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1-Up Mushroom
Imperial Academy Amarr Empire
2
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Posted - 2011.10.11 21:50:00 -
[1] - Quote
So I'm bringing back this old thread from the old forums. Credit given where due to Akita T, shame she couldn't be here to start this thread herself. But here is a piece from the old thread:
START--
SO, WHAT IS THE "THOUSAND PAPERCUTS" PROJECT ?
It's an attempt to gather intel a lot of really small things that you put up with easily for some reason (usually because you got used to it after a while, short or long), but it still kind of bothers you to some tiny (or not so tiny) degree. Each and every one of those things might not even really be annoying in itself (and at least for some, changing them might probably NOT be really worth CCP's time yet, to be honest), but there might be so many that they end up giving you an overall feeling of discomfort, or stress, or whatever you'd like to call it.
WHAT DO I WANT FROM YOU ?
If you have one such minor inconvenience, whenever you encounter it, please describe it in here. THE SMALLER THE INCONVENIENCE, THE BETTER. You know, the small things... those you'd feel embarrassed to file a bug report for since they're so insignificant, or even never really bother to start a thread about it for fear of being laughed at for being too whiny about something most people don't even consider that much of an inconvenience. Things like: * "I wish the use/trash options on the menu would have more distance between them" * "I'd love if the timer for switching between ships was shorter than 30 seconds" * "I hate that nebula background images are so low resolution, I see nasty colorbands and blocks on my monitor at high resolutions" * "I don't like waiting 5-10 minutes for the remote asset list to reload" * "I'd like it if when I create a fleet I'd be made squad commander by default" * "I want more font options" * "It would be great if I could select a default showinfo tab" * "The blinking of the character sheet icon after claiming certificates annoys me, why do I have to open it again for it to stop blinking, I was just there" * "The "location" turret position on the "shipname" model annoys me because "reason"" * "Why do I have to stop training a skill when I clonejump, can't it pause and resume automatically?" ...and so on and so forth.
WHAT IS THE PURPOSE OF THIS ?
Well, there are several.
First off, maybe that minor annoyance you always had has some way to be sidestepped that somebody else found but you weren't aware of (hey, weirder things have happened). If you think you have a solution to one of the issues presented, don't be shy, say it.
Second, some of those things might be trivial to fix/change, and merely the fact they're brought forth will trigger their fix/change. Yeah, a bit of too much wishful thinking, but you never know.
Finally, after enough of these minor annoyances are collected, hopefully the most commonly perceived as annoying ones that so far were deemed not worth the time will hopefully get some attention from CCP when they're brought up as individual items. However, they would have to be common to quite a few people before they even deserve to be elevated to that particular status.
END--
Hopefully CCP will keep tabs on this thread and look for anything to improve. So get to poasting those little bugger! 5 Days In A Week... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Hemispheres On The Earth... ONLY 1-UP MUSHROOM!!!-áIf You Like My Sig, Like Me! |
Solstice Project
Cult of Personality
59
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Posted - 2011.10.11 21:53:00 -
[2] - Quote
There's a papercut for you:
You should put the "THE SMALLER THE INCONVENIENCE THE BETTER" into the next line. It looks stuck now and it really deserves it's own line.
Would look much better that way.
Thx. |
zzzczyzoznzoz
School of Applied Knowledge Caldari State
4
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Posted - 2011.10.11 21:53:00 -
[3] - Quote
aur/nex get rid of it no space barbie plz this is spaceships |
Nova Fox
Novafox Shipyards
48
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Posted - 2011.10.11 21:55:00 -
[4] - Quote
You are not akita. |
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CCP Zymurgist
C C P C C P Alliance
189
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Posted - 2011.10.11 21:58:00 -
[5] - Quote
Moved from General Discussion Zymurgist Community Representative CCP NA, EVE Online Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx |
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Solstice Project
Cult of Personality
59
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Posted - 2011.10.11 21:58:00 -
[6] - Quote
When i shoot a -10 pod, i don't get a security status increase.
The only difference between him and the NPCs is, that he's no NPC.
I shoot stupid rats at plexes, belts and missions, being from a different faction than the current empire and free to shoot, also with negative security status, which is shown by clicking at the wrecks of the NPCs.
... but when i actually shoot a -10 pirate pod, all there is is a stupid killmail i don't care about.
