) Give us the option to show an actual cycle time displayed in numbers that will sit over the top of the icon. This works great for those like me who are precise in their mining.
3) Show missile max flight range with acceleration time already factored in.
4) Players can make and label tabs in their hanger and items, exactly like corp tabs. This is for organization without having to use containers to do so.
5) Fix the evemail... While it's functional and works good, it's a little dis-organized and a bit hard to sort things out at times.
6) Allow skills to be injected even if you can't train it yet. Just cause you can't train the skill, doesn't mean you can't memorize the book.
7) Allow skills to be que'd that rely on a skill currently being trained. I.E. if i'm training gallente indy lvl 5 and there are less than 24hrs remaining, allow me to que transport ships. if i remove gallente indy from training, then it also removes transports from que.
8) Allow linking items and locations from their info window by dragging and dropping.
9) Bring back the full sounds of mining.
10) Allow thrusters, turret and missile effects, as well as other visual effects to be seen even when you're zoomed out, unless you're zoomed out so far that you cant' even see the ship.
11) allow audio effects to also be heard even when zoomed out, unless you're zoomed out of visual range.
12) Allow items to be sorted in the market based on size and slots. In other words, i want to only see large items, or I only want to see high slot items.
|
XXSketchxx
Remote Soviet Industries
58
|
Posted - 2011.10.25 01:38:00 -
[54] - Quote
Joe Risalo wrote:Some of these I've mentioned before, but i'm copying from my thread so that XXSketchxx doesn't cry more.
u mad bro?
|
Joe Risalo
State War Academy Caldari State
74
|
Posted - 2011.10.25 01:40:00 -
[55] - Quote
XXSketchxx wrote:Joe Risalo wrote:Some of these I've mentioned before, but i'm copying from my thread so that XXSketchxx doesn't cry more.
u mad bro?
LOL, naa, did ya miss me?
On topic though
Any missions that players of a fleet have should display in journal for all players in fleet
|
XXSketchxx
Remote Soviet Industries
58
|
Posted - 2011.10.25 01:45:00 -
[56] - Quote
Joe Risalo wrote: LOL, naa, did ya miss me?
I missed trolling your terrible threads. |
Bienator II
24th Imperial Crusade Amarr Empire
229
|
Posted - 2011.10.26 15:48:00 -
[57] - Quote
customizable mouse controls. We still can't remap them.
single click movement and rmb cam rotation... You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Joe Risalo
State War Academy Caldari State
74
|
Posted - 2011.10.26 16:37:00 -
[58] - Quote
Mining Drone Hot keys
Simple way to do it.
Drop Mine from drone options, cause no one tells their drones to only mine one cycle.
Mine repeatedly uses the same hotkey that you set for your combat drones to engage a target.
Simple, quick, helpful |
Dantes Wolf
i-Pos
3
|
Posted - 2011.10.28 17:52:00 -
[59] - Quote
#3 of the papercut bloodbath!
wrapped, bagged and packed:
U have decided to move, and for that u have bought a shiny new Ship, say a Charon, nice lovely and extremely big boat with a massive cargohold which will both serve the need of a sufficient E-peen in space, and also, luckily, as a nefty bag for all the crap youve accumulated over time, a sound investment, and a deciition u made on the ideat that:: *plinng* "Maybe if i had a bigger boat then a indy, i could move my all my ships at once and save like.. 5 hours jumping?"
An idea so clever your still smirkin slyly at it as you begin to load the ship with all from gizmoes gadgets and crap untill you finally decide to throw in the repacked boats u want with you. All is well and fine as your old frigates and random ships are deploed into the container, but, as you attempt to load the fully fit drake into the bowels of ur newborn baby, the "*BEEP* - Assembled ships wont fit into the cargohold, try repacking em first" text o' hell appears on ur screen.
"ARGHWUTDEHEK!!" you yell in frustration - "Repacking em? wutareyouONABOUT??? Wut about my RIGGS????" You roar, as the perspective of hours and hours of hammering turning into a very nice set of ex bits and bytes, all spending their eternity on a harddrive, for just about a second, b4 being overwritten, and in any case leaving you depressingly riggless, dawns on you.
As you Aim ur photonic nerve tranquilizer AKA BFG4000 at CCP official you manage to pry the words "Lemmetransportmyriggswithoutrepackingem.." between ur grinding and powdered teeth.
And this is where the clerk lowers her glasses, looks up at you from her desk and with an indifferent gesture points at the large friendly letters on the LV-426 skyline: We appoligize for the inconvinience, but you will need to smash riggs of potentially several billion ISKs a few times a month on average in order for us to be happy and keep a steady supply of dollars from you to us, via the PLEX/dollar-redistributionsystem" it says ( The letters are faily well visited and tho people have argued that you can allmost feel> CCP smile as they run off to bank, and that people might feel slightly discouraged by this fact, the letters are expected to draw a steady crowd for the duration of the continued existance of the universe.
As u cog ur gun, and takes aim at, what you belive is the officials reproductive organs, a guy from another queue approaches you and goes: " u can transfer the ships to an alternate account and make a curier - then give the curier parcel back to your main and save ur riggs like that" he argues
U gasp for Air, and go "Why.. doesnt the CCP simply make a "reparcel" function on the rightclick menu of the universal interfaceO'succes?"
And this is where CCP goes:
[to be continued]
in short - having to circumvent the whole rpacking system sucks, and since its possible in the first place, and that it cant be stopped without killing some major game mechanics, then just do it all the way: A "reparcel" button is needed and long overdue at that.
D.
Ps. sorry for wasting ur time, but im extremely bored. |
Bienator II
24th Imperial Crusade Amarr Empire
237
|
Posted - 2011.10.28 18:24:00 -
[60] - Quote
streamline clonejump / implants insert remove usecases
clonejumps: requires being in a pod and having skilltraining paused, popup tells you what to do if necessary. proposed new clone jump mechanics would do everything automatically.
pseudocode: if(inship) {leaveShip()} if(training) {pauseTraining(); wasTraining = true;} doJump() if(wasTraining) {continueTraining()}
destroying / inserting implants: if(training) {pauseTraining(); wasTraining = true;} doImpAddOrDestroyAction() if(wasTraining) {continueTraining()} You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |