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Thread Statistics | Show CCP posts - 0 post(s) |
Porro
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Posted - 2005.07.18 09:39:00 -
[31]
There would have to be some sort of limit to the amount of times you can remove an implant and plug it back in, otherwise you'd get people with a full rack of +4's ungplugging them each time they decide to do something silly.
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Pistonbroke
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Posted - 2005.07.18 12:25:00 -
[32]
Any chance of a CCP response on this one? It sounds like a great idea all round if the best bits are added. The population of 0.0 and even mining in lower sec space would be moved to a more acceptable risk level if (even at a significant cost) implants could be removed. - It would also reduce the cost of implants somewhat in the long run and as a result, a balance could be struck between losing them or having to replace them - at the moment, the 150 mill or so that a set of +2s and a few other choice implants costs is an awful lot to lose and is as has been stated, creating empire hugging types who might otherwise be exploring and enjoying the the other side of Eve. http://vesodicnomads.com/main-back.jpg |
voidvim
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Posted - 2005.07.18 13:02:00 -
[33]
/signed
I think implant remove will help eve pvp wise. help make a isk sink.
or make Implant far more common and thus cheaper
P.S. broker fees and taxs are also isks
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whejl
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Posted - 2005.07.18 15:06:00 -
[34]
Originally by: Lord Shaithis atm... the only isk sinks in the game are : BPO's Insurance (allthough payout reduces effectivness) Repair's (best isk sink in game)# all good bought from npc's
you forgot the rest of the station services, rent office and other slots. bpos are also one time costs, good thing ccp have uppped the cost for the newly implemented ones
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Kalindra naskan
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Posted - 2005.07.18 21:07:00 -
[35]
Edited by: Kalindra naskan on 18/07/2005 21:07:37 *Signs*
I would love a future like this. I only use limited implants because I don't like the feeling of losing everything when going through insecure space.
This sig is rated "N" for Nonexistent |
X'Alor
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Posted - 2005.07.19 15:27:00 -
[36]
or they could implement a repackaging thing but be very expensive.
maybe 5 mill per each repackage
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MORRS
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Posted - 2005.07.21 16:40:00 -
[37]
I think you should be able to keep the implants. But one thing is certain, anyone with implants does not want to go into low security space and risk losing a 200 mnil investment or more. Th eother things tha tis also a deterent to PvP and low securtiy space is the cost of clones. When you get to the point that your paying over 38 mil for a clone it is rediculous. So if you get pod killed, it cost you 200 mil for the implants, about 40 mil for the clone, and upwards of 100 mil to 500 mil for the ship depending on what mods you bought for it and whether your in a BS... With out the ship, the cost is 250 mil. How can anyone afford that? Who wants to take the risk? I have heard it over and over again from empire people. They want to go into .0, the want to do a little PvP, but they are priced out of it.
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TotensBurntCorpse
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Posted - 2005.07.21 16:45:00 -
[38]
why can't we just be able to insure our implants ? TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |
Sir JoJo
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Posted - 2005.07.21 17:17:00 -
[39]
good no.
really this is a bad idea...
there is enough waiting time in this game if ppl also can unplug there damn implants we would get even more waiting time when trying to get something running like a fleet.
why cant ppl dont risk it tons of real PvPer risk it every day my head is whorth more then most my ship bs included by far more then 200% so ppl just need to stop being so afraid of loosing those imps and learn to warp a pod out.
but make impants removebel from corpse sound like a plan then corpse actually get some value.
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MaddTaff
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Posted - 2005.07.22 09:12:00 -
[40]
I am sort of a noob only been playing a few months, this idea of removing implants is great. As one of the other ppl said us noobs need all the advantages we can get to help us, I am in small corp and 2 of us have mined for hrs and completed tons of missions to get our implants and dont fancy losing them in low sec space to some boring gate campers or some coward pirate who only attack defenceless mining barges, we would mine and fight more in low sec space if it was only the ship and fittings we would lose,since in a few hrs we can recoup the loses of a cple of barges.
MINERS AT MIN BUT PvPers when we have the skills to hit the barn from inside.
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James Lyrus
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Posted - 2005.07.22 09:19:00 -
[41]
Why is it that everyone sees the 'cost to replace' as being the major factor?
If you lose your last battleship, then yeah, you're ability to do stuff is impacted. But losing a set of implants, so what? Yes, they might cost you 100mill to replace. But you don't _have_ to replace them, certainly not immediately.
a +3 implant gives you 180 sps/hour. Or around 30,000 a week. I've lost more than that by a having a skill train run out overnight. Seriously, if you spend all your eve-time min-maxing, you're never going to have any fun.
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Shayla Sh'inlux
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Posted - 2005.07.22 10:56:00 -
[42]
The best ISK sink in this game is still the market transaction fees and the broker fee.
Office and lab rental are probably second.
Have NPC's sell implants for around 15-20m for a +3 and you have a new big isk sink. Still won't beat market transaction cost sink tho.