Thx. |
Nova Fox
Novafox Shipyards
48
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Posted - 2011.10.11 21:59:00 -
[7] - Quote
zzzczyzoznzoz wrote:aur/nex get rid of it no space barbie plz this is spaceships
Down Vote.
This isnt a minor inconvience, its a major feature overhaul you're asking for we're specifically asking to get rid of about a quater million usd of software right there.
Post something useful next time like...
PI windows not being stackable/movable |
Nova Fox
Novafox Shipyards
48
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Posted - 2011.10.11 22:00:00 -
[8] - Quote
Solstice Project wrote: When i shoot a -10 pod, i don't get a security status increase.
The only difference between him and the NPCs is, that he's no NPC.
I shoot stupid rats at plexes, belts and missions, being from a different faction than the current empire and free to shoot, also with negative security status, which is shown by clicking at the wrecks of the NPCs.
... but when i actually shoot a -10 pirate pod, all there is is a stupid killmail i don't care about.
Thx.
If i remember right this was abused in the past. |
Solstice Project
Cult of Personality
59
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Posted - 2011.10.11 22:07:00 -
[9] - Quote
Something semi-related to above.
There are people in highsec with bounty on their heads, yet they aren't criminals and i'm not free to shoot them.
This really makes no sense! :)
There was this guy undocking at the station, undocking, having a too low faction standing, so the local police popped his ship.
There was enough time to check him, because i always check when the message appears. (criminal bla you will be punished bla)
He had 20 Million ISK on his head and when his pod appeared ... ... the next step simply was a logical consequence ... lock, point, shoot.
CONCORD comes and blows me away, while at the same time confirming the transaction of 20 Million ISK bounty to my wallet.
Simply makes no sense.
Oh and ...
I really hope he believed nobody would ever shoot him anyway, just because it's ******* highsec. :)
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Solstice Project
Cult of Personality
59
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Posted - 2011.10.11 22:07:00 -
[10] - Quote
Nova Fox wrote:Solstice Project wrote: When i shoot a -10 pod, i don't get a security status increase.
The only difference between him and the NPCs is, that he's no NPC.
I shoot stupid rats at plexes, belts and missions, being from a different faction than the current empire and free to shoot, also with negative security status, which is shown by clicking at the wrecks of the NPCs.
... but when i actually shoot a -10 pirate pod, all there is is a stupid killmail i don't care about.
Thx.
If i remember right this was abused in the past.
How could that be abused ? |
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1-Up Mushroom
Imperial Academy Amarr Empire
2
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Posted - 2011.10.11 22:08:00 -
[11] - Quote
CCP Zymurgist wrote:Moved from General Discussion
Why exactly what this moved to the F&I? The old one was kept in the General Discussion. Would like this moved back ther if posible or an explanation please 5 Days In A Week... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Hemispheres On The Earth... ONLY 1-UP MUSHROOM!!!-áIf You Like My Sig, Like Me! |
Nova Fox
Novafox Shipyards
49
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Posted - 2011.10.11 22:57:00 -
[12] - Quote
1-Up Mushroom wrote:CCP Zymurgist wrote:Moved from General Discussion Why exactly what this moved to the F&I? The old one was kept in the General Discussion. Would like this moved back ther if posible or an explanation please
Because it was akita. |
Nova Fox
Novafox Shipyards
49
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Posted - 2011.10.11 23:00:00 -
[13] - Quote
Solstice Project wrote:
EDIT:
NEVERMIND, i get it ....... -.-
You're welcome, Ive been around long enough to know that I have to try to abuse any new FnI when and if possible to my advantage as a shoot down point.
Trying to promote critical thinking.
Think, annoyances that you have when doing day to day things in eve.
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Euwen K Manning
Imperial Academy Amarr Empire
0
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Posted - 2011.10.12 01:24:00 -
[14] - Quote
Okay, let's think negative!
It really bothers me when i see my ship warp through stations and planets.
I also don't like it when I see large ships and capital ships moving around like they are balloons. Often ships appear to move as if they have no mass at all. Best example is when ships collide with objects. It makes me avoid it just so it doesn't look so stupid.
I don't like it when missile modules make the launching noise when they are deactivating due to loss of target.
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Nova Fox
Novafox Shipyards
49
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Posted - 2011.10.12 01:36:00 -
[15] - Quote
Euwen K Manning wrote:Okay, let's think negative!
It really bothers me when i see my ship warp through stations and planets.
