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ELECTR0FREAK
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Posted - 2005.07.07 02:27:00 -
[31]
Edited by: ELECTR0FREAK on 07/07/2005 02:27:43
I've done EXTENSIVE (read, many graphs, use of a graphing calculator and Excel sheets) testing regarding missile damage, and I've seen nothing to support this "different damage at different ranges" arguement.
The first part of the missile equation, which is essentially target ship signature / missile explosion radius * missile damage. If Signature / explosion > 1, max damage is used.
Now this is only for a unmoving target. Actvating a MWD in just about any frigate will cause light and heavy missiles to hit for full damage. However, due to the speed at which these ships can travel, that full damage is reduced by an equation involving target speed and missile explosion velocity. It isn't a linear equation, but it's close, and very difficult to determine exactly.
If anyone out there is interested in helping me solve the missile formula, and has good knowledge of Calculus and deriving an equation from statistical data, I'll be happy to send you my data and share credit with you when the formula is finally discovered and posted.
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Vishnej
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Posted - 2005.07.07 02:45:00 -
[32]
Electro: I doubt I'll be able to point out anything new, but I'd like to see the data if possible. email: [email protected] [remove the "NOSPAM" from that]
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Fusebl0wn
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Posted - 2005.07.07 07:06:00 -
[33]
Originally by: Tozmeister We did some test firing today and it seems painters have no effect at all on missile damage. A cruise equiped raven fireing at a stationary AF with and without the painter on did exactly the same damage.
That's pretty weird cause me and a corpmate did the same exact test and the painter did increase the damage, just not very much. Each painter (we added one at a time up to 6 painters at the end), each one was only a 4-5 damage increase on an assault frig sitting completely still. It took 6 painters fitted on a Raven and active on the frig to do double the damage it did with no painters.
The other test we did was the speed... the speed and explosion radius doesn't seem to work... it was the same exact damage sitting still as it was while the frig was moving. Nerfed? After skills and such, no, if everything is working correctly, which it doesn't seem to be atm with the explosion radius and the signature. We didn't bother testing it further than what I mentioned above.
I've shot NPC frigs non-webbed and webbed and it didn't seem to make a difference at all between the two, which was the second piece of evidence that told me the explosion radius and speed is having no effect, for good or bad. I didn't try out the long range vs. short range thing that some folks seem to be having. ---------------------------------------------- V I R I I News and KMS --> http://virii.homeip.net
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ELECTR0FREAK
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Posted - 2005.07.07 07:30:00 -
[34]
If you check out my findings and data on my thread here you can see how painters effect missiles.
Essentially, if the target's signature is > the explosion radius of a missile, the missile hits for full damage. Using a painter at this point will have no effect, since the missile is already hitting with it's full strength.
However, when the target's signature radius is < the explosion radius of the missile, the painter will always increase the resulting missile damage (which will be less than maximum damage) by the same percentage that the target painter paints for. A Target Painter I will increase damage against a painted target by 25% as long as the painted signature radius is still less than the missile explosion radius.
ADD version: if a targe ship is smaller than the explosion radius of your missile, a painter will increase the missile damage. Otherwise, it won't.
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P1rate Dave
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Posted - 2005.07.07 08:04:00 -
[35]
Originally by: ELECTR0FREAK If you check out my findings and data on my thread here you can see how painters effect missiles.
Essentially, if the target's signature is > the explosion radius of a missile, the missile hits for full damage. Using a painter at this point will have no effect, since the missile is already hitting with it's full strength.
However, when the target's signature radius is < the explosion radius of the missile, the painter will always increase the resulting missile damage (which will be less than maximum damage) by the same percentage that the target painter paints for. A Target Painter I will increase damage against a painted target by 25% as long as the painted signature radius is still less than the missile explosion radius.
ADD version: if a targe ship is smaller than the explosion radius of your missile, a painter will increase the missile damage. Otherwise, it won't.
ok ... how then do you explain the fact that painting the target while it isnt webbed is resulting in less damage from a missile, as i have already said i think painters are still bugged when it comes to painting and mwd'ing ship the sig radius is well above the explosion radius of the missile so they should do more damage
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Kiwimagic
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Posted - 2005.07.07 08:10:00 -
[36]
So do target painters work? And if they aren't working as well as they should for missile's is that ment to happen, as i read it they increase sig radius of painted ship. it doesn't say anything about capping the amount or the effect on frigates or inty's nor does it say through a complex calculation we will decide what damage your missile will do.