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Sir JoJo
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Posted - 2005.07.22 13:09:00 -
[43]
Originally by: MaddTaff I am sort of a noob only been playing a few months, this idea of removing implants is great. As one of the other ppl said us noobs need all the advantages we can get to help us, I am in small corp and 2 of us have mined for hrs and completed tons of missions to get our implants and dont fancy losing them in low sec space to some boring gate campers or some coward pirate who only attack defenceless mining barges, we would mine and fight more in low sec space if it was only the ship and fittings we would lose,since in a few hrs we can recoup the loses of a cple of barges.
MINERS AT MIN BUT PvPers when we have the skills to hit the barn from inside.
Who forced u to plug in implants??? thought so, u make that choice uself so basiclly u are ruin u own game experience, because u are to afraid of u implants..... dont make that a ccp problem since many many othr players dont live whit that fear but know the risk.... basiclly if u really want fun in eve u gotta risk something its just up to u how much u wanna risk.
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Balazs Simon
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Posted - 2005.07.22 15:09:00 -
[44]
implants are on of th ebigest isk sink in the game..
- New sig coming soon.. |
Sir JoJo
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Posted - 2005.07.22 16:43:00 -
[45]
Edited by: Sir JoJo on 22/07/2005 16:45:10
Originally by: Balazs Simon implants are on of th ebigest isk sink in the game..
How is that??
U get implants from missions...... u sell the implant at a huge price to another player...... only thing that happens is that the isk change from player to player no isk are leaving the game due to Implants....
and loosing implants dont make the isk u bought em for dispaer they stay whit the seller..... implants dont have anything whit isk sink to do....
Make implants availibel on npc market at the current prices and we can talk about isk sink...
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TotensBurntCorpse
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Posted - 2005.07.22 18:57:00 -
[46]
Insuring your implants IMHO is a viable option.
It also acts like an additional isk sink.
comments ? TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |
Missy Meatshield
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Posted - 2005.07.24 12:33:00 -
[47]
Edited by: Missy Meatshield on 24/07/2005 12:33:31
What a bunch of p*ssies ! Just do what most hardcore PvP'rs do..... BUY MULTIPLE SETS OF IMPLANTS FOR BACKUPS. Thats right i got like 3 sets of backup +3 implants in case i get podded.
Its definately possible to Pvp and venture into deep space with implants.... what a bunch of whiney baby goofballs.
HELLO MCFLY !!
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Troezar
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Posted - 2005.07.24 17:56:00 -
[48]
Lol yeah that's right, we've all got 750mill or so for three sets of +3 implants. Buying ships is tough enough for most players. I'm a returning player from 18months ago and "discovered" I still had a full set of +3 imps and little to no isk or ships. Now do I go out into 0.0 and get podded or stay in empire space and try to make enough isk to afford to lose a few ships?
Imo implants are a big reason why players won't leave empire along with the steep "earning curve" and affording to lose/insure ships...
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Missy Meatshield
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Posted - 2005.07.25 00:56:00 -
[49]
So what.. thats your fault for being a solo guy... if you would get your sh!t together and join a nice corporation that mines good ore you would be rich in no time.... if oyu know the right stuff to mine you can make a billion in one week.
So dont cry to me about cash.... get your sh!t together and money wont even be an issue... then you can pvp with implants.
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Corey Grim
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Posted - 2005.07.25 04:28:00 -
[50]
Originally by: Missy Meatshield Edited by: Missy Meatshield on 24/07/2005 12:33:31 What a bunch of p*ssies ! Just do what most hardcore PvP'rs do..... BUY MULTIPLE SETS OF IMPLANTS FOR BACKUPS. Thats right i got like 3 sets of backup +3 implants in case i get podded.
Its definately possible to Pvp and venture into deep space with implants.... what a bunch of whiney baby goofballs. HELLO MCFLY !!
i want to make one point here: n00b=no money=no implants=less SP growing rate. i wanna pvp and started allready and n00b pvp=get killed A LOT. so for some unknown reason i got money to mem+2 and int+2 but i dont waste them when im gonna die again in near future. No implants plugged atm, and thats my decision, BUT it would be cool if i could plug/unplug them just because then i can get EXPERIENCE in pvp and faster SP grow rate. Experience is hell of a lot more to me than some implants. result is simply that i dont get sp at same rate that other non pvp noobies. im NOT whining but i see unbalance here and that i dont like. eve is not n00b friendly game and i can accept that but when i have spended ~1month just to get those ñ/#"%&%/& learnings up this really ****es me of. and please dont say start pvp later coz that i wont do.
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Calian
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Posted - 2005.07.25 05:05:00 -
[51]
RISK VS REWARD
That's the underlying premise behind most things in this game. Lets say you fly a decked out ship with tons of named modules. Reward is you kick ass, risk is you can die and lose a lot of money.