I also don't like it when I see large ships and capital ships moving around like they are balloons. Often ships appear to move as if they have no mass at all. Best example is when ships collide with objects. It makes me avoid it just so it doesn't look so stupid.
I don't like it when missile modules make the launching noise when they are deactivating due to loss of target.
Subject 1 was discussed recently, and I hope somone at ccp might have noticed it, making all planets and heavenly bodies of that mass act like a warp bubble. So that when your path goes into a planet you get yanked out of warp.
It would annoy some fleets but theyll get smart and bounce around.
Subject 2 was attemped before, not sure what it resolved to but it seems like a dropped idea, in that mass would account for bumping mechanics, an interceptor would not be able to shove off a battleship at all sort of deal, an avatar would plow though entire formations flinging them all out of the way. QA however spawned 30 titans on an anchored POS and made it fly out of system with the fix and since then shut that idea down. |
Nova Fox
Novafox Shipyards
50
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Posted - 2011.10.12 04:50:00 -
[16] - Quote
Heres a good paper cut.
Any time I try dropping a new module on an occupied slot it doesnt swap them out. |
Cpt Fina
The Tuskers
25
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Posted - 2011.10.12 05:31:00 -
[17] - Quote
I tend to have a set of windows tat i believe is cruicial for me when I am in combat. These windows I feel take up unnecessary amount of space on the screen making it super hard to fit everything. I made a screenshot of what i mean:
http://imageshack.us/photo/my-images/847/screenbz.png/
The red boxes are "dead" space that Have little to no use to me but that I cant remove.
For example, if I'm not probing after people I have no use for the ystem scanner tab or the moon analysis tab on my directional scanner, yet they're there and take up space where locked targets should appear. The local chat is another window that ought to be smaller (horisontally), since during combat the chatbox section is of little to no interest. Also, the people and places window for quick access to safespots take up unneccecary amounts of space and if tweaked wouldn't block the dronewindow if it were to be placed to the lower right corner.
I guess my point is that there are alot of small dead space areas that could be tweaked to that the end result would be a better view overall.
Secondly. there should be separate shortcuts to open the starmap and to open the solarsystem map. For a prober it tedious to have to load between the two as you alternate between setting waypoints and view the layout of the system. |
Thur Barbek
Republic University Minmatar Republic
1
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Posted - 2011.10.12 08:55:00 -
[18] - Quote
Guy above me: try a bigger monitor or a larger resolution.
When i save a fit it doesn't save ammo... thus when im fitting suicide ships with 20 ammo in each gun i have to hold shift... drag ammo... type the amount in... for every gun. Instead of it auto putting ammo in like it does with all the mods when i load a fit. Even if it just saved ammo and put a full clip in each gun it would help a bit.
Or make a way to group up weapons in the fitting tab while docked... there might be a way to do this but idk how. There should also be an option to say yes fit rigs this time or auto fit every time with no warning... so i don't have to manually fit rigs on everything either.
There is no option for 6-9 jumps on the market for buy orders. It goes from 1,2,3,4,5,10. Did some really get that lazy and didnt want to program in 4 extra digits?
Not really a small thing but... invention requires 50 billion clicks to accomplish anything.
Please let us stack BPC's with the same me/pe.
I cant put packaged containers inside the station warehouses. So when i have everything organized, there sits X packaged GSC's in my inventory that i cant put anywhere. Anything packaged should be able to go into a container. |
Cpt Fina
The Tuskers
26
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Posted - 2011.10.12 20:54:00 -
[19] - Quote
Thur: Try a different game.
This thread is for sugessting improvements. What is wrong with you? |
1-Up Mushroom
Imperial Academy Amarr Empire
13
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Posted - 2011.10.14 02:26:00 -
[20] - Quote
Would still like this moved back to General Discussions 5 Days In A Week... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Hemispheres On The Earth... ONLY 1-UP MUSHROOM!!!-áIf You Like My Sig, Like Me! |
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Joe Risalo
State War Academy Caldari State
29
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Posted - 2011.10.14 02:43:00 -
[21] - Quote
I would like torps to show my max range factoring in ramp up time.
I know, I know.
"do the math" "knock off a few km for ramp up"
Seriously, I shouldn't have to.
You don't have to make a hypothesis based on subtracting your minimum from maximum and then knocking off a few random km in order to get your optimal turret range.
It says it right there on your d@mn info and that's the actual range you'll get.