Sorry might of missed something in the threads I'm not a math guru.
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ELECTR0FREAK
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Posted - 2005.07.07 08:21:00 -
[37]
Originally by: P1rate Dave
Originally by: ELECTR0FREAK If you check out my findings and data on my thread here you can see how painters effect missiles.
Essentially, if the target's signature is > the explosion radius of a missile, the missile hits for full damage. Using a painter at this point will have no effect, since the missile is already hitting with it's full strength.
However, when the target's signature radius is < the explosion radius of the missile, the painter will always increase the resulting missile damage (which will be less than maximum damage) by the same percentage that the target painter paints for. A Target Painter I will increase damage against a painted target by 25% as long as the painted signature radius is still less than the missile explosion radius.
ADD version: if a targe ship is smaller than the explosion radius of your missile, a painter will increase the missile damage. Otherwise, it won't.
ok ... how then do you explain the fact that painting the target while it isnt webbed is resulting in less damage from a missile, as i have already said i think painters are still bugged when it comes to painting and mwd'ing ship the sig radius is well above the explosion radius of the missile so they should do more damage
personally, I haven't run into this circumstance. Painters still seem to blow up the signature radius of a MWDing ship by an abnormal amount, but it shouldn't cause any decrease in missile damage. The missile will hit for full damage, which will then be lowered if the target is traveling faster than the missile explosion velocity. At least this is what I've observed so far. If you can replicate your incident, using stable velocities etc, I'd be interested to see how this is happening.
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P1rate Dave
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Posted - 2005.07.07 08:27:00 -
[38]
i have tested it with two different ships both using the same orbit with the same velocity for each impact when painted missiles are doing less damage - see my original values
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Vilserx
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Posted - 2005.07.07 17:17:00 -
[39]
Originally by: ELECTR0FREAK Edited by: ELECTR0FREAK on 07/07/2005 02:27:43 The first part of the missile equation, which is essentially target ship signature / missile explosion radius * missile damage. If Signature / explosion > 1, max damage is used.
The range thing is unlikely to be an intended mechanism of the missiles.
Something is wrong here if I can be doing MAX cruise missile damage to a 1000m/s+ frigate at 80km, then only doing 30 damage to a 150m/s, webbed + painted frigate at 10km. ---------------------------
VSX EVE Design |
DrunkenOne
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Posted - 2005.07.07 17:46:00 -
[40]
Sounds pretty ****** to me.
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Azrael Maxim
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Posted - 2005.07.08 07:56:00 -
[41]
I had some strange effects today when testing in a caracal.
Unpainted sansha frigs i hit with about 160 damage, and painted sansha frigs i hit with about 70 damage ??
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ducky fuzz
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Posted - 2005.07.08 09:24:00 -
[42]
Originally by: Siroc 1400mm can do anywhere between 0 and 2500 damage... whats wrong with the missles again?
missiles are guided so you get a perfect hit each time so damage should stay the same. 1400mm are not so you get shots just cliping the target, hence low damage if you have nothink constructive to say please dont bother.
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ELECTR0FREAK
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Posted - 2005.07.08 10:07:00 -
[43]
Uhm.... no. Not anymore Ducky. Read my threads on the missile formula and you'll see that is definately not true.
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Grey Area
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Posted - 2005.07.08 10:43:00 -
[44]
Originally by: ducky fuzz
Originally by: Siroc 1400mm can do anywhere between 0 and 2500 damage... whats wrong with the missles again?
missiles are guided so you get a perfect hit each time so damage should stay the same. 1400mm are not so you get shots just cliping the target, hence low damage if you have nothink constructive to say please dont bother.
Personally, I'd take a weapon with a low chance to do very high damage over a weapon that just does very low damage every time. Missiles need wrecking shots now. ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |
Sergeant Spot
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Posted - 2005.07.08 11:12:00 -
[45]
Originally by: JoCool Sounds perfectly fine to me, just like guns.
Whining that painters make guns hit worse is off subject. And also wrong. If it was like guns, there would be no problem.
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