Some people say that taking out an implant is like switching into a cheaper ship, but there is one massive flaw with that logic. When your expensive ship is in the hanger and is totally safe, it's giving you no benefit. Ships do nothing in the hanger, you have to take them out and put them at risk in order to gain their benefit. NOT so of implants. You can sit in the safety of your hanger and reape the benefit of the implant and have no risk.
The only risk you get is when you're forced to leave the hanger, but wait, you can remove it, no risk anymore, where as with your expensive ship, to get the benefit of it, some time or another you have to get out of your cheap ship and back into your expensive ship and take the thing out.
You want the reward of faster training times, you take the risk of losing it. You want to have a skill advantage over the people you will then go out and try and kill? Then you better be prepared for them to fight back and take away that advantage by podding you.
Course everyone loves this idea, it's a great benefit, it makes things easy and safe and cozy, but I'm not playing a game where my ship is permanently gone when it blows up to feel safe and cozy. Take the risk if you want the reward.
------------------------- I hate everyone, except you. |
Tekran
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Posted - 2005.07.25 05:15:00 -
[52]
Edited by: Tekran on 25/07/2005 05:15:29 just gimme Pliars and Chisels to lvl 3, start *****ing open these popcicles (just a large canful so far) and getting out the goodies. canon tells us that Any pod pilot is packed with implants and tech just to get in the darn thing, so why cant I get some back for the traces of rares inside?
side note: wheres the grey/black market of Clone companies illegally buying this recycled biomass.. I got some sales to make.
edit: /emote Tek is a Ghoul*
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duduk
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Posted - 2005.07.25 06:16:00 -
[53]
Personally I think this feature would be great. I bet if CCP put this ingame more and more players would venture into hostile space. I mean how many times have you heard a friend say that they would love to do some pvp, but are afraid of loosing their implants? I've been in that position and I've heard many friends say the same thing. Isn't this what ccp want. More players in 0.0 and more pvp.
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Corey Grim
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Posted - 2005.07.25 07:15:00 -
[54]
forgotted to add this thing: implant removal must never be option to do it in every station and for free. PVP without risk is no pvp. but i just hate that unbalance between carebear n00bs and pvp wanting n00bs.
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locus 777
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Posted - 2005.07.25 07:55:00 -
[55]
I take them out, I go pvp, I put em back in i go carebear, I take em out....
As much as I would like it, I h8 it and pray it doesn't get introduced. Except maybe in the case of removing a corpses implants. Mind you, along the same lines if you destroy a ship its luck these days if something survives. I personally think if you plug them in you take the risk.
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Heimdall Aus
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Posted - 2005.07.26 15:22:00 -
[56]
I'd like to see a more simple system than proposed here, where implants just have a fixed amount of times they can be unplugged before becoming useless (maybe 3 plugins ?), sorta like a bpc run. Should stop excessive plugging/unpluging of implants. Implants with 'low plugins' could be then sold on the cheap on escrow to new people with empty pockets or people who want to venture into low sec.
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PsyBoRG
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Posted - 2005.07.27 12:26:00 -
[57]
seems like an okay idea if removing them would take at least 7 days it should not be something u just go do before going into combat it should take alot of time in the medical facility if not i fear the t2 pirate implants would be some kind of do we have enough force for me to bring them today thing http://www.snigg.cjb.net/
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Galk
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Posted - 2005.07.27 22:59:00 -
[58]
Don't think soooo....
Those who take there time to sink there isk into implants in general wouldn't dare to unplug them for a single minute...
These are the skill point obsessed, those that allways jump in the how many skill points have you got threads... those that plan that skills to finish at 6am and wake up at 5.59 am to change skills.....
While i maybe will admit there's a few that would jump at this... the majority more are just point obsessed, this realy wouldn't intrest them. -------- Roy |
Natasha Kerensky
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Posted - 2005.07.28 14:45:00 -
[59]
Edited by: Natasha Kerensky on 28/07/2005 14:45:20
Originally by: Porro I thought the whole point of implants was a way to help new players increase they're skill training time, then the agent changes happened and the prices sky rocketed, 5m for a +3 perception implant remember?
*sigh* i remember those days, pvp'ing was actually an option for me then
grrr, i remember when gas was 90 cents a gallon too.
WHY CCP, WHY!!!?!??!?!?!??1111eleven???
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DerGurkenschaelor
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Posted - 2005.07.28 22:14:00 -
[60]
Edited by: DerGurkenschaelor on 28/07/2005 22:27:46 Edited by: DerGurkenschaelor on 28/07/2005 22:14:36 Yes I also like this idea very much, due to reasons like entering 0.0 more frequently.
However I dislike the chance based removal. Instead, I think another solution would be better which would really make implants an ISK that so many seem to desire, sthg that they are not at the moment.
Make implant unplugging available at medical stations, and charge an amount of ISK for it, which would increase greatly with the quality of the implants.
If you want to add a new skill (which isn't necessary IMO), it should reduce the costs of removing implants. However, the removal cost reduction should not be too high, sthg like 5% per level.
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