Why can't we have that with torps and other missiles? |
Bienator II
24th Imperial Crusade Amarr Empire
186
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Posted - 2011.10.14 04:36:00 -
[22] - Quote
display damage of faction/tech2 crystals on mouseover without the need undock or fitt the item (in cargo, hangar... etc).
(nice2have: find a better way to visualize damage instead of the boring tooltip) You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Bienator II
24th Imperial Crusade Amarr Empire
186
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Posted - 2011.10.14 04:54:00 -
[23] - Quote
drone UI:
add common orders like launch/engage/come_back to the drone window. This shortens the mouse movement and does not require the context menu. (context menu is a UI anti-pattern for often used tasks!). The engage button does not make sense on the target info window if you think about it (there is no engage with guns).
overheat UI:
- buttons should be larger, a few pixel is not enough - remove the button if the skill is not trained, noobs use the mouse more often than vets and its more likely that they hit it ending up confused since the weapon does not react etc
bug #117147 please, this looks like it could be easy to fix
50 fittings:
- keep the limit if you like but add an "external fittings" folder - third party tools may dump fittings there, those are not stored on the server - client notices updates automatically, no new ui required You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Nova Fox
Novafox Shipyards
65
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Posted - 2011.10.14 05:04:00 -
[24] - Quote
much better
remember keep it simple. |
Dietrich III
Reunincapacitators Nabaal Syndicate
1
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Posted - 2011.10.14 06:13:00 -
[25] - Quote
I can copy bookmarks to a secure can that I own (aka: I was the last person to jettison it) from my People & Places folder directly to the can, but anybody else (who I have highest standing set to) must first copy bookmarks to cargo and then move from cargo to the can. This extra step is unnecessary.
Why isn't there a confirmation box for deleting bookmarks? I tried to edit a BM today, missed the edit button (which is just one option above "remove bookmark") and deleted it without confirmation! D'oh.
There is a map overlay that uses the Remote Sensing skill to show a player, in light-years, how far they can manage their colonies with Planetary Interaction. Why is there no map overlay that shows how far, in light-years, my current jumpdrive-equipped ship can jump?
If I join a fleet with random players who I do not have standing set to (like an Incursion fleet), there is no way to set up the overview so that I can see my members in fleet without also showing players I have neutral standing to. This fills my "fleet only" overview with a bunch of people who aren't in my fleet...useless! The "show fleet members" option should show fleet members regardless of your standing towards them if everything else is unchecked. |
Bienator II
24th Imperial Crusade Amarr Empire
186
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Posted - 2011.10.14 13:30:00 -
[26] - Quote
- jettison items when dragged/dropped to space
- instead aurora saying "you can not do X while you are cloaked" it should instead decloak the ship and do X.
- fix t3 fittings window, ship does not update its model, CQ model is updated properly however.
- t3 ship icon should show the actual look of the t3 with its subsystems instead of a generic t3
- find a better way to switch weapon ammunition. e.g add another small button to each gun, something like the overheat button (again: context menu is evil, try to replace all common tasks with UI)
- add range/falloff/tracking, speed/flighttime info to the turret/launchers -> mouseover maybe. Thats the most common reason why you open the weapon info in fight. (e.g disrupted weapon, you just switched ship and can't remember the values) You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Joe Risalo
State War Academy Caldari State
30
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Posted - 2011.10.14 13:31:00 -
[27] - Quote
I want to be able to hit enter to sell an item again.... |
Goose Sokarad
Pator Tech School Minmatar Republic
0
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Posted - 2011.10.14 13:40:00 -
[28] - Quote
With chatboxes you got your local,corp,alliance,intel,and friends channels and when you have them all pinned together your not always sure which box your typing in.The chatbox your in should be highlighted in a way that you should know exactly what chatbox your in and you dont type in the wrong one. |
Joe Risalo
State War Academy Caldari State
31
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Posted - 2011.10.14 15:08:00 -
[29] - Quote
Blob columns.
When you put your cursor over a blob of ships is becomes a column, however, targets below, above, or beside the blob, but still close, won't be in the colum and sometimes get a bit in the way.
So expand the width of which the column is determined off of to get all those targets in the column.
Just makes life a little easier that way. |
1-Up Mushroom
Imperial Academy Amarr Empire
17
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Posted - 2011.10.15 18:23:00 -
[30] - Quote
Really want this moved back to General Discussion 5 Days In A Week... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Hemispheres On The Earth... ONLY 1-UP MUSHROOM!!!-áIf You Like My Sig, Like Me! |